diff options
Diffstat (limited to 'indra/llui/llfloater.cpp')
-rw-r--r-- | indra/llui/llfloater.cpp | 188 |
1 files changed, 126 insertions, 62 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 1594be2512..27dd7f5b32 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -64,6 +64,8 @@ // use this to control "jumping" behavior when Ctrl-Tabbing const S32 TABBED_FLOATER_OFFSET = 0; +extern LLControlGroup gSavedSettings; + namespace LLInitParam { void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues() @@ -627,6 +629,17 @@ void LLFloater::setVisible( BOOL visible ) storeVisibilityControl(); } + +void LLFloater::setIsSingleInstance(BOOL is_single_instance) +{ + mSingleInstance = is_single_instance; + if (!mIsReuseInitialized) + { + mReuseInstance = is_single_instance; // reuse single-instance floaters by default + } +} + + // virtual void LLFloater::handleVisibilityChange ( BOOL new_visibility ) { @@ -642,14 +655,20 @@ void LLFloater::openFloater(const LLSD& key) { llinfos << "Opening floater " << getName() << llendl; mKey = key; // in case we need to open ourselves again - + if (getSoundFlags() != SILENT // don't play open sound for hosted (tabbed) windows && !getHost() && !getFloaterHost() && (!getVisible() || isMinimized())) { - make_ui_sound("UISndWindowOpen"); + //Don't play a sound for incoming voice call based upon chat preference setting + bool playSound = !(getName() == "incoming call" && gSavedSettings.getBOOL("PlaySoundIncomingVoiceCall") == FALSE); + + if(playSound) + { + make_ui_sound("UISndWindowOpen"); + } } //RN: for now, we don't allow rehosting from one multifloater to another @@ -713,6 +732,33 @@ void LLFloater::closeFloater(bool app_quitting) make_ui_sound("UISndWindowClose"); } + gFocusMgr.clearLastFocusForGroup(this); + + if (hasFocus()) + { + // Do this early, so UI controls will commit before the + // window is taken down. + releaseFocus(); + + // give focus to dependee floater if it exists, and we had focus first + if (isDependent()) + { + LLFloater* dependee = mDependeeHandle.get(); + if (dependee && !dependee->isDead()) + { + dependee->setFocus(TRUE); + } + } + } + + + //If floater is a dependent, remove it from parent (dependee) + LLFloater* dependee = mDependeeHandle.get(); + if (dependee) + { + dependee->removeDependentFloater(this); + } + // now close dependent floater for(handle_set_iter_t dependent_it = mDependents.begin(); dependent_it != mDependents.end(); ) @@ -731,28 +777,6 @@ void LLFloater::closeFloater(bool app_quitting) } cleanupHandles(); - gFocusMgr.clearLastFocusForGroup(this); - - if (hasFocus()) - { - // Do this early, so UI controls will commit before the - // window is taken down. - releaseFocus(); - - // give focus to dependee floater if it exists, and we had focus first - if (isDependent()) - { - LLFloater* dependee = mDependeeHandle.get(); - if (dependee && !dependee->isDead()) - { - dependee->setFocus(TRUE); - } - } - - // STORM-1879: since this floater has focus, treat the closeFloater- call - // like a click on the close-button, and close gear- and contextmenus - LLMenuGL::sMenuContainer->hideMenus(); - } dirtyRect(); @@ -789,6 +813,20 @@ void LLFloater::closeFloater(bool app_quitting) } /*virtual*/ +void LLFloater::closeHostedFloater() +{ + // When toggling *visibility*, close the host instead of the floater when hosted + if (getHost()) + { + getHost()->closeFloater(); + } + else + { + closeFloater(); + } +} + +/*virtual*/ void LLFloater::reshape(S32 width, S32 height, BOOL called_from_parent) { LLPanel::reshape(width, height, called_from_parent); @@ -1188,7 +1226,6 @@ void LLFloater::setMinimized(BOOL minimize) { // minimized flag should be turned on before release focus mMinimized = TRUE; - mExpandedRect = getRect(); // If the floater has been dragged while minimized in the @@ -1261,7 +1298,6 @@ void LLFloater::setMinimized(BOOL minimize) } setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom ); - if (mButtonsEnabled[BUTTON_RESTORE]) { mButtonsEnabled[BUTTON_MINIMIZE] = TRUE; @@ -1297,7 +1333,6 @@ void LLFloater::setMinimized(BOOL minimize) // Reshape *after* setting mMinimized reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), TRUE ); - applyPositioning(NULL, false); } make_ui_sound("UISndWindowClose"); @@ -1419,7 +1454,6 @@ void LLFloater::setHost(LLMultiFloater* host) mButtonScale = 1.f; //mButtonsEnabled[BUTTON_TEAR_OFF] = FALSE; } - updateTitleButtons(); if (host) { mHostHandle = host->getHandle(); @@ -1429,6 +1463,8 @@ void LLFloater::setHost(LLMultiFloater* host) { mHostHandle.markDead(); } + + updateTitleButtons(); } void LLFloater::moveResizeHandlesToFront() @@ -1587,8 +1623,17 @@ void LLFloater::bringToFront( S32 x, S32 y ) // virtual void LLFloater::setVisibleAndFrontmost(BOOL take_focus) { - setVisible(TRUE); - setFrontmost(take_focus); + LLMultiFloater* hostp = getHost(); + if (hostp) + { + hostp->setVisible(TRUE); + hostp->setFrontmost(take_focus); + } + else + { + setVisible(TRUE); + setFrontmost(take_focus); + } } void LLFloater::setFrontmost(BOOL take_focus) @@ -1670,10 +1715,12 @@ void LLFloater::onClickTearOff(LLFloater* self) gFloaterView->addChild(self); self->openFloater(self->getKey()); - - // only force position for floaters that don't have that data saved - if (self->mRectControl.empty()) + if (self->mSaveRect && !self->mRectControl.empty()) { + self->applyRectControl(); + } + else + { // only force position for floaters that don't have that data saved new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight()); self->setRect(new_rect); } @@ -1687,6 +1734,10 @@ void LLFloater::onClickTearOff(LLFloater* self) LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get(); if (new_host) { + if (self->mSaveRect) + { + self->storeRectControl(); + } self->setMinimized(FALSE); // to reenable minimize button if it was minimized new_host->showFloater(self); // make sure host is visible @@ -1695,6 +1746,7 @@ void LLFloater::onClickTearOff(LLFloater* self) self->setTornOff(false); } self->updateTitleButtons(); + self->setOpenPositioning(LLFloaterEnums::POSITIONING_RELATIVE); } // static @@ -1720,6 +1772,18 @@ void LLFloater::onClickHelp( LLFloater* self ) } } +void LLFloater::initRectControl() +{ + // save_rect and save_visibility only apply to registered floaters + if (mSaveRect) + { + std::string ctrl_name = getControlName(mInstanceName, mKey); + mRectControl = LLFloaterReg::declareRectControl(ctrl_name); + mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name); + mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name); + } +} + // static void LLFloater::closeFrontmostFloater() { @@ -2164,7 +2228,8 @@ LLFloaterView::LLFloaterView (const Params& p) mFocusCycleMode(FALSE), mMinimizePositionVOffset(0), mSnapOffsetBottom(0), - mSnapOffsetRight(0) + mSnapOffsetRight(0), + mFrontChild(NULL) { mSnapView = getHandle(); } @@ -2313,6 +2378,17 @@ LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLF void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus) { + if (mFrontChild == child) + { + if (give_focus && !gFocusMgr.childHasKeyboardFocus(child)) + { + child->setFocus(TRUE); + } + return; + } + + mFrontChild = child; + // *TODO: make this respect floater's mAutoFocus value, instead of // using parameter if (child->getHost()) @@ -2320,15 +2396,14 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus) // this floater is hosted elsewhere and hence not one of our children, abort return; } - std::vector<LLView*> floaters_to_move; + std::vector<LLFloater*> floaters_to_move; // Look at all floaters...tab - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) + for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it) { - LLView* viewp = *child_it; - LLFloater *floater = (LLFloater *)viewp; + LLFloater* floater = dynamic_cast<LLFloater*>(*child_it); // ...but if I'm a dependent floater... - if (child->isDependent()) + if (floater && child->isDependent()) { // ...look for floaters that have me as a dependent... LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle()); @@ -2336,15 +2411,14 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus) if (found_dependent != floater->mDependents.end()) { // ...and make sure all children of that floater (including me) are brought to front... - for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); - dependent_it != floater->mDependents.end(); ) + for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); + dependent_it != floater->mDependents.end(); ++dependent_it) { LLFloater* sibling = dependent_it->get(); if (sibling) { floaters_to_move.push_back(sibling); } - ++dependent_it; } //...before bringing my parent to the front... floaters_to_move.push_back(floater); @@ -2352,10 +2426,10 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus) } } - std::vector<LLView*>::iterator view_it; - for(view_it = floaters_to_move.begin(); view_it != floaters_to_move.end(); ++view_it) + std::vector<LLFloater*>::iterator floater_it; + for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it) { - LLFloater* floaterp = (LLFloater*)(*view_it); + LLFloater* floaterp = *floater_it; sendChildToFront(floaterp); // always unminimize dependee, but allow dependents to stay minimized @@ -2367,23 +2441,19 @@ void LLFloaterView::bringToFront(LLFloater* child, BOOL give_focus) floaters_to_move.clear(); // ...then bringing my own dependents to the front... - for(LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin(); - dependent_it != child->mDependents.end(); ) + for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin(); + dependent_it != child->mDependents.end(); ++dependent_it) { LLFloater* dependent = dependent_it->get(); if (dependent) { sendChildToFront(dependent); - //don't un-minimize dependent windows automatically - // respect user's wishes - //dependent->setMinimized(FALSE); } - ++dependent_it; } // ...and finally bringing myself to front // (do this last, so that I'm left in front at end of this call) - if( *getChildList()->begin() != child ) + if (*beginChild() != child) { sendChildToFront(child); } @@ -2923,21 +2993,14 @@ void LLFloaterView::popVisibleAll(const skip_list_t& skip_list) void LLFloater::setInstanceName(const std::string& name) { - if (name == mInstanceName) - return; + if (name != mInstanceName) + { llassert_always(mInstanceName.empty()); mInstanceName = name; if (!mInstanceName.empty()) { std::string ctrl_name = getControlName(mInstanceName, mKey); - - // save_rect and save_visibility only apply to registered floaters - if (mSaveRect) - { - mRectControl = LLFloaterReg::declareRectControl(ctrl_name); - mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name); - mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name); - } + initRectControl(); if (!mVisibilityControl.empty()) { mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name); @@ -2948,6 +3011,7 @@ void LLFloater::setInstanceName(const std::string& name) } } } +} void LLFloater::setKey(const LLSD& newkey) { |