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-rw-r--r--indra/llui/llfloater.cpp267
1 files changed, 156 insertions, 111 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 054b9173d3..09e27a264a 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -64,6 +64,8 @@
// use this to control "jumping" behavior when Ctrl-Tabbing
const S32 TABBED_FLOATER_OFFSET = 0;
+extern LLControlGroup gSavedSettings;
+
namespace LLInitParam
{
void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues()
@@ -627,6 +629,17 @@ void LLFloater::setVisible( BOOL visible )
storeVisibilityControl();
}
+
+void LLFloater::setIsSingleInstance(BOOL is_single_instance)
+{
+ mSingleInstance = is_single_instance;
+ if (!mIsReuseInitialized)
+ {
+ mReuseInstance = is_single_instance; // reuse single-instance floaters by default
+ }
+}
+
+
// virtual
void LLFloater::handleVisibilityChange ( BOOL new_visibility )
{
@@ -642,14 +655,20 @@ void LLFloater::openFloater(const LLSD& key)
{
llinfos << "Opening floater " << getName() << llendl;
mKey = key; // in case we need to open ourselves again
-
+
if (getSoundFlags() != SILENT
// don't play open sound for hosted (tabbed) windows
&& !getHost()
&& !getFloaterHost()
&& (!getVisible() || isMinimized()))
{
- make_ui_sound("UISndWindowOpen");
+ //Don't play a sound for incoming voice call based upon chat preference setting
+ bool playSound = !(getName() == "incoming call" && gSavedSettings.getBOOL("PlaySoundIncomingVoiceCall") == FALSE);
+
+ if(playSound)
+ {
+ make_ui_sound("UISndWindowOpen");
+ }
}
//RN: for now, we don't allow rehosting from one multifloater to another
@@ -713,6 +732,33 @@ void LLFloater::closeFloater(bool app_quitting)
make_ui_sound("UISndWindowClose");
}
+ gFocusMgr.clearLastFocusForGroup(this);
+
+ if (hasFocus())
+ {
+ // Do this early, so UI controls will commit before the
+ // window is taken down.
+ releaseFocus();
+
+ // give focus to dependee floater if it exists, and we had focus first
+ if (isDependent())
+ {
+ LLFloater* dependee = mDependeeHandle.get();
+ if (dependee && !dependee->isDead())
+ {
+ dependee->setFocus(TRUE);
+ }
+ }
+ }
+
+
+ //If floater is a dependent, remove it from parent (dependee)
+ LLFloater* dependee = mDependeeHandle.get();
+ if (dependee)
+ {
+ dependee->removeDependentFloater(this);
+ }
+
// now close dependent floater
for(handle_set_iter_t dependent_it = mDependents.begin();
dependent_it != mDependents.end(); )
@@ -731,28 +777,6 @@ void LLFloater::closeFloater(bool app_quitting)
}
cleanupHandles();
- gFocusMgr.clearLastFocusForGroup(this);
-
- if (hasFocus())
- {
- // Do this early, so UI controls will commit before the
- // window is taken down.
- releaseFocus();
-
- // give focus to dependee floater if it exists, and we had focus first
- if (isDependent())
- {
- LLFloater* dependee = mDependeeHandle.get();
- if (dependee && !dependee->isDead())
- {
- dependee->setFocus(TRUE);
- }
- }
-
- // STORM-1879: since this floater has focus, treat the closeFloater- call
- // like a click on the close-button, and close gear- and contextmenus
- LLMenuGL::sMenuContainer->hideMenus();
- }
dirtyRect();
@@ -789,6 +813,20 @@ void LLFloater::closeFloater(bool app_quitting)
}
/*virtual*/
+void LLFloater::closeHostedFloater()
+{
+ // When toggling *visibility*, close the host instead of the floater when hosted
+ if (getHost())
+ {
+ getHost()->closeFloater();
+ }
+ else
+ {
+ closeFloater();
+ }
+}
+
+/*virtual*/
void LLFloater::reshape(S32 width, S32 height, BOOL called_from_parent)
{
LLPanel::reshape(width, height, called_from_parent);
@@ -1105,17 +1143,26 @@ void LLFloater::handleReshape(const LLRect& new_rect, bool by_user)
const LLRect old_rect = getRect();
LLView::handleReshape(new_rect, by_user);
- if (by_user && !isMinimized())
+ if (by_user && !getHost())
{
- storeRectControl();
- mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
- LLRect screen_rect = calcScreenRect();
- mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+ static_cast<LLFloaterView*>(getParent())->adjustToFitScreen(this, !isMinimized());
}
// if not minimized, adjust all snapped dependents to new shape
if (!isMinimized())
{
+ if (by_user)
+ {
