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-rw-r--r--indra/llui/llfloater.cpp77
1 files changed, 43 insertions, 34 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index de46d89d6f..b6d73cda3c 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -1565,43 +1565,34 @@ void LLFloater::draw()
// draw background
if( isBackgroundVisible() )
{
+ drawShadow(this);
+
S32 left = LLPANEL_BORDER_WIDTH;
S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
S32 bottom = LLPANEL_BORDER_WIDTH;
- static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
- static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
- LLColor4 shadow_color = shadow_color_cached;
- F32 shadow_offset = (F32)shadow_offset_S32;
-
- if (!isBackgroundOpaque())
- {
- shadow_offset *= 0.2f;
- shadow_color.mV[VALPHA] *= 0.5f;
- }
- gl_drop_shadow(left, top, right, bottom,
- shadow_color % alpha,
- llround(shadow_offset));
-
LLUIImage* image = NULL;
LLColor4 color;
+ LLColor4 overlay_color;
if (isBackgroundOpaque())
{
// NOTE: image may not be set
image = getBackgroundImage();
color = getBackgroundColor();
+ overlay_color = getBackgroundImageOverlay();
}
else
{
image = getTransparentImage();
color = getTransparentColor();
+ overlay_color = getTransparentImageOverlay();
}
if (image)
{
// We're using images for this floater's backgrounds
- image->draw(getLocalRect(), UI_VERTEX_COLOR % alpha);
+ image->draw(getLocalRect(), overlay_color % alpha);
}
else
{
@@ -1650,24 +1641,8 @@ void LLFloater::draw()
}
else
{
- //FIXME: get rid of this hack
- // draw children
- LLView* focused_child = dynamic_cast<LLView*>(gFocusMgr.getKeyboardFocus());
- BOOL focused_child_visible = FALSE;
- if (focused_child && focused_child->getParent() == this)
- {
- focused_child_visible = focused_child->getVisible();
- focused_child->setVisible(FALSE);
- }
-
// don't call LLPanel::draw() since we've implemented custom background rendering
LLView::draw();
-
- if (focused_child_visible)
- {
- focused_child->setVisible(TRUE);
- }
- drawChild(focused_child);
}
// update tearoff button for torn off floaters
@@ -1682,6 +1657,29 @@ void LLFloater::draw()
}
}
+void LLFloater::drawShadow(LLPanel* panel)
+{
+ F32 alpha = panel->getDrawContext().mAlpha;
+ S32 left = LLPANEL_BORDER_WIDTH;
+ S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
+ S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
+ S32 bottom = LLPANEL_BORDER_WIDTH;
+
+ static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0);
+ static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
+ LLColor4 shadow_color = shadow_color_cached;
+ F32 shadow_offset = (F32)shadow_offset_S32;
+
+ if (!panel->isBackgroundOpaque())
+ {
+ shadow_offset *= 0.2f;
+ shadow_color.mV[VALPHA] *= 0.5f;
+ }
+ gl_drop_shadow(left, top, right, bottom,
+ shadow_color % alpha,
+ llround(shadow_offset));
+}
+
void LLFloater::setCanMinimize(BOOL can_minimize)
{
// if removing minimize/restore button programmatically,
@@ -2392,10 +2390,17 @@ void LLFloaterView::adjustToFitScreen(LLFloater* floater, BOOL allow_partial_out
LLRect new_rect;
new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height);
- floater->reshape( new_width, new_height, TRUE );
- floater->setRect(new_rect);
+ floater->setShape(new_rect);
+
+ if (floater->followsRight())
+ {
+ floater->translate(old_width - new_width, 0);
+ }
- floater->translateIntoRect( getLocalRect(), false );
+ if (floater->followsTop())
+ {
+ floater->translate(0, old_height - new_height);
+ }
}
}
@@ -2579,6 +2584,8 @@ void LLFloaterView::pushVisibleAll(BOOL visible, const skip_list_t& skip_list)
view->pushVisible(visible);
}
}
+
+ LLFloaterReg::blockShowFloaters(true);
}
void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
@@ -2596,6 +2603,8 @@ void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
view->popVisible();
}
}
+
+ LLFloaterReg::blockShowFloaters(false);
}
void LLFloater::setInstanceName(const std::string& name)