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-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llatmosphere.cpp290
-rw-r--r--indra/llrender/llatmosphere.h173
-rw-r--r--indra/llrender/llgl.cpp81
-rw-r--r--indra/llrender/llgl.h10
-rw-r--r--indra/llrender/llglslshader.cpp96
-rw-r--r--indra/llrender/llglslshader.h7
-rw-r--r--indra/llrender/llglstates.h24
-rw-r--r--indra/llrender/llgltexture.cpp20
-rw-r--r--indra/llrender/llgltexture.h10
-rw-r--r--indra/llrender/llimagegl.cpp38
-rw-r--r--indra/llrender/llimagegl.h9
-rw-r--r--indra/llrender/llrender.cpp160
-rw-r--r--indra/llrender/llrender.h53
-rw-r--r--indra/llrender/llshadermgr.cpp231
-rw-r--r--indra/llrender/llshadermgr.h39
-rw-r--r--indra/llrender/lltexture.cpp12
-rw-r--r--indra/llrender/lltexture.h22
18 files changed, 1080 insertions, 197 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 07a0d8c402..589cf86745 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -31,6 +31,7 @@ include_directories(SYSTEM
)
set(llrender_SOURCE_FILES
+ llatmosphere.cpp
llcubemap.cpp
llfontbitmapcache.cpp
llfontfreetype.cpp
@@ -57,6 +58,7 @@ set(llrender_SOURCE_FILES
set(llrender_HEADER_FILES
CMakeLists.txt
+ llatmosphere.h
llcubemap.h
llfontgl.h
llfontfreetype.h
diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp
new file mode 100644
index 0000000000..ffc17c89f8
--- /dev/null
+++ b/indra/llrender/llatmosphere.cpp
@@ -0,0 +1,290 @@
+/**
+ * @file llatmosphere.cpp
+ * @brief LLAtmosphere integration impl
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llatmosphere.h"
+#include "llfasttimer.h"
+#include "llsys.h"
+#include "llglheaders.h"
+#include "llrender.h"
+#include "llshadermgr.h"
+#include "llglslshader.h"
+
+LLAtmosphere* gAtmosphere = nullptr;
+
+// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column
+// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html),
+// summed and averaged in each bin (e.g. the value for 360nm is the average
+// of the ASTM G-173 values for all wavelengths between 360 and 370nm).
+// Values in W.m^-2.
+const int kLambdaMin = 360;
+const int kLambdaMax = 830;
+const double kSolarIrradiance[48] = {
+ 1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253,
+ 1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298,
+ 1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533,
+ 1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482,
+ 1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082,
+ 1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992
+};
+
+// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/
+// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in
+// each bin (e.g. the value for 360nm is the average of the original values
+// for all wavelengths between 360 and 370nm). Values in m^2.
+const double kOzoneCrossSection[48] = {
+ 1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27,
+ 8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26,
+ 1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25,
+ 4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25,
+ 2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26,
+ 6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26,
+ 2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27
+};
+
+// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2.
+const double kDobsonUnit = 2.687e20;
+// Maximum number density of ozone molecules, in m^-3 (computed so at to get
+// 300 Dobson units of ozone - for this we divide 300 DU by the integral of
+// the ozone density profile defined below, which is equal to 15km).
+const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0;
+const double kRayleigh = 1.24062e-6;
+const double kRayleighScaleHeight = 8000.0;
+const double kMieScaleHeight = 1200.0;
+const double kMieAngstromAlpha = 0.0;
+const double kMieAngstromBeta = 5.328e-3;
+const double kMieSingleScatteringAlbedo = 0.9;
+const double kGroundAlbedo = 0.1;
+
+AtmosphericModelSettings::AtmosphericModelSettings()
+ : m_skyBottomRadius(6360.0f)
+ , m_skyTopRadius(6420.0f)
+ , m_sunArcRadians(0.00045f)
+ , m_mieAnisotropy(0.8f)
+{
+ DensityLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0);
+ DensityLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0);
+
+ m_rayleighProfile.push_back(rayleigh_density);
+ m_mieProfile.push_back(mie_density);
+
+ // Density profile increasing linearly from 0 to 1 between 10 and 25km, and
+ // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate
+ // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/
+ // Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10).
+ m_absorptionProfile.push_back(DensityLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0));
+ m_absorptionProfile.push_back(DensityLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0));
+}
+
+AtmosphericModelSettings::AtmosphericModelSettings(
+ DensityProfile& rayleighProfile,
+ DensityProfile& mieProfile,
+ DensityProfile& absorptionProfile)
+: m_skyBottomRadius(6360.0f)
+, m_skyTopRadius(6420.0f)
+, m_rayleighProfile(rayleighProfile)
+, m_mieProfile(mieProfile)
+, m_absorptionProfile(absorptionProfile)
+, m_sunArcRadians(0.00045f)
+, m_mieAnisotropy(0.8f)
+{
+}
+
+AtmosphericModelSettings::AtmosphericModelSettings(
+ F32 skyBottomRadius,
+ F32 skyTopRadius,
+ DensityProfile& rayleighProfile,
+ DensityProfile& mieProfile,
+ DensityProfile& absorptionProfile,
+ F32 sunArcRadians,
+ F32 mieAniso)
+: m_skyBottomRadius(skyBottomRadius)
+, m_skyTopRadius(skyTopRadius)
+, m_rayleighProfile(rayleighProfile)
+, m_mieProfile(mieProfile)
+, m_absorptionProfile(absorptionProfile)
+, m_sunArcRadians(sunArcRadians)
+, m_mieAnisotropy(mieAniso)
+{
+}
+
+bool AtmosphericModelSettings::operator==(const AtmosphericModelSettings& rhs) const
+{
+ if (m_skyBottomRadius != rhs.m_skyBottomRadius)
+ {
+ return false;
+ }
+
+ if (m_skyTopRadius != rhs.m_skyTopRadius)
+ {
+ return false;
+ }
+
+ if (m_sunArcRadians != rhs.m_sunArcRadians)
+ {
+ return false;
+ }
+
+ if (m_mieAnisotropy != rhs.m_mieAnisotropy)
+ {
+ return false;
+ }
+
+ if (m_rayleighProfile != rhs.m_rayleighProfile)
+ {
+ return false;
+ }
+
+ if (m_mieProfile != rhs.m_mieProfile)
+ {
+ return false;
+ }
+
+ if (m_absorptionProfile != rhs.m_absorptionProfile)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void LLAtmosphere::initClass()
+{
+ if (!gAtmosphere)
+ {
+ gAtmosphere = new LLAtmosphere;
+ }
+}
+
+void LLAtmosphere::cleanupClass()
+{
+ if(gAtmosphere)
+ {
+ delete gAtmosphere;
+ }
+ gAtmosphere = NULL;
+}
+
+LLAtmosphere::LLAtmosphere()
+{
+ for (int l = kLambdaMin; l <= kLambdaMax; l += 10)
+ {
+ double lambda = static_cast<double>(l) * 1e-3; // micro-meters
+ double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha);
+ m_wavelengths.push_back(l);
+ m_solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]);
+ m_rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4));
+ m_mie_scattering.push_back(mie * kMieSingleScatteringAlbedo);
+ m_mie_extinction.push_back(mie);
+ m_absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]);
+ m_ground_albedo.push_back(kGroundAlbedo);
+ }
+
+ AtmosphericModelSettings defaults;
+ configureAtmosphericModel(defaults);
+}
+
+LLAtmosphere::~LLAtmosphere()
+{
+ // Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same.
