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-rw-r--r--indra/llrender/CMakeLists.txt1
-rw-r--r--indra/llrender/llcubemap.cpp2
-rw-r--r--indra/llrender/llcubemaparray.cpp2
-rw-r--r--indra/llrender/llfontfreetype.cpp10
-rw-r--r--indra/llrender/llfontfreetypesvg.cpp12
-rw-r--r--indra/llrender/llfontfreetypesvg.h6
-rw-r--r--indra/llrender/llfontgl.cpp56
-rw-r--r--indra/llrender/llfontgl.h4
-rw-r--r--indra/llrender/llgl.cpp70
-rw-r--r--indra/llrender/llgl.h1
-rw-r--r--indra/llrender/llglheaders.h44
-rw-r--r--indra/llrender/llglslshader.cpp45
-rw-r--r--indra/llrender/llglstates.h2
-rw-r--r--indra/llrender/llimagegl.cpp109
-rw-r--r--indra/llrender/llpostprocess.cpp12
-rw-r--r--indra/llrender/llrender.cpp127
-rw-r--r--indra/llrender/llrender.h29
-rw-r--r--indra/llrender/llrender2dutils.cpp461
-rw-r--r--indra/llrender/llrendertarget.cpp5
-rw-r--r--indra/llrender/llvertexbuffer.cpp239
-rw-r--r--indra/llrender/llvertexbuffer.h2
21 files changed, 937 insertions, 302 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 7f881c8bb3..7424356057 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -106,3 +106,4 @@ target_link_libraries(llrender
OpenGL::GLU
)
+include(LibraryInstall)
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 26e4aaad52..53691bafe2 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -214,7 +214,9 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra
enableTexture(0);
bind();
mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+#if GL_VERSION_3_2
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+#endif
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
gGL.getTexUnit(0)->disable();
disable();
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index be69b997da..0242fe60ce 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -134,8 +134,10 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
while (resolution >= 1)
{
+#if GL_VERSION_4_0
glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+#endif
if (!use_mips)
{
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 6128e03fa7..fa76669258 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -52,7 +52,9 @@
#include "llfontbitmapcache.h"
#include "llgl.h"
-#define ENABLE_OT_SVG_SUPPORT
+#if !defined(LL_NO_OTSVG)
+ #define ENABLE_OT_SVG_SUPPORT
+#endif
FT_Render_Mode gFontRenderMode = FT_RENDER_MODE_NORMAL;
@@ -87,7 +89,7 @@ LLFontManager::LLFontManager()
FT_Done_FreeType(gFTLibrary);
}
-#ifdef ENABLE_OT_SVG_SUPPORT
+#if defined(ENABLE_OT_SVG_SUPPORT)
SVG_RendererHooks hooks = {
LLFontFreeTypeSvgRenderer::OnInit,
LLFontFreeTypeSvgRenderer::OnFree,
@@ -483,8 +485,8 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type
continue;
}
glyph_index = FT_Get_Char_Index(pair.first->mFTFace, wch);
- if (glyph_index)
- {
+ if (glyph_index)
+ {
return addGlyphFromFont(pair.first, wch, glyph_index,
glyph_type);
}
diff --git a/indra/llrender/llfontfreetypesvg.cpp b/indra/llrender/llfontfreetypesvg.cpp
index 71f751329e..04825ae8a3 100644
--- a/indra/llrender/llfontfreetypesvg.cpp
+++ b/indra/llrender/llfontfreetypesvg.cpp
@@ -34,9 +34,17 @@
#endif
#define NANOSVG_IMPLEMENTATION
+#if __FreeBSD__
+#include <nanosvg.h>
+#else
#include <nanosvg/nanosvg.h>
+#endif
#define NANOSVGRAST_IMPLEMENTATION
+#if __FreeBSD__
+#include <nanosvgrast.h>
+#else
#include <nanosvg/nanosvgrast.h>
+#endif
#if LL_WINDOWS
#pragma warning (pop)
@@ -80,6 +88,7 @@ void LLFontFreeTypeSvgRenderer::OnDataFinalizer(void* objectp)
//static
FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, FT_Bool cache, FT_Pointer*)
{
+#ifndef LL_NO_OTSVG
FT_SVG_Document document = static_cast<FT_SVG_Document>(glyph_slot->other);
llassert(!glyph_slot->generic.data || !cache || glyph_slot->glyph_index == ((LLSvgRenderData*)glyph_slot->generic.data)->GlyphIndex);
@@ -166,6 +175,9 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot,
}
return FT_Err_Ok;
+#else
+ return FT_Err_Unimplemented_Feature;
+#endif
}
// static
diff --git a/indra/llrender/llfontfreetypesvg.h b/indra/llrender/llfontfreetypesvg.h
index 4170cab273..94b83d5fff 100644
--- a/indra/llrender/llfontfreetypesvg.h
+++ b/indra/llrender/llfontfreetypesvg.h
@@ -29,7 +29,11 @@
#include <ft2build.h>
#include FT_TYPES_H
#include FT_MODULE_H
-#include FT_OTSVG_H
+#ifdef FT_OTSVG_H
+ #include FT_OTSVG_H
+#else
+ #define LL_NO_OTSVG
+#endif
// See https://freetype.org/freetype2/docs/reference/ft2-svg_fonts.html
class LLFontFreeTypeSvgRenderer
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index b6cdb81b33..211df92636 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -270,10 +270,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
- const S32 GLYPH_BATCH_SIZE = 30;
- LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
- LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
- LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+ const S32 GLYPH_BATCH_SIZE = 120;
+ LLVector4a vertices[GLYPH_BATCH_SIZE * 6];
+ LLVector2 uvs[GLYPH_BATCH_SIZE * 6];
+ LLColor4U colors[GLYPH_BATCH_SIZE * 6];
LLColor4U text_color(color);
// Preserve the transparency to render fading emojis in fading text (e.g.
@@ -305,9 +305,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// otherwise the queued glyphs will be taken from wrong textures.