+ if (isDocked())
+ {
+ setDocked( false, false);
+ }
+ storeRectControl();
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ LLRect screen_rect = calcScreenRect();
+ mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+ }
+
// gather all snapped dependents
for(handle_set_iter_t dependent_it = mDependents.begin();
dependent_it != mDependents.end(); ++dependent_it)
@@ -1179,7 +1226,6 @@ void LLFloater::setMinimized(BOOL minimize)
{
// minimized flag should be turned on before release focus
mMinimized = TRUE;
-
mExpandedRect = getRect();
// If the floater has been dragged while minimized in the
@@ -1252,7 +1298,6 @@ void LLFloater::setMinimized(BOOL minimize)
}
setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom );
-
if (mButtonsEnabled[BUTTON_RESTORE])
{
mButtonsEnabled[BUTTON_MINIMIZE] = TRUE;
@@ -1288,7 +1333,6 @@ void LLFloater::setMinimized(BOOL minimize)
// Reshape *after* setting mMinimized
reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE );
- applyPositioning(NULL, false);
}
make_ui_sound("UISndWindowClose");
@@ -1410,7 +1454,6 @@ void LLFloater::setHost(LLMultiFloater* host)
mButtonScale = 1.f;
//mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE;
}
- updateTitleButtons();
if (host)
{
mHostHandle = host->getHandle();
@@ -1420,6 +1463,8 @@ void LLFloater::setHost(LLMultiFloater* host)
{
mHostHandle.markDead();
}
+
+ updateTitleButtons();
}
void LLFloater::moveResizeHandlesToFront()
@@ -1576,10 +1621,19 @@ void LLFloater::bringToFront( S32 x, S32 y )
// virtual
-void LLFloater::setVisibleAndFrontmost(BOOL take_focus)
+void LLFloater::setVisibleAndFrontmost(BOOL take_focus, const LLSD& key)
{
- setVisible(TRUE);
- setFrontmost(take_focus);
+ LLMultiFloater* hostp = getHost();
+ if (hostp)
+ {
+ hostp->setVisible(TRUE);
+ hostp->setFrontmost(take_focus);
+ }
+ else
+ {
+ setVisible(TRUE);
+ setFrontmost(take_focus);
+ }
}
void LLFloater::setFrontmost(BOOL take_focus)
@@ -1661,10 +1715,12 @@ void LLFloater::onClickTearOff(LLFloater* self)
gFloaterView->addChild(self);
self->openFloater(self->getKey());
-
- // only force position for floaters that don't have that data saved
- if (self->mRectControl.empty())
+ if (self->mSaveRect && !self->mRectControl.empty())
{
+ self->applyRectControl();
+ }
+ else
+ { // only force position for floaters that don't have that data saved
new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight());
self->setRect(new_rect);
}
@@ -1678,6 +1734,10 @@ void LLFloater::onClickTearOff(LLFloater* self)
LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get();
if (new_host)
{
+ if (self->mSaveRect)
+ {
+ self->storeRectControl();
+ }
self->setMinimized(FALSE); // to reenable minimize button if it was minimized
new_host->showFloater(self);
// make sure host is visible
@@ -1686,6 +1746,7 @@ void LLFloater::onClickTearOff(LLFloater* self)
self->setTornOff(false);
}
self->updateTitleButtons();
+ self->setOpenPositioning(LLFloaterEnums::POSITIONING_RELATIVE);
}
// static
@@ -1711,56 +1772,22 @@ void LLFloater::onClickHelp( LLFloater* self )
}
}
-// static
-LLFloater* LLFloater::getClosableFloaterFromFocus()
+void LLFloater::initRectControl()
{
- LLFloater* focused_floater = NULL;
- LLInstanceTracker<LLFloater>::instance_iter it = beginInstances();
- LLInstanceTracker<LLFloater>::instance_iter end_it = endInstances();
- for (; it != end_it; ++it)
- {
- if (it->hasFocus())
- {
- LLFloater& floater = *it;
- focused_floater = &floater;
- break;
- }
- }
-
- if (it == endInstances())
- {
- // nothing found, return
- return NULL;
- }
-
- // The focused floater may not be closable,
- // Find and close a parental floater that is closeable, if any.
- LLFloater* prev_floater = NULL;
- for(LLFloater* floater_to_close = focused_floater;
- NULL != floater_to_close;
- floater_to_close = gFloaterView->getParentFloater(floater_to_close))
+ // save_rect and save_visibility only apply to registered floaters
+ if (mSaveRect)
{
- if(floater_to_close->isCloseable())
- {
- return floater_to_close;
- }
-
- // If floater has as parent root view
- // gFloaterView->getParentFloater(floater_to_close) returns
- // the same floater_to_close, so we need to check this.