+ if (m_transmittance)
+ {
+ m_transmittance->setTexName(0);
+ }
+
+ if (m_scattering)
+ {
+ m_scattering->setTexName(0);
+ }
+
+ if (m_mie_scatter_texture)
+ {
+ m_mie_scatter_texture->setTexName(0);
+ }
+}
+
+bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings)
+{
+ // TBD
+ return true;
+}
+
+LLGLTexture* LLAtmosphere::getTransmittance()
+{
+ if (!m_transmittance)
+ {
+ m_transmittance = new LLGLTexture;
+ m_transmittance->generateGLTexture();
+ m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_transmittance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
+ }
+ return m_transmittance;
+}
+
+LLGLTexture* LLAtmosphere::getScattering()
+{
+ if (!m_scattering)
+ {
+ m_scattering = new LLGLTexture;
+ m_scattering->generateGLTexture();
+ m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_scattering->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+ }
+ return m_scattering;
+}
+
+LLGLTexture* LLAtmosphere::getMieScattering()
+{
+ if (!m_mie_scatter_texture)
+ {
+ m_mie_scatter_texture = new LLGLTexture;
+ m_mie_scatter_texture->generateGLTexture();
+ m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_mie_scatter_texture->setExplicitFormat(GL_RGB16F_ARB, GL_RGB, GL_FLOAT);
+ m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D);
+ }
+ return m_mie_scatter_texture;
+}
+
+LLGLTexture* LLAtmosphere::getIlluminance()
+{
+ if (!m_illuminance)
+ {
+ m_illuminance = new LLGLTexture;
+ m_illuminance->generateGLTexture();
+ m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP);
+ m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR);
+ m_illuminance->setExplicitFormat(GL_RGB32F_ARB, GL_RGB, GL_FLOAT);
+ m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE);
+ }
+ return m_illuminance;
+}
diff --git a/indra/llrender/llatmosphere.h b/indra/llrender/llatmosphere.h
new file mode 100644
index 0000000000..572365d864
--- /dev/null
+++ b/indra/llrender/llatmosphere.h
@@ -0,0 +1,173 @@
+/**
+ * @file llatmosphere.h
+ * @brief LLAtmosphere class
+ *
+ * $LicenseInfo:firstyear=2018&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2018, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_ATMOSPHERE_H
+#define LL_ATMOSPHERE_H
+
+#include "llglheaders.h"
+#include "llgltexture.h"
+
+// An atmosphere layer of width 'width' (in m), and whose density is defined as
+// 'exp_term' * exp('exp_scale' * h) + 'linear_term' * h + 'constant_term',
+// clamped to [0,1], and where h is the altitude (in m). 'exp_term' and
+// 'constant_term' are unitless, while 'exp_scale' and 'linear_term' are in
+// m^-1.
+class DensityLayer {
+ public:
+ DensityLayer()
+ : width(0.0f)
+ , exp_term(0.0f)
+ , exp_scale(0.0f)
+ , linear_term(0.0f)
+ , constant_term(0.0f)
+ {
+ }
+
+ DensityLayer(float width, float exp_term, float exp_scale, float linear_term, float constant_term)
+ : width(width)
+ , exp_term(exp_term)
+ , exp_scale(exp_scale)
+ , linear_term(linear_term)
+ , constant_term(constant_term)
+ {
+ }
+
+ bool operator==(const DensityLayer& rhs) const
+ {
+ if (width != rhs.width)
+ {
+ return false;
+ }
+
+ if (exp_term != rhs.exp_term)
+ {
+ return false;
+ }
+
+ if (exp_scale != rhs.exp_scale)
+ {
+ return false;
+ }
+
+ if (linear_term != rhs.linear_term)
+ {
+ return false;
+ }
+
+ if (constant_term != rhs.constant_term)
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ float width = 1024.0f;
+ float exp_term = 1.0f;
+ float exp_scale = 1.0f;
+ float linear_term = 1.0f;
+ float constant_term = 0.0f;
+};
+
+typedef std::vector<DensityLayer> DensityProfile;
+
+class AtmosphericModelSettings
+{
+public:
+ AtmosphericModelSettings();
+
+ AtmosphericModelSettings(
+ DensityProfile& rayleighProfile,
+ DensityProfile& mieProfile,
+ DensityProfile& absorptionProfile);
+
+ AtmosphericModelSettings(
+ F32 skyBottomRadius,
+ F32 skyTopRadius,
+ DensityProfile& rayleighProfile,
+ DensityProfile& mieProfile,
+ DensityProfile& absorptionProfile,
+ F32 sunArcRadians,
+ F32 mieAniso);
+
+ bool operator==(const AtmosphericModelSettings& rhs) const;
+
+ F32 m_skyBottomRadius;
+ F32 m_skyTopRadius;
+ DensityProfile m_rayleighProfile;
+ DensityProfile m_mieProfile;
+ DensityProfile m_absorptionProfile;
+ F32 m_sunArcRadians;
+ F32 m_mieAnisotropy;
+};
+
+class LLAtmosphere
+{
+public:
+ LLAtmosphere();
+ ~LLAtmosphere();
+
+ static void initClass();
+ static void cleanupClass();
+
+ const LLAtmosphere& operator=(const LLAtmosphere& rhs)
+ {
+ LL_ERRS() << "Illegal operation!" << LL_ENDL;
+ return *this;
+ }
+
+ LLGLTexture* getTransmittance();
+ LLGLTexture* getScattering();
+ LLGLTexture* getMieScattering();
+ LLGLTexture* getIlluminance();
+
+ bool configureAtmosphericModel(AtmosphericModelSettings& settings);
+
+protected:
+ LLAtmosphere(const LLAtmosphere& rhs)
+ {
+ *this = rhs;
+ }
+
+ LLPointer<LLGLTexture> m_transmittance;
+ LLPointer<LLGLTexture> m_scattering;
+ LLPointer<LLGLTexture> m_mie_scatter_texture;
+ LLPointer<LLGLTexture> m_illuminance;
+
+ std::vector<double> m_wavelengths;
+ std::vector<double> m_solar_irradiance;
+ std::vector<double> m_rayleigh_scattering;
+ std::vector<double> m_mie_scattering;
+ std::vector<double> m_mie_extinction;
+ std::vector<double> m_absorption_extinction;
+ std::vector<double> m_ground_albedo;
+
+ AtmosphericModelSettings m_settings;
+};
+
+extern LLAtmosphere* gAtmosphere;
+
+#endif // LL_ATMOSPHERE_H
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 35b6951779..54a41c9d23 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -36,6 +36,7 @@
#include "llsys.h"
#include "llgl.h"
+#include "llglstates.h"
#include "llrender.h"
#include "llerror.h"
@@ -2267,6 +2268,17 @@ LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& mode
}
}
+void LLGLUserClipPlane::disable()
+{
+ if (mApply)
+ {
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
+ mApply = false;
+}
+
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
{
glh::matrix4f& P = mProjection;
@@ -2295,12 +2307,7 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
LLGLUserClipPlane::~LLGLUserClipPlane()
{
- if (mApply)
- {
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- }
+ disable();
}
LLGLNamePool::LLGLNamePool()
@@ -2478,27 +2485,45 @@ void LLGLDepthTest::checkState()
}
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
+LLGLSquashToFarClip::LLGLSquashToFarClip()
+{
+ glh::matrix4f proj = get_current_projection();
+ setProjectionMatrix(proj, 0);
+}
+
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
+{
+ setProjectionMatrix(P, layer);
+}
+
+
+void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
{
F32 depth = 0.99999f - 0.0001f * layer;
for (U32 i = 0; i < 4; i++)
{
- P.element(2, i) = P.element(3, i) * depth;
+ projection.element(2, i) = projection.element(3, i) * depth;
}
+ LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
+
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(P.m);
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadMatrix(projection.m);
+
+ gGL.matrixMode(last_matrix_mode);
}
LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
+ LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
