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-rw-r--r--indra/llrender/llfontgl.cpp1
-rw-r--r--indra/llrender/llgl.cpp128
-rw-r--r--indra/llrender/llgl.h67
-rw-r--r--indra/llrender/llglheaders.h105
-rw-r--r--indra/llrender/llglslshader.cpp41
-rw-r--r--indra/llrender/llglslshader.h3
-rw-r--r--indra/llrender/llglstates.h32
-rw-r--r--indra/llrender/llimagegl.cpp1
-rw-r--r--indra/llrender/llrender.cpp192
-rw-r--r--indra/llrender/llrender.h39
-rw-r--r--indra/llrender/llrendertarget.cpp264
-rw-r--r--indra/llrender/llrendertarget.h24
-rw-r--r--indra/llrender/llshadermgr.cpp79
-rw-r--r--indra/llrender/llvertexbuffer.cpp247
-rw-r--r--indra/llrender/llvertexbuffer.h548
15 files changed, 1080 insertions, 691 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 13008292f6..d6a31dc862 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -271,7 +271,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
}
-
const LLFontGlyphInfo* next_glyph = NULL;
const S32 GLYPH_BATCH_SIZE = 30;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 6ea63809f8..9354373dba 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -154,30 +154,27 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
-// GL_EXT_framebuffer_object
-PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
-PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
-
-// GL_EXT_framebuffer_multisample
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL;
-
-// GL_EXT_framebuffer_blit
-PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_ARB_framebuffer_object
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
// GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -320,7 +317,6 @@ LLGLManager::LLGLManager() :
mHasMipMapGeneration(FALSE),
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
- mHasFramebufferMultisample(FALSE),
mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
@@ -329,6 +325,7 @@ LLGLManager::LLGLManager() :
mHasVertexShader(FALSE),
mHasFragmentShader(FALSE),
mHasOcclusionQuery(FALSE),
+ mHasOcclusionQuery2(FALSE),
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
@@ -635,11 +632,6 @@ void LLGLManager::initExtensions()
# else
mHasFramebufferObject = FALSE;
# endif
-# ifdef GL_EXT_framebuffer_multisample
- mHasFramebufferMultisample = TRUE;
-# else
- mHasFramebufferMultisample = FALSE;
-# endif
# ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE;
#else
@@ -675,12 +667,19 @@ void LLGLManager::initExtensions()
mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
- && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
- mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
+#ifdef GL_ARB_framebuffer_object
+ mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
+#else
+ mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
+#endif
+
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
@@ -705,7 +704,6 @@ void LLGLManager::initExtensions()
mHasCompressedTextures = FALSE;
mHasVertexBufferObject = FALSE;
mHasFramebufferObject = FALSE;
- mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
@@ -759,10 +757,9 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
- if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S
- if (strchr(blacklist,'v')) mHasDepthClamp = FALSE;
+ if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
+ if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
+ if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
}
#endif // LL_LINUX || LL_SOLARIS
@@ -795,6 +792,10 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
}
+ if (!mHasOcclusionQuery2)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL;
+ }
if (!mHasPointParameters)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
@@ -862,28 +863,26 @@ void LLGLManager::initExtensions()
if (mHasFramebufferObject)
{
llinfos << "initExtensions() FramebufferObject-related procs..." << llendl;
- glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT");
- glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT");
- glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT");
- glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT");
- glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT");
- glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT");
- glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT");
- glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT");
- glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT");
- glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT");
- glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT");
- glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT");
- glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT");
- glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT");
- glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT");
- glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT");
- glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT");
- }
- if (mHasFramebufferMultisample)
- {
- glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT");
- glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT");
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
}
if (mHasDrawBuffers)
{
@@ -1846,7 +1845,7 @@ LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& mode
mModelview = modelview;
mProjection = projection;
- setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]);
+ setPlane(p[0], p[1], p[2], p[3]);
}
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
@@ -2072,11 +2071,14 @@ void LLGLDepthTest::checkState()
}
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P)
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
{
+
+ F32 depth = 0.99999f - 0.0001f * layer;
+
for (U32 i = 0; i < 4; i++)
{
- P.element(2, i) = P.element(3, i) * 0.99999f;
+ P.element(2, i) = P.element(3, i) * depth;
}
glMatrixMode(GL_PROJECTION);
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 85fab7a0f8..df110613e3 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -80,7 +80,6 @@ public:
BOOL mHasMipMapGeneration;
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
- BOOL mHasFramebufferMultisample;
BOOL mHasBlendFuncSeparate;
// ARB Extensions
@@ -90,6 +89,7 @@ public:
BOOL mHasVertexShader;
BOOL mHasFragmentShader;
BOOL mHasOcclusionQuery;
+ BOOL mHasOcclusionQuery2;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
BOOL mHasDepthClamp;
@@ -320,7 +320,7 @@ private:
class LLGLSquashToFarClip
{
public:
- LLGLSquashToFarClip(glh::matrix4f projection);
+ LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0);
~LLGLSquashToFarClip();
};
@@ -418,4 +418,67 @@ extern BOOL gClothRipple;
extern BOOL gNoRender;
extern BOOL gGLActive;
+// Deal with changing glext.h definitions for newer SDK versions, specifically
+// with MAC OSX 10.5 -> 10.6
+
+
+#ifndef GL_DEPTH_ATTACHMENT
+#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_STENCIL_ATTACHMENT
+#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_FRAMEBUFFER
+#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
+#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT
+#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
+#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
+#define glGenFramebuffers glGenFramebuffersEXT
+#define glBindFramebuffer glBindFramebufferEXT
+#define glCheckFramebufferStatus glCheckFramebufferStatusEXT
+#define glBlitFramebuffer glBlitFramebufferEXT
+#define glDeleteFramebuffers glDeleteFramebuffersEXT
+#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
+#define glFramebufferTexture2D glFramebufferTexture2DEXT
+#endif
+
+#ifndef GL_RENDERBUFFER
+#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT
+#define glGenRenderbuffers glGenRenderbuffersEXT