if (glyph_count > 0)
{
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
glyph_count = 0;
@@ -338,12 +338,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (glyph_count >= GLYPH_BATCH_SIZE)
{
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
-
glyph_count = 0;
}
@@ -376,9 +375,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
}
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 6);
}
gGL.end();
@@ -1227,31 +1226,42 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
+void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
S32 index = 0;
- vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f);
+ vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f);
+ vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mTop, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ colors_out[index] = color;
+ index++;
+
+
+ vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector4a(screen_rect.mLeft, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
colors_out[index] = color;
index++;
- vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f);
+ vertex_out[index] = LLVector4a(screen_rect.mRight, screen_rect.mBottom, 0.f);
uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
colors_out[index] = color;
}
-void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
@@ -1265,7 +1275,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
LLRectf screen_rect_offset = screen_rect;
screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, color, slant_offset);
glyph_count++;
}
}
@@ -1296,10 +1306,10 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
break;
}
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_offset, uv_rect, shadow_color, slant_offset);
glyph_count++;
}
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else if (shadow == DROP_SHADOW)
@@ -1308,14 +1318,14 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
LLRectf screen_rect_shadow = screen_rect;
screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
glyph_count++;
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
else // normal rendering
{
- renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ renderTriangle(&vertex_out[glyph_count * 6], &uv_out[glyph_count * 6], &colors_out[glyph_count * 6], screen_rect, uv_rect, color, slant_offset);
glyph_count++;
}
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index de7529a583..4bb6c55c65 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -238,8 +238,8 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
- void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
+ void renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
+ void drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 7959b3bb57..2a7cc3d141 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -50,6 +50,11 @@
#include "llglheaders.h"
#include "llglslshader.h"
+#include "llvertexbuffer.h"
+#include "llcontrol.h"
+extern LLControlGroup gSavedSettings;
+
+
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
@@ -72,7 +77,7 @@ static const std::string HEADLESS_VERSION_STRING("1.0");
llofstream gFailLog;
-#if GL_ARB_debug_output
+#if GL_ARB_debug_output || GL_KHR_debug
#ifndef APIENTRY
#define APIENTRY
@@ -95,9 +100,9 @@ void APIENTRY gl_debug_callback(GLenum source,
}*/
if (gGLManager.mIsDisabled &&
- severity == GL_DEBUG_SEVERITY_HIGH_ARB &&
- source == GL_DEBUG_SOURCE_API_ARB &&
- type == GL_DEBUG_TYPE_ERROR_ARB &&
+ severity == GL_DEBUG_SEVERITY_HIGH &&
+ source == GL_DEBUG_SOURCE_API &&
+ type == GL_DEBUG_TYPE_ERROR &&
id == GL_INVALID_VALUE)
{
// Suppress messages about deleting already deleted objects called from LLViewerWindow::stopGL()
@@ -157,7 +162,11 @@ void APIENTRY gl_debug_callback(GLenum source,
if (ubo != 0)
{
glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size);
+#if GL_EXT_buffer_storage
+ glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE_EXT, &ubo_immutable);
+#else
glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable);
+#endif
}
// No needs to halt when is called from LLViewerWindow::stopGL()
@@ -211,8 +220,6 @@ LLMatrix4 gGLObliqueProjectionInverse;
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
-#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
-
#if LL_WINDOWS
// WGL_ARB_create_context
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
@@ -232,7 +239,7 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
-#endif
+/*
// GL_VERSION_1_2
//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
@@ -978,6 +985,7 @@ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullpt
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
+*/
#endif
LLGLManager gGLManager;
@@ -994,6 +1002,7 @@ LLGLManager::LLGLManager() :
mIsAMD(false),
mIsNVIDIA(false),
mIsIntel(false),
+ mIsApple(false),
#if LL_DARWIN
mIsMobileGF(false),
#endif
@@ -1131,6 +1140,7 @@ bool LLGLManager::initGL()
#endif
}
+#if GL_VERSION_1_3
if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
{ //use texture compression
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
@@ -1139,6 +1149,7 @@ bool LLGLManager::initGL()
{ //GL version is < 3.0, always disable texture compression
LLImageGL::sCompressTextures = false;
}
+#endif
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
@@ -1155,7 +1166,7 @@ bool LLGLManager::initGL()
mIsNVIDIA = true;
}
else if (mGLVendor.find("INTEL") != std::string::npos
-#if LL_LINUX
+#if LL_LINUX || __FreeBSD__
// The Mesa-based drivers put this in the Renderer string,
// not the Vendor string.
|| mGLRenderer.find("INTEL") != std::string::npos
@@ -1165,6 +1176,11 @@ bool LLGLManager::initGL()
mGLVendorShort = "INTEL";
mIsIntel = true;
}
+ else if(mGLVendor.find("APPLE") != std::string::npos)
+ {
+ mGLVendorShort = "APPLE";
+ mIsApple = TRUE;
+ }
else
{
mGLVendorShort = "MISC";
@@ -1233,10 +1249,12 @@ bool LLGLManager::initGL()
}
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
+#if GL_VERSION_3_2
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+#endif
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize);
@@ -1246,11 +1264,23 @@ bool LLGLManager::initGL()
if (mGLVersion >= 4.59f)
{
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy);
}
initGLStates();
+ U32 MPVBufferOptiMode = gSavedSettings.getU32("MPVBufferOptiMode");
+ if (MPVBufferOptiMode == 0)
+ {
+ if(mIsApple) MPVBufferOptiMode = 2;
+ else MPVBufferOptiMode = 1;
+ gSavedSettings.setU32("MPVBufferOptiMode",MPVBufferOptiMode);
+ }
+ LLVertexBuffer::sMappingMode = MPVBufferOptiMode;
+ //LLRender::sMappingMode = MPVBufferOptiMode;
+
+ LL_INFOS() << "milo init sMappingMode " << MPVBufferOptiMode << LL_ENDL;
+
return true;
}
@@ -1367,6 +1397,7 @@ void LLGLManager::asLLSD(LLSD& info)
info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
+ info["is_apple"] = mIsApple;
info["gl_renderer"] = mGLRenderer;
}
@@ -1386,6 +1417,9 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
+#if LL_LINUX
+ glh_init_extensions("");
+#endif
#if LL_DARWIN
GLint num_extensions = 0;
std::string all_extensions{""};
@@ -1416,10 +1450,10 @@ void LLGLManager::initExtensions()
mInited = true;
-#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
+/*
+#if LL_WINDOWS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
-#if LL_WINDOWS
// WGL_AMD_gpu_association
wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
@@ -1437,8 +1471,6 @@ void LLGLManager::initExtensions()
// WGL_ARB_create_context
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
-#endif
-
// Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded
@@ -2256,6 +2288,7 @@ void LLGLManager::initExtensions()
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
#endif
+*/
}
void rotate_quat(LLQuaternion& rotation)
@@ -2282,12 +2315,14 @@ void log_glerror()
error = glGetError();
while (LL_UNLIKELY(error))
{
+#if GLU_VERSION_1_1
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
}
else
+#endif // GLU_VERSION_1_1
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
@@ -2306,6 +2341,7 @@ void do_assert_glerror()
if (LL_UNLIKELY(error))
{
quit = true;
+#if GLU_VERSION_1_1
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -2318,6 +2354,7 @@ void do_assert_glerror()
}
}
else
+#endif // GLU_VERSION_1_1
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
@@ -2392,8 +2429,10 @@ void LLGLState::initClass()
// sStateMap[GL_TEXTURE_2D] = GL_TRUE;
//make sure multisample defaults to disabled
+#if GL_EXT_multisample || GL_EXT_multisampled_compatibility
sStateMap[GL_MULTISAMPLE] = GL_FALSE;
glDisable(GL_MULTISAMPLE);
+#endif
}
//static
@@ -2408,6 +2447,7 @@ void LLGLState::restoreGL()
void LLGLState::resetTextureStates()
{
gGL.flush();
+#if GL_VERSION_1_3
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
@@ -2417,6 +2457,7 @@ void LLGLState::resetTextureStates()
glClientActiveTexture(GL_TEXTURE0+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
+#endif
}
void LLGLState::dumpStates()
@@ -2566,6 +2607,7 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
{
return;
}
+ LL_INFOS() << "GL: " << version << LL_ENDL;
version_string->assign(version);
@@ -2945,5 +2987,3 @@ extern "C"
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
-
-
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index be1c0a532a..440a7d37c4 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -101,6 +101,7 @@ public:
bool mIsAMD;
bool mIsNVIDIA;
bool mIsIntel;
+ bool mIsApple;
// hints to the render pipe
U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index c5e1ff3e23..7d56f12766 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -27,7 +27,7 @@
#ifndef LL_LLGLHEADERS_H
#define LL_LLGLHEADERS_H
-#if LL_MESA
+#if LL_MESA || LL_LINUX || __FreeBSD__
//----------------------------------------------------------------------------
// MESA headers
// quotes so we get libraries/.../GL/ version
@@ -41,6 +41,22 @@
# include "GL/glh_extensions.h"
# undef __APPLE__
+#elif LL_LINUX
+#define GL_GLEXT_PROTOTYPES
+#define GLX_GLEXT_PROTOTYPES
+
+#include "GL/gl.h"
+#include "GL/glext.h"
+#include "GL/glu.h"
+
+// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
+# define __APPLE__
+# include "GL/glh_extensions.h"
+# undef __APPLE__
+
+# include "GL/glx.h"
+# include "GL/glxext.h"
+
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
@@ -823,10 +839,14 @@ extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
#define GL_EXT_separate_specular_color 1
#define GL_GLEXT_PROTOTYPES
-#include "GL/glext.h"
+#include <OpenGL/glext.h>
+
+#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
+#include <OpenGL/gl3.h>
#include "GL/glh_extensions.h"
+#if 0
// These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem.