+
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+
+ gGL.matrixMode(last_matrix_mode);
}
@@ -2561,5 +2586,39 @@ void LLGLSyncFence::wait()
#endif
}
+LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
+: mAlphaTest(GL_ALPHA_TEST)
+, mCullFace(GL_CULL_FACE)
+, mSquashClip()
+{
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHTING);
+ glDisable(GL_FOG);
+ glDisable(GL_CLIP_PLANE0);
+ }
+}
+
+LLGLSPipelineSkyBox::~LLGLSPipelineSkyBox()
+{
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHTING);
+ glEnable(GL_FOG);
+ glEnable(GL_CLIP_PLANE0);
+ }
+}
+LLGLSPipelineDepthTestSkyBox::LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write)
+: LLGLSPipelineSkyBox()
+, mDepth(depth_test ? GL_TRUE : GL_FALSE, depth_write ? GL_TRUE : GL_FALSE, GL_LEQUAL)
+{
+
+}
+LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write)
+: LLGLSPipelineDepthTestSkyBox(depth_test, depth_write)
+, mBlend(GL_BLEND)
+{
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 4c4302d05b..362fda5fb1 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -348,6 +348,7 @@ public:
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
+ void disable();
private:
bool mApply;
@@ -360,14 +361,17 @@ private:
Modify and load projection matrix to push depth values to far clip plane.
Restores projection matrix on destruction.
- GL_MODELVIEW_MATRIX is active whenever program execution
- leaves this class.
+ Saves/restores matrix mode around projection manipulation.
Does not stack.
*/
class LLGLSquashToFarClip
{
public:
- LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0);
+ LLGLSquashToFarClip();
+ LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0);
+
+ void setProjectionMatrix(glh::matrix4f& projection, U32 layer);
+
~LLGLSquashToFarClip();
};
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 4702042ab9..8f3a56e1cf 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -37,12 +37,6 @@
#include "OpenGL/OpenGL.h"
#endif
-#ifdef LL_RELEASE_FOR_DOWNLOAD
-#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
-#else
-#define UNIFORM_ERRS LL_ERRS("Shader")
-#endif
-
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@@ -84,6 +78,12 @@ LLShaderFeatures::LLShaderFeatures()
, hasObjectSkinning(false)
, hasAtmospherics(false)
, hasGamma(false)
+ , hasSrgb(false)
+ , encodesNormal(false)
+ , isDeferred(false)
+ , hasIndirect(false)
+ , hasShadows(false)
+ , hasAmbientOcclusion(false)
, mIndexedTextureChannels(0)
, disableTextureIndex(false)
, hasAlphaMask(false)
@@ -448,12 +448,12 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
}
if( !success )
{
- LL_WARNS("ShaderLoading") << "Failed to link shader: " << mName << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Failed to link shader: " << mName << LL_ENDL;
// Try again using a lower shader level;
if (mShaderLevel > 0)
{
- LL_WARNS("ShaderLoading") << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
mShaderLevel--;
return createShader(attributes,uniforms);
}
@@ -485,18 +485,18 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
return success;
}
-BOOL LLGLSLShader::attachObject(std::string object)
+BOOL LLGLSLShader::attachObject(std::string object_path)
{
- if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0)
+ if (LLShaderMgr::instance()->mShaderObjects.count(object_path) > 0)
{
stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]);
+ glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object_path]);
stop_glerror();
return TRUE;
}
else
{
- LL_WARNS("ShaderLoading") << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Attempting to attach shader object: '" << object_path << "' that hasn't been compiled." << LL_ENDL;
return FALSE;
}
}
@@ -511,7 +511,7 @@ void LLGLSLShader::attachObject(GLhandleARB object)
}
else
{
- LL_WARNS("ShaderLoading") << "Attempting to attach non existing shader object. " << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Attempting to attach non existing shader object. " << LL_ENDL;
}
}
@@ -561,7 +561,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
mAttribute[i] = index;
#endif
mAttributeMask |= 1 << i;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
if (attributes != NULL)
@@ -573,7 +573,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
}
@@ -658,7 +658,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
mUniformNameMap[location] = name;
mUniformMap[hashedName] = location;
- LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL;
//find the index of this uniform
for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++)
@@ -690,6 +690,11 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
}
}
+void LLGLSLShader::clearPermutations()
+{
+ mDefines.clear();
+}
+
void LLGLSLShader::addPermutation(std::string name, std::string value)
{
mDefines[name] = value;
@@ -706,7 +711,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
- LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
return mActiveTextureChannels++;
}
return -1;
@@ -759,18 +764,19 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
S32 diffuseMap = glGetUniformLocationARB(mProgramObject, "diffuseMap");
S32 specularMap = glGetUniformLocationARB(mProgramObject, "specularMap");
S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap");
+ S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap");
S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap");
std::set<S32> skip_index;
- if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap))
+ if (-1 != diffuseMap && (-1 != specularMap || -1 != bumpMap || -1 != environmentMap || -1 != altDiffuseMap))
{
GLenum type;
GLsizei length;
GLint size = -1;
char name[1024];
- diffuseMap = specularMap = bumpMap = environmentMap = -1;
+ diffuseMap = altDiffuseMap = specularMap = bumpMap = environmentMap = -1;
for (S32 i = 0; i < activeCount; i++)
{
@@ -790,12 +796,6 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
continue;
}
- if (-1 == specularMap && std::string(name) == "specularMap")
- {
- specularMap = i;
- continue;
- }
-
if (-1 == bumpMap && std::string(name) == "bumpMap")
{
bumpMap = i;
@@ -807,6 +807,12 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
environmentMap = i;
continue;
}
+
+ if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap")
+ {
+ altDiffuseMap = i;
+ continue;
+ }
}
bool specularDiff = specularMap < diffuseMap && -1 != specularMap;
@@ -849,7 +855,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
unbind();
- LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
+ LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
return res;
}
@@ -858,7 +864,7 @@ BOOL LLGLSLShader::link(BOOL suppress_errors)
{
BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
- if (!suppress_errors)
+ if (!success && !suppress_errors)
{
LLShaderMgr::instance()->dumpObjectLog(mProgramObject, !success, mName);
}
@@ -928,7 +934,7 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextu
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
@@ -954,7 +960,7 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
@@ -972,7 +978,7 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
