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-rw-r--r--indra/llui/llfloater.cpp126
1 files changed, 76 insertions, 50 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 845203b420..b6d73cda3c 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -233,6 +233,7 @@ LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p)
mAutoFocus(TRUE), // automatically take focus when opened
mCanDock(false),
mDocked(false),
+ mTornOff(false),
mHasBeenDraggedWhileMinimized(FALSE),
mPreviousMinimizedBottom(0),
mPreviousMinimizedLeft(0)
@@ -878,9 +879,11 @@ void LLFloater::setSnappedTo(const LLView* snap_view)
else
{
//RN: assume it's a floater as it must be a sibling to our parent floater
- LLFloater* floaterp = (LLFloater*)snap_view;
-
- setSnapTarget(floaterp->getHandle());
+ const LLFloater* floaterp = dynamic_cast<const LLFloater*>(snap_view);
+ if (floaterp)
+ {
+ setSnapTarget(floaterp->getHandle());
+ }
}
}
@@ -1065,10 +1068,6 @@ void LLFloater::setMinimized(BOOL minimize)
reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE );
}
- // don't show the help button while minimized - it's
- // not very useful when minimized and uses up space
- mButtonsEnabled[BUTTON_HELP] = !minimize;
-
applyTitle ();
make_ui_sound("UISndWindowClose");
@@ -1361,6 +1360,7 @@ void LLFloater::bringToFront( S32 x, S32 y )
// virtual
void LLFloater::setVisibleAndFrontmost(BOOL take_focus)
{
+ gFocusMgr.setTopCtrl(NULL);
setVisible(TRUE);
setFrontmost(take_focus);
}
@@ -1458,6 +1458,7 @@ void LLFloater::onClickTearOff(LLFloater* self)
}
self->setTornOff(false);
}
+ self->updateButtons();
}
// static
@@ -1564,43 +1565,34 @@ void LLFloater::draw()
// draw background
if( isBackgroundVisible() )
{
+ drawShadow(this);
+
S32 left = LLPANEL_BORDER_WIDTH;
S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
S32 bottom = LLPANEL_BORDER_WIDTH;
- static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
- static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
- LLColor4 shadow_color = shadow_color_cached;
- F32 shadow_offset = (F32)shadow_offset_S32;
-
- if (!isBackgroundOpaque())
- {
- shadow_offset *= 0.2f;
- shadow_color.mV[VALPHA] *= 0.5f;
- }
- gl_drop_shadow(left, top, right, bottom,
- shadow_color % alpha,
- llround(shadow_offset));
-
LLUIImage* image = NULL;
LLColor4 color;
+ LLColor4 overlay_color;
if (isBackgroundOpaque())
{
// NOTE: image may not be set
image = getBackgroundImage();
color = getBackgroundColor();
+ overlay_color = getBackgroundImageOverlay();
}
else
{
image = getTransparentImage();
color = getTransparentColor();
+ overlay_color = getTransparentImageOverlay();
}
if (image)
{
// We're using images for this floater's backgrounds
- image->draw(getLocalRect(), UI_VERTEX_COLOR % alpha);
+ image->draw(getLocalRect(), overlay_color % alpha);
}
else
{
@@ -1649,24 +1641,8 @@ void LLFloater::draw()
}
else
{
- //FIXME: get rid of this hack
- // draw children
- LLView* focused_child = dynamic_cast<LLView*>(gFocusMgr.getKeyboardFocus());
- BOOL focused_child_visible = FALSE;
- if (focused_child && focused_child->getParent() == this)
- {
- focused_child_visible = focused_child->getVisible();
- focused_child->setVisible(FALSE);
- }
-
// don't call LLPanel::draw() since we've implemented custom background rendering
LLView::draw();
-
- if (focused_child_visible)
- {
- focused_child->setVisible(TRUE);
- }
- drawChild(focused_child);
}
// update tearoff button for torn off floaters
@@ -1681,6 +1657,29 @@ void LLFloater::draw()
}
}
+void LLFloater::drawShadow(LLPanel* panel)
