summaryrefslogtreecommitdiff
path: root/indra/llrender
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llrender')
-rwxr-xr-x[-rw-r--r--]indra/llrender/CMakeLists.txt72
-rwxr-xr-x[-rw-r--r--]indra/llrender/llcubemap.cpp75
-rwxr-xr-x[-rw-r--r--]indra/llrender/llcubemap.h36
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontbitmapcache.cpp56
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontbitmapcache.h39
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontfreetype.cpp92
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontfreetype.h48
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontgl.cpp411
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontgl.h69
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontregistry.cpp120
-rwxr-xr-x[-rw-r--r--]indra/llrender/llfontregistry.h45
-rwxr-xr-x[-rw-r--r--]indra/llrender/llgl.cpp1215
-rwxr-xr-x[-rw-r--r--]indra/llrender/llgl.h203
-rwxr-xr-x[-rw-r--r--]indra/llrender/llgldbg.cpp118
-rwxr-xr-x[-rw-r--r--]indra/llrender/llgldbg.h36
-rwxr-xr-x[-rw-r--r--]indra/llrender/llglheaders.h384
-rwxr-xr-x[-rw-r--r--]indra/llrender/llglslshader.cpp1967
-rwxr-xr-x[-rw-r--r--]indra/llrender/llglslshader.h155
-rwxr-xr-x[-rw-r--r--]indra/llrender/llglstates.h73
-rw-r--r--indra/llrender/llgltexture.cpp396
-rw-r--r--indra/llrender/llgltexture.h199
-rwxr-xr-x[-rw-r--r--]indra/llrender/llgltypes.h36
-rwxr-xr-x[-rw-r--r--]indra/llrender/llimagegl.cpp836
-rwxr-xr-x[-rw-r--r--]indra/llrender/llimagegl.h124
-rwxr-xr-x[-rw-r--r--]indra/llrender/llpostprocess.cpp130
-rwxr-xr-x[-rw-r--r--]indra/llrender/llpostprocess.h39
-rwxr-xr-x[-rw-r--r--]indra/llrender/llrender.cpp1399
-rwxr-xr-x[-rw-r--r--]indra/llrender/llrender.h167
-rw-r--r--indra/llrender/llrender2dutils.cpp1656
-rw-r--r--indra/llrender/llrender2dutils.h164
-rwxr-xr-xindra/llrender/llrendernavprim.cpp59
-rwxr-xr-xindra/llrender/llrendernavprim.h49
-rwxr-xr-x[-rw-r--r--]indra/llrender/llrendersphere.cpp194
-rwxr-xr-x[-rw-r--r--]indra/llrender/llrendersphere.h45
-rwxr-xr-x[-rw-r--r--]indra/llrender/llrendertarget.cpp733
-rwxr-xr-x[-rw-r--r--]indra/llrender/llrendertarget.h110
-rwxr-xr-x[-rw-r--r--]indra/llrender/llshadermgr.cpp926
-rwxr-xr-x[-rw-r--r--]indra/llrender/llshadermgr.h228
-rwxr-xr-x[-rw-r--r--]indra/llrender/lltexture.cpp36
-rwxr-xr-x[-rw-r--r--]indra/llrender/lltexture.h51
-rw-r--r--indra/llrender/lluiimage.cpp233
-rw-r--r--indra/llrender/lluiimage.h132
-rwxr-xr-x[-rw-r--r--]indra/llrender/llvertexbuffer.cpp2624
-rwxr-xr-x[-rw-r--r--]indra/llrender/llvertexbuffer.h328
44 files changed, 11916 insertions, 4192 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 5c13df9f81..331f988382 100644..100755
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -3,7 +3,7 @@
project(llrender)
include(00-Common)
-include(FindOpenGL)
+include(OpenGL)
include(FreeType)
include(LLCommon)
include(LLImage)
@@ -25,20 +25,31 @@ include_directories(
${LLXML_INCLUDE_DIRS}
${LLVFS_INCLUDE_DIRS}
)
+include_directories(SYSTEM
+ ${LLCOMMON_SYSTEM_INCLUDE_DIRS}
+ ${LLXML_SYSTEM_INCLUDE_DIRS}
+ )
set(llrender_SOURCE_FILES
llcubemap.cpp
+ llfontbitmapcache.cpp
llfontfreetype.cpp
llfontgl.cpp
- llfontbitmapcache.cpp
llfontregistry.cpp
+ llgl.cpp
llgldbg.cpp
llglslshader.cpp
+ llgltexture.cpp
llimagegl.cpp
llpostprocess.cpp
+ llrender.cpp
+ llrender2dutils.cpp
+ llrendernavprim.cpp
llrendersphere.cpp
+ llrendertarget.cpp
llshadermgr.cpp
lltexture.cpp
+ lluiimage.cpp
llvertexbuffer.cpp
)
@@ -55,13 +66,17 @@ set(llrender_HEADER_FILES
llglheaders.h
llglslshader.h
llglstates.h
+ llgltexture.h
llgltypes.h
llimagegl.h
llpostprocess.h
llrender.h
+ llrender2dutils.h
+ llrendernavprim.h
llrendersphere.h
llshadermgr.h
lltexture.h
+ lluiimage.h
llvertexbuffer.h
)
@@ -70,33 +85,46 @@ set_source_files_properties(${llrender_HEADER_FILES}
list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES})
-if (SERVER AND NOT WINDOWS AND NOT DARWIN)
- copy_server_sources(
- llgl
- llrender
- )
-
-
- set_source_files_properties(
- ${server_SOURCE_FILES}
- PROPERTIES
- COMPILE_FLAGS "-DLL_MESA=1 -DLL_MESA_HEADLESS=1"
- )
+if (BUILD_HEADLESS)
add_library (llrenderheadless
${llrender_SOURCE_FILES}
- ${server_SOURCE_FILES}
)
-else (SERVER AND NOT WINDOWS AND NOT DARWIN)
- list(APPEND llrender_SOURCE_FILES
- llgl.cpp
- llrender.cpp
- llrendertarget.cpp
+
+ set_property(TARGET llrenderheadless
+ PROPERTY COMPILE_DEFINITIONS LL_MESA=1 LL_MESA_HEADLESS=1
)
-endif (SERVER AND NOT WINDOWS AND NOT DARWIN)
+
+ target_link_libraries(llrenderheadless
+ ${LLCOMMON_LIBRARIES}
+ ${LLIMAGE_LIBRARIES}
+ ${LLMATH_LIBRARIES}
+ ${LLRENDER_HEADLESS_LIBRARIES}
+ ${LLVFS_LIBRARIES}
+ ${LLXML_LIBRARIES}
+ ${LLVFS_LIBRARIES}
+ ${LLWINDOW_HEADLESS_LIBRARIES}
+ ${OPENGL_HEADLESS_LIBRARIES})
+
+endif (BUILD_HEADLESS)
+
add_library (llrender ${llrender_SOURCE_FILES})
+
+if (SDL_FOUND)
+ set_property(TARGET llrender
+ PROPERTY COMPILE_DEFINITIONS LL_SDL=1
+ )
+endif (SDL_FOUND)
+
# Libraries on which this library depends, needed for Linux builds
# Sort by high-level to low-level
target_link_libraries(llrender
- llimage
+ ${LLCOMMON_LIBRARIES}
+ ${LLIMAGE_LIBRARIES}
+ ${LLMATH_LIBRARIES}
+ ${LLVFS_LIBRARIES}
+ ${LLXML_LIBRARIES}
+ ${LLVFS_LIBRARIES}
+ ${LLWINDOW_LIBRARIES}
${FREETYPE_LIBRARIES}
${OPENGL_LIBRARIES})
+
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 036714e5cb..af4e3fdda0 100644..100755
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -2,31 +2,25 @@
* @file llcubemap.cpp
* @brief LLCubeMap class implementation
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
@@ -42,6 +36,7 @@
#include "m4math.h"
#include "llrender.h"
+#include "llglslshader.h"
#include "llglheaders.h"
@@ -105,7 +100,7 @@ void LLCubeMap::initGL()
}
else
{
- llwarns << "Using cube map without extension!" << llendl;
+ LL_WARNS() << "Using cube map without extension!" << LL_ENDL;
}
}
@@ -201,7 +196,7 @@ void LLCubeMap::enableTexture(S32 stage)
void LLCubeMap::enableTextureCoords(S32 stage)
{
mTextureCoordStage = stage;
- if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps)
+ if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps)
{
if (stage > 0)
{
@@ -243,7 +238,7 @@ void LLCubeMap::disableTexture(void)
void LLCubeMap::disableTextureCoords(void)
{
- if (gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps)
+ if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps)
{
if (mTextureCoordStage > 0)
{
@@ -265,47 +260,47 @@ void LLCubeMap::setMatrix(S32 stage)
if (mMatrixStage < 0) return;
- if (stage > 0)
+ //if (stage > 0)
{
gGL.getTexUnit(stage)->activate();
}
- LLVector3 x(LLVector3d(gGLModelView+0));
- LLVector3 y(LLVector3d(gGLModelView+4));
- LLVector3 z(LLVector3d(gGLModelView+8));
+ LLVector3 x(gGLModelView+0);
+ LLVector3 y(gGLModelView+4);
+ LLVector3 z(gGLModelView+8);
LLMatrix3 mat3;
mat3.setRows(x,y,z);
LLMatrix4 trans(mat3);
trans.transpose();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadMatrixf((F32 *)trans.mMatrix);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.pushMatrix();
+ gGL.loadMatrix((F32 *)trans.mMatrix);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
- if (stage > 0)
+ /*if (stage > 0)
{
gGL.getTexUnit(0)->activate();
- }
+ }*/
}
void LLCubeMap::restoreMatrix()
{
if (mMatrixStage < 0) return;
- if (mMatrixStage > 0)
+ //if (mMatrixStage > 0)
{
gGL.getTexUnit(mMatrixStage)->activate();
}
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
- if (mMatrixStage > 0)
+ /*if (mMatrixStage > 0)
{
gGL.getTexUnit(0)->activate();
- }
+ }*/
}
void LLCubeMap::setReflection (void)
diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h
index c8544850d9..ee2c41e026 100644..100755
--- a/indra/llrender/llcubemap.h
+++ b/indra/llrender/llcubemap.h
@@ -2,31 +2,25 @@
* @file llcubemap.h
* @brief LLCubeMap class definition
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp
index fa231c9e6a..f128636ab2 100644..100755
--- a/indra/llrender/llfontbitmapcache.cpp
+++ b/indra/llrender/llfontbitmapcache.cpp
@@ -2,31 +2,25 @@
* @file llfontbitmapcache.cpp
* @brief Storage for previously rendered glyphs.
*
- * $LicenseInfo:firstyear=2008&license=viewergpl$
- *
- * Copyright (c) 2008-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,7 +29,8 @@
#include "llgl.h"
#include "llfontbitmapcache.h"
-LLFontBitmapCache::LLFontBitmapCache():
+LLFontBitmapCache::LLFontBitmapCache()
+: LLTrace::MemTrackable<LLFontBitmapCache>("LLFontBitmapCache"),
mNumComponents(0),
mBitmapWidth(0),
mBitmapHeight(0),
@@ -87,6 +82,7 @@ BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm
{
// We're out of space in the current image, or no image
// has been allocated yet. Make a new one.
+
mImageRawVec.push_back(new LLImageRaw);
mBitmapNum = mImageRawVec.size()-1;
LLImageRaw *image_raw = getImageRaw(mBitmapNum);
@@ -128,6 +124,9 @@ BOOL LLFontBitmapCache::nextOpenPos(S32 width, S32 &pos_x, S32 &pos_y, S32& bitm
image_gl->createGLTexture(0, image_raw);
gGL.getTexUnit(0)->bind(image_gl);
image_gl->setFilteringOption(LLTexUnit::TFO_POINT); // was setMipFilterNearest(TRUE, TRUE);
+
+ claimMem(image_raw);
+ claimMem(image_gl);
}
else
{
@@ -157,7 +156,20 @@ void LLFontBitmapCache::destroyGL()
void LLFontBitmapCache::reset()
{
+ for (std::vector<LLPointer<LLImageRaw> >::iterator it = mImageRawVec.begin(), end_it = mImageRawVec.end();
+ it != end_it;
+ ++it)
+ {
+ disclaimMem(**it);
+ }
mImageRawVec.clear();
+
+ for (std::vector<LLPointer<LLImageGL> >::iterator it = mImageGLVec.begin(), end_it = mImageGLVec.end();
+ it != end_it;
+ ++it)
+ {
+ disclaimMem(**it);
+ }
mImageGLVec.clear();
mBitmapWidth = 0;
diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h
index b044ba2b16..75df3a94a7 100644..100755
--- a/indra/llrender/llfontbitmapcache.h
+++ b/indra/llrender/llfontbitmapcache.h
@@ -2,31 +2,25 @@
* @file llfontbitmapcache.h
* @brief Storage for previously rendered glyphs.
*
- * $LicenseInfo:firstyear=2008&license=viewergpl$
- *
- * Copyright (c) 2008-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,10 +28,11 @@
#define LL_LLFONTBITMAPCACHE_H
#include <vector>
+#include "lltrace.h"
// Maintain a collection of bitmaps containing rendered glyphs.
// Generalizes the single-bitmap logic from LLFontFreetype and LLFontGL.
-class LLFontBitmapCache: public LLRefCount
+class LLFontBitmapCache : public LLTrace::MemTrackable<LLFontBitmapCache>
{
public:
LLFontBitmapCache();
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index a86bbbffff..de26d19efc 100644..100755
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -2,31 +2,25 @@
* @file llfontfreetype.cpp
* @brief Freetype font library wrapper
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -61,7 +55,10 @@ FT_Library gFTLibrary = NULL;
//static
void LLFontManager::initClass()
{
- gFontManagerp = new LLFontManager;
+ if (!gFontManagerp)
+ {
+ gFontManagerp = new LLFontManager;
+ }
}
//static
@@ -78,7 +75,7 @@ LLFontManager::LLFontManager()
if (error)
{
// Clean up freetype libs.
- llerrs << "Freetype initialization failure!" << llendl;
+ LL_ERRS() << "Freetype initialization failure!" << LL_ENDL;
FT_Done_FreeType(gFTLibrary);
}
}
@@ -104,8 +101,8 @@ LLFontGlyphInfo::LLFontGlyphInfo(U32 index)
}
LLFontFreetype::LLFontFreetype()
-: mFontBitmapCachep(new LLFontBitmapCache),
- mValid(FALSE),
+: LLTrace::MemTrackable<LLFontFreetype>("LLFontFreetype"),
+ mFontBitmapCachep(new LLFontBitmapCache),
mAscender(0.f),
mDescender(0.f),
mLineHeight(0.f),
@@ -128,8 +125,9 @@ LLFontFreetype::~LLFontFreetype()
// Delete glyph info
std::for_each(mCharGlyphInfoMap.begin(), mCharGlyphInfoMap.end(), DeletePairedPointer());
+ mCharGlyphInfoMap.clear();
- // mFontBitmapCachep will be cleaned up by LLPointer destructor.
+ delete mFontBitmapCachep;
// mFallbackFonts cleaned up by LLPointer destructor
}
@@ -142,7 +140,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
FT_Done_Face(mFTFace);
mFTFace = NULL;
}
-
+
int error;
error = FT_New_Face( gFTLibrary,
@@ -185,14 +183,16 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
mDescender = -mFTFace->descender * pixels_per_unit;
mLineHeight = mFTFace->height * pixels_per_unit;
- S32 max_char_width = llround(0.5f + (x_max - x_min));
- S32 max_char_height = llround(0.5f + (y_max - y_min));
+ S32 max_char_width = ll_round(0.5f + (x_max - x_min));
+ S32 max_char_height = ll_round(0.5f + (y_max - y_min));
mFontBitmapCachep->init(components, max_char_width, max_char_height);
+ claimMem(mFontBitmapCachep);
+
if (!mFTFace->charmap)
{
- //llinfos << " no unicode encoding, set whatever encoding there is..." << llendl;
+ //LL_INFOS() << " no unicode encoding, set whatever encoding there is..." << LL_ENDL;
FT_Set_Charmap(mFTFace, mFTFace->charmaps[0]);
}
@@ -203,6 +203,7 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, F32 point_size, F32 v
}
mName = filename;
+ claimMem(mName);
mPointSize = point_size;
mStyle = LLFontGL::NORMAL;
@@ -259,10 +260,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const
}
else
{
- gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL);
- if (gi)
+ char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0);
+ if (found_it != mCharGlyphInfoMap.end())
{
- return gi->mXAdvance;
+ return found_it->second->mXAdvance;
}
}
@@ -324,7 +325,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch) const
return FALSE;
llassert(!mIsFallback);
- //lldebugs << "Adding new glyph for " << wch << " to font" << llendl;
+ //LL_DEBUGS() << "Adding new glyph for " << wch << " to font" << LL_ENDL;
FT_UInt glyph_index;
@@ -332,7 +333,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch) const
glyph_index = FT_Get_Char_Index(mFTFace, wch);
if (glyph_index == 0)
{
- //llinfos << "Trying to add glyph from fallback font!" << llendl;
+ //LL_INFOS() << "Trying to add glyph from fallback font!" << LL_ENDL;
font_vector_t::const_iterator iter;
for(iter = mFallbackFonts.begin(); iter != mFallbackFonts.end(); iter++)
{
@@ -479,6 +480,7 @@ void LLFontFreetype::insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const
}
else
{
+ claimMem(gi);
mCharGlyphInfoMap[wch] = gi;
}
}
@@ -488,14 +490,11 @@ void LLFontFreetype::renderGlyph(U32 glyph_index) const
if (mFTFace == NULL)
return;
- int error = FT_Load_Glyph(mFTFace, glyph_index, FT_LOAD_DEFAULT );
- llassert(!error);
+ llassert_always(! FT_Load_Glyph(mFTFace, glyph_index, FT_LOAD_FORCE_AUTOHINT) );
- error = FT_Render_Glyph(mFTFace->glyph, gFontRenderMode);
+ llassert_always(! FT_Render_Glyph(mFTFace->glyph, gFontRenderMode) );
mRenderGlyphCount++;
-
- llassert(!error);
}
void LLFontFreetype::reset(F32 vert_dpi, F32 horz_dpi)
@@ -507,7 +506,7 @@ void LLFontFreetype::reset(F32 vert_dpi, F32 horz_dpi)
// This is the head of the list - need to rebuild ourself and all fallbacks.
if (mFallbackFonts.empty())
{
- llwarns << "LLFontGL::reset(), no fallback fonts present" << llendl;
+ LL_WARNS() << "LLFontGL::reset(), no fallback fonts present" << LL_ENDL;
}
else
{
@@ -523,8 +522,15 @@ void LLFontFreetype::reset(F32 vert_dpi, F32 horz_dpi)
void LLFontFreetype::resetBitmapCache()
{
- for_each(mCharGlyphInfoMap.begin(), mCharGlyphInfoMap.end(), DeletePairedPointer());
+ for (char_glyph_info_map_t::iterator it = mCharGlyphInfoMap.begin(), end_it = mCharGlyphInfoMap.end();
+ it != end_it;
+ ++it)
+ {
+ disclaimMem(it->second);
+ delete it->second;
+ }
mCharGlyphInfoMap.clear();
+ disclaimMem(mFontBitmapCachep);
mFontBitmapCachep->reset();
// Adding default glyph is skipped for fallback fonts here as well as in loadFace().
@@ -546,7 +552,7 @@ const std::string &LLFontFreetype::getName() const
return mName;
}
-const LLPointer<LLFontBitmapCache> LLFontFreetype::getFontBitmapCache() const
+const LLFontBitmapCache* LLFontFreetype::getFontBitmapCache() const
{
return mFontBitmapCachep;
}
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index f60d09316d..a5ece42b88 100644..100755
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -2,38 +2,32 @@
* @file llfontfreetype.h
* @brief Font library wrapper
*
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFONTFREETYPE_H
#define LL_LLFONTFREETYPE_H
-#include <map>
+#include <boost/unordered_map.hpp>
#include "llpointer.h"
#include "llstl.h"
@@ -80,7 +74,7 @@ struct LLFontGlyphInfo
extern LLFontManager *gFontManagerp;
-class LLFontFreetype : public LLRefCount
+class LLFontFreetype : public LLRefCount, public LLTrace::MemTrackable<LLFontFreetype>
{
public:
LLFontFreetype();
@@ -140,7 +134,7 @@ public:
const std::string& getName() const;
- const LLPointer<LLFontBitmapCache> getFontBitmapCache() const;
+ const LLFontBitmapCache* getFontBitmapCache() const;
void setStyle(U8 style);
U8 getStyle() const;
@@ -168,12 +162,10 @@ private:
BOOL mIsFallback;
font_vector_t mFallbackFonts; // A list of fallback fonts to look for glyphs in (for Unicode chars)
- BOOL mValid;
-
- typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
+ typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap
- mutable LLPointer<LLFontBitmapCache> mFontBitmapCachep;
+ mutable LLFontBitmapCache* mFontBitmapCachep;
mutable S32 mRenderGlyphCount;
mutable S32 mAddGlyphCount;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index d9e1976341..53ca080d66 100644..100755
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -2,31 +2,25 @@
* @file llfontgl.cpp
* @brief Wrapper around FreeType
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,6 +29,7 @@
#include "llfontgl.h"
// Linden library includes
+#include "llfasttimer.h"
#include "llfontfreetype.h"
#include "llfontbitmapcache.h"
#include "llfontregistry.h"
@@ -62,32 +57,13 @@ std::string LLFontGL::sAppDir;
LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f);
LLFontRegistry* LLFontGL::sFontRegistry = NULL;
-LLCoordFont LLFontGL::sCurOrigin;
-std::vector<LLCoordFont> LLFontGL::sOriginStack;
-
-const F32 EXT_X_BEARING = 1.f;
-const F32 EXT_Y_BEARING = 0.f;
-const F32 EXT_KERNING = 1.f;
-const F32 PIXEL_BORDER_THRESHOLD = 0.0001f;
-const F32 PIXEL_CORRECTION_DISTANCE = 0.01f;
+LLCoordGL LLFontGL::sCurOrigin;
+F32 LLFontGL::sCurDepth;
+std::vector<std::pair<LLCoordGL, F32> > LLFontGL::sOriginStack;
const F32 PAD_UVY = 0.5f; // half of vertical padding between glyphs in the glyph texture
const F32 DROP_SHADOW_SOFT_STRENGTH = 0.3f;
-static F32 llfont_round_x(F32 x)
-{
- //return llfloor((x-LLFontGL::sCurOrigin.mX)/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleX+LLFontGL::sCurOrigin.mX;
- //return llfloor(x/LLFontGL::sScaleX+0.5f)*LLFontGL::sScaleY;
- return x;
-}
-
-static F32 llfont_round_y(F32 y)
-{
- //return llfloor((y-LLFontGL::sCurOrigin.mY)/LLFontGL::sScaleY+0.5f)*LLFontGL::sScaleY+LLFontGL::sCurOrigin.mY;
- //return llfloor(y+0.5f);
- return y;
-}
-
LLFontGL::LLFontGL()
{
}
@@ -116,11 +92,39 @@ BOOL LLFontGL::loadFace(const std::string& filename, F32 point_size, F32 vert_dp
return mFontFreetype->loadFace(filename, point_size, vert_dpi, horz_dpi, components, is_fallback);
}
-static LLFastTimer::DeclareTimer FTM_RENDER_FONTS("Fonts");
+static LLTrace::BlockTimerStatHandle FTM_RENDER_FONTS("Fonts");
+
+S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
+ ShadowType shadow, S32 max_chars, F32* right_x, BOOL use_ellipses) const
+{
+ F32 x = (F32)rect.mLeft;
+ F32 y = 0.f;
+
+ switch(valign)
+ {
+ case TOP:
+ y = (F32)rect.mTop;
+ break;
+ case VCENTER:
+ y = (F32)rect.getCenterY();
+ break;
+ case BASELINE:
+ case BOTTOM:
+ y = (F32)rect.mBottom;
+ break;
+ default:
+ y = (F32)rect.mBottom;
+ break;
+ }
+ return render(wstr, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, rect.getWidth(), right_x, use_ellipses);
+}
+
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_FONTS);
+
if(!sDisplayFont) //do not display texts
{
return wstr.length() ;
@@ -155,16 +159,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.loadUIIdentity();
- gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
-
- // this code snaps the text origin to a pixel grid to start with
- F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
-
- LLFastTimer t(FTM_RENDER_FONTS);
+ LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
- gGL.color4fv( color.mV );
+ // Depth translation, so that floating text appears 'in-world'
+ // and is correctly occluded.
+ gGL.translatef(0.f,0.f,sCurDepth);
S32 chars_drawn = 0;
S32 i;
@@ -184,20 +183,21 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Not guaranteed to be set correctly
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- cur_x = ((F32)x * sScaleX);
- cur_y = ((F32)y * sScaleY);
+ cur_x = ((F32)x * sScaleX) + origin.mV[VX];
+ cur_y = ((F32)y * sScaleY) + origin.mV[VY];
// Offset y by vertical alignment.
+ // use unscaled font metrics here
switch (valign)
{
case TOP:
- cur_y -= mFontFreetype->getAscenderHeight();
+ cur_y -= llceil(mFontFreetype->getAscenderHeight());
break;
case BOTTOM:
- cur_y += mFontFreetype->getDescenderHeight();
+ cur_y += llceil(mFontFreetype->getDescenderHeight());
break;
case VCENTER:
- cur_y -= (mFontFreetype->getAscenderHeight() - mFontFreetype->getDescenderHeight()) / 2.f;
+ cur_y -= llceil((llceil(mFontFreetype->getAscenderHeight()) - llceil(mFontFreetype->getDescenderHeight())) / 2.f);
break;
case BASELINE:
// Baseline, do nothing.
@@ -211,10 +211,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
case LEFT:
break;
case RIGHT:
- cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
+ cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
break;
case HCENTER:
- cur_x -= llmin(scaled_max_pixels, llround(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
+ cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
break;
default:
break;
@@ -223,7 +223,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
cur_render_x = cur_x;
- F32 start_x = llround(cur_x);
+ F32 start_x = (F32)ll_round(cur_x);
const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();
@@ -237,19 +237,27 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (use_ellipses)
{
// check for too long of a string
- S32 string_width = llround(getWidthF32(wstr.c_str(), begin_offset, max_chars) * sScaleX);
+ S32 string_width = ll_round(getWidthF32(wstr.c_str(), begin_offset, max_chars) * sScaleX);
if (string_width > scaled_max_pixels)
{
// use four dots for ellipsis width to generate padding
const LLWString dots(utf8str_to_wstring(std::string("....")));
- scaled_max_pixels = llmax(0, scaled_max_pixels - llround(getWidthF32(dots.c_str())));
+ scaled_max_pixels = llmax(0, scaled_max_pixels - ll_round(getWidthF32(dots.c_str())));
draw_ellipses = TRUE;
}
}
-
const LLFontGlyphInfo* next_glyph = NULL;
+ const S32 GLYPH_BATCH_SIZE = 30;
+ LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
+ LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
+ LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+
+ LLColor4U text_color(color);
+
+ S32 bitmap_num = -1;
+ S32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -262,12 +270,29 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
if (!fgi)
{
- llerrs << "Missing Glyph Info" << llendl;
+ LL_ERRS() << "Missing Glyph Info" << LL_ENDL;
break;
}
// Per-glyph bitmap texture.
- LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
- gGL.getTexUnit(0)->bind(image_gl);
+ S32 next_bitmap_num = fgi->mBitmapNum;
+ if (next_bitmap_num != bitmap_num)
+ {
+ // Actually draw the queued glyphs before switching their texture;
+ // otherwise the queued glyphs will be taken from wrong textures.
+ if (glyph_count > 0)
+ {
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+ glyph_count = 0;
+ }
+
+ bitmap_num = next_bitmap_num;
+ LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
+ gGL.getTexUnit(0)->bind(font_image);
+ }
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
@@ -282,12 +307,23 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
(fgi->mXBitmapOffset + fgi->mWidth) * inv_width,
(fgi->mYBitmapOffset - PAD_UVY) * inv_height);
// snap glyph origin to whole screen pixel
- LLRectf screen_rect(llround(cur_render_x + (F32)fgi->mXBearing),
- llround(cur_render_y + (F32)fgi->mYBearing),
- llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
- llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
+ LLRectf screen_rect((F32)ll_round(cur_render_x + (F32)fgi->mXBearing),
+ (F32)ll_round(cur_render_y + (F32)fgi->mYBearing),
+ (F32)ll_round(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
+ (F32)ll_round(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
- drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
+ if (glyph_count >= GLYPH_BATCH_SIZE)
+ {
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+ glyph_count = 0;
+ }
+
+ drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
@@ -305,26 +341,34 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Must do this to cur_x, not just to cur_render_x, otherwise you
// will squish sub-pixel kerned characters too close together.
// For example, "CCCCC" looks bad.
- cur_x = (F32)llround(cur_x);
- //cur_y = (F32)llround(cur_y);
+ cur_x = (F32)ll_round(cur_x);
+ //cur_y = (F32)ll_round(cur_y);
cur_render_x = cur_x;
cur_render_y = cur_y;
}
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+
if (right_x)
{
- *right_x = cur_x / sScaleX;
+ *right_x = (cur_x - origin.mV[VX]) / sScaleX;
}
+ //FIXME: add underline as glyph?
if (style_to_add & UNDERLINE)
{
- F32 descender = mFontFreetype->getDescenderHeight();
+ F32 descender = (F32)llfloor(mFontFreetype->getDescenderHeight());
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.begin(LLRender::LINES);
- gGL.vertex2f(start_x, cur_y - (descender));
- gGL.vertex2f(cur_x, cur_y - (descender));
+ gGL.vertex2f(start_x, cur_y - descender);
+ gGL.vertex2f(cur_x, cur_y - descender);
gGL.end();
}
@@ -336,7 +380,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
- cur_x / sScaleX, (F32)y,
+ (cur_x - origin.mV[VX]) / sScaleX, (F32)y,
color,
LEFT, valign,
style_to_add,
@@ -373,19 +417,19 @@ S32 LLFontGL::renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y
}
// font metrics - override for LLFontFreetype that returns units of virtual pixels
-F32 LLFontGL::getLineHeight() const
+F32 LLFontGL::getAscenderHeight() const
{
- return (F32)llround(mFontFreetype->getLineHeight() / sScaleY);
+ return mFontFreetype->getAscenderHeight() / sScaleY;
}
-F32 LLFontGL::getAscenderHeight() const
+F32 LLFontGL::getDescenderHeight() const
{
- return (F32)llround(mFontFreetype->getAscenderHeight() / sScaleY);
+ return mFontFreetype->getDescenderHeight() / sScaleY;
}
-F32 LLFontGL::getDescenderHeight() const
+S32 LLFontGL::getLineHeight() const
{
- return (F32)llround(mFontFreetype->getDescenderHeight() / sScaleY);
+ return llceil(mFontFreetype->getAscenderHeight() / sScaleY) + llceil(mFontFreetype->getDescenderHeight() / sScaleY);
}
S32 LLFontGL::getWidth(const std::string& utf8text) const
@@ -408,7 +452,7 @@ S32 LLFontGL::getWidth(const std::string& utf8text, S32 begin_offset, S32 max_ch
S32 LLFontGL::getWidth(const llwchar* wchars, S32 begin_offset, S32 max_chars) const
{
F32 width = getWidthF32(wchars, begin_offset, max_chars);
- return llround(width);
+ return ll_round(width);
}
F32 LLFontGL::getWidthF32(const std::string& utf8text) const
@@ -470,7 +514,7 @@ F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars
cur_x += mFontFreetype->getXKerning(fgi, next_glyph);
}
// Round after kerning.
- cur_x = (F32)llround(cur_x);
+ cur_x = (F32)ll_round(cur_x);
}
// add in extra pixels for last character's width past its xadvance
@@ -492,13 +536,12 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
BOOL clip = FALSE;
F32 cur_x = 0;
- F32 drawn_x = 0;
S32 start_of_last_word = 0;
BOOL in_word = FALSE;
// avoid S32 overflow when max_pixels == S32_MAX by staying in floating point
- F32 scaled_max_pixels = ceil(max_pixels * sScaleX);
+ F32 scaled_max_pixels = max_pixels * sScaleX;
F32 width_padding = 0.f;
LLFontGlyphInfo* next_glyph = NULL;
@@ -550,6 +593,11 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
if(!fgi)
{
fgi = mFontFreetype->getGlyphInfo(wch);
+
+ if (NULL == fgi)
+ {
+ return 0;
+ }
}
// account for glyphs that run beyond the starting point for the next glyphs
@@ -574,8 +622,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
}
// Round after kerning.
- cur_x = llround(cur_x);
- drawn_x = cur_x;
+ cur_x = (F32)ll_round(cur_x);
}
if( clip )
@@ -645,7 +692,7 @@ S32 LLFontGL::firstDrawableChar(const llwchar* wchars, F32 max_pixels, S32 text_
}
// Round after kerning.
- total_width = llround(total_width);
+ total_width = (F32)ll_round(total_width);
}
if (drawable_chars == 0)
@@ -728,7 +775,7 @@ S32 LLFontGL::charFromPixelOffset(const llwchar* wchars, S32 begin_offset, F32 t
// Round after kerning.
- cur_x = llround(cur_x);
+ cur_x = (F32)ll_round(cur_x);
}
return llmin(max_chars, pos - begin_offset);
@@ -740,7 +787,7 @@ const LLFontDescriptor& LLFontGL::getFontDesc() const
}
// static
-void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector<std::string>& xui_paths, bool create_gl_textures)
+void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures)
{
sVertDPI = (F32)llfloor(screen_dpi * y_scale);
sHorizDPI = (F32)llfloor(screen_dpi * x_scale);
@@ -751,7 +798,7 @@ void LLFontGL::initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::st
// Font registry init
if (!sFontRegistry)
{
- sFontRegistry = new LLFontRegistry(xui_paths, create_gl_textures);
+ sFontRegistry = new LLFontRegistry(create_gl_textures);
sFontRegistry->parseFontInfo("fonts.xml");
}
else
@@ -920,37 +967,43 @@ LLFontGL::VAlign LLFontGL::vAlignFromName(const std::string& name)
//static
LLFontGL* LLFontGL::getFontMonospace()
{
- return getFont(LLFontDescriptor("Monospace","Monospace",0));
+ static LLFontGL* fontp = getFont(LLFontDescriptor("Monospace","Monospace",0));
+ return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifSmall()
{
- return getFont(LLFontDescriptor("SansSerif","Small",0));
+ static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Small",0));
+ return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerif()
{
- return getFont(LLFontDescriptor("SansSerif","Medium",0));
+ static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",0));
+ return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifBig()
{
- return getFont(LLFontDescriptor("SansSerif","Large",0));
+ static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0));
+ return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifHuge()
{
- return getFont(LLFontDescriptor("SansSerif","Huge",0));
+ static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0));
+ return fontp;
}
//static
LLFontGL* LLFontGL::getFontSansSerifBold()
{
- return getFont(LLFontDescriptor("SansSerif","Medium",BOLD));
+ static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",BOLD));
+ return fontp;
}
//static
@@ -1011,7 +1064,7 @@ std::string LLFontGL::getFontPathSystem()
system_root = getenv("SystemRoot"); /* Flawfinder: ignore */
if (!system_root)
{
- llwarns << "SystemRoot not found, attempting to load fonts from default path." << llendl;
+ LL_WARNS() << "SystemRoot not found, attempting to load fonts from default path." << LL_ENDL;
}
#endif
@@ -1056,104 +1109,104 @@ std::string LLFontGL::getFontPathLocal()
LLFontGL::LLFontGL(const LLFontGL &source)
{
- llerrs << "Not implemented!" << llendl;
+ LL_ERRS() << "Not implemented!" << LL_ENDL;
}
LLFontGL &LLFontGL::operator=(const LLFontGL &source)
{
- llerrs << "Not implemented" << llendl;
+ LL_ERRS() << "Not implemented" << LL_ENDL;
return *this;
}
-void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
+void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
- llfont_round_y(screen_rect.mBottom));
-
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
- llfont_round_y(screen_rect.mBottom));
+ S32 index = 0;
+
+ vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mTop, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mTop, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(screen_rect.mLeft, screen_rect.mBottom, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(screen_rect.mRight, screen_rect.mBottom, 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ colors_out[index] = color;
}
-void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
- gGL.begin(LLRender::QUADS);
+ //FIXME: bold and drop shadow are mutually exclusive only for convenience
+ //Allow both when we need them.
+ if (style & BOLD)
{
- //FIXME: bold and drop shadow are mutually exclusive only for convenience
- //Allow both when we need them.
