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-rw-r--r--indra/llrender/llfontbitmapcache.cpp2
-rw-r--r--indra/llrender/llfontbitmapcache.h2
-rw-r--r--indra/llrender/llfontfreetype.cpp2
-rw-r--r--indra/llrender/llfontgl.cpp4
-rw-r--r--indra/llrender/llgl.cpp8
-rw-r--r--indra/llrender/llgl.h9
-rw-r--r--indra/llrender/llglslshader.cpp4
-rw-r--r--indra/llrender/llglslshader.h4
-rw-r--r--indra/llrender/llimagegl.cpp4
-rw-r--r--indra/llrender/llrendertarget.cpp70
-rw-r--r--indra/llrender/llshadermgr.cpp4
-rw-r--r--indra/llrender/llvertexbuffer.cpp28
12 files changed, 68 insertions, 73 deletions
diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp
index d2c40ad590..46c2e89797 100644
--- a/indra/llrender/llfontbitmapcache.cpp
+++ b/indra/llrender/llfontbitmapcache.cpp
@@ -108,7 +108,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp
S32 num_components = getNumComponents(bitmap_type);
mImageRawVec[bitmap_idx].push_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components));
- bitmap_num = mImageRawVec[bitmap_idx].size() - 1;
+ bitmap_num = static_cast<U32>(mImageRawVec[bitmap_idx].size()) - 1;
LLImageRaw* image_raw = getImageRaw(bitmap_type, bitmap_num);
if (EFontGlyphType::Grayscale == bitmap_type)
diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h
index 6b19ba2154..f2dfd87877 100644
--- a/indra/llrender/llfontbitmapcache.h
+++ b/indra/llrender/llfontbitmapcache.h
@@ -60,7 +60,7 @@ public:
LLImageGL* getImageGL(EFontGlyphType bitmapType, U32 bitmapNum) const;
S32 getMaxCharWidth() const { return mMaxCharWidth; }
- U32 getNumBitmaps(EFontGlyphType bitmapType) const { return (bitmapType < EFontGlyphType::Count) ? mImageRawVec[static_cast<U32>(bitmapType)].size() : 0; }
+ U32 getNumBitmaps(EFontGlyphType bitmapType) const { return (bitmapType < EFontGlyphType::Count) ? static_cast<U32>(mImageRawVec[static_cast<U32>(bitmapType)].size()) : 0U; }
S32 getBitmapWidth() const { return mBitmapWidth; }
S32 getBitmapHeight() const { return mBitmapHeight; }
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 94b576885f..741ed993b0 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -328,7 +328,7 @@ S32 LLFontFreetype::ftOpenFace(const std::string& filename, S32 face_n)
pFtStream = new LLFT_Stream();
pFtStream->base = 0;
pFtStream->pos = 0;
- pFtStream->size = file_size;
+ pFtStream->size = static_cast<unsigned long>(file_size);
pFtStream->descriptor.pointer = pFileStream;
pFtStream->read = ft_read_cb;
pFtStream->close = ft_close_cb;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 25706c77eb..59ee8ef84f 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -149,7 +149,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if(!sDisplayFont) //do not display texts
{
- return wstr.length() ;
+ return static_cast<S32>(wstr.length());
}
if (wstr.empty())
@@ -278,7 +278,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
LLColor4U text_color(color);
// Preserve the transparency to render fading emojis in fading text (e.g.
// for the chat console)... HB
- LLColor4U emoji_color(255, 255, 255, text_color.mV[VW]);
+ LLColor4U emoji_color(255, 255, 255, text_color.mV[VALPHA]);
std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1);
S32 glyph_count = 0;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 0586c34e50..7959b3bb57 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1173,7 +1173,7 @@ bool LLGLManager::initGL()
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions();
- S32 old_vram = mVRAM;
+ U32 old_vram = mVRAM;
mVRAM = 0;
#if LL_WINDOWS
@@ -1215,7 +1215,7 @@ bool LLGLManager::initGL()
// Function will check all GPUs WMI knows of and will pick up the one with most
// memory. We need to check all GPUs because system can switch active GPU to
// weaker one, to preserve power when not under load.
