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-rw-r--r--indra/llrender/llimagegl.cpp30
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/llrender/llrendersphere.cpp86
-rw-r--r--indra/llrender/llrendersphere.h4
4 files changed, 75 insertions, 47 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 3d8bd21609..ff47c57c70 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -105,9 +105,9 @@ void check_all_images()
}
}
-void LLImageGL::checkTexSize() const
+void LLImageGL::checkTexSize(bool forced) const
{
- if (gDebugGL && mTarget == GL_TEXTURE_2D)
+ if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
{
GLint texname;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
@@ -129,6 +129,8 @@ void LLImageGL::checkTexSize() const
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x);
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ;
stop_glerror() ;
+ llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ;
+
if(!x || !y)
{
return ;
@@ -138,11 +140,13 @@ void LLImageGL::checkTexSize() const
error = TRUE;
if (gDebugSession)
{
- gFailLog << "wrong texture size and discard level!" << std::endl;
+ gFailLog << "wrong texture size and discard level!" <<
+ mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl;
}
else
{
- llerrs << "wrong texture size and discard level!" << llendl ;
+ llerrs << "wrong texture size and discard level: width: " <<
+ mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ;
}
}
@@ -1044,7 +1048,9 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
{
if (gGL.getTexUnit(0)->bind(this, false, true))
{
- //checkTexSize() ;
+ checkTexSize(true) ;
+ llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ;
+
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
stop_glerror();
@@ -1732,8 +1738,18 @@ BOOL LLImageGL::getMask(const LLVector2 &tc)
if (mPickMask)
{
- F32 u = tc.mV[0] - floorf(tc.mV[0]);
- F32 v = tc.mV[1] - floorf(tc.mV[1]);
+ F32 u,v;
+ if (LL_LIKELY(tc.isFinite()))
+ {
+ u = tc.mV[0] - floorf(tc.mV[0]);
+ v = tc.mV[1] - floorf(tc.mV[1]);
+ }
+ else
+ {
+ LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL;
+ u = v = 0.f;
+ llassert(false);
+ }
if (LL_UNLIKELY(u < 0.f || u > 1.f ||
v < 0.f || v > 1.f))
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index f0870c3fc4..41239d24c8 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -157,7 +157,7 @@ public:
void updatePickMask(S32 width, S32 height, const U8* data_in);
BOOL getMask(const LLVector2 &tc);
- void checkTexSize() const ;
+ void checkTexSize(bool forced = false) const ;
// Sets the addressing mode used to sample the texture
// (such as wrapping, mirrored wrapping, and clamp)
diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp
index e22b753923..212963f270 100644
--- a/indra/llrender/llrendersphere.cpp
+++ b/indra/llrender/llrendersphere.cpp
@@ -68,45 +68,6 @@ void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks)
}
-// lat = 0 is Z-axis
-// lon = 0, lat = 90 at X-axis
-void lat2xyz(LLVector3 * result, F32 lat, F32 lon)
-{
- // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result
- F32 r;
- result->mV[VX] = (F32) (cos(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD));
- result->mV[VY] = (F32) (sin(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD));
- r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f);
- if (r == 1.0f)
- {
- result->mV[VZ] = 0.0f;
- }
- else
- {
- result->mV[VZ] = (F32) pow(1 - r*r, 0.5f);
- if (lat > 90.01)
- {
- result->mV[VZ] *= -1.0;
- }
- }
-}
-
-void lat2xyz_rad(LLVector3 * result, F32 lat, F32 lon)
-{
- // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result
- F32 r;
- result->mV[VX] = (F32) (cos(lon) * sin(lat));
- result->mV[VY] = (F32) (sin(lon) * sin(lat));
- r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f);
- if (r == 1.0f)
- result->mV[VZ] = 0.0f;
- else
- {
- result->mV[VZ] = (F32) pow(1 - r*r, 0.5f);
- if (lat > F_PI_BY_TWO) result->mV[VZ] *= -1.0;
- }
-}
-
// A couple thoughts on sphere drawing:
// 1) You need more slices than stacks, but little less than 2:1
// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother
@@ -181,3 +142,50 @@ void LLRenderSphere::render()
{
glCallList(mDList[0]);
}
+
+inline LLVector3 polar_to_cart(F32 latitude, F32 longitude)
+{
+ return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude),
+ sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude),
+ cos(F_TWO_PI * latitude));
+}
+
+
+void LLRenderSphere::renderGGL()
+{
+ S32 const LATITUDE_SLICES = 20;
+ S32 const LONGITUDE_SLICES = 30;
+
+ if (mSpherePoints.empty())
+ {
+ mSpherePoints.resize(LATITUDE_SLICES + 1);
+ for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++)
+ {
+ mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1);
+ for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++)
+ {
+ F32 lat = (F32)lat_i / LATITUDE_SLICES;
+ F32 lon = (F32)lon_i / LONGITUDE_SLICES;
+
+ mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon);
+ }
+ }
+ }
+
+ gGL.begin(LLRender::TRIANGLES);
+
+ for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++)
+ {
+ for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++)
+ {
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
+
+ gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV);
+ }
+ }
+ gGL.end();
+}
diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h
index 617ee3e12e..ebc71b6146 100644
--- a/indra/llrender/llrendersphere.h
+++ b/indra/llrender/llrendersphere.h
@@ -52,6 +52,10 @@ public:
void cleanupGL();
void render(F32 pixel_area); // of a box of size 1.0 at that position
void render(); // render at highest LOD
+ void renderGGL(); // render using LLRender
+
+private:
+ std::vector< std::vector<LLVector3> > mSpherePoints;
};
extern LLRenderSphere gSphere;