diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llfontregistry.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 81 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 89 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 3 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 88 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.h | 1 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 10 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 32 |
10 files changed, 216 insertions, 95 deletions
diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp index dbe71e2882..33a33af160 100644 --- a/indra/llrender/llfontregistry.cpp +++ b/indra/llrender/llfontregistry.cpp @@ -45,6 +45,7 @@ bool font_desc_init_from_xml(LLXMLNodePtr node, LLFontDescriptor& desc); bool init_from_xml(LLFontRegistry* registry, LLXMLNodePtr node); const std::string MACOSX_FONT_PATH_LIBRARY = "/Library/Fonts/"; +const std::string MACOSX_FONT_SUPPLEMENTAL = "Supplemental/"; LLFontDescriptor::LLFontDescriptor(): mStyle(0) @@ -473,6 +474,8 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc) font_paths.push_back(sys_path + *file_name_it); #if LL_DARWIN font_paths.push_back(MACOSX_FONT_PATH_LIBRARY + *file_name_it); + font_paths.push_back(MACOSX_FONT_PATH_LIBRARY + MACOSX_FONT_SUPPLEMENTAL + *file_name_it); + font_paths.push_back(sys_path + MACOSX_FONT_SUPPLEMENTAL + *file_name_it); #endif bool is_ft_collection = (std::find(ft_collection_list.begin(), ft_collection_list.end(), *file_name_it) != ft_collection_list.end()); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 498dfca1a3..ee02a90b54 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -965,6 +965,80 @@ std::string LLGLManager::getRawGLString() return gl_string; } +void LLGLManager::asLLSD(LLSD& info) +{ + // Currently these are duplicates of fields in "system". + info["gpu_vendor"] = mGLVendorShort; + info["gpu_version"] = mDriverVersionVendorString; + info["opengl_version"] = mGLVersionString; + + info["vram"] = mVRAM; + + // Extensions used by everyone + info["has_multitexture"] = mHasMultitexture; + info["has_ati_mem_info"] = mHasATIMemInfo; + info["has_nvx_mem_info"] = mHasNVXMemInfo; + info["num_texture_units"] = mNumTextureUnits; + info["has_mip_map_generation"] = mHasMipMapGeneration; + info["has_compressed_textures"] = mHasCompressedTextures; + info["has_framebuffer_object"] = mHasFramebufferObject; + info["max_samples"] = mMaxSamples; + info["has_blend_func_separate"] = mHasBlendFuncSeparate; + + // ARB Extensions + info["has_vertex_buffer_object"] = mHasVertexBufferObject; + info["has_vertex_array_object"] = mHasVertexArrayObject; + info["has_sync"] = mHasSync; + info["has_map_buffer_range"] = mHasMapBufferRange; + info["has_flush_buffer_range"] = mHasFlushBufferRange; + info["has_pbuffer"] = mHasPBuffer; + info["has_shader_objects"] = mHasShaderObjects; + info["has_vertex_shader"] = mHasVertexShader; + info["has_fragment_shader"] = mHasFragmentShader; + info["num_texture_image_units"] = mNumTextureImageUnits; + info["has_occlusion_query"] = mHasOcclusionQuery; + info["has_timer_query"] = mHasTimerQuery; + info["has_occlusion_query2"] = mHasOcclusionQuery2; + info["has_point_parameters"] = mHasPointParameters; + info["has_draw_buffers"] = mHasDrawBuffers; + info["has_depth_clamp"] = mHasDepthClamp; + info["has_texture_rectangle"] = mHasTextureRectangle; + info["has_texture_multisample"] = mHasTextureMultisample; + info["has_transform_feedback"] = mHasTransformFeedback; + info["max_sample_mask_words"] = mMaxSampleMaskWords; + info["max_color_texture_samples"] = mMaxColorTextureSamples; + info["max_depth_texture_samples"] = mMaxDepthTextureSamples; + info["max_integer_samples"] = mMaxIntegerSamples; + + // Other extensions. + info["has_anisotropic"] = mHasAnisotropic; + info["has_arb_env_combine"] = mHasARBEnvCombine; + info["has_cube_map"] = mHasCubeMap; + info["has_debug_output"] = mHasDebugOutput; + info["has_srgb_texture"] = mHassRGBTexture; + info["has_srgb_framebuffer"] = mHassRGBFramebuffer; + info["has_texture_srgb_decode"] = mHasTexturesRGBDecode; + + // Vendor-specific