+#define glBindRenderbuffer glBindRenderbufferEXT
+#define glRenderbufferStorage glRenderbufferStorageEXT
+#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
+#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT
+#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT0
+#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT1
+#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT2
+#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT3
+#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT
+#endif
+
+
+#ifndef GL_DEPTH24_STENCIL8
+#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
+#endif
+
#endif // LL_LLGL_H
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 576969b81a..46bc282436 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llglheaders.h
* @brief LLGL definitions
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -449,30 +449,27 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
@@ -651,30 +648,27 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
//GL_EXT_blend_func_separate
extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
@@ -697,7 +691,7 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
#include <AvailabilityMacros.h>
//GL_EXT_blend_func_separate
-extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ;
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
@@ -718,6 +712,9 @@ extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenu
extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+#ifndef GL_ARB_framebuffer_object
+#define glGenerateMipmap glGenerateMipmapEXT
+#endif
// GL_ARB_draw_buffers
extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 16534fa9a5..257bcd9380 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -55,7 +55,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
LLShaderFeatures::LLShaderFeatures()
: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
-hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false),
+hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
{
}
@@ -118,7 +118,7 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
{
GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
- if (mShaderLevel > 0)
+ if (shaderhandle > 0)
{
attachObject(shaderhandle);
}
@@ -698,17 +698,46 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c
GLint LLGLSLShader::getUniformLocation(const string& uniform)
{
+ GLint ret = -1;
if (mProgramObject > 0)
{
std::map<string, GLint>::iterator iter = mUniformMap.find(uniform);
if (iter != mUniformMap.end())
{
- llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str()));
- return iter->second;
+ if (gDebugGL)
+ {
+ stop_glerror();
+ if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
+ {
+ llerrs << "Uniform does not match." << llendl;
+ }
+ stop_glerror();
+ }
+ ret = iter->second;
}
}
- return -1;
+ /*if (gDebugGL)
+ {
+ if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str()))
+ {
+ llerrs << "Uniform map invalid." << llendl;
+ }
+ }*/
+
+ return ret;
+}
+
+GLint LLGLSLShader::getAttribLocation(U32 attrib)
+{
+ if (attrib < mAttribute.size())
+ {
+ return mAttribute[attrib];
+ }
+ else
+ {
+ return -1;
+ }
}
void LLGLSLShader::uniform1i(const string& uniform, GLint v)
@@ -882,7 +911,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean
if (location >= 0)
{
+ stop_glerror();
glUniformMatrix4fvARB(location, count, transpose, v);
+ stop_glerror();
}
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index c11bd50716..d46ddbbe18 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -42,6 +42,7 @@ public:
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
@@ -103,7 +104,7 @@ public:
void vertexAttrib4fv(U32 index, GLfloat* v);
GLint getUniformLocation(const std::string& uniform);
-
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index d5a29dcd0c..e26aead676 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -238,9 +238,11 @@ public:
class LLGLSSpecular
{
public:
+ F32 mShininess;
LLGLSSpecular(const LLColor4& color, F32 shininess)
{
- if (shininess > 0.0f)
+ mShininess = shininess;
+ if (mShininess > 0.0f)
{
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV);
S32 shiny = (S32)(shininess*128.f);
@@ -250,32 +252,14 @@ public:
}
~LLGLSSpecular()
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ if (mShininess > 0.f)
+ {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
+ glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ }
}
};
//----------------------------------------------------------------------------
-
-class LLGLSBlendFunc : public LLGLSPipeline {
-protected:
- GLint mSavedSrc, mSavedDst;
- LLGLEnable mBlend;
-
-public:
- LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) :
- mBlend(GL_BLEND)
- {
- glGetIntegerv(GL_BLEND_SRC, &mSavedSrc);
- glGetIntegerv(GL_BLEND_DST, &mSavedDst);
- glBlendFunc(srcFunc, dstFunc);
- }
-
- ~LLGLSBlendFunc(void) {
- glBlendFunc(mSavedSrc, mSavedDst);
- }
-};
-
-
#endif
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index e8e98211f1..dfd72d13b0 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1706,6 +1706,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
sample[asum/(16*4)] += 4;
}
+
rowstart += 2 * w * mAlphaStride;
}
length *= 2; // we sampled everything twice, essentially
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 8eb160f4e7..49e10c4790 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -47,6 +47,7 @@ U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
static const U32 LL_NUM_TEXTURE_LAYERS = 16;
+static const U32 LL_NUM_LIGHT_UNITS = 8;
static GLenum sGLTextureType[] =
{
@@ -747,6 +748,130 @@ void LLTexUnit::debugTextureUnit(void)
}
}
+LLLightState::LLLightState(S32 index)
+: mIndex(index),
+ mEnabled(false),
+ mConstantAtten(1.f),
+ mLinearAtten(0.f),
+ mQuadraticAtten(0.f),
+ mSpotExponent(0.f),
+ mSpotCutoff(180.f)
+{
+ if (mIndex == 0)
+ {
+ mDiffuse.set(1,1,1,1);
+ mSpecular.set(1,1,1,1);
+ }
+
+ mAmbient.set(0,0,0,1);
+ mPosition.set(0,0,1,0);
+ mSpotDirection.set(0,0,-1);
+
+}
+
+void LLLightState::enable()
+{
+ if (!mEnabled)
+ {
+ glEnable(GL_LIGHT0+mIndex);
+ mEnabled = true;
+ }
+}
+
+void LLLightState::disable()
+{
+ if (mEnabled)
+ {
+ glDisable(GL_LIGHT0+mIndex);
+ mEnabled = false;
+ }
+}
+
+void LLLightState::setDiffuse(const LLColor4& diffuse)
+{
+ if (mDiffuse != diffuse)
+ {
+ mDiffuse = diffuse;
+ glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV);
+ }
+}
+
+void LLLightState::setAmbient(const LLColor4& ambient)
+{
+ if (mAmbient != ambient)
+ {
+ mAmbient = ambient;
+ glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV);
+ }
+}
+
+void LLLightState::setSpecular(const LLColor4& specular)
+{
+ if (mSpecular != specular)
+ {
+ mSpecular = specular;
+ glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV);
+ }
+}
+
+void LLLightState::setPosition(const LLVector4& position)
+{
+ //always set position because modelview matrix may have changed
+ mPosition = position;
+ glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV);
+}
+
+void LLLightState::setConstantAttenuation(const F32& atten)
+{
+ if (mConstantAtten != atten)
+ {
+ mConstantAtten = atten;
+ glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten);
+ }
+}
+
+void LLLightState::setLinearAttenuation(const F32& atten)
+{
+ if (mLinearAtten != atten)
+ {
+ mLinearAtten = atten;
+ glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten);
+ }
+}
+
+void LLLightState::setQuadraticAttenuation(const F32& atten)
+{
+ if (mQuadraticAtten != atten)
+ {
+ mQuadraticAtten = atten;
+ glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten);
+ }
+}
+
+void LLLightState::setSpotExponent(const F32& exponent)
+{
+ if (mSpotExponent != exponent)
+ {
+ mSpotExponent = exponent;
+ glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent);
+ }
+}
+
+void LLLightState::setSpotCutoff(const F32& cutoff)
+{
+ if (mSpotCutoff != cutoff)
+ {
+ mSpotCutoff = cutoff;
+ glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff);
+ }
+}
+
+void LLLightState::setSpotDirection(const LLVector3& direction)
+{
+ //always set direction because modelview matrix may have changed
+ mSpotDirection = direction;
+ glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV);
+}
LLRender::LLRender()
: mDirty(false),
@@ -768,6 +893,11 @@ LLRender::LLRender()
}
mDummyTexUnit = new LLTexUnit(-1);
+ for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i)
+ {
+ mLightState.push_back(new LLLightState(i));
+ }
+
for (U32 i = 0; i < 4; i++)
{
mCurrColorMask[i] = true;
@@ -795,6 +925,12 @@ void LLRender::shutdown()
mTexUnits.clear();
delete mDummyTexUnit;
mDummyTexUnit = NULL;
+
+ for (U32 i = 0; i < mLightState.size(); ++i)
+ {
+ delete mLightState[i];
+ }
+ mLightState.clear();
}
void LLRender::refreshState(void)
@@ -898,7 +1034,7 @@ LLVector3 LLRender::getUITranslation()
{
if (mUIOffset.empty())
{
- return LLVector3::zero;
+ return LLVector3(0,0,0);
}
return mUIOffset.back();
}
@@ -907,7 +1043,7 @@ LLVector3 LLRender::getUIScale()
{
if (mUIScale.empty())
{
- return LLVector3(1.f, 1.f, 1.f);
+ return LLVector3(1,1,1);
}
return mUIScale.back();
}
@@ -932,15 +1068,21 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
{
flush();
- mCurrColorMask[0] = writeColorR;
- mCurrColorMask[1] = writeColorG;
- mCurrColorMask[2] = writeColorB;
- mCurrColorMask[3] = writeAlpha;
+ if (mCurrColorMask[0] != writeColorR ||
+ mCurrColorMask[1] != writeColorG ||
+ mCurrColorMask[2] != writeColorB ||
+ mCurrColorMask[3] != writeAlpha)
+ {
+ mCurrColorMask[0] = writeColorR;
+ mCurrColorMask[1] = writeColorG;
+ mCurrColorMask[2] = writeColorB;
+ mCurrColorMask[3] = writeAlpha;
- glColorMask(writeColorR ? GL_TRUE : GL_FALSE,
- writeColorG ? GL_TRUE : GL_FALSE,
- writeColorB ? GL_TRUE : GL_FALSE,
- writeAlpha ? GL_TRUE : GL_FALSE);
+ glColorMask(writeColorR ? GL_TRUE : GL_FALSE,
+ writeColorG ? GL_TRUE : GL_FALSE,
+ writeColorB ? GL_TRUE : GL_FALSE,
+ writeAlpha ? GL_TRUE : GL_FALSE);
+ }
}
void LLRender::setSceneBlendType(eBlendType type)
@@ -978,15 +1120,19 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
{
flush();
- mCurrAlphaFunc = func;
- mCurrAlphaFuncVal = value;
- if (func == CF_DEFAULT)
- {
- glAlphaFunc(GL_GREATER, 0.01f);
- }
- else
+ if (mCurrAlphaFunc != func ||
+ mCurrAlphaFuncVal != value)
{
- glAlphaFunc(sGLCompareFunc[func], value);
+ mCurrAlphaFunc = func;
+ mCurrAlphaFuncVal = value;
+ if (func == CF_DEFAULT)
+ {
+ glAlphaFunc(GL_GREATER, 0.01f);
+ }
+ else
+ {
+ glAlphaFunc(sGLCompareFunc[func], value);
+ }
}
}
@@ -1045,6 +1191,16 @@ LLTexUnit* LLRender::getTexUnit(U32 index)
}
}
+LLLightState* LLRender::getLight(U32 index)
+{
+ if (index < mLightState.size())
+ {
+ return mLightState[index];
+ }
+
+ return NULL;
+}
+
bool LLRender::verifyTexUnitActive(U32 unitToVerify)
{
if (mCurrTextureUnitIndex == unitToVerify)
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 2767aa64a8..7ba14f7b40 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -37,6 +37,7 @@
#include "v2math.h"
#include "v3math.h"
#include "v4coloru.h"
+#include "v4math.h"
#include "llstrider.h"
#include "llpointer.h"
#include "llglheaders.h"
@@ -212,6 +213,41 @@ protected:
void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false);
};
+class LLLightState
+{
+public:
+ LLLightState(S32 index);
+
+ void enable();
+ void disable();
+ void setDiffuse(const LLColor4& diffuse);
+ void setAmbient(const LLColor4& ambient);
+ void setSpecular(const LLColor4& specular);
+ void setPosition(const LLVector4& position);
+ void setConstantAttenuation(const F32& atten);
+ void setLinearAttenuation(const F32& atten);
+ void setQuadraticAttenuation(const F32& atten);
+ void setSpotExponent(const F32& exponent);
+ void setSpotCutoff(const F32& cutoff);
+ void setSpotDirection(const LLVector3& direction);
+
+protected:
+ S32 mIndex;
+ bool mEnabled;
+ LLColor4 mDiffuse;
+ LLColor4 mAmbient;
+ LLColor4 mSpecular;
+ LLVector4 mPosition;
+ LLVector3 mSpotDirection;
+
+ F32 mConstantAtten;
+ F32 mLinearAtten;
+ F32 mQuadraticAtten;
+
+ F32 mSpotExponent;
+ F32 mSpotCutoff;
+};
+
class LLRender
{
friend class LLTexUnit;
@@ -327,6 +363,8 @@ public:
void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
+ LLLightState* getLight(U32 index);
+
LLTexUnit* getTexUnit(U32 index);
U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; }
@@ -363,6 +401,7 @@ private:
LLStrider<LLColor4U> mColorsp;
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
+ std::vector<LLLightState*> mLightState;
eBlendFactor mCurrBlendColorSFactor;
eBlendFactor mCurrBlendColorDFactor;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 7205210fcc..cd2556d435 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -38,10 +38,10 @@ void check_framebuffer_status()
{
if (gDebugGL)
{
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
ll_fail("check_framebuffer_status failed");
@@ -50,7 +50,7 @@ void check_framebuffer_status()
}
}
-BOOL LLRenderTarget::sUseFBO = FALSE;
+bool LLRenderTarget::sUseFBO = false;
LLRenderTarget::LLRenderTarget() :
mResX(0),
@@ -59,8 +59,8 @@ LLRenderTarget::LLRenderTarget() :
mFBO(0),
mDepth(0),
mStencil(0),
- mUseDepth(FALSE),
- mRenderDepth(FALSE),
+ mUseDepth(false),
+ mRenderDepth(false),
mUsage(LLTexUnit::TT_TEXTURE),
mSamples(0),
mSampleBuffer(NULL)
@@ -78,7 +78,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
mSampleBuffer = buffer;
}
-void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
+void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
{
stop_glerror();
mResX = resx;
@@ -99,24 +99,24 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOO
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
if (mDepth)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
stop_glerror();
@@ -168,14 +168,14 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
}
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset,
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -187,10 +187,10 @@ void LLRenderTarget::allocateDepth()
if (mStencil)
{
//use render buffers where stencil buffers are in play
- glGenRenderbuffersEXT(1, (GLuint *) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ glGenRenderbuffers(1, (GLuint *) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
else
{
@@ -198,7 +198,7 @@ void LLRenderTarget::allocateDepth()
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
U32 internal_type = LLTexUnit::getInternalType(mUsage);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
}
@@ -209,54 +209,48 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
}
+ if (target.mDepth)
+ {
+ llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl;
+ }
+
+ if (target.mUseDepth)
+ {
+ llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl;
+ }
+
if (mDepth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
stop_glerror();
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
+ target.mStencil = true;
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
- if (mStencil)
- {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
- target.mUseDepth = TRUE;
+ target.mUseDepth = true;
}
}
void LLRenderTarget::release()
{
- if (mFBO)
- {
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
- mTex.clear();
- }
-
if (mDepth)
{
if (mStencil)
{
- glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint*) &mDepth);
stop_glerror();
}
else
@@ -266,6 +260,33 @@ void LLRenderTarget::release()
}
mDepth = 0;
}
+ else if (mUseDepth && mFBO)
