diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llfontfreetypesvg.cpp | 20 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 12 | ||||
-rw-r--r-- | indra/llrender/llfontregistry.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 3 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 16 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 130 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 5 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 6 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 6 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 1 | ||||
-rw-r--r-- | indra/llrender/lluiimage.cpp | 6 |
17 files changed, 166 insertions, 89 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 741ed993b0..6128e03fa7 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -178,7 +178,7 @@ unsigned long ft_read_cb(FT_Stream stream, unsigned long offset, unsigned char * llifstream *file_stream = static_cast<llifstream *>(stream->descriptor.pointer); file_stream->seekg(offset, std::ios::beg); file_stream->read((char*)buffer, count); - return file_stream->gcount(); + return (unsigned long)file_stream->gcount(); } void ft_close_cb(FT_Stream stream) { diff --git a/indra/llrender/llfontfreetypesvg.cpp b/indra/llrender/llfontfreetypesvg.cpp index 355e8432aa..71f751329e 100644 --- a/indra/llrender/llfontfreetypesvg.cpp +++ b/indra/llrender/llfontfreetypesvg.cpp @@ -136,18 +136,18 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, float svg_scale = llmin(svg_x_scale, svg_y_scale); datap->Scale = svg_scale; - glyph_slot->bitmap.width = floorf(svg_width) * svg_scale; - glyph_slot->bitmap.rows = floorf(svg_height) * svg_scale; + glyph_slot->bitmap.width = (unsigned int)(floorf(svg_width) * svg_scale); + glyph_slot->bitmap.rows = (unsigned int)(floorf(svg_height) * svg_scale); glyph_slot->bitmap_left = (document->metrics.x_ppem - glyph_slot->bitmap.width) / 2; - glyph_slot->bitmap_top = glyph_slot->face->size->metrics.ascender / 64.f; + glyph_slot->bitmap_top = (FT_Int)(glyph_slot->face->size->metrics.ascender / 64.f); glyph_slot->bitmap.pitch = glyph_slot->bitmap.width * 4; glyph_slot->bitmap.pixel_mode = FT_PIXEL_MODE_BGRA; /* Copied as-is from fcft (MIT license) */ // Compute all the bearings and set them correctly. The outline is scaled already, we just need to use the bounding box. - float horiBearingX = 0.; - float horiBearingY = -glyph_slot->bitmap_top; + float horiBearingX = 0.f; + float horiBearingY = -(float)glyph_slot->bitmap_top; // XXX parentheses correct? float vertBearingX = glyph_slot->metrics.horiBearingX / 64.0f - glyph_slot->metrics.horiAdvance / 64.0f / 2; @@ -156,13 +156,13 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, // Do conversion in two steps to avoid 'bad function cast' warning glyph_slot->metrics.width = glyph_slot->bitmap.width * 64; glyph_slot->metrics.height = glyph_slot->bitmap.rows * 64; - glyph_slot->metrics.horiBearingX = horiBearingX * 64; - glyph_slot->metrics.horiBearingY = horiBearingY * 64; - glyph_slot->metrics.vertBearingX = vertBearingX * 64; - glyph_slot->metrics.vertBearingY = vertBearingY * 64; + glyph_slot->metrics.horiBearingX = (FT_Pos)(horiBearingX * 64); + glyph_slot->metrics.horiBearingY = (FT_Pos)(horiBearingY * 64); + glyph_slot->metrics.vertBearingX = (FT_Pos)(vertBearingX * 64); + glyph_slot->metrics.vertBearingY = (FT_Pos)(vertBearingY * 64); if (glyph_slot->metrics.vertAdvance == 0) { - glyph_slot->metrics.vertAdvance = glyph_slot->bitmap.rows * 1.2f * 64; + glyph_slot->metrics.vertAdvance = (FT_Pos)(glyph_slot->bitmap.rows * 1.2f * 64); } return FT_Err_Ok; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 59ee8ef84f..b9a4235a4e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -112,7 +112,7 @@ S32 LLFontGL::getNumFaces(const std::string& filename) S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const { - LLRectf rect_float(rect.mLeft, rect.mTop, rect.mRight, rect.mBottom); + LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom); return render(wstr, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color); } @@ -138,7 +138,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRectf& rec y = rect.mBottom; break; } - return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses, use_color); + return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color); } @@ -560,7 +560,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars void LLFontGL::generateASCIIglyphs() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_UI + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; for (U32 i = 32; (i < 127); i++) { mFontFreetype->getGlyphInfo(i, EFontGlyphType::Grayscale); @@ -570,7 +570,7 @@ void LLFontGL::generateASCIIglyphs() // Returns the max number of complete characters from text (up to max_chars) that can be drawn in max_pixels S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_chars, EWordWrapStyle