diff options
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 34 | 
1 files changed, 17 insertions, 17 deletions
| diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 5d669fb955..970502f2d6 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -408,7 +408,7 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,      {          GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);          LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; -        if (shaderhandle > 0) +        if (shaderhandle)          {              attachObject(shaderhandle);          } @@ -997,7 +997,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)  void LLGLSLShader::uniform1i(U32 index, GLint x)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1019,7 +1019,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)  void LLGLSLShader::uniform1f(U32 index, GLfloat x)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1041,7 +1041,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)  void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1064,7 +1064,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)  void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1087,7 +1087,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)  void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1110,7 +1110,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat  void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1133,7 +1133,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)  void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1156,7 +1156,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1179,7 +1179,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1202,7 +1202,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1225,7 +1225,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)  void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1242,7 +1242,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c  void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1259,7 +1259,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c  void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -	if (mProgramObject > 0) +	if (mProgramObject)  	{	  		if (mUniform.size() <= index)  		{ @@ -1276,7 +1276,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,  void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)  { -    if (mProgramObject > 0) +    if (mProgramObject)      {             if (mUniform.size() <= index)          { @@ -1294,7 +1294,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c  GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)  {      GLint ret = -1; -    if (mProgramObject > 0) +    if (mProgramObject)      {          LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform);          if (iter != mUniformMap.end()) @@ -1318,7 +1318,7 @@ GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)  GLint LLGLSLShader::getUniformLocation(U32 index)  {      GLint ret = -1; -    if (mProgramObject > 0) +    if (mProgramObject)      {          llassert(index < mUniform.size());          return mUniform[index]; | 
