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-rw-r--r--indra/llrender/CMakeLists.txt7
-rw-r--r--indra/llrender/llglslshader.cpp2
-rw-r--r--indra/llrender/llrender.cpp6
-rw-r--r--indra/llrender/llvertexbuffer.cpp12
4 files changed, 17 insertions, 10 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 0bdb55f9d0..0bb835970f 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -3,6 +3,7 @@
project(llrender)
include(00-Common)
+include(FindOpenGL)
include(FreeType)
include(LLCommon)
include(LLImage)
@@ -89,3 +90,9 @@ else (SERVER AND NOT WINDOWS AND NOT DARWIN)
)
endif (SERVER AND NOT WINDOWS AND NOT DARWIN)
add_library (llrender ${llrender_SOURCE_FILES})
+# Libraries on which this library depends, needed for Linux builds
+# Sort by high-level to low-level
+target_link_libraries(llrender
+ llimage
+ ${FREETYPE_LIBRARIES}
+ ${OPENGL_LIBRARIES})
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 08d654805e..9e34144658 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -209,7 +209,7 @@ BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes)
{ //read back channel locations
//read back reserved channels first
- for (U32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedAttribs.size(); i++)
+ for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
{
const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index ba95a19787..6bb217a9c2 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -99,7 +99,7 @@ mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
mHasMipMaps(false)
{
- llassert_always(index < LL_NUM_TEXTURE_LAYERS);
+ llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS);
mIndex = index;
}
@@ -141,7 +141,7 @@ void LLTexUnit::activate(void)
{
if (mIndex < 0) return;
- if (gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
+ if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty)
{
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
gGL.mCurrTextureUnitIndex = mIndex;
@@ -821,7 +821,7 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
LLTexUnit* LLRender::getTexUnit(U32 index)
{
- if ((index >= 0) && (index < mTexUnits.size()))
+ if (index < mTexUnits.size())
{
return mTexUnits[index];
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 461edbeec7..5d88ea464d 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -811,7 +811,7 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
GLint buff;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if (buff != mGLBuffer)
+ if ((GLuint)buff != mGLBuffer)
{
llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
}
@@ -824,7 +824,7 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
{
GLint buff;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if (buff != mGLIndices)
+ if ((GLuint)buff != mGLIndices)
{
llerrs << "Invalid GL index buffer bound: " << buff << llendl;
}
@@ -1020,13 +1020,13 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
GLint buff;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if (buff != mGLBuffer)
+ if ((GLuint)buff != mGLBuffer)
{
llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
}
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if (buff != mGLIndices)
+ if ((GLuint)buff != mGLIndices)
{
llerrs << "Invalid GL index buffer bound: " << buff << llendl;
}
@@ -1038,13 +1038,13 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
GLint buff;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if (buff != mGLBuffer)
+ if ((GLuint)buff != mGLBuffer)
{
llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
}
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if (buff != mGLIndices)
+ if ((GLuint)buff != mGLIndices)
{
llerrs << "Invalid GL index buffer bound: " << buff << llendl;
}