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
@@ -1028,6 +1048,26 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif
#include <OpenGL/gl.h>
+#endif // 0
+
+#elif LL_LINUX
+
+#define GL_GLEXT_PROTOTYPES
+#define GLX_GLEXT_PROTOTYPES
+
+#include "GL/gl.h"
+#include "GL/glu.h"
+#include "GL/glext.h"
+#include "GL/glx.h"
+
+// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
+# define __APPLE__
+# include "GL/glh_extensions.h"
+# undef __APPLE__
+
+// #include <X11/Xlib.h>
+// #include <X11/Xutil.h>
+#include "GL/glh_extensions.h"
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index e76a30a954..439cf46684 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -235,12 +235,18 @@ void LLGLSLShader::placeProfileQuery(bool for_runtime)
glGenQueries(1, &mPrimitivesQuery);
}
- glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
+#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query
+ glBeginQuery(GL_TIME_ELAPSED_EXT, mTimerQuery);
+#endif
if (!for_runtime)
{
+#if GL_VERSION_1_5
glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+#endif
+#if GL_VERSION_3_0
glBeginQuery(GL_PRIMITIVES_GENERATED, mPrimitivesQuery);
+#endif
}
}
}
@@ -251,19 +257,30 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
{
if (!mProfilePending)
{
- glEndQuery(GL_TIME_ELAPSED);
+#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query
+ glEndQuery(GL_TIME_ELAPSED_EXT);
+#endif
if (!for_runtime)
{
+#if GL_VERSION_1_5
glEndQuery(GL_SAMPLES_PASSED);
+#endif
+#if GL_VERSION_3_0
glEndQuery(GL_PRIMITIVES_GENERATED);
+#endif
}
mProfilePending = for_runtime;
}
if (mProfilePending && for_runtime && !force_read)
{
+#if GL_ARB_timer_query
GLuint64 result = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+#else
+ GLuint result = 0;
+ glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+#endif
if (result != GL_TRUE)
{
@@ -271,18 +288,31 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
}
}
+#if GL_ARB_timer_query
GLuint64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+#else
+ GLuint time_elapsed = 0;
+ glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+#endif
mTimeElapsed += time_elapsed;
mProfilePending = false;
if (!for_runtime)
{
+#if GL_ARB_timer_query
GLuint64 samples_passed = 0;
glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
GLuint64 primitives_generated = 0;
glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+#else
+ GLuint samples_passed = 0;
+ glGetQueryObjectuiv(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
+
+ GLuint primitives_generated = 0;
+ glGetQueryObjectuiv(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+#endif
sTotalTimeElapsed += time_elapsed;
sTotalSamplesDrawn += samples_passed;
@@ -701,10 +731,14 @@ void LLGLSLShader::mapUniform(GLint index)
case GL_FLOAT_VEC2: size *= 2; break;
case GL_FLOAT_VEC3: size *= 3; break;
case GL_FLOAT_VEC4: size *= 4; break;
+#if GL_VERSION_1_1
case GL_DOUBLE: size *= 2; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_VEC2: size *= 2; break;
case GL_DOUBLE_VEC3: size *= 6; break;
case GL_DOUBLE_VEC4: size *= 8; break;
+#endif // GL_VERSION_4_0
+#endif // GL_VERSION_1_1
case GL_INT_VEC2: size *= 2; break;
case GL_INT_VEC3: size *= 3; break;
case GL_INT_VEC4: size *= 4; break;
@@ -723,6 +757,7 @@ void LLGLSLShader::mapUniform(GLint index)
case GL_FLOAT_MAT3x4: size *= 12; break;
case GL_FLOAT_MAT4x2: size *= 8; break;
case GL_FLOAT_MAT4x3: size *= 12; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_MAT2: size *= 8; break;
case GL_DOUBLE_MAT3: size *= 18; break;
case GL_DOUBLE_MAT4: size *= 32; break;
@@ -732,6 +767,7 @@ void LLGLSLShader::mapUniform(GLint index)
case GL_DOUBLE_MAT3x4: size *= 24; break;
case GL_DOUBLE_MAT4x2: size *= 16; break;
case GL_DOUBLE_MAT4x3: size *= 24; break;
+#endif // GL_VERSION_4_0
}
mTotalUniformSize += size;
}
@@ -795,7 +831,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
+ if (
+#if GL_VERSION_2_0
+ (type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
+#endif
type == GL_SAMPLER_2D_MULTISAMPLE ||
type == GL_SAMPLER_CUBE_MAP_ARRAY)
{ //this here is a texture
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index 9bb980d7ad..68d4df8e90 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -166,6 +166,7 @@ public:
//----------------------------------------------------------------------------
+#if GL_VERSION_1_1
class LLGLSSpecular
{
public:
@@ -190,6 +191,7 @@ public:
}
}
};
+#endif
//----------------------------------------------------------------------------
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index e4b176ff69..23216e586f 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -280,23 +280,31 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
+#endif
+#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
+#endif
case GL_LUMINANCE: return 8;
case GL_ALPHA: return 8;
case GL_RED: return 8;
+#if GL_VERSION_1_1
case GL_COLOR_INDEX: return 8;
+#endif
case GL_LUMINANCE_ALPHA: return 16;
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
case GL_RGBA: return 32;
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
+#endif
case GL_DEPTH_COMPONENT: return 24;
case GL_RGB16F: return 48;
case GL_RGBA16F: return 64;
@@ -311,6 +319,8 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \
+ || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
@@ -320,6 +330,7 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
if (width < 4) width = 4;
if (height < 4) height = 4;
break;
+#endif
default:
break;
}
@@ -333,22 +344,30 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4;
+#endif
+#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
+#endif
case GL_LUMINANCE: return 1;
case GL_ALPHA: return 1;
case GL_RED: return 1;
+#if GL_VERSION_1_1
case GL_COLOR_INDEX: return 1;
+#endif
case GL_LUMINANCE_ALPHA: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
+#endif
default:
LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
return 0;
@@ -748,11 +767,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
else
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
@@ -761,11 +782,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
updatePickMask(w, h, data_in);
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
stop_glerror();
}
@@ -778,11 +801,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
{
stop_glerror();
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
@@ -792,10 +817,12 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
// -- but making it not conditional triggers deprecation warnings when core profile is enabled
// (some rendering issues while core profile is enabled are acceptable at this point in time)
+#if GL_VERSION_1_4
if (!LLRender::sGLCoreProfile)
{
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
}
+#endif
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
@@ -806,11 +833,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
updatePickMask(w, h, data_in);
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
if (LLRender::sGLCoreProfile)
{
@@ -895,11 +924,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
llassert(w > 0 && h > 0 && cur_mip_data);
(void)cur_mip_data;
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
@@ -912,11 +943,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
updatePickMask(w, h, cur_mip_data);
}
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
}
if (prev_mip_data && prev_mip_data != data_in)