extensions + info["is_ati"] = mIsATI; + info["is_nvidia"] = mIsNVIDIA; + info["is_intel"] = mIsIntel; + info["is_gf2or4mx"] = mIsGF2or4MX; + info["is_gf3"] = mIsGF3; + info["is_gf_gfx"] = mIsGFFX; + info["ati_offset_vertical_lines"] = mATIOffsetVerticalLines; + info["ati_old_driver"] = mATIOldDriver; + + // Other fields + info["has_requirements"] = mHasRequirements; + info["has_separate_specular_color"] = mHasSeparateSpecularColor; + info["debug_gpu"] = mDebugGPU; + info["max_vertex_range"] = mGLMaxVertexRange; + info["max_index_range"] = mGLMaxIndexRange; + info["max_texture_size"] = mGLMaxTextureSize; + info["gl_renderer"] = mGLRenderer; +} + void LLGLManager::shutdownGL() { if (mInited) @@ -2700,10 +2774,11 @@ LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_w } #if LL_WINDOWS -// Expose desired use of high-performance graphics processor to Optimus driver +// Expose desired use of high-performance graphics processor to Optimus driver and to AMD driver extern "C" -{ - _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; +{ + __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; + __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 91ef4e9102..966c4b3c77 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -165,6 +165,8 @@ public: void printGLInfoString(); void getGLInfo(LLSD& info); + void asLLSD(LLSD& info); + // In ALL CAPS std::string mGLVendor; std::string mGLVendorShort; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index ff74380217..0151d20128 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -985,38 +985,56 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) return FALSE; } - if( !mHasExplicitFormat ) - { - switch (mComponents) - { - case 1: - // Use luminance alpha (for fonts) - mFormatInternal = GL_LUMINANCE8; - mFormatPrimary = GL_LUMINANCE; - mFormatType = GL_UNSIGNED_BYTE; - break; - case 2: - // Use luminance alpha (for fonts) - mFormatInternal = GL_LUMINANCE8_ALPHA8; - mFormatPrimary = GL_LUMINANCE_ALPHA; - mFormatType = GL_UNSIGNED_BYTE; - break; - case 3: - mFormatInternal = GL_RGB8; - mFormatPrimary = GL_RGB; - mFormatType = GL_UNSIGNED_BYTE; - break; - case 4: - mFormatInternal = GL_RGBA8; - mFormatPrimary = GL_RGBA; - mFormatType = GL_UNSIGNED_BYTE; - break; - default: - LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL; - } - } + if (!mHasExplicitFormat) + { + switch (mComponents) + { + case 1: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8; + mFormatPrimary = GL_LUMINANCE; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 2: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8_ALPHA8; + mFormatPrimary = GL_LUMINANCE_ALPHA; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 3: +#if USE_SRGB_DECODE + if (gGLManager.mHasTexturesRGBDecode) + { + mFormatInternal = GL_SRGB8; + } + else +#endif + { + mFormatInternal = GL_RGB8; + } + mFormatPrimary = GL_RGB; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 4: +#if USE_SRGB_DECODE + if (gGLManager.mHasTexturesRGBDecode) + { + mFormatInternal = GL_SRGB8_ALPHA8; + } + else +#endif + { + mFormatInternal = GL_RGBA8; + } + mFormatPrimary = GL_RGBA; + mFormatType = GL_UNSIGNED_BYTE; + break; + default: + LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL; + } + } - mCurrentDiscardLevel = discard_level; + mCurrentDiscardLevel = discard_level; mDiscardLevelInAtlas = discard_level; mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ; mLastBindTime = sLastFrameTime; @@ -1368,6 +1386,15 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S return FALSE; } + if (mHasExplicitFormat && + ((mFormatPrimary == GL_RGBA && mComponents < 4) || + (mFormatPrimary == GL_RGB && mComponents < 3))) + + { + LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL; + mHasExplicitFormat = FALSE; + } + if( !mHasExplicitFormat ) { switch (mComponents) diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 