- S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
+ U32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
if (mem != 0)
{
mVRAM = mem;
@@ -1240,7 +1240,7 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize);
- // sanity clamp max uniform block size to 64k just in case
+ // sanity clamp max uniform block size to 64k just in case
// there's some implementation that reports a crazy value
mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536);
@@ -1350,7 +1350,7 @@ void LLGLManager::asLLSD(LLSD& info)
info["gpu_version"] = mDriverVersionVendorString;
info["opengl_version"] = mGLVersionString;
- info["vram"] = mVRAM;
+ info["vram"] = LLSD::Integer(mVRAM);
// OpenGL limits
info["max_samples"] = mMaxSamples;
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 254c983110..909dad2e85 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -119,9 +119,7 @@ public:
std::string mDriverVersionVendorString;
std::string mGLVersionString;
- S32 mVRAM; // VRAM in MB
-
- void getPixelFormat(); // Get the best pixel format
+ U32 mVRAM; // VRAM in MB
std::string getGLInfoString();
void printGLInfoString();
@@ -139,7 +137,6 @@ public:
private:
void initExtensions();
void initGLStates();
- void initGLImages();
};
extern LLGLManager gGLManager;
@@ -161,11 +158,11 @@ void clear_glerror();
# define llglassertok() assert_glerror()
// stop_glerror is still needed on OS X but has performance implications
-// use macro below to conditionally add stop_glerror to non-release builds
+// use macro below to conditionally add stop_glerror to non-release builds
// on OS X
#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD
#define STOP_GLERROR stop_glerror()
-#else
+#else
#define STOP_GLERROR
#endif
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 6a60914b80..e47c842228 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -384,7 +384,7 @@ void LLGLSLShader::unloadInternal()
bool LLGLSLShader::createShader()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
-
+
unloadInternal();
sInstances.insert(this);
@@ -968,7 +968,7 @@ bool LLGLSLShader::mapUniforms()
glUniformBlockBinding(mProgramObject, UBOBlockIndex, i);
}
}
-
+
unbind();
LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index d42df28809..9339e7998d 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -70,8 +70,8 @@ public:
template<typename T>
struct UniformSetting
{
- S32 mUniform;
- T mValue;
+ S32 mUniform{ 0 };
+ T mValue{};
};
typedef UniformSetting<S32> IntSetting;
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 59f3dd56d6..7e5cd628c1 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -100,7 +100,7 @@ void LLImageGLMemory::free_tex_image(U32 texName)
// track texture free on given texNames
void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames)
{
- for (int i = 0; i < count; ++i)
+ for (U32 i = 0; i < count; ++i)
{
free_tex_image(texNames[i]);
}
@@ -1318,7 +1318,7 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
name_count = pool_size;
}
- if (numTextures <= name_count)
+ if ((U32)numTextures <= name_count)
{
//copy teture names off the end of the pool
memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures);
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 098e23435d..efdde77a32 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llrendertarget.cpp
* @brief LLRenderTarget implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -44,7 +44,7 @@ void check_framebuffer_status()
break;
default:
LL_WARNS() << "check_framebuffer_status failed -- " << std::hex << status << LL_ENDL;
- ll_fail("check_framebuffer_status failed");
+ ll_fail("check_framebuffer_status failed");
break;
}
}
@@ -75,10 +75,10 @@ LLRenderTarget::~LLRenderTarget()
}
void LLRenderTarget::resize(U32 resx, U32 resy)
-{
+{
//for accounting, get the number of pixels added/subtracted
S32 pix_diff = (resx*resy)-(mResX*mResY);
-
+
mResX = resx;
mResY = resy;
@@ -92,7 +92,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy)
}
if (mDepth)
- {
+ {
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
@@ -100,7 +100,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy)
sBytesAllocated += pix_diff*4;
}
}
-
+
bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLTexUnit::eTextureType usage, LLTexUnit::eTextureMipGeneration generateMipMaps)
{
@@ -112,7 +112,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT
resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);
release();
-
+
mResX = resx;
mResY = resy;
@@ -125,7 +125,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT
// Calculate the number of mip levels based upon resolution that we should have.
mMipLevels = 1 + floor(log10((float)llmax(mResX, mResY))/log10(2.0));
}
-
+
if (depth)
{
if (!allocateDepth())
@@ -140,12 +140,12 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, LLT
if (mDepth)
{
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
-
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
-
+
return addColorAttachment(color_fmt);
}
@@ -190,7 +190,7 @@ void LLRenderTarget::releaseColorAttachment()
llassert(!isBoundInStack());
llassert(mTex.size() == 1); //cannot use releaseColorAttachment with LLRenderTarget managed color targets
llassert(mFBO != 0); // mFBO must be valid
-
+
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, LLTexUnit::getInternalType(mUsage), 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
@@ -208,7 +208,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
return true;
}
- U32 offset = mTex.size();
+ U32 offset = static_cast<U32>(mTex.size());
if( offset >= 4 )
{
@@ -238,12 +238,12 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
return false;
}
}
-
+
sBytesAllocated += mResX*mResY*4;
stop_glerror();
-
+
if (offset == 0)
{ //use bilinear filtering on single texture render targets that aren't multisampled
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