- if (style & BOLD)
+ for (S32 pass = 0; pass < 2; pass++)
{
- gGL.color4fv(color.mV);
- for (S32 pass = 0; pass < 2; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
- }
+ screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
+ glyph_count++;
}
- else if (shadow == DROP_SHADOW_SOFT)
+ }
+ else if (shadow == DROP_SHADOW_SOFT)
+ {
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH);
+ for (S32 pass = 0; pass < 5; pass++)
{
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
- gGL.color4fv(shadow_color.mV);
- for (S32 pass = 0; pass < 5; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- switch(pass)
- {
- case 0:
- screen_rect_offset.translate(-1.f, -1.f);
- break;
- case 1:
- screen_rect_offset.translate(1.f, -1.f);
- break;
- case 2:
- screen_rect_offset.translate(1.f, 1.f);
- break;
- case 3:
- screen_rect_offset.translate(-1.f, 1.f);
- break;
- case 4:
- screen_rect_offset.translate(0, -2.f);
- break;
- }
-
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
+ switch(pass)
+ {
+ case 0:
+ screen_rect_offset.translate(-1.f, -1.f);
+ break;
+ case 1:
+ screen_rect_offset.translate(1.f, -1.f);
+ break;
+ case 2:
+ screen_rect_offset.translate(1.f, 1.f);
+ break;
+ case 3:
+ screen_rect_offset.translate(-1.f, 1.f);
+ break;
+ case 4:
+ screen_rect_offset.translate(0, -2.f);
+ break;
}
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else if (shadow == DROP_SHADOW)
- {
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
- gGL.color4fv(shadow_color.mV);
- LLRectf screen_rect_shadow = screen_rect;
- screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(screen_rect_shadow, uv_rect, slant_offset);
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else // normal rendering
- {
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
+
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
}
-
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else if (shadow == DROP_SHADOW)
+ {
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
+ LLRectf screen_rect_shadow = screen_rect;
+ screen_rect_shadow.translate(1.f, -1.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else // normal rendering
+ {
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
}
- gGL.end();
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index dfa4cf8ce5..0988e99deb 100644..100755
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -3,31 +3,25 @@
* @author Doug Soo
* @brief Wrapper around FreeType
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -95,8 +89,24 @@ public:
BOOL loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, const S32 components, BOOL is_fallback);
- S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign = LEFT, VAlign valign = BASELINE, U8 style = NORMAL,
- ShadowType shadow = NO_SHADOW, S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX, F32* right_x=NULL, BOOL use_ellipses = FALSE) const;
+ S32 render(const LLWString &text, S32 begin_offset,
+ const LLRect& rect,
+ const LLColor4 &color,
+ HAlign halign = LEFT, VAlign valign = BASELINE,
+ U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
+ S32 max_chars = S32_MAX,
+ F32* right_x=NULL,
+ BOOL use_ellipses = FALSE) const;
+
+ S32 render(const LLWString &text, S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4 &color,
+ HAlign halign = LEFT, VAlign valign = BASELINE,
+ U8 style = NORMAL, ShadowType shadow = NO_SHADOW,
+ S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
+ F32* right_x=NULL,
+ BOOL use_ellipses = FALSE) const;
+
S32 render(const LLWString &text, S32 begin_offset, F32 x, F32 y, const LLColor4 &color) const;
// renderUTF8 does a conversion, so is slower!
@@ -105,9 +115,9 @@ public:
S32 renderUTF8(const std::string &text, S32 begin_offset, S32 x, S32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style = NORMAL, ShadowType shadow = NO_SHADOW) const;
// font metrics - override for LLFontFreetype that returns units of virtual pixels
- F32 getLineHeight() const;
F32 getAscenderHeight() const;
F32 getDescenderHeight() const;
+ S32 getLineHeight() const;
S32 getWidth(const std::string& utf8text) const;
S32 getWidth(const llwchar* wchars) const;
@@ -140,7 +150,7 @@ public:
const LLFontDescriptor& getFontDesc() const;
- static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, const std::vector<std::string>& xui_paths, bool create_gl_textures = true);
+ static void initClass(F32 screen_dpi, F32 x_scale, F32 y_scale, const std::string& app_dir, bool create_gl_textures = true);
// Load sans-serif, sans-serif-small, etc.
// Slow, requires multiple seconds to load fonts.
@@ -178,8 +188,9 @@ public:
static std::string getFontPathLocal();
static std::string getFontPathSystem();
- static LLCoordFont sCurOrigin;
- static std::vector<LLCoordFont> sOriginStack;
+ static LLCoordGL sCurOrigin;
+ static F32 sCurDepth;
+ static std::vector<std::pair<LLCoordGL, F32> > sOriginStack;
static LLColor4 sShadowColor;
@@ -201,8 +212,8 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
- void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
+ void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
+ void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry;
diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp
index e619f89e1d..d003687415 100644..100755
--- a/indra/llrender/llfontregistry.cpp
+++ b/indra/llrender/llfontregistry.cpp
@@ -3,31 +3,25 @@
* @author Brad Payne
* @brief Storage for fonts.
*
- * $LicenseInfo:firstyear=2008&license=viewergpl$
- *
- * Copyright (c) 2008-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,13 +34,15 @@
#include "llcontrol.h"
#include "lldir.h"
#include "llwindow.h"
+#include "llxmlnode.h"
extern LLControlGroup gSavedSettings;
using std::string;
using std::map;
-bool fontDescInitFromXML(LLXMLNodePtr node, LLFontDescriptor& desc);
+bool font_desc_init_from_xml(LLXMLNodePtr node, LLFontDescriptor& desc);
+bool init_from_xml(LLFontRegistry* registry, LLXMLNodePtr node);
LLFontDescriptor::LLFontDescriptor():
mStyle(0)
@@ -169,14 +165,9 @@ LLFontDescriptor LLFontDescriptor::normalize() const
return LLFontDescriptor(new_name,new_size,new_style,getFileNames());
}
-LLFontRegistry::LLFontRegistry(const string_vec_t& xui_paths,
- bool create_gl_textures)
+LLFontRegistry::LLFontRegistry(bool create_gl_textures)
: mCreateGLTextures(create_gl_textures)
{
- // Propagate this down from LLUICtrlFactory so LLRender doesn't
- // need an upstream dependency on LLUI.
- mXUIPaths = xui_paths;
-
// This is potentially a slow directory traversal, so we want to
// cache the result.
mUltimateFallbackList = LLWindow::getDynamicFallbackFontList();
@@ -189,39 +180,42 @@ LLFontRegistry::~LLFontRegistry()
bool LLFontRegistry::parseFontInfo(const std::string& xml_filename)
{
- bool success = false; // Succeed if we find at least one XUI file
- const string_vec_t& xml_paths = mXUIPaths;
+ bool success = false; // Succeed if we find and read at least one XUI file
+ const string_vec_t xml_paths = gDirUtilp->findSkinnedFilenames(LLDir::XUI, xml_filename);
+ if (xml_paths.empty())
+ {
+ // We didn't even find one single XUI file
+ return false;
+ }
+
for (string_vec_t::const_iterator path_it = xml_paths.begin();
path_it != xml_paths.end();
++path_it)
{
-
LLXMLNodePtr root;
- std::string full_filename = gDirUtilp->findSkinnedFilename(*path_it, xml_filename);
- bool parsed_file = LLXMLNode::parseFile(full_filename, root, NULL);
+ bool parsed_file = LLXMLNode::parseFile(*path_it, root, NULL);
if (!parsed_file)
continue;
-
+
if ( root.isNull() || ! root->hasName( "fonts" ) )
{
- llwarns << "Bad font info file: "
- << full_filename << llendl;
+ LL_WARNS() << "Bad font info file: " << *path_it << LL_ENDL;
continue;
}
-
+
std::string root_name;
root->getAttributeString("name",root_name);
if (root->hasName("fonts"))
{
// Expect a collection of children consisting of "font" or "font_size" entries
- bool init_succ = initFromXML(root);
+ bool init_succ = init_from_xml(this, root);
success = success || init_succ;
}
}
//if (success)
// dump();
-
+
return success;
}
@@ -231,14 +225,14 @@ std::string currentOsName()
return "Windows";
#elif LL_DARWIN
return "Mac";
-#elif LL_SDL
+#elif LL_SDL || LL_MESA_HEADLESS
return "Linux";
#else
return "";
#endif
}
-bool fontDescInitFromXML(LLXMLNodePtr node, LLFontDescriptor& desc)
+bool font_desc_init_from_xml(LLXMLNodePtr node, LLFontDescriptor& desc)
{
if (node->hasName("font"))
{
@@ -271,14 +265,14 @@ bool fontDescInitFromXML(LLXMLNodePtr node, LLFontDescriptor& desc)
{
if (child_name == currentOsName())
{
- fontDescInitFromXML(child, desc);
+ font_desc_init_from_xml(child, desc);
}
}
}
return true;
}
-bool LLFontRegistry::initFromXML(LLXMLNodePtr node)
+bool init_from_xml(LLFontRegistry* registry, LLXMLNodePtr node)
{
LLXMLNodePtr child;
@@ -289,17 +283,17 @@ bool LLFontRegistry::initFromXML(LLXMLNodePtr node)
if (child->hasName("font"))
{
LLFontDescriptor desc;
- bool font_succ = fontDescInitFromXML(child, desc);
+ bool font_succ = font_desc_init_from_xml(child, desc);
LLFontDescriptor norm_desc = desc.normalize();
if (font_succ)
{
// if this is the first time we've seen this font name,
// create a new template map entry for it.
- const LLFontDescriptor *match_desc = getMatchingFontDesc(desc);
+ const LLFontDescriptor *match_desc = registry->getMatchingFontDesc(desc);
if (match_desc == NULL)
{
// Create a new entry (with no corresponding font).
- mFontMap[norm_desc] = NULL;
+ registry->mFontMap[norm_desc] = NULL;
}
// otherwise, find the existing entry and combine data.
else
@@ -314,8 +308,8 @@ bool LLFontRegistry::initFromXML(LLXMLNodePtr node)
desc.getFileNames().end());
LLFontDescriptor new_desc = *match_desc;
new_desc.getFileNames() = match_file_names;
- mFontMap.erase(*match_desc);
- mFontMap[new_desc] = NULL;
+ registry->mFontMap.erase(*match_desc);
+ registry->mFontMap[new_desc] = NULL;
}
}
}
@@ -326,7 +320,7 @@ bool LLFontRegistry::initFromXML(LLXMLNodePtr node)
if (child->getAttributeString("name",size_name) &&
child->getAttributeF32("size",size_value))
{
- mFontSizes[size_name] = size_value;
+ registry->mFontSizes[size_name] = size_value;
}
}
@@ -359,10 +353,10 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
bool found_size = nameToSize(norm_desc.getSize(),point_size);
if (!found_size)
{
- llwarns << "createFont unrecognized size " << norm_desc.getSize() << llendl;
+ LL_WARNS() << "createFont unrecognized size " << norm_desc.getSize() << LL_ENDL;
return NULL;
}
- llinfos << "createFont " << norm_desc.getName() << " size " << norm_desc.getSize() << " style " << ((S32) norm_desc.getStyle()) << llendl;
+ LL_INFOS() << "createFont " << norm_desc.getName() << " size " << norm_desc.getSize() << " style " << ((S32) norm_desc.getStyle()) << LL_ENDL;
F32 fallback_scale = 1.0;
// Find corresponding font template (based on same descriptor with no size specified)
@@ -371,8 +365,8 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
const LLFontDescriptor *match_desc = getClosestFontTemplate(template_desc);
if (!match_desc)
{
- llwarns << "createFont failed, no template found for "
- << norm_desc.getName() << " style [" << ((S32)norm_desc.getStyle()) << "]" << llendl;
+ LL_WARNS() << "createFont failed, no template found for "
+ << norm_desc.getName() << " style [" << ((S32)norm_desc.getStyle()) << "]" << LL_ENDL;
return NULL;
}
@@ -385,7 +379,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
// This may not be the best solution, but it at least prevents a crash.
if (it != mFontMap.end() && it->second != NULL)
{
- llinfos << "-- matching font exists: " << nearest_exact_desc.getName() << " size " << nearest_exact_desc.getSize() << " style " << ((S32) nearest_exact_desc.getStyle()) << llendl;
+ LL_INFOS() << "-- matching font exists: " << nearest_exact_desc.getName() << " size " << nearest_exact_desc.getSize() << " style " << ((S32) nearest_exact_desc.getStyle()) << LL_ENDL;
// copying underlying Freetype font, and storing in LLFontGL with requested font descriptor
LLFontGL *font = new LLFontGL;
@@ -418,7 +412,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
// Load fonts based on names.
if (file_names.empty())
{
- llwarns << "createFont failed, no file names specified" << llendl;
+ LL_WARNS() << "createFont failed, no file names specified" << LL_ENDL;
return NULL;
}
@@ -486,7 +480,7 @@ LLFontGL *LLFontRegistry::createFont(const LLFontDescriptor& desc)
}
else
{
- llwarns << "createFont failed in some way" << llendl;
+ LL_WARNS() << "createFont failed in some way" << LL_ENDL;
}
mFontMap[desc] = result;
@@ -539,9 +533,9 @@ LLFontGL *LLFontRegistry::getFont(const LLFontDescriptor& desc)
LLFontGL *fontp = createFont(desc);
if (!fontp)
{
- llwarns << "getFont failed, name " << desc.getName()
+ LL_WARNS() << "getFont failed, name " << desc.getName()
<<" style=[" << ((S32) desc.getStyle()) << "]"
- << " size=[" << desc.getSize() << "]" << llendl;
+ << " size=[" << desc.getSize() << "]" << LL_ENDL;
}
return fontp;
}
@@ -644,28 +638,28 @@ const LLFontDescriptor *LLFontRegistry::getClosestFontTemplate(const LLFontDescr
void LLFontRegistry::dump()
{
- llinfos << "LLFontRegistry dump: " << llendl;
+ LL_INFOS() << "LLFontRegistry dump: " << LL_ENDL;
for (font_size_map_t::iterator size_it = mFontSizes.begin();
size_it != mFontSizes.end();
++size_it)
{
- llinfos << "Size: " << size_it->first << " => " << size_it->second << llendl;
+ LL_INFOS() << "Size: " << size_it->first << " => " << size_it->second << LL_ENDL;
}
for (font_reg_map_t::iterator font_it = mFontMap.begin();
font_it != mFontMap.end();
++font_it)
{
const LLFontDescriptor& desc = font_it->first;
- llinfos << "Font: name=" << desc.getName()
+ LL_INFOS() << "Font: name=" << desc.getName()
<< " style=[" << ((S32)desc.getStyle()) << "]"
<< " size=[" << desc.getSize() << "]"
<< " fileNames="
- << llendl;
+ << LL_ENDL;
for (string_vec_t::const_iterator file_it=desc.getFileNames().begin();
file_it != desc.getFileNames().end();
++file_it)
{
- llinfos << " file: " << *file_it <<llendl;
+ LL_INFOS() << " file: " << *file_it <<LL_ENDL;
}
}
}
diff --git a/indra/llrender/llfontregistry.h b/indra/llrender/llfontregistry.h
index 4da4ca48bb..177eb6c8a5 100644..100755
--- a/indra/llrender/llfontregistry.h
+++ b/indra/llrender/llfontregistry.h
@@ -3,38 +3,32 @@
* @author Brad Payne
* @brief Storage for fonts.
*
- * $LicenseInfo:firstyear=2008&license=viewergpl$
- *
- * Copyright (c) 2008-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2008&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFONTREGISTRY_H
#define LL_LLFONTREGISTRY_H
-#include "llxmlnode.h"
+#include "llpointer.h"
class LLFontGL;
@@ -71,15 +65,14 @@ private:
class LLFontRegistry
{
public:
+ friend bool init_from_xml(LLFontRegistry*, LLPointer<class LLXMLNode>);
// create_gl_textures - set to false for test apps with no OpenGL window,
// such as llui_libtest
- LLFontRegistry(const string_vec_t& xui_paths,
- bool create_gl_textures);
+ LLFontRegistry(bool create_gl_textures);
~LLFontRegistry();
// Load standard font info from XML file(s).
bool parseFontInfo(const std::string& xml_filename);
- bool initFromXML(LLXMLNodePtr node);
// Clear cached glyphs for all fonts.
void reset();
@@ -101,6 +94,7 @@ public:
const string_vec_t& getUltimateFallbackList() const;
private:
+ LLFontRegistry(const LLFontRegistry& other); // no-copy
LLFontGL *createFont(const LLFontDescriptor& desc);
typedef std::map<LLFontDescriptor,LLFontGL*> font_reg_map_t;
typedef std::map<std::string,F32> font_size_map_t;
@@ -111,7 +105,6 @@ private:
font_size_map_t mFontSizes;
string_vec_t mUltimateFallbackList;
- string_vec_t mXUIPaths;
bool mCreateGLTextures;
};
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index a3f7a946ec..e24d3bb5ba 100644..100755
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -2,31 +2,25 @@
* @file llgl.cpp
* @brief LLGL implementation
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -50,10 +44,10 @@
#include "llmath.h"
#include "m4math.h"
#include "llstring.h"
-#include "llmemtype.h"
#include "llstacktrace.h"
#include "llglheaders.h"
+#include "llglslshader.h"
#ifdef _DEBUG
//#define GL_STATE_VERIFY
@@ -63,12 +57,55 @@
BOOL gDebugSession = FALSE;
BOOL gDebugGL = FALSE;
BOOL gClothRipple = FALSE;
-BOOL gNoRender = FALSE;
+BOOL gHeadlessClient = FALSE;
BOOL gGLActive = FALSE;
+BOOL gGLDebugLoggingEnabled = TRUE;
+static const std::string HEADLESS_VENDOR_STRING("Linden Lab");
+static const std::string HEADLESS_RENDERER_STRING("Headless");
+static const std::string HEADLESS_VERSION_STRING("1.0");
std::ofstream gFailLog;
+#if GL_ARB_debug_output
+
+#ifndef APIENTRY
+#define APIENTRY
+#endif
+
+void APIENTRY gl_debug_callback(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar* message,
+ GLvoid* userParam)
+{
+ if (gGLDebugLoggingEnabled)
+ {
+ if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ {
+ LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
+ }
+ else
+ {
+ LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
+ }
+ LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
+ LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
+ LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
+ LL_WARNS() << "Message: " << message << LL_ENDL;
+ LL_WARNS() << "-----------------------" << LL_ENDL;
+ if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ {
+ LL_ERRS() << "Halting on GL Error" << LL_ENDL;
+ }
+}
+}
+#endif
+
+void parse_glsl_version(S32& major, S32& minor);
+
void ll_init_fail_log(std::string filename)
{
gFailLog.open(filename.c_str());
@@ -108,11 +145,15 @@ LLMatrix4 gGLObliqueProjectionInverse;
#define LL_GL_NAME_POOLING 0
-LLGLNamePool::pool_list_t LLGLNamePool::sInstances;
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
// ATI prototypes
+
+#if LL_WINDOWS
+PFNGLGETSTRINGIPROC glGetStringi = NULL;
+#endif
+
// vertex blending prototypes
PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL;
PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL;
@@ -131,6 +172,29 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL;
+//GL_ARB_vertex_array_object
+PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL;
+
+// GL_ARB_map_buffer_range
+PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL;
+
+// GL_ARB_sync
+PFNGLFENCESYNCPROC glFenceSync = NULL;
+PFNGLISSYNCPROC glIsSync = NULL;
+PFNGLDELETESYNCPROC glDeleteSync = NULL;
+PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL;
+PFNGLWAITSYNCPROC glWaitSync = NULL;
+PFNGLGETINTEGER64VPROC glGetInteger64v = NULL;
+PFNGLGETSYNCIVPROC glGetSynciv = NULL;
+
+// GL_APPLE_flush_buffer_range
+PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL;
+
// vertex object prototypes
PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL;
PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI = NULL;
@@ -156,34 +220,58 @@ PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL;
PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL;
PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL;
+// GL_ARB_timer_query
+PFNGLQUERYCOUNTERPROC glQueryCounter = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL;
+
// GL_ARB_point_parameters
PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL;
-// GL_EXT_framebuffer_object
-PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL;
-PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL;
-PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL;
-PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL;
-PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL;
-PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL;
-PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL;
-PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL;
-
-// GL_EXT_framebuffer_multisample
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL;
-
-// GL_EXT_framebuffer_blit
-PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL;
+// GL_ARB_framebuffer_object
+PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
+PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
+PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
+
+//GL_ARB_texture_multisample
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL;
+PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC glSampleMaski = NULL;
+
+//transform feedback (4.0 core)
+PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL;
+PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL;
+PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
+
+//GL_ARB_debug_output
+PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL;
+
+// GL_EXT_blend_func_separate
+PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
// GL_ARB_draw_buffers
PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL;
@@ -228,6 +316,11 @@ PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL;
PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL;
PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL;
PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL;
+
+#if LL_WINDOWS
+PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
+#endif
// vertex shader prototypes
#if LL_LINUX || LL_SOLARIS
@@ -319,25 +412,41 @@ LLGLManager::LLGLManager() :
mIsDisabled(FALSE),
mHasMultitexture(FALSE),
+ mHasATIMemInfo(FALSE),
+ mHasNVXMemInfo(FALSE),
mNumTextureUnits(1),
mHasMipMapGeneration(FALSE),
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
- mHasFramebufferMultisample(FALSE),
-
+ mMaxSamples(0),
+ mHasBlendFuncSeparate(FALSE),
+ mHasSync(FALSE),
mHasVertexBufferObject(FALSE),
+ mHasVertexArrayObject(FALSE),
+ mHasMapBufferRange(FALSE),
+ mHasFlushBufferRange(FALSE),
mHasPBuffer(FALSE),
mHasShaderObjects(FALSE),
mHasVertexShader(FALSE),
mHasFragmentShader(FALSE),
+ mNumTextureImageUnits(0),
mHasOcclusionQuery(FALSE),
+ mHasTimerQuery(FALSE),
+ mHasOcclusionQuery2(FALSE),
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
+ mHasTextureMultisample(FALSE),
+ mHasTransformFeedback(FALSE),
+ mMaxSampleMaskWords(0),
+ mMaxColorTextureSamples(0),
+ mMaxDepthTextureSamples(0),
+ mMaxIntegerSamples(0),
mHasAnisotropic(FALSE),
mHasARBEnvCombine(FALSE),
mHasCubeMap(FALSE),
+ mHasDebugOutput(FALSE),
mIsATI(FALSE),
mIsNVIDIA(FALSE),
@@ -347,16 +456,21 @@ LLGLManager::LLGLManager() :
mIsGFFX(FALSE),
mATIOffsetVerticalLines(FALSE),
mATIOldDriver(FALSE),
-
+#if LL_DARWIN
+ mIsMobileGF(FALSE),
+#endif
mHasRequirements(TRUE),
mHasSeparateSpecularColor(FALSE),
+ mDebugGPU(FALSE),
+
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
mGLVersion(1.0f),
-
+ mGLSLVersionMajor(0),
+ mGLSLVersionMinor(0),
mVRAM(0),
mGLMaxVertexRange(0),
mGLMaxIndexRange(0)
@@ -375,6 +489,15 @@ void LLGLManager::initWGL()
LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL;
}
+ if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts))
+ {
+ GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
+ }
+ else
+ {
+ LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL;
+ }
+
if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
{
GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT");
@@ -404,12 +527,44 @@ bool LLGLManager::initGL()
LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
}
- GLint alpha_bits;
- glGetIntegerv( GL_ALPHA_BITS, &alpha_bits );
- if( 8 != alpha_bits )
+ stop_glerror();
+
+#if LL_WINDOWS
+ if (!glGetStringi)
+ {
+ glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
+ }
+
+ //reload extensions string (may have changed after using wglCreateContextAttrib)
+ if (glGetStringi)
{
- LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL;
+ std::stringstream str;
+
+ GLint count = 0;
+ glGetIntegerv(GL_NUM_EXTENSIONS, &count);
+ for (GLint i = 0; i < count; ++i)
+ {
+ std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i));
+ str << ext << " ";
+ LL_DEBUGS("GLExtensions") << ext << LL_ENDL;
+ }
+
+ {
+ PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0;
+ wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
+ if(wglGetExtensionsStringARB)
+ {
+ str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC());
+ }
+ }
+
+ free(gGLHExts.mSysExts);
+ std::string extensions = str.str();
+ gGLHExts.mSysExts = strdup(extensions.c_str());
}
+#endif
+
+ stop_glerror();
// Extract video card strings and convert to upper case to
// work around driver-to-driver variation in capitalization.
@@ -422,20 +577,40 @@ bool LLGLManager::initGL()
parse_gl_version( &mDriverVersionMajor,
&mDriverVersionMinor,
&mDriverVersionRelease,
- &mDriverVersionVendorString );
+ &mDriverVersionVendorString,
+ &mGLVersionString);
mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f;
+
+ if (mGLVersion >= 2.f)
+ {
+ parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
+
+#if LL_DARWIN
+ //never use GLSL greater than 1.20 on OSX
+ if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30)
+ {
+ mGLSLVersionMajor = 1;
+ mGLSLVersionMinor = 20;
+ }
+#endif
+ }
+
+ if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
+ { //use texture compression
+ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
+ }
+ else
+ { //GL version is < 3.0, always disable texture compression
+ LLImageGL::sCompressTextures = false;
+ }
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
if (mGLVendor.substr(0,4) == "ATI ")
{
mGLVendorShort = "ATI";
- BOOL mobile = FALSE;
- if (mGLRenderer.find("MOBILITY") != std::string::npos)
- {
- mobile = TRUE;
- }
+ // *TODO: Fix this?
mIsATI = TRUE;
#if LL_WINDOWS && !LL_MESA_HEADLESS
@@ -446,11 +621,8 @@ bool LLGLManager::initGL()
#endif // LL_WINDOWS
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
- // release 7277 is a point at which we verify that ATI OpenGL
- // drivers get pretty stable with SL, ~Catalyst 8.2,
- // for both Win32 and Linux.
- if (mDriverVersionRelease < 7277 &&
- mDriverVersionRelease != 0) // 0 == Undetectable driver version - these get to pretend to be new ATI drivers, though that decision may be revisited.
+ // count any pre OpenGL 3.0 implementation as an old driver
+ if (mGLVersion < 3.f)
{
mATIOldDriver = TRUE;
}
@@ -479,6 +651,14 @@ bool LLGLManager::initGL()
{
mIsGF3 = TRUE;
}
+#if LL_DARWIN
+ else if ((mGLRenderer.find("9400M") != std::string::npos)
+ || (mGLRenderer.find("9600M") != std::string::npos)
+ || (mGLRenderer.find("9800M") != std::string::npos))
+ {
+ mIsMobileGF = TRUE;
+ }
+#endif
}
else if (mGLVendor.find("INTEL") != std::string::npos
@@ -497,10 +677,48 @@ bool LLGLManager::initGL()
mGLVendorShort = "MISC";
}
+ stop_glerror();
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions();
+ stop_glerror();
+
+ S32 old_vram = mVRAM;
+
+ if (mHasATIMemInfo)
+ { //ask the gl how much vram is free at startup and attempt to use no more than half of that
+ S32 meminfo[4];
+ glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
+
+ mVRAM = meminfo[0]/1024;
+ }
+ else if (mHasNVXMemInfo)
+ {
+ S32 dedicated_memory;
+ glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory);
+ mVRAM = dedicated_memory/1024;
+ }
+
+ if (mVRAM < 256)
+ { //something likely went wrong using the above extensions, fall back to old method
+ mVRAM = old_vram;
+ }
- if (mHasMultitexture)
+ stop_glerror();
+
+ stop_glerror();
+
+ if (mHasFragmentShader)
+ {
+ GLint num_tex_image_units;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
+ mNumTextureImageUnits = llmin(num_tex_image_units, 32);
+ }
+
+ if (LLRender::sGLCoreProfile)
+ {
+ mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS);
+ }
+ else if (mHasMultitexture)
{
GLint num_tex_units;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units);
@@ -519,16 +737,88 @@ bool LLGLManager::initGL()
return false;
}
+ stop_glerror();
+
+ if (mHasTextureMultisample)
+ {
+ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
+ glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
+ glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
+ glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+ }
+
+ stop_glerror();
+
+#if LL_WINDOWS
+ if (mHasDebugOutput && gDebugGL)
+ { //setup debug output callback
+ //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE);
+ glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+ }
+#endif
+
+ stop_glerror();
+
+ //HACK always disable texture multisample, use FXAA instead
+ mHasTextureMultisample = FALSE;
+#if LL_WINDOWS
+ if (mIsATI)
+ { //using multisample textures on ATI results in black screen for some reason
+ mHasTextureMultisample = FALSE;
+ }
+
+
+ if (mIsIntel && mGLVersion <= 3.f)
+ { //never try to use framebuffer objects on older intel drivers (crashy)
+ mHasFramebufferObject = FALSE;
+ }
+#endif
+
+ if (mHasFramebufferObject)
+ {
+ glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+ }
+
+ stop_glerror();
+
+ setToDebugGPU();
+
+ stop_glerror();
initGLStates();
+
+ stop_glerror();
+
return true;
}
+void LLGLManager::setToDebugGPU()
+{
+ //"MOBILE INTEL(R) 965 EXPRESS CHIP",
+ if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos)
+ {
+ mDebugGPU = TRUE ;
+ }
+
+ return ;
+}
+
void LLGLManager::getGLInfo(LLSD& info)
{
- info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
- info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER));
- info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION));
+ if (gHeadlessClient)
+ {
+ info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING;
+ info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING;
+ info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING;
+ return;
+ }
+ else
+ {
+ info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
+ info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER));
+ info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION));
+ }
#if !LL_MESA_HEADLESS
std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts);
@@ -544,14 +834,22 @@ void LLGLManager::getGLInfo(LLSD& info)
std::string LLGLManager::getGLInfoString()
{
std::string info_str;
- std::string all_exts, line;
- info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
- info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
- info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
+ if (gHeadlessClient)
+ {
+ info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n");
+ info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n");
+ }
+ else
+ {
+ info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n");
+ info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n");
+ info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n");
+ }
#if !LL_MESA_HEADLESS
- all_exts = (const char *)gGLHExts.mSysExts;
+ std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
LLStringUtil::replaceChar(all_exts, ' ', '\n');
info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n");
#endif
@@ -561,15 +859,21 @@ std::string LLGLManager::getGLInfoString()
void LLGLManager::printGLInfoString()
{
- std::string info_str;
- std::string all_exts, line;
-
- LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
- LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL;
+ if (gHeadlessClient)
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL;
+ LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL;
+ }
#if !LL_MESA_HEADLESS
- all_exts = std::string(gGLHExts.mSysExts);
+ std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts));
LLStringUtil::replaceChar(all_exts, ' ', '\n');
LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL;
#endif
@@ -578,7 +882,14 @@ void LLGLManager::printGLInfoString()
std::string LLGLManager::getRawGLString()
{
std::string gl_string;
- gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
+ if (gHeadlessClient)
+ {
+ gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING;
+ }
+ else
+ {
+ gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER));
+ }
return gl_string;
}
@@ -598,41 +909,46 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
#if LL_MESA_HEADLESS
-# if GL_ARB_multitexture
+# ifdef GL_ARB_multitexture
mHasMultitexture = TRUE;
# else
mHasMultitexture = FALSE;
-# endif
-# if GL_ARB_texture_env_combine
+# endif // GL_ARB_multitexture
+# ifdef GL_ARB_texture_env_combine
mHasARBEnvCombine = TRUE;
# else
mHasARBEnvCombine = FALSE;
-# endif
-# if GL_ARB_texture_compression
+# endif // GL_ARB_texture_env_combine
+# ifdef GL_ARB_texture_compression
mHasCompressedTextures = TRUE;
# else
mHasCompressedTextures = FALSE;
-# endif
-# if GL_ARB_vertex_buffer_object
+# endif // GL_ARB_texture_compression
+# ifdef GL_ARB_vertex_buffer_object
mHasVertexBufferObject = TRUE;
# else
mHasVertexBufferObject = FALSE;
-# endif
-# if GL_EXT_framebuffer_object
+# endif // GL_ARB_vertex_buffer_object
+# ifdef GL_EXT_framebuffer_object
mHasFramebufferObject = TRUE;
# else
mHasFramebufferObject = FALSE;
-# endif
-# if GL_EXT_framebuffer_multisample
- mHasFramebufferMultisample = TRUE;
-# else
- mHasFramebufferMultisample = FALSE;
-# endif
-# if GL_ARB_draw_buffers
+# endif // GL_EXT_framebuffer_object
+# ifdef GL_ARB_draw_buffers
mHasDrawBuffers = TRUE;
#else
mHasDrawBuffers = FALSE;
-# endif
+# endif // GL_ARB_draw_buffers
+# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
+ mHasDepthClamp = TRUE;
+#else
+ mHasDepthClamp = FALSE;
+#endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
+# if GL_EXT_blend_func_separate
+ mHasBlendFuncSeparate = TRUE;
+#else
+ mHasBlendFuncSeparate = FALSE;
+# endif // GL_EXT_blend_func_separate
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -643,9 +959,10 @@ void LLGLManager::initExtensions()
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
mHasTextureRectangle = FALSE;
-#else // LL_MESA_HEADLESS
+#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
mHasMultitexture = glh_init_extensions("GL_ARB_multitexture");
- mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap");
+ mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts);
+ mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color");
mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic");
glh_init_extensions("GL_ARB_texture_cube_map");
@@ -653,35 +970,65 @@ void LLGLManager::initExtensions()
mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression");
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
+ mHasTimerQuery = ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
+ mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
+ mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
+ mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
+ mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts);
+ //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
+ mHasDepthClamp = FALSE;
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
- mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts)
- && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
- mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
+#ifdef GL_ARB_framebuffer_object
+ mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
+#else
+ mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) &&
+ ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts);
+#endif
+#ifdef GL_EXT_texture_sRGB
+ mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
+#endif
+
+#ifdef GL_ARB_framebuffer_sRGB
+ mHassRGBFramebuffer = ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
+#else
+ mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts);
+#endif
+
+ mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
+
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
+ mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
+ mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
+ mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts);
+ mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
- mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
+ mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts)
- && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
- mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
+ && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
+ mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts));
#endif
#if LL_LINUX || LL_SOLARIS
- llinfos << "initExtensions() checking shell variables to adjust features..." << llendl;
+ LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
// Our extension support for the Linux Client is very young with some
// potential driver gotchas, so offer a semi-secret way to turn it off.
if (getenv("LL_GL_NOEXT"))
{
//mHasMultitexture = FALSE; // NEEDED!
+ mHasDepthClamp = FALSE;
mHasARBEnvCombine = FALSE;
mHasCompressedTextures = FALSE;
mHasVertexBufferObject = FALSE;
mHasFramebufferObject = FALSE;
- mHasFramebufferMultisample = FALSE;
mHasDrawBuffers = FALSE;
+ mHasBlendFuncSeparate = FALSE;
mHasMipMapGeneration = FALSE;
mHasSeparateSpecularColor = FALSE;
mHasAnisotropic = FALSE;
@@ -706,6 +1053,7 @@ void LLGLManager::initExtensions()
mHasShaderObjects = FALSE;
mHasVertexShader = FALSE;
mHasFragmentShader = FALSE;
+ mHasBlendFuncSeparate = FALSE;
LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
}
if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
@@ -732,9 +1080,10 @@ void LLGLManager::initExtensions()
if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE;
- if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE;
-
+ if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
+ if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
+ if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
+
}
#endif // LL_LINUX || LL_SOLARIS
@@ -766,6 +1115,10 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
}
+ if (!mHasOcclusionQuery2)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL;
+ }
if (!mHasPointParameters)
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
@@ -782,6 +1135,14 @@ void LLGLManager::initExtensions()
{
LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_fragment_shader" << LL_ENDL;
}
+ if (!mHasBlendFuncSeparate)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
+ }
+ if (!mHasDrawBuffers)
+ {
+ LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
+ }
// Disable certain things due to known bugs
if (mIsIntel && mHasMipMapGeneration)
@@ -789,16 +1150,19 @@ void LLGLManager::initExtensions()
LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL;
mHasMipMapGeneration = FALSE;
}
+#if !LL_DARWIN
if (mIsATI && mHasMipMapGeneration)
{
LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL;
mHasMipMapGeneration = FALSE;
}
+#endif
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
-
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
+
#if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
if (mHasVertexBufferObject)
@@ -822,36 +1186,82 @@ void LLGLManager::initExtensions()
mHasVertexBufferObject = FALSE;
}
}
+ if (mHasVertexArrayObject)
+ {
+ glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray");
+ glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays");
+ glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays");
+ glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray");
+ }
+ if (mHasSync)
+ {
+ glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync");
+ glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync");
+ glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync");
+ glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync");
+ glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync");
+ glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v");
+ glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv");
+ }
+ if (mHasMapBufferRange)
+ {
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
+ }
if (mHasFramebufferObject)
{
- llinfos << "initExtensions() FramebufferObject-related procs..." << llendl;
- glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT");
- glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT");
- glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT");
- glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT");
- glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT");
- glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT");
- glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT");
- glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT");
- glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT");
- glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT");
- glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT");
- glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT");
- glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT");
- glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT");
- glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT");
- glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT");
- glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT");
- }
- if (mHasFramebufferMultisample)
- {
- glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT");
- glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT");
+ LL_INFOS() << "initExtensions() FramebufferObject-related procs..." << LL_ENDL;
+ glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer");
+ glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer");
+ glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers");
+ glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers");
+ glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage");
+ glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv");
+ glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer");
+ glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer");
+ glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers");
+ glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers");
+ glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus");
+ glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D");
+ glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D");
+ glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D");
+ glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer");
+ glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv");
+ glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap");
+ glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer");
+ glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample");
+ glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer");
}
if (mHasDrawBuffers)
{
glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB");
}
+ if (mHasBlendFuncSeparate)
+ {
+ glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
+ }
+ if (mHasTextureMultisample)
+ {
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
+ }
+ if (mHasTransformFeedback)
+ {
+ glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback");
+ glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback");
+ glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings");
+ glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange");
+ glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase");
+ }
+ if (mHasDebugOutput)
+ {
+ glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB");
+ glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB");
+ glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB");
+ glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB");
+ }
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
@@ -869,7 +1279,7 @@ void LLGLManager::initExtensions()
if (mHasOcclusionQuery)
{
- llinfos << "initExtensions() OcclusionQuery-related procs..." << llendl;
+ LL_INFOS() << "initExtensions() OcclusionQuery-related procs..." << LL_ENDL;
glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB");
glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB");
glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB");
@@ -879,9 +1289,16 @@ void LLGLManager::initExtensions()
glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB");
glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB");
}
+ if (mHasTimerQuery)
+ {
+ LL_INFOS() << "initExtensions() TimerQuery-related procs..." << LL_ENDL;
+ glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter");
+ glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v");
+ glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v");
+ }
if (mHasPointParameters)
{
- llinfos << "initExtensions() PointParameters-related procs..." << llendl;
+ LL_INFOS() << "initExtensions() PointParameters-related procs..." << LL_ENDL;
glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB");
glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB");
}
@@ -929,7 +1346,7 @@ void LLGLManager::initExtensions()
}
if (mHasVertexShader)
{
- llinfos << "initExtensions() VertexShader-related procs..." << llendl;
+ LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL;
glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB");
glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB");
glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB");
@@ -970,6 +1387,7 @@ void LLGLManager::initExtensions()
glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB");
glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB");
glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB");
+ glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer");
glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB");
glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB");
glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB");
@@ -1006,7 +1424,7 @@ void rotate_quat(LLQuaternion& rotation)
{
F32 angle_radians, x, y, z;
rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
}
void flush_glerror()
@@ -1014,35 +1432,42 @@ void flush_glerror()
glGetError();
}
-void assert_glerror()
+//this function outputs gl error to the log file, does not crash the code.