{
@@ -951,11 +984,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
else
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
@@ -965,11 +1000,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
}
}
@@ -985,7 +1022,9 @@ U32 type_width_from_pixtype(U32 pixtype)
{
case GL_UNSIGNED_BYTE:
case GL_BYTE:
+#if GL_VERSION_1_2
case GL_UNSIGNED_INT_8_8_8_8_REV:
+#endif
type_width = 1;
break;
case GL_UNSIGNED_SHORT:
@@ -1100,11 +1139,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width);
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
@@ -1128,11 +1169,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
gGL.getTexUnit(0)->disable();
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
stop_glerror();
@@ -1324,35 +1367,57 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{
case GL_RGB:
case GL_RGB8:
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_RGB;
+#endif
break;
case GL_SRGB:
case GL_SRGB8:
+#if GL_VERSION_2_1
intformat = GL_COMPRESSED_SRGB;
+#endif
break;
case GL_RGBA:
case GL_RGBA8:
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_RGBA;
+#endif
break;
- case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
+#if GL_VERSION_2_1
+ case GL_SRGB_ALPHA:
intformat = GL_COMPRESSED_SRGB_ALPHA;
+#endif
break;
case GL_LUMINANCE:
+#if GL_VERSION_1_1
case GL_LUMINANCE8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_LUMINANCE;
+#endif
break;
case GL_LUMINANCE_ALPHA:
+#if GL_VERSION_1_1
case GL_LUMINANCE8_ALPHA8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+#endif
break;
case GL_ALPHA:
+#if GL_VERSION_1_1
case GL_ALPHA8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_ALPHA;
+#endif
break;
case GL_RED:
case GL_R8:
+#if GL_VERSION_3_0
intformat = GL_COMPRESSED_RED;
+#endif
break;
default:
LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
@@ -1491,13 +1556,21 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
{
case 1:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8;
+#else
+ mFormatInternal = GL_LUMINANCE;
+#endif
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 2:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8_ALPHA8;
+#else
+ mFormatInternal = GL_LUMINANCE_ALPHA;
+#endif
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1779,6 +1852,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
LLImageDataLock lock(imageraw);
+#if GL_VERSION_1_3
if (is_compressed)
{
LLGLint glbytes;
@@ -1805,6 +1879,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
+#endif // GL_VERSION_1_3
//-----------------------------------------------------------------------------------------------
if((error = glGetError()) != GL_NO_ERROR)
@@ -1893,11 +1968,13 @@ bool LLImageGL::getIsResident(bool test_now)
{
if (test_now)
{
+#if GL_VERSION_1_1
if (mTexName != 0)
{
glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
}
else
+#endif
{
mIsResident = false;
}
@@ -2027,12 +2104,16 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mIsMask = false;
return; //no alpha channel.
case GL_RGBA:
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA:
+#endif
mAlphaStride = 4;
break;
+#if GL_EXT_bgra
case GL_BGRA_EXT:
mAlphaStride = 4;
break;
+#endif
default:
break;
}
@@ -2042,6 +2123,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
{
mAlphaOffset = mAlphaStride - 1 ;
}
+#if GL_VERSION_1_2
else if(is_little_endian())
{
if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
@@ -2064,10 +2146,15 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mAlphaOffset = 0 ;
}
}
+#endif // GL_VERSION_1_2
if( mAlphaStride < 1 || //unsupported format
- mAlphaOffset < 0 || //unsupported type
- (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
+ mAlphaOffset < 0 //unsupported type
+#if GL_EXT_bgra
+ ||
+ (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE) //unknown situation
+#endif
+ )
{
LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
@@ -2214,6 +2301,8 @@ bool LLImageGL::isCompressed()
bool is_compressed = false;
switch (mFormatPrimary)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \
+ || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
@@ -2222,6 +2311,7 @@ bool LLImageGL::isCompressed()
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
is_compressed = true;
break;
+#endif
default:
break;
}
@@ -2238,7 +2328,10 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
if (mFormatType != GL_UNSIGNED_BYTE ||
((mFormatPrimary != GL_RGBA)
- && (mFormatPrimary != GL_SRGB_ALPHA)))
+#if GL_VERSION_2_1
+ && (mFormatPrimary != GL_SRGB_ALPHA)
+#endif
+ ))
{
//cannot generate a pick mask for this texture
freePickMask();
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index eef7193c92..2e70c6953d 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -296,8 +296,10 @@ void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
void LLPostProcess::doEffects(void)
{
/// Save GL State
+#if GL_VERSION_1_1
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushClientAttrib(GL_ALL_ATTRIB_BITS);
+#endif
/// Copy the screen buffer to the render texture
{
@@ -322,15 +324,19 @@ void LLPostProcess::doEffects(void)
viewPerspective();
/// Reset GL State
+#if GL_VERSION_1_1
glPopClientAttrib();
glPopAttrib();
+#endif
checkError();
}
void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture);
+#if GL_VERSION_3_1
glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
+#endif
}
void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
@@ -371,8 +377,10 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
if(texture->createGLTexture())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
+#if GL_VERSION_3_1
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+#endif
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
@@ -406,18 +414,22 @@ bool LLPostProcess::checkError(void)
while (glErr != GL_NO_ERROR)
{
// shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl;
+#if GLU_VERSION_1_1
char const * err_str_raw = (const char *) gluErrorString(glErr);
if(err_str_raw == NULL)
{
+#endif
std::ostringstream err_builder;
err_builder << "unknown error number " << glErr;
mShaderErrorString = err_builder.str();
+#if GLU_VERSION_1_1
}
else
{
mShaderErrorString = err_str_raw;
}
+#endif
retCode = true;
glErr = glGetError();
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 1301d325a0..ca10e10b00 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -50,6 +50,8 @@ extern void APIENTRY gl_debug_callback(GLenum source,
thread_local LLRender gGL;
+const U32 BATCH_SIZE = 16334;
+
// Handy copies of last good GL matrices
F32 gGLModelView[16];
F32 gGLLastModelView[16];
@@ -66,7 +68,7 @@ S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
-bool LLRender::sGLCoreProfile = false;
+bool LLRender::sGLCoreProfile = true;
bool LLRender::sNsightDebugSupport = false;
LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f);
@@ -81,10 +83,16 @@ static std::unordered_map<U64, LLVBCache> sVBCache;
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
+#if GL_VERSION_3_1
GL_TEXTURE_RECTANGLE,
+#endif
GL_TEXTURE_CUBE_MAP,
+#if GL_VERSION_4_0
GL_TEXTURE_CUBE_MAP_ARRAY,
+#endif
+#if GL_VERSION_3_2
GL_TEXTURE_2D_MULTISAMPLE,
+#endif
GL_TEXTURE_3D
};
@@ -522,17 +530,18 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
}
else
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
}
}
}
GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
{
+#if GL_VERSION_1_3
switch(src)
{
// All four cases should return the same value.
