diff options
Diffstat (limited to 'indra/llui/llfloater.cpp')
-rwxr-xr-x | indra/llui/llfloater.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 11802904e4..7d0779d88d 100755 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -133,7 +133,7 @@ bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b) { if (a.type() != b.type()) { - //llerrs << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << llendl; + //LL_ERRS() << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << LL_ENDL; return false; } else if (a.isUndefined()) @@ -1102,7 +1102,7 @@ BOOL LLFloater::canSnapTo(const LLView* other_view) { if (NULL == other_view) { - llwarns << "other_view is NULL" << llendl; + LL_WARNS() << "other_view is NULL" << LL_ENDL; return FALSE; } @@ -3158,7 +3158,7 @@ bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::str LLFastTimer _(FTM_EXTERNAL_FLOATER_LOAD); if (!LLUICtrlFactory::getLayeredXMLNode(xml_filename, referenced_xml)) { - llwarns << "Couldn't parse panel from: " << xml_filename << llendl; + LL_WARNS() << "Couldn't parse panel from: " << xml_filename << LL_ENDL; return FALSE; } @@ -3239,7 +3239,7 @@ bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::str if (!result) { - llerrs << "Failed to construct floater " << getName() << llendl; + LL_ERRS() << "Failed to construct floater " << getName() << LL_ENDL; } applyRectControl(); // If we have a saved rect control, apply it @@ -3284,20 +3284,20 @@ bool LLFloater::buildFromFile(const std::string& filename) if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) { - llwarns << "Couldn't find (or parse) floater from: " << filename << llendl; + LL_WARNS() << "Couldn't find (or parse) floater from: " << filename << LL_ENDL; return false; } // root must be called floater if( !(root->hasName("floater") || root->hasName("multi_floater")) ) { - llwarns << "Root node should be named floater in: " << filename << llendl; + LL_WARNS() << "Root node should be named floater in: " << filename << LL_ENDL; return false; } bool res = true; - lldebugs << "Building floater " << filename << llendl; + LL_DEBUGS() << "Building floater " << filename << LL_ENDL; LLUICtrlFactory::instance().pushFileName(filename); { if (!getFactoryMap().empty()) |