+void log_glerror()
{
- if (!gGLActive)
+ if (LL_UNLIKELY(!gGLManager.mInited))
{
- //llwarns << "GL used while not active!" << llendl;
-
- if (gDebugSession)
+ return ;
+ }
+ // Create or update texture to be used with this data
+ GLenum error;
+ error = glGetError();
+ while (LL_UNLIKELY(error))
+ {
+ GLubyte const * gl_error_msg = gluErrorString(error);
+ if (NULL != gl_error_msg)
{
- //ll_fail("GL used while not active");
+ LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
}
+ else
+ {
+ // gluErrorString returns NULL for some extensions' error codes.
+ // you'll probably have to grep for the number in glext.h.
+ LL_WARNS() << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL;
+ }
+ error = glGetError();
}
+}
- if (gNoRender || !gDebugGL)
- {
- return;
- }
-
- if (!gGLManager.mInited)
- {
- LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL;
- }
+void do_assert_glerror()
+{
// Create or update texture to be used with this data
GLenum error;
error = glGetError();
BOOL quit = FALSE;
- while (error)
+ while (LL_UNLIKELY(error))
{
quit = TRUE;
-#ifndef LL_LINUX // *FIX: ! This should be an error for linux as well.
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -1066,7 +1491,6 @@ void assert_glerror()
}
}
error = glGetError();
-#endif
}
if (quit)
@@ -1077,16 +1501,39 @@ void assert_glerror()
}
else
{
- llerrs << "One or more unhandled GL errors." << llendl;
+ LL_ERRS() << "One or more unhandled GL errors." << LL_ENDL;
+ }
+ }
+}
+
+void assert_glerror()
+{
+/* if (!gGLActive)
+ {
+ //LL_WARNS() << "GL used while not active!" << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ //ll_fail("GL used while not active");
}
}
+*/
+
+ if (!gDebugGL)
+ {
+ //funny looking if for branch prediction -- gDebugGL is almost always false and assert_glerror is called often
+ }
+ else
+ {
+ do_assert_glerror();
+ }
}
+
void clear_glerror()
{
- // Create or update texture to be used with this data
- GLenum error;
- error = glGetError();
+ glGetError();
+ glGetError();
}
///////////////////////////////////////////////////////////////
@@ -1095,7 +1542,7 @@ void clear_glerror()
//
// Static members
-std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
+boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
@@ -1110,11 +1557,6 @@ void LLGLState::initClass()
//make sure multisample defaults to disabled
sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
glDisable(GL_MULTISAMPLE_ARB);
-
- sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
- glDisable(GL_MULTISAMPLE_ARB);
-
- glEnableClientState(GL_VERTEX_ARRAY);
}
//static
@@ -1143,7 +1585,7 @@ void LLGLState::resetTextureStates()
void LLGLState::dumpStates()
{
LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
@@ -1164,6 +1606,8 @@ void LLGLState::checkStates(const std::string& msg)
glGetIntegerv(GL_BLEND_SRC, &src);
glGetIntegerv(GL_BLEND_DST, &dst);
+ stop_glerror();
+
BOOL error = FALSE;
if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA)
@@ -1179,12 +1623,14 @@ void LLGLState::checkStates(const std::string& msg)
}
}
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;
LLGLboolean cur_state = iter->second;
+ stop_glerror();
LLGLboolean gl_state = glIsEnabled(state);
+ stop_glerror();
if(cur_state != gl_state)
{
dumpStates();
@@ -1209,11 +1655,11 @@ void LLGLState::checkStates(const std::string& msg)
void LLGLState::checkTextureChannels(const std::string& msg)
{
+#if 0
if (!gDebugGL)
{
return;
}
-
stop_glerror();
GLint activeTexture;
@@ -1240,10 +1686,6 @@ void LLGLState::checkTextureChannels(const std::string& msg)
}
}
- GLint maxTextureUnits = 0;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
- stop_glerror();
-
static const char* label[] =
{
"GL_TEXTURE_2D",
@@ -1254,7 +1696,8 @@ void LLGLState::checkTextureChannels(const std::string& msg)
"GL_TEXTURE_GEN_T",
"GL_TEXTURE_GEN_Q",
"GL_TEXTURE_GEN_R",
- "GL_TEXTURE_RECTANGLE_ARB"
+ "GL_TEXTURE_RECTANGLE_ARB",
+ "GL_TEXTURE_2D_MULTISAMPLE"
};
static GLint value[] =
@@ -1267,7 +1710,8 @@ void LLGLState::checkTextureChannels(const std::string& msg)
GL_TEXTURE_GEN_T,
GL_TEXTURE_GEN_Q,
GL_TEXTURE_GEN_R,
- GL_TEXTURE_RECTANGLE_ARB
+ GL_TEXTURE_RECTANGLE_ARB,
+ GL_TEXTURE_2D_MULTISAMPLE
};
GLint stackDepth = 0;
@@ -1276,68 +1720,96 @@ void LLGLState::checkTextureChannels(const std::string& msg)
glh::matrix4f identity;
identity.identity();
- for (GLint i = 1; i < maxTextureUnits; i++)
+ for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++)
{
gGL.getTexUnit(i)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
- stop_glerror();
- glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
- stop_glerror();
- if (stackDepth != 1)
+ if (i < gGLManager.mNumTextureUnits)
{
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL;
+ glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
+ stop_glerror();
+ glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
+ stop_glerror();
- if (gDebugSession)
+ if (stackDepth != 1)
{
- gFailLog << "Texture matrix stack corrupted." << std::endl;
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "Texture matrix stack corrupted." << std::endl;
+ }
}
- }
- glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m);
- stop_glerror();
+ glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m);
+ stop_glerror();
- if (mat != identity)
- {
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL;
- if (gDebugSession)
+ if (mat != identity)
{
- gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl;
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl;
+ }
+ }
+
+ for (S32 j = (i == 0 ? 1 : 0);
+ j < 9; j++)
+ {
+ if (j == 8 && !gGLManager.mHasTextureRectangle ||
+ j == 9 && !gGLManager.mHasTextureMultisample)
+ {
+ continue;
+ }
+
+ if (glIsEnabled(value[j]))
+ {
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl;
+ }
+ }
+ stop_glerror();
}
- }
-
- for (S32 j = (i == 0 ? 1 : 0);
- j < (gGLManager.mHasTextureRectangle ? 9 : 8); j++)
- {
- if (glIsEnabled(value[j]))
+ glGetFloatv(GL_TEXTURE_MATRIX, mat.m);
+ stop_glerror();
+
+ if (mat != identity)
{
error = TRUE;
- LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL;
+ LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL;
if (gDebugSession)
{
- gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl;
+ gFailLog << "Texture matrix " << i << " is not identity." << std::endl;
}
}
- stop_glerror();
}
- glGetFloatv(GL_TEXTURE_MATRIX, mat.m);
- stop_glerror();
-
- if (mat != identity)
{
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL;
- if (gDebugSession)
+ GLint tex = 0;
+ stop_glerror();
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex);
+ stop_glerror();
+
+ if (tex != 0)
{
- gFailLog << "Texture matrix " << i << " is not identity." << std::endl;
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture channel " << i << " still has texture " << tex << " bound." << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "Texture channel " << i << " still has texture " << tex << " bound." << std::endl;
+ }
}
}
}
+ stop_glerror();
gGL.getTexUnit(0)->activate();
glClientActiveTextureARB(GL_TEXTURE0_ARB);
stop_glerror();
@@ -1353,11 +1825,12 @@ void LLGLState::checkTextureChannels(const std::string& msg)
LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL;
}
}
+#endif
}
void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
- if (!gDebugGL)
+ if (!gDebugGL || LLGLSLShader::sNoFixedFunction)
{
return;
}
@@ -1370,7 +1843,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
if (active_texture != GL_TEXTURE0_ARB)
{
- llwarns << "Client active texture corrupted: " << active_texture << llendl;
+ LL_WARNS() << "Client active texture corrupted: " << active_texture << LL_ENDL;
if (gDebugSession)
{
gFailLog << "Client active texture corrupted: " << active_texture << std::endl;
@@ -1378,16 +1851,16 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
error = TRUE;
}
- glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture);
+ /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture);
if (active_texture != GL_TEXTURE0_ARB)
{
- llwarns << "Active texture corrupted: " << active_texture << llendl;
+ LL_WARNS() << "Active texture corrupted: " << active_texture << LL_ENDL;
if (gDebugSession)
{
gFailLog << "Active texture corrupted: " << active_texture << std::endl;
}
error = TRUE;
- }
+ }*/
static const char* label[] =
{
@@ -1414,7 +1887,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
};
- for (S32 j = 0; j < 4; j++)
+ for (S32 j = 1; j < 4; j++)
{
if (glIsEnabled(value[j]))
{
@@ -1469,7 +1942,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
}
}
- if (glIsEnabled(GL_TEXTURE_2D))
+ /*if (glIsEnabled(GL_TEXTURE_2D))
{
if (!(data_mask & 0x0008))
{
@@ -1492,12 +1965,12 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl;
}
}
- }
+ }*/
glClientActiveTextureARB(GL_TEXTURE0_ARB);
gGL.getTexUnit(0)->activate();
- if (gGLManager.mHasVertexShader)
+ if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction)
{ //make sure vertex attribs are all disabled
GLint count;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count);
@@ -1535,8 +2008,28 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
LLGLState::LLGLState(LLGLenum state, S32 enabled) :
mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE)
{
+ if (LLGLSLShader::sNoFixedFunction)
+ { //always ignore state that's deprecated post GL 3.0
+ switch (state)
+ {
+ case GL_ALPHA_TEST:
+ case GL_NORMALIZE:
+ case GL_TEXTURE_GEN_R:
+ case GL_TEXTURE_GEN_S:
+ case GL_TEXTURE_GEN_T:
+ case GL_TEXTURE_GEN_Q:
+ case GL_LIGHTING:
+ case GL_COLOR_MATERIAL:
+ case GL_FOG:
+ case GL_LINE_STIPPLE:
+ case GL_POLYGON_STIPPLE:
+ mState = 0;
+ break;
+ }
+ }
+
stop_glerror();
- if (state)
+ if (mState)
{
mWasEnabled = sStateMap[state];
llassert(mWasEnabled == glIsEnabled(state));
@@ -1618,80 +2111,7 @@ void LLGLManager::initGLStates()
////////////////////////////////////////////////////////////////////////////////
-void enable_vertex_weighting(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights
-#endif
-}
-
-void disable_vertex_weighting(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights
-#endif
-}
-
-void enable_binormals(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0)
- {
- glEnableVertexAttribArrayARB(index); // binormals
- }
-#endif
-}
-
-void disable_binormals(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0)
- {
- glDisableVertexAttribArrayARB(index); // binormals
- }
-#endif
-}
-
-
-void enable_cloth_weights(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glEnableVertexAttribArrayARB(index);
-#endif
-}
-
-void disable_cloth_weights(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glDisableVertexAttribArrayARB(index);
-#endif
-}
-
-void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights);
- stop_glerror();
-#endif
-}
-
-void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights);
- stop_glerror();
-#endif
-}
-
-void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals);
- stop_glerror();
-#endif
-}
-
-void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific )
+void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string )
{
// GL_VERSION returns a null-terminated string with the format:
// <major>.<minor>[.<release>] [<vendor specific>]
@@ -1707,6 +2127,8 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
return;
}
+ version_string->assign(version);
+
std::string ver_copy( version );
S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
S32 i = 0;
@@ -1771,12 +2193,66 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
}
}
-LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection)
+
+void parse_glsl_version(S32& major, S32& minor)
{
- mModelview = modelview;
- mProjection = projection;
+ // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format:
+ // <major>.<minor>[.<release>] [<vendor specific>]
+
+ const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION);
+ major = 0;
+ minor = 0;
+
+ if( !version )
+ {
+ return;
+ }
- setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]);
+ std::string ver_copy( version );
+ S32 len = (S32)strlen( version ); /* Flawfinder: ignore */
+ S32 i = 0;
+ S32 start;
+ // Find the major version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( '.' == version[i] )
+ {
+ break;
+ }
+ }
+ std::string major_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(major_str, major);
+
+ if( '.' == version[i] )
+ {
+ i++;
+ }
+
+ // Find the minor version
+ start = i;
+ for( ; i < len; i++ )
+ {
+ if( ('.' == version[i]) || isspace(version[i]) )
+ {
+ break;
+ }
+ }
+ std::string minor_str = ver_copy.substr(start,i-start);
+ LLStringUtil::convertToS32(minor_str, minor);
+}
+
+LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
+{
+ mApply = apply;
+
+ if (mApply)
+ {
+ mModelview = modelview;
+ mProjection = projection;
+
+ setPlane(p[0], p[1], p[2], p[3]);
+ }
}
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
@@ -1798,40 +2274,29 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
glh::matrix4f suffix;
suffix.set_row(2, cplane);
glh::matrix4f newP = suffix * P;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(newP.m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(newP.m);
gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
LLGLUserClipPlane::~LLGLUserClipPlane()
{
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ if (mApply)
+ {
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ }
}
LLGLNamePool::LLGLNamePool()
{
}
-void LLGLNamePool::registerPool(LLGLNamePool* pool)
-{
- pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), pool);
- if (iter == sInstances.end())
- {
- sInstances.push_back(pool);
- }
-}
-
LLGLNamePool::~LLGLNamePool()
{
- pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), this);
- if (iter != sInstances.end())
- {
- sInstances.erase(iter);
- }
}
void LLGLNamePool::upkeep()
@@ -1886,11 +2351,11 @@ void LLGLNamePool::release(GLuint name)
}
else
{
- llerrs << "Attempted to release a pooled name that is not in use!" << llendl;
+ LL_ERRS() << "Attempted to release a pooled name that is not in use!" << LL_ENDL;
}
}
}
- llerrs << "Attempted to release a non pooled name!" << llendl;
+ LL_ERRS() << "Attempted to release a non pooled name!" << LL_ENDL;
#else
releaseName(name);
#endif
@@ -1899,21 +2364,20 @@ void LLGLNamePool::release(GLuint name)
//static
void LLGLNamePool::upkeepPools()
{
- LLMemType mt(LLMemType::MTYPE_UPKEEP_POOLS);
- for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
+ for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter)
{
- LLGLNamePool* pool = *iter;
- pool->upkeep();
+ LLGLNamePool & pool = *iter;
+ pool.upkeep();
}
}
//static
void LLGLNamePool::cleanupPools()
{
- for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
+ for (tracker_t::instance_iter iter = beginInstances(); iter != endInstances(); ++iter)
{
- LLGLNamePool* pool = *iter;
- pool->cleanup();
+ LLGLNamePool & pool = *iter;
+ pool.cleanup();
}
}
@@ -2002,23 +2466,88 @@ void LLGLDepthTest::checkState()
}
}
-LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P)
+LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
{
+
+ F32 depth = 0.99999f - 0.0001f * layer;
+
for (U32 i = 0; i < 4; i++)
{
- P.element(2, i) = P.element(3, i) * 0.99999f;
+ P.element(2, i) = P.element(3, i) * depth;
}
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(P.m);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(P.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+}
+
+LLGLSquashToFarClip::~LLGLSquashToFarClip()
+{
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
-LLGLClampToFarClip::~LLGLClampToFarClip()
+
+
+LLGLSyncFence::LLGLSyncFence()
{
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+#ifdef GL_ARB_sync
+ mSync = 0;
+#endif
}
+LLGLSyncFence::~LLGLSyncFence()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+#endif
+}
+
+void LLGLSyncFence::placeFence()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ glDeleteSync(mSync);
+ }
+ mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+#endif
+}
+
+bool LLGLSyncFence::isCompleted()
+{
+ bool ret = true;
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ GLenum status = glClientWaitSync(mSync, 0, 1);
+ if (status == GL_TIMEOUT_EXPIRED)
+ {
+ ret = false;
+ }
+ }
+#endif
+ return ret;
+}
+
+void LLGLSyncFence::wait()
+{
+#ifdef GL_ARB_sync
+ if (mSync)
+ {
+ while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
+ { //track the number of times we've waited here
+ static S32 waits = 0;
+ waits++;
+ }
+ }
+#endif
+}
+
+
+
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 91421f3c95..75e5fe86ec 100644..100755
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -2,31 +2,25 @@
* @file llgl.h
* @brief LLGL definition
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,7 +30,7 @@
// This file contains various stuff for handling gl extensions and other gl related stuff.
#include <string>
-#include <map>
+#include <boost/unordered_map.hpp>
#include <list>
#include "llerror.h"
@@ -46,6 +40,7 @@
#include "v4math.h"
#include "llplane.h"
#include "llgltypes.h"
+#include "llinstancetracker.h"
#include "llglheaders.h"
#include "glh/glh_linear.h"
@@ -82,27 +77,47 @@ public:
// Extensions used by everyone
BOOL mHasMultitexture;
+ BOOL mHasATIMemInfo;
+ BOOL mHasNVXMemInfo;
S32 mNumTextureUnits;
BOOL mHasMipMapGeneration;
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
- BOOL mHasFramebufferMultisample;
-
+ S32 mMaxSamples;
+ BOOL mHasBlendFuncSeparate;
+
// ARB Extensions
BOOL mHasVertexBufferObject;
+ BOOL mHasVertexArrayObject;
+ BOOL mHasSync;
+ BOOL mHasMapBufferRange;
+ BOOL mHasFlushBufferRange;
BOOL mHasPBuffer;
BOOL mHasShaderObjects;
BOOL mHasVertexShader;
BOOL mHasFragmentShader;
+ S32 mNumTextureImageUnits;
BOOL mHasOcclusionQuery;
+ BOOL mHasTimerQuery;
+ BOOL mHasOcclusionQuery2;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
+ BOOL mHasDepthClamp;
BOOL mHasTextureRectangle;
+ BOOL mHasTextureMultisample;
+ BOOL mHasTransformFeedback;
+ S32 mMaxSampleMaskWords;
+ S32 mMaxColorTextureSamples;
+ S32 mMaxDepthTextureSamples;
+ S32 mMaxIntegerSamples;
// Other extensions.
BOOL mHasAnisotropic;
BOOL mHasARBEnvCombine;
BOOL mHasCubeMap;
+ BOOL mHasDebugOutput;
+ BOOL mHassRGBTexture;
+ BOOL mHassRGBFramebuffer;
// Vendor-specific extensions
BOOL mIsATI;
@@ -114,21 +129,33 @@ public:
BOOL mATIOffsetVerticalLines;
BOOL mATIOldDriver;
+#if LL_DARWIN
+ // Needed to distinguish problem cards on older Macs that break with Materials
+ BOOL mIsMobileGF;
+#endif
+
// Whether this version of GL is good enough for SL to use
BOOL mHasRequirements;
// Misc extensions
BOOL mHasSeparateSpecularColor;
+
+ //whether this GPU is in the debug list.
+ BOOL mDebugGPU;
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
S32 mDriverVersionRelease;
F32 mGLVersion; // e.g = 1.4
+ S32 mGLSLVersionMajor;
+ S32 mGLSLVersionMinor;
std::string mDriverVersionVendorString;
+ std::string mGLVersionString;
S32 mVRAM; // VRAM in MB
S32 mGLMaxVertexRange;
S32 mGLMaxIndexRange;
+ S32 mGLMaxTextureSize;
void getPixelFormat(); // Get the best pixel format
@@ -147,6 +174,7 @@ private:
void initExtensions();
void initGLStates();
void initGLImages();
+ void setToDebugGPU();
};
extern LLGLManager gGLManager;
@@ -158,6 +186,7 @@ void rotate_quat(LLQuaternion& rotation);
void flush_glerror(); // Flush GL errors when we know we're handling them correctly.
+void log_glerror();
void assert_glerror();
void clear_glerror();
@@ -237,10 +266,10 @@ public:
static void dumpStates();
static void checkStates(const std::string& msg = "");
static void checkTextureChannels(const std::string& msg = "");
- static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001);
+ static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0);
protected:
- static std::map<LLGLenum, LLGLboolean> sStateMap;
+ static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
public:
enum { CURRENT_STATE = -2 };
@@ -298,12 +327,14 @@ class LLGLUserClipPlane
{
public:
- LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection);
+ LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true);
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
private:
+ bool mApply;
+
glh::matrix4f mProjection;
glh::matrix4f mModelview;
};
@@ -316,20 +347,22 @@ private:
leaves this class.
Does not stack.
*/
-class LLGLClampToFarClip
+class LLGLSquashToFarClip
{
public:
- LLGLClampToFarClip(glh::matrix4f projection);
- ~LLGLClampToFarClip();
+ LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0);
+ ~LLGLSquashToFarClip();
};
/*
Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects).
Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo.
*/
-class LLGLNamePool
+class LLGLNamePool : public LLInstanceTracker<LLGLNamePool>
{
public:
+ typedef LLInstanceTracker<LLGLNamePool> tracker_t;
+
struct NameEntry
{
GLuint name;
@@ -356,13 +389,11 @@ public:
GLuint allocate();
void release(GLuint name);
- static void registerPool(LLGLNamePool* pool);
static void upkeepPools();
static void cleanupPools();
protected:
typedef std::vector<LLGLNamePool*> pool_list_t;
- static pool_list_t sInstances;
virtual GLuint allocateName() = 0;
virtual void releaseName(GLuint name) = 0;
@@ -397,24 +428,108 @@ public:
virtual void updateGL() = 0;
};
+const U32 FENCE_WAIT_TIME_NANOSECONDS = 1000; //1 ms
+
+class LLGLFence
+{
+public:
+ virtual ~LLGLFence()
+ {
+ }
+
+ virtual void placeFence() = 0;
+ virtual bool isCompleted() = 0;
+ virtual void wait() = 0;
+};
+
+class LLGLSyncFence : public LLGLFence
+{
+public:
+#ifdef GL_ARB_sync
+ GLsync mSync;
+#endif
+
+ LLGLSyncFence();
+ virtual ~LLGLSyncFence();
+
+ void placeFence();
+ bool isCompleted();
+ void wait();
+};
+
extern LLMatrix4 gGLObliqueProjectionInverse;
#include "llglstates.h"
void init_glstates();
-void enable_vertex_weighting(const S32 index);
-void disable_vertex_weighting(const S32 index);
-void enable_binormals(const S32 index);
-void disable_binormals(const S32 index);
-void enable_cloth_weights(const S32 index);
-void disable_cloth_weights(const S32 index);
-void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights);
-void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights);
-void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals);
-void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific );
+
+void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific, std::string* version_string );
extern BOOL gClothRipple;
-extern BOOL gNoRender;
+extern BOOL gHeadlessClient;
extern BOOL gGLActive;
+// Deal with changing glext.h definitions for newer SDK versions, specifically
+// with MAC OSX 10.5 -> 10.6
+
+
+#ifndef GL_DEPTH_ATTACHMENT
+#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_STENCIL_ATTACHMENT
+#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_FRAMEBUFFER
+#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
+#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT
+#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
+#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
+#define glGenFramebuffers glGenFramebuffersEXT
+#define glBindFramebuffer glBindFramebufferEXT
+#define glCheckFramebufferStatus glCheckFramebufferStatusEXT
+#define glBlitFramebuffer glBlitFramebufferEXT
+#define glDeleteFramebuffers glDeleteFramebuffersEXT
+#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT
+#define glFramebufferTexture2D glFramebufferTexture2DEXT
+#endif
+
+#ifndef GL_RENDERBUFFER
+#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT
+#define glGenRenderbuffers glGenRenderbuffersEXT
+#define glBindRenderbuffer glBindRenderbufferEXT
+#define glRenderbufferStorage glRenderbufferStorageEXT
+#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT
+#define glDeleteRenderbuffers glDeleteRenderbuffersEXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT
+#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT0
+#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT1
+#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT2
+#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT
+#endif
+
+#ifndef GL_COLOR_ATTACHMENT3
+#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT
+#endif
+
+
+#ifndef GL_DEPTH24_STENCIL8
+#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
+#endif
+
#endif // LL_LLGL_H
diff --git a/indra/llrender/llgldbg.cpp b/indra/llrender/llgldbg.cpp
index c54ab18f9b..0f1d4ae742 100644..100755
--- a/indra/llrender/llgldbg.cpp
+++ b/indra/llrender/llgldbg.cpp
@@ -2,31 +2,25 @@
* @file llgldbg.cpp
* @brief Definitions for OpenGL debugging support
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -118,112 +112,112 @@ void llgl_dump()
F32 fv[16];
GLboolean b;
- llinfos << "==========================" << llendl;
- llinfos << "OpenGL State" << llendl;
- llinfos << "==========================" << llendl;
+ LL_INFOS() << "==========================" << LL_ENDL;
+ LL_INFOS() << "OpenGL State" << LL_ENDL;
+ LL_INFOS() << "==========================" << LL_ENDL;
- llinfos << "-----------------------------------" << llendl;
- llinfos << "Current Values" << llendl;
- llinfos << "-----------------------------------" << llendl;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
+ LL_INFOS() << "Current Values" << LL_ENDL;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
glGetFloatv(GL_CURRENT_COLOR, fv);
- llinfos << "GL_CURRENT_COLOR : " << fv4(fv) << llendl;
+ LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL;
glGetFloatv(GL_CURRENT_NORMAL, fv);
- llinfos << "GL_CURRENT_NORMAL : " << fv3(fv) << llendl;
+ LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL;
- llinfos << "-----------------------------------" << llendl;
- llinfos << "Lighting" << llendl;
- llinfos << "-----------------------------------" << llendl;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
+ LL_INFOS() << "Lighting" << LL_ENDL;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
- llinfos << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << llendl;
+ LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL;
- llinfos << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << llendl;
+ LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL;
glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i);
- llinfos << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << llendl;
+ LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL;
glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i);
- llinfos << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << llendl;
+ LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv);
- llinfos << "GL_AMBIENT material : " << fv4(fv) << llendl;
+ LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv);
- llinfos << "GL_DIFFUSE material : " << fv4(fv) << llendl;
+ LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv);
- llinfos << "GL_SPECULAR material : " << fv4(fv) << llendl;
+ LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_EMISSION, fv);
- llinfos << "GL_EMISSION material : " << fv4(fv) << llendl;
+ LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_SHININESS, fv);
- llinfos << "GL_SHININESS material : " << fv1(fv) << llendl;
+ LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv);
- llinfos << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << llendl;
+ LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL;
glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b);
- llinfos << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << llendl;
+ LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL;
glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b);
- llinfos << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << llendl;
+ LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL;
for (int l=0; l<8; l++)
{
b = glIsEnabled(GL_LIGHT0+l);
- llinfos << "GL_LIGHT" << l << " : " << boolstr(b) << llendl;
+ LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL;
if (!b)
continue;
glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv);
- llinfos << " GL_AMBIENT light : " << fv4(fv) << llendl;
+ LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv);
- llinfos << " GL_DIFFUSE light : " << fv4(fv) << llendl;
+ LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv);
- llinfos << " GL_SPECULAR light : " << fv4(fv) << llendl;
+ LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv);
- llinfos << " GL_POSITION light : " << fv4(fv) << llendl;
+ LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv);
- llinfos << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << llendl;
+ LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv);
- llinfos << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << llendl;
+ LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv);
- llinfos << " GL_SPOT_DIRECTION : " << fv4(fv) << llendl;
+ LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv);
- llinfos << " GL_SPOT_EXPONENT : " << fv1(fv) << llendl;
+ LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv);
- llinfos << " GL_SPOT_CUTOFF : " << fv1(fv) << llendl;
+ LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL;
}
- llinfos << "-----------------------------------" << llendl;
- llinfos << "Pixel Operations" << llendl;
- llinfos << "-----------------------------------" << llendl;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
+ LL_INFOS() << "Pixel Operations" << LL_ENDL;
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
- llinfos << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << llendl;
- llinfos << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << llendl;
+ LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
+ LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
- llinfos << "GL_DEPTH_WRITEMASK : " << boolstr(b) << llendl;
+ LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL;
- llinfos << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << llendl;
- llinfos << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << llendl;
+ LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL;
+ LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL;
}
// End
diff --git a/indra/llrender/llgldbg.h b/indra/llrender/llgldbg.h
index d98909162e..963579cb82 100644..100755
--- a/indra/llrender/llgldbg.h
+++ b/indra/llrender/llgldbg.h
@@ -2,31 +2,25 @@
* @file llgldbg.h
* @brief Definitions for OpenGL debugging support
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index f33ae7d8f0..a95872e883 100644..100755
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -1,32 +1,26 @@
-/**
+/**
* @file llglheaders.h
* @brief LLGL definitions
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -74,6 +68,29 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+// GL_ARB_vertex_array_object
+extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
+extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
+extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
+extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
+
+// GL_ARB_sync
+extern PFNGLFENCESYNCPROC glFenceSync;
+extern PFNGLISSYNCPROC glIsSync;
+extern PFNGLDELETESYNCPROC glDeleteSync;
+extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
+extern PFNGLWAITSYNCPROC glWaitSync;
+extern PFNGLGETINTEGER64VPROC glGetInteger64v;
+extern PFNGLGETSYNCIVPROC glGetSynciv;
+
+// GL_APPLE_flush_buffer_range
+extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
+
+// GL_ARB_map_buffer_range
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+
// GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
@@ -99,6 +116,11 @@ extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
+// GL_ARB_timer_query
+extern PFNGLQUERYCOUNTERPROC glQueryCounter;
+extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
+extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
+
// GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
@@ -182,6 +204,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
+extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
@@ -216,6 +239,9 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
extern PFNGLCOLORTABLEEXTPROC glColorTableEXT;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
//GL_EXT_framebuffer_object
extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
@@ -249,7 +275,10 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
+#elif LL_LINUX
+//----------------------------------------------------------------------------
+// LL_LINUX
+
//----------------------------------------------------------------------------
// Linux, MESA headers, but not necessarily assuming MESA runtime.
// quotes so we get libraries/.../GL/ version
@@ -285,6 +314,7 @@ extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
# define LL_LINUX_NV_GL_HEADERS 0
#endif // LL_LINUX && defined(WINGDIAPI)
+
#if LL_LINUX_NV_GL_HEADERS
// Missing functions when using nvidia headers:
extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
@@ -292,6 +322,12 @@ extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
#endif // LL_LINUX_NV_GL_HEADERS
+// GL_ARB_vertex_array_object
+extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
+extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
+extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
+extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
+
// GL_ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
@@ -305,6 +341,23 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+// GL_ARB_sync
+extern PFNGLFENCESYNCPROC glFenceSync;
+extern PFNGLISSYNCPROC glIsSync;
+extern PFNGLDELETESYNCPROC glDeleteSync;
+extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
+extern PFNGLWAITSYNCPROC glWaitSync;
+extern PFNGLGETINTEGER64VPROC glGetInteger64v;
+extern PFNGLGETSYNCIVPROC glGetSynciv;
+
+// GL_APPLE_flush_buffer_range
+extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
+
+// GL_ARB_map_buffer_range
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+
// GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
@@ -330,6 +383,11 @@ extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
+// GL_ARB_timer_query
+extern PFNGLQUERYCOUNTERPROC glQueryCounter;
+extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
+extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
+
// GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
@@ -413,6 +471,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
+extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
@@ -445,40 +504,54 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB;
extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+//GL_ARB_texture_multisample
+extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
+extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
+extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
+extern PFNGLSAMPLEMASKIPROC glSampleMaski;
+
+//transform feedback (4.0 core)
+extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
+extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
+extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
+extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
+extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
+
+
#elif LL_WINDOWS
+//----------------------------------------------------------------------------
+// LL_WINDOWS
// windows gl headers depend on things like APIENTRY, so include windows.
-#define WIN32_LEAN_AND_MEAN
-#include <winsock2.h>
-#include <windows.h>
+#include "llwin32headerslean.h"
//----------------------------------------------------------------------------
#include <GL/gl.h>
@@ -488,6 +561,9 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
#include "GL/glext.h"
#include "GL/glh_extensions.h"
+// WGL_ARB_create_context
+extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
+extern PFNGLGETSTRINGIPROC glGetStringi;
// GL_ARB_vertex_buffer_object
extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
@@ -502,6 +578,29 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+// GL_ARB_vertex_array_object
+extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
+extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
+extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
+extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
+
+// GL_ARB_sync
+extern PFNGLFENCESYNCPROC glFenceSync;
+extern PFNGLISSYNCPROC glIsSync;
+extern PFNGLDELETESYNCPROC glDeleteSync;
+extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
+extern PFNGLWAITSYNCPROC glWaitSync;
+extern PFNGLGETINTEGER64VPROC glGetInteger64v;
+extern PFNGLGETSYNCIVPROC glGetSynciv;
+
+// GL_APPLE_flush_buffer_range
+extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
+
+// GL_ARB_map_buffer_range
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+
// GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
@@ -529,6 +628,12 @@ extern PFNGLGETQUERYIVARBPROC glGetQueryivARB;
extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB;
extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB;
+// GL_ARB_timer_query
+extern PFNGLQUERYCOUNTERPROC glQueryCounter;
+extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
+extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
+
+
// GL_ARB_point_parameters
extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
@@ -612,6 +717,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB;
extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB;
extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB;
extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB;
+extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB;
extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB;
extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB;
@@ -641,34 +747,53 @@ extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB;
extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB;
extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB;
-//GL_EXT_framebuffer_object
-extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT;
-extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT;
-extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT;
-extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT;
-extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT;
-extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT;
-extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT;
-extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
-extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
-extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
-extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
-extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
-extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT;
-extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT;
-extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT;
-
-// GL_EXT_framebuffer_multisample
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT;
-
-// GL_EXT_framebuffer_blit
-extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT;
+//GL_EXT_blend_func_separate
+extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
+
+//GL_ARB_framebuffer_object
+extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
+extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
+extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
+extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
+extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
+extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
+extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
+extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
+extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
+extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
+extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
+extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
+extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
+extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
+extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
+extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
+extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
+extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
+extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
+extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+//GL_ARB_texture_multisample
+extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
+extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
+extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
+extern PFNGLSAMPLEMASKIPROC glSampleMaski;
+
+//transform feedback (4.0 core)
+extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
+extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
+extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
+extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
+extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
+
+//GL_ARB_debug_output
+extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB;
+extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB;
+extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB;
+extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
+
#elif LL_DARWIN
//----------------------------------------------------------------------------
// LL_DARWIN
@@ -685,6 +810,9 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
+//GL_EXT_blend_func_separate
+extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ;
+
// GL_EXT_framebuffer_object
extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
@@ -704,12 +832,57 @@ extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenu
extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
+#ifndef GL_ARB_framebuffer_object
+#define glGenerateMipmap glGenerateMipmapEXT
+#define GL_MAX_SAMPLES 0x8D57
+#endif
+
// GL_ARB_draw_buffers
extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
#ifdef __cplusplus
extern "C" {
#endif
+
+//
+// Define map buffer range headers on Mac
+//
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#endif
+
+//
+// Define multisample headers on Mac
+//
+#ifndef GL_ARB_texture_multisample
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#endif
+
//
// Define vertex buffer object headers on Mac
//
@@ -746,7 +919,7 @@ extern "C" {
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#endif
-
+
#ifndef GL_ARB_vertex_buffer_object
@@ -785,6 +958,31 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif /* GL_GLEXT_FUNCTION_POINTERS */
#endif
+#ifndef GL_ARB_texture_rg
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#endif
+
// May be needed for DARWIN...