+ { //detach shared depth buffer
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ if (mStencil)
+ { //attached as a renderbuffer
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ mStencil = false;
+ }
+ else
+ { //attached as a texture
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ }
+ mUseDepth = false;
+ }
+
+ if (mFBO)
+ {
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
+ mFBO = 0;
+ }
+
+ if (mTex.size() > 0)
+ {
+ LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
+ mTex.clear();
+ }
mSampleBuffer = NULL;
sBoundTarget = NULL;
@@ -283,14 +304,14 @@ void LLRenderTarget::bindTarget()
}
else
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(mTex.size(), drawbuffers);
}
@@ -315,7 +336,7 @@ void LLRenderTarget::unbindTarget()
{
if (gGLManager.mHasFramebufferObject)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
sBoundTarget = NULL;
}
@@ -349,19 +370,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
{
llerrs << "Invalid attachment index." << llendl;
}
+ if (mTex.empty())
+ {
+ return 0;
+ }
return mTex[attachment];
}
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
- if (index > mTex.size()-1)
- {
- llerrs << "Invalid attachment index." << llendl;
- }
- gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
}
-void LLRenderTarget::flush(BOOL fetch_depth)
+void LLRenderTarget::flush(bool fetch_depth)
{
gGL.flush();
if (!mFBO)
@@ -377,7 +398,7 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
gGL.getTexUnit(0)->bind(this);
- glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0);
+ glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
}
gGL.getTexUnit(0)->disable();
@@ -386,55 +407,59 @@ void LLRenderTarget::flush(BOOL fetch_depth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
if (mSampleBuffer)
{
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
+ LLGLEnable multisample(GL_MULTISAMPLE);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO);
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
stop_glerror();
if (mTex.size() > 1)
{
for (U32 i = 1; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
stop_glerror();
}
for (U32 i = 0; i < mTex.size(); ++i)
{
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i,
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i,
LLTexUnit::getInternalType(mUsage), mTex[i], 0);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
+ glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
stop_glerror();
}
}
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
gGL.flush();
if (!source.mFBO || !mFBO)
{
@@ -451,25 +476,25 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
gGL.getTexUnit(0)->bind(this, true);
stop_glerror();
glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
else
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
@@ -484,22 +509,26 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
}
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
}
-BOOL LLRenderTarget::isComplete() const
+bool LLRenderTarget::isComplete() const
{
- return (!mTex.empty() || mDepth) ? TRUE : FALSE;
+ return (!mTex.empty() || mDepth) ? true : false;
}
void LLRenderTarget::getViewport(S32* viewport)
@@ -520,26 +549,26 @@ LLMultisampleBuffer::LLMultisampleBuffer()
LLMultisampleBuffer::~LLMultisampleBuffer()
{
- releaseSampleBuffer();
+ release();
}
-void LLMultisampleBuffer::releaseSampleBuffer()
+void LLMultisampleBuffer::release()
{
if (mFBO)
{
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
mFBO = 0;
}
if (mTex.size() > 0)
{
- glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]);
+ glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]);
mTex.clear();
}
if (mDepth)
{
- glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint *) &mDepth);
mDepth = 0;
}
}
@@ -556,13 +585,13 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
ref = this;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (gGLManager.mHasDrawBuffers)
{ //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
glDrawBuffersARB(ref->mTex.size(), drawbuffers);
}
@@ -573,12 +602,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
sBoundTarget = this;
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo )
{
allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
}
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
+void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples )
{
stop_glerror();
mResX = resx;
@@ -588,12 +617,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
mUseDepth = depth;
mStencil = stencil;
- releaseSampleBuffer();
-
- if (!gGLManager.mHasFramebufferMultisample)
- {
- llerrs << "Attempting to allocate unsupported render target type!" << llendl;
- }
+ release();
mSamples = samples;
@@ -614,23 +638,21 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
stop_glerror();
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mDepth)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
}
-
+
stop_glerror();
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
stop_glerror();
}
@@ -652,30 +674,28 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
}
U32 tex;
- glGenRenderbuffersEXT(1, &tex);
+ glGenRenderbuffers(1, &tex);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex);
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, tex);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY);
stop_glerror();
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
stop_glerror();
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- llerrs << "WTF?" << llendl;
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
- llerrs << "WTF?" << llendl;
+ llerrs << "WTF? " << std::hex << status << llendl;
+ break;
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
mTex.push_back(tex);
@@ -683,15 +703,15 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
void LLMultisampleBuffer::allocateDepth()
{
- glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
+ glGenRenderbuffers(1, (GLuint* ) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
if (mStencil)
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY);
}
else
{
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY);
}
}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index ae8613d9be..12dd1c8b90 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,7 +63,7 @@ class LLRenderTarget
{
public:
//whether or not to use FBO implementation
- static BOOL sUseFBO;
+ static bool sUseFBO;
LLRenderTarget();
virtual ~LLRenderTarget();
@@ -71,7 +71,7 @@ public:
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE);
//provide this render target with a multisample resource.
void setSampleBuffer(LLMultisampleBuffer* buffer);
@@ -88,7 +88,7 @@ public:
//free any allocated resources
//safe to call redundantly
- void release();
+ virtual void release();
//bind target for rendering
//applies appropriate viewport
@@ -115,7 +115,7 @@ public:
U32 getTexture(U32 attachment = 0) const;
U32 getDepth(void) const { return mDepth; }
- BOOL hasStencil() const { return mStencil; }
+ bool hasStencil() const { return mStencil; }
void bindTexture(U32 index, S32 channel);
@@ -125,7 +125,7 @@ public:
// call bindTarget once, do all your rendering, call flush once
// if fetch_depth is TRUE, every effort will be made to copy the depth buffer into
// the current depth texture. A depth texture will be allocated if needed.
- void flush(BOOL fetch_depth = FALSE);
+ void flush(bool fetch_depth = FALSE);
void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
@@ -136,7 +136,7 @@ public:
//Returns TRUE if target is ready to be rendered into.
//That is, if the target has been allocated with at least
//one renderable attachment (i.e. color buffer, depth buffer).