@@ -547,8 +556,10 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_TEX_ALPHA:
case TBS_ONE_MINUS_TEX_COLOR:
case TBS_ONE_MINUS_TEX_ALPHA:
+#endif
return GL_TEXTURE;
+#if GL_VERSION_1_3
// All four cases should return the same value.
case TBS_VERT_COLOR:
case TBS_VERT_ALPHA:
@@ -567,6 +578,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
return GL_PRIMARY_COLOR;
}
+#endif
}
GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
@@ -613,7 +625,9 @@ void LLTexUnit::setColorScale(S32 scale)
{
mCurrColorScale = scale;
gGL.flush();
+#if GL_VERSION_1_1
glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
+#endif
}
}
@@ -623,7 +637,9 @@ void LLTexUnit::setAlphaScale(S32 scale)
{
mCurrAlphaScale = scale;
gGL.flush();
+#if GL_VERSION_1_1
glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
+#endif
}
}
@@ -877,7 +893,9 @@ bool LLRender::init(bool needs_vertex_buffer)
glCullFace(GL_BACK);
// necessary for reflection maps
+#if GL_VERSION_3_2
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+#endif
#if LL_WINDOWS
if (glGenVertexArrays == nullptr)
@@ -904,7 +922,7 @@ void LLRender::initVertexBuffer()
llassert_always(mBuffer.isNull());
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask);
- mBuffer->allocateBuffer(4096, 0);
+ mBuffer->allocateBuffer(BATCH_SIZE, 0);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
@@ -1319,9 +1337,8 @@ void LLRender::translateUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL;
}
- mUIOffset.back().mV[0] += x;
- mUIOffset.back().mV[1] += y;
- mUIOffset.back().mV[2] += z;
+ LLVector4a add(x,y,z);
+ mUIOffset.back().add(add);
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
@@ -1331,14 +1348,15 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z)
LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL;
}
- mUIScale.back().scaleVec(LLVector3(x,y,z));
+ LLVector4a scale(x,y,z);
+ mUIScale.back().mul(scale);
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.push_back(LLVector3(0,0,0));
+ mUIOffset.emplace_back(LLVector4a::getZero());
}
else
{
@@ -1347,7 +1365,7 @@ void LLRender::pushUIMatrix()
if (mUIScale.empty())
{
- mUIScale.push_back(LLVector3(1,1,1));
+ mUIScale.emplace_back(LLVector4a(1.f));
}
else
{
@@ -1371,7 +1389,7 @@ LLVector3 LLRender::getUITranslation()
{
return LLVector3(0,0,0);
}
- return mUIOffset.back();
+ return LLVector3(mUIOffset.back().getF32ptr());
}
LLVector3 LLRender::getUIScale()
@@ -1380,18 +1398,17 @@ LLVector3 LLRender::getUIScale()
{
return LLVector3(1,1,1);
}
- return mUIScale.back();
+ return LLVector3(mUIScale.back().getF32ptr());
}
-
void LLRender::loadUIIdentity()
{
if (mUIOffset.empty())
{
LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL;
}
- mUIOffset.back().setVec(0,0,0);
- mUIScale.back().setVec(1,1,1);
+ mUIOffset.back().splat(0.f);
+ mUIScale.back().splat(1.f);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -1580,7 +1597,7 @@ void LLRender::end()
mMode != LLRender::LINES &&
mMode != LLRender::TRIANGLES &&
mMode != LLRender::POINTS) ||
- mCount > 2048)
+ mCount > (BATCH_SIZE / 2))
{
flush();
}
@@ -1601,28 +1618,28 @@ void LLRender::flush()
//store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
U32 count = mCount;
- if (mMode == LLRender::QUADS && !sGLCoreProfile)
+ if (mMode == LLRender::QUADS && !sGLCoreProfile)
+ {
+ if (mCount%4 != 0)
{
- if (mCount%4 != 0)
- {
count -= (mCount % 4);
LL_WARNS() << "Incomplete quad requested." << LL_ENDL;
- }
}
+ }
- if (mMode == LLRender::TRIANGLES)
+ if (mMode == LLRender::TRIANGLES)
+ {
+ if (mCount%3 != 0)
{
- if (mCount%3 != 0)
- {
count -= (mCount % 3);
LL_WARNS() << "Incomplete triangle requested." << LL_ENDL;
- }
}
+ }
- if (mMode == LLRender::LINES)
+ if (mMode == LLRender::LINES)
+ {
+ if (mCount%2 != 0)
{
- if (mCount%2 != 0)
- {
count -= (mCount % 2);
LL_WARNS() << "Incomplete line requested." << LL_ENDL;
}
@@ -1684,7 +1701,7 @@ void LLRender::flush()
vb->setBuffer();
- vb->setPositionData((LLVector4a*) mVerticesp.get());
+ vb->setPositionData(mVerticesp.get());
if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
{
@@ -1696,9 +1713,12 @@ void LLRender::flush()
vb->setColorData(mColorsp.get());
}
-#if LL_DARWIN
- vb->unmapBuffer();
-#endif
+ //LL_INFOS() << "LLVertexBuffer::sMappingMode " << LLVertexBuffer::sMappingMode << LL_ENDL;
+ if(LLVertexBuffer::sMappingMode == 3)
+ {
+ vb->unmapBuffer();
+ }
+
vb->unbind();
sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
@@ -1754,10 +1774,10 @@ void LLRender::flush()
}
}
-void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
+void LLRender::vertex4a(const LLVector4a& vertex)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
- if (mCount > 2048)
+ if (mCount > BATCH_SIZE / 2)
{ //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
switch (mMode)
{
@@ -1768,20 +1788,20 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
}
- if (mCount > 4094)
+ if (mCount > BATCH_SIZE - 2)
{
- // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
+ LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
}
if (mUIOffset.empty())
{
- mVerticesp[mCount] = LLVector3(x,y,z);
+ mVerticesp[mCount] = vertex;
}
else
{
- LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
- mVerticesp[mCount] = vert;
+ mVerticesp[mCount].setAdd(vertex, mUIOffset.back());
+ mVerticesp[mCount].mul(mUIScale.back());
}
if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
@@ -1809,9 +1829,9 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
}
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
+void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
{
- if (mCount + vert_count > 4094)
+ if (mCount + vert_count > BATCH_SIZE - 2)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1867,9 +1887,9 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
mVerticesp[mCount] = mVerticesp[mCount-1];
}
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
+void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count)
{
- if (mCount + vert_count > 4094)
+ if (mCount + vert_count > BATCH_SIZE - 2)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1928,9 +1948,9 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v
}
}
-void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
+void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
{
- if (mCount + vert_count > 4094)
+ if (mCount + vert_count > BATCH_SIZE - 2)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1991,25 +2011,6 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol
}
}
-void LLRender::vertex2i(const GLint& x, const GLint& y)
-{
- vertex3f((GLfloat) x, (GLfloat) y, 0);
-}
-
-void LLRender::vertex2f(const GLfloat& x, const GLfloat& y)
-{
- vertex3f(x,y,0);
-}
-
-void LLRender::vertex2fv(const GLfloat* v)
-{
- vertex3f(v[0], v[1], 0);
-}
-
-void LLRender::vertex3fv(const GLfloat* v)
-{
- vertex3f(v[0], v[1], v[2]);
-}
void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y)
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 010ab122b6..d198b0cd7c 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -34,6 +34,7 @@
//#include "linden_common.h"
+#include <array>
#include "v2math.h"
#include "v3math.h"
#include "v4coloru.h"
@@ -422,11 +423,15 @@ public:
void begin(const GLuint& mode);
void end();
- void vertex2i(const GLint& x, const GLint& y);
- void vertex2f(const GLfloat& x, const GLfloat& y);
- void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z);
- void vertex2fv(const GLfloat* v);
- void vertex3fv(const GLfloat* v);
+
+ LL_FORCE_INLINE void vertex2i(const GLint& x, const GLint& y) { vertex4a(LLVector4a((GLfloat)x,(GLfloat)y,0.f)); }
+ LL_FORCE_INLINE void vertex2f(const GLfloat& x, const GLfloat& y) { vertex4a(LLVector4a(x,y,0.f)); }
+ LL_FORCE_INLINE void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { vertex4a(LLVector4a(x,y,z)); }
+ LL_FORCE_INLINE void vertex2fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],0.f)); }