// #ifndef GL_ARB_compressed_tex_image
// #define GL_ARB_compressed_tex_image 1
@@ -811,9 +1009,37 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
}
#endif
-#include <AGL/gl.h>
+#include <OpenGL/gl.h>
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
+// Even when GL_ARB_depth_clamp is available in the driver, the (correct)
+// headers, and therefore GL_DEPTH_CLAMP might not be defined.
+// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just
+// use the known numeric.
+//
+// To avoid #ifdef's in the code. Just define this here.
+#ifndef GL_DEPTH_CLAMP
+// Probably (still) called GL_DEPTH_CLAMP_NV.
+#define GL_DEPTH_CLAMP 0x864F
+#endif
+
+//GL_NVX_gpu_memory_info constants
+#ifndef GL_NVX_gpu_memory_info
+#define GL_NVX_gpu_memory_info
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#endif
+
+//GL_ATI_meminfo constants
+#ifndef GL_ATI_meminfo
+#define GL_ATI_meminfo
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#endif
#endif // LL_LLGLHEADERS_H
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index ca92cb6580..3ceed95248 100644..100755
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -2,31 +2,25 @@
* @file llglslshader.cpp
* @brief GLSL helper functions and state.
*
- * $LicenseInfo:firstyear=2005&license=viewergpl$
- *
- * Copyright (c) 2005-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,6 +31,7 @@
#include "llshadermgr.h"
#include "llfile.h"
#include "llrender.h"
+#include "llvertexbuffer.h"
#if LL_DARWIN
#include "OpenGL/OpenGL.h"
@@ -54,857 +49,1353 @@ using std::pair;
using std::make_pair;
using std::string;
+GLhandleARB LLGLSLShader::sCurBoundShader = 0;
+LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL;
+S32 LLGLSLShader::sIndexedTextureChannels = 0;
+bool LLGLSLShader::sNoFixedFunction = false;
+bool LLGLSLShader::sProfileEnabled = false;
+std::set<LLGLSLShader*> LLGLSLShader::sInstances;
+U64 LLGLSLShader::sTotalTimeElapsed = 0;
+U32 LLGLSLShader::sTotalTrianglesDrawn = 0;
+U64 LLGLSLShader::sTotalSamplesDrawn = 0;
+U32 LLGLSLShader::sTotalDrawCalls = 0;
+
+//UI shader -- declared here so llui_libtest will link properly
+LLGLSLShader gUIProgram;
+LLGLSLShader gSolidColorProgram;
+
BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
{
- return v1 != v2;
+ return v1 != v2;
}
LLShaderFeatures::LLShaderFeatures()
-: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
-hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false),
-hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
+ : atmosphericHelpers(false)
+ , calculatesLighting(false)
+ , calculatesAtmospherics(false)
+ , hasLighting(false)
+ , isAlphaLighting(false)
+ , isShiny(false)
+ , isFullbright(false)
+ , isSpecular(false)
+ , hasWaterFog(false)
+ , hasTransport(false)
+ , hasSkinning(false)
+ , hasObjectSkinning(false)
+ , hasAtmospherics(false)
+ , hasGamma(false)
+ , mIndexedTextureChannels(0)
+ , disableTextureIndex(false)
+ , hasAlphaMask(false)
+ , attachNothing(false)
{
}
//===============================
// LLGLSL Shader implementation
//===============================
+
+//static
+void LLGLSLShader::initProfile()
+{
+ sProfileEnabled = true;
+ sTotalTimeElapsed = 0;
+ sTotalTrianglesDrawn = 0;
+ sTotalSamplesDrawn = 0;
+ sTotalDrawCalls = 0;
+
+ for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
+ {
+ (*iter)->clearStats();
+ }
+}
+
+
+struct LLGLSLShaderCompareTimeElapsed
+{
+ bool operator()(const LLGLSLShader* const& lhs, const LLGLSLShader* const& rhs)
+ {
+ return lhs->mTimeElapsed < rhs->mTimeElapsed;
+ }
+};
+
+//static
+void LLGLSLShader::finishProfile(bool emit_report)
+{
+ sProfileEnabled = false;
+
+ if (emit_report)
+ {
+ std::vector<LLGLSLShader*> sorted;
+
+ for (std::set<LLGLSLShader*>::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter)
+ {
+ sorted.push_back(*iter);
+ }
+
+ std::sort(sorted.begin(), sorted.end(), LLGLSLShaderCompareTimeElapsed());
+
+ for (std::vector<LLGLSLShader*>::iterator iter = sorted.begin(); iter != sorted.end(); ++iter)
+ {
+ (*iter)->dumpStats();
+ }
+
+ LL_INFOS() << "-----------------------------------" << LL_ENDL;
+ LL_INFOS() << "Total rendering time: " << llformat("%.4f ms", sTotalTimeElapsed/1000000.f) << LL_ENDL;
+ LL_INFOS() << "Total samples drawn: " << llformat("%.4f million", sTotalSamplesDrawn/1000000.f) << LL_ENDL;
+ LL_INFOS() << "Total triangles drawn: " << llformat("%.3f million", sTotalTrianglesDrawn/1000000.f) << LL_ENDL;
+ }
+}
+
+void LLGLSLShader::clearStats()
+{
+ mTrianglesDrawn = 0;
+ mTimeElapsed = 0;
+ mSamplesDrawn = 0;
+ mDrawCalls = 0;
+ mTextureStateFetched = false;
+ mTextureMagFilter.clear();
+ mTextureMinFilter.clear();
+}
+
+void LLGLSLShader::dumpStats()
+{
+ if (mDrawCalls > 0)
+ {
+ LL_INFOS() << "=============================================" << LL_ENDL;
+ LL_INFOS() << mName << LL_ENDL;
+ for (U32 i = 0; i < mShaderFiles.size(); ++i)
+ {
+ LL_INFOS() << mShaderFiles[i].first << LL_ENDL;
+ }
+ for (U32 i = 0; i < mTexture.size(); ++i)
+ {
+ GLint idx = mTexture[i];
+
+ if (idx >= 0)
+ {
+ GLint uniform_idx = getUniformLocation(i);
+ LL_INFOS() << mUniformNameMap[uniform_idx] << " - " << std::hex << mTextureMagFilter[i] << "/" << mTextureMinFilter[i] << std::dec << LL_ENDL;
+ }
+ }
+ LL_INFOS() << "=============================================" << LL_ENDL;
+
+ F32 ms = mTimeElapsed/1000000.f;
+ F32 seconds = ms/1000.f;
+
+ F32 pct_tris = (F32) mTrianglesDrawn/(F32)sTotalTrianglesDrawn*100.f;
+ F32 tris_sec = (F32) (mTrianglesDrawn/1000000.0);
+ tris_sec /= seconds;
+
+ F32 pct_samples = (F32) ((F64)mSamplesDrawn/(F64)sTotalSamplesDrawn)*100.f;
+ F32 samples_sec = (F32) mSamplesDrawn/1000000000.0;
+ samples_sec /= seconds;
+
+ F32 pct_calls = (F32) mDrawCalls/(F32)sTotalDrawCalls*100.f;
+ U32 avg_batch = mTrianglesDrawn/mDrawCalls;
+
+ LL_INFOS() << "Triangles Drawn: " << mTrianglesDrawn << " " << llformat("(%.2f pct of total, %.3f million/sec)", pct_tris, tris_sec ) << LL_ENDL;
+ LL_INFOS() << "Draw Calls: " << mDrawCalls << " " << llformat("(%.2f pct of total, avg %d tris/call)", pct_calls, avg_batch) << LL_ENDL;
+ LL_INFOS() << "SamplesDrawn: " << mSamplesDrawn << " " << llformat("(%.2f pct of total, %.3f billion/sec)", pct_samples, samples_sec) << LL_ENDL;
+ LL_INFOS() << "Time Elapsed: " << mTimeElapsed << " " << llformat("(%.2f pct of total, %.5f ms)\n", (F32) ((F64)mTimeElapsed/(F64)sTotalTimeElapsed)*100.f, ms) << LL_ENDL;
+ }
+}
+
+//static
+void LLGLSLShader::startProfile()
+{
+ if (sProfileEnabled && sCurBoundShaderPtr)
+ {
+ sCurBoundShaderPtr->placeProfileQuery();
+ }
+
+}
+
+//static
+void LLGLSLShader::stopProfile(U32 count, U32 mode)
+{
+ if (sProfileEnabled && sCurBoundShaderPtr)
+ {
+ sCurBoundShaderPtr->readProfileQuery(count, mode);
+ }
+}
+
+void LLGLSLShader::placeProfileQuery()
+{
+#if !LL_DARWIN
+ if (mTimerQuery == 0)
+ {
+ glGenQueriesARB(1, &mSamplesQuery);
+ glGenQueriesARB(1, &mTimerQuery);
+ }
+
+ if (!mTextureStateFetched)
+ {
+ mTextureStateFetched = true;
+ mTextureMagFilter.resize(mTexture.size());
+ mTextureMinFilter.resize(mTexture.size());
+
+ U32 cur_active = gGL.getCurrentTexUnitIndex();
+
+ for (U32 i = 0; i < mTexture.size(); ++i)
+ {
+ GLint idx = mTexture[i];
+
+ if (idx >= 0)
+ {
+ gGL.getTexUnit(idx)->activate();
+
+ U32 mag = 0xFFFFFFFF;
+ U32 min = 0xFFFFFFFF;
+
+ U32 type = LLTexUnit::getInternalType(gGL.getTexUnit(idx)->getCurrType());
+
+ glGetTexParameteriv(type, GL_TEXTURE_MAG_FILTER, (GLint*) &mag);
+ glGetTexParameteriv(type, GL_TEXTURE_MIN_FILTER, (GLint*) &min);
+
+ mTextureMagFilter[i] = mag;
+ mTextureMinFilter[i] = min;
+ }
+ }
+
+ gGL.getTexUnit(cur_active)->activate();
+ }
+
+
+ glBeginQueryARB(GL_SAMPLES_PASSED, mSamplesQuery);
+ glBeginQueryARB(GL_TIME_ELAPSED, mTimerQuery);
+#endif
+}
+
+void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
+{
+#if !LL_DARWIN
+ glEndQueryARB(GL_TIME_ELAPSED);
+ glEndQueryARB(GL_SAMPLES_PASSED);
+
+ U64 time_elapsed = 0;
+ glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+
+ U64 samples_passed = 0;
+ glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
+
+ sTotalTimeElapsed += time_elapsed;
+ mTimeElapsed += time_elapsed;
+
+ sTotalSamplesDrawn += samples_passed;
+ mSamplesDrawn += samples_passed;
+
+ U32 tri_count = 0;
+ switch (mode)
+ {
+ case LLRender::TRIANGLES: tri_count = count/3; break;
+ case LLRender::TRIANGLE_FAN: tri_count = count-2; break;
+ case LLRender::TRIANGLE_STRIP: tri_count = count-2; break;
+ default: tri_count = count; break; //points lines etc just use primitive count
+ }
+
+ mTrianglesDrawn += tri_count;
+ sTotalTrianglesDrawn += tri_count;
+
+ sTotalDrawCalls++;
+ mDrawCalls++;
+#endif
+}
+
+
+
LLGLSLShader::LLGLSLShader()
- : mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE)
+ : mProgramObject(0),
+ mAttributeMask(0),
+ mTotalUniformSize(0),
+ mActiveTextureChannels(0),
+ mShaderLevel(0),
+ mShaderGroup(SG_DEFAULT),
+ mUniformsDirty(FALSE),
+ mTimerQuery(0),
+ mSamplesQuery(0)
+
+{
+
+}
+
+LLGLSLShader::~LLGLSLShader()
{
}
void LLGLSLShader::unload()
{
- stop_glerror();
- mAttribute.clear();
- mTexture.clear();
- mUniform.clear();
- mShaderFiles.clear();
-
- if (mProgramObject)
- {
- GLhandleARB obj[1024];
- GLsizei count;
-
- glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
- for (GLsizei i = 0; i < count; i++)
- {
- glDeleteObjectARB(obj[i]);
- }
-
- glDeleteObjectARB(mProgramObject);
-
- mProgramObject = 0;
- }
-
- //hack to make apple not complain
- glGetError();
-
- stop_glerror();
-}
-
-BOOL LLGLSLShader::createShader(vector<string> * attributes,
- vector<string> * uniforms)
-{
- llassert_always(!mShaderFiles.empty());
- BOOL success = TRUE;
-
- // Create program
- mProgramObject = glCreateProgramObjectARB();
-
- // Attach existing objects
- if (!LLShaderMgr::instance()->attachShaderFeatures(this))
- {
- return FALSE;
- }
-
- vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
- for ( ; fileIter != mShaderFiles.end(); fileIter++ )
- {
- GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second);
- LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
- if (mShaderLevel > 0)
- {
- attachObject(shaderhandle);
- }
- else
- {
- success = FALSE;
- }
- }
-
- // Map attributes and uniforms
- if (success)
- {
- success = mapAttributes(attributes);
- }
- if (success)
- {
- success = mapUniforms(uniforms);
- }
- if( !success )
- {
- LL_WARNS("ShaderLoading") << "Failed to link shader: " << mName << LL_ENDL;
-
- // Try again using a lower shader level;
- if (mShaderLevel > 0)
- {
- LL_WARNS("ShaderLoading") << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
- mShaderLevel--;
- return createShader(attributes,uniforms);
- }
- }
- return success;
+ sInstances.erase(this);
+
+ stop_glerror();
+ mAttribute.clear();
+ mTexture.clear();
+ mUniform.clear();
+ mShaderFiles.clear();
+ mDefines.clear();
+
+ if (mProgramObject)
+ {
+ GLhandleARB obj[1024];
+ GLsizei count;
+
+ glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj);
+ for (GLsizei i = 0; i < count; i++)
+ {
+#if !LL_DARWIN
+ if (glIsProgramARB(obj[i]))
+#endif
+ {
+ glDeleteObjectARB(obj[i]);
+ }
+ }
+
+ glDeleteObjectARB(mProgramObject);
+
+ mProgramObject = 0;
+ }
+
+ if (mTimerQuery)
+ {
+ glDeleteQueriesARB(1, &mTimerQuery);
+ mTimerQuery = 0;
+ }
+
+ if (mSamplesQuery)
+ {
+ glDeleteQueriesARB(1, &mSamplesQuery);
+ mSamplesQuery = 0;
+ }
+
+ //hack to make apple not complain
+ glGetError();
+
+ stop_glerror();
+}
+
+BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString> * attributes,
+ std::vector<LLStaticHashedString> * uniforms,
+ U32 varying_count,
+ const char** varyings)
+{
+ sInstances.insert(this);
+
+ //reloading, reset matrix hash values
+ for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i)
+ {
+ mMatHash[i] = 0xFFFFFFFF;
+ }
+ mLightHash = 0xFFFFFFFF;
+
+ llassert_always(!mShaderFiles.empty());
+ BOOL success = TRUE;
+
+ // Create program
+ mProgramObject = glCreateProgramObjectARB();
+
+#if LL_DARWIN
+ // work-around missing mix(vec3,vec3,bvec3)
+ mDefines["OLD_SELECT"] = "1";
+#endif
+
+ //compile new source
+ vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
+ for ( ; fileIter != mShaderFiles.end(); fileIter++ )
+ {
+ GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels);
+ LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
+ if (shaderhandle > 0)
+ {
+ attachObject(shaderhandle);
+ }
+ else
+ {
+ success = FALSE;
+ }
+ }
+
+ // Attach existing objects
+ if (!LLShaderMgr::instance()->attachShaderFeatures(this))
+ {
+ return FALSE;
+ }
+
+ if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3)
+ { //indexed texture rendering requires GLSL 1.3 or later
+ //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again
+ mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
+ }
+
+#ifdef GL_INTERLEAVED_ATTRIBS
+ if (varying_count > 0 && varyings)
+ {
+ glTransformFeedbackVaryings(mProgramObject, varying_count, varyings, GL_INTERLEAVED_ATTRIBS);
+ }
+#endif
+
+ // Map attributes and uniforms
+ if (success)
+ {
+ success = mapAttributes(attributes);
+ }
+ if (success)
+ {
+ success = mapUniforms(uniforms);
+ }
+ if( !success )
+ {
+ LL_WARNS("ShaderLoading") << "Failed to link shader: " << mName << LL_ENDL;
+
+ // Try again using a lower shader level;
+ if (mShaderLevel > 0)
+ {
+ LL_WARNS("ShaderLoading") << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
+ mShaderLevel--;
+ return createShader(attributes,uniforms);
+ }
+ }
+ else if (mFeatures.mIndexedTextureChannels > 0)
+ { //override texture channels for indexed texture rendering
+ bind();
+ S32 channel_count = mFeatures.mIndexedTextureChannels;
+
+ for (S32 i = 0; i < channel_count; i++)
+ {
+ LLStaticHashedString uniName(llformat("tex%d", i));
+ uniform1i(uniName, i);
+ }
+
+ S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten
+ for (U32 i = 0; i < mTexture.size(); i++)
+ {
+ if (mTexture[i] > -1 && mTexture[i] < channel_count)
+ {
+ llassert(cur_tex < gGLManager.mNumTextureImageUnits);
+ uniform1i(i, cur_tex);
+ mTexture[i] = cur_tex++;
+ }
+ }
+ unbind();
+ }
+
+ return success;
}
BOOL LLGLSLShader::attachObject(std::string object)
{
- if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0)
- {
- stop_glerror();
- glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]);
- stop_glerror();
- return TRUE;
- }
- else
- {
- LL_WARNS("ShaderLoading") << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL;
- return FALSE;
- }
+ if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0)
+ {
+ stop_glerror();
+ glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]);
+ stop_glerror();
+ return TRUE;
+ }
+ else
+ {
+ LL_WARNS("ShaderLoading") << "Attempting to attach shader object that hasn't been compiled: " << object << LL_ENDL;
+ return FALSE;
+ }
}
void LLGLSLShader::attachObject(GLhandleARB object)
{
- if (object != 0)
- {
- stop_glerror();
- glAttachObjectARB(mProgramObject, object);
- stop_glerror();
- }
- else
- {
- LL_WARNS("ShaderLoading") << "Attempting to attach non existing shader object. " << LL_ENDL;
- }
+ if (object != 0)
+ {
+ stop_glerror();
+ glAttachObjectARB(mProgramObject, object);
+ stop_glerror();
+ }
+ else
+ {
+ LL_WARNS("ShaderLoading") << "Attempting to attach non existing shader object. " << LL_ENDL;
+ }
}
void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count)
{
- for (S32 i = 0; i < count; i++)
- {
- attachObject(objects[i]);
- }
-}
-
-BOOL LLGLSLShader::mapAttributes(const vector<string> * attributes)
-{
- //link the program
- BOOL res = link();
-
- mAttribute.clear();
- U32 numAttributes = (attributes == NULL) ? 0 : attributes->size();
- mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1);
-
- if (res)
- { //read back channel locations
-
- //read back reserved channels first
- for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
- {
- const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
- if (index != -1)
- {
- mAttribute[i] = index;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
- }
- }
- if (attributes != NULL)
- {
- for (U32 i = 0; i < numAttributes; i++)
- {
- const char* name = (*attributes)[i].c_str();
- S32 index = glGetAttribLocationARB(mProgramObject, name);
- if (index != -1)
- {
- mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
- LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
- }
- }
- }
-
- return TRUE;
- }
-
- return FALSE;
-}
-
-void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
-{
- if (index == -1)
- {
- return;
- }
-
- GLenum type;
- GLsizei length;
- GLint size;
- char name[1024]; /* Flawfinder: ignore */
- name[0] = 0;
-
- glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
- S32 location = glGetUniformLocationARB(mProgramObject, name);
- if (location != -1)
- {
- //chop off "[0]" so we can always access the first element
- //of an array by the array name
- char* is_array = strstr(name, "[0]");
- if (is_array)
- {
- is_array[0] = 0;
- }
-
- mUniformMap[name] = location;
- LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
-
- //find the index of this uniform
- for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++)
- {
- if ( (mUniform[i] == -1)
- && (LLShaderMgr::instance()->mReservedUniforms[i].compare(0, length, name, LLShaderMgr::instance()->mReservedUniforms[i].length()) == 0))
- {
- //found it
- mUniform[i] = location;
- mTexture[i] = mapUniformTextureChannel(location, type);
- return;
- }
- }
-
- if (uniforms != NULL)
- {
- for (U32 i = 0; i < uniforms->size(); i++)
- {
- if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1)
- && ((*uniforms)[i].compare(0, length, name, (*uniforms)[i].length()) == 0))
- {
- //found it
- mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location;
- mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type);
- return;
- }
- }
- }
- }
- }
+ for (S32 i = 0; i < count; i++)
+ {
+ attachObject(objects[i]);
+ }
+}
-GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
+BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attributes)
{
- if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB)
- { //this here is a texture
- glUniform1iARB(location, mActiveTextureChannels);
- LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
- return mActiveTextureChannels++;
- }
- return -1;
+ //before linking, make sure reserved attributes always have consistent locations
+ for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
+ {
+ const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
+ glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name);
+ }
+
+ //link the program
+ BOOL res = link();
+
+ mAttribute.clear();
+ U32 numAttributes = (attributes == NULL) ? 0 : attributes->size();
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1);
+
+ if (res)
+ { //read back channel locations
+
+ mAttributeMask = 0;
+
+ //read back reserved channels first
+ for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++)
+ {
+ const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str();
+ S32 index = glGetAttribLocationARB(mProgramObject, (const GLcharARB *)name);
+ if (index != -1)
+ {
+ mAttribute[i] = index;
+ mAttributeMask |= 1 << i;
+ LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ }
+ }
+ if (attributes != NULL)
+ {
+ for (U32 i = 0; i < numAttributes; i++)
+ {
+ const char* name = (*attributes)[i].String().c_str();
+ S32 index = glGetAttribLocationARB(mProgramObject, name);
+ if (index != -1)
+ {
+ mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
+ LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
+ }
+ }
+ }
+
+ return TRUE;
+ }
+
+ return FALSE;
}
-BOOL LLGLSLShader::mapUniforms(const vector<string> * uniforms)
+void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> * uniforms)
{
- BOOL res = TRUE;
-
- mActiveTextureChannels = 0;
- mUniform.clear();
- mUniformMap.clear();
- mTexture.clear();
- mValue.clear();
- //initialize arrays
- U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size();
- mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
- mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
-
- bind();
+ if (index == -1)
+ {
+ return;
+ }
+
+ GLenum type;
+ GLsizei length;
+ GLint size = -1;
+ char name[1024]; /* Flawfinder: ignore */
+ name[0] = 0;
+
+
+ glGetActiveUniformARB(mProgramObject, index, 1024, &length, &size, &type, (GLcharARB *)name);
+#if !LL_DARWIN
+ if (size > 0)
+ {
+ switch(type)
+ {
+ case GL_FLOAT_VEC2: size *= 2; break;
+ case GL_FLOAT_VEC3: size *= 3; break;
+ case GL_FLOAT_VEC4: size *= 4; break;
+ case GL_DOUBLE: size *= 2; break;
+ case GL_DOUBLE_VEC2: size *= 2; break;
+ case GL_DOUBLE_VEC3: size *= 6; break;
+ case GL_DOUBLE_VEC4: size *= 8; break;
+ case GL_INT_VEC2: size *= 2; break;
+ case GL_INT_VEC3: size *= 3; break;
+ case GL_INT_VEC4: size *= 4; break;
+ case GL_UNSIGNED_INT_VEC2: size *= 2; break;
+ case GL_UNSIGNED_INT_VEC3: size *= 3; break;
+ case GL_UNSIGNED_INT_VEC4: size *= 4; break;
+ case GL_BOOL_VEC2: size *= 2; break;
+ case GL_BOOL_VEC3: size *= 3; break;
+ case GL_BOOL_VEC4: size *= 4; break;
+ case GL_FLOAT_MAT2: size *= 4; break;
+ case GL_FLOAT_MAT3: size *= 9; break;
+ case GL_FLOAT_MAT4: size *= 16; break;
+ case GL_FLOAT_MAT2x3: size *= 6; break;
+ case GL_FLOAT_MAT2x4: size *= 8; break;
+ case GL_FLOAT_MAT3x2: size *= 6; break;
+ case GL_FLOAT_MAT3x4: size *= 12; break;
+ case GL_FLOAT_MAT4x2: size *= 8; break;
+ case GL_FLOAT_MAT4x3: size *= 12; break;
+ case GL_DOUBLE_MAT2: size *= 8; break;
+ case GL_DOUBLE_MAT3: size *= 18; break;
+ case GL_DOUBLE_MAT4: size *= 32; break;
+ case GL_DOUBLE_MAT2x3: size *= 12; break;
+ case GL_DOUBLE_MAT2x4: size *= 16; break;
+ case GL_DOUBLE_MAT3x2: size *= 12; break;
+ case GL_DOUBLE_MAT3x4: size *= 24; break;
+ case GL_DOUBLE_MAT4x2: size *= 16; break;
+ case GL_DOUBLE_MAT4x3: size *= 24; break;
+ }
+ mTotalUniformSize += size;
+ }
+#endif
+
+ S32 location = glGetUniformLocationARB(mProgramObject, name);
+ if (location != -1)
+ {
+ //chop off "[0]" so we can always access the first element
+ //of an array by the array name
+ char* is_array = strstr(name, "[0]");
+ if (is_array)
+ {
+ is_array[0] = 0;
+ }
+
+ LLStaticHashedString hashedName(name);
+ mUniformNameMap[location] = name;
+ mUniformMap[hashedName] = location;
+
+ LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
+
+ //find the index of this uniform
+ for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++)
+ {
+ if ( (mUniform[i] == -1)
+ && (LLShaderMgr::instance()->mReservedUniforms[i] == name))
+ {
+ //found it
+ mUniform[i] = location;
+ mTexture[i] = mapUniformTextureChannel(location, type);
+ return;
+ }
+ }
+
+ if (uniforms != NULL)
+ {
+ for (U32 i = 0; i < uniforms->size(); i++)
+ {
+ if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1)
+ && ((*uniforms)[i].String() == name))
+ {
+ //found it
+ mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location;
+ mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type);
+ return;
+ }
+ }
+ }
+ }
+}
- //get the number of active uniforms
- GLint activeCount;
- glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
+void LLGLSLShader::addPermutation(std::string name, std::string value)
+{
+ mDefines[name] = value;
+}
- for (S32 i = 0; i < activeCount; i++)
- {
- mapUniform(i, uniforms);
- }
+void LLGLSLShader::removePermutation(std::string name)
+{
+ mDefines[name].erase();
+}
- unbind();
+GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
+{
+ if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) ||
+ type == GL_SAMPLER_2D_MULTISAMPLE)
+ { //this here is a texture
+ glUniform1iARB(location, mActiveTextureChannels);
+ LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
+ return mActiveTextureChannels++;
+ }
+ return -1;
+}
- return res;
+BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
+{
+ BOOL res = TRUE;
+
+ mTotalUniformSize = 0;
+ mActiveTextureChannels = 0;
+ mUniform.clear();
+ mUniformMap.clear();
+ mUniformNameMap.clear();
+ mTexture.clear();
+ mValue.clear();
+ //initialize arrays
+ U32 numUniforms = (uniforms == NULL) ? 0 : uniforms->size();
+ mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+
+ bind();
+
+ //get the number of active uniforms
+ GLint activeCount;
+ glGetObjectParameterivARB(mProgramObject, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &activeCount);
+
+ for (S32 i = 0; i < activeCount; i++)
+ {
+ mapUniform(i, uniforms);
+ }
+
+ unbind();
+
+ LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
+ return res;
}
BOOL LLGLSLShader::link(BOOL suppress_errors)
{
- return LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
+ BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors);
+
+ if (!suppress_errors)
+ {
+ LLShaderMgr::instance()->dumpObjectLog(mProgramObject, !success, mName);
+ }
+
+ return success;
}
void LLGLSLShader::bind()
{
- if (gGLManager.mHasShaderObjects)
- {
- glUseProgramObjectARB(mProgramObject);
-
- if (mUniformsDirty)
- {
- LLShaderMgr::instance()->updateShaderUniforms(this);
- mUniformsDirty = FALSE;
- }
- }
+ gGL.flush();
+ if (gGLManager.mHasShaderObjects)
+ {
+ LLVertexBuffer::unbind();
+ glUseProgramObjectARB(mProgramObject);
+ sCurBoundShader = mProgramObject;
+ sCurBoundShaderPtr = this;
+ if (mUniformsDirty)
+ {
+ LLShaderMgr::instance()->updateShaderUniforms(this);
+ mUniformsDirty = FALSE;
+ }
+ }
}
void LLGLSLShader::unbind()
{
- if (gGLManager.mHasShaderObjects)
- {
- stop_glerror();
- if (gGLManager.mIsNVIDIA)
- {
- for (U32 i = 0; i < mAttribute.size(); ++i)
- {
- vertexAttrib4f(i, 0,0,0,1);
- stop_glerror();
- }
- }
- glUseProgramObjectARB(0);
- stop_glerror();
- }
+ gGL.flush();
+ if (gGLManager.mHasShaderObjects)
+ {
+ stop_glerror();
+ if (gGLManager.mIsNVIDIA)
+ {
+ for (U32 i = 0; i < mAttribute.size(); ++i)
+ {
+ vertexAttrib4f(i, 0,0,0,1);
+ stop_glerror();
+ }
+ }
+ LLVertexBuffer::unbind();
+ glUseProgramObjectARB(0);
+ sCurBoundShader = 0;
+ sCurBoundShaderPtr = NULL;
+ stop_glerror();
+ }
}
void LLGLSLShader::bindNoShader(void)
{
- glUseProgramObjectARB(0);
+ LLVertexBuffer::unbind();
+ if (gGLManager.mHasShaderObjects)
+ {
+ glUseProgramObjectARB(0);
+ sCurBoundShader = 0;
+ sCurBoundShaderPtr = NULL;
+ }
+}
+
+S32 LLGLSLShader::bindTexture(const std::string &uniform, LLTexture *texture, LLTexUnit::eTextureType mode)
+{
+ S32 channel = 0;
+ channel = getUniformLocation(uniform);
+
+ return bindTexture(channel, texture, mode);
+}
+
+S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode)
+{
+ if (uniform < 0 || uniform >= (S32)mTexture.size())
+ {
+ UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ return -1;
+ }
+
+ uniform = mTexture[uniform];
+
+ if (uniform > -1)
+ {
+ gGL.getTexUnit(uniform)->bind(texture, mode);
+ }
+
+ return uniform;
+}
+
+S32 LLGLSLShader::unbindTexture(const std::string &uniform, LLTexUnit::eTextureType mode)
+{
+ S32 channel = 0;
+ channel = getUniformLocation(uniform);
+
+ return unbindTexture(channel);
+}
+
+S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode)
+{
+ if (uniform < 0 || uniform >= (S32)mTexture.size())
+ {
+ UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ return -1;
+ }
+
+ uniform = mTexture[uniform];
+
+ if (uniform > -1)
+ {
+ gGL.getTexUnit(uniform)->unbind(mode);
+ }
+
+ return uniform;
}
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
- if (uniform < 0 || uniform >= (S32)mTexture.size())
- {
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
- return -1;
- }
- S32 index = mTexture[uniform];
- if (index != -1)
- {
- gGL.getTexUnit(index)->activate();
- gGL.getTexUnit(index)->enable(mode);
- }
- return index;
+ if (uniform < 0 || uniform >= (S32)mTexture.size())
+ {
+ UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ return -1;
+ }
+ S32 index = mTexture[uniform];
+ if (index != -1)
+ {
+ gGL.getTexUnit(index)->activate();
+ gGL.getTexUnit(index)->enable(mode);
+ }
+ return index;
}
S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
- if (uniform < 0 || uniform >= (S32)mTexture.size())
- {
- UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
- return -1;
- }
- S32 index = mTexture[uniform];
- if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE)
- {
- if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
- {
- if (gDebugSession)
- {
- gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl;
- ll_fail("LLGLSLShader::disableTexture failed");
- }
- else
- {
- llerrs << "Texture channel " << index << " texture type corrupted." << llendl;
- }
- }
- gGL.getTexUnit(index)->disable();
- }
- return index;
+ if (uniform < 0 || uniform >= (S32)mTexture.size())
+ {
+ UNIFORM_ERRS << "Uniform out of range: " << uniform << LL_ENDL;
+ return -1;
+ }
+ S32 index = mTexture[uniform];
+ if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE)
+ {
+ if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
+ {
+ if (gDebugSession)
+ {
+ gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl;
+ ll_fail("LLGLSLShader::disableTexture failed");
+ }
+ else
+ {
+ LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL;
+ }
+ }
+ gGL.getTexUnit(index)->disable();
+ }
+ return index;
}
void LLGLSLShader::uniform1i(U32 index, GLint x)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- if (iter == mValue.end() || iter->second.mV[0] != x)
- {
- glUniform1iARB(mUniform[index], x);
- mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ if (iter == mValue.end() || iter->second.mV[0] != x)
+ {
+ glUniform1iARB(mUniform[index], x);
+ mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
+ }
+ }
+ }
}
void LLGLSLShader::uniform1f(U32 index, GLfloat x)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- if (iter == mValue.end() || iter->second.mV[0] != x)
- {
- glUniform1fARB(mUniform[index], x);
- mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ if (iter == mValue.end() || iter->second.mV[0] != x)
+ {
+ glUniform1fARB(mUniform[index], x);
+ mValue[mUniform[index]] = LLVector4(x,0.f,0.f,0.f);
+ }
+ }
+ }
}
void LLGLSLShader::uniform2f(U32 index, GLfloat x, GLfloat y)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(x,y,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform2fARB(mUniform[index], x, y);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(x,y,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform2fARB(mUniform[index], x, y);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(x,y,z,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform3fARB(mUniform[index], x, y, z);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(x,y,z,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform3fARB(mUniform[index], x, y, z);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(x,y,z,w);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform4fARB(mUniform[index], x, y, z, w);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(x,y,z,w);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform4fARB(mUniform[index], x, y, z, w);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform1ivARB(mUniform[index], count, v);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(v[0],0.f,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform1ivARB(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform1fvARB(mUniform[index], count, v);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(v[0],0.f,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform1fvARB(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniform2fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],v[1],0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform2fvARB(mUniform[index], count, v);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(v[0],v[1],0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform2fvARB(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniform3fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],v[1],v[2],0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform3fvARB(mUniform[index], count, v);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(v[0],v[1],v[2],0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform3fvARB(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
- LLVector4 vec(v[0],v[1],v[2],v[3]);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform4fvARB(mUniform[index], count, v);
- mValue[mUniform[index]] = vec;
- }
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(mUniform[index]);
+ LLVector4 vec(v[0],v[1],v[2],v[3]);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform4fvARB(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
}
void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- glUniformMatrix2fvARB(mUniform[index], count, transpose, v);
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ glUniformMatrix2fvARB(mUniform[index], count, transpose, v);
+ }
+ }
}
void LLGLSLShader::uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- glUniformMatrix3fvARB(mUniform[index], count, transpose, v);
- }
- }
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ glUniformMatrix3fvARB(mUniform[index], count, transpose, v);
+ }
+ }
}
void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v)
{
- if (mProgramObject > 0)
- {
- if (mUniform.size() <= index)
- {
- UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
- return;
- }
-
- if (mUniform[index] >= 0)
- {
- glUniformMatrix4fvARB(mUniform[index], count, transpose, v);
- }
- }
-}
-
-GLint LLGLSLShader::getUniformLocation(const string& uniform)
-{
- if (mProgramObject > 0)
- {
- std::map<string, GLint>::iterator iter = mUniformMap.find(uniform);
- if (iter != mUniformMap.end())
- {
- llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str()));
- return iter->second;
- }
- }
-
- return -1;
-}
-
-void LLGLSLShader::uniform1i(const string& uniform, GLint v)
-{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(v,0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform1iARB(location, v);
- mValue[location] = vec;
- }
- }
-}
-
-void LLGLSLShader::uniform1f(const string& uniform, GLfloat v)
-{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(v,0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform1fARB(location, v);
- mValue[location] = vec;
- }
- }
-}
-
-void LLGLSLShader::uniform2f(const string& uniform, GLfloat x, GLfloat y)
-{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(x,y,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform2fARB(location, x,y);
- mValue[location] = vec;
- }
- }
-
-}
-
-void LLGLSLShader::uniform3f(const string& uniform, GLfloat x, GLfloat y, GLfloat z)
-{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(x,y,z,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform3fARB(location, x,y,z);
- mValue[location] = vec;
- }
- }
-}
-
-void LLGLSLShader::uniform4f(const string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(x,y,z,w);
- if (iter == mValue.end() || shouldChange(iter->second,vec))
- {
- glUniform4fARB(location, x,y,z,w);
- mValue[location] = vec;
- }
- }
-}
-
-void LLGLSLShader::uniform1fv(const string& uniform, U32 count, const GLfloat* v)
-{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(v[0],0.f,0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform1fvARB(location, count, v);
- mValue[location] = vec;
- }
- }
-}
-
-void LLGLSLShader::uniform2fv(const string& uniform, U32 count, const GLfloat* v)
-{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(v[0],v[1],0.f,0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform2fvARB(location, count, v);
- mValue[location] = vec;
- }
- }
-}
-
-void LLGLSLShader::uniform3fv(const string& uniform, U32 count, const GLfloat* v)
+ if (mProgramObject > 0)
+ {
+ if (mUniform.size() <= index)
+ {
+ UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL;
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ glUniformMatrix4fvARB(mUniform[index], count, transpose, v);
+ }
+ }
+}
+
+GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform)
+{
+ GLint ret = -1;
+ if (mProgramObject > 0)
+ {
+ LLStaticStringTable<GLint>::iterator iter = mUniformMap.find(uniform);
+ if (iter != mUniformMap.end())
+ {
+ if (gDebugGL)
+ {
+ stop_glerror();
+ if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.String().c_str()))
+ {
+ LL_ERRS() << "Uniform does not match." << LL_ENDL;
+ }
+ stop_glerror();
+ }
+ ret = iter->second;
+ }
+ }
+
+ return ret;
+}
+
+GLint LLGLSLShader::getUniformLocation(U32 index)
+{
+ GLint ret = -1;
+ if (mProgramObject > 0)
+ {
+ llassert(index < mUniform.size());
+ return mUniform[index];
+ }
+
+ return ret;
+}
+
+GLint LLGLSLShader::getAttribLocation(U32 attrib)
+{
+ if (attrib < mAttribute.size())
+ {
+ return mAttribute[attrib];
+ }
+ else
+ {
+ return -1;
+ }
+}
+
+void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(v,0.f,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform1iARB(location, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
+void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(i,j,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform2iARB(location, i, j);
+ mValue[location] = vec;
+ }
+ }
+}
+
+
+void LLGLSLShader::uniform1f(const LLStaticHashedString& uniform, GLfloat v)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(v,0.f,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform1fARB(location, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
+void LLGLSLShader::uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y)
{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- LLVector4 vec(v[0],v[1],v[2],0.f);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform3fvARB(location, count, v);
- mValue[location] = vec;
- }
- }
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(x,y,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform2fARB(location, x,y);
+ mValue[location] = vec;
+ }
+ }
+
}
-void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v)
+void LLGLSLShader::uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z)
{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- LLVector4 vec(v);
- std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
- if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
- {
- glUniform4fvARB(location, count, v);
- mValue[location] = vec;
- }
- }
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(x,y,z,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec))
+ {
+ glUniform3fARB(location, x,y,z);
+ mValue[location] = vec;
+ }
+ }
}
-void LLGLSLShader::uniformMatrix2fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v)
+void LLGLSLShader::uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- glUniformMatrix2fvARB(location, count, transpose, v);
- }
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(v[0],0.f,0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform1fvARB(location, count, v);
+ mValue[location] = vec;
+ }
+ }
}
-void LLGLSLShader::uniformMatrix3fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v)
+void LLGLSLShader::uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- glUniformMatrix3fvARB(location, count, transpose, v);
- }
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(v[0],v[1],0.f,0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform2fvARB(location, count, v);
+ mValue[location] = vec;
+ }
+ }
}
-void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean transpose, const GLfloat* v)
+void LLGLSLShader::uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
{
- GLint location = getUniformLocation(uniform);
-
- if (location >= 0)
- {
- glUniformMatrix4fvARB(location, count, transpose, v);
- }
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ LLVector4 vec(v[0],v[1],v[2],0.f);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ glUniform3fvARB(location, count, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
+void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ LLVector4 vec(v);
+ std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
+ if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
+ {
+ stop_glerror();
+ glUniform4fvARB(location, count, v);
+ stop_glerror();
+ mValue[location] = vec;
+ }
+ }
+}
+
+void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v)
+{
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ stop_glerror();
+ glUniformMatrix4fvARB(location, count, transpose, v);
+ stop_glerror();
+ }
}
void LLGLSLShader::vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- if (mAttribute[index] > 0)
- {
- glVertexAttrib4fARB(mAttribute[index], x, y, z, w);
- }
+ if (mAttribute[index] > 0)
+ {
+ glVertexAttrib4fARB(mAttribute[index], x, y, z, w);
+ }
}
void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v)
{
- if (mAttribute[index] > 0)
- {
- glVertexAttrib4fvARB(mAttribute[index], v);
- }
+ if (mAttribute[index] > 0)
+ {
+ glVertexAttrib4fvARB(mAttribute[index], v);
+ }
+}
+
+void LLGLSLShader::setMinimumAlpha(F32 minimum)
+{
+ gGL.flush();
+ uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum);
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 166d4af04c..5abddf274b 100644..100755
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -2,31 +2,25 @@
* @file llglslshader.h
* @brief GLSL shader wrappers
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -35,21 +29,29 @@
#include "llgl.h"
#include "llrender.h"
+#include "llstaticstringtable.h"
class LLShaderFeatures
{
public:
+ bool atmosphericHelpers;
bool calculatesLighting;
bool calculatesAtmospherics;
bool hasLighting; // implies no transport (it's possible to have neither though)
+ bool isAlphaLighting; // indicates lighting shaders need not be linked in (lighting performed directly in alpha shader to match deferred lighting functions)
bool isShiny;
bool isFullbright; // implies no lighting
bool isSpecular;
bool hasWaterFog; // implies no gamma
bool hasTransport; // implies no lighting (it's possible to have neither though)
bool hasSkinning;
+ bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
+ S32 mIndexedTextureChannels;
+ bool disableTextureIndex;
+ bool hasAlphaMask;
+ bool attachNothing;
// char numLights;
@@ -67,17 +69,39 @@ public:
SG_WATER
};
+ static std::set<LLGLSLShader*> sInstances;
+ static bool sProfileEnabled;
+
LLGLSLShader();
+ ~LLGLSLShader();
+
+ static GLhandleARB sCurBoundShader;
+ static LLGLSLShader* sCurBoundShaderPtr;
+ static S32 sIndexedTextureChannels;
+ static bool sNoFixedFunction;
+
+ static void initProfile();
+ static void finishProfile(bool emit_report = true);
+
+ static void startProfile();
+ static void stopProfile(U32 count, U32 mode);
void unload();
- BOOL createShader(std::vector<std::string> * attributes,
- std::vector<std::string> * uniforms);
+ void clearStats();
+ void dumpStats();
+ void placeProfileQuery();
+ void readProfileQuery(U32 count, U32 mode);
+
+ BOOL createShader(std::vector<LLStaticHashedString> * attributes,
+ std::vector<LLStaticHashedString> * uniforms,
+ U32 varying_count = 0,
+ const char** varyings = NULL);
BOOL attachObject(std::string object);
void attachObject(GLhandleARB object);
void attachObjects(GLhandleARB* objects = NULL, S32 count = 0);
- BOOL mapAttributes(const std::vector<std::string> * attributes);
- BOOL mapUniforms(const std::vector<std::string> * uniforms);
- void mapUniform(GLint index, const std::vector<std::string> * uniforms);
+ BOOL mapAttributes(const std::vector<LLStaticHashedString> * attributes);
+ BOOL mapUniforms(const std::vector<LLStaticHashedString> *);
+ void mapUniform(GLint index, const std::vector<LLStaticHashedString> *);
void uniform1i(U32 index, GLint i);
void uniform1f(U32 index, GLfloat v);
void uniform2f(U32 index, GLfloat x, GLfloat y);
@@ -88,37 +112,48 @@ public:
void uniform2fv(U32 index, U32 count, const GLfloat* v);
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
- void uniform1i(const std::string& uniform, GLint i);
- void uniform1f(const std::string& uniform, GLfloat v);
- void uniform2f(const std::string& uniform, GLfloat x, GLfloat y);
- void uniform3f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z);
- void uniform4f(const std::string& uniform, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void uniform1iv(const std::string& uniform, U32 count, const GLint* i);
- void uniform1fv(const std::string& uniform, U32 count, const GLfloat* v);
- void uniform2fv(const std::string& uniform, U32 count, const GLfloat* v);
- void uniform3fv(const std::string& uniform, U32 count, const GLfloat* v);
- void uniform4fv(const std::string& uniform, U32 count, const GLfloat* v);
+ void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix2fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
- void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v);
+ void uniform1i(const LLStaticHashedString& uniform, GLint i);
+ void uniform1f(const LLStaticHashedString& uniform, GLfloat v);
+ void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y);
+ void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z);
+ void uniform1fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat *v);
+
+ void setMinimumAlpha(F32 minimum);
void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void vertexAttrib4fv(U32 index, GLfloat* v);
- GLint getUniformLocation(const std::string& uniform);
-
+ //GLint getUniformLocation(const std::string& uniform);
+ GLint getUniformLocation(const LLStaticHashedString& uniform);
+ GLint getUniformLocation(U32 index);
+
+ GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
-
+ void addPermutation(std::string name, std::string value);
+ void removePermutation(std::string name);
+
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
//returns channel texture is enabled in from [0-MAX)
S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
- S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+
+ // bindTexture returns the texture unit we've bound the texture to.
