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-rw-r--r--indra/llrender/llgl.cpp27
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llimagegl.cpp14
-rw-r--r--indra/llrender/llimagegl.h1
-rw-r--r--indra/llrender/llrender.cpp3
-rw-r--r--indra/llrender/llrendertarget.cpp11
-rw-r--r--indra/llrender/llvertexbuffer.cpp12
7 files changed, 57 insertions, 12 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 096e8e07ab..6ea63809f8 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1055,6 +1055,33 @@ void flush_glerror()
glGetError();
}
+//this function outputs gl error to the log file, does not crash the code.
+void log_glerror()
+{
+ if (LL_UNLIKELY(!gGLManager.mInited))
+ {
+ return ;
+ }
+ // Create or update texture to be used with this data
+ GLenum error;
+ error = glGetError();
+ while (LL_UNLIKELY(error))
+ {
+ GLubyte const * gl_error_msg = gluErrorString(error);
+ if (NULL != gl_error_msg)
+ {
+ llwarns << "GL Error: " << error << " GL Error String: " << gl_error_msg << llendl ;
+ }
+ else
+ {
+ // gluErrorString returns NULL for some extensions' error codes.
+ // you'll probably have to grep for the number in glext.h.
+ llwarns << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << llendl;
+ }
+ error = glGetError();
+ }
+}
+
void do_assert_glerror()
{
if (LL_UNLIKELY(!gGLManager.mInited))
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index b0decc1499..85fab7a0f8 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -158,6 +158,7 @@ void rotate_quat(LLQuaternion& rotation);
void flush_glerror(); // Flush GL errors when we know we're handling them correctly.
+void log_glerror();
void assert_glerror();
void clear_glerror();
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 9d037f2565..65940cb067 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -368,6 +368,18 @@ void LLImageGL::restoreGL()
}
}
+//static
+void LLImageGL::dirtyTexOptions()
+{
+ for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
+ iter != sImageList.end(); iter++)
+ {
+ LLImageGL* glimage = *iter;
+ glimage->mTexOptionsDirty = true;
+ stop_glerror();
+ }
+
+}
//----------------------------------------------------------------------------
//for server side use only.
@@ -1057,6 +1069,8 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
checkTexSize(true) ;
llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height <<
" : " << (S32)mComponents << llcallstacksendl ;
+
+ log_glerror() ;
}
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 87a835cdcc..6c980984c0 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -64,6 +64,7 @@ public:
// Save off / restore GL textures
static void destroyGL(BOOL save_state = TRUE);
static void restoreGL();
+ static void dirtyTexOptions();
// Sometimes called externally for textures not using LLImageGL (should go away...)
static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index e26acd53a3..8eb160f4e7 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -431,6 +431,9 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
if (gGL.mMaxAnisotropy < 1.f)
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy);
+
+ llinfos << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << llendl ;
+ gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ;
}
glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy);
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 890230bbe5..7205210fcc 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -384,8 +384,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
else
{
-#if !LL_DARWIN
-
stop_glerror();
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
@@ -429,7 +427,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
}
}
-#endif
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
@@ -438,7 +435,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -477,14 +473,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
stop_glerror();
}
}
-#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
if (!source.mFBO)
{
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
@@ -501,7 +495,6 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
stop_glerror();
}
-#endif
}
BOOL LLRenderTarget::isComplete() const
@@ -646,7 +639,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
{
-#if !LL_DARWIN
if (color_fmt == 0)
{
return;
@@ -687,12 +679,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
mTex.push_back(tex);
-#endif
}
void LLMultisampleBuffer::allocateDepth()
{
-#if !LL_DARWIN
glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
if (mStencil)
@@ -703,6 +693,5 @@ void LLMultisampleBuffer::allocateDepth()
{
glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
}
-#endif
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index de4501dd0f..02160b09c4 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -27,7 +27,7 @@
#include "linden_common.h"
#include <boost/static_assert.hpp>
-
+#include "llsys.h"
#include "llvertexbuffer.h"
// #include "llrender.h"
#include "llglheaders.h"
@@ -854,6 +854,14 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
if (!mMappedData)
{
+ log_glerror();
+
+ //check the availability of memory
+ U32 avail_phy_mem, avail_vir_mem;
+ LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ;
+ llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ;
+ llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl;
+
//--------------------
//print out more debug info before crash
llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
@@ -875,6 +883,8 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
if (!mMappedIndexData)
{
+ log_glerror();
+
GLint buff;
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
if ((GLuint)buff != mGLIndices)