4f3d7eed0a..61ddc8d59b 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -133,6 +133,7 @@ public: S32 getMipBytes(S32 discard_level = -1) const; BOOL getBoundRecently() const; BOOL isJustBound() const; + BOOL getHasExplicitFormat() const { return mHasExplicitFormat; } LLGLenum getPrimaryFormat() const { return mFormatPrimary; } LLGLenum getFormatType() const { return mFormatType; } @@ -197,7 +198,7 @@ private: U16 mPickMaskWidth; U16 mPickMaskHeight; S8 mUseMipMaps; - S8 mHasExplicitFormat; // If false (default), GL format is f(mComponents) + BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents) S8 mAutoGenMips; BOOL mIsMask; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index ebc4659bcf..11d9ef3f57 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -849,26 +849,32 @@ void LLTexUnit::debugTextureUnit(void) } } -void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) { +void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) +{ mTexColorSpace = space; #if USE_SRGB_DECODE - if (gGLManager.mHasTexturesRGBDecode) { - - if (space == TCS_SRGB) { + if (gGLManager.mHasTexturesRGBDecode) + { + if (space == TCS_SRGB) + { glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); } - else { + else + { glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); } - if (gDebugGL) { + if (gDebugGL) + { assert_glerror(); } } + else #endif - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); - + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); + } } LLLightState::LLLightState(S32 index) @@ -1192,46 +1198,46 @@ void LLRender::refreshState(void) void LLRender::syncLightState() { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader *shader = LLGLSLShader::sCurBoundShaderPtr; - if (!shader) - { - return; - } + if (!shader) + { + return; + } - if (shader->mLightHash != mLightHash) - { - shader->mLightHash = mLightHash; + if (shader->mLightHash != mLightHash) + { + shader->mLightHash = mLightHash; - LLVector4 position[8]; - LLVector3 direction[8]; - LLVector4 attenuation[8]; - LLVector3 diffuse[8]; - LLVector3 diffuse_b[8]; - bool sun_primary[8]; + LLVector4 position[LL_NUM_LIGHT_UNITS]; + LLVector3 direction[LL_NUM_LIGHT_UNITS]; + LLVector4 attenuation[LL_NUM_LIGHT_UNITS]; + LLVector3 diffuse[LL_NUM_LIGHT_UNITS]; + LLVector3 diffuse_b[LL_NUM_LIGHT_UNITS]; + bool sun_primary[LL_NUM_LIGHT_UNITS]; - for (U32 i = 0; i < 8; i++) - { - LLLightState* light = mLightState[i]; + for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; i++) + { + LLLightState *light = mLightState[i]; - position[i] = light->mPosition; - direction[i] = light->mSpotDirection; + position[i] = light->mPosition; + direction[i] = light->mSpotDirection; attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[2], light->mSpecular.mV[3]); - diffuse[i].set(light->mDiffuse.mV); + diffuse[i].set(light->mDiffuse.mV); diffuse_b[i].set(light->mDiffuseB.mV); sun_primary[i] = light->mSunIsPrimary; - } + } - shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV); - shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV); - shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV); - shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV); - shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); + shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, LL_NUM_LIGHT_UNITS, position[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, LL_NUM_LIGHT_UNITS, direction[0].mV); + shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV); + shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); - } + } } void LLRender::syncMatrices() @@ -1539,11 +1545,17 @@ void LLRender::matrixMode(eMatrixMode mode) { U32 tex_index = gGL.getCurrentTexUnitIndex(); // the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering - llassert_always(tex_index <= 3); - mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex()); + llassert(tex_index <= 3); + mode = eMatrixMode(MM_TEXTURE0 + tex_index); + if (mode > MM_TEXTURE3) + { + // getCurrentTexUnitIndex() can go as high as 32 (LL_NUM_TEXTURE_LAYERS) + // Large value will result in a crash at mMatrix + LL_WARNS_ONCE() << "Attempted to assign matrix mode out of bounds: " << mode << LL_ENDL; + mode = MM_TEXTURE0; + } } - llassert(mode < NUM_MATRIX_MODES); mMatrixMode = mode; } diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h index 70ab006fd6..8c01784071 100644 --- a/indra/llrender/llrender2dutils.h +++ b/indra/llrender/llrender2dutils.h @@ -32,6 +32,7 @@ #include "llpointer.h" // LLPointer<> #include "llrect.h" +#include "llsingleton.h" #include "llglslshader.h" class LLColor4; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 9fb4f7f2b0..e3c0255290 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -501,23 +501,23 @@ U32 LLRenderTarget::getNumTextures() const return mTex.size(); } - void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options) { - gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); + gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); bool isSRGB = false; llassert(mInternalFormat.size() > index); switch (mInternalFormat[index]) { - case GL_SRGB_ALPHA: case GL_SRGB: + case GL_SRGB8: + case GL_SRGB_ALPHA: case GL_SRGB8_ALPHA8: isSRGB = true; - break; + break; default: - break; + break; } gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1383020873..236ebbd78f 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1180,7 +1180,7 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1); - + //NOTE: MUST match order in eGLSLReservedUniforms mReservedUniforms.push_back("proj_mat"); mReservedUniforms.push_back("proj_near"); mReservedUniforms.push_back("proj_p"); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 6a02cd9c19..7d2b09ca4a 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1193,7 +1193,7 @@ bool LLVertexBuffer::createGLBuffer(U32 size) return true; } - bool sucsess = true; + bool success = true; mEmpty = true; @@ -1215,9 +1215,9 @@ bool LLVertexBuffer::createGLBuffer(U32 size) if (!mMappedData) { - sucsess = false; + success = false; } - return sucsess; + return success; } bool LLVertexBuffer::createGLIndices(U32 size) @@ -1232,7 +1232,7 @@ bool LLVertexBuffer::createGLIndices(U32 size) return true; } - bool sucsess = true; + bool success = true; mEmpty = true; @@ -1257,9 +1257,9 @@ bool LLVertexBuffer::createGLIndices(U32 size) if (!mMappedIndexData) { - sucsess = false; + success = false; } - return sucsess; + return success; } void LLVertexBuffer::destroyGLBuffer() @@ -1306,7 +1306,7 @@ bool LLVertexBuffer::updateNumVerts(S32 nverts) { llassert(nverts >= 0); - bool sucsess = true; + bool success = true; if (nverts > 65536) { @@ -1318,34 +1318,34 @@ bool LLVertexBuffer::updateNumVerts(S32 nverts) if (needed_size > mSize || needed_size <= mSize/2) { - sucsess &= createGLBuffer(needed_size); + success &= createGLBuffer(needed_size); } sVertexCount -= mNumVerts; mNumVerts = nverts; sVertexCount += mNumVerts; - return sucsess; + return success; } bool LLVertexBuffer::updateNumIndices(S32 nindices) { llassert(nindices >= 0); - bool sucsess = true; + bool success = true; U32 needed_size = sizeof(U16) * nindices; if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2) { - sucsess &= createGLIndices(needed_size); + success &= createGLIndices(needed_size); } sIndexCount -= mNumIndices; mNumIndices = nindices; sIndexCount += mNumIndices; - return sucsess; + return success; } bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) @@ -1358,10 +1358,10 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; } - bool sucsess = true; + bool success = true; - sucsess &= updateNumVerts(nverts); - sucsess &= updateNumIndices(nindices); + success &= updateNumVerts(nverts); + success &= updateNumIndices(nindices); if (create && (nverts || nindices)) { @@ -1377,7 +1377,7 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) } } - return sucsess; + return success; } static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO"); |