+ LL_FORCE_INLINE void vertex3fv(const GLfloat* v) { vertex4a(LLVector4a(v[0],v[1],v[2])); }
+
+ void vertex4a(const LLVector4a& v);
+
void texCoord2i(const GLint& x, const GLint& y);
void texCoord2f(const GLfloat& x, const GLfloat& y);
@@ -446,9 +451,9 @@ public:
void diffuseColor4ubv(const U8* c);
void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a);
- void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
- void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
@@ -487,6 +492,8 @@ public:
static bool sNsightDebugSupport;
static LLVector2 sUIGLScaleFactor;
+ //static U32 sMappingMode;
+
private:
friend class LLLightState;
@@ -506,7 +513,7 @@ private:
bool mCurrColorMask[4];
LLPointer<LLVertexBuffer> mBuffer;
- LLStrider<LLVector3> mVerticesp;
+ LLStrider<LLVector4a> mVerticesp;
LLStrider<LLVector2> mTexcoordsp;
LLStrider<LLColor4U> mColorsp;
std::array<LLTexUnit, LL_NUM_TEXTURE_LAYERS> mTexUnits;
@@ -518,8 +525,8 @@ private:
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
- std::vector<LLVector3> mUIOffset;
- std::vector<LLVector3> mUIScale;
+ std::vector<LLVector4a> mUIOffset;
+ std::vector<LLVector4a> mUIScale;
};
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 428370057e..fe770027f6 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -119,14 +119,18 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, bool filled )
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- // Counterclockwise quad will face the viewer
if( filled )
{
- gGL.begin( LLRender::QUADS );
+ gGL.begin( LLRender::TRIANGLES );
+ {
gGL.vertex2i(left, top);
gGL.vertex2i(left, bottom);
gGL.vertex2i(right, bottom);
+
+ gGL.vertex2i(left, top);
+ gGL.vertex2i(right, bottom);
gGL.vertex2i(right, top);
+ }
gGL.end();
}
else
@@ -171,51 +175,73 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st
LLColor4 end_color = start_color;
end_color.mV[VALPHA] = 0.f;
+ gGL.begin(LLRender::TRIANGLES);
- gGL.begin(LLRender::QUADS);
-
- // Right edge, CCW faces screen
+ // Right edge
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, top-lines);
+ gGL.vertex2i(right, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(right+lines, bottom);
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, top-lines);
- gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, top-lines);
gGL.color4fv(end_color.mV);
gGL.vertex2i(right+lines, bottom);
gGL.vertex2i(right+lines, top-lines);
- // Bottom edge, CCW faces screen
+ // Bottom edge
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(left+lines, bottom);
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(left+lines, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(left+lines, bottom-lines);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(left+lines, bottom-lines);
- gGL.vertex2i(right, bottom-lines);
+ gGL.vertex2i(left+lines, bottom-lines);
+ gGL.vertex2i(right, bottom-lines);
// bottom left Corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i(left+lines, bottom);
+ gGL.vertex2i(left+lines, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(left, bottom);
+
+ // bottom left corner
+ gGL.vertex2i(left+1, bottom-lines+1);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(left+lines, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(left, bottom);
- // make the bottom left corner not sharp
- gGL.vertex2i(left+1, bottom-lines+1);
- gGL.vertex2i(left+lines, bottom-lines);
+ gGL.vertex2i(left+1, bottom-lines+1);
+ gGL.vertex2i(left+lines, bottom-lines);
// bottom right corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, bottom);
gGL.color4fv(end_color.mV);
- gGL.vertex2i(right, bottom-lines);
+ gGL.vertex2i(right, bottom-lines);
+
// make the rightmost corner not sharp
gGL.vertex2i(right+lines-1, bottom-lines+1);
- gGL.vertex2i(right+lines, bottom);
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(right+lines-1, bottom-lines+1);
+ gGL.vertex2i(right+lines, bottom);
// top right corner
gGL.color4fv(start_color.mV);
- gGL.vertex2i( right, top-lines );
+ gGL.vertex2i( right, top-lines );
gGL.color4fv(end_color.mV);
- gGL.vertex2i( right+lines, top-lines );
+ gGL.vertex2i( right+lines, top-lines );
+
// make the corner not sharp
- gGL.vertex2i( right+lines-1, top-1 );
- gGL.vertex2i( right, top );
+ gGL.vertex2i( right+lines-1, top-1 );
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i( right, top-lines );
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i( right+lines-1, top-1 );
+ gGL.vertex2i( right, top );
gGL.end();
stop_glerror();
@@ -429,165 +455,237 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.color4fv(color.mV);
- const S32 NUM_VERTICES = 9 * 4; // 9 quads
+ const S32 NUM_VERTICES = 9 * 6;
LLVector2 uv[NUM_VERTICES];
- LLVector3 pos[NUM_VERTICES];
+ LLVector4a pos[NUM_VERTICES];
S32 index = 0;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
// draw bottom left
uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
// draw bottom middle
uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
// draw bottom right
uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
// draw left
uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
// draw middle
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
// draw right
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
// draw top left
uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
// draw top middle
uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
index++;
// draw top right
uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector4a(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
- pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ pos[index] = LLVector4a(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
index++;
gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
@@ -629,11 +727,11 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
if (degrees == 0.f)
{
- const S32 NUM_VERTICES = 4; // 9 quads
+ const S32 NUM_VERTICES = 6;
LLVector2 uv[NUM_VERTICES];
- LLVector3 pos[NUM_VERTICES];
+ LLVector4a pos[NUM_VERTICES];
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
LLVector3 ui_scale = gGL.getUIScale();
LLVector3 ui_translation = gGL.getUITranslation();
@@ -645,19 +743,27 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
S32 scaled_height = ll_round(height * ui_scale.mV[VY]);
uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
- pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
+ pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
index++;
uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
- pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
+ pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
index++;
uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
- pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ pos[index] = LLVector4a(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
index++;
uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
- pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
+ pos[index] = LLVector4a(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
index++;
gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
@@ -687,26 +793,32 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
gGL.color4fv(color.mV);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
- LLVector3 v;
+ LLVector3 v1 = LLVector3(offset_x, offset_y, 0.f) * quat;
+ LLVector3 v2 = LLVector3(-offset_x, offset_y, 0.f) * quat;
+ LLVector3 v3 = LLVector3(-offset_x, -offset_y, 0.f) * quat;
+ LLVector3 v4 = LLVector3(offset_x, -offset_y, 0.f) * quat;
- v = LLVector3(offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(v.mV[0], v.mV[1] );
+ gGL.vertex2f(v1.mV[0], v1.mV[1] );
- v = LLVector3(-offset_x, offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2f(v.mV[0], v.mV[1] );
+ gGL.vertex2f(v2.mV[0], v2.mV[1] );
+
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
+ gGL.vertex2f(v3.mV[0], v3.mV[1] );
+
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