- BOOL isComplete() const;
+ bool isComplete() const;
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
@@ -147,9 +147,9 @@ protected:
std::vector<U32> mTex;
U32 mFBO;
U32 mDepth;
- BOOL mStencil;
- BOOL mUseDepth;
- BOOL mRenderDepth;
+ bool mStencil;
+ bool mUseDepth;
+ bool mRenderDepth;
LLTexUnit::eTextureType mUsage;
U32 mSamples;
LLMultisampleBuffer* mSampleBuffer;
@@ -164,12 +164,12 @@ public:
LLMultisampleBuffer();
virtual ~LLMultisampleBuffer();
- void releaseSampleBuffer();
+ virtual void release();
virtual void bindTarget();
void bindTarget(LLRenderTarget* ref);
- virtual void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo);
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples);
+ virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples);
virtual void addColorAttachment(U32 color_fmt);
virtual void allocateDepth();
};
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c859d41e17..21b02fdb71 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -146,6 +146,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
+
+ if (features->hasObjectSkinning)
+ {
+ if (!shader->attachObject("avatar/objectSkinV.glsl"))
+ {
+ return FALSE;
+ }
+ }
///////////////////////////////////////
// Attach Fragment Shader Features Next
@@ -220,7 +228,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
else if (features->isFullbright)
{
- if (features->hasWaterFog)
+ if (features->isShiny && features->hasWaterFog)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (features->hasWaterFog)
{
if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
{
@@ -307,11 +322,14 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type)
{
- GLenum error;
- error = glGetError();
- if (error != GL_NO_ERROR)
+ GLenum error = GL_NO_ERROR;
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ }
}
LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
@@ -366,31 +384,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//create shader object
GLhandleARB ret = glCreateShaderObjectARB(type);
- error = glGetError();
- if (error != GL_NO_ERROR)
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ }
}
- else
+
+ //load source
+ glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
+
+ if (gDebugGL)
{
- //load source
- glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
}
- else
+ }
+
+ //compile source
+ glCompileShaderARB(ret);
+
+ if (gDebugGL)
+ {
+ error = glGetError();
+ if (error != GL_NO_ERROR)
{
- //compile source
- glCompileShaderARB(ret);
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
- }
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
}
}
+
//free memory
for (GLuint i = 0; i < count; i++)
{
@@ -401,13 +427,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//check for errors
GLint success = GL_TRUE;
glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
- error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
+ if (gDebugGL || success == GL_FALSE)
{
- //an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
- dumpObjectLog(ret);
- ret = 0;
+ error = glGetError();
+ if (error != GL_NO_ERROR || success == GL_FALSE)
+ {
+ //an error occured, print log
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
+ dumpObjectLog(ret);
+ ret = 0;
+ }
}
}
else
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 71bdca60e5..7a1ccb0cb4 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -25,6 +25,7 @@
*/
#include "linden_common.h"
+#include "llmemory.h"
#include <boost/static_assert.hpp>
#include "llsys.h"
@@ -33,6 +34,7 @@
#include "llglheaders.h"
#include "llmemtype.h"
#include "llrender.h"
+#include "llvector4a.h"
//============================================================================
@@ -57,20 +59,24 @@ BOOL LLVertexBuffer::sIBOActive = FALSE;
U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
+BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
+S32 LLVertexBuffer::sWeight4Loc = -1;
std::vector<U32> LLVertexBuffer::sDeleteList;
-S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
+
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
{
- sizeof(LLVector3), // TYPE_VERTEX,
- sizeof(LLVector3), // TYPE_NORMAL,
+ sizeof(LLVector4), // TYPE_VERTEX,
+ sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLVector3), // TYPE_BINORMAL,
+ sizeof(LLVector4), // TYPE_BINORMAL,
sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
};
@@ -139,11 +145,11 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
else
{ //was disabled
- if (data_mask & mask[i])
+ if (data_mask & mask[i] && i > 0)
{ //needs to be enabled
glEnableClientState(array[i]);
}
- else if (gDebugGL && glIsEnabled(array[i]))
+ else if (gDebugGL && i > 0 && glIsEnabled(array[i]))
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
@@ -205,18 +211,37 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
+ if (sLastMask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc < 0)
+ {
+ llerrs << "Weighting disabled but vertex buffer still bound!" << llendl;
+ }
+
+ if (!(data_mask & MAP_WEIGHT4))
+ { //disable 4-component skin weight
+ glDisableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+ else if (data_mask & MAP_WEIGHT4)
+ {
+ if (sWeight4Loc >= 0)
+ { //enable 4-component skin weight
+ glEnableVertexAttribArrayARB(sWeight4Loc);
+ }
+ }
+
+
sLastMask = data_mask;
}
}
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
- llassert(mRequestedNumVerts >= 0);
-
if (start >= (U32) mRequestedNumVerts ||
end >= (U32) mRequestedNumVerts)
{
- llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl;
+ llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl;
}
llassert(mRequestedNumIndices >= 0);
@@ -227,6 +252,25 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
}
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl;
+ }
+ }
+ }
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+
+ llassert(mRequestedNumVerts >= 0);
+
if (mGLIndices != sGLRenderIndices)
{
llerrs << "Wrong index buffer bound." << llendl;
@@ -243,9 +287,11 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
return;
}
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+
stop_glerror();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
+ idx);
stop_glerror();
}
@@ -386,22 +432,29 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
mUsage = 0;
}
- if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
{
- mUsage = 0;
+ mUsage = GL_STREAM_DRAW_ARB;
}
- S32 stride = calcStride(typemask, mOffsets);
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
+ {
+ mOffsets[i] = 0;
+ }
mTypeMask = typemask;
- mStride = stride;
+ mSize = 0;
+ mAlignedOffset = 0;
+ mAlignedIndexOffset = 0;
+
sCount++;
}
//static
-S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
{
- S32 stride = 0;
+ S32 offset = 0;
for (S32 i=0; i<TYPE_MAX; i++)
{
U32 mask = 1<<i;
@@ -409,13 +462,35 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
{
if (offsets)
{
- offsets[i] = stride;
+ offsets[i] = offset;
+ offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
+ offset = (offset + 0xF) & ~0xF;
}
- stride += sTypeOffsets[i];
}
}
- return stride;
+ return offset+16;
+}
+
+//static
+S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
+{
+ S32 size = 0;
+ for (S32 i = 0; i < TYPE_MAX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ size += LLVertexBuffer::sTypeSize[i];
+ }
+ }
+
+ return size;
+}
+
