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Diffstat (limited to 'indra/llui/llbutton.cpp')
-rw-r--r--indra/llui/llbutton.cpp57
1 files changed, 32 insertions, 25 deletions
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp
index 637024e513..7b015bd576 100644
--- a/indra/llui/llbutton.cpp
+++ b/indra/llui/llbutton.cpp
@@ -100,7 +100,8 @@ LLButton::Params::Params()
hover_glow_amount("hover_glow_amount"),
commit_on_return("commit_on_return", true),
use_draw_context_alpha("use_draw_context_alpha", true),
- badge("badge")
+ badge("badge"),
+ handle_right_mouse("handle_right_mouse")
{
addSynonym(is_toggle, "toggle");
held_down_delay.seconds = 0.5f;
@@ -162,7 +163,8 @@ LLButton::LLButton(const LLButton::Params& p)
mMouseDownSignal(NULL),
mMouseUpSignal(NULL),
mHeldDownSignal(NULL),
- mUseDrawContextAlpha(p.use_draw_context_alpha)
+ mUseDrawContextAlpha(p.use_draw_context_alpha),
+ mHandleRightMouse(p.handle_right_mouse)
{
static LLUICachedControl<S32> llbutton_orig_h_pad ("UIButtonOrigHPad", 0);
static Params default_params(LLUICtrlFactory::getDefaultParams<LLButton>());
@@ -457,7 +459,7 @@ BOOL LLButton::handleMouseUp(S32 x, S32 y, MASK mask)
BOOL LLButton::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
- if (!childrenHandleRightMouseDown(x, y, mask))
+ if (mHandleRightMouse && !childrenHandleRightMouseDown(x, y, mask))
{
// Route future Mouse messages here preemptively. (Release on mouse up.)
gFocusMgr.setMouseCapture( this );
@@ -470,37 +472,42 @@ BOOL LLButton::handleRightMouseDown(S32 x, S32 y, MASK mask)
// if (pointInView(x, y))
// {
// }
+ // send the mouse down signal
+ LLUICtrl::handleRightMouseDown(x,y,mask);
+ // *TODO: Return result of LLUICtrl call above? Should defer to base class
+ // but this might change the mouse handling of existing buttons in a bad way
+ // if they are not mouse opaque.
}
- // send the mouse down signal
- LLUICtrl::handleRightMouseDown(x,y,mask);
- // *TODO: Return result of LLUICtrl call above? Should defer to base class
- // but this might change the mouse handling of existing buttons in a bad way
- // if they are not mouse opaque.
+
return TRUE;
}
BOOL LLButton::handleRightMouseUp(S32 x, S32 y, MASK mask)
{
- // We only handle the click if the click both started and ended within us
- if( hasMouseCapture() )
+ if (mHandleRightMouse)
{
- // Always release the mouse
- gFocusMgr.setMouseCapture( NULL );
+ // We only handle the click if the click both started and ended within us
+ if( hasMouseCapture() )
+ {
+ // Always release the mouse
+ gFocusMgr.setMouseCapture( NULL );
-// if (pointInView(x, y))
-// {
-// mRightMouseUpSignal(this, x,y,mask);
-// }
- }
- else
- {
- childrenHandleRightMouseUp(x, y, mask);
+ // if (pointInView(x, y))
+ // {
+ // mRightMouseUpSignal(this, x,y,mask);
+ // }
+ }
+ else
+ {
+ childrenHandleRightMouseUp(x, y, mask);
+ }
+
+ // send the mouse up signal
+ LLUICtrl::handleRightMouseUp(x,y,mask);
+ // *TODO: Return result of LLUICtrl call above? Should defer to base class
+ // but this might change the mouse handling of existing buttons in a bad way.
+ // if they are not mouse opaque.
}
- // send the mouse up signal
- LLUICtrl::handleRightMouseUp(x,y,mask);
- // *TODO: Return result of LLUICtrl call above? Should defer to base class
- // but this might change the mouse handling of existing buttons in a bad way.
- // if they are not mouse opaque.
return TRUE;
}