- if (prev_floater == floater_to_close) {
- break;
- }
- prev_floater = floater_to_close;
+ std::string ctrl_name = getControlName(mInstanceName, mKey);
+ mRectControl = LLFloaterReg::declareRectControl(ctrl_name);
+ mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name);
+ mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name);
}
-
- return NULL;
}
// static
-void LLFloater::closeFocusedFloater()
+void LLFloater::closeFrontmostFloater()
{
- LLFloater* floater_to_close = LLFloater::getClosableFloaterFromFocus();
+ LLFloater* floater_to_close = gFloaterView->getFrontmostClosableFloater();
if(floater_to_close)
{
floater_to_close->closeFloater();
@@ -2201,7 +2228,8 @@ LLFloaterView::LLFloaterView (const Params& p)
mFocusCycleMode(FALSE),
mMinimizePositionVOffset(0),
mSnapOffsetBottom(0),
- mSnapOffsetRight(0)
+ mSnapOffsetRight(0),
+ mFrontChild(NULL)
{
mSnapView = getHandle();
}
@@ -2350,6 +2378,17 @@ LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLF
void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
{
+ if (mFrontChild == child)
+ {
+ if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
+ {
+ child->setFocus(TRUE);
+ }
+ return;
+ }
+
+ mFrontChild = child;
+
// *TODO: make this respect floater's mAutoFocus value, instead of
// using parameter
if (child->getHost())
@@ -2357,15 +2396,14 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
// this floater is hosted elsewhere and hence not one of our children, abort
return;
}
- std::vector<LLView*> floaters_to_move;
+ std::vector<LLFloater*> floaters_to_move;
// Look at all floaters...tab
- for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it)
{
- LLView* viewp = *child_it;
- LLFloater *floater = (LLFloater *)viewp;
+ LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
// ...but if I'm a dependent floater...
- if (child->isDependent())
+ if (floater && child->isDependent())
{
// ...look for floaters that have me as a dependent...
LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
@@ -2373,15 +2411,14 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
if (found_dependent != floater->mDependents.end())
{
// ...and make sure all children of that floater (including me) are brought to front...
- for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
- dependent_it != floater->mDependents.end(); )
+ for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end(); ++dependent_it)
{
LLFloater* sibling = dependent_it->get();
if (sibling)
{
floaters_to_move.push_back(sibling);
}
- ++dependent_it;
}
//...before bringing my parent to the front...
floaters_to_move.push_back(floater);
@@ -2389,10 +2426,10 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
}
}
- std::vector<LLView*>::iterator view_it;
- for(view_it = floaters_to_move.begin(); view_it != floaters_to_move.end(); ++view_it)
+ std::vector<LLFloater*>::iterator floater_it;
+ for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it)
{
- LLFloater* floaterp = (LLFloater*)(*view_it);
+ LLFloater* floaterp = *floater_it;
sendChildToFront(floaterp);
// always unminimize dependee, but allow dependents to stay minimized
@@ -2404,23 +2441,19 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus)
floaters_to_move.clear();
// ...then bringing my own dependents to the front...
- for(LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
- dependent_it != child->mDependents.end(); )
+ for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
+ dependent_it != child->mDependents.end(); ++dependent_it)
{
LLFloater* dependent = dependent_it->get();
if (dependent)
{
sendChildToFront(dependent);
- //don't un-minimize dependent windows automatically
- // respect user's wishes
- //dependent->setMinimized(FALSE);
}
- ++dependent_it;
}
// ...and finally bringing myself to front
// (do this last, so that I'm left in front at end of this call)
- if( *getChildList()->begin() != child )
+ if (*beginChild() != child)
{
sendChildToFront(child);
}
@@ -2478,6 +2511,24 @@ void LLFloaterView::highlightFocusedFloater()
}
}
+LLFloater* LLFloaterView::getFrontmostClosableFloater()
+{
+ child_list_const_iter_t child_it;
+ LLFloater* frontmost_floater = NULL;
+
+ for ( child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ frontmost_floater = (LLFloater *)(*child_it);
+
+ if (frontmost_floater->isInVisibleChain() && frontmost_floater->isCloseable())
+ {
+ return frontmost_floater;
+ }
+ }
+
+ return NULL;
+}
+
void LLFloaterView::unhighlightFocusedFloater()
{
for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
@@ -2942,21 +2993,14 @@ void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
void LLFloater::setInstanceName(const std::string& name)
{
- if (name == mInstanceName)
- return;
+ if (name != mInstanceName)
+ {
llassert_always(mInstanceName.empty());
mInstanceName = name;
if (!mInstanceName.empty())
{
std::string ctrl_name = getControlName(mInstanceName, mKey);
-
- // save_rect and save_visibility only apply to registered floaters
- if (mSaveRect)
- {
- mRectControl = LLFloaterReg::declareRectControl(ctrl_name);
- mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name);
- mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name);
- }
+ initRectControl();
if (!mVisibilityControl.empty())
{
mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name);
@@ -2967,6 +3011,7 @@ void LLFloater::setInstanceName(const std::string& name)
}
}
}
+}
void LLFloater::setKey(const LLSD& newkey)
{