+S32 LLVertexBuffer::getSize() const
+{
+ return mSize;
}
// protected, use unref()
@@ -529,8 +604,7 @@ void LLVertexBuffer::createGLBuffer()
{
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
- mMappedData = new U8[size];
- memset(mMappedData, 0, size);
+ mMappedData = (U8*) malloc(size);
}
}
@@ -551,16 +625,20 @@ void LLVertexBuffer::createGLIndices()
mEmpty = TRUE;
+ //pad by 16 bytes for aligned copies
+ size += 16;
+
if (useVBOs())
{
+ //pad by another 16 bytes for VBO pointer adjustment
+ size += 16;
mMappedIndexData = NULL;
genIndices();
mResized = TRUE;
}
else
{
- mMappedIndexData = new U8[size];
- memset(mMappedIndexData, 0, size);
+ mMappedIndexData = (U8*) malloc(size);
static int gl_buffer_idx = 0;
mGLIndices = ++gl_buffer_idx;
}
@@ -583,7 +661,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
else
{
- delete [] mMappedData;
+ free(mMappedData);
mMappedData = NULL;
mEmpty = TRUE;
}
@@ -592,7 +670,7 @@ void LLVertexBuffer::destroyGLBuffer()
}
mGLBuffer = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::destroyGLIndices()
@@ -612,7 +690,7 @@ void LLVertexBuffer::destroyGLIndices()
}
else
{
- delete [] mMappedIndexData;
+ free(mMappedIndexData);
mMappedIndexData = NULL;
mEmpty = TRUE;
}
@@ -621,7 +699,7 @@ void LLVertexBuffer::destroyGLIndices()
}
mGLIndices = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
@@ -637,7 +715,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
}
mRequestedNumVerts = nverts;
-
+
if (!mDynamicSize)
{
mNumVerts = nverts;
@@ -652,7 +730,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
}
mNumVerts = nverts;
}
-
+ mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts);
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
@@ -683,6 +761,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl;
+ }
+
updateNumVerts(nverts);
updateNumIndices(nindices);
@@ -721,9 +805,6 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
sAllocatedBytes -= getSize() + getIndicesSize();
- S32 oldsize = getSize();
- S32 old_index_size = getIndicesSize();
-
updateNumVerts(newnverts);
updateNumIndices(newnindices);
@@ -740,26 +821,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
}
else
{
- //delete old buffer, keep GL buffer for now
if (!useVBOs())
{
- U8* old = mMappedData;
- mMappedData = new U8[newsize];
- if (old)
- {
- memcpy(mMappedData, old, llmin(newsize, oldsize));
- if (newsize > oldsize)
- {
- memset(mMappedData+oldsize, 0, newsize-oldsize);
- }
-
- delete [] old;
- }
- else
- {
- memset(mMappedData, 0, newsize);
- mEmpty = TRUE;
- }
+ free(mMappedData);
+ mMappedData = (U8*) malloc(newsize);
}
mResized = TRUE;
}
@@ -779,24 +844,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
{
if (!useVBOs())
{
- //delete old buffer, keep GL buffer for now
- U8* old = mMappedIndexData;
- mMappedIndexData = new U8[new_index_size];
-
- if (old)
- {
- memcpy(mMappedIndexData, old, llmin(new_index_size, old_index_size));
- if (new_index_size > old_index_size)
- {
- memset(mMappedIndexData+old_index_size, 0, new_index_size - old_index_size);
- }
- delete [] old;
- }
- else
- {
- memset(mMappedIndexData, 0, new_index_size);
- mEmpty = TRUE;
- }
+ free(mMappedIndexData);
+ mMappedIndexData = (U8*) malloc(new_index_size);
}
mResized = TRUE;
}
@@ -897,6 +946,9 @@ U8* LLVertexBuffer::mapBuffer(S32 access)
}
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
+ U8* src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ mMappedIndexData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedIndexOffset = mMappedIndexData - src;
if(sDisableVBOMapping)
{
@@ -1060,8 +1112,8 @@ template <class T,S32 type> struct VertexBufferStrider
}
else if (vbo.hasDataType(type))
{
- S32 stride = vbo.getStride();
- strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride);
+ S32 stride = LLVertexBuffer::sTypeSize[type];
+ strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride);
strider.setStride(stride);
return TRUE;
}
@@ -1073,7 +1125,6 @@ template <class T,S32 type> struct VertexBufferStrider
}
};
-
bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index)
{
return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index);
@@ -1114,28 +1165,15 @@ bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index)
{
return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index);
}
-bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
+
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index)
{
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index);
}
-void LLVertexBuffer::setStride(S32 type, S32 new_stride)
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE);
- if (mNumVerts)
- {
- llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl;
- }
- // This code assumes that setStride() will only be called once per VBO per type.
- S32 delta = new_stride - sTypeOffsets[type];
- for (S32 i=type+1; i<TYPE_MAX; i++)
- {
- if (mTypeMask & (1<<i))
- {
- mOffsets[i] += delta;
- }
- }
- mStride += delta;
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
}
//----------------------------------------------------------------------------
@@ -1334,8 +1372,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
stop_glerror();
- U8* base = useVBOs() ? NULL : mMappedData;
- S32 stride = mStride;
+ U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
if ((data_mask & mTypeMask) != data_mask)
{
@@ -1344,52 +1381,58 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
if (data_mask & MAP_NORMAL)
{
- glNormalPointer(GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_NORMAL]));
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
{
glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD1)
{
glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_BINORMAL)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)
{
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
}
if (data_mask & MAP_COLOR)
{
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)(base + mOffsets[TYPE_COLOR]));
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
}
if (data_mask & MAP_WEIGHT)
{
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT]));
+ glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
}
+
+ if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
+ {
+ glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ }
+
if (data_mask & MAP_CLOTHWEIGHT)
{
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
if (data_mask & MAP_VERTEX)
{
- glVertexPointer(3,GL_FLOAT, stride, (void*)(base + 0));
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
}
llglassertok();
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 09a16d5b9d..fb81720c86 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -1,262 +1,286 @@
-/**
- * @file llvertexbuffer.h
- * @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVERTEXBUFFER_H
-#define LL_LLVERTEXBUFFER_H
-
-#include "llgl.h"
-#include "v2math.h"
-#include "v3math.h"
-#include "v4math.h"
-#include "v4coloru.h"
-#include "llstrider.h"
-#include "llrender.h"
-#include <set>
-#include <vector>
-#include <list>
-
-//============================================================================
-// NOTES
-// Threading:
-// All constructors should take an 'create' paramater which should only be
-// 'true' when called from the main thread. Otherwise createGLBuffer() will
-// be called as soon as getVertexPointer(), etc is called (which MUST ONLY be