+ // You can reuse the return value to unbind a texture when required.
+ S32 bindTexture(const std::string& uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 bindTexture(S32 uniform, LLTexture *texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
BOOL link(BOOL suppress_errors = FALSE);
void bind();
@@ -127,12 +162,18 @@ public:
// Unbinds any previously bound shader by explicitly binding no shader.
static void bindNoShader(void);
+ U32 mMatHash[LLRender::NUM_MATRIX_MODES];
+ U32 mLightHash;
+
GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
+ U32 mAttributeMask; //mask of which reserved attributes are set (lines up with LLVertexBuffer::getTypeMask())
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
- std::map<std::string, GLint> mUniformMap; //lookup map of uniform name to uniform location
+ LLStaticStringTable<GLint> mUniformMap; //lookup map of uniform name to uniform location
+ std::map<GLint, std::string> mUniformNameMap; //lookup map of uniform location to uniform name
std::map<GLint, LLVector4> mValue; //lookup map of uniform location to last known value
std::vector<GLint> mTexture;
+ S32 mTotalUniformSize;
S32 mActiveTextureChannels;
S32 mShaderLevel;
S32 mShaderGroup;
@@ -140,6 +181,32 @@ public:
LLShaderFeatures mFeatures;
std::vector< std::pair< std::string, GLenum > > mShaderFiles;
std::string mName;
+ boost::unordered_map<std::string, std::string> mDefines;
+
+ //statistcis for profiling shader performance
+ U32 mTimerQuery;
+ U32 mSamplesQuery;
+ U64 mTimeElapsed;
+ static U64 sTotalTimeElapsed;
+ U32 mTrianglesDrawn;
+ static U32 sTotalTrianglesDrawn;
+ U64 mSamplesDrawn;
+ static U64 sTotalSamplesDrawn;
+ U32 mDrawCalls;
+ static U32 sTotalDrawCalls;
+
+ bool mTextureStateFetched;
+ std::vector<U32> mTextureMagFilter;
+ std::vector<U32> mTextureMinFilter;
+
};
+//UI shader (declared here so llui_libtest will link properly)
+extern LLGLSLShader gUIProgram;
+//output vec4(color.rgb,color.a*tex0[tc0].a)
+extern LLGLSLShader gSolidColorProgram;
+//Alpha mask shader (declared here so llappearance can access properly)
+extern LLGLSLShader gAlphaMaskProgram;
+
+
#endif
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index 968a37cab0..0e2c3bcb44 100644..100755
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -2,31 +2,25 @@
* @file llglstates.h
* @brief LLGL states definitions
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -65,7 +59,6 @@ protected:
LLGLEnable mColorMaterial;
LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog,
mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth,
- mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT,
mGLMultisample;
public:
LLGLSDefault()
@@ -82,10 +75,6 @@ public:
mLineStipple(GL_LINE_STIPPLE),
mNormalize(GL_NORMALIZE),
mPolygonSmooth(GL_POLYGON_SMOOTH),
- mTextureGenQ(GL_TEXTURE_GEN_Q),
- mTextureGenR(GL_TEXTURE_GEN_R),
- mTextureGenS(GL_TEXTURE_GEN_S),
- mTextureGenT(GL_TEXTURE_GEN_T),
mGLMultisample(GL_MULTISAMPLE_ARB)
{ }
};
@@ -244,9 +233,11 @@ public:
class LLGLSSpecular
{
public:
+ F32 mShininess;
LLGLSSpecular(const LLColor4& color, F32 shininess)
{
- if (shininess > 0.0f)
+ mShininess = shininess;
+ if (mShininess > 0.0f)
{
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV);
S32 shiny = (S32)(shininess*128.f);
@@ -256,32 +247,14 @@ public:
}
~LLGLSSpecular()
{
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
- glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ if (mShininess > 0.f)
+ {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV);
+ glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0);
+ }
}
};
//----------------------------------------------------------------------------
-
-class LLGLSBlendFunc : public LLGLSPipeline {
-protected:
- GLint mSavedSrc, mSavedDst;
- LLGLEnable mBlend;
-
-public:
- LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) :
- mBlend(GL_BLEND)
- {
- glGetIntegerv(GL_BLEND_SRC, &mSavedSrc);
- glGetIntegerv(GL_BLEND_DST, &mSavedDst);
- glBlendFunc(srcFunc, dstFunc);
- }
-
- ~LLGLSBlendFunc(void) {
- glBlendFunc(mSavedSrc, mSavedDst);
- }
-};
-
-
#endif
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
new file mode 100644
index 0000000000..56e263c5f1
--- /dev/null
+++ b/indra/llrender/llgltexture.cpp
@@ -0,0 +1,396 @@
+/**
+ * @file llgltexture.cpp
+ * @brief Opengl texture implementation
+ *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#include "linden_common.h"
+#include "llgltexture.h"
+
+
+// static
+S32 LLGLTexture::getTotalNumOfCategories()
+{
+ return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2 ;
+}
+
+// static
+//index starts from zero.
+S32 LLGLTexture::getIndexFromCategory(S32 category)
+{
+ return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1 ;
+}
+
+//static
+S32 LLGLTexture::getCategoryFromIndex(S32 index)
+{
+ return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1 ;
+}
+
+LLGLTexture::LLGLTexture(BOOL usemipmaps)
+{
+ init();
+ mUseMipMaps = usemipmaps;
+}
+
+LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps)
+{
+ init();
+ mFullWidth = width ;
+ mFullHeight = height ;
+ mUseMipMaps = usemipmaps;
+ mComponents = components ;
+ setTexelsPerImage();
+}
+
+LLGLTexture::LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps)
+{
+ init();
+ mUseMipMaps = usemipmaps ;
+ // Create an empty image of the specified size and width
+ mGLTexturep = new LLImageGL(raw, usemipmaps) ;
+}
+
+LLGLTexture::~LLGLTexture()
+{
+ cleanup();
+}
+
+void LLGLTexture::init()
+{
+ mBoostLevel = LLGLTexture::BOOST_NONE;
+
+ mFullWidth = 0;
+ mFullHeight = 0;
+ mTexelsPerImage = 0 ;
+ mUseMipMaps = FALSE ;
+ mComponents = 0 ;
+
+ mTextureState = NO_DELETE ;
+ mDontDiscard = FALSE;
+ mNeedsGLTexture = FALSE ;
+}
+
+void LLGLTexture::cleanup()
+{
+ if(mGLTexturep)
+ {
+ mGLTexturep->cleanup();
+ }
+}
+
+// virtual
+void LLGLTexture::dump()
+{
+ if(mGLTexturep)
+ {
+ mGLTexturep->dump();
+ }
+}
+
+void LLGLTexture::setBoostLevel(S32 level)
+{
+ if(mBoostLevel != level)
+ {
+ mBoostLevel = level ;
+ if(mBoostLevel != LLGLTexture::BOOST_NONE)
+ {
+ setNoDelete() ;
+ }
+ }
+}
+
+void LLGLTexture::forceActive()
+{
+ mTextureState = ACTIVE ;
+}
+
+void LLGLTexture::setActive()
+{
+ if(mTextureState != NO_DELETE)
+ {
+ mTextureState = ACTIVE ;
+ }
+}
+
+//set the texture to stay in memory
+void LLGLTexture::setNoDelete()
+{
+ mTextureState = NO_DELETE ;
+}
+
+void LLGLTexture::generateGLTexture()
+{
+ if(mGLTexturep.isNull())
+ {
+ mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
+ }
+}
+
+LLImageGL* LLGLTexture::getGLTexture() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep ;
+}
+
+BOOL LLGLTexture::createGLTexture()
+{
+ if(mGLTexturep.isNull())
+ {
+ generateGLTexture() ;
+ }
+
+ return mGLTexturep->createGLTexture() ;
+}
+
+BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category)
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
+
+ if(ret)
+ {
+ mFullWidth = mGLTexturep->getCurrentWidth() ;
+ mFullHeight = mGLTexturep->getCurrentHeight() ;
+ mComponents = mGLTexturep->getComponents() ;
+ setTexelsPerImage();
+ }
+
+ return ret ;
+}
+
+void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
+}
+void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)
+{
+ llassert(mGLTexturep.notNull()) ;
+ mGLTexturep->setAddressMode(mode) ;
+}
+void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
+{
+ llassert(mGLTexturep.notNull()) ;
+ mGLTexturep->setFilteringOption(option) ;
+}
+
+//virtual
+S32 LLGLTexture::getWidth(S32 discard_level) const
+{
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getWidth(discard_level) ;
+}
+
+//virtual
+S32 LLGLTexture::getHeight(S32 discard_level) const
+{
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getHeight(discard_level) ;
+}
+
+S32 LLGLTexture::getMaxDiscardLevel() const
+{
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getMaxDiscardLevel() ;
+}
+S32 LLGLTexture::getDiscardLevel() const
+{
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getDiscardLevel() ;
+}
+S8 LLGLTexture::getComponents() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getComponents() ;
+}
+
+LLGLuint LLGLTexture::getTexName() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTexName() ;
+}
+
+BOOL LLGLTexture::hasGLTexture() const
+{
+ if(mGLTexturep.notNull())
+ {
+ return mGLTexturep->getHasGLTexture() ;
+ }
+ return FALSE ;
+}
+
+BOOL LLGLTexture::getBoundRecently() const
+{
+ if(mGLTexturep.notNull())
+ {
+ return mGLTexturep->getBoundRecently() ;
+ }
+ return FALSE ;
+}
+
+LLTexUnit::eTextureType LLGLTexture::getTarget(void) const
+{
+ llassert(mGLTexturep.notNull()) ;
+ return mGLTexturep->getTarget() ;
+}
+
+BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height)
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height) ;
+}
+
+BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height)
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height) ;
+}
+
+void LLGLTexture::setGLTextureCreated (bool initialized)
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ mGLTexturep->setGLTextureCreated (initialized) ;
+}
+
+void LLGLTexture::setCategory(S32 category)
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ mGLTexturep->setCategory(category) ;
+}
+
+LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getAddressMode() ;
+}
+
+S32Bytes LLGLTexture::getTextureMemory() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->mTextureMemory ;
+}
+
+LLGLenum LLGLTexture::getPrimaryFormat() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getPrimaryFormat() ;
+}
+
+BOOL LLGLTexture::getIsAlphaMask() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getIsAlphaMask() ;
+}
+
+BOOL LLGLTexture::getMask(const LLVector2 &tc)
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getMask(tc) ;
+}
+
+F32 LLGLTexture::getTimePassedSinceLastBound()
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTimePassedSinceLastBound() ;
+}
+BOOL LLGLTexture::getMissed() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getMissed() ;
+}
+
+BOOL LLGLTexture::isJustBound() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->isJustBound() ;
+}
+
+void LLGLTexture::forceUpdateBindStats(void) const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->forceUpdateBindStats() ;
+}
+
+U32 LLGLTexture::getTexelsInAtlas() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTexelsInAtlas() ;
+}
+
+U32 LLGLTexture::getTexelsInGLTexture() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getTexelsInGLTexture() ;
+}
+
+BOOL LLGLTexture::isGLTextureCreated() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->isGLTextureCreated() ;
+}
+
+S32 LLGLTexture::getDiscardLevelInAtlas() const
+{
+ llassert(mGLTexturep.notNull()) ;
+
+ return mGLTexturep->getDiscardLevelInAtlas() ;
+}
+
+void LLGLTexture::destroyGLTexture()
+{
+ if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
+ {
+ mGLTexturep->destroyGLTexture() ;
+ mTextureState = DELETED ;
+ }
+}
+
+void LLGLTexture::setTexelsPerImage()
+{
+ S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT);
+ S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT);
+ mTexelsPerImage = (F32)fullwidth * fullheight;
+}
+
+
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
new file mode 100644
index 0000000000..45592ee077
--- /dev/null
+++ b/indra/llrender/llgltexture.h
@@ -0,0 +1,199 @@
+/**
+ * @file llglviewertexture.h
+ * @brief Object for managing opengl textures
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+
+#ifndef LL_GL_TEXTURE_H
+#define LL_GL_TEXTURE_H
+
+#include "lltexture.h"
+#include "llgl.h"
+
+class LLImageRaw;
+
+//
+//this the parent for the class LLViewerTexture
+//through the following virtual functions, the class LLViewerTexture can be reached from /llrender.
+//
+class LLGLTexture : public LLTexture
+{
+public:
+ enum
+ {
+ MAX_IMAGE_SIZE_DEFAULT = 1024,
+ INVALID_DISCARD_LEVEL = 0x7fff
+ };
+
+ enum EBoostLevel
+ {
+ BOOST_NONE = 0,
+ BOOST_AVATAR_BAKED ,
+ BOOST_AVATAR ,
+ BOOST_CLOUDS ,
+ BOOST_SCULPTED ,
+
+ BOOST_HIGH = 10,
+ BOOST_BUMP ,
+ BOOST_TERRAIN , // has to be high priority for minimap / low detail
+ BOOST_SELECTED ,
+ BOOST_AVATAR_BAKED_SELF ,
+ BOOST_AVATAR_SELF , // needed for baking avatar
+ BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay.
+ BOOST_HUD ,
+ BOOST_ICON ,
+ BOOST_UI ,
+ BOOST_PREVIEW ,
+ BOOST_MAP ,
+ BOOST_MAP_VISIBLE ,
+ BOOST_MAX_LEVEL,
+
+ //other texture Categories
+ LOCAL = BOOST_MAX_LEVEL,
+ AVATAR_SCRATCH_TEX,
+ DYNAMIC_TEX,
+ MEDIA,
+ ATLAS,
+ OTHER,
+ MAX_GL_IMAGE_CATEGORY
+ };
+
+ typedef enum
+ {
+ DELETED = 0, //removed from memory
+ DELETION_CANDIDATE, //ready to be removed from memory
+ INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
+ ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
+ NO_DELETE = 99 //stay in memory, can not be removed.
+ } LLGLTextureState;
+
+ static S32 getTotalNumOfCategories() ;
+ static S32 getIndexFromCategory(S32 category) ;
+ static S32 getCategoryFromIndex(S32 index) ;
+
+protected:
+ virtual ~LLGLTexture();
+ LOG_CLASS(LLGLTexture);
+
+public:
+ LLGLTexture(BOOL usemipmaps = TRUE);
+ LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
+ LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
+
+ virtual void dump(); // debug info to LL_INFOS()
+
+ virtual const LLUUID& getID() const = 0;
+
+ void setBoostLevel(S32 level);
+ S32 getBoostLevel() { return mBoostLevel; }
+
+ S32 getFullWidth() const { return mFullWidth; }
+ S32 getFullHeight() const { return mFullHeight; }
+
+ void generateGLTexture() ;
+ void destroyGLTexture() ;
+
+ //---------------------------------------------------------------------------------------------
+ //functions to access LLImageGL
+ //---------------------------------------------------------------------------------------------
+ /*virtual*/S32 getWidth(S32 discard_level = -1) const;
+ /*virtual*/S32 getHeight(S32 discard_level = -1) const;
+
+ BOOL hasGLTexture() const ;
+ LLGLuint getTexName() const ;
+ BOOL createGLTexture() ;
+ BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER);
+
+ void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
+ void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
+ void setAddressMode(LLTexUnit::eTextureAddressMode mode);
+ BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height);
+ BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height);
+ void setGLTextureCreated (bool initialized);
+ void setCategory(S32 category) ;
+
+ LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
+ S32 getMaxDiscardLevel() const;
+ S32 getDiscardLevel() const;
+ S8 getComponents() const;
+ BOOL getBoundRecently() const;
+ S32Bytes getTextureMemory() const ;
+ LLGLenum getPrimaryFormat() const;
+ BOOL getIsAlphaMask() const ;
+ LLTexUnit::eTextureType getTarget(void) const ;
+ BOOL getMask(const LLVector2 &tc);
+ F32 getTimePassedSinceLastBound();
+ BOOL getMissed() const ;
+ BOOL isJustBound()const ;
+ void forceUpdateBindStats(void) const;
+
+ U32 getTexelsInAtlas() const ;
+ U32 getTexelsInGLTexture() const ;
+ BOOL isGLTextureCreated() const ;
+ S32 getDiscardLevelInAtlas() const ;
+ LLGLTextureState getTextureState() const { return mTextureState; }
+
+ //---------------------------------------------------------------------------------------------
+ //end of functions to access LLImageGL
+ //---------------------------------------------------------------------------------------------
+
+ //-----------------
+ /*virtual*/ void setActive() ;
+ void forceActive() ;
+ void setNoDelete() ;
+ void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; }
+ BOOL getDontDiscard() const { return mDontDiscard; }
+ //-----------------
+
+private:
+ void cleanup();
+ void init();
+
+protected:
+ void setTexelsPerImage();
+
+ //note: do not make this function public.
+ /*virtual*/ LLImageGL* getGLTexture() const ;
+
+protected:
+ S32 mBoostLevel; // enum describing priority level
+ S32 mFullWidth;
+ S32 mFullHeight;
+ BOOL mUseMipMaps;
+ S8 mComponents;
+ F32 mTexelsPerImage; // Texels per image.
+ mutable S8 mNeedsGLTexture;
+
+ //GL texture
+ LLPointer<LLImageGL> mGLTexturep ;
+ S8 mDontDiscard; // Keep full res version of this image (for UI, etc)
+
+protected:
+ LLGLTextureState mTextureState ;
+
+
+};
+
+#endif // LL_GL_TEXTURE_H
+
diff --git a/indra/llrender/llgltypes.h b/indra/llrender/llgltypes.h
index 9b0e81faea..6c217ef727 100644..100755
--- a/indra/llrender/llgltypes.h
+++ b/indra/llrender/llgltypes.h
@@ -2,31 +2,25 @@
* @file llgltypes.h
* @brief LLGL definition
*
- * $LicenseInfo:firstyear=2006&license=viewergpl$
- *
- * Copyright (c) 2006-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 36ac3ff119..ebed454271 100644..100755
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2,31 +2,25 @@
* @file llimagegl.cpp
* @brief Generic GL image handler
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -38,29 +32,35 @@
#include "llimagegl.h"
#include "llerror.h"
+#include "llfasttimer.h"
#include "llimage.h"
#include "llmath.h"
#include "llgl.h"
+#include "llglslshader.h"
#include "llrender.h"
+
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
+//which power of 2 is i?
+//assumes i is a power of 2 > 0
+U32 wpo2(U32 i);
+
//statics
-LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 };
U32 LLImageGL::sUniqueCount = 0;
U32 LLImageGL::sBindCount = 0;
-S32 LLImageGL::sGlobalTextureMemoryInBytes = 0;
-S32 LLImageGL::sBoundTextureMemoryInBytes = 0;
-S32 LLImageGL::sCurBoundTextureMemory = 0;
+S32Bytes LLImageGL::sGlobalTextureMemory(0);
+S32Bytes LLImageGL::sBoundTextureMemory(0);
+S32Bytes LLImageGL::sCurBoundTextureMemory(0);
S32 LLImageGL::sCount = 0;
-std::list<U32> LLImageGL::sDeadTextureList;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
+bool LLImageGL::sCompressTextures = false;
std::set<LLImageGL*> LLImageGL::sImageList;
@@ -69,19 +69,13 @@ std::set<LLImageGL*> LLImageGL::sImageList;
//****************************************************************************************************
//-----------------------
//debug use
-BOOL gAuditTexture = FALSE ;
-#define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048
-std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
-std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
-std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
S32 LLImageGL::sCurTexSizeBar = -1 ;
S32 LLImageGL::sCurTexPickSize = -1 ;
-LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL;
-S32 LLImageGL::sMaxCatagories = 1 ;
+S32 LLImageGL::sMaxCategories = 1 ;
+
+//optimization for when we don't need to calculate mIsMask
+BOOL LLImageGL::sSkipAnalyzeAlpha;
-std::vector<S32> LLImageGL::sTextureMemByCategory;
-std::vector<S32> LLImageGL::sTextureMemByCategoryBound ;
-std::vector<S32> LLImageGL::sTextureCurMemByCategoryBound ;
//------------------------
//****************************************************************************************************
//End for texture auditing use only
@@ -105,15 +99,24 @@ void check_all_images()
}
}
-void LLImageGL::checkTexSize() const
+void LLImageGL::checkTexSize(bool forced) const
{
- if (gDebugGL && mTarget == GL_TEXTURE_2D)
+ if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
{
+ {
+ //check viewport
+ GLint vp[4] ;
+ glGetIntegerv(GL_VIEWPORT, vp) ;
+ llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ;
+ }
+
GLint texname;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
BOOL error = FALSE;
if (texname != mTexName)
{
+ LL_INFOS() << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << LL_ENDL;
+
error = TRUE;
if (gDebugSession)
{
@@ -121,7 +124,7 @@ void LLImageGL::checkTexSize() const
}
else
{
- llerrs << "Invalid texture bound!" << llendl;
+ LL_ERRS() << "Invalid texture bound!" << LL_ENDL;
}
}
stop_glerror() ;
@@ -129,6 +132,8 @@ void LLImageGL::checkTexSize() const
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x);
glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ;
stop_glerror() ;
+ llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ;
+
if(!x || !y)
{
return ;
@@ -138,11 +143,13 @@ void LLImageGL::checkTexSize() const
error = TRUE;
if (gDebugSession)
{
- gFailLog << "wrong texture size and discard level!" << std::endl;
+ gFailLog << "wrong texture size and discard level!" <<
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
}
else
{
- llerrs << "wrong texture size and discard level!" << llendl ;
+ LL_ERRS() << "wrong texture size and discard level: width: " <<
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << LL_ENDL ;
}
}
@@ -164,51 +171,14 @@ BOOL is_little_endian()
return (*c == 0x78) ;
}
//static
-void LLImageGL::initClass(S32 num_catagories)
+void LLImageGL::initClass(S32 num_catagories, BOOL skip_analyze_alpha /* = false */)
{
- sMaxCatagories = num_catagories ;
-
- sTextureMemByCategory.resize(sMaxCatagories);
- sTextureMemByCategoryBound.resize(sMaxCatagories) ;
- sTextureCurMemByCategoryBound.resize(sMaxCatagories) ;
+ sSkipAnalyzeAlpha = skip_analyze_alpha;
}
//static
void LLImageGL::cleanupClass()
{
- sTextureMemByCategory.clear() ;
- sTextureMemByCategoryBound.clear() ;
- sTextureCurMemByCategoryBound.clear() ;
-}
-
-//static
-void LLImageGL::setHighlightTexture(S32 category)
-{
- const S32 dim = 128;
- sHighlightTexturep = new LLImageGL() ;
- LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
- U8* data = image_raw->getData();
- for (S32 i = 0; i<dim; i++)
- {
- for (S32 j = 0; j<dim; j++)
- {
- const S32 border = 2;
- if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
- {
- *data++ = 0xff;
- *data++ = 0xff;
- *data++ = 0xff;
- }
- else
- {
- *data++ = 0xff;
- *data++ = 0xff;
- *data++ = 0x00;
- }
- }
- }
- sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category);
- image_raw = NULL;
}
//static
@@ -228,7 +198,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_RGBA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
default:
- llerrs << "LLImageGL::Unknown format: " << dataformat << llendl;
+ LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
return 0;
}
}
@@ -263,46 +233,28 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
case GL_RGBA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
default:
- llerrs << "LLImageGL::Unknown format: " << dataformat << llendl;
+ LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
return 0;
}
}
//----------------------------------------------------------------------------
+static LLTrace::BlockTimerStatHandle FTM_IMAGE_UPDATE_STATS("Image Stats");
// static
void LLImageGL::updateStats(F32 current_time)
{
+ LL_RECORD_BLOCK_TIME(FTM_IMAGE_UPDATE_STATS);
sLastFrameTime = current_time;
- sBoundTextureMemoryInBytes = sCurBoundTextureMemory;
- sCurBoundTextureMemory = 0;
-
- if(gAuditTexture)
- {
- for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++)
- {
- sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ;
- sTextureCurBoundCounter[i] = 0 ;
- }
- for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++)
- {
- sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ;
- sTextureCurMemByCategoryBound[i] = 0 ;
- }
- }
+ sBoundTextureMemory = sCurBoundTextureMemory;
+ sCurBoundTextureMemory = S32Bytes(0);
}
//static
-S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category)
+S32 LLImageGL::updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category)
{
- if(gAuditTexture && ncomponents > 0 && category > -1)
- {
- sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ;
- sTextureCurMemByCategoryBound[category] += mem ;
- }
-
LLImageGL::sCurBoundTextureMemory += mem ;
- return LLImageGL::sCurBoundTextureMemory;
+ return LLImageGL::sCurBoundTextureMemory.value();
}
//----------------------------------------------------------------------------
@@ -325,8 +277,10 @@ void LLImageGL::destroyGL(BOOL save_state)
if (save_state && glimage->isGLTextureCreated() && glimage->mComponents)
{
glimage->mSaveData = new LLImageRaw;
+ glimage->claimMem(glimage->mSaveData);
if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it.
{
+ glimage->disclaimMem(glimage->mSaveData);
glimage->mSaveData = NULL ;
}
}
@@ -347,7 +301,7 @@ void LLImageGL::restoreGL()
LLImageGL* glimage = *iter;
if(glimage->getTexName())
{
- llerrs << "tex name is not 0." << llendl ;
+ LL_ERRS() << "tex name is not 0." << LL_ENDL ;
}
if (glimage->mSaveData.notNull())
{
@@ -361,6 +315,18 @@ void LLImageGL::restoreGL()
}
}
+//static
+void LLImageGL::dirtyTexOptions()
+{
+ for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
+ iter != sImageList.end(); iter++)
+ {
+ LLImageGL* glimage = *iter;
+ glimage->mTexOptionsDirty = true;
+ stop_glerror();
+ }
+
+}
//----------------------------------------------------------------------------
//for server side use only.
@@ -388,7 +354,8 @@ BOOL LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, B
//----------------------------------------------------------------------------
LLImageGL::LLImageGL(BOOL usemipmaps)
- : mSaveData(0)
+: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
+ mSaveData(0)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -397,7 +364,8 @@ LLImageGL::LLImageGL(BOOL usemipmaps)
}
LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
- : mSaveData(0)
+: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
+ mSaveData(0)
{
llassert( components <= 4 );
init(usemipmaps);
@@ -407,7 +375,8 @@ LLImageGL::LLImageGL(U32 width, U32 height, U8 components, BOOL usemipmaps)
}
LLImageGL::LLImageGL(const LLImageRaw* imageraw, BOOL usemipmaps)
- : mSaveData(0)
+: LLTrace::MemTrackable<LLImageGL>("LLImageGL"),
+ mSaveData(0)
{
init(usemipmaps);
setSize(0, 0, 0);
@@ -421,8 +390,7 @@ LLImageGL::~LLImageGL()
{
LLImageGL::cleanup();
sImageList.erase(this);
- delete [] mPickMask;
- mPickMask = NULL;
+ freePickMask();
sCount--;
}
@@ -432,7 +400,7 @@ void LLImageGL::init(BOOL usemipmaps)
// so that it is obvious by visual inspection if we forgot to
// init a field.