S32 index = mTexture[uniform];
@@ -988,7 +994,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
S32 index = mTexture[uniform];
@@ -1017,7 +1023,7 @@ void LLGLSLShader::uniform1i(U32 index, GLint x)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1039,7 +1045,7 @@ void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1061,7 +1067,7 @@ void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1084,7 +1090,7 @@ void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1107,7 +1113,7 @@ void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1130,7 +1136,7 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1153,7 +1159,7 @@ void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1176,7 +1182,7 @@ void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1199,7 +1205,7 @@ void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1222,7 +1228,7 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1245,7 +1251,7 @@ void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1262,7 +1268,7 @@ void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1279,7 +1285,7 @@ void LLGLSLShader::uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose,
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
@@ -1296,7 +1302,7 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
{
if (mUniform.size() <= index)
{
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL;
return;
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index b56b914013..c1ce3d3aad 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -48,6 +48,12 @@ public:
bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
+ bool hasShadows;
+ bool hasAmbientOcclusion;
+ bool hasSrgb;
+ bool encodesNormal;
+ bool isDeferred;
+ bool hasIndirect;
S32 mIndexedTextureChannels;
bool disableTextureIndex;
bool hasAlphaMask;
@@ -139,6 +145,7 @@ public:
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
+ void clearPermutations();
void addPermutation(std::string name, std::string value);
void removePermutation(std::string name);
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index 0e2c3bcb44..a4924eba14 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -208,11 +208,27 @@ public:
class LLGLSPipelineSkyBox
{
protected:
- LLGLDisable mAlphaTest, mCullFace, mFog;
+ LLGLDisable mAlphaTest;
+ LLGLDisable mCullFace;
+ LLGLSquashToFarClip mSquashClip;
public:
- LLGLSPipelineSkyBox()
- : mAlphaTest(GL_ALPHA_TEST), mCullFace(GL_CULL_FACE), mFog(GL_FOG)
- { }
+ LLGLSPipelineSkyBox();
+ ~LLGLSPipelineSkyBox();
+};
+
+class LLGLSPipelineDepthTestSkyBox : public LLGLSPipelineSkyBox
+{
+public:
+ LLGLSPipelineDepthTestSkyBox(bool depth_test, bool depth_write);
+
+ LLGLDepthTest mDepth;
+};
+
+class LLGLSPipelineBlendSkyBox : public LLGLSPipelineDepthTestSkyBox
+{
+public:
+ LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_write);
+ LLGLEnable mBlend;
};
class LLGLSTracker
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index 3a6eebebba..ad501687ed 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -288,6 +288,18 @@ void LLGLTexture::setCategory(S32 category)
mGLTexturep->setCategory(category) ;
}
+void LLGLTexture::setTexName(LLGLuint texName)
+{
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->setTexName(texName);
+}
+
+void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
+{
+ llassert(mGLTexturep.notNull());
+ return mGLTexturep->setTarget(target, bind_target);
+}
+
LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const
{
llassert(mGLTexturep.notNull()) ;
@@ -389,9 +401,11 @@ void LLGLTexture::destroyGLTexture()
void LLGLTexture::setTexelsPerImage()
{
- S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT);
- S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT);
- mTexelsPerImage = (F32)fullwidth * fullheight;
+ U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT));
+ U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT));
+ mTexelsPerImage = (U32)fullwidth * fullheight;
}
+static LLUUID sStubUUID;
+const LLUUID& LLGLTexture::getID() const { return sStubUUID; }
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 70610d9626..bdaed05591 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -104,7 +104,7 @@ public:
virtual void dump(); // debug info to LL_INFOS()
- virtual const LLUUID& getID() const = 0;
+ virtual const LLUUID& getID() const;
void setBoostLevel(S32 level);
S32 getBoostLevel() { return mBoostLevel; }
@@ -133,6 +133,8 @@ public:
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);
void setGLTextureCreated (bool initialized);
void setCategory(S32 category) ;
+ void setTexName(LLGLuint); // for forcing w/ externally created textures only
+ void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target);
LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
S32 getMaxDiscardLevel() const;
@@ -179,11 +181,11 @@ protected:
protected:
S32 mBoostLevel; // enum describing priority level
- S32 mFullWidth;
- S32 mFullHeight;
+ U32 mFullWidth;
+ U32 mFullHeight;
BOOL mUseMipMaps;
S8 mComponents;
- F32 mTexelsPerImage; // Texels per image.
+ U32 mTexelsPerImage; // Texels per image.
mutable S8 mNeedsGLTexture;
//GL texture
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 40217b2e80..7d8f512c93 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -355,7 +355,7 @@ BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, B
LLImageGL::LLImageGL(BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -365,7 +365,7 @@ LLImageGL::LLImageGL(BOOL usemipmaps)
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
llassert( components <= 4 );
init(usemipmaps);
@@ -376,7 +376,7 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
- mSaveData(0)
+ mSaveData(0), mExternalTexture(FALSE)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -386,12 +386,36 @@ LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
createGLTexture(0, imageraw);
}
+LLImageGL::LLImageGL(
+ LLGLuint texName,
+ U32 components,
+ LLGLenum target,
+ LLGLint formatInternal,
+ LLGLenum formatPrimary,
+ LLGLenum formatType,
+ LLTexUnit::eTextureAddressMode addressMode)
+ : LLTrace::MemTrackable<LLImageGL>("LLImageGL"), mSaveData(0), mExternalTexture(TRUE)
+{
+ init(false);
+ mTexName = texName;
+ mTarget = target;
+ mComponents = components;
+ mAddressMode = addressMode;
+ mFormatType = formatType;
+ mFormatInternal = formatInternal;
+ mFormatPrimary = formatPrimary;
+}
+
+
LLImageGL::~LLImageGL()
{
- LLImageGL::cleanup();
- sImageList.erase(this);
- freePickMask();
- sCount--;
+ if (!mExternalTexture)
+ {
+ LLImageGL::cleanup();
+ sImageList.erase(this);
+ freePickMask();
+ sCount--;
+ }
}
void LLImageGL::init(BOOL usemipmaps)
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 2be54be062..4f3d7eed0a 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -84,7 +84,10 @@ public:
LLImageGL(BOOL usemipmaps = TRUE);
LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps = TRUE);
LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps = TRUE);
-
+
+ // For wrapping textures created via GL elsewhere with our API only. Use with caution.
+ LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
+
protected:
virtual ~LLImageGL();
@@ -234,6 +237,8 @@ protected:
LLGLenum mFormatType;
BOOL mFormatSwapBytes;// if true, use glPixelStorei(GL_UNPACK_SWAP_BYTES, 1)
+ BOOL mExternalTexture;
+
// STATICS
public:
static std::set<LLImageGL*> sImageList;
@@ -279,6 +284,8 @@ public:
void setCategory(S32 category) {mCategory = category;}
S32 getCategory()const {return mCategory;}
+ void setTexName(GLuint texName) { mTexName = texName; }
+
//for debug use: show texture size distribution
//----------------------------------------
static S32 sCurTexSizeBar ;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 65d6181920..dc662bf898 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -59,7 +59,8 @@ static const GLenum sGLTextureType[] =
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
GL_TEXTURE_CUBE_MAP_ARB,
- GL_TEXTURE_2D_MULTISAMPLE
+ GL_TEXTURE_2D_MULTISAMPLE,
+ GL_TEXTURE_3D
};
static const GLint sGLAddressMode[] =
@@ -894,6 +895,15 @@ void LLLightState::setDiffuse(const LLColor4& diffuse)
}
}
+void LLLightState::setDiffuseB(const LLColor4& diffuse)
+{
+ if (mDiffuseB != diffuse)
+ {
+ ++gGL.mLightHash;
+ mDiffuseB = diffuse;
+ }
+}
+
void LLLightState::setAmbient(const LLColor4& ambient)
{
if (mAmbient != ambient)
@@ -1150,8 +1160,9 @@ void LLRender::syncLightState()
LLVector4 position[8];
LLVector3 direction[8];
- LLVector3 attenuation[8];
+ LLVector4 attenuation[8];
LLVector3 diffuse[8];
+ LLVector3 diffuseB[8];
for (U32 i = 0; i < 8; i++)
{
@@ -1159,17 +1170,16 @@ void LLRender::syncLightState()
position[i] = light->mPosition;
direction[i] = light->mSpotDirection;
- attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]);
+ attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[2], light->mSpecular.mV[3]);
diffuse[i].set(light->mDiffuse.mV);
+ diffuseB[i].set(light->mDiffuseB.mV);
}
shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV);
- shader->uniform3fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
- //HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform
- shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
}
}
@@ -1190,6 +1200,7 @@ void LLRender::syncMatrices()
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
static glh::matrix4f cached_mvp;
+ static glh::matrix4f cached_inv_mdv;
static U32 cached_mvp_mdv_hash = 0xFFFFFFFF;
static U32 cached_mvp_proj_hash = 0xFFFFFFFF;
@@ -1203,12 +1214,18 @@ void LLRender::syncMatrices()
bool mvp_done = false;
U32 i = MM_MODELVIEW;
- if (mMatHash[i] != shader->mMatHash[i])
+ if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW])
{ //update modelview, normal, and MVP
- glh::matrix4f& mat = mMatrix[i][mMatIdx[i]];
+ glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
+
+ // if MDV has changed, update the cached inverse as well
+ if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW])
+ {
+ cached_inv_mdv = mat.inverse();
+ }
- shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m);
- shader->mMatHash[i] = mMatHash[i];
+ shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m);
+ shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW];
//update normal matrix
S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX);
@@ -1216,7 +1233,7 @@ void LLRender::syncMatrices()
{
if (cached_normal_hash != mMatHash[i])
{
- cached_normal = mat.inverse().transpose();
+ cached_normal = cached_inv_mdv.transpose();
cached_normal_hash = mMatHash[i];
}
@@ -1232,6 +1249,11 @@ void LLRender::syncMatrices()
shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
}
+ if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX))
+ {
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m);
+ }
+
//update MVP matrix
mvp_done = true;
loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX);
@@ -1251,14 +1273,21 @@ void LLRender::syncMatrices()
}
}
-
i = MM_PROJECTION;
- if (mMatHash[i] != shader->mMatHash[i])
+ if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION])
{ //update projection matrix, normal, and MVP
- glh::matrix4f& mat = mMatrix[i][mMatIdx[i]];
+ glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
+
+ // it would be nice to have this automatically track the state of the proj matrix
+ // but certain render paths (deferred lighting) require it to be mismatched *sigh*
+ //if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
+ //{
+ // glh::matrix4f inv_proj = mat.inverse();
+ // shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m);
+ //}
- shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m);
- shader->mMatHash[i] = mMatHash[i];
+ shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
+ shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
if (!mvp_done)
{
@@ -1266,7 +1295,7 @@ void LLRender::syncMatrices()
S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX);
if (loc > -1)
{
- if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
+ if (cached_mvp_mdv_hash != mMatHash[MM_PROJECTION] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
{
U32 mdv = MM_MODELVIEW;
cached_mvp = mat;
@@ -1307,7 +1336,7 @@ void LLRender::syncMatrices()
GL_TEXTURE,
};
- for (U32 i = 0; i < 2; ++i)
+ for (U32 i = 0; i < MM_TEXTURE0; ++i)
{
if (mMatHash[i] != mCurMatHash[i])
{
@@ -1317,11 +1346,11 @@ void LLRender::syncMatrices()
}
}
- for (U32 i = 2; i < NUM_MATRIX_MODES; ++i)
+ for (U32 i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i)
{
if (mMatHash[i] != mCurMatHash[i])
{
- gGL.getTexUnit(i-2)->activate();
+ gGL.getTexUnit(i-MM_TEXTURE0)->activate();
glMatrixMode(mode[i]);
glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
mCurMatHash[i] = mMatHash[i];
@@ -1453,18 +1482,21 @@ void LLRender::multMatrix(const GLfloat* m)
}
}
-void LLRender::matrixMode(U32 mode)
+void LLRender::matrixMode(eMatrixMode mode)
{
if (mode == MM_TEXTURE)
{
- mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex();
+ U32 tex_index = gGL.getCurrentTexUnitIndex();
+ // the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering
+ llassert_always(tex_index <= 3);
+ mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex());
}
llassert(mode < NUM_MATRIX_MODES);
mMatrixMode = mode;