-// called from the main (i.e OpenGL) thread)
-
-
-//============================================================================
-// gl name pools for dynamic and streaming buffers
-
-class LLVBOPool : public LLGLNamePool
-{
-protected:
- virtual GLuint allocateName()
- {
- GLuint name;
- glGenBuffersARB(1, &name);
- return name;
- }
-
- virtual void releaseName(GLuint name)
- {
- glDeleteBuffersARB(1, &name);
- }
-};
-
-
-//============================================================================
-// base class
-
-class LLVertexBuffer : public LLRefCount
-{
-public:
- static LLVBOPool sStreamVBOPool;
- static LLVBOPool sDynamicVBOPool;
- static LLVBOPool sStreamIBOPool;
- static LLVBOPool sDynamicIBOPool;
-
- static BOOL sUseStreamDraw;
-
- static void initClass(bool use_vbo, bool no_vbo_mapping);
- static void cleanupClass();
- static void setupClientArrays(U32 data_mask);
- static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
- static void unbind(); //unbind any bound vertex buffer
-
- //get the size of a vertex with the given typemask
- //if offsets is not NULL, its contents will be filled
- //with the offset of each vertex component in the buffer,
- // indexed by the following enum
- static S32 calcStride(const U32& typemask, S32* offsets = NULL);
-
- enum {
- TYPE_VERTEX,
- TYPE_NORMAL,
- TYPE_TEXCOORD0,
- TYPE_TEXCOORD1,
- TYPE_TEXCOORD2,
- TYPE_TEXCOORD3,
- TYPE_COLOR,
- // These use VertexAttribPointer and should possibly be made generic
- TYPE_BINORMAL,
- TYPE_WEIGHT,
- TYPE_CLOTHWEIGHT,
- TYPE_MAX,
- TYPE_INDEX,
- };
- enum {
- MAP_VERTEX = (1<<TYPE_VERTEX),
- MAP_NORMAL = (1<<TYPE_NORMAL),
- MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0),
- MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1),
- MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
- MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
- MAP_COLOR = (1<<TYPE_COLOR),
- // These use VertexAttribPointer and should possibly be made generic
- MAP_BINORMAL = (1<<TYPE_BINORMAL),
- MAP_WEIGHT = (1<<TYPE_WEIGHT),
- MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
- };
-
-protected:
- friend class LLRender;
-
- virtual ~LLVertexBuffer(); // use unref()
-
- virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
-
- void genBuffer();
- void genIndices();
- void releaseBuffer();
- void releaseIndices();
- void createGLBuffer();
- void createGLIndices();
- void destroyGLBuffer();
- void destroyGLIndices();
- void updateNumVerts(S32 nverts);
- void updateNumIndices(S32 nindices);
- virtual BOOL useVBOs() const;
- void unmapBuffer();
-
-public:
- LLVertexBuffer(U32 typemask, S32 usage);
-
- // map for data access
- U8* mapBuffer(S32 access = -1);
- // set for rendering
- virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
- // allocate buffer
- void allocateBuffer(S32 nverts, S32 nindices, bool create);
- virtual void resizeBuffer(S32 newnverts, S32 newnindices);
-
- void freeClientBuffer() ;
- void allocateClientVertexBuffer() ;
- void allocateClientIndexBuffer() ;
-
- // Only call each getVertexPointer, etc, once before calling unmapBuffer()
- // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
- // example:
- // vb->getVertexBuffer(verts);
- // vb->getNormalStrider(norms);
- // setVertsNorms(verts, norms);
- // vb->unmapBuffer();
- bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
- bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
- bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
- bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
-
- BOOL isEmpty() const { return mEmpty; }
- BOOL isLocked() const { return mLocked; }
- S32 getNumVerts() const { return mNumVerts; }
- S32 getNumIndices() const { return mNumIndices; }
- S32 getRequestedVerts() const { return mRequestedNumVerts; }
- S32 getRequestedIndices() const { return mRequestedNumIndices; }
-
- U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; }
- U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; }
- S32 getStride() const { return mStride; }
- S32 getTypeMask() const { return mTypeMask; }
- BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; }
- S32 getSize() const { return mNumVerts*mStride; }
- S32 getIndicesSize() const { return mNumIndices * sizeof(U16); }
- U8* getMappedData() const { return mMappedData; }
- U8* getMappedIndices() const { return mMappedIndexData; }
- S32 getOffset(S32 type) const { return mOffsets[type]; }
- S32 getUsage() const { return mUsage; }
-
- void setStride(S32 type, S32 new_stride);
-
- void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
-
- void draw(U32 mode, U32 count, U32 indices_offset) const;
- void drawArrays(U32 mode, U32 offset, U32 count) const;
- void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
-
-protected:
- S32 mNumVerts; // Number of vertices allocated
- S32 mNumIndices; // Number of indices allocated
- S32 mRequestedNumVerts; // Number of vertices requested
- S32 mRequestedNumIndices; // Number of indices requested
-
- S32 mStride;
- U32 mTypeMask;
- S32 mUsage; // GL usage
- U32 mGLBuffer; // GL VBO handle
- U32 mGLIndices; // GL IBO handle
- U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
- U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
- BOOL mLocked; // if TRUE, buffer is being or has been written to in client memory
- BOOL mFinal; // if TRUE, buffer can not be mapped again
- BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
- BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
- S32 mOffsets[TYPE_MAX];
- BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
- BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
-
- class DirtyRegion
- {
- public:
- U32 mIndex;
- U32 mCount;
- U32 mIndicesIndex;
- U32 mIndicesCount;
-
- DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
- : mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
- { }
- };
-
- std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
-
-public:
- static S32 sCount;
- static S32 sGLCount;
- static S32 sMappedCount;
- static BOOL sMapped;
- static std::vector<U32> sDeleteList;
- typedef std::list<LLVertexBuffer*> buffer_list_t;
-
- static BOOL sDisableVBOMapping; //disable glMapBufferARB
- static BOOL sEnableVBOs;
- static BOOL sVBOActive;
- static BOOL sIBOActive;
- static S32 sTypeOffsets[TYPE_MAX];
- static U32 sGLMode[LLRender::NUM_MODES];
- static U32 sGLRenderBuffer;
- static U32 sGLRenderIndices;
- static U32 sLastMask;
- static U32 sAllocatedBytes;
- static U32 sBindCount;
- static U32 sSetCount;
-};
-
-
-#endif // LL_LLVERTEXBUFFER_H
+/**
+ * @file llvertexbuffer.h
+ * @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVERTEXBUFFER_H
+#define LL_LLVERTEXBUFFER_H
+
+#include "llgl.h"
+#include "v2math.h"
+#include "v3math.h"
+#include "v4math.h"
+#include "v4coloru.h"
+#include "llstrider.h"
+#include "llrender.h"
+#include <set>
+#include <vector>
+#include <list>
+
+//============================================================================
+// NOTES
+// Threading:
+// All constructors should take an 'create' paramater which should only be
+// 'true' when called from the main thread. Otherwise createGLBuffer() will
+// be called as soon as getVertexPointer(), etc is called (which MUST ONLY be
+// called from the main (i.e OpenGL) thread)
+
+