@@ -266,15 +266,15 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
stop_glerror();
}
-
+
if (mFBO)
{
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
-
+
check_framebuffer_status();
-
+
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
@@ -286,8 +286,8 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
bindTarget();
flush();
}
-
-
+
+
return true;
}
@@ -296,7 +296,7 @@ bool LLRenderTarget::allocateDepth()
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
LLImageGL::generateTextures(1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
-
+
U32 internal_type = LLTexUnit::getInternalType(mUsage);
stop_glerror();
clear_glerror();
@@ -336,7 +336,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
if (mDepth)
{
glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
-
+
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
check_framebuffer_status();
@@ -355,7 +355,7 @@ void LLRenderTarget::release()
if (mDepth)
{
LLImageGL::deleteTextures(1, &mDepth);
-
+
mDepth = 0;
sBytesAllocated -= mResX*mResY*4;
@@ -378,11 +378,11 @@ void LLRenderTarget::release()
if (mFBO && (mTex.size() > 1))
{
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- S32 z;
+ size_t z;
for (z = mTex.size() - 1; z >= 1; z--)
{
sBytesAllocated -= mResX*mResY*4;
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, static_cast<GLenum>(GL_COLOR_ATTACHMENT0+z), LLTexUnit::getInternalType(mUsage), 0, 0);
LLImageGL::deleteTextures(1, &mTex[z]);
}
glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
@@ -408,7 +408,7 @@ void LLRenderTarget::release()
mTex.clear();
mInternalFormat.clear();
-
+
mResX = mResY = 0;
}
@@ -417,7 +417,7 @@ void LLRenderTarget::bindTarget()
LL_PROFILE_GPU_ZONE("bindTarget");
llassert(mFBO);
llassert(!isBoundInStack());
-
+
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
sCurFBO = mFBO;
@@ -426,8 +426,8 @@ void LLRenderTarget::bindTarget()
GL_COLOR_ATTACHMENT1,
GL_COLOR_ATTACHMENT2,
GL_COLOR_ATTACHMENT3};
- glDrawBuffers(mTex.size(), drawbuffers);
-
+ glDrawBuffers(static_cast<GLsizei>(mTex.size()), drawbuffers);
+
if (mTex.empty())
{ //no color buffer to draw to
glDrawBuffer(GL_NONE);
@@ -452,7 +452,7 @@ void LLRenderTarget::clear(U32 mask_in)
if (mUseDepth)
{
mask |= GL_DEPTH_BUFFER_BIT;
-
+
}
if (mFBO)
{
@@ -485,7 +485,7 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
U32 LLRenderTarget::getNumTextures() const
{
- return mTex.size();
+ return static_cast<U32>(mTex.size());
}
void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
@@ -560,7 +560,7 @@ bool LLRenderTarget::isBoundInStack() const
{
LLRenderTarget* cur = sBoundTarget;
while (cur && cur != this)
- {
+ {
cur = cur->mPreviousRT;
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6f4454f07a..634be615e6 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -689,7 +689,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
{ //switches are supported in GLSL 1.30 and later
if (gGLManager.mIsNVIDIA)
{ //switches are unreliable on some NVIDIA drivers
- for (U32 i = 0; i < texture_index_channels; ++i)
+ for (S32 i = 0; i < texture_index_channels; ++i)
{
std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
extra_code_text[extra_code_count++] = strdup(if_string.c_str());
@@ -1120,7 +1120,7 @@ bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader)
program_binary.resize(binary_info.mBinaryLength);
GLenum error = glGetError(); // Clear current error
- glGetProgramBinary(shader->mProgramObject, program_binary.size() * sizeof(U8), nullptr, &binary_info.mBinaryFormat, program_binary.data());
+ glGetProgramBinary(shader->mProgramObject, static_cast<GLsizei>(program_binary.size() * sizeof(U8)), nullptr, &binary_info.mBinaryFormat, program_binary.data());
error = glGetError();
if (error == GL_NO_ERROR)
{
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 33f7a6527f..f82ec30242 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -316,7 +316,7 @@ public:
{ //allocate a new buffer
LL_PROFILE_GPU_ZONE("vbo alloc");
- // ON OS X, we don't allocate a VBO until the last possible moment
+ // ON OS X, we don't allocate a VBO until the last possible moment
// in unmapBuffer
data = (U8*) ll_aligned_malloc_16(size);
STOP_GLERROR;
@@ -328,12 +328,12 @@ public:
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
llassert(size >= 2);
-
+
if (data)
{
ll_aligned_free_16(data);
}
-
+
mAllocated -= size;
STOP_GLERROR;
if (name)
@@ -702,7 +702,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
if (tc != nullptr)
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.texCoord2fv(tc[idx].mV);
@@ -711,7 +711,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
}
else
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.vertex3fv(pos[idx].getF32ptr());
@@ -728,19 +728,17 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
return true;
}
- llassert(start < (U32)mNumVerts);
- llassert(end < (U32)mNumVerts);
+ llassert(start < mNumVerts);
+ llassert(end < mNumVerts);
- if (start >= (U32) mNumVerts ||
- end >= (U32) mNumVerts)
+ if (start >= mNumVerts ||
+ end >= mNumVerts)
{
LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL;
}
- llassert(mNumIndices >= 0);
-
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
+ if (indices_offset >= mNumIndices ||
+ indices_offset + count > mNumIndices)
{
LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
}
@@ -778,7 +776,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
for (U32 i = start; i < end; i++)
{
U32 idx = (U32) (v[i][3]+0.25f);
- if (idx >= shader->mFeatures.mIndexedTextureChannels)
+ if (idx >= (U32)shader->mFeatures.mIndexedTextureChannels)
{
LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL;
}
@@ -1491,7 +1489,7 @@ void LLVertexBuffer::setBuffer()
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
-
+
// a shader must be bound
llassert(LLGLSLShader::sCurBoundShaderPtr);