+{
+ F32 alpha = panel->getDrawContext().mAlpha;
+ S32 left = LLPANEL_BORDER_WIDTH;
+ S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
+ S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
+ S32 bottom = LLPANEL_BORDER_WIDTH;
+
+ static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
+ static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
+ LLColor4 shadow_color = shadow_color_cached;
+ F32 shadow_offset = (F32)shadow_offset_S32;
+
+ if (!panel->isBackgroundOpaque())
+ {
+ shadow_offset *= 0.2f;
+ shadow_color.mV[VALPHA] *= 0.5f;
+ }
+ gl_drop_shadow(left, top, right, bottom,
+ shadow_color % alpha,
+ llround(shadow_offset));
+}
+
void LLFloater::setCanMinimize(BOOL can_minimize)
{
// if removing minimize/restore button programmatically,
@@ -1741,14 +1740,32 @@ void LLFloater::updateButtons()
S32 button_count = 0;
for (S32 i = 0; i < BUTTON_COUNT; i++)
{
- if(!mButtons[i]) continue;
- mButtons[i]->setEnabled(mButtonsEnabled[i]);
+ if (!mButtons[i])
+ {
+ continue;
+ }
- if (mButtonsEnabled[i]
- //*HACK: always render close button for hosted floaters
- // so that users don't accidentally hit the button when closing multiple windows
- // in the chatterbox
- || (i == BUTTON_CLOSE && mButtonScale != 1.f))
+ bool enabled = mButtonsEnabled[i];
+ if (i == BUTTON_HELP)
+ {
+ // don't show the help button if the floater is minimized
+ // or if it is a docked tear-off floater
+ if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff))
+ {
+ enabled = false;
+ }
+ }
+ if (i == BUTTON_CLOSE && mButtonScale != 1.f)
+ {
+ //*HACK: always render close button for hosted floaters so
+ //that users don't accidentally hit the button when
+ //closing multiple windows in the chatterbox
+ enabled = true;
+ }
+
+ mButtons[i]->setEnabled(enabled);
+
+ if (enabled)
{
button_count++;
@@ -1775,7 +1792,7 @@ void LLFloater::updateButtons()
// the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater
mButtons[i]->setTabStop(i == BUTTON_RESTORE);
}
- else if (mButtons[i])
+ else
{
mButtons[i]->setVisible(FALSE);
}
@@ -1897,9 +1914,10 @@ static LLDefaultChildRegistry::Register<LLFloaterView> r("floater_view");
LLFloaterView::LLFloaterView (const Params& p)
: LLUICtrl (p),
+
mFocusCycleMode(FALSE),
- mSnapOffsetBottom(0)
- ,mSnapOffsetRight(0)
+ mSnapOffsetBottom(0),
+ mSnapOffsetRight(0)
{
}
@@ -2344,7 +2362,7 @@ void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_out
LLRect::tCoordType screen_width = getSnapRect().getWidth();
LLRect::tCoordType screen_height = getSnapRect().getHeight();
-
+
// only automatically resize non-minimized, resizable floaters
if( floater->isResizable() && !floater->isMinimized() )
{
@@ -2369,7 +2387,11 @@ void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_out
new_width = llmax(new_width, min_width);
new_height = llmax(new_height, min_height);
- floater->reshape( new_width, new_height, TRUE );
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height);
+
+ floater->setShape(new_rect);
+
if (floater->followsRight())
{
floater->translate(old_width - new_width, 0);
@@ -2562,6 +2584,8 @@ void LLFloaterView::pushVisibleAll(BOOL visible, const skip_list_t& skip_list)
view->pushVisible(visible);
}
}
+
+ LLFloaterReg::blockShowFloaters(true);
}
void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
@@ -2579,6 +2603,8 @@ void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
view->popVisible();
}
}
+
+ LLFloaterReg::blockShowFloaters(false);
}
void LLFloater::setInstanceName(const std::string& name)