+//============================================================================
+// gl name pools for dynamic and streaming buffers
+
+class LLVBOPool : public LLGLNamePool
+{
+protected:
+ virtual GLuint allocateName()
+ {
+ GLuint name;
+ glGenBuffersARB(1, &name);
+ return name;
+ }
+
+ virtual void releaseName(GLuint name)
+ {
+ glDeleteBuffersARB(1, &name);
+ }
+};
+
+
+//============================================================================
+// base class
+
+class LLVertexBuffer : public LLRefCount
+{
+public:
+ LLVertexBuffer(const LLVertexBuffer& rhs)
+ {
+ *this = rhs;
+ }
+
+ const LLVertexBuffer& operator=(const LLVertexBuffer& rhs)
+ {
+ llerrs << "Illegal operation!" << llendl;
+ return *this;
+ }
+
+ static LLVBOPool sStreamVBOPool;
+ static LLVBOPool sDynamicVBOPool;
+ static LLVBOPool sStreamIBOPool;
+ static LLVBOPool sDynamicIBOPool;
+
+ static S32 sWeight4Loc;
+
+ static BOOL sUseStreamDraw;
+ static BOOL sPreferStreamDraw;
+
+ static void initClass(bool use_vbo, bool no_vbo_mapping);
+ static void cleanupClass();
+ static void setupClientArrays(U32 data_mask);
+ static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
+ static void unbind(); //unbind any bound vertex buffer
+
+ //get the size of a vertex with the given typemask
+ static S32 calcVertexSize(const U32& typemask);
+
+ //get the size of a buffer with the given typemask and vertex count
+ //fill offsets with the offset of each vertex component array into the buffer
+ // indexed by the following enum
+ static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
+
+
+ enum {
+ TYPE_VERTEX,
+ TYPE_NORMAL,
+ TYPE_TEXCOORD0,
+ TYPE_TEXCOORD1,
+ TYPE_TEXCOORD2,
+ TYPE_TEXCOORD3,
+ TYPE_COLOR,
+ // These use VertexAttribPointer and should possibly be made generic
+ TYPE_BINORMAL,
+ TYPE_WEIGHT,
+ TYPE_WEIGHT4,
+ TYPE_CLOTHWEIGHT,
+ TYPE_MAX,
+ TYPE_INDEX,
+ };
+ enum {
+ MAP_VERTEX = (1<<TYPE_VERTEX),
+ MAP_NORMAL = (1<<TYPE_NORMAL),
+ MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0),
+ MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1),
+ MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
+ MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
+ MAP_COLOR = (1<<TYPE_COLOR),
+ // These use VertexAttribPointer and should possibly be made generic
+ MAP_BINORMAL = (1<<TYPE_BINORMAL),
+ MAP_WEIGHT = (1<<TYPE_WEIGHT),
+ MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
+ MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ };
+
+protected:
+ friend class LLRender;
+
+ virtual ~LLVertexBuffer(); // use unref()
+
+ virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
+
+ void genBuffer();
+ void genIndices();
+ void releaseBuffer();
+ void releaseIndices();
+ void createGLBuffer();
+ void createGLIndices();
+ void destroyGLBuffer();
+ void destroyGLIndices();
+ void updateNumVerts(S32 nverts);
+ void updateNumIndices(S32 nindices);
+ virtual BOOL useVBOs() const;
+ void unmapBuffer();
+
+public:
+ LLVertexBuffer(U32 typemask, S32 usage);
+
+ // map for data access
+ U8* mapBuffer(S32 access = -1);
+ // set for rendering
+ virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
+ // allocate buffer
+ void allocateBuffer(S32 nverts, S32 nindices, bool create);
+ virtual void resizeBuffer(S32 newnverts, S32 newnindices);
+
+ void freeClientBuffer() ;
+ void allocateClientVertexBuffer() ;
+ void allocateClientIndexBuffer() ;
+
+ // Only call each getVertexPointer, etc, once before calling unmapBuffer()
+ // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
+ // example:
+ // vb->getVertexBuffer(verts);
+ // vb->getNormalStrider(norms);
+ // setVertsNorms(verts, norms);
+ // vb->unmapBuffer();
+ bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
+ bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
+ bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
+ bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
+ bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
+ bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
+ bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
+ bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
+ bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0);
+ bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
+
+ BOOL isEmpty() const { return mEmpty; }
+ BOOL isLocked() const { return mLocked; }
+ S32 getNumVerts() const { return mNumVerts; }
+ S32 getNumIndices() const { return mNumIndices; }
+ S32 getRequestedVerts() const { return mRequestedNumVerts; }
+ S32 getRequestedIndices() const { return mRequestedNumIndices; }
+
+ U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
+ U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
+ U32 getTypeMask() const { return mTypeMask; }
+ bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
+ S32 getSize() const;
+ S32 getIndicesSize() const { return mNumIndices * sizeof(U16); }
+ U8* getMappedData() const { return mMappedData; }
+ U8* getMappedIndices() const { return mMappedIndexData; }
+ S32 getOffset(S32 type) const { return mOffsets[type]; }
+ S32 getUsage() const { return mUsage; }
+
+ void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
+
+ void draw(U32 mode, U32 count, U32 indices_offset) const;
+ void drawArrays(U32 mode, U32 offset, U32 count) const;
+ void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+
+ //for debugging, validate data in given range is valid
+ void validateRange(U32 start, U32 end, U32 count, U32 offset) const;
+
+
+
+protected:
+ S32 mNumVerts; // Number of vertices allocated
+ S32 mNumIndices; // Number of indices allocated
+ S32 mRequestedNumVerts; // Number of vertices requested
+ S32 mRequestedNumIndices; // Number of indices requested
+
+ ptrdiff_t mAlignedOffset;
+ ptrdiff_t mAlignedIndexOffset;
+ S32 mSize;
+ U32 mTypeMask;
+ S32 mUsage; // GL usage
+ U32 mGLBuffer; // GL VBO handle
+ U32 mGLIndices; // GL IBO handle
+ U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
+ U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
+ BOOL mLocked; // if TRUE, buffer is being or has been written to in client memory
+ BOOL mFinal; // if TRUE, buffer can not be mapped again
+ BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
+ BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
+ S32 mOffsets[TYPE_MAX];
+ BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
+ BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
+
+ class DirtyRegion
+ {
+ public:
+ U32 mIndex;
+ U32 mCount;
+ U32 mIndicesIndex;
+ U32 mIndicesCount;
+
+ DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
+ : mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
+ { }
+ };
+
+ std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
+
+public:
+ static S32 sCount;
+ static S32 sGLCount;
+ static S32 sMappedCount;
+ static BOOL sMapped;
+ static std::vector<U32> sDeleteList;
+ typedef std::list<LLVertexBuffer*> buffer_list_t;
+
+ static BOOL sDisableVBOMapping; //disable glMapBufferARB
+ static BOOL sEnableVBOs;
+ static S32 sTypeSize[TYPE_MAX];
+ static BOOL sVBOActive;
+ static BOOL sIBOActive;
+ static U32 sGLMode[LLRender::NUM_MODES];
+ static U32 sGLRenderBuffer;
+ static U32 sGLRenderIndices;
+ static U32 sLastMask;
+ static U32 sAllocatedBytes;
+ static U32 sBindCount;
+ static U32 sSetCount;
+};
+
+
+#endif // LL_LLVERTEXBUFFER_H