- mTextureMemory = 0;
+ mTextureMemory = (S32Bytes)0;
mLastBindTime = 0.f;
mPickMask = NULL;
@@ -456,10 +424,13 @@ void LLImageGL::init(BOOL usemipmaps)
mDiscardLevelInAtlas = -1 ;
mTexelsInAtlas = 0 ;
mTexelsInGLTexture = 0 ;
+
+ mAllowCompression = true;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
mHasMipMaps = false;
+ mMipLevels = -1;
mIsResident = 0;
@@ -488,6 +459,8 @@ void LLImageGL::cleanup()
{
destroyGLTexture();
}
+ freePickMask();
+
mSaveData = NULL; // deletes data
}
@@ -514,26 +487,24 @@ bool LLImageGL::checkSize(S32 width, S32 height)
return check_power_of_two(width) && check_power_of_two(height);
}
-void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents)
+void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level)
{
if (width != mWidth || height != mHeight || ncomponents != mComponents)
{
// Check if dimensions are a power of two!
if (!checkSize(width,height))
{
- llerrs << llformat("Texture has non power of two dimension: %dx%d",width,height) << llendl;
+ LL_ERRS() << llformat("Texture has non power of two dimension: %dx%d",width,height) << LL_ENDL;
}
if (mTexName)
{
-// llwarns << "Setting Size of LLImageGL with existing mTexName = " << mTexName << llendl;
+// LL_WARNS() << "Setting Size of LLImageGL with existing mTexName = " << mTexName << LL_ENDL;
destroyGLTexture();
}
// pickmask validity depends on old image size, delete it
- delete [] mPickMask;
- mPickMask = NULL;
- mPickMaskWidth = mPickMaskHeight = 0;
+ freePickMask();
mWidth = width;
mHeight = height;
@@ -547,6 +518,11 @@ void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents)
width >>= 1;
height >>= 1;
}
+
+ if(discard_level > 0)
+ {
+ mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level);
+ }
}
else
{
@@ -560,7 +536,7 @@ void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents)
// virtual
void LLImageGL::dump()
{
- llinfos << "mMaxDiscardLevel " << S32(mMaxDiscardLevel)
+ LL_INFOS() << "mMaxDiscardLevel " << S32(mMaxDiscardLevel)
<< " mLastBindTime " << mLastBindTime
<< " mTarget " << S32(mTarget)
<< " mBindTarget " << S32(mBindTarget)
@@ -575,12 +551,12 @@ void LLImageGL::dump()
#if DEBUG_MISS
<< " mMissed " << mMissed
#endif
- << llendl;
+ << LL_ENDL;
- llinfos << " mTextureMemory " << mTextureMemory
+ LL_INFOS() << " mTextureMemory " << mTextureMemory
<< " mTexNames " << mTexName
<< " mIsResident " << S32(mIsResident)
- << llendl;
+ << LL_ENDL;
}
//----------------------------------------------------------------------------
@@ -589,7 +565,7 @@ void LLImageGL::forceUpdateBindStats(void) const
mLastBindTime = sLastFrameTime;
}
-BOOL LLImageGL::updateBindStats(S32 tex_mem) const
+BOOL LLImageGL::updateBindStats(S32Bytes tex_mem) const
{
if (mTexName != 0)
{
@@ -642,16 +618,34 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
setImage(rawdata, FALSE);
}
+static LLTrace::BlockTimerStatHandle FTM_SET_IMAGE("setImage");
void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
+ LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE);
bool is_compressed = false;
if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
is_compressed = true;
}
-
+
+
+
+ if (mUseMipMaps)
+ {
+ //set has mip maps to true before binding image so tex parameters get set properly
+ gGL.getTexUnit(0)->unbind(mBindTarget);
+ mHasMipMaps = true;
+ mTexOptionsDirty = true;
+ setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ else
+ {
+ mHasMipMaps = false;
+ }
+
llverify(gGL.getTexUnit(0)->bind(this));
+
if (mUseMipMaps)
{
if (data_hasmips)
@@ -664,6 +658,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(d);
S32 h = getHeight(d);
S32 gl_level = d-mCurrentDiscardLevel;
+
+ mMipLevels = llmax(mMipLevels, gl_level);
+
if (d > mCurrentDiscardLevel)
{
data_in -= dataFormatBytes(mFormatPrimary, w, h); // see above comment
@@ -676,7 +673,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
else
{
-// LLFastTimer t2(FTM_TEMP4);
+// LL_RECORD_BLOCK_TIME(FTM_TEMP4);
if(mFormatSwapBytes)
{
@@ -684,7 +681,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in);
+ LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
{
analyzeAlpha(data_in, w, h);
@@ -706,10 +703,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
if (mAutoGenMips)
{
- glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE);
stop_glerror();
{
-// LLFastTimer t2(FTM_TEMP4);
+// LL_RECORD_BLOCK_TIME(FTM_TEMP4);
if(mFormatSwapBytes)
{
@@ -720,10 +716,20 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
+ mMipLevels = wpo2(llmax(w, h));
+
+ //use legacy mipmap generation mode (note: making this condional can cause rendering issues)
+ // -- but making it not conditional triggers deprecation warnings when core profile is enabled
+ // (some rendering issues while core profile is enabled are acceptable at this point in time)
+ if (!LLRender::sGLCoreProfile)
+ {
+ glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
+ }
+
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
- data_in);
+ data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
stop_glerror();
@@ -734,49 +740,76 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+
+ if (LLRender::sGLCoreProfile)
+ {
+ glGenerateMipmap(mTarget);
+ }
+ stop_glerror();
}
}
else
{
// Create mips by hand
- // about 30% faster than autogen on ATI 9800, 50% slower on nVidia 4800
// ~4x faster than gluBuild2DMipmaps
S32 width = getWidth(mCurrentDiscardLevel);
S32 height = getHeight(mCurrentDiscardLevel);
S32 nummips = mMaxDiscardLevel - mCurrentDiscardLevel + 1;
S32 w = width, h = height;
+
+
+ const U8* new_data = 0;
+ (void)new_data;
+
const U8* prev_mip_data = 0;
const U8* cur_mip_data = 0;
- S32 prev_mip_size = 0;
+#ifdef SHOW_ASSERT
S32 cur_mip_size = 0;
+#endif
+ mMipLevels = nummips;
+
for (int m=0; m<nummips; m++)
{
if (m==0)
{
cur_mip_data = data_in;
+#ifdef SHOW_ASSERT
cur_mip_size = width * height * mComponents;
+#endif
}
else
{
S32 bytes = w * h * mComponents;
+#ifdef SHOW_ASSERT
llassert(prev_mip_data);
- llassert(prev_mip_size == bytes*4);
+ llassert(cur_mip_size == bytes*4);
+#endif
U8* new_data = new U8[bytes];
+
+#ifdef SHOW_ASSERT
+ llassert(prev_mip_data);
+ llassert(cur_mip_size == bytes*4);
llassert_always(new_data);
+#endif
+
LLImageBase::generateMip(prev_mip_data, new_data, w, h, mComponents);
cur_mip_data = new_data;
+#ifdef SHOW_ASSERT
cur_mip_size = bytes;
+#endif
+
}
llassert(w > 0 && h > 0 && cur_mip_data);
+ (void)cur_mip_data;
{
-// LLFastTimer t1(FTM_TEMP4);
+// LL_RECORD_BLOCK_TIME(FTM_TEMP4);
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
+ LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
{
analyzeAlpha(data_in, w, h);
@@ -798,7 +831,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
delete[] prev_mip_data;
}
prev_mip_data = cur_mip_data;
- prev_mip_size = cur_mip_size;
w >>= 1;
h >>= 1;
}
@@ -811,12 +843,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
else
{
- llerrs << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << llendl;
+ LL_ERRS() << "Compressed Image has mipmaps but data does not (can not auto generate compressed mips)" << LL_ENDL;
}
- mHasMipMaps = true;
}
else
{
+ mMipLevels = 0;
S32 w = getWidth();
S32 h = getHeight();
if (is_compressed)
@@ -834,7 +866,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
- mFormatPrimary, mFormatType, (GLvoid *)data_in);
+ mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
updatePickMask(w, h, data_in);
@@ -848,7 +880,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
}
- mHasMipMaps = false;
}
stop_glerror();
mGLTextureCreated = true;
@@ -856,9 +887,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
{
+ //not compatible with core GL profile
+ llassert(!LLRender::sGLCoreProfile);
+
if (gGLManager.mIsDisabled)
{
- llwarns << "Trying to create a texture while GL is disabled!" << llendl;
+ LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
return FALSE;
}
llassert(gGLManager.mInited);
@@ -869,43 +903,42 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
- discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
-
+
// Actual image width/height = raw image width/height * 2^discard_level
S32 w = raw_image->getWidth() << discard_level;
S32 h = raw_image->getHeight() << discard_level;
// setSize may call destroyGLTexture if the size does not match
- setSize(w, h, raw_image->getComponents());
+ setSize(w, h, raw_image->getComponents(), discard_level);
if( !mHasExplicitFormat )
{
switch (mComponents)
{
- case 1:
+ case 1:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8;
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 2:
+ case 2:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8_ALPHA8;
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 3:
+ case 3:
mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 4:
+ case 4:
mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- default:
- llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl;
+ default:
+ LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
}
}
@@ -948,12 +981,14 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
}
if (mTexName == 0)
{
- llwarns << "Setting subimage on image without GL texture" << llendl;
+ // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
+ //LL_WARNS() << "Setting subimage on image without GL texture" << LL_ENDL;
return FALSE;
}
if (datap == NULL)
{
- llwarns << "Setting subimage on image with NULL datap" << llendl;
+ // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18
+ //LL_WARNS() << "Setting subimage on image with NULL datap" << LL_ENDL;
return FALSE;
}
@@ -967,7 +1002,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
if (mUseMipMaps)
{
dump();
- llerrs << "setSubImage called with mipmapped image (not supported)" << llendl;
+ LL_ERRS() << "setSubImage called with mipmapped image (not supported)" << LL_ENDL;
}
llassert_always(mCurrentDiscardLevel == 0);
llassert_always(x_pos >= 0 && y_pos >= 0);
@@ -976,28 +1011,28 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
(y_pos + height) > getHeight())
{
dump();
- llerrs << "Subimage not wholly in target image!"
+ LL_ERRS() << "Subimage not wholly in target image!"
<< " x_pos " << x_pos
<< " y_pos " << y_pos
<< " width " << width
<< " height " << height
<< " getWidth() " << getWidth()
<< " getHeight() " << getHeight()
- << llendl;
+ << LL_ENDL;
}
if ((x_pos + width) > data_width ||
(y_pos + height) > data_height)
{
dump();
- llerrs << "Subimage not wholly in source image!"
+ LL_ERRS() << "Subimage not wholly in source image!"
<< " x_pos " << x_pos
<< " y_pos " << y_pos
<< " width " << width
<< " height " << height
<< " source_width " << data_width
<< " source_height " << data_height
- << llendl;
+ << LL_ENDL;
}
@@ -1013,7 +1048,7 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
datap += (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
BOOL res = gGL.getTexUnit(0)->bindManual(mBindTarget, mTexName);
- if (!res) llerrs << "LLImageGL::setSubImage(): bindTexture failed" << llendl;
+ if (!res) LL_ERRS() << "LLImageGL::setSubImage(): bindTexture failed" << LL_ENDL;
stop_glerror();
glTexSubImage2D(mTarget, 0, x_pos, y_pos,
@@ -1044,7 +1079,6 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
{
if (gGL.getTexUnit(0)->bind(this, false, true))
{
- //checkTexSize() ;
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
stop_glerror();
@@ -1057,34 +1091,137 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
}
// static
+static LLTrace::BlockTimerStatHandle FTM_GENERATE_TEXTURES("generate textures");
void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
{
- glGenTextures(numTextures, (GLuint*)textures);
+ LL_RECORD_BLOCK_TIME(FTM_GENERATE_TEXTURES);
+ glGenTextures(numTextures, textures);
}
// static
void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
{
- for (S32 i = 0; i < numTextures; i++)
+ if (gGLManager.mInited)
{
- sDeadTextureList.push_back(textures[i]);
+ glDeleteTextures(numTextures, textures);
}
}
// static
-void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels)
+static LLTrace::BlockTimerStatHandle FTM_SET_MANUAL_IMAGE("setManualImage");
+void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
{
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels);
+ LL_RECORD_BLOCK_TIME(FTM_SET_MANUAL_IMAGE);
+ bool use_scratch = false;
+ U32* scratch = NULL;
+ if (LLRender::sGLCoreProfile)
+ {
+ if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ use_scratch = true;
+ scratch = new U32[width*height];
+
+ U32 pixel_count = (U32) (width*height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8* pix = (U8*) &scratch[i];
+ pix[0] = pix[1] = pix[2] = 0;
+ pix[3] = ((U8*) pixels)[i];
+ }
+
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
+
+ if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ use_scratch = true;
+ scratch = new U32[width*height];
+
+ U32 pixel_count = (U32) (width*height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*) pixels)[i*2+0];
+ U8 alpha = ((U8*) pixels)[i*2+1];
+
+ U8* pix = (U8*) &scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = alpha;
+ }
+
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
+
+ if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
+ use_scratch = true;
+ scratch = new U32[width*height];
+
+ U32 pixel_count = (U32) (width*height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*) pixels)[i];
+
+ U8* pix = (U8*) &scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = 255;
+ }
+
+ pixformat = GL_RGBA;
+ intformat = GL_RGB8;
+ }
+ }
+
+ if (LLImageGL::sCompressTextures && allow_compression)
+ {
+ switch (intformat)
+ {
+ case GL_RGB:
+ case GL_RGB8:
+ intformat = GL_COMPRESSED_RGB;
+ break;
+ case GL_RGBA:
+ case GL_RGBA8:
+ intformat = GL_COMPRESSED_RGBA;
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8:
+ intformat = GL_COMPRESSED_LUMINANCE;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8:
+ intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA8:
+ intformat = GL_COMPRESSED_ALPHA;
+ break;
+ default:
+ LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
+ break;
+ }
+ }
+
+ stop_glerror();
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
stop_glerror();
+
+ if (use_scratch)
+ {
+ delete [] scratch;
+ }
}
//create an empty GL texture: just create a texture name
//the texture is assiciate with some image by calling glTexImage outside LLImageGL
+static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE1("createGLTexture()");
BOOL LLImageGL::createGLTexture()
{
+ LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE1);
if (gGLManager.mIsDisabled)
{
- llwarns << "Trying to create a texture while GL is disabled!" << llendl;
+ LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
return FALSE;
}
@@ -1095,24 +1232,27 @@ BOOL LLImageGL::createGLTexture()
if(mTexName)
{
- glDeleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
+ LLImageGL::deleteTextures(1, (reinterpret_cast<GLuint*>(&mTexName))) ;
}
- glGenTextures(1, (GLuint*)&mTexName);
+
+ LLImageGL::generateTextures(1, &mTexName);
stop_glerror();
if (!mTexName)
{
- llerrs << "LLImageGL::createGLTexture failed to make an empty texture" << llendl;
+ LL_ERRS() << "LLImageGL::createGLTexture failed to make an empty texture" << LL_ENDL;
}
return TRUE ;
}
+static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE2("createGLTexture(raw)");
BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category)
{
+ LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE2);
if (gGLManager.mIsDisabled)
{
- llwarns << "Trying to create a texture while GL is disabled!" << llendl;
+ LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
return FALSE;
}
@@ -1125,8 +1265,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
llassert(mCurrentDiscardLevel >= 0);
discard_level = mCurrentDiscardLevel;
}
- discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
-
+
// Actual image width/height = raw image width/height * 2^discard_level
S32 raw_w = imageraw->getWidth() ;
S32 raw_h = imageraw->getHeight() ;
@@ -1134,36 +1273,36 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
S32 h = raw_h << discard_level;
// setSize may call destroyGLTexture if the size does not match
- setSize(w, h, imageraw->getComponents());
+ setSize(w, h, imageraw->getComponents(), discard_level);
if( !mHasExplicitFormat )
{
switch (mComponents)
{
- case 1:
+ case 1:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8;
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 2:
+ case 2:
// Use luminance alpha (for fonts)
mFormatInternal = GL_LUMINANCE8_ALPHA8;
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 3:
+ case 3:
mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
- case 4:
+ case 4:
mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
- default:
- llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl;
+ default:
+ LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
}
calcAlphaChannelOffsetAndStride() ;
@@ -1177,14 +1316,17 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
return TRUE ;
}
- setCategory(category) ;
+ setCategory(category);
const U8* rawdata = imageraw->getData();
return createGLTexture(discard_level, rawdata, FALSE, usename);
}
+static LLTrace::BlockTimerStatHandle FTM_CREATE_GL_TEXTURE3("createGLTexture3(data)");
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{
+ LL_RECORD_BLOCK_TIME(FTM_CREATE_GL_TEXTURE3);
llassert(data_in);
+ stop_glerror();
if (discard_level < 0)
{
@@ -1213,13 +1355,16 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
stop_glerror();
{
llverify(gGL.getTexUnit(0)->bind(this));
+ stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0);
+ stop_glerror();
glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level);
+ stop_glerror();
}
}
if (!mTexName)
{
- llerrs << "LLImageGL::createGLTexture failed to make texture" << llendl;
+ LL_ERRS() << "LLImageGL::createGLTexture failed to make texture" << LL_ENDL;
}
if (mUseMipMaps)
@@ -1249,26 +1394,19 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
if (old_name != 0)
{
- sGlobalTextureMemoryInBytes -= mTextureMemory;
-
- if(gAuditTexture)
- {
- decTextureCounter(mTextureMemory, mComponents, mCategory) ;
- }
+ sGlobalTextureMemory -= mTextureMemory;
LLImageGL::deleteTextures(1, &old_name);
stop_glerror();
}
- mTextureMemory = getMipBytes(discard_level);
- sGlobalTextureMemoryInBytes += mTextureMemory;
+ disclaimMem(mTextureMemory);
+ mTextureMemory = (S32Bytes)getMipBytes(discard_level);
+ claimMem(mTextureMemory);
+ sGlobalTextureMemory += mTextureMemory;
mTexelsInGLTexture = getWidth() * getHeight() ;
- if(gAuditTexture)
- {
- incTextureCounter(mTextureMemory, mComponents, mCategory) ;
- }
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
return TRUE;
@@ -1277,7 +1415,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
{
llassert_always(sAllowReadBackRaw) ;
- //llerrs << "should not call this function!" << llendl ;
+ //LL_ERRS() << "should not call this function!" << LL_ENDL ;
if (discard_level < 0)
{
@@ -1315,15 +1453,15 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
}
if(width < glwidth)
{
- llwarns << "texture size is smaller than it should be." << llendl ;
- llwarns << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth <<
- " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << llendl ;
+ LL_WARNS() << "texture size is smaller than it should be." << LL_ENDL ;
+ LL_WARNS() << "width: " << width << " glwidth: " << glwidth << " mWidth: " << mWidth <<
+ " mCurrentDiscardLevel: " << (S32)mCurrentDiscardLevel << " discard_level: " << (S32)discard_level << LL_ENDL ;
return FALSE ;
}
if (width <= 0 || width > 2048 || height <= 0 || height > 2048 || ncomponents < 1 || ncomponents > 4)
{
- llerrs << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << llendl;
+ LL_ERRS() << llformat("LLImageGL::readBackRaw: bogus params: %d x %d x %d",width,height,ncomponents) << LL_ENDL;
}
LLGLint is_compressed = 0;
@@ -1336,7 +1474,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
GLenum error ;
while((error = glGetError()) != GL_NO_ERROR)
{
- llwarns << "GL Error happens before reading back texture. Error code: " << error << llendl ;
+ LL_WARNS() << "GL Error happens before reading back texture. Error code: " << error << LL_ENDL ;
}
//-----------------------------------------------------------------------------------------------
@@ -1346,8 +1484,8 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, (GLint*)&glbytes);
if(!imageraw->allocateDataSize(width, height, ncomponents, glbytes))
{
- llwarns << "Memory allocation failed for reading back texture. Size is: " << glbytes << llendl ;
- llwarns << "width: " << width << "height: " << height << "components: " << ncomponents << llendl ;
+ LL_WARNS() << "Memory allocation failed for reading back texture. Size is: " << glbytes << LL_ENDL ;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
return FALSE ;
}
@@ -1358,8 +1496,8 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
{
if(!imageraw->allocateDataSize(width, height, ncomponents))
{
- llwarns << "Memory allocation failed for reading back texture." << llendl ;
- llwarns << "width: " << width << "height: " << height << "components: " << ncomponents << llendl ;
+ LL_WARNS() << "Memory allocation failed for reading back texture." << LL_ENDL ;
+ LL_WARNS() << "width: " << width << "height: " << height << "components: " << ncomponents << LL_ENDL ;
return FALSE ;
}
@@ -1370,12 +1508,12 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
//-----------------------------------------------------------------------------------------------
if((error = glGetError()) != GL_NO_ERROR)
{
- llwarns << "GL Error happens after reading back texture. Error code: " << error << llendl ;
+ LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
imageraw->deleteData() ;
while((error = glGetError()) != GL_NO_ERROR)
{
- llwarns << "GL Error happens after reading back texture. Error code: " << error << llendl ;
+ LL_WARNS() << "GL Error happens after reading back texture. Error code: " << error << LL_ENDL ;
}
return FALSE ;
@@ -1387,21 +1525,11 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
void LLImageGL::deleteDeadTextures()
{
- while (!sDeadTextureList.empty())
+ bool reset = false;
+
+ if (reset)
{
- GLuint tex = sDeadTextureList.front();
- sDeadTextureList.pop_front();
- for (int i = 0; i < gGLManager.mNumTextureUnits; i++)
- {
- if (sCurrentBoundTextures[i] == tex)
- {
- gGL.getTexUnit(i)->unbind(LLTexUnit::TT_TEXTURE);
- stop_glerror();
- }
- }
-
- glDeleteTextures(1, &tex);
- stop_glerror();
+ gGL.getTexUnit(0)->activate();
}
}
@@ -1409,24 +1537,32 @@ void LLImageGL::destroyGLTexture()
{
if (mTexName != 0)
{
- if(mTextureMemory)
+ if(mTextureMemory != S32Bytes(0))
{
- if(gAuditTexture)
- {
- decTextureCounter(mTextureMemory, mComponents, mCategory) ;
- }
- sGlobalTextureMemoryInBytes -= mTextureMemory;
- mTextureMemory = 0;
+ sGlobalTextureMemory -= mTextureMemory;
+ disclaimMem(mTextureMemory);
+ mTextureMemory = (S32Bytes)0;
}
LLImageGL::deleteTextures(1, &mTexName);
- mTexName = 0;
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
+ mTexName = 0;
mGLTextureCreated = FALSE ;
- }
+ }
}
-
+//force to invalidate the gl texture, most likely a sculpty texture
+void LLImageGL::forceToInvalidateGLTexture()
+{
+ if (mTexName != 0)
+ {
+ destroyGLTexture();
+ }
+ else
+ {
+ mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
+ }
+}
//----------------------------------------------------------------------------
@@ -1544,6 +1680,12 @@ BOOL LLImageGL::getBoundRecently() const
return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME);
}
+BOOL LLImageGL::getIsAlphaMask() const
+{
+ llassert_always(!sSkipAnalyzeAlpha);
+ return mIsMask;
+}
+
void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target)
{
mTarget = target;
@@ -1632,41 +1774,107 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mAlphaOffset < 0 || //unsupported type
(mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
{
- llwarns << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << llendl;
+ LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
mNeedsAlphaAndPickMask = FALSE ;
mIsMask = FALSE;
}
}
-void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
+void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
{
- if(!mNeedsAlphaAndPickMask)
+ if(sSkipAnalyzeAlpha || !mNeedsAlphaAndPickMask)
{
return ;
}
U32 length = w * h;
- const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ;
+ U32 alphatotal = 0;
- S32 sample[16];
- memset(sample, 0, sizeof(S32)*16);
-
- for (U32 i = 0; i < length; i++)
+ U32 sample[16];
+ memset(sample, 0, sizeof(U32)*16);
+
+ // generate histogram of quantized alpha.
+ // also add-in the histogram of a 2x2 box-sampled version. The idea is
+ // this will mid-skew the data (and thus increase the chances of not
+ // being used as a mask) from high-frequency alpha maps which
+ // suffer the worst from aliasing when used as alpha masks.
+ if (w >= 2 && h >= 2)
+ {
+ llassert(w%2 == 0);
+ llassert(h%2 == 0);
+ const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 y = 0; y < h; y+=2)
+ {
+ const GLubyte* current = rowstart;
+ for (U32 x = 0; x < w; x+=2)
+ {
+ const U32 s1 = current[0];
+ alphatotal += s1;
+ const U32 s2 = current[w * mAlphaStride];
+ alphatotal += s2;
+ current += mAlphaStride;
+ const U32 s3 = current[0];
+ alphatotal += s3;
+ const U32 s4 = current[w * mAlphaStride];
+ alphatotal += s4;
+ current += mAlphaStride;
+
+ ++sample[s1/16];
+ ++sample[s2/16];
+ ++sample[s3/16];
+ ++sample[s4/16];
+
+ const U32 asum = (s1+s2+s3+s4);
+ alphatotal += asum;
+ sample[asum/(16*4)] += 4;
+ }
+
+
+ rowstart += 2 * w * mAlphaStride;
+ }
+ length *= 2; // we sampled everything twice, essentially
+ }
+ else
{
- ++sample[*current/16];
- current += mAlphaStride ;
+ const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset;
+ for (U32 i = 0; i < length; i++)
+ {
+ const U32 s1 = *current;
+ alphatotal += s1;
+ ++sample[s1/16];
+ current += mAlphaStride;
+ }
}
+
+ // if more than 1/16th of alpha samples are mid-range, this
+ // shouldn't be treated as a 1-bit mask
- U32 total = 0;
- for (U32 i = 4; i < 11; i++)
+ // also, if all of the alpha samples are clumped on one half
+ // of the range (but not at an absolute extreme), then consider
+ // this to be an intentional effect and don't treat as a mask.
+
+ U32 midrangetotal = 0;
+ for (U32 i = 2; i < 13; i++)
+ {
+ midrangetotal += sample[i];
+ }
+ U32 lowerhalftotal = 0;
+ for (U32 i = 0; i < 8; i++)
+ {
+ lowerhalftotal += sample[i];
+ }
+ U32 upperhalftotal = 0;
+ for (U32 i = 8; i < 16; i++)
{
- total += sample[i];
+ upperhalftotal += sample[i];
}
- if (total > length/16)
+ if (midrangetotal > length/48 || // lots of midrange, or
+ (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or
+ (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque
{
- mIsMask = FALSE;
+ mIsMask = FALSE; // not suitable for masking
}
else
{
@@ -1675,6 +1883,37 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
}
//----------------------------------------------------------------------------
+U32 LLImageGL::createPickMask(S32 pWidth, S32 pHeight)
+{
+ U32 pick_width = pWidth/2 + 1;
+ U32 pick_height = pHeight/2 + 1;
+
+ U32 size = pick_width * pick_height;
+ size = (size + 7) / 8; // pixelcount-to-bits
+ mPickMask = new U8[size];
+ claimMem(size);
+ mPickMaskWidth = pick_width - 1;
+ mPickMaskHeight = pick_height - 1;
+
+ memset(mPickMask, 0, sizeof(U8) * size);
+
+ return size;
+}
+
+//----------------------------------------------------------------------------
+void LLImageGL::freePickMask()
+{
+ // pickmask validity depends on old image size, delete it
+ if (mPickMask != NULL)
+ {
+ disclaimMem((mPickMaskWidth * mPickMaskHeight + 7) / 8);
+ delete [] mPickMask;
+ }
+ mPickMask = NULL;
+ mPickMaskWidth = mPickMaskHeight = 0;
+}
+
+//----------------------------------------------------------------------------
void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
if(!mNeedsAlphaAndPickMask)
@@ -1682,9 +1921,7 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
return ;
}
- delete [] mPickMask;
- mPickMask = NULL;
- mPickMaskWidth = mPickMaskHeight = 0;
+ freePickMask();
if (mFormatType != GL_UNSIGNED_BYTE ||
mFormatPrimary != GL_RGBA)
@@ -1693,16 +1930,11 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
return;
}
- U32 pick_width = width/2 + 1;
- U32 pick_height = height/2 + 1;
-
- U32 size = pick_width * pick_height;
- size = (size + 7) / 8; // pixelcount-to-bits
- mPickMask = new U8[size];
- mPickMaskWidth = pick_width;
- mPickMaskHeight = pick_height;
-
- memset(mPickMask, 0, sizeof(U8) * size);
+#ifdef SHOW_ASSERT
+ const U32 pickSize = createPickMask(width, height);
+#else // SHOW_ASSERT
+ createPickMask(width, height);
+#endif // SHOW_ASSERT
U32 pick_bit = 0;
@@ -1716,7 +1948,7 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
{
U32 pick_idx = pick_bit/8;
U32 pick_offset = pick_bit%8;
- llassert(pick_idx < size);
+ llassert(pick_idx < pickSize);
mPickMask[pick_idx] |= 1 << pick_offset;
}
@@ -1732,31 +1964,41 @@ BOOL LLImageGL::getMask(const LLVector2 &tc)
if (mPickMask)
{
- F32 u = tc.mV[0] - floorf(tc.mV[0]);
- F32 v = tc.mV[1] - floorf(tc.mV[1]);
+ F32 u,v;
+ if (LL_LIKELY(tc.isFinite()))
+ {
+ u = tc.mV[0] - floorf(tc.mV[0]);
+ v = tc.mV[1] - floorf(tc.mV[1]);
+ }
+ else
+ {
+ LL_WARNS_ONCE("render") << "Ugh, non-finite u/v in mask pick" << LL_ENDL;
+ u = v = 0.f;
+ // removing assert per EXT-4388
+ // llassert(false);
+ }
if (LL_UNLIKELY(u < 0.f || u > 1.f ||
v < 0.f || v > 1.f))
{
LL_WARNS_ONCE("render") << "Ugh, u/v out of range in image mask pick" << LL_ENDL;
u = v = 0.f;
- llassert(false);
+ // removing assert per EXT-4388
+ // llassert(false);
}
- llassert(mPickMaskWidth > 0 && mPickMaskHeight > 0);
-
S32 x = llfloor(u * mPickMaskWidth);
S32 y = llfloor(v * mPickMaskHeight);
- if (LL_UNLIKELY(x >= mPickMaskWidth))
+ if (LL_UNLIKELY(x > mPickMaskWidth))
{
LL_WARNS_ONCE("render") << "Ooh, width overrun on pick mask read, that coulda been bad." << LL_ENDL;
- x = llmax(0, mPickMaskWidth-1);
+ x = llmax((U16)0, mPickMaskWidth);
}
- if (LL_UNLIKELY(y >= mPickMaskHeight))
+ if (LL_UNLIKELY(y > mPickMaskHeight))
{
LL_WARNS_ONCE("render") << "Ooh, height overrun on pick mask read, that woulda been bad." << LL_ENDL;
- y = llmax(0, mPickMaskHeight-1);
+ y = llmax((U16)0, mPickMaskHeight);
}
S32 idx = y*mPickMaskWidth+x;
@@ -1768,68 +2010,6 @@ BOOL LLImageGL::getMask(const LLVector2 &tc)
return res;
}
-void LLImageGL::setCategory(S32 category)
-{
- if(!gAuditTexture)
- {
- return ;
- }
- if(mCategory != category)
- {
- if(mCategory > -1)
- {
- sTextureMemByCategory[mCategory] -= mTextureMemory ;
- }
- if(category > -1 && category < sMaxCatagories)
- {
- sTextureMemByCategory[category] += mTextureMemory ;
- mCategory = category;
- }
- else
- {
- mCategory = -1 ;
- }
- }
-}
-
-//for debug use
-//val is a "power of two" number
-S32 LLImageGL::getTextureCounterIndex(U32 val)
-{
- //index range is [0, MAX_TEXTURE_LOG_SIZE].
- if(val < 2)
- {
- return 0 ;
- }
- else if(val >= (1 << MAX_TEXTURE_LOG_SIZE))
- {
- return MAX_TEXTURE_LOG_SIZE ;
- }
- else
- {
- S32 ret = 0 ;
- while(val >>= 1)
- {
- ++ret;
- }
- return ret ;
- }
-}
-
-//static
-void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category)
-{
- sTextureLoadedCounter[getTextureCounterIndex(val)]++ ;
- sTextureMemByCategory[category] += (S32)val * ncomponents ;
-}
-
-//static
-void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category)
-{
- sTextureLoadedCounter[getTextureCounterIndex(val)]-- ;
- sTextureMemByCategory[category] += (S32)val * ncomponents ;
-}
-
void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size)
{
sCurTexSizeBar = index ;
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index f0870c3fc4..21982eab1d 100644..100755
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -2,31 +2,25 @@
* @file llimagegl.h
* @brief Object for managing images and their textures
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,6 +34,7 @@
#include "llpointer.h"
#include "llrefcount.h"
#include "v2math.h"
+#include "llunits.h"
#include "llrender.h"
class LLTextureAtlas ;
@@ -47,12 +42,13 @@ class LLTextureAtlas ;
#define MEGA_BYTES_TO_BYTES(x) ((x) << 20)
//============================================================================
-class LLImageGL : public LLRefCount
+class LLImageGL : public LLRefCount, public LLTrace::MemTrackable<LLImageGL>
{
friend class LLTexUnit;
public:
- static std::list<U32> sDeadTextureList;
-
+ // These 2 functions replace glGenTextures() and glDeleteTextures()
+ static void generateTextures(S32 numTextures, U32 *textures);
+ static void deleteTextures(S32 numTextures, U32 *textures);
static void deleteDeadTextures();
// Size calculation
@@ -60,7 +56,7 @@ public:
static S32 dataFormatBytes(S32 dataformat, S32 width, S32 height);
static S32 dataFormatComponents(S32 dataformat);
- BOOL updateBindStats(S32 tex_mem) const ;
+ BOOL updateBindStats(S32Bytes tex_mem) const ;
F32 getTimePassedSinceLastBound();
void forceUpdateBindStats(void) const;
@@ -70,9 +66,10 @@ public:
// Save off / restore GL textures
static void destroyGL(BOOL save_state = TRUE);
static void restoreGL();
+ static void dirtyTexOptions();
// Sometimes called externally for textures not using LLImageGL (should go away...)
- static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
+ static S32 updateBoundTexMem(const S32Bytes mem, const S32 ncomponents, S32 category) ;
static bool checkSize(S32 width, S32 height);
@@ -91,24 +88,21 @@ public:
protected:
virtual ~LLImageGL();
- void analyzeAlpha(const void* data_in, S32 w, S32 h);
+ void analyzeAlpha(const void* data_in, U32 w, U32 h);
void calcAlphaChannelOffsetAndStride();
public:
- virtual void dump(); // debugging info to llinfos
+ virtual void dump(); // debugging info to LL_INFOS()
- void setSize(S32 width, S32 height, S32 ncomponents);
+ void setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level = -1);
void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;}
+ void setAllowCompression(bool allow) { mAllowCompression = allow; }
- // These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
- // for tracking purposes and will be deprecated in the future
- static void generateTextures(S32 numTextures, U32 *textures);
- static void deleteTextures(S32 numTextures, U32 *textures);
- static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels);
+ static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
BOOL createGLTexture() ;
- BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
- S32 category = sMaxCatagories - 1);
+ BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
+ S32 category = sMaxCategories-1);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
void setImage(const LLImageRaw* imageraw);
void setImage(const U8* data_in, BOOL data_hasmips = FALSE);
@@ -119,6 +113,7 @@ public:
// Read back a raw image for this discard level, if it exists
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
void destroyGLTexture();
+ void forceToInvalidateGLTexture();
void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
void setComponents(S8 ncomponents) { mComponents = ncomponents; }
@@ -141,7 +136,7 @@ public:
BOOL getHasGLTexture() const { return mTexName != 0; }
LLGLuint getTexName() const { return mTexName; }
- BOOL getIsAlphaMask() const { return mIsMask; }
+ BOOL getIsAlphaMask() const;
BOOL getIsResident(BOOL test_now = FALSE); // not const
@@ -157,7 +152,7 @@ public:
void updatePickMask(S32 width, S32 height, const U8* data_in);
BOOL getMask(const LLVector2 &tc);
- void checkTexSize() const ;
+ void checkTexSize(bool forced = false) const ;
// Sets the addressing mode used to sample the texture
// (such as wrapping, mirrored wrapping, and clamp)
@@ -187,10 +182,13 @@ public:
public:
// Various GL/Rendering options
- S32 mTextureMemory;
+ S32Bytes mTextureMemory;
mutable F32 mLastBindTime; // last time this was bound, by discard level
private:
+ U32 createPickMask(S32 pWidth, S32 pHeight);
+ void freePickMask();
+
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel
U16 mPickMaskWidth;
@@ -214,11 +212,14 @@ private:
U32 mTexelsInAtlas ;
U32 mTexelsInGLTexture;
+ bool mAllowCompression;
+
protected:
LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps)
LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps)
bool mHasMipMaps;
-
+ S32 mMipLevels;
+
LLGLboolean mIsResident;
S8 mComponents;
@@ -239,19 +240,17 @@ public:
static S32 sCount;
static F32 sLastFrameTime;
-
- static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID
// Global memory statistics
- static S32 sGlobalTextureMemoryInBytes; // Tracks main memory texmem
- static S32 sBoundTextureMemoryInBytes; // Tracks bound texmem for last completed frame
- static S32 sCurBoundTextureMemory; // Tracks bound texmem for current frame
+ static S32Bytes sGlobalTextureMemory; // Tracks main memory texmem
+ static S32Bytes sBoundTextureMemory; // Tracks bound texmem for last completed frame
+ static S32Bytes sCurBoundTextureMemory; // Tracks bound texmem for current frame
static U32 sBindCount; // Tracks number of texture binds for current frame
static U32 sUniqueCount; // Tracks number of unique texture binds for current frame
static BOOL sGlobalUseAnisotropic;
static LLImageGL* sDefaultGLTexture ;
static BOOL sAutomatedTest;
-
+ static bool sCompressTextures; //use GL texture compression
#if DEBUG_MISS
BOOL mMissed; // Missed on last bind?
BOOL getMissed() const { return mMissed; };
@@ -260,11 +259,13 @@ public:
#endif
public:
- static void initClass(S32 num_catagories) ;
+ static void initClass(S32 num_catagories, BOOL skip_analyze_alpha = false);
static void cleanupClass() ;
-private:
- static S32 sMaxCatagories ;
+private:
+ static S32 sMaxCategories;
+ static BOOL sSkipAnalyzeAlpha;
+
//the flag to allow to call readBackRaw(...).