+ gGL.vertex2f(v1.mV[0], v1.mV[1] );
- v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(v.mV[0], v.mV[1] );
+ gGL.vertex2f(v3.mV[0], v3.mV[1] );
- v = LLVector3(offset_x, -offset_y, 0.f) * quat;
gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2f(v.mV[0], v.mV[1] );
+ gGL.vertex2f(v4.mV[0], v4.mV[1] );
}
+
gGL.end();
gGL.popUIMatrix();
}
@@ -948,8 +1060,8 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians,
void gl_rect_2d_simple_tex( S32 width, S32 height )
{
- gGL.begin( LLRender::QUADS );
-
+ gGL.begin( LLRender::TRIANGLES );
+ {
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(width, height);
@@ -959,19 +1071,30 @@ void gl_rect_2d_simple_tex( S32 width, S32 height )
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(0, 0);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(width, 0);
-
+ }
gGL.end();
}
void gl_rect_2d_simple( S32 width, S32 height )
{
- gGL.begin( LLRender::QUADS );
+ gGL.begin( LLRender::TRIANGLES );
+ {
gGL.vertex2i(width, height);
gGL.vertex2i(0, height);
gGL.vertex2i(0, 0);
+
+ gGL.vertex2i(width, height);
+ gGL.vertex2i(0, 0);
gGL.vertex2i(width, 0);
+ }
gGL.end();
}
@@ -1011,7 +1134,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
LLVector2 width_vec((F32)width, 0.f);
LLVector2 height_vec(0.f, (F32)height);
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
// draw bottom left
gGL.texCoord2f(0.f, 0.f);
@@ -1023,6 +1146,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
gGL.vertex2fv((border_width_left + border_height_bottom).mV);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2f(0.f, 0.f);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + border_height_bottom).mV);
+
gGL.texCoord2f(0.f, border_uv_scale.mV[VY]);
gGL.vertex2fv(border_height_bottom.mV);
@@ -1036,6 +1165,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
+ gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv(border_width_left.mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
+
gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
gGL.vertex2fv((border_width_left + border_height_bottom).mV);
@@ -1049,6 +1184,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(1.f, border_uv_scale.mV[VY]);
gGL.vertex2fv((width_vec + border_height_bottom).mV);
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv((width_vec - border_width_right).mV);
+
+ gGL.texCoord2f(1.f, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec + border_height_bottom).mV);
+
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
@@ -1062,6 +1203,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
+ gGL.texCoord2f(0.f, border_uv_scale.mV[VY]);
+ gGL.vertex2fv(border_height_bottom.mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
+
gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((height_vec - border_height_top).mV);
@@ -1075,6 +1222,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
+
gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
@@ -1088,6 +1241,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((width_vec + height_vec - border_height_top).mV);
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec + height_vec - border_height_top).mV);
+
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
@@ -1101,6 +1260,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
gGL.vertex2fv((border_width_left + height_vec).mV);
+ gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((border_width_left + height_vec).mV);
+
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2fv((height_vec).mV);
@@ -1114,6 +1279,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
+
gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
gGL.vertex2fv((border_width_left + height_vec).mV);
@@ -1127,6 +1298,12 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2fv((width_vec + height_vec).mV);
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2fv((width_vec + height_vec).mV);
+
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
}
@@ -1181,7 +1358,7 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
LLVector2 x_min;
LLVector2 x_max;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
if (start_fragment < middle_start)
{
@@ -1200,6 +1377,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
gGL.vertex2fv((x_max + border_height_bottom).mV);
+ gGL.texCoord2f(u_min, 0.f);
+ gGL.vertex2fv(x_min.mV);
+
+ gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + border_height_bottom).mV);
@@ -1213,6 +1396,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+ gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
@@ -1226,6 +1415,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(u_max, 1.f);
gGL.vertex2fv((x_max + height_vec).mV);
+ gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_max, 1.f);
+ gGL.vertex2fv((x_max + height_vec).mV);
+
gGL.texCoord2f(u_min, 1.f);
gGL.vertex2fv((x_min + height_vec).mV);
}
@@ -1245,6 +1440,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
gGL.vertex2fv((x_max + border_height_bottom).mV);
+ gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv(x_min.mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + border_height_bottom).mV);
@@ -1258,6 +1459,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
@@ -1271,6 +1478,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
gGL.vertex2fv((x_max + height_vec).mV);
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((x_max + height_vec).mV);
+
gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
gGL.vertex2fv((x_min + height_vec).mV);
}
@@ -1292,6 +1505,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
gGL.vertex2fv((x_max + border_height_bottom).mV);
+ gGL.texCoord2f(u_min, 0.f);
+ gGL.vertex2fv((x_min).mV);
+
+ gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + border_height_bottom).mV);
@@ -1305,6 +1524,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+ gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
@@ -1318,6 +1543,12 @@ void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
gGL.texCoord2f(u_max, 1.f);
gGL.vertex2fv((x_max + height_vec).mV);
+ gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_max, 1.f);
+ gGL.vertex2fv((x_max + height_vec).mV);
+
gGL.texCoord2f(u_min, 1.f);
gGL.vertex2fv((x_min + height_vec).mV);
}
@@ -1332,7 +1563,7 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
- gGL.begin(LLRender::QUADS);
+ gGL.begin(LLRender::TRIANGLES);
{
// draw bottom left
gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
@@ -1344,6 +1575,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3f(0.f, 0.f, 0.f);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
@@ -1357,6 +1594,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
@@ -1370,6 +1613,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
+
gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
@@ -1383,6 +1632,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
+
gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
@@ -1396,6 +1651,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+
gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
@@ -1409,6 +1670,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
+
gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
@@ -1422,6 +1689,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
+
gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((height_vec).mV);
@@ -1435,6 +1708,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
+
gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
@@ -1448,6 +1727,12 @@ void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv
gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((width_vec + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((width_vec + height_vec).mV);
+
gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
}
@@ -1514,10 +1799,12 @@ void LLRender2D::setLineWidth(F32 width)
// If outside the allowed range, glLineWidth fails with "invalid value".
// On Darwin, the range is [1, 1].