}
-U32 LLRender::getMatrixMode()
+LLRender::eMatrixMode LLRender::getMatrixMode()
{
if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3)
{ //always return MM_TEXTURE if current matrix mode points at any texture matrix
@@ -2331,3 +2363,85 @@ void LLRender::debugTexUnits(void)
LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL;
}
+
+
+glh::matrix4f copy_matrix(F32* src)
+{
+ glh::matrix4f ret;
+ ret.set_value(src);
+ return ret;
+}
+
+glh::matrix4f get_current_modelview()
+{
+ return copy_matrix(gGLModelView);
+}
+
+glh::matrix4f get_current_projection()
+{
+ return copy_matrix(gGLProjection);
+}
+
+glh::matrix4f get_last_modelview()
+{
+ return copy_matrix(gGLLastModelView);
+}
+
+glh::matrix4f get_last_projection()
+{
+ return copy_matrix(gGLLastProjection);
+}
+
+void copy_matrix(const glh::matrix4f& src, F32* dst)
+{
+ for (U32 i = 0; i < 16; i++)
+ {
+ dst[i] = src.m[i];
+ }
+}
+
+void set_current_modelview(const glh::matrix4f& mat)
+{
+ copy_matrix(mat, gGLModelView);
+}
+
+void set_current_projection(glh::matrix4f& mat)
+{
+ copy_matrix(mat, gGLProjection);
+}
+
+glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+{
+ glh::matrix4f ret(
+ 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
+ 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
+ 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
+ 0.f, 0.f, 0.f, 1.f);
+
+ return ret;
+}
+
+glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
+{
+ GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f);
+
+ return glh::matrix4f(f/aspect, 0, 0, 0,
+ 0, f, 0, 0,
+ 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar),
+ 0, 0, -1.f, 0);
+}
+
+glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up)
+{
+ LLVector3 f = center-eye;
+ f.normVec();
+ up.normVec();
+ LLVector3 s = f % up;
+ LLVector3 u = s % f;
+
+ return glh::matrix4f(s[0], s[1], s[2], 0,
+ u[0], u[1], u[2], 0,
+ -f[0], -f[1], -f[2], 0,
+ 0, 0, 0, 1);
+
+}
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 32bb728d8a..3f2d5eb35d 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -61,10 +61,11 @@ public:
typedef enum
{
TT_TEXTURE = 0, // Standard 2D Texture
- TT_RECT_TEXTURE, // Non power of 2 texture
- TT_CUBE_MAP, // 6-sided cube map texture
+ TT_RECT_TEXTURE, // Non power of 2 texture
+ TT_CUBE_MAP, // 6-sided cube map texture
TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample
- TT_NONE // No texture type is currently enabled
+ TT_TEXTURE_3D, // standard 3D Texture
+ TT_NONE, // No texture type is currently enabled
} eTextureType;
typedef enum
@@ -228,6 +229,7 @@ public:
void enable();
void disable();
void setDiffuse(const LLColor4& diffuse);
+ void setDiffuseB(const LLColor4& diffuse);
void setAmbient(const LLColor4& ambient);
void setSpecular(const LLColor4& specular);
void setPosition(const LLVector4& position);
@@ -244,6 +246,7 @@ protected:
S32 mIndex;
bool mEnabled;
LLColor4 mDiffuse;
+ LLColor4 mDiffuseB;
LLColor4 mAmbient;
LLColor4 mSpecular;
LLVector4 mPosition;
@@ -264,10 +267,11 @@ public:
enum eTexIndex
{
- DIFFUSE_MAP = 0,
- NORMAL_MAP,
- SPECULAR_MAP,
- NUM_TEXTURE_CHANNELS,
+ DIFFUSE_MAP = 0,
+ ALTERNATE_DIFFUSE_MAP = 1,
+ NORMAL_MAP = 1,
+ SPECULAR_MAP = 2,
+ NUM_TEXTURE_CHANNELS = 3,
};
enum eVolumeTexIndex
@@ -360,8 +364,8 @@ public:
void loadMatrix(const GLfloat* m);
void loadIdentity();
void multMatrix(const GLfloat* m);
- void matrixMode(U32 mode);
- U32 getMatrixMode();
+ void matrixMode(eMatrixMode mode);
+ eMatrixMode getMatrixMode();
const glh::matrix4f& getModelviewMatrix();
const glh::matrix4f& getProjectionMatrix();
@@ -450,7 +454,7 @@ public:
private:
friend class LLLightState;
- U32 mMatrixMode;
+ eMatrixMode mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
@@ -495,4 +499,33 @@ extern S32 gGLViewport[4];
extern LLRender gGL;
+// This rotation matrix moves the default OpenGL reference frame
+// (-Z at, Y up) to Cory's favorite reference frame (X at, Z up)
+const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
+ -1.f, 0.f, 0.f, 0.f, // -X becomes Y
+ 0.f, 1.f, 0.f, 0.f, // Y becomes Z
+ 0.f, 0.f, 0.f, 1.f };
+
+glh::matrix4f copy_matrix(F32* src);
+glh::matrix4f get_current_modelview();
+glh::matrix4f get_current_projection();
+glh::matrix4f get_last_modelview();
+glh::matrix4f get_last_projection();
+
+void copy_matrix(const glh::matrix4f& src, F32* dst);
+void set_current_modelview(const glh::matrix4f& mat);
+void set_current_projection(glh::matrix4f& mat);
+
+glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
+glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
+glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
+
+#if LL_RELEASE_FOR_DOWNLOAD
+ #define LL_SHADER_LOADING_WARNS(...) LL_WARNS_ONCE("ShaderLoading")
+ #define LL_SHADER_UNIFORM_ERRS(...) LL_WARNS_ONCE("Shader")
+#else
+ #define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
+ #define LL_SHADER_UNIFORM_ERRS(...) LL_ERRS("Shader")
+#endif
+
#endif
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index e721ad93fa..ec8f05e4ca 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -25,22 +25,14 @@
*/
#include "linden_common.h"
-
#include "llshadermgr.h"
-
-#include "llfile.h"
#include "llrender.h"
+#include "llfile.h"
#if LL_DARWIN
#include "OpenGL/OpenGL.h"
#endif
-#ifdef LL_RELEASE_FOR_DOWNLOAD
-#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
-#else
-#define UNIFORM_ERRS LL_ERRS("Shader")
-#endif
-
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@@ -98,7 +90,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->calculatesLighting || features->atmosphericHelpers)
+ if (features->calculatesLighting || features->calculatesAtmospherics)
{
if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
{
@@ -179,6 +171,8 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// Attach Fragment Shader Features Next
///////////////////////////////////////
+// NOTE order of shader object attaching is VERY IMPORTANT!!!
+
if(features->calculatesAtmospherics)
{
if (features->hasWaterFog)
@@ -194,7 +188,47 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- // NOTE order of shader object attaching is VERY IMPORTANT!!!
