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Diffstat (limited to 'indra/llui/llfloater.cpp')
-rw-r--r--indra/llui/llfloater.cpp52
1 files changed, 49 insertions, 3 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 3cfb2c5d4a..ff90806271 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -519,6 +519,36 @@ void LLFloater::storeDockStateControl()
}
}
+LLRect LLFloater::getSavedRect() const
+{
+ LLRect rect;
+
+ if (mRectControl.size() > 1)
+ {
+ rect = LLUI::sSettingGroups["floater"]->getRect(mRectControl);
+ }
+
+ return rect;
+}
+
+bool LLFloater::hasSavedRect() const
+{
+ return !getSavedRect().isEmpty();
+}
+
+// static
+std::string LLFloater::getControlName(const std::string& name, const LLSD& key)
+{
+ std::string ctrl_name = name;
+
+ // Add the key to the control name if appropriate.
+ if (key.isString() && !key.asString().empty())
+ {
+ ctrl_name += "_" + key.asString();
+ }
+
+ return ctrl_name;
+}
void LLFloater::setVisible( BOOL visible )
{
@@ -2279,6 +2309,7 @@ void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom)
S32 floater_header_size = default_params.header_height;
static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
LLRect snap_rect_local = getLocalSnapRect();
+ snap_rect_local.mTop += mMinimizePositionVOffset;
for(S32 col = snap_rect_local.mLeft;
col < snap_rect_local.getWidth() - minimized_width;
col += minimized_width)
@@ -2376,6 +2407,19 @@ BOOL LLFloaterView::allChildrenClosed()
return true;
}
+void LLFloaterView::shiftFloaters(S32 x_offset, S32 y_offset)
+{
+ for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+
+ if (floaterp && floaterp->isMinimized())
+ {
+ floaterp->translate(x_offset, y_offset);
+ }
+ }
+}
+
void LLFloaterView::refresh()
{
// Constrain children to be entirely on the screen
@@ -2650,18 +2694,20 @@ void LLFloater::setInstanceName(const std::string& name)
mInstanceName = name;
if (!mInstanceName.empty())
{
+ std::string ctrl_name = getControlName(mInstanceName, mKey);
+
// save_rect and save_visibility only apply to registered floaters
if (!mRectControl.empty())
{
- mRectControl = LLFloaterReg::declareRectControl(mInstanceName);
+ mRectControl = LLFloaterReg::declareRectControl(ctrl_name);
}
if (!mVisibilityControl.empty())
{
- mVisibilityControl = LLFloaterReg::declareVisibilityControl(mInstanceName);
+ mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name);
}
if(!mDocStateControl.empty())
{
- mDocStateControl = LLFloaterReg::declareDockStateControl(mInstanceName);
+ mDocStateControl = LLFloaterReg::declareDockStateControl(ctrl_name);
}
}