//can be removed if we do not use that function at all.
static BOOL sAllowReadBackRaw ;
@@ -274,39 +275,22 @@ private:
//****************************************************************************************************
private:
S32 mCategory ;
-public:
- void setCategory(S32 category) ;
- S32 getCategory()const {return mCategory ;}
-
+public:
+ void setCategory(S32 category) {mCategory = category;}
+ S32 getCategory()const {return mCategory;}
+
//for debug use: show texture size distribution
//----------------------------------------
- static LLPointer<LLImageGL> sHighlightTexturep; //default texture to replace normal textures
- static std::vector<S32> sTextureLoadedCounter ;
- static std::vector<S32> sTextureBoundCounter ;
- static std::vector<S32> sTextureCurBoundCounter ;
static S32 sCurTexSizeBar ;
static S32 sCurTexPickSize ;
- static void setHighlightTexture(S32 category) ;
- static S32 getTextureCounterIndex(U32 val) ;
- static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ;
- static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ;
static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ;
static void resetCurTexSizebar();
- //----------------------------------------
- //for debug use: show texture category distribution
- //----------------------------------------
-
- static std::vector<S32> sTextureMemByCategory;
- static std::vector<S32> sTextureMemByCategoryBound ;
- static std::vector<S32> sTextureCurMemByCategoryBound ;
- //----------------------------------------
//****************************************************************************************************
//End of definitions for texture auditing use only
//****************************************************************************************************
};
-extern BOOL gAuditTexture;
#endif // LL_LLIMAGEGL_H
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index bc7f30cdef..b6ea5aa7f1 100644..100755
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -2,31 +2,25 @@
* @file llpostprocess.cpp
* @brief LLPostProcess class implementation
*
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,20 +31,26 @@
#include "llsdserialize.h"
#include "llrender.h"
+static LLStaticHashedString sRenderTexture("RenderTexture");
+static LLStaticHashedString sBrightness("brightness");
+static LLStaticHashedString sContrast("contrast");
+static LLStaticHashedString sContrastBase("contrastBase");
+static LLStaticHashedString sSaturation("saturation");
+static LLStaticHashedString sLumWeights("lumWeights");
+static LLStaticHashedString sNoiseTexture("NoiseTexture");
+static LLStaticHashedString sBrightMult("brightMult");
+static LLStaticHashedString sNoiseStrength("noiseStrength");
+static LLStaticHashedString sExtractLow("extractLow");
+static LLStaticHashedString sExtractHigh("extractHigh");
+static LLStaticHashedString sBloomStrength("bloomStrength");
+static LLStaticHashedString sTexelSize("texelSize");
+static LLStaticHashedString sBlurDirection("blurDirection");
+static LLStaticHashedString sBlurWidth("blurWidth");
LLPostProcess * gPostProcess = NULL;
-
static const unsigned int NOISE_SIZE = 512;
-/// CALCULATING LUMINANCE (Using NTSC lum weights)
-/// http://en.wikipedia.org/wiki/Luma_%28video%29
-static const float LUMINANCE_R = 0.299f;
-static const float LUMINANCE_G = 0.587f;
-static const float LUMINANCE_B = 0.114f;
-
-static const char * const XML_FILENAME = "postprocesseffects.xml";
-
LLPostProcess::LLPostProcess(void) :
initialized(false),
mAllEffects(LLSD::emptyMap()),
@@ -64,7 +64,7 @@ LLPostProcess::LLPostProcess(void) :
/* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender.
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- LL_DEBUGS2("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
+ LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL;
llifstream effectsXML(pathName);
@@ -151,7 +151,7 @@ void LLPostProcess::saveEffect(std::string const & effectName)
mAllEffects[effectName] = tweaks;
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME));
- //llinfos << "Saving PostProcess Effects settings to " << pathName << llendl;
+ //LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL;
llofstream effectsXML(pathName);
@@ -264,12 +264,12 @@ void LLPostProcess::applyColorFilterShader(void)
void LLPostProcess::createColorFilterShader(void)
{
/// Define uniform names
- colorFilterUniforms["RenderTexture"] = 0;
- colorFilterUniforms["brightness"] = 0;
- colorFilterUniforms["contrast"] = 0;
- colorFilterUniforms["contrastBase"] = 0;
- colorFilterUniforms["saturation"] = 0;
- colorFilterUniforms["lumWeights"] = 0;
+ colorFilterUniforms[sRenderTexture] = 0;
+ colorFilterUniforms[sBrightness] = 0;
+ colorFilterUniforms[sContrast] = 0;
+ colorFilterUniforms[sContrastBase] = 0;
+ colorFilterUniforms[sSaturation] = 0;
+ colorFilterUniforms[sLumWeights] = 0;
}
void LLPostProcess::applyNightVisionShader(void)
@@ -313,11 +313,11 @@ void LLPostProcess::applyNightVisionShader(void)
void LLPostProcess::createNightVisionShader(void)
{
/// Define uniform names
- nightVisionUniforms["RenderTexture"] = 0;
- nightVisionUniforms["NoiseTexture"] = 0;
- nightVisionUniforms["brightMult"] = 0;
- nightVisionUniforms["noiseStrength"] = 0;
- nightVisionUniforms["lumWeights"] = 0;
+ nightVisionUniforms[sRenderTexture] = 0;
+ nightVisionUniforms[sNoiseTexture] = 0;
+ nightVisionUniforms[sBrightMult] = 0;
+ nightVisionUniforms[sNoiseStrength] = 0;
+ nightVisionUniforms[sLumWeights] = 0;
createNoiseTexture(mNoiseTexture);
}
@@ -332,25 +332,25 @@ void LLPostProcess::createBloomShader(void)
createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5));
/// Create Bloom Extract Shader
- bloomExtractUniforms["RenderTexture"] = 0;
- bloomExtractUniforms["extractLow"] = 0;
- bloomExtractUniforms["extractHigh"] = 0;
- bloomExtractUniforms["lumWeights"] = 0;
+ bloomExtractUniforms[sRenderTexture] = 0;
+ bloomExtractUniforms[sExtractLow] = 0;
+ bloomExtractUniforms[sExtractHigh] = 0;
+ bloomExtractUniforms[sLumWeights] = 0;
/// Create Bloom Blur Shader
- bloomBlurUniforms["RenderTexture"] = 0;
- bloomBlurUniforms["bloomStrength"] = 0;
- bloomBlurUniforms["texelSize"] = 0;
- bloomBlurUniforms["blurDirection"] = 0;
- bloomBlurUniforms["blurWidth"] = 0;
+ bloomBlurUniforms[sRenderTexture] = 0;
+ bloomBlurUniforms[sBloomStrength] = 0;
+ bloomBlurUniforms[sTexelSize] = 0;
+ bloomBlurUniforms[sBlurDirection] = 0;
+ bloomBlurUniforms[sBlurWidth] = 0;
}
void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog)
{
/// Find uniform locations and insert into map
- std::map<const char *, GLuint>::iterator i;
+ glslUniforms::iterator i;
for (i = uniforms.begin(); i != uniforms.end(); ++i){
- i->second = glGetUniformLocationARB(prog, i->first);
+ i->second = glGetUniformLocationARB(prog, i->first.String().c_str());
}
}
@@ -472,21 +472,21 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT
void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
{
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
}
void LLPostProcess::viewPerspective(void)
{
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
}
void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height)
diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h
index 009e4bd415..ce17b6693d 100644..100755
--- a/indra/llrender/llpostprocess.h
+++ b/indra/llrender/llpostprocess.h
@@ -2,31 +2,25 @@
* @file llpostprocess.h
* @brief LLPostProcess class definition
*
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,6 +31,7 @@
#include <fstream>
#include "llgl.h"
#include "llglheaders.h"
+#include "llstaticstringtable.h"
class LLPostProcess
{
@@ -50,7 +45,7 @@ public:
} QuadType;
/// GLSL Shader Encapsulation Struct
- typedef std::map<const char *, GLuint> glslUniforms;
+ typedef LLStaticStringTable<GLuint> glslUniforms;
struct PostProcessTweaks : public LLSD {
inline PostProcessTweaks() : LLSD(LLSD::emptyMap())
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c3540a717c..1ca6e99ecf 100644..100755
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -1,32 +1,26 @@
-/**
+ /**
* @file llrender.cpp
* @brief LLRender implementation
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,39 +30,45 @@
#include "llvertexbuffer.h"
#include "llcubemap.h"
+#include "llglslshader.h"
#include "llimagegl.h"
#include "llrendertarget.h"
#include "lltexture.h"
+#include "llshadermgr.h"
LLRender gGL;
// Handy copies of last good GL matrices
-F64 gGLModelView[16];
-F64 gGLLastModelView[16];
-F64 gGLLastProjection[16];
-F64 gGLProjection[16];
+F32 gGLModelView[16];
+F32 gGLLastModelView[16];
+F32 gGLLastProjection[16];
+F32 gGLProjection[16];
S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
+U32 LLTexUnit::sWhiteTexture = 0;
+bool LLRender::sGLCoreProfile = false;
-static const U32 LL_NUM_TEXTURE_LAYERS = 16;
+static const U32 LL_NUM_TEXTURE_LAYERS = 32;
+static const U32 LL_NUM_LIGHT_UNITS = 8;
-static GLenum sGLTextureType[] =
+static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
- GL_TEXTURE_CUBE_MAP_ARB
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_2D_MULTISAMPLE
};
-static GLint sGLAddressMode[] =
+static const GLint sGLAddressMode[] =
{
GL_REPEAT,
GL_MIRRORED_REPEAT,
GL_CLAMP_TO_EDGE
};
-static GLenum sGLCompareFunc[] =
+static const GLenum sGLCompareFunc[] =
{
GL_NEVER,
GL_ALWAYS,
@@ -82,7 +82,7 @@ static GLenum sGLCompareFunc[] =
const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
-static GLenum sGLBlendFactor[] =
+static const GLenum sGLBlendFactor[] =
{
GL_ONE,
GL_ZERO,
@@ -99,12 +99,12 @@ static GLenum sGLBlendFactor[] =
};
LLTexUnit::LLTexUnit(S32 index)
-: mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT),
-mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
-mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
-mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
-mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
-mHasMipMaps(false)
+ : mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT),
+ mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
+ mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
+ mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
+ mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
+ mHasMipMaps(false)
{
llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS);
mIndex = index;
@@ -124,14 +124,30 @@ void LLTexUnit::refreshState(void)
gGL.flush();
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+
+ //
+ // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units
+ // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html
+ //
+ bool enableDisable = !LLGLSLShader::sNoFixedFunction &&
+ (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE;
+
if (mCurrTexType != TT_NONE)
{
- glEnable(sGLTextureType[mCurrTexType]);
+ if (enableDisable)
+ {
+ glEnable(sGLTextureType[mCurrTexType]);
+ }
+
glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture);
}
else
{
- glDisable(GL_TEXTURE_2D);
+ if (enableDisable)
+ {
+ glDisable(GL_TEXTURE_2D);
+ }
+
glBindTexture(GL_TEXTURE_2D, 0);
}
@@ -164,15 +180,25 @@ void LLTexUnit::enable(eTextureType type)
if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
{
+ stop_glerror();
activate();
+ stop_glerror();
if (mCurrTexType != TT_NONE && !gGL.mDirty)
{
disable(); // Force a disable of a previous texture type if it's enabled.
+ stop_glerror();
}
mCurrTexType = type;
gGL.flush();
- glEnable(sGLTextureType[type]);
+ if (!LLGLSLShader::sNoFixedFunction &&
+ type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
+ mIndex < gGLManager.mNumTextureUnits)
+ {
+ stop_glerror();
+ glEnable(sGLTextureType[type]);
+ stop_glerror();
+ }
}
}
@@ -185,7 +211,13 @@ void LLTexUnit::disable(void)
activate();
unbind(mCurrTexType);
gGL.flush();
- glDisable(sGLTextureType[mCurrTexType]);
+ if (!LLGLSLShader::sNoFixedFunction &&
+ mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
+ mIndex < gGLManager.mNumTextureUnits)
+ {
+ glDisable(sGLTextureType[mCurrTexType]);
+ }
+
mCurrTexType = TT_NONE;
}
}
@@ -193,35 +225,16 @@ void LLTexUnit::disable(void)
bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
{
stop_glerror();
- if (mIndex < 0) return false;
-
+ if (mIndex >= 0)
+ {
gGL.flush();
LLImageGL* gl_tex = NULL ;
- if (texture == NULL || !(gl_tex = texture->getGLTexture()))
+ if (texture != NULL && (gl_tex = texture->getGLTexture()))
{
- llwarns << "NULL LLTexUnit::bind texture" << llendl;
- return false;
- }
-
- if (!gl_tex->getTexName()) //if texture does not exist
+ if (gl_tex->getTexName()) //if texture exists
{
- //if deleted, will re-generate it immediately
- texture->forceImmediateUpdate() ;
-
- gl_tex->forceUpdateBindStats() ;
- return texture->bindDefaultImage(mIndex);
- }
-
//in audit, replace the selected texture by the default one.
- if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
- {
- if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
- {
- gl_tex->updateBindStats(gl_tex->mTextureMemory);
- return bind(LLImageGL::sHighlightTexturep.get());
- }
- }
if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
{
activate();
@@ -241,6 +254,27 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
setTextureFilteringOption(gl_tex->mFilterOption);
}
}
+ }
+ else
+ {
+ //if deleted, will re-generate it immediately
+ texture->forceImmediateUpdate() ;
+
+ gl_tex->forceUpdateBindStats() ;
+ return texture->bindDefaultImage(mIndex);
+ }
+ }
+ else
+ {
+ LL_WARNS() << "NULL LLTexUnit::bind texture" << LL_ENDL;
+ return false;
+ }
+ }
+ else
+ { // mIndex < 0
+ return false;
+ }
+
return true;
}
@@ -251,7 +285,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
if(!texture)
{
- llwarns << "NULL LLTexUnit::bind texture" << llendl;
+ LL_WARNS() << "NULL LLTexUnit::bind texture" << LL_ENDL;
return false;
}
@@ -261,26 +295,35 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
{
return bind(LLImageGL::sDefaultGLTexture) ;
}
+ stop_glerror();
return false ;
}
if ((mCurrTexture != texture->getTexName()) || forceBind)
{
gGL.flush();
+ stop_glerror();
activate();
+ stop_glerror();
enable(texture->getTarget());
+ stop_glerror();
mCurrTexture = texture->getTexName();
glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture);
+ stop_glerror();
texture->updateBindStats(texture->mTextureMemory);
mHasMipMaps = texture->mHasMipMaps;
if (texture->mTexOptionsDirty)
{
+ stop_glerror();
texture->mTexOptionsDirty = false;
setTextureAddressMode(texture->mAddressMode);
setTextureFilteringOption(texture->mFilterOption);
+ stop_glerror();
}
}
+ stop_glerror();
+
return true;
}
@@ -292,7 +335,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
if (cubeMap == NULL)
{
- llwarns << "NULL LLTexUnit::bind cubemap" << llendl;
+ LL_WARNS() << "NULL LLTexUnit::bind cubemap" << LL_ENDL;
return false;
}
@@ -316,7 +359,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
}
else
{
- llwarns << "Using cube map without extension!" << llendl;
+ LL_WARNS() << "Using cube map without extension!" << LL_ENDL;
return false;
}
}
@@ -324,7 +367,6 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
}
// LLRenderTarget is unavailible on the mapserver since it uses FBOs.
-#if !LL_MESA_HEADLESS
bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
{
if (mIndex < 0) return false;
@@ -335,7 +377,7 @@ bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
{
if (renderTarget->hasStencil())
{
- llerrs << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << llendl;
+ LL_ERRS() << "Cannot bind a render buffer for sampling. Allocate render target without a stencil buffer if sampling of depth buffer is required." << LL_ENDL;
}
bindManual(renderTarget->getUsage(), renderTarget->getDepth());
@@ -347,7 +389,6 @@ bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth)
return true;
}
-#endif // LL_MESA_HEADLESS
bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
{
@@ -375,14 +416,24 @@ void LLTexUnit::unbind(eTextureType type)
if (mIndex < 0) return;
+ //always flush and activate for consistency
+ // some code paths assume unbind always flushes and sets the active texture
+ gGL.flush();
+ activate();
+
// Disabled caching of binding state.
if (mCurrTexType == type)
{
- gGL.flush();
-
- activate();
mCurrTexture = 0;
- glBindTexture(sGLTextureType[type], 0);
+ if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE)
+ {
+ glBindTexture(sGLTextureType[type], sWhiteTexture);
+ }
+ else
+ {
+ glBindTexture(sGLTextureType[type], 0);
+ }
+ stop_glerror();
}
}
@@ -404,7 +455,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
- if (mIndex < 0 || mCurrTexture == 0) return;
+ if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return;
gGL.flush();
@@ -423,11 +474,25 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
else if (option >= TFO_BILINEAR)
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ if (mHasMipMaps)
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
}
else
{
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ if (mHasMipMaps)
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ }
+ else
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ }
}
if (gGLManager.mHasAnisotropic)
@@ -437,6 +502,9 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
if (gGL.mMaxAnisotropy < 1.f)
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy);
+
+ LL_INFOS() << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << LL_ENDL ;
+ gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ;
}
glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy);
}
@@ -449,6 +517,11 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
void LLTexUnit::setTextureBlendType(eTextureBlendType type)
{
+ if (LLGLSLShader::sNoFixedFunction)
+ { //texture blend type means nothing when using shaders
+ return;
+ }
+
if (mIndex < 0) return;
// Do nothing if it's already correctly set.
@@ -484,7 +557,7 @@ void LLTexUnit::setTextureBlendType(eTextureBlendType type)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
break;
default:
- llerrs << "Unknown Texture Blend Type: " << type << llendl;
+ LL_ERRS() << "Unknown Texture Blend Type: " << type << LL_ENDL;
break;
}
setColorScale(scale_amount);
@@ -524,7 +597,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
return GL_CONSTANT_ARB;
default:
- llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << llendl;
+ LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
return GL_PRIMARY_COLOR_ARB;
}
}
@@ -562,13 +635,18 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
return GL_ONE_MINUS_SRC_ALPHA;
default:
- llwarns << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << llendl;
+ LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << LL_ENDL;
return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR;
}
}
void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha)
{
+ if (LLGLSLShader::sNoFixedFunction)
+ { //register combiners do nothing when not using fixed function
+ return;
+ }
+
if (mIndex < 0) return;
activate();
@@ -578,7 +656,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT
gGL.flush();
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB);
}
-
+
// We want an early out, because this function does a LOT of stuff.
if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2))
|| (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty)
@@ -698,7 +776,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT
break;
default:
- llwarns << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << llendl;
+ LL_WARNS() << "Unknown eTextureBlendOp: " << op << ". Setting op to replace." << LL_ENDL;
// Slightly special syntax (no second sources), just set all and return.
glTexEnvi(GL_TEXTURE_ENV, comb_enum, GL_REPLACE);
glTexEnvi(GL_TEXTURE_ENV, src0_enum, source1);
@@ -746,24 +824,207 @@ void LLTexUnit::debugTextureUnit(void)
if ((GL_TEXTURE0_ARB + mIndex) != activeTexture)
{
U32 set_unit = (activeTexture - GL_TEXTURE0_ARB);
- llwarns << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << llendl;
+ LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL;
+ }
+}
+
+LLLightState::LLLightState(S32 index)
+: mIndex(index),
+ mEnabled(false),
+ mConstantAtten(1.f),
+ mLinearAtten(0.f),
+ mQuadraticAtten(0.f),
+ mSpotExponent(0.f),
+ mSpotCutoff(180.f)
+{
+ if (mIndex == 0)
+ {
+ mDiffuse.set(1,1,1,1);
+ mSpecular.set(1,1,1,1);
+ }
+
+ mAmbient.set(0,0,0,1);
+ mPosition.set(0,0,1,0);
+ mSpotDirection.set(0,0,-1);
+}
+
+void LLLightState::enable()
+{
+ if (!mEnabled)
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glEnable(GL_LIGHT0+mIndex);
+ }
+ mEnabled = true;
+ }
+}
+
+void LLLightState::disable()
+{
+ if (mEnabled)
+ {
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glDisable(GL_LIGHT0+mIndex);
+ }
+ mEnabled = false;
+ }
+}
+
+void LLLightState::setDiffuse(const LLColor4& diffuse)
+{
+ if (mDiffuse != diffuse)
+ {
+ ++gGL.mLightHash;
+ mDiffuse = diffuse;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV);
+ }
+ }
+}
+
+void LLLightState::setAmbient(const LLColor4& ambient)
+{
+ if (mAmbient != ambient)
+ {
+ ++gGL.mLightHash;
+ mAmbient = ambient;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV);
+ }
+ }
+}
+
+void LLLightState::setSpecular(const LLColor4& specular)
+{
+ if (mSpecular != specular)
+ {
+ ++gGL.mLightHash;
+ mSpecular = specular;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV);
+ }
+ }
+}
+
+void LLLightState::setPosition(const LLVector4& position)
+{
+ //always set position because modelview matrix may have changed
+ ++gGL.mLightHash;
+ mPosition = position;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV);
+ }
+ else
+ { //transform position by current modelview matrix
+ glh::vec4f pos(position.mV);
+
+ const glh::matrix4f& mat = gGL.getModelviewMatrix();
+ mat.mult_matrix_vec(pos);
+
+ mPosition.set(pos.v);
+ }
+
+}
+
+void LLLightState::setConstantAttenuation(const F32& atten)
+{
+ if (mConstantAtten != atten)
+ {
+ mConstantAtten = atten;
+ ++gGL.mLightHash;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten);
+ }
+ }
+}
+
+void LLLightState::setLinearAttenuation(const F32& atten)
+{
+ if (mLinearAtten != atten)
+ {
+ ++gGL.mLightHash;
+ mLinearAtten = atten;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten);
+ }
+ }
+}
+
+void LLLightState::setQuadraticAttenuation(const F32& atten)
+{
+ if (mQuadraticAtten != atten)
+ {
+ ++gGL.mLightHash;
+ mQuadraticAtten = atten;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten);
+ }
}
}
+void LLLightState::setSpotExponent(const F32& exponent)
+{
+ if (mSpotExponent != exponent)
+ {
+ ++gGL.mLightHash;
+ mSpotExponent = exponent;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent);
+ }
+ }
+}
+
+void LLLightState::setSpotCutoff(const F32& cutoff)
+{
+ if (mSpotCutoff != cutoff)
+ {
+ ++gGL.mLightHash;
+ mSpotCutoff = cutoff;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff);
+ }
+ }
+}
+
+void LLLightState::setSpotDirection(const LLVector3& direction)
+{
+ //always set direction because modelview matrix may have changed
+ ++gGL.mLightHash;
+ mSpotDirection = direction;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV);
+ }
+ else
+ { //transform direction by current modelview matrix
+ glh::vec3f dir(direction.mV);
+
+ const glh::matrix4f& mat = gGL.getModelviewMatrix();
+ mat.mult_matrix_dir(dir);
+
+ mSpotDirection.set(dir.v);
+ }
+}
LLRender::LLRender()
: mDirty(false),
mCount(0),
+ mQuadCycle(0),
mMode(LLRender::TRIANGLES),
mCurrTextureUnitIndex(0),
mMaxAnisotropy(0.f)
-{
- mBuffer = new LLVertexBuffer(immediate_mask, 0);
- mBuffer->allocateBuffer(4096, 0, TRUE);
- mBuffer->getVertexStrider(mVerticesp);
- mBuffer->getTexCoord0Strider(mTexcoordsp);
- mBuffer->getColorStrider(mColorsp);
-
+{
mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS);
for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++)
{
@@ -771,6 +1032,11 @@ LLRender::LLRender()
}
mDummyTexUnit = new LLTexUnit(-1);
+ for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i)
+ {
+ mLightState.push_back(new LLLightState(i));
+ }
+
for (U32 i = 0; i < 4; i++)
{
mCurrColorMask[i] = true;
@@ -778,8 +1044,21 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
- mCurrBlendSFactor = BF_UNDEF;
- mCurrBlendDFactor = BF_UNDEF;
+ mCurrBlendColorSFactor = BF_UNDEF;
+ mCurrBlendAlphaSFactor = BF_UNDEF;
+ mCurrBlendColorDFactor = BF_UNDEF;
+ mCurrBlendAlphaDFactor = BF_UNDEF;
+
+ mMatrixMode = LLRender::MM_MODELVIEW;
+
+ for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
+ {
+ mMatIdx[i] = 0;
+ mMatHash[i] = 0;
+ mCurMatHash[i] = 0xFFFFFFFF;
+ }
+
+ mLightHash = 0;
}
LLRender::~LLRender()
@@ -787,6 +1066,28 @@ LLRender::~LLRender()
shutdown();
}
+void LLRender::init()
+{
+ if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
+ { //bind a dummy vertex array object so we're core profile compliant
+#ifdef GL_ARB_vertex_array_object
+ U32 ret;
+ glGenVertexArrays(1, &ret);
+ glBindVertexArray(ret);
+#endif
+ }
+
+
+ llassert_always(mBuffer.isNull()) ;
+ stop_glerror();
+ mBuffer = new LLVertexBuffer(immediate_mask, 0);
+ mBuffer->allocateBuffer(4096, 0, TRUE);
+ mBuffer->getVertexStrider(mVerticesp);
+ mBuffer->getTexCoord0Strider(mTexcoordsp);
+ mBuffer->getColorStrider(mColorsp);
+ stop_glerror();
+}
+
void LLRender::shutdown()
{
for (U32 i = 0; i < mTexUnits.size(); i++)
@@ -796,6 +1097,13 @@ void LLRender::shutdown()
mTexUnits.clear();
delete mDummyTexUnit;
mDummyTexUnit = NULL;
+
+ for (U32 i = 0; i < mLightState.size(); ++i)
+ {
+ delete mLightState[i];
+ }
+ mLightState.clear();
+ mBuffer = NULL ;
}
void LLRender::refreshState(void)
@@ -818,70 +1126,408 @@ void LLRender::refreshState(void)
mDirty = false;
}
+void LLRender::syncLightState()
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (!shader)
+ {
+ return;
+ }
+
+ if (shader->mLightHash != mLightHash)
+ {
+ shader->mLightHash = mLightHash;
+
+ LLVector4 position[8];
+ LLVector3 direction[8];
+ LLVector3 attenuation[8];
+ LLVector3 diffuse[8];
+
+ for (U32 i = 0; i < 8; i++)
+ {
+ LLLightState* light = mLightState[i];
+
+ position[i] = light->mPosition;
+ direction[i] = light->mSpotDirection;
+ attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]);
+ diffuse[i].set(light->mDiffuse.mV);
+ }
+
+ shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
+ //HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform
+ shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
+ }
+}
+
+void LLRender::syncMatrices()
+{
+ stop_glerror();
+
+ static const U32 name[] =
+ {
+ LLShaderMgr::MODELVIEW_MATRIX,
+ LLShaderMgr::PROJECTION_MATRIX,
+ LLShaderMgr::TEXTURE_MATRIX0,
+ LLShaderMgr::TEXTURE_MATRIX1,
+ LLShaderMgr::TEXTURE_MATRIX2,
+ LLShaderMgr::TEXTURE_MATRIX3,
+ };
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ static glh::matrix4f cached_mvp;
+ static U32 cached_mvp_mdv_hash = 0xFFFFFFFF;
+ static U32 cached_mvp_proj_hash = 0xFFFFFFFF;
+
+ static glh::matrix4f cached_normal;
+ static U32 cached_normal_hash = 0xFFFFFFFF;
+
+ if (shader)
+ {
+ //llassert(shader);
+
+ bool mvp_done = false;
+
+ U32 i = MM_MODELVIEW;
+ if (mMatHash[i] != shader->mMatHash[i])
+ { //update modelview, normal, and MVP
+ glh::matrix4f& mat = mMatrix[i][mMatIdx[i]];
+
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m);
+ shader->mMatHash[i] = mMatHash[i];
+
+ //update normal matrix
+ S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX);
+ if (loc > -1)
+ {
+ if (cached_normal_hash != mMatHash[i])
+ {
+ cached_normal = mat.inverse().transpose();
+ cached_normal_hash = mMatHash[i];
+ }
+
+ glh::matrix4f& norm = cached_normal;
+
+ F32 norm_mat[] =
+ {
+ norm.m[0], norm.m[1], norm.m[2],
+ norm.m[4], norm.m[5], norm.m[6],
+ norm.m[8], norm.m[9], norm.m[10]
+ };
+
+ shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
+ }
+
+ //update MVP matrix
+ mvp_done = true;
+ loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX);
+ if (loc > -1)
+ {
+ U32 proj = MM_PROJECTION;
+
+ if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
+ {
+ cached_mvp = mat;
+ cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]);
+ cached_mvp_mdv_hash = mMatHash[i];
+ cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
+ }
+
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ }
+ }
+
+
+ i = MM_PROJECTION;
+ if (mMatHash[i] != shader->mMatHash[i])
+ { //update projection matrix, normal, and MVP
+ glh::matrix4f& mat = mMatrix[i][mMatIdx[i]];
+
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m);
+ shader->mMatHash[i] = mMatHash[i];
+
+ if (!mvp_done)
+ {
+ //update MVP matrix
+ S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX);
+ if (loc > -1)
+ {
+ if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
+ {
+ U32 mdv = MM_MODELVIEW;
+ cached_mvp = mat;
+ cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]);
+ cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW];
+ cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
+ }
+
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ }
+ }
+ }
+
+ for (i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i)
+ {
+ if (mMatHash[i] != shader->mMatHash[i])
+ {
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m);
+ shader->mMatHash[i] = mMatHash[i];
+ }
+ }
+
+
+ if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting)
+ { //also sync light state
+ syncLightState();
+ }
+ }
+ else if (!LLGLSLShader::sNoFixedFunction)
+ {
+ static const GLenum mode[] =
+ {
+ GL_MODELVIEW,
+ GL_PROJECTION,
+ GL_TEXTURE,
+ GL_TEXTURE,
+ GL_TEXTURE,
+ GL_TEXTURE,
+ };
+
+ for (U32 i = 0; i < 2; ++i)
+ {
+ if (mMatHash[i] != mCurMatHash[i])
+ {
+ glMatrixMode(mode[i]);
+ glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
+ mCurMatHash[i] = mMatHash[i];
+ }
+ }
+
+ for (U32 i = 2; i < NUM_MATRIX_MODES; ++i)
+ {
+ if (mMatHash[i] != mCurMatHash[i])
+ {
+ gGL.getTexUnit(i-2)->activate();
+ glMatrixMode(mode[i]);
+ glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
+ mCurMatHash[i] = mMatHash[i];
+ }
+ }
+ }
+
+ stop_glerror();
+}
+
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
flush();
- glTranslatef(x,y,z);
+
+ {
+ glh::matrix4f trans_mat(1,0,0,x,
+ 0,1,0,y,
+ 0,0,1,z,
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat);
+ mMatHash[mMatrixMode]++;
+ }
}
void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
flush();
- glScalef(x,y,z);
+
+ {
+ glh::matrix4f scale_mat(x,0,0,0,
+ 0,y,0,0,
+ 0,0,z,0,
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat);
+ mMatHash[mMatrixMode]++;
+ }
+}
+
+void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar)
+{
+ flush();
+
+ {
+
+ glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left),
+ 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom),
+ 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear),
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat);
+ mMatHash[mMatrixMode]++;
+ }
+}
+
+void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z)
+{
+ flush();
+
+ {
+ F32 r = a * DEG_TO_RAD;
+
+ F32 c = cosf(r);
+ F32 s = sinf(r);
+
+ F32 ic = 1.f-c;
+
+ glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0,
+ x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0,
+ x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0,
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat);
+ mMatHash[mMatrixMode]++;
+ }
}
void LLRender::pushMatrix()
{
flush();
- glPushMatrix();
+
+ {
+ if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1)
+ {
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]];
+ ++mMatIdx[mMatrixMode];
+ }
+ else
+ {
+ LL_WARNS() << "Matrix stack overflow." << LL_ENDL;
+ }
+ }
}
void LLRender::popMatrix()
{
flush();
- glPopMatrix();
+ {
+ if (mMatIdx[mMatrixMode] > 0)
+ {
+ --mMatIdx[mMatrixMode];
+ mMatHash[mMatrixMode]++;
+ }
+ else
+ {
+ LL_WARNS() << "Matrix stack underflow." << LL_ENDL;
+ }
+ }
+}
+
+void LLRender::loadMatrix(const GLfloat* m)
+{
+ flush();
+ {
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m);
+ mMatHash[mMatrixMode]++;
+ }
+}
+
+void LLRender::multMatrix(const GLfloat* m)
+{
+ flush();
+ {
+ glh::matrix4f mat((GLfloat*) m);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat);
+ mMatHash[mMatrixMode]++;
+ }
+}
+
+void LLRender::matrixMode(U32 mode)
+{
+ if (mode == MM_TEXTURE)
+ {
+ mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex();
+ }
+
+ llassert(mode < NUM_MATRIX_MODES);
+ mMatrixMode = mode;
+}
+
+U32 LLRender::getMatrixMode()
+{
+ if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3)
+ { //always return MM_TEXTURE if current matrix mode points at any texture matrix
+ return MM_TEXTURE;
+ }
+
+ return mMatrixMode;
+}
+
+
+void LLRender::loadIdentity()
+{
+ flush();
+
+ {
+ llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
+ mMatHash[mMatrixMode]++;
+ }
+}
+
+const glh::matrix4f& LLRender::getModelviewMatrix()
+{
+ return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
+}
+
+const glh::matrix4f& LLRender::getProjectionMatrix()
+{
+ return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
}
void LLRender::translateUI(F32 x, F32 y, F32 z)
{
if (mUIOffset.empty())
{
- llerrs << "Need to push a UI translation frame before offsetting" << llendl;
+ LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL;
}
- mUIOffset.front().mV[0] += x;
- mUIOffset.front().mV[1] += y;
- mUIOffset.front().mV[2] += z;
+ mUIOffset.back().mV[0] += x;
+ mUIOffset.back().mV[1] += y;
+ mUIOffset.back().mV[2] += z;
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
{
if (mUIScale.empty())
{
- llerrs << "Need to push a UI transformation frame before scaling." << llendl;
+ LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL;
}
- mUIScale.front().scaleVec(LLVector3(x,y,z));
+ mUIScale.back().scaleVec(LLVector3(x,y,z));
}
void LLRender::pushUIMatrix()
{
if (mUIOffset.empty())
{
- mUIOffset.push_front(LLVector3(0,0,0));
+ mUIOffset.push_back(LLVector3(0,0,0));
}
else
{
- mUIOffset.push_front(mUIOffset.front());
+ mUIOffset.push_back(mUIOffset.back());
}
if (mUIScale.empty())
{
- mUIScale.push_front(LLVector3(1,1,1));
+ mUIScale.push_back(LLVector3(1,1,1));
}
else
{
- mUIScale.push_front(mUIScale.front());
+ mUIScale.push_back(mUIScale.back());
}
}
@@ -889,28 +1535,28 @@ void LLRender::popUIMatrix()
{
if (mUIOffset.empty())
{
- llerrs << "UI offset stack blown." << llendl;
+ LL_ERRS() << "UI offset stack blown." << LL_ENDL;
}
- mUIOffset.pop_front();
- mUIScale.pop_front();
+ mUIOffset.pop_back();
+ mUIScale.pop_back();
}
LLVector3 LLRender::getUITranslation()
{
if (mUIOffset.empty())
{
- llerrs << "UI offset stack empty." << llendl;
+ return LLVector3(0,0,0);
}
- return mUIOffset.front();
+ return mUIOffset.back();
}
LLVector3 LLRender::getUIScale()
{
if (mUIScale.empty())
{
- llerrs << "UI scale stack empty." << llendl;
+ return LLVector3(1,1,1);
}
- return mUIScale.front();
+ return mUIScale.back();
}
@@ -918,10 +1564,10 @@ void LLRender::loadUIIdentity()
{
if (mUIOffset.empty())
{
- llerrs << "Need to push UI translation frame before clearing offset." << llendl;
+ LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL;
}
- mUIOffset.front().setVec(0,0,0);
- mUIScale.front().setVec(1,1,1);
+ mUIOffset.back().setVec(0,0,0);
+ mUIScale.back().setVec(1,1,1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -933,15 +1579,21 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB
{
flush();
- mCurrColorMask[0] = writeColorR;
- mCurrColorMask[1] = writeColorG;
- mCurrColorMask[2] = writeColorB;
- mCurrColorMask[3] = writeAlpha;
+ if (mCurrColorMask[0] != writeColorR ||
+ mCurrColorMask[1] != writeColorG ||
+ mCurrColorMask[2] != writeColorB ||
+ mCurrColorMask[3] != writeAlpha)
+ {
+ mCurrColorMask[0] = writeColorR;
+ mCurrColorMask[1] = writeColorG;
+ mCurrColorMask[2] = writeColorB;
+ mCurrColorMask[3] = writeAlpha;
- glColorMask(writeColorR ? GL_TRUE : GL_FALSE,
- writeColorG ? GL_TRUE : GL_FALSE,
- writeColorB ? GL_TRUE : GL_FALSE,
- writeAlpha ? GL_TRUE : GL_FALSE);
+ glColorMask(writeColorR ? GL_TRUE : GL_FALSE,
+ writeColorG ? GL_TRUE : GL_FALSE,