+ if (features->calculatesLighting || features->calculatesAtmospherics)
+ {
+ if (!shader->attachObject("windlight/atmosphericsHelpersF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ // we want this BEFORE shadows and AO because those facilities use pos/norm access
+ if (features->isDeferred)
+ {
+ if (!shader->attachObject("deferred/deferredUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasShadows)
+ {
+ if (!shader->attachObject("deferred/shadowUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasAmbientOcclusion)
+ {
+ if (!shader->attachObject("deferred/aoUtil.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->hasIndirect)
+ {
+ if (!shader->attachObject("deferred/indirect.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
if (features->hasGamma)
{
if (!shader->attachObject("windlight/gammaF.glsl"))
@@ -202,7 +236,23 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
-
+
+ if (features->hasSrgb)
+ {
+ if (!shader->attachObject("environment/srgbF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
+ if (features->encodesNormal)
+ {
+ if (!shader->attachObject("environment/encodeNormF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
if (features->hasAtmospherics)
{
if (!shader->attachObject("windlight/atmosphericsF.glsl"))
@@ -509,35 +559,54 @@ static std::string get_object_log(GLhandleARB ret)
return res;
}
+//dump shader source for debugging
+void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
+{
+ for (GLuint i = 0; i < shader_code_count; i++)
+ {
+ LL_SHADER_LOADING_WARNS() << i << ": " << shader_code_text[i] << LL_ENDL;
+ }
+ LL_SHADER_LOADING_WARNS() << LL_ENDL;
+}
+
void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
+ std::string fname = filename;
+ if (filename.empty())
+ {
+ fname = "unknown shader file";
+ }
- if (log.length() > 0 || warns)
+ if (log.length() > 0)
{
- LL_DEBUGS("ShaderLoading") << "Shader loading ";
-
- if (!filename.empty())
- {
- LL_CONT << "From " << filename << ":\n";
- }
- LL_CONT << log << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "Shader loading from " << fname << ":\n" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << log << LL_ENDL;
}
}
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
{
+
+// endsure work-around for missing GLSL funcs gets propogated to feature shader files (e.g. srgbF.glsl)
+#if LL_DARWIN
+ if (defines)
+ {
+ (*defines)["OLD_SELECT"] = "1";
+ }
+#endif
+
GLenum error = GL_NO_ERROR;
if (gDebugGL)
{
error = glGetError();
if (error != GL_NO_ERROR)
{
- LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
}
}
- LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
+ //LL_SHADER_LOADING_WARNS() << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
if (filename.empty())
{
@@ -551,6 +620,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
S32 try_gpu_class = shader_level;
S32 gpu_class;
+ std::string open_file_name;
//find the most relevant file
for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--)
{ //search from the current gpu class down to class 1 to find the most relevant shader
@@ -558,18 +628,33 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
fname << getShaderDirPrefix();
fname << gpu_class << "/" << filename;
- LL_DEBUGS("ShaderLoading") << "Looking in " << fname.str() << LL_ENDL;
- file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */
+ open_file_name = fname.str();
+
+ /*
+ Would be awesome, if we didn't have shaders that re-use files
+ with different environments to say, add skinning, etc
+ can't depend on cached version to have evaluate ifdefs identically...
+ if we can define a deterministic hash for the shader based on
+ all the inputs, maybe we can save some time here.
+ if (mShaderObjects.count(filename) > 0)
+ {
+ return mShaderObjects[filename];
+ }
+
+ */
+
+ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL;
+ file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */
if (file)
{
- LL_DEBUGS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
+ LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL;
break; // done
}
}
if (file == NULL)
{
- LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << filename << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL;
return 0;
}
@@ -648,7 +733,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
extra_code_text[extra_code_count++] = strdup("#define texture2D texture\n");
extra_code_text[extra_code_count++] = strdup("#define textureCube texture\n");
extra_code_text[extra_code_count++] = strdup("#define texture2DLod textureLod\n");
- extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
+ extra_code_text[extra_code_count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
if (major_version > 1 || minor_version >= 40)
{ //GLSL 1.40 replaces texture2DRect et al with texture
@@ -706,7 +791,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
*/
- extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");
+ extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP\n");
//uniform declartion
for (S32 i = 0; i < texture_index_channels; ++i)
@@ -765,11 +850,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL;
}
}
- else
- {
- extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");
- }
-
//copy file into memory
enum {
@@ -899,38 +979,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
- dumpObjectLog(ret, TRUE, filename);
-#if LL_WINDOWS
- std::stringstream ostr;
- //dump shader source for debugging
- for (GLuint i = 0; i < shader_code_count; i++)
- {
- ostr << i << ": " << shader_code_text[i];
-
- if (i % 128 == 0)
- { //dump every 128 lines
-
- LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
- ostr = std::stringstream();
- }
-
- }
-
- LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
-#else
- std::string str;
-
- for (GLuint i = 0; i < shader_code_count; i++) {
- str.append(shader_code_text[i]);
-
- if (i % 128 == 0)
- {
- LL_WARNS("ShaderLoading") << str << LL_ENDL;
- str = "";
- }
- }
-#endif
-
+ dumpObjectLog(ret, TRUE, open_file_name);
+ dumpShaderSource(shader_code_count, shader_code_text);
ret = 0;
}
}
@@ -959,7 +1009,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (shader_level > 1)
{
shader_level--;
- return loadShaderFile(filename,shader_level,type, defines, texture_index_channels);
+ return loadShaderFile(filename, shader_level, type, defines, texture_index_channels);
}
LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
}
@@ -975,7 +1025,7 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
if (!suppress_errors && success == GL_FALSE)
{
//an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker Error:" << LL_ENDL;
}
#if LL_DARWIN
@@ -1008,7 +1058,7 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
if (!fragmentGPUProcessing || !vertexGPUProcessing)
{
- LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
success = GL_FALSE;
suppress_errors = FALSE;
}
@@ -1019,7 +1069,7 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
LLStringUtil::toLower(log);
if (log.find("software") != std::string::npos)
{
- LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL;
success = GL_FALSE;
suppress_errors = FALSE;
}
@@ -1035,7 +1085,7 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