static GLfloat range[2]{0.0};
+#if GL_VERSION_1_2
if (range[1] == 0)
{
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
}
+#endif
width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f);
glLineWidth(llclamp(width, range[0], range[1]));
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index f700201ace..af068d5dd6 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -429,7 +429,8 @@ void LLRenderTarget::bindTarget()
if (mTex.empty())
{ //no color buffer to draw to
- glDrawBuffer(GL_NONE);
+ GLenum drawbuffers[] = {GL_NONE};
+ glDrawBuffers(0, drawbuffers);
glReadBuffer(GL_NONE);
}
else
@@ -501,7 +502,9 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
{
case GL_SRGB:
case GL_SRGB8:
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA:
+#endif
case GL_SRGB8_ALPHA8:
isSRGB = true;
break;
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 02afcf12c6..ee491b79e3 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -37,6 +37,10 @@
#include "llglslshader.h"
#include "llmemory.h"
+#include "llcontrol.h"
+
+extern LLControlGroup gSavedSettings;
+
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
U32 nhpo2(U32 v)
@@ -290,7 +294,7 @@ static GLuint gen_buffer()
#define ANALYZE_VBO_POOL 0
-#if LL_DARWIN
+#if 0 // LL_DARWIN
// experimental -- disable VBO pooling on OS X and use glMapBuffer
class LLVBOPool
@@ -351,6 +355,8 @@ class LLVBOPool
public:
typedef std::chrono::steady_clock::time_point Time;
+ U32 mMappingMode;
+
struct Entry
{
U8* mData;
@@ -358,8 +364,16 @@ public:
Time mAge;
};
+ /*
+ LLVBOPool()
+ {
+
+ }
+ */
+
~LLVBOPool()
{
+ if(mMappingMode == 3) return;
clear();
}
@@ -378,7 +392,8 @@ public:
U64 getVramBytesUsed()
{
- return mAllocated + mReserved;
+ if(mMappingMode == 3) return mAllocated;
+ else return mAllocated + mReserved;
}
// increase the size to some common value (e.g. a power of two) to increase hit rate
@@ -400,6 +415,20 @@ public:
llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
+ if(mMappingMode == 3)
+ {
+ mAllocated += size;
+
+ { //allocate a new buffer
+ LL_PROFILE_GPU_ZONE("vbo alloc");
+ // ON OS X, we don't allocate a VBO until the last possible moment
+ // in unmapBuffer
+ data = (U8*) ll_aligned_malloc_16(size);
+ //STOP_GLERROR;
+ }
+ return;
+ }
+
mDistributed += size;
adjustSize(size);
mAllocated += size;
@@ -453,6 +482,25 @@ public:
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
llassert(size >= 2);
+
+ if(mMappingMode == 3)
+ {
+ if (data)
+ {
+ ll_aligned_free_16(data);
+ }
+
+ mAllocated -= size;
+ //STOP_GLERROR;
+ if (name)
+ {
+ glDeleteBuffers(1, &name);
+ }
+ //STOP_GLERROR;
+
+ return;
+ }
+
llassert(name != 0);
llassert(data != nullptr);
@@ -584,6 +632,7 @@ U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
U32 LLVertexBuffer::sVertexCount = 0;
+U32 LLVertexBuffer::sMappingMode = 0;
//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
@@ -848,6 +897,9 @@ void LLVertexBuffer::initClass(LLWindow* window)
{
llassert(sVBOPool == nullptr);
sVBOPool = new LLVBOPool();
+ sVBOPool->mMappingMode = sMappingMode;
+
+ //LL_INFOS() << "sVBOPool intialized with mapping mode: " << sMappingMode << LL_ENDL;
#if ENABLE_GL_WORK_QUEUE
sQueue = new GLWorkQueue();
@@ -1156,28 +1208,30 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
-#if !LL_DARWIN
- U32 start = mOffsets[type] + sTypeSize[type] * index;
- U32 end = start + sTypeSize[type] * count-1;
-
- bool flagged = false;
- // flag region as mapped
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ if(sMappingMode != 3)
{
- MappedRegion& region = mMappedVertexRegions[i];
- if (expand_region(region, start, end))
+ U32 start = mOffsets[type] + sTypeSize[type] * index;
+ U32 end = start + sTypeSize[type] * count-1;
+
+ bool flagged = false;
+ // flag region as mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
- flagged = true;
- break;
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (expand_region(region, start, end))
+ {
+ flagged = true;
+ break;
+ }
}
- }
- if (!flagged)
- {
- //didn't expand an existing region, make a new one
- mMappedVertexRegions.push_back({ start, end });
+ if (!flagged)
+ {
+ //didn't expand an existing region, make a new one
+ mMappedVertexRegions.push_back({ start, end });
+ }
}
-#endif
+
return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
@@ -1191,28 +1245,29 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
-#if !LL_DARWIN
- U32 start = sizeof(U16) * index;
- U32 end = start + sizeof(U16) * count-1;
-
- bool flagged = false;
- // flag region as mapped
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ if(sMappingMode != 3)
{
- MappedRegion& region = mMappedIndexRegions[i];
- if (expand_region(region, start, end))
+ U32 start = sizeof(U16) * index;
+ U32 end = start + sizeof(U16) * count-1;
+
+ bool flagged = false;
+ // flag region as mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
{
- flagged = true;
- break;
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, start, end))
+ {
+ flagged = true;
+ break;
+ }
}
- }
- if (!flagged)
- {
- //didn't expand an existing region, make a new one
- mMappedIndexRegions.push_back({ start, end });
+ if (!flagged)
+ {
+ //didn't expand an existing region, make a new one
+ mMappedIndexRegions.push_back({ start, end });
+ }
}
-#endif
return mMappedIndexData + sizeof(U16)*index;
}
@@ -1225,12 +1280,31 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// dst -- mMappedData or mMappedIndexData
void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
{
-#if LL_DARWIN
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
- STOP_GLERROR;
- // copy into mapped buffer
- memcpy(dst+start, data, end-start+1);
-#else
+ if(sMappingMode == 2)
+ {
+ //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb glMapBufferRange");
+ if (end == 0) return;
+ U32 buffer_size = end-start+1;
+ U8 * mptr = (U8*) glMapBufferRange( target, start, end-start+1, GL_MAP_WRITE_BIT);
+
+ if (mptr)
+ {
+ std::memcpy(mptr, (U8*) data, buffer_size);
+ if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
+ }
+ else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
+ return;
+ }
+
+ if(sMappingMode == 3)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ //STOP_GLERROR;
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+ return;
+ }
+
llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices);
// skip mapped data and stream to GPU via glBufferSubData
@@ -1252,7 +1326,6 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
glBufferSubData(target, i, size, (U8*) data + (i-start));
}
}
-#endif
}
void LLVertexBuffer::unmapBuffer()
@@ -1266,46 +1339,48 @@ void LLVertexBuffer::unmapBuffer()
}
};
-#if LL_DARWIN
- STOP_GLERROR;
- if (mMappedData)
+ if(sMappingMode == 3)
{
- if (mGLBuffer)
+ //STOP_GLERROR;
+ if (mMappedData)
{
- glDeleteBuffers(1, &mGLBuffer);
+ if (mGLBuffer)
+ {
+ glDeleteBuffers(1, &mGLBuffer);
+ }
+ mGLBuffer = gen_buffer();
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_DYNAMIC_DRAW);
}
- mGLBuffer = gen_buffer();
- glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
- sGLRenderBuffer = mGLBuffer;
- glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
- }
- else if (mGLBuffer != sGLRenderBuffer)
- {
- glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
- sGLRenderBuffer = mGLBuffer;
- }
- STOP_GLERROR;
-
- if (mMappedIndexData)
- {
- if (mGLIndices)
+ else if (mGLBuffer != sGLRenderBuffer)
{
- glDeleteBuffers(1, &mGLIndices);
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
}
+ //STOP_GLERROR;
- mGLIndices = gen_buffer();
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
- sGLRenderIndices = mGLIndices;
+ if (mMappedIndexData)
+ {
+ if (mGLIndices)
+ {
+ glDeleteBuffers(1, &mGLIndices);
+ }
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW);
- }
- else if (mGLIndices != sGLRenderIndices)
- {
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
- sGLRenderIndices = mGLIndices;
+ mGLIndices = gen_buffer();
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_DYNAMIC_DRAW);
+ }
+ else if (mGLIndices != sGLRenderIndices)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ }
+ //STOP_GLERROR;
+ return;
}
- STOP_GLERROR;
-#else
if (!mMappedVertexRegions.empty())
{
@@ -1373,7 +1448,6 @@ void LLVertexBuffer::unmapBuffer()
flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
mMappedIndexRegions.clear();
}
-#endif
}
//----------------------------------------------------------------------------
@@ -1494,13 +1568,14 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
- STOP_GLERROR;
-#if LL_DARWIN
- if (!mGLBuffer)
- { // OS X doesn't allocate a buffer until we call unmapBuffer
- return;
+ if(sMappingMode == 3)
+ {
+ if (!mGLBuffer)
+ {
+ return;
+ }
}
-#endif
+
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 4ada0c335b..293f740497 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -290,6 +290,8 @@ public:
static U32 sGLRenderIndices;
static U32 sLastMask;
static U32 sVertexCount;
+
+ static U32 sMappingMode;
};
#ifdef LL_PROFILER_ENABLE_RENDER_DOC