end_on_word_boundary) const { - LL_PROFILE_ZONE_SCOPED_CATEGORY_UI + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; if (!wchars || !wchars[0] || max_chars == 0) { return 0; @@ -881,7 +881,7 @@ void LLFontGL::dumpFontTextures() // static bool LLFontGL::loadDefaultFonts() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_UI + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; bool succ = true; succ &= (NULL != getFontSansSerifSmall()); succ &= (NULL != getFontSansSerif()); @@ -894,7 +894,7 @@ bool LLFontGL::loadDefaultFonts() void LLFontGL::loadCommonFonts() { - LL_PROFILE_ZONE_SCOPED_CATEGORY_UI + LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; getFont(LLFontDescriptor("SansSerif", "Small", BOLD)); getFont(LLFontDescriptor("SansSerif", "Large", BOLD)); getFont(LLFontDescriptor("SansSerif", "Huge", BOLD)); diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp index 62f4f35e3d..c48a389f6a 100644 --- a/indra/llrender/llfontregistry.cpp +++ b/indra/llrender/llfontregistry.cpp @@ -500,7 +500,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc) // *HACK: Fallback fonts don't render, so we can use that to suppress // creation of OpenGL textures for test apps. JC bool is_fallback = !is_first_found || !mCreateGLTextures; - F32 extra_scale = (is_fallback)?fallback_scale:1.0; + F32 extra_scale = (is_fallback) ? fallback_scale : 1.0f; F32 point_size_scale = extra_scale * point_size; bool is_font_loaded = false; for(string_vec_t::iterator font_search_path_it = font_search_paths.begin(); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 909dad2e85..be1c0a532a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -102,6 +102,9 @@ public: bool mIsNVIDIA; bool mIsIntel; + // hints to the render pipe + U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod + #if LL_DARWIN // Needed to distinguish problem cards on older Macs that break with Materials bool mIsMobileGF; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 25e4a88f28..e76a30a954 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -190,7 +190,7 @@ void LLGLSLShader::dumpStats() tris_sec /= seconds; F32 pct_samples = (F32)((F64)mSamplesDrawn / (F64)sTotalSamplesDrawn) * 100.f; - F32 samples_sec = (F32)mSamplesDrawn / 1000000000.0; + F32 samples_sec = (F32)(mSamplesDrawn / 1000000000.0); samples_sec /= seconds; F32 pct_binds = (F32)mBinds / (F32)sTotalBinds * 100.f; @@ -1265,7 +1265,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x) if (iter == mValue.end() || iter->second.mV[0] != x) { glUniform1i(mUniform[index], x); - mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f); + mValue[mUniform[index]] = LLVector4((F32)x, 0.f, 0.f, 0.f); } } } @@ -1405,7 +1405,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) if (mUniform[index] >= 0) { const auto& iter = mValue.find(mUniform[index]); - LLVector4 vec(v[0], 0.f, 0.f, 0.f); + LLVector4 vec((F32)v[0], 0.f, 0.f, 0.f); if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) { glUniform1iv(mUniform[index], count, v); @@ -1432,7 +1432,7 @@ void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v) if (mUniform[index] >= 0) { const auto& iter = mValue.find(mUniform[index]); - LLVector4 vec(v[0], v[1], v[2], v[3]); + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) { glUniform1iv(mUniform[index], count, v); @@ -1702,7 +1702,7 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v) if (location >= 0) { const auto& iter = mValue.find(location); - LLVector4 vec(v, 0.f, 0.f, 0.f); + LLVector4 vec((F32)v, 0.f, 0.f, 0.f); if (iter == mValue.end() || shouldChange(iter->second, vec)) { glUniform1i(location, v); @@ -1718,7 +1718,7 @@ void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, co if (location >= 0) { - LLVector4 vec(v[0], 0, 0, 0); + LLVector4 vec((F32)v[0], 0.f, 0.f, 0.f); const auto& iter = mValue.find(location); if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) { @@ -1736,7 +1736,7 @@ void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, co if (location >= 0) { - LLVector4 vec(v[0], v[1], v[2], v[3]); + LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]); const auto& iter = mValue.find(location); if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) { @@ -1755,7 +1755,7 @@ void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint if (location >= 0) { const auto& iter = mValue.find(location); - LLVector4 vec(i, j, 0.f, 0.f); + LLVector4 vec((F32)i, (F32)j, 0.f, 0.f); if (iter == mValue.end() || shouldChange(iter->second, vec)) { glUniform2i(location, i, j); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 956bcef352..058afa0cf2 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -57,6 +57,9 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f; U32 wpo2(U32 i); +U32 LLImageGL::sFrameCount = 0; + + // texture memory accounting (for macOS) static LLMutex sTexMemMutex; static std::unordered_map<U32, U64> sTextureAllocs; @@ -735,7 +738,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 } if (is_compressed) { - S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); + GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h); glCompressedTexImage2D(mTarget, gl_level, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } @@ -938,7 +941,7 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 S32 h = getHeight(); if (is_compressed) { - S32 tex_size = dataFormatBytes(mFormatPrimary, w, h); + GLsizei tex_size = (GLsizei)dataFormatBytes(mFormatPrimary, w, h); glCompressedTexImage2D(mTarget, 0, mFormatPrimary, w, h, 0, tex_size, (GLvoid *)data_in); stop_glerror(); } @@ -1003,7 +1006,7 @@ bool should_stagger_image_set(bool compressed) #else // glTexSubImage2D doesn't work with compressed textures on select tested Nvidia GPUs on Windows 10 -Cosmic,2023-03-08 // Setting media textures off-thread seems faster when not using sub_image_lines (Nvidia/Windows 10) -Cosmic,2023-03-31 - return !compressed && on_main_thread(); + return !compressed && on_main_thread() && !gGLManager.mIsIntel; #endif } @@ -1186,12 +1189,36 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures) } // static +void LLImageGL::updateClass() +{ + sFrameCount++; +} + +// static void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures) { + // wait a few frames before actually deleting the textures to avoid + // synchronization issues with the GPU + static std::vector<U32> sFreeList[4]; + if (gGLManager.mInited) { - free_tex_images(numTextures, textures); - glDeleteTextures(numTextures, textures); + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + U32 idx = sFrameCount % 4; + + for (S32 i = 0; i < numTextures; ++i) + { + sFreeList[idx].push_back(textures[i]); + } + + idx = (sFrameCount + 3) % 4; + + if (!sFreeList[idx].empty()) + { + glDeleteTextures((GLsizei) sFreeList[idx].size(), sFreeList[idx].data()); + free_tex_images((GLsizei) sFreeList[idx].size(), sFreeList[idx].data()); + sFreeList[idx].resize(0); + } } } @@ -2335,44 +2362,85 @@ bool LLImageGL::scaleDown(S32 desired_discard) S32 desired_width = getWidth(desired_discard); S32 desired_height = getHeight(desired_discard); - U64 size = getBytes(desired_discard); - llassert(size <= 2048*2048*4); // we shouldn't be using this method to downscale huge textures, but it'll work - gGL.getTexUnit(0)->bind(this); + if (gGLManager.mDownScaleMethod == 0) + { // use an FBO to downscale the texture + // allocate new texture + U32 temp_texname = 0; + generateTextures(1, &temp_texname); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true); + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D"); + glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL); + } + // account for new texture getting created + alloc_tex_image(desired_width, desired_height, mFormatPrimary); - if (sScratchPBO == 0) - { - glGenBuffers(1, &sScratchPBO); - sScratchPBOSize = 0; - } + // Use render-to-texture to scale down the texture + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glFramebufferTexture2D"); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTarget, temp_texname, 0); + } - glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO); + glViewport(0, 0, desired_width, desired_height); - if (size > sScratchPBOSize) - { - glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY); - sScratchPBOSize = size; + // draw a full screen triangle + gGL.getTexUnit(0)->bind(this); + glDrawArrays(GL_TRIANGLES, 0, 3); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // delete old texture and assign new texture name + deleteTextures(1, &mTexName); + mTexName = temp_texname; + + if (mHasMipMaps) + { // generate mipmaps if needed + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + gGL.getTexUnit(0)->bind(this); + glGenerateMipmap(mTarget); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } } + else + { // use a PBO to downscale the texture + U64 size = getBytes(desired_discard); + llassert(size <= 2048 * 2048 * 4); // we shouldn't be using this method to downscale huge textures, but it'll work + gGL.getTexUnit(0)->bind(this); + + if (sScratchPBO == 0) + { + glGenBuffers(1, &sScratchPBO); + sScratchPBOSize = 0; + } - glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr); + glBindBuffer(GL_PIXEL_PACK_BUFFER, sScratchPBO); - free_tex_image(mTexName); + if (size > sScratchPBOSize) + { + glBufferData(GL_PIXEL_PACK_BUFFER, size, NULL, GL_STREAM_COPY); + sScratchPBOSize = (U32)size; + } - glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO); - glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); - glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); + free_tex_image(mTexName); - alloc_tex_image(desired_width, desired_height, mFormatPrimary); + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); - if (mHasMipMaps) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); - glGenerateMipmap(mTarget); - } + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO); + glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr); + glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + alloc_tex_image(desired_width, desired_height, mFormatPrimary); + + if (mHasMipMaps) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glGenerateMipmap"); + glGenerateMipmap(mTarget); + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } mCurrentDiscardLevel = desired_discard; diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 3892e9c014..5073701c30 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -62,6 +62,9 @@ class LLImageGL : public LLRefCount friend class LLTexUnit; public: + // call once per frame + static void updateClass(); + // Get an estimate of how many bytes have been allocated in vram for textures. // Does not include mipmaps. // NOTE: multiplying this number by two gives a good estimate for total @@ -276,7 +279,7 @@ protected: public: static std::unordered_set<LLImageGL*> sImageList; static S32 sCount; - + static U32 sFrameCount; static F32 sLastFrameTime; // Global memory statistics diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 8ebd09f20d..eef7193c92 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -343,7 +343,7 @@ void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); gGL.loadIdentity(); - gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); + gGL.ortho( 0.f, (GLfloat) width , (GLfloat) height , 0.f, -1.f, 1.f ); gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index a0209fab43..1301d325a0 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1514,7 +1514,7 @@ LLLightState* LLRender::getLight(U32 index) void LLRender::setAmbientLightColor(const LLColor4& color) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (color != mAmbientLightColor) { ++mLightHash; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index be9f3895e7..e6b4118beb 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -297,7 +297,11 @@ public: ALTERNATE_DIFFUSE_MAP = 1, NORMAL_MAP = 1, SPECULAR_MAP = 2, - NUM_TEXTURE_CHANNELS = 3, + BASECOLOR_MAP = 3, + METALLIC_ROUGHNESS_MAP = 4, + GLTF_NORMAL_MAP = 5, + EMISSIVE_MAP = 6, + NUM_TEXTURE_CHANNELS = 7, }; enum eVolumeTexIndex : U8 diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index ef02fbd071..176c7a5d2c 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -364,7 +364,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex { // add in offset of current image to current UI translation const LLVector3 ui_scale = gGL.getUIScale(); - const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); + const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3((F32)x, (F32)y, 0.f)).scaledVec(ui_scale); F32 uv_width = uv_outer_rect.getWidth(); F32 uv_height = uv_outer_rect.getHeight(); @@ -375,8 +375,8 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex uv_outer_rect.mLeft + (center_rect.mRight * uv_width), uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); - F32 image_width = image->getWidth(0); - F32 image_height = image->getHeight(0); + F32 image_width = (F32)image->getWidth(0); + F32 image_height = (F32)image->getHeight(0); S32 image_natural_width = ll_round(image_width * uv_width); S32 image_natural_height = ll_round(image_height * uv_height); @@ -413,10 +413,10 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex draw_center_rect.setCenterAndSize(uv_center_rect.getCenterX() * width, uv_center_rect.getCenterY() * height, scaled_width, scaled_height); } - draw_center_rect.mLeft = ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * ui_scale.mV[VX]); - draw_center_rect.mTop = ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mTop * ui_scale.mV[VY]); - draw_center_rect.mRight = ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mRight * ui_scale.mV[VX]); - draw_center_rect.mBottom = ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * ui_scale.mV[VY]); + draw_center_rect.mLeft = (F32)ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * ui_scale.mV[VX]); + draw_center_rect.mTop = (F32)ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mTop * ui_scale.mV[VY]); + draw_center_rect.mRight = (F32)ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mRight * ui_scale.mV[VX]); + draw_center_rect.mBottom = (F32)ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * ui_scale.mV[VY]); LLRectf draw_outer_rect(ui_translation.mV[VX], ui_translation.mV[VY] + height * ui_scale.mV[VY], diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index efdde77a32..f700201ace 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -123,7 +123,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT if (mGenerateMipMaps != LLTexUnit::TMG_NONE) { // Calculate the number of mip levels based upon resolution that we should have. - mMipLevels = 1 + floor(log10((float)llmax(mResX, mResY))/log10(2.0)); + mMipLevels = 1 + (U32)floor(log10((float)llmax(mResX, mResY)) / log10(2.0)); } if (depth) @@ -426,14 +426,17 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; - glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers); if (mTex.empty()) { //no color buffer to draw to glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); } - + else + { + glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers); + glReadBuffer(GL_COLOR_ATTACHMENT0); + } check_framebuffer_status(); glViewport(0, 0, mResX, mResY); @@ -519,7 +522,8 @@ void LLRenderTarget::flush() llassert(sCurFBO == mFBO); llassert(sBoundTarget == this); - if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) { + if (mGenerateMipMaps == LLTexUnit::TMG_AUTO) + { LL_PROFILE_GPU_ZONE("rt generate mipmaps"); bindTexture(0, 0, LLTexUnit::TFO_TRILINEAR); glGenerateMipmap(GL_TEXTURE_2D); @@ -540,6 +544,8 @@ void LLRenderTarget::flush() glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); sCurResX = gGLViewport[2]; sCurResY = gGLViewport[3]; + glReadBuffer(GL_BACK); + glDrawBuffer(GL_BACK); } } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 340276a752..cd3290cf66 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -61,7 +61,7 @@ class LLRenderTarget { public: - //whether or not to use FBO implementation + // Whether or not to use FBO implementation static bool sUseFBO; static U32 sBytesAllocated; static U32 sCurFBO; @@ -172,6 +172,8 @@ public: // *HACK void swapFBORefs(LLRenderTarget& other); + static LLRenderTarget* sBoundTarget; + protected: U32 mResX; U32 mResY; @@ -186,8 +188,6 @@ protected: U32 mMipLevels; LLTexUnit::eTextureType mUsage; - - static LLRenderTarget* sBoundTarget; }; #endif diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a8e9f20b40..bc542d325e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -44,7 +44,6 @@ using std::make_pair; using std::string; LLShaderMgr * LLShaderMgr::sInstance = NULL; -bool LLShaderMgr::sMirrorsEnabled = false; LLShaderMgr::LLShaderMgr() { @@ -600,11 +599,6 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); } - if (sMirrorsEnabled) - { - extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n"); - } - // Use alpha float to store bit flags // See: C++: addDeferredAttachment(), shader: frag_data[2] extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill @@ -1003,7 +997,7 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, ProgramBinaryData binary_info = ProgramBinaryData(); binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger(); - binary_info.mLastUsedTime = data_pair.second["last_used"].asReal(); + binary_info.mLastUsedTime = (F32)data_pair.second["last_used"].asReal(); mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); } } @@ -1034,7 +1028,7 @@ void LLShaderMgr::persistShaderCacheMetadata() LLSD out = LLSD::emptyMap(); static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days - const F32 current_time = LLTimer::getTotalSeconds(); + const F32 current_time = (F32)LLTimer::getTotalSeconds(); for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();) { const ProgramBinaryData& shader_metadata = it->second; @@ -1093,7 +1087,7 @@ bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader) glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success); if (error == GL_NO_ERROR && success == GL_TRUE) { - binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_iter->second.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL; return true; } @@ -1131,7 +1125,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); outfile.close(); - binary_info.mLastUsedTime = LLTimer::getTotalSeconds(); + binary_info.mLastUsedTime = (F32)LLTimer::getTotalSeconds(); mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info); return true; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index fe6137c448..921ef20997 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -378,7 +378,6 @@ public: bool mShaderCacheInitialized = false; bool mShaderCacheEnabled = false; std::string mShaderCacheDir; - static bool sMirrorsEnabled; protected: diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp index bcf665ca18..d31a91e2af 100644 --- a/indra/llrender/lluiimage.cpp +++ b/indra/llrender/lluiimage.cpp @@ -83,7 +83,7 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c LLRender2D::getInstance()->pushMatrix(); { - LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis); + LLVector3 rect_origin = origin_agent + ((F32)rect.mLeft * x_axis) + ((F32)rect.mBottom * y_axis); LLRender2D::getInstance()->translate(rect_origin.mV[VX], rect_origin.mV[VY], rect_origin.mV[VZ]); @@ -100,8 +100,8 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c (rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(), (rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(), (border_height * border_scale * 0.5f) / (F32)rect.getHeight()), - rect.getWidth() * x_axis, - rect.getHeight() * y_axis); + (F32)rect.getWidth() * x_axis, + (F32)rect.getHeight() * y_axis); } LLRender2D::getInstance()->popMatrix(); } |