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-rw-r--r--indra/llui/lldockablefloater.cpp526
1 files changed, 263 insertions, 263 deletions
diff --git a/indra/llui/lldockablefloater.cpp b/indra/llui/lldockablefloater.cpp
index ab61b4617a..19ae03cdf9 100644
--- a/indra/llui/lldockablefloater.cpp
+++ b/indra/llui/lldockablefloater.cpp
@@ -1,263 +1,263 @@
-/**
- * @file lldockablefloater.cpp
- * @brief Creates a panel of a specific kind for a toast
- *
- * $LicenseInfo:firstyear=2000&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "lldockablefloater.h"
-#include "llfloaterreg.h"
-
-//static
-LLHandle<LLFloater> LLDockableFloater::sInstanceHandle;
-
-//static
-void LLDockableFloater::init(LLDockableFloater* thiz)
-{
- thiz->setDocked(thiz->mDockControl.get() != NULL
- && thiz->mDockControl.get()->isDockVisible());
- thiz->resetInstance();
-
- // all dockable floaters should have close, dock and minimize buttons
- thiz->setCanClose(true);
- thiz->setCanDock(true);
- thiz->setCanMinimize(true);
- thiz->setOverlapsScreenChannel(false);
- thiz->mForceDocking = false;
-}
-
-LLDockableFloater::LLDockableFloater(LLDockControl* dockControl,
- const LLSD& key, const Params& params) :
- LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(true)
-{
- init(this);
- mUseTongue = true;
-}
-
-LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
- const LLSD& key, const Params& params) :
- LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(uniqueDocking)
-{
- init(this);
- mUseTongue = true;
-}
-
-LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
- bool useTongue, const LLSD& key, const Params& params) :
- LLFloater(key, params), mDockControl(dockControl), mUseTongue(useTongue), mUniqueDocking(uniqueDocking)
-{
- init(this);
-}
-
-LLDockableFloater::~LLDockableFloater()
-{
-}
-
-bool LLDockableFloater::postBuild()
-{
- // Remember we should force docking when the floater is opened for the first time
- if (mIsDockedStateForcedCallback != NULL && mIsDockedStateForcedCallback())
- {
- mForceDocking = true;
- }
-
- mDockTongue = LLUI::getUIImage("Flyout_Pointer");
- LLFloater::setDocked(true);
- return LLView::postBuild();
-}
-
-//static
-void LLDockableFloater::toggleInstance(const LLSD& sdname)
-{
- LLSD key;
- std::string name = sdname.asString();
-
- LLDockableFloater* instance =
- dynamic_cast<LLDockableFloater*> (LLFloaterReg::findInstance(name));
- // if floater closed or docked
- if (instance == NULL || (instance && instance->isDocked()))
- {
- LLFloaterReg::toggleInstance(name, key);
- // restore button toggle state
- if (instance != NULL)
- {
- instance->storeVisibilityControl();
- }
- }
- // if floater undocked
- else if (instance != NULL)
- {
- instance->setMinimized(false);
- if (instance->getVisible())
- {
- instance->setVisible(false);
- }
- else
- {
- instance->setVisible(true);
- gFloaterView->bringToFront(instance);
- }
- }
-}
-
-void LLDockableFloater::resetInstance()
-{
- if (mUniqueDocking && sInstanceHandle.get() != this)
- {
- if (sInstanceHandle.get() != NULL && sInstanceHandle.get()->isDocked())
- {
- sInstanceHandle.get()->setVisible(false);
- }
- sInstanceHandle = getHandle();
- }
-}
-
-void LLDockableFloater::setVisible(bool visible)
-{
- // Force docking if requested
- if (visible && mForceDocking)
- {
- setCanDock(true);
- setDocked(true);
- mForceDocking = false;
- }
-
- if(visible && isDocked())
- {
- resetInstance();
- }
-
- if (visible && mDockControl.get() != NULL)
- {
- mDockControl.get()->repositionDockable();
- }
-
- if (visible && !isMinimized())
- {
- LLFloater::setFrontmost(getAutoFocus());
- }
- LLFloater::setVisible(visible);
-}
-
-void LLDockableFloater::setMinimized(bool minimize)
-{
- if(minimize && isDocked())
- {
- // minimizing a docked floater just hides it
- setVisible(false);
- }
- else
- {
- LLFloater::setMinimized(minimize);
- }
-}
-
-LLView * LLDockableFloater::getDockWidget()
-{
- LLView * res = NULL;
- if (getDockControl() != NULL) {
- res = getDockControl()->getDock();
- }
-
- return res;
-}
-
-void LLDockableFloater::onDockHidden()
-{
- setCanDock(false);
-}
-
-void LLDockableFloater::onDockShown()
-{
- if (!isMinimized())
- {
- setCanDock(true);
- }
-}
-
-void LLDockableFloater::setDocked(bool docked, bool pop_on_undock)
-{
- if (mDockControl.get() != NULL && mDockControl.get()->isDockVisible())
- {
- if (docked)
- {
- resetInstance();
- mDockControl.get()->on();
- }
- else
- {
- mDockControl.get()->off();
- }
-
- if (!docked && pop_on_undock)
- {
- // visually pop up a little bit to emphasize the undocking
- translate(0, UNDOCK_LEAP_HEIGHT);
- }
- }
-
- LLFloater::setDocked(docked, pop_on_undock);
-}
-
-void LLDockableFloater::draw()
-{
- if (mDockControl.get() != NULL)
- {
- mDockControl.get()->repositionDockable();
- if (isDocked())
- {
- mDockControl.get()->drawToungue();
- }
- }
- LLFloater::draw();
-}
-
-void LLDockableFloater::setDockControl(LLDockControl* dockControl)
-{
- mDockControl.reset(dockControl);
- setDocked(isDocked());
-}
-
-const LLUIImagePtr& LLDockableFloater::getDockTongue(LLDockControl::DocAt dock_side)
-{
- switch(dock_side)
- {
- case LLDockControl::LEFT:
- mDockTongue = LLUI::getUIImage("Flyout_Left");
- break;
- case LLDockControl::RIGHT:
- mDockTongue = LLUI::getUIImage("Flyout_Right");
- break;
- default:
- mDockTongue = LLUI::getUIImage("Flyout_Pointer");
- break;
- }
-
- return mDockTongue;
-}
-
-LLDockControl* LLDockableFloater::getDockControl()
-{
- return mDockControl.get();
-}
+/**
+ * @file lldockablefloater.cpp
+ * @brief Creates a panel of a specific kind for a toast
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "lldockablefloater.h"
+#include "llfloaterreg.h"
+
+//static
+LLHandle<LLFloater> LLDockableFloater::sInstanceHandle;
+
+//static
+void LLDockableFloater::init(LLDockableFloater* thiz)
+{
+ thiz->setDocked(thiz->mDockControl.get() != NULL
+ && thiz->mDockControl.get()->isDockVisible());
+ thiz->resetInstance();
+
+ // all dockable floaters should have close, dock and minimize buttons
+ thiz->setCanClose(true);
+ thiz->setCanDock(true);
+ thiz->setCanMinimize(true);
+ thiz->setOverlapsScreenChannel(false);
+ thiz->mForceDocking = false;
+}
+
+LLDockableFloater::LLDockableFloater(LLDockControl* dockControl,
+ const LLSD& key, const Params& params) :
+ LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(true)
+{
+ init(this);
+ mUseTongue = true;
+}
+
+LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
+ const LLSD& key, const Params& params) :
+ LLFloater(key, params), mDockControl(dockControl), mUniqueDocking(uniqueDocking)
+{
+ init(this);
+ mUseTongue = true;
+}
+
+LLDockableFloater::LLDockableFloater(LLDockControl* dockControl, bool uniqueDocking,
+ bool useTongue, const LLSD& key, const Params& params) :
+ LLFloater(key, params), mDockControl(dockControl), mUseTongue(useTongue), mUniqueDocking(uniqueDocking)
+{
+ init(this);
+}
+
+LLDockableFloater::~LLDockableFloater()
+{
+}
+
+bool LLDockableFloater::postBuild()
+{
+ // Remember we should force docking when the floater is opened for the first time
+ if (mIsDockedStateForcedCallback != NULL && mIsDockedStateForcedCallback())
+ {
+ mForceDocking = true;
+ }
+
+ mDockTongue = LLUI::getUIImage("Flyout_Pointer");
+ LLFloater::setDocked(true);
+ return LLView::postBuild();
+}
+
+//static
+void LLDockableFloater::toggleInstance(const LLSD& sdname)
+{
+ LLSD key;
+ std::string name = sdname.asString();
+
+ LLDockableFloater* instance =
+ dynamic_cast<LLDockableFloater*> (LLFloaterReg::findInstance(name));
+ // if floater closed or docked
+ if (instance == NULL || (instance && instance->isDocked()))
+ {
+ LLFloaterReg::toggleInstance(name, key);
+ // restore button toggle state
+ if (instance != NULL)
+ {
+ instance->storeVisibilityControl();
+ }
+ }
+ // if floater undocked
+ else if (instance != NULL)
+ {
+ instance->setMinimized(false);
+ if (instance->getVisible())
+ {
+ instance->setVisible(false);
+ }
+ else
+ {
+ instance->setVisible(true);
+ gFloaterView->bringToFront(instance);
+ }
+ }
+}
+
+void LLDockableFloater::resetInstance()
+{
+ if (mUniqueDocking && sInstanceHandle.get() != this)
+ {
+ if (sInstanceHandle.get() != NULL && sInstanceHandle.get()->isDocked())
+ {
+ sInstanceHandle.get()->setVisible(false);
+ }
+ sInstanceHandle = getHandle();
+ }
+}
+
+void LLDockableFloater::setVisible(bool visible)
+{
+ // Force docking if requested
+ if (visible && mForceDocking)
+ {
+ setCanDock(true);
+ setDocked(true);
+ mForceDocking = false;
+ }
+
+ if(visible && isDocked())
+ {
+ resetInstance();
+ }
+
+ if (visible && mDockControl.get() != NULL)
+ {
+ mDockControl.get()->repositionDockable();
+ }
+
+ if (visible && !isMinimized())
+ {
+ LLFloater::setFrontmost(getAutoFocus());
+ }
+ LLFloater::setVisible(visible);
+}
+
+void LLDockableFloater::setMinimized(bool minimize)
+{
+ if(minimize && isDocked())
+ {
+ // minimizing a docked floater just hides it
+ setVisible(false);
+ }
+ else
+ {
+ LLFloater::setMinimized(minimize);
+ }
+}
+
+LLView * LLDockableFloater::getDockWidget()
+{
+ LLView * res = NULL;
+ if (getDockControl() != NULL) {
+ res = getDockControl()->getDock();
+ }
+
+ return res;
+}
+
+void LLDockableFloater::onDockHidden()
+{
+ setCanDock(false);
+}
+
+void LLDockableFloater::onDockShown()
+{
+ if (!isMinimized())
+ {
+ setCanDock(true);
+ }
+}
+
+void LLDockableFloater::setDocked(bool docked, bool pop_on_undock)
+{
+ if (mDockControl.get() != NULL && mDockControl.get()->isDockVisible())
+ {
+ if (docked)
+ {
+ resetInstance();
+ mDockControl.get()->on();
+ }
+ else
+ {
+ mDockControl.get()->off();
+ }
+
+ if (!docked && pop_on_undock)
+ {
+ // visually pop up a little bit to emphasize the undocking
+ translate(0, UNDOCK_LEAP_HEIGHT);
+ }
+ }
+
+ LLFloater::setDocked(docked, pop_on_undock);
+}
+
+void LLDockableFloater::draw()
+{
+ if (mDockControl.get() != NULL)
+ {
+ mDockControl.get()->repositionDockable();
+ if (isDocked())
+ {
+ mDockControl.get()->drawToungue();
+ }
+ }
+ LLFloater::draw();
+}
+
+void LLDockableFloater::setDockControl(LLDockControl* dockControl)
+{
+ mDockControl.reset(dockControl);
+ setDocked(isDocked());
+}
+
+const LLUIImagePtr& LLDockableFloater::getDockTongue(LLDockControl::DocAt dock_side)
+{
+ switch(dock_side)
+ {
+ case LLDockControl::LEFT:
+ mDockTongue = LLUI::getUIImage("Flyout_Left");
+ break;
+ case LLDockControl::RIGHT:
+ mDockTongue = LLUI::getUIImage("Flyout_Right");
+ break;
+ default:
+ mDockTongue = LLUI::getUIImage("Flyout_Pointer");
+ break;
+ }
+
+ return mDockTongue;
+}
+
+LLDockControl* LLDockableFloater::getDockControl()
+{
+ return mDockControl.get();
+}