glGetObjectParameterivARB(obj, GL_OBJECT_VALIDATE_STATUS_ARB, &success);
if (success == GL_FALSE)
{
- LL_WARNS("ShaderLoading") << "GLSL program not valid: " << LL_ENDL;
+ LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL;
dumpObjectLog(obj);
}
else
@@ -1069,6 +1119,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("projection_matrix");
mReservedUniforms.push_back("inv_proj");
mReservedUniforms.push_back("modelview_projection_matrix");
+ mReservedUniforms.push_back("inv_modelview");
mReservedUniforms.push_back("normal_matrix");
mReservedUniforms.push_back("texture_matrix0");
mReservedUniforms.push_back("texture_matrix1");
@@ -1111,13 +1162,16 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("color");
mReservedUniforms.push_back("diffuseMap");
+ mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
mReservedUniforms.push_back("bumpMap");
+ mReservedUniforms.push_back("bumpMap2");
mReservedUniforms.push_back("environmentMap");
- mReservedUniforms.push_back("cloude_noise_texture");
+ mReservedUniforms.push_back("cloud_noise_texture");
+ mReservedUniforms.push_back("cloud_noise_texture_next");
mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
- mReservedUniforms.push_back("sunlight_color_copy");
+ mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient");
mReservedUniforms.push_back("blue_horizon");
mReservedUniforms.push_back("blue_density");
@@ -1177,6 +1231,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("spot_shadow_bias");
mReservedUniforms.push_back("spot_shadow_offset");
mReservedUniforms.push_back("sun_dir");
+ mReservedUniforms.push_back("moon_dir");
mReservedUniforms.push_back("shadow_res");
mReservedUniforms.push_back("proj_shadow_res");
mReservedUniforms.push_back("depth_cutoff");
@@ -1234,8 +1289,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("refTex");
mReservedUniforms.push_back("eyeVec");
mReservedUniforms.push_back("time");
- mReservedUniforms.push_back("d1");
- mReservedUniforms.push_back("d2");
+ mReservedUniforms.push_back("waveDir1");
+ mReservedUniforms.push_back("waveDir2");
mReservedUniforms.push_back("lightDir");
mReservedUniforms.push_back("specular");
mReservedUniforms.push_back("lightExp");
@@ -1267,6 +1322,34 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
+
+ mReservedUniforms.push_back("inscatter");
+ mReservedUniforms.push_back("sun_size");
+ mReservedUniforms.push_back("fog_color");
+
+ mReservedUniforms.push_back("transmittance_texture");
+ mReservedUniforms.push_back("scattering_texture");
+ mReservedUniforms.push_back("single_mie_scattering_texture");
+ mReservedUniforms.push_back("irradiance_texture");
+ mReservedUniforms.push_back("blend_factor");
+ mReservedUniforms.push_back("no_atmo");
+ mReservedUniforms.push_back("moisture_level");
+ mReservedUniforms.push_back("droplet_radius");
+ mReservedUniforms.push_back("ice_level");
+ mReservedUniforms.push_back("rainbow_map");
+ mReservedUniforms.push_back("halo_map");
+ mReservedUniforms.push_back("moon_brightness");
+ mReservedUniforms.push_back("cloud_variance");
+
+ mReservedUniforms.push_back("sh_input_r");
+ mReservedUniforms.push_back("sh_input_g");
+ mReservedUniforms.push_back("sh_input_b");
+
+ mReservedUniforms.push_back("sun_moon_glow_factor");
+ mReservedUniforms.push_back("water_edge");
+ mReservedUniforms.push_back("sun_up_factor");
+ mReservedUniforms.push_back("moonlight_color");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 394b38f832..e0a67e6198 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -42,6 +42,7 @@ public:
PROJECTION_MATRIX,
INVERSE_PROJECTION_MATRIX,
MODELVIEW_PROJECTION_MATRIX,
+ INVERSE_MODELVIEW_MATRIX,
NORMAL_MATRIX,
TEXTURE_MATRIX0,
TEXTURE_MATRIX1,
@@ -73,10 +74,13 @@ public:
PROJECTOR_AMBIENT_LOD,
DIFFUSE_COLOR,
DIFFUSE_MAP,
+ ALTERNATE_DIFFUSE_MAP,
SPECULAR_MAP,
BUMP_MAP,
+ BUMP_MAP2,
ENVIRONMENT_MAP,
CLOUD_NOISE_MAP,
+ CLOUD_NOISE_MAP_NEXT,
FULLBRIGHT,
LIGHTNORM,
SUNLIGHT_COLOR,
@@ -131,6 +135,7 @@ public:
DEFERRED_SPOT_SHADOW_BIAS,
DEFERRED_SPOT_SHADOW_OFFSET,
DEFERRED_SUN_DIR,
+ DEFERRED_MOON_DIR,
DEFERRED_SHADOW_RES,
DEFERRED_PROJ_SHADOW_RES,
DEFERRED_DEPTH_CUTOFF,
@@ -215,7 +220,38 @@ public:
TERRAIN_ALPHARAMP,
SHINY_ORIGIN,
-DISPLAY_GAMMA,
+ DISPLAY_GAMMA,
+
+ INSCATTER_RT,
+ SUN_SIZE,
+ FOG_COLOR,
+
+ // precomputed textures
+ TRANSMITTANCE_TEX,
+ SCATTER_TEX,
+ SINGLE_MIE_SCATTER_TEX,
+ ILLUMINANCE_TEX,
+ BLEND_FACTOR,
+
+ NO_ATMO,
+ MOISTURE_LEVEL,
+ DROPLET_RADIUS,
+ ICE_LEVEL,
+ RAINBOW_MAP,
+ HALO_MAP,
+
+ MOON_BRIGHTNESS,
+
+ CLOUD_VARIANCE,
+
+ SH_INPUT_L1R,
+ SH_INPUT_L1G,
+ SH_INPUT_L1B,
+
+ SUN_MOON_GLOW_FACTOR,
+ WATER_EDGE_FACTOR,
+ SUN_UP_FACTOR,
+ MOONLIGHT_COLOR,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
@@ -226,6 +262,7 @@ DISPLAY_GAMMA,
BOOL attachShaderFeatures(LLGLSLShader * shader);
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
+ void dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
diff --git a/indra/llrender/lltexture.cpp b/indra/llrender/lltexture.cpp
index 90fbcec2be..6eef36216c 100644
--- a/indra/llrender/lltexture.cpp
+++ b/indra/llrender/lltexture.cpp
@@ -29,3 +29,15 @@
LLTexture::~LLTexture()
{
}
+
+S8 LLTexture::getType() const { llassert(false); return 0; }
+void LLTexture::setKnownDrawSize(S32 width, S32 height) { llassert(false); }
+bool LLTexture::bindDefaultImage(const S32 stage) { llassert(false); return false; }
+bool LLTexture::bindDebugImage(const S32 stage) { llassert(false); return false; }
+void LLTexture::forceImmediateUpdate() { llassert(false); }
+void LLTexture::setActive() { llassert(false); }
+S32 LLTexture::getWidth(S32 discard_level) const { llassert(false); return 0; }
+S32 LLTexture::getHeight(S32 discard_level) const { llassert(false); return 0; }
+bool LLTexture::isActiveFetching() { llassert(false); return false; }
+LLImageGL* LLTexture::getGLTexture() const { llassert(false); return nullptr; }
+void LLTexture::updateBindStatsForTester() { }
diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h
index 9fca8b8cd3..41481fb8a7 100644
--- a/indra/llrender/lltexture.h
+++ b/indra/llrender/lltexture.h
@@ -58,21 +58,21 @@ public:
//
//interfaces to access LLGLTexture
//
- virtual S8 getType() const = 0 ;
- virtual void setKnownDrawSize(S32 width, S32 height) = 0 ;
- virtual bool bindDefaultImage(const S32 stage = 0) = 0 ;
- virtual bool bindDebugImage(const S32 stage = 0) = 0;
- virtual void forceImmediateUpdate() = 0 ;
- virtual void setActive() = 0 ;
- virtual S32 getWidth(S32 discard_level = -1) const = 0 ;
- virtual S32 getHeight(S32 discard_level = -1) const = 0 ;
- virtual bool isActiveFetching() = 0;
+ virtual S8 getType() const;
+ virtual void setKnownDrawSize(S32 width, S32 height);
+ virtual bool bindDefaultImage(const S32 stage = 0);
+ virtual bool bindDebugImage(const S32 stage = 0);
+ virtual void forceImmediateUpdate();
+ virtual void setActive();
+ virtual S32 getWidth(S32 discard_level = -1) const;
+ virtual S32 getHeight(S32 discard_level = -1) const;
+ virtual bool isActiveFetching();
private:
//note: do not make this function public.
- virtual LLImageGL* getGLTexture() const = 0 ;
+ virtual LLImageGL* getGLTexture() const;
- virtual void updateBindStatsForTester() = 0 ;
+ virtual void updateBindStatsForTester();
};
#endif