+ writeColorB ? GL_TRUE : GL_FALSE,
+ writeAlpha ? GL_TRUE : GL_FALSE);
+ }
}
void LLRender::setSceneBlendType(eBlendType type)
@@ -970,7 +1622,7 @@ void LLRender::setSceneBlendType(eBlendType type)
blendFunc(BF_ONE, BF_ZERO);
break;
default:
- llerrs << "Unknown Scene Blend Type: " << type << llendl;
+ LL_ERRS() << "Unknown Scene Blend Type: " << type << LL_ENDL;
break;
}
}
@@ -979,15 +1631,48 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value)
{
flush();
- mCurrAlphaFunc = func;
- mCurrAlphaFuncVal = value;
- if (func == CF_DEFAULT)
- {
- glAlphaFunc(GL_GREATER, 0.01f);
- }
- else
+ if (LLGLSLShader::sNoFixedFunction)
+ { //glAlphaFunc is deprecated in OpenGL 3.3
+ return;
+ }
+
+ if (mCurrAlphaFunc != func ||
+ mCurrAlphaFuncVal != value)
{
- glAlphaFunc(sGLCompareFunc[func], value);
+ mCurrAlphaFunc = func;
+ mCurrAlphaFuncVal = value;
+ if (func == CF_DEFAULT)
+ {
+ glAlphaFunc(GL_GREATER, 0.01f);
+ }
+ else
+ {
+ glAlphaFunc(sGLCompareFunc[func], value);
+ }
+ }
+
+ if (gDebugGL)
+ { //make sure cached state is correct
+ GLint cur_func = 0;
+ glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func);
+
+ if (func == CF_DEFAULT)
+ {
+ func = CF_GREATER;
+ }
+
+ if (cur_func != sGLCompareFunc[func])
+ {
+ LL_ERRS() << "Alpha test function corrupted!" << LL_ENDL;
+ }
+
+ F32 ref = 0.f;
+ glGetFloatv(GL_ALPHA_TEST_REF, &ref);
+
+ if (ref != value)
+ {
+ LL_ERRS() << "Alpha test value corrupted!" << LL_ENDL;
+ }
}
}
@@ -995,15 +1680,44 @@ void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor)
{
llassert(sfactor < BF_UNDEF);
llassert(dfactor < BF_UNDEF);
- if (mCurrBlendSFactor != sfactor || mCurrBlendDFactor != dfactor)
+ if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor ||
+ mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor)
{
- mCurrBlendSFactor = sfactor;
- mCurrBlendDFactor = dfactor;
+ mCurrBlendColorSFactor = sfactor;
+ mCurrBlendAlphaSFactor = sfactor;
+ mCurrBlendColorDFactor = dfactor;
+ mCurrBlendAlphaDFactor = dfactor;
flush();
glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]);
}
}
+void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
+ eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor)
+{
+ llassert(color_sfactor < BF_UNDEF);
+ llassert(color_dfactor < BF_UNDEF);
+ llassert(alpha_sfactor < BF_UNDEF);
+ llassert(alpha_dfactor < BF_UNDEF);
+ if (!gGLManager.mHasBlendFuncSeparate)
+ {
+ LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << LL_ENDL;
+ blendFunc(color_sfactor, color_dfactor);
+ return;
+ }
+ if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
+ mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor)
+ {
+ mCurrBlendColorSFactor = color_sfactor;
+ mCurrBlendAlphaSFactor = alpha_sfactor;
+ mCurrBlendColorDFactor = color_dfactor;
+ mCurrBlendAlphaDFactor = alpha_dfactor;
+ flush();
+ glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor],
+ sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]);
+ }
+}
+
LLTexUnit* LLRender::getTexUnit(U32 index)
{
if (index < mTexUnits.size())
@@ -1012,11 +1726,34 @@ LLTexUnit* LLRender::getTexUnit(U32 index)
}
else
{
- lldebugs << "Non-existing texture unit layer requested: " << index << llendl;
+ LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL;
return mDummyTexUnit;
}
}
+LLLightState* LLRender::getLight(U32 index)
+{
+ if (index < mLightState.size())
+ {
+ return mLightState[index];
+ }
+
+ return NULL;
+}
+
+void LLRender::setAmbientLightColor(const LLColor4& color)
+{
+ if (color != mAmbientLightColor)
+ {
+ ++mLightHash;
+ mAmbientLightColor = color;
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV);
+ }
+ }
+}
+
bool LLRender::verifyTexUnitActive(U32 unitToVerify)
{
if (mCurrTextureUnitIndex == unitToVerify)
@@ -1025,7 +1762,7 @@ bool LLRender::verifyTexUnitActive(U32 unitToVerify)
}
else
{
- llwarns << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << llendl;
+ LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL;
return false;
}
}
@@ -1042,6 +1779,11 @@ void LLRender::begin(const GLuint& mode)
{
if (mode != mMode)
{
+ if (mode == LLRender::QUADS)
+ {
+ mQuadCycle = 1;
+ }
+
if (mMode == LLRender::QUADS ||
mMode == LLRender::LINES ||
mMode == LLRender::TRIANGLES ||
@@ -1051,7 +1793,7 @@ void LLRender::begin(const GLuint& mode)
}
else if (mCount != 0)
{
- llerrs << "gGL.begin() called redundantly." << llendl;
+ LL_ERRS() << "gGL.begin() called redundantly." << LL_ENDL;
}
mMode = mode;
@@ -1063,7 +1805,7 @@ void LLRender::end()
if (mCount == 0)
{
return;
- //IMM_ERRS << "GL begin and end called with no vertices specified." << llendl;
+ //IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL;
}
if ((mMode != LLRender::QUADS &&
@@ -1082,22 +1824,22 @@ void LLRender::flush()
#if 0
if (!glIsEnabled(GL_VERTEX_ARRAY))
{
- llerrs << "foo 1" << llendl;
+ LL_ERRS() << "foo 1" << LL_ENDL;
}
if (!glIsEnabled(GL_COLOR_ARRAY))
{
- llerrs << "foo 2" << llendl;
+ LL_ERRS() << "foo 2" << LL_ENDL;
}
if (!glIsEnabled(GL_TEXTURE_COORD_ARRAY))
{
- llerrs << "foo 3" << llendl;
+ LL_ERRS() << "foo 3" << LL_ENDL;
}
if (glIsEnabled(GL_NORMAL_ARRAY))
{
- llerrs << "foo 7" << llendl;
+ LL_ERRS() << "foo 7" << LL_ENDL;
}
GLvoid* pointer;
@@ -1105,19 +1847,19 @@ void LLRender::flush()
glGetPointerv(GL_VERTEX_ARRAY_POINTER, &pointer);
if (pointer != &(mBuffer[0].v))
{
- llerrs << "foo 4" << llendl;
+ LL_ERRS() << "foo 4" << LL_ENDL;
}
glGetPointerv(GL_COLOR_ARRAY_POINTER, &pointer);
if (pointer != &(mBuffer[0].c))
{
- llerrs << "foo 5" << llendl;
+ LL_ERRS() << "foo 5" << LL_ENDL;
}
glGetPointerv(GL_TEXTURE_COORD_ARRAY_POINTER, &pointer);
if (pointer != &(mBuffer[0].uv))
{
- llerrs << "foo 6" << llendl;
+ LL_ERRS() << "foo 6" << LL_ENDL;
}
#endif
@@ -1127,13 +1869,15 @@ void LLRender::flush()
sUIVerts += mCount;
}
- if (gDebugGL)
- {
- if (mMode == LLRender::QUADS)
+ //store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
+ U32 count = mCount;
+
+ if (mMode == LLRender::QUADS && !sGLCoreProfile)
{
if (mCount%4 != 0)
{
- llerrs << "Incomplete quad rendered." << llendl;
+ count -= (mCount % 4);
+ LL_WARNS() << "Incomplete quad requested." << LL_ENDL;
}
}
@@ -1141,7 +1885,8 @@ void LLRender::flush()
{
if (mCount%3 != 0)
{
- llerrs << "Incomplete triangle rendered." << llendl;
+ count -= (mCount % 3);
+ LL_WARNS() << "Incomplete triangle requested." << LL_ENDL;
}
}
@@ -1149,17 +1894,37 @@ void LLRender::flush()
{
if (mCount%2 != 0)
{
- llerrs << "Incomplete line rendered." << llendl;
- }
+ count -= (mCount % 2);
+ LL_WARNS() << "Incomplete line requested." << LL_ENDL;
}
}
+ mCount = 0;
+
+ if (mBuffer->useVBOs() && !mBuffer->isLocked())
+ { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata)
+ mBuffer->getVertexStrider(mVerticesp, 0, count);
+ mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count);
+ mBuffer->getColorStrider(mColorsp, 0, count);
+ }
+
+ mBuffer->flush();
mBuffer->setBuffer(immediate_mask);
- mBuffer->drawArrays(mMode, 0, mCount);
+
+ if (mMode == LLRender::QUADS && sGLCoreProfile)
+ {
+ mBuffer->drawArrays(LLRender::TRIANGLES, 0, count);
+ mQuadCycle = 1;
+ }
+ else
+ {
+ mBuffer->drawArrays(mMode, 0, count);
+ }
+
+ mVerticesp[0] = mVerticesp[count];
+ mTexcoordsp[0] = mTexcoordsp[count];
+ mColorsp[0] = mColorsp[count];
- mVerticesp[0] = mVerticesp[mCount];
- mTexcoordsp[0] = mTexcoordsp[mCount];
- mColorsp[0] = mColorsp[mCount];
mCount = 0;
}
}
@@ -1167,9 +1932,20 @@ void LLRender::flush()
void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
+ if (mCount > 2048)
+ { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
+ switch (mMode)
+ {
+ case LLRender::POINTS: flush(); break;
+ case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
+ case LLRender::QUADS: if(mCount%4 == 0) flush(); break;
+ case LLRender::LINES: if (mCount%2 == 0) flush(); break;
+ }
+ }
+
if (mCount > 4094)
{
- // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
}
@@ -1179,18 +1955,210 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
else
{
- LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.front()).scaledVec(mUIScale.front());
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
mVerticesp[mCount] = vert;
}
+ if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
+ {
+ mQuadCycle++;
+ if (mQuadCycle == 4)
+ { //copy two vertices so fourth quad element will add a triangle
+ mQuadCycle = 0;
+
+ mCount++;
+ mVerticesp[mCount] = mVerticesp[mCount-3];
+ mColorsp[mCount] = mColorsp[mCount-3];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-3];
+
+ mCount++;
+ mVerticesp[mCount] = mVerticesp[mCount-2];
+ mColorsp[mCount] = mColorsp[mCount-2];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-2];
+ }
+ }
+
mCount++;
- if (mCount < 4096)
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
{
- mVerticesp[mCount] = mVerticesp[mCount-1];
- mColorsp[mCount] = mColorsp[mCount-1];
- mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
+ return;
}
+
+ if (sGLCoreProfile && mMode == LLRender::QUADS)
+ { //quads are deprecated, convert to triangle list
+ S32 i = 0;
+
+ while (i < vert_count)
+ {
+ //read first three
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy two
+ mVerticesp[mCount++] = verts[i-3];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount++] = verts[i-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy last one
+ mVerticesp[mCount++] = verts[i++];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+
+ mCount++;
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
+ return;
+ }
+
+ if (sGLCoreProfile && mMode == LLRender::QUADS)
+ { //quads are deprecated, convert to triangle list
+ S32 i = 0;
+
+ while (i < vert_count)
+ {
+ //read first three
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy last two
+ mVerticesp[mCount] = verts[i-3];
+ mTexcoordsp[mCount++] = uvs[i-3];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ mVerticesp[mCount] = verts[i-1];
+ mTexcoordsp[mCount++] = uvs[i-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+
+ //copy last one
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount++] = uvs[i++];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+
+ mCount++;
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
+ return;
+ }
+
+
+ if (sGLCoreProfile && mMode == LLRender::QUADS)
+ { //quads are deprecated, convert to triangle list
+ S32 i = 0;
+
+ while (i < vert_count)
+ {
+ //read first three
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+
+ //copy last two
+ mVerticesp[mCount] = verts[i-3];
+ mTexcoordsp[mCount] = uvs[i-3];
+ mColorsp[mCount++] = colors[i-3];
+
+ mVerticesp[mCount] = verts[i-1];
+ mTexcoordsp[mCount] = uvs[i-1];
+ mColorsp[mCount++] = colors[i-1];
+
+ //copy last one
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount++] = colors[i++];
+ }
+ }
+ else
+ {
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount] = colors[i];
+
+ mCount++;
+ }
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+}
+
void LLRender::vertex2i(const GLint& x, const GLint& y)
{
vertex3f((GLfloat) x, (GLfloat) y, 0);
@@ -1228,7 +2196,15 @@ void LLRender::texCoord2fv(const GLfloat* tc)
void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
{
- mColorsp[mCount] = LLColor4U(r,g,b,a);
+ if (!LLGLSLShader::sCurBoundShaderPtr ||
+ LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)
+ {
+ mColorsp[mCount] = LLColor4U(r,g,b,a);
+ }
+ else
+ { //not using shaders or shader reads color from a uniform
+ diffuseColor4ub(r,g,b,a);
+ }
}
void LLRender::color4ubv(const GLubyte* c)
{
@@ -1258,6 +2234,97 @@ void LLRender::color3fv(const GLfloat* c)
color4f(c[0],c[1],c[2],1);
}
+void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f);
+ }
+ else
+ {
+ glColor3f(r,g,b);
+ }
+}
+
+void LLRender::diffuseColor3fv(const F32* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f);
+ }
+ else
+ {
+ glColor3fv(c);
+ }
+}
+
+void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a);
+ }
+ else
+ {
+ glColor4f(r,g,b,a);
+ }
+}
+
+void LLRender::diffuseColor4fv(const F32* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c);
+ }
+ else
+ {
+ glColor4fv(c);
+ }
+}
+
+void LLRender::diffuseColor4ubv(const U8* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f);
+ }
+ else
+ {
+ glColor4ubv(c);
+ }
+}
+
+void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
+ }
+ else
+ {
+ glColor4ub(r,g,b,a);
+ }
+}
+
+
void LLRender::debugTexUnits(void)
{
LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index a90fbd4a5c..42b02a8159 100644..100755
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -7,31 +7,25 @@
* code, to define an interface for a multiple rendering API abstraction of the UI
* rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain.
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -43,9 +37,12 @@
#include "v2math.h"
#include "v3math.h"
#include "v4coloru.h"
+#include "v4math.h"
#include "llstrider.h"
#include "llpointer.h"
#include "llglheaders.h"
+#include "llmatrix4a.h"
+#include "glh/glh_linear.h"
class LLVertexBuffer;
class LLCubeMap;
@@ -53,15 +50,20 @@ class LLImageGL;
class LLRenderTarget;
class LLTexture ;
+#define LL_MATRIX_STACK_DEPTH 32
+
class LLTexUnit
{
friend class LLRender;
public:
+ static U32 sWhiteTexture;
+
typedef enum
{
TT_TEXTURE = 0, // Standard 2D Texture
TT_RECT_TEXTURE, // Non power of 2 texture
TT_CUBE_MAP, // 6-sided cube map texture
+ TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample
TT_NONE // No texture type is currently enabled
} eTextureType;
@@ -218,11 +220,56 @@ protected:
void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false);
};
+class LLLightState
+{
+public:
+ LLLightState(S32 index);
+
+ void enable();
+ void disable();
+ void setDiffuse(const LLColor4& diffuse);
+ void setAmbient(const LLColor4& ambient);
+ void setSpecular(const LLColor4& specular);
+ void setPosition(const LLVector4& position);
+ void setConstantAttenuation(const F32& atten);
+ void setLinearAttenuation(const F32& atten);
+ void setQuadraticAttenuation(const F32& atten);
+ void setSpotExponent(const F32& exponent);
+ void setSpotCutoff(const F32& cutoff);
+ void setSpotDirection(const LLVector3& direction);
+
+protected:
+ friend class LLRender;
+
+ S32 mIndex;
+ bool mEnabled;
+ LLColor4 mDiffuse;
+ LLColor4 mAmbient;
+ LLColor4 mSpecular;
+ LLVector4 mPosition;
+ LLVector3 mSpotDirection;
+
+ F32 mConstantAtten;
+ F32 mLinearAtten;
+ F32 mQuadraticAtten;
+
+ F32 mSpotExponent;
+ F32 mSpotCutoff;
+};
+
class LLRender
{
friend class LLTexUnit;
public:
+ enum eTexIndex
+ {
+ DIFFUSE_MAP = 0,
+ NORMAL_MAP,
+ SPECULAR_MAP,
+ NUM_TEXTURE_CHANNELS,
+ };
+
typedef enum {
TRIANGLES = 0,
TRIANGLE_STRIP,
@@ -275,8 +322,21 @@ public:
BF_UNDEF
} eBlendFactor;
+ typedef enum
+ {
+ MM_MODELVIEW = 0,
+ MM_PROJECTION,
+ MM_TEXTURE0,
+ MM_TEXTURE1,
+ MM_TEXTURE2,
+ MM_TEXTURE3,
+ NUM_MATRIX_MODES,
+ MM_TEXTURE
+ } eMatrixMode;
+
LLRender();
~LLRender();
+ void init() ;
void shutdown();
// Refreshes renderer state to the cached values
@@ -285,8 +345,22 @@ public:
void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
+ void rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z);
+ void ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar);
+
void pushMatrix();
void popMatrix();
+ void loadMatrix(const GLfloat* m);
+ void loadIdentity();
+ void multMatrix(const GLfloat* m);
+ void matrixMode(U32 mode);
+ U32 getMatrixMode();
+
+ const glh::matrix4f& getModelviewMatrix();
+ const glh::matrix4f& getProjectionMatrix();
+
+ void syncMatrices();
+ void syncLightState();
void translateUI(F32 x, F32 y, F32 z);
void scaleUI(F32 x, F32 y, F32 z);
@@ -317,14 +391,32 @@ public:
void color3fv(const GLfloat* c);
void color4ubv(const GLubyte* c);
+ void diffuseColor3f(F32 r, F32 g, F32 b);
+ void diffuseColor3fv(const F32* c);
+ void diffuseColor4f(F32 r, F32 g, F32 b, F32 a);
+ void diffuseColor4fv(const F32* c);
+ void diffuseColor4ubv(const U8* c);
+ void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a);
+
+ void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
+
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
void setSceneBlendType(eBlendType type);
void setAlphaRejectSettings(eCompareFunc func, F32 value = 0.01f);
+ // applies blend func to both color and alpha
void blendFunc(eBlendFactor sfactor, eBlendFactor dfactor);
+ // applies separate blend functions to color and alpha
+ void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
+ eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor);
+ LLLightState* getLight(U32 index);
+ void setAmbientLightColor(const LLColor4& color);
+
LLTexUnit* getTexUnit(U32 index);
U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; }
@@ -345,9 +437,21 @@ public:
public:
static U32 sUICalls;
static U32 sUIVerts;
+ static bool sGLCoreProfile;
private:
- bool mDirty;
+ friend class LLLightState;
+
+ U32 mMatrixMode;
+ U32 mMatIdx[NUM_MATRIX_MODES];
+ U32 mMatHash[NUM_MATRIX_MODES];
+ glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
+ U32 mCurMatHash[NUM_MATRIX_MODES];
+ U32 mLightHash;
+ LLColor4 mAmbientLightColor;
+
+ bool mDirty;
+ U32 mQuadCycle;
U32 mCount;
U32 mMode;
U32 mCurrTextureUnitIndex;
@@ -361,21 +465,24 @@ private:
LLStrider<LLColor4U> mColorsp;
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
+ std::vector<LLLightState*> mLightState;
- eBlendFactor mCurrBlendSFactor;
- eBlendFactor mCurrBlendDFactor;
+ eBlendFactor mCurrBlendColorSFactor;
+ eBlendFactor mCurrBlendColorDFactor;
+ eBlendFactor mCurrBlendAlphaSFactor;
+ eBlendFactor mCurrBlendAlphaDFactor;
F32 mMaxAnisotropy;
- std::list<LLVector3> mUIOffset;
- std::list<LLVector3> mUIScale;
+ std::vector<LLVector3> mUIOffset;
+ std::vector<LLVector3> mUIScale;
};
-extern F64 gGLModelView[16];
-extern F64 gGLLastModelView[16];
-extern F64 gGLLastProjection[16];
-extern F64 gGLProjection[16];
+extern F32 gGLModelView[16];
+extern F32 gGLLastModelView[16];
+extern F32 gGLLastProjection[16];
+extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
extern LLRender gGL;
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
new file mode 100644
index 0000000000..4e2ebfd51e
--- /dev/null
+++ b/indra/llrender/llrender2dutils.cpp
@@ -0,0 +1,1656 @@
+/**
+ * @file llrender2dutils.cpp
+ * @brief GL function implementations for immediate-mode gl drawing.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+// Linden library includes
+#include "v2math.h"
+#include "m3math.h"
+#include "v4color.h"
+#include "llfontgl.h"
+#include "llrender.h"
+#include "llrect.h"
+#include "llgl.h"
+#include "lltexture.h"
+#include "llfasttimer.h"
+
+// Project includes
+#include "llrender2dutils.h"
+#include "lluiimage.h"
+
+
+//
+// Globals
+//
+const LLColor4 UI_VERTEX_COLOR(1.f, 1.f, 1.f, 1.f);
+/*static*/ LLVector2 LLRender2D::sGLScaleFactor(1.f, 1.f);
+/*static*/ LLImageProviderInterface* LLRender2D::sImageProvider = NULL;
+
+//
+// Functions
+//
+
+BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom)
+{
+ if (x < left || right < x) return FALSE;
+ if (y < bottom || top < y) return FALSE;
+ return TRUE;
+}
+
+
+// Puts GL into 2D drawing mode by turning off lighting, setting to an
+// orthographic projection, etc.
+void gl_state_for_2d(S32 width, S32 height)
+{
+ stop_glerror();
+ F32 window_width = (F32) width;//gViewerWindow->getWindowWidth();
+ F32 window_height = (F32) height;//gViewerWindow->getWindowHeight();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.loadIdentity();
+ gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.loadIdentity();
+ stop_glerror();
+}
+
+
+void gl_draw_x(const LLRect& rect, const LLColor4& color)
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.color4fv( color.mV );
+
+ gGL.begin( LLRender::LINES );
+ gGL.vertex2i( rect.mLeft, rect.mTop );
+ gGL.vertex2i( rect.mRight, rect.mBottom );
+ gGL.vertex2i( rect.mLeft, rect.mBottom );
+ gGL.vertex2i( rect.mRight, rect.mTop );
+ gGL.end();
+}
+
+
+void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset, BOOL filled)
+{
+ gGL.color4fv(color.mV);
+ gl_rect_2d_offset_local(left, top, right, bottom, pixel_offset, filled);
+}
+
+void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)
+{
+ gGL.pushUIMatrix();
+ left += LLFontGL::sCurOrigin.mX;
+ right += LLFontGL::sCurOrigin.mX;
+ bottom += LLFontGL::sCurOrigin.mY;
+ top += LLFontGL::sCurOrigin.mY;
+
+ gGL.loadUIIdentity();
+ gl_rect_2d(llfloor((F32)left * LLRender2D::sGLScaleFactor.mV[VX]) - pixel_offset,
+ llfloor((F32)top * LLRender2D::sGLScaleFactor.mV[VY]) + pixel_offset,
+ llfloor((F32)right * LLRender2D::sGLScaleFactor.mV[VX]) + pixel_offset,
+ llfloor((F32)bottom * LLRender2D::sGLScaleFactor.mV[VY]) - pixel_offset,
+ filled);
+ gGL.popUIMatrix();
+}
+
+
+void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled )
+{
+ stop_glerror();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // Counterclockwise quad will face the viewer
+ if( filled )
+ {
+ gGL.begin( LLRender::QUADS );
+ gGL.vertex2i(left, top);
+ gGL.vertex2i(left, bottom);
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, top);
+ gGL.end();
+ }
+ else
+ {
+ if( gGLManager.mATIOffsetVerticalLines )
+ {
+ // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
+ gGL.begin( LLRender::LINES );
+
+ // Verticals
+ gGL.vertex2i(left + 1, top);
+ gGL.vertex2i(left + 1, bottom);
+
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, top);
+
+ // Horizontals
+ top--;
+ right--;
+ gGL.vertex2i(left, bottom);
+ gGL.vertex2i(right, bottom);
+
+ gGL.vertex2i(left, top);
+ gGL.vertex2i(right, top);
+ gGL.end();
+ }
+ else
+ {
+ top--;
+ right--;
+ gGL.begin( LLRender::LINE_STRIP );
+ gGL.vertex2i(left, top);
+ gGL.vertex2i(left, bottom);
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, top);
+ gGL.vertex2i(left, top);
+ gGL.end();
+ }
+ }
+ stop_glerror();
+}
+
+void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled )
+{
+ gGL.color4fv( color.mV );
+ gl_rect_2d( left, top, right, bottom, filled );
+}
+
+
+void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled )
+{
+ gGL.color4fv( color.mV );
+ gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
+}
+
+// Given a rectangle on the screen, draws a drop shadow _outside_
+// the right and bottom edges of it. Along the right it has width "lines"
+// and along the bottom it has height "lines".
+void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines)
+{
+ stop_glerror();
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // HACK: Overlap with the rectangle by a single pixel.
+ right--;
+ bottom++;
+ lines++;
+
+ LLColor4 end_color = start_color;
+ end_color.mV[VALPHA] = 0.f;
+
+ gGL.begin(LLRender::QUADS);
+
+ // Right edge, CCW faces screen
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, top-lines);
+ gGL.vertex2i(right, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(right+lines, bottom);
+ gGL.vertex2i(right+lines, top-lines);
+
+ // Bottom edge, CCW faces screen
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(left+lines, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(left+lines, bottom-lines);
+ gGL.vertex2i(right, bottom-lines);
+
+ // bottom left Corner
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(left+lines, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(left, bottom);
+ // make the bottom left corner not sharp
+ gGL.vertex2i(left+1, bottom-lines+1);
+ gGL.vertex2i(left+lines, bottom-lines);
+
+ // bottom right corner
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i(right, bottom);
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i(right, bottom-lines);
+ // make the rightmost corner not sharp
+ gGL.vertex2i(right+lines-1, bottom-lines+1);
+ gGL.vertex2i(right+lines, bottom);
+
+ // top right corner
+ gGL.color4fv(start_color.mV);
+ gGL.vertex2i( right, top-lines );
+ gGL.color4fv(end_color.mV);
+ gGL.vertex2i( right+lines, top-lines );
+ // make the corner not sharp
+ gGL.vertex2i( right+lines-1, top-1 );
+ gGL.vertex2i( right, top );
+
+ gGL.end();
+ stop_glerror();
+}
+
+void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 )
+{
+ // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
+ if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines )
+ {
+ x1++;
+ x2++;
+ y1++;
+ y2++;
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex2i(x1, y1);
+ gGL.vertex2i(x2, y2);
+ gGL.end();
+}
+
+void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color )
+{
+ // Work around bug in ATI driver: vertical lines are offset by (-1,-1)
+ if( (x1 == x2) && gGLManager.mATIOffsetVerticalLines )
+ {
+ x1++;
+ x2++;
+ y1++;
+ y2++;
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.color4fv( color.mV );
+
+ gGL.begin(LLRender::LINES);
+ gGL.vertex2i(x1, y1);
+ gGL.vertex2i(x2, y2);
+ gGL.end();
+}
+
+void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled)
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.color4fv(color.mV);
+
+ if (filled)
+ {
+ gGL.begin(LLRender::TRIANGLES);
+ }
+ else
+ {
+ gGL.begin(LLRender::LINE_LOOP);
+ }
+ gGL.vertex2i(x1, y1);
+ gGL.vertex2i(x2, y2);
+ gGL.vertex2i(x3, y3);
+ gGL.end();
+}
+
+void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac)
+{
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ length = llmin((S32)(max_frac*(right - left)), length);
+ length = llmin((S32)(max_frac*(top - bottom)), length);
+ gGL.begin(LLRender::LINES);
+ gGL.vertex2i(left, top);
+ gGL.vertex2i(left + length, top);
+
+ gGL.vertex2i(left, top);
+ gGL.vertex2i(left, top - length);
+
+ gGL.vertex2i(left, bottom);
+ gGL.vertex2i(left + length, bottom);
+
+ gGL.vertex2i(left, bottom);
+ gGL.vertex2i(left, bottom + length);
+
+ gGL.vertex2i(right, top);
+ gGL.vertex2i(right - length, top);
+
+ gGL.vertex2i(right, top);
+ gGL.vertex2i(right, top - length);
+
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right - length, bottom);
+
+ gGL.vertex2i(right, bottom);
+ gGL.vertex2i(right, bottom + length);
+ gGL.end();
+}
+
+
+void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect )
+{
+ if (NULL == image)
+ {
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
+ return;
+ }
+ gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect );
+}
+
+void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color, const LLRectf& uv_rect)
+{
+ gl_draw_scaled_rotated_image(x, y, width, height, 0.f, NULL, color, uv_rect, target);
+}
+
+void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
+{
+ if (NULL == image)
+ {
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
+ return;
+ }
+ gl_draw_scaled_rotated_image( x, y, width, height, 0.f, image, color, uv_rect );
+}
+
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, bool scale_inner)
+{
+ if (NULL == image)
+ {
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
+ return;
+ }
+
+ // scale screen size of borders down
+ F32 border_width_fraction = (F32)border_width / (F32)image->getWidth(0);
+ F32 border_height_fraction = (F32)border_height / (F32)image->getHeight(0);
+
+ LLRectf scale_rect(border_width_fraction, 1.f - border_height_fraction, 1.f - border_width_fraction, border_height_fraction);
+ gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect, scale_inner);
+}
+
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect, bool scale_inner)
+{
+ stop_glerror();
+
+ if (NULL == image)
+ {
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
+ return;
+ }
+
+ if (solid_color)
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSolidColorProgram.bind();
+ }
+ else
+ {
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR);
+ gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
+ }
+ }
+
+ if (center_rect.mLeft == 0.f
+ && center_rect.mRight == 1.f
+ && center_rect.mBottom == 0.f
+ && center_rect.mTop == 1.f)
+ {
+ gl_draw_scaled_image(x, y, width, height, image, color, uv_outer_rect);
+ }
+ else
+ {
+ // add in offset of current image to current UI translation
+ const LLVector3 ui_scale = gGL.getUIScale();
+ const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale);
+
+ F32 uv_width = uv_outer_rect.getWidth();
+ F32 uv_height = uv_outer_rect.getHeight();
+
+ // shrink scaling region to be proportional to clipped image region
+ LLRectf uv_center_rect( uv_outer_rect.mLeft + (center_rect.mLeft * uv_width),
+ uv_outer_rect.mBottom + (center_rect.mTop * uv_height),
+ uv_outer_rect.mLeft + (center_rect.mRight * uv_width),
+ uv_outer_rect.mBottom + (center_rect.mBottom * uv_height));
+
+ F32 image_width = image->getWidth(0);
+ F32 image_height = image->getHeight(0);
+
+ S32 image_natural_width = ll_round(image_width * uv_width);
+ S32 image_natural_height = ll_round(image_height * uv_height);
+
+ LLRectf draw_center_rect( uv_center_rect.mLeft * image_width,
+ uv_center_rect.mTop * image_height,
+ uv_center_rect.mRight * image_width,
+ uv_center_rect.mBottom * image_height);
+
+ if (scale_inner)
+ {
+ // scale center region of image to drawn region
+ draw_center_rect.mRight += width - image_natural_width;
+ draw_center_rect.mTop += height - image_natural_height;
+
+ const F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight);
+ const F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop);
+
+ const F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth()));
+ const F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight()));
+
+ const F32 border_shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio);
+ draw_center_rect.mLeft *= border_shrink_scale;
+ draw_center_rect.mTop = lerp((F32)height, (F32)draw_center_rect.mTop, border_shrink_scale);
+ draw_center_rect.mRight = lerp((F32)width, (F32)draw_center_rect.mRight, border_shrink_scale);
+ draw_center_rect.mBottom *= border_shrink_scale;
+ }
+ else
+ {
+ // keep center region of image at fixed scale, but in same relative position
+ F32 scale_factor = llmin((F32)width / draw_center_rect.getWidth(), (F32)height / draw_center_rect.getHeight(), 1.f);
+ F32 scaled_width = draw_center_rect.getWidth() * scale_factor;
+ F32 scaled_height = draw_center_rect.getHeight() * scale_factor;
+ draw_center_rect.setCenterAndSize(uv_center_rect.getCenterX() * width, uv_center_rect.getCenterY() * height, scaled_width, scaled_height);
+ }
+
+ draw_center_rect.mLeft = ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * ui_scale.mV[VX]);
+ draw_center_rect.mTop = ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mTop * ui_scale.mV[VY]);
+ draw_center_rect.mRight = ll_round(ui_translation.mV[VX] + (F32)draw_center_rect.mRight * ui_scale.mV[VX]);
+ draw_center_rect.mBottom = ll_round(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * ui_scale.mV[VY]);
+
+ LLRectf draw_outer_rect(ui_translation.mV[VX],
+ ui_translation.mV[VY] + height * ui_scale.mV[VY],
+ ui_translation.mV[VX] + width * ui_scale.mV[VX],
+ ui_translation.mV[VY]);
+
+ LLGLSUIDefault gls_ui;
+
+ gGL.getTexUnit(0)->bind(image, true);
+
+ gGL.color4fv(color.mV);
+
+ const S32 NUM_VERTICES = 9 * 4; // 9 quads
+ LLVector2 uv[NUM_VERTICES];
+ LLVector3 pos[NUM_VERTICES];
+
+ S32 index = 0;
+
+ gGL.begin(LLRender::QUADS);
+ {
+ // draw bottom left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ // draw bottom middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ // draw bottom right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ // draw left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ // draw middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ // draw right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ // draw top left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ // draw top middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ // draw top right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
+ }
+ gGL.end();
+ }
+
+ if (solid_color)
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gUIProgram.bind();
+ }
+ else
+ {
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+ }
+}
+
+void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect)
+{
+ gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect );
+}
+
+void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect, LLRenderTarget* target)
+{
+ if (!image && !target)
+ {
+ LL_WARNS() << "image == NULL; aborting function" << LL_ENDL;
+ return;
+ }
+
+ LLGLSUIDefault gls_ui;
+
+ if(image != NULL)
+ {
+ gGL.getTexUnit(0)->bind(image, true);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(target);
+ }
+
+ gGL.color4fv(color.mV);
+
+ if (degrees == 0.f)
+ {
+ const S32 NUM_VERTICES = 4; // 9 quads
+ LLVector2 uv[NUM_VERTICES];
+ LLVector3 pos[NUM_VERTICES];
+
+ gGL.begin(LLRender::QUADS);
+ {
+ LLVector3 ui_scale = gGL.getUIScale();
+ LLVector3 ui_translation = gGL.getUITranslation();
+ ui_translation.mV[VX] += x;
+ ui_translation.mV[VY] += y;
+ ui_translation.scaleVec(ui_scale);
+ S32 index = 0;
+ S32 scaled_width = ll_round(width * ui_scale.mV[VX]);
+ S32 scaled_height = ll_round(height * ui_scale.mV[VY]);
+
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
+ index++;
+
+ gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
+ }
+ gGL.end();
+ }
+ else
+ {
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ F32 offset_x = F32(width/2);
+ F32 offset_y = F32(height/2);
+
+ gGL.translateUI(offset_x, offset_y, 0.f);
+
+ LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
+
+ if(image != NULL)
+ {
+ gGL.getTexUnit(0)->bind(image, true);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(target);
+ }
+
+ gGL.color4fv(color.mV);
+
+ gGL.begin(LLRender::QUADS);
+ {
+ LLVector3 v;
+
+ v = LLVector3(offset_x, offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+
+ v = LLVector3(-offset_x, offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+
+ v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+
+ v = LLVector3(offset_x, -offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+ }
+ gGL.end();
+ gGL.popUIMatrix();
+ }
+}
+
+void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase )
+{
+ phase = fmod(phase, 1.f);
+
+ S32 shift = S32(phase * 4.f) % 4;
+
+ // Stippled line
+ LLGLEnable stipple(GL_LINE_STIPPLE);
+
+ gGL.color4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], color.mV[VALPHA]);
+
+ gGL.flush();
+ glLineWidth(2.5f);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLineStipple(2, 0x3333 << shift);
+ }
+
+ gGL.begin(LLRender::LINES);
+ {
+ gGL.vertex3fv( start.mV );
+ gGL.vertex3fv( end.mV );
+ }
+ gGL.end();
+
+ LLRender2D::setLineWidth(1.f);
+}
+
+void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle)
+{
+ if (end_angle < start_angle)
+ {
+ end_angle += F_TWO_PI;
+ }
+
+ gGL.pushUIMatrix();
+ {
+ gGL.translateUI(center_x, center_y, 0.f);
+
+ // Inexact, but reasonably fast.
+ F32 delta = (end_angle - start_angle) / steps;
+ F32 sin_delta = sin( delta );
+ F32 cos_delta = cos( delta );
+ F32 x = cosf(start_angle) * radius;
+ F32 y = sinf(start_angle) * radius;
+
+ if (filled)
+ {
+ gGL.begin(LLRender::TRIANGLE_FAN);
+ gGL.vertex2f(0.f, 0.f);
+ // make sure circle is complete
+ steps += 1;
+ }
+ else
+ {
+ gGL.begin(LLRender::LINE_STRIP);
+ }
+
+ while( steps-- )
+ {
+ // Successive rotations
+ gGL.vertex2f( x, y );
+ F32 x_new = x * cos_delta - y * sin_delta;
+ y = x * sin_delta + y * cos_delta;
+ x = x_new;
+ }
+ gGL.end();
+ }
+ gGL.popUIMatrix();
+}
+
+void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)
+{
+ gGL.pushUIMatrix();
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.translateUI(center_x, center_y, 0.f);
+
+ // Inexact, but reasonably fast.
+ F32 delta = F_TWO_PI / steps;
+ F32 sin_delta = sin( delta );
+ F32 cos_delta = cos( delta );
+ F32 x = radius;
+ F32 y = 0.f;
+
+ if (filled)
+ {
+ gGL.begin(LLRender::TRIANGLE_FAN);
+ gGL.vertex2f(0.f, 0.f);
+ // make sure circle is complete
+ steps += 1;
+ }
+ else
+ {
+ gGL.begin(LLRender::LINE_LOOP);
+ }
+
+ while( steps-- )
+ {
+ // Successive rotations
+ gGL.vertex2f( x, y );
+ F32 x_new = x * cos_delta - y * sin_delta;
+ y = x * sin_delta + y * cos_delta;
+ x = x_new;
+ }
+ gGL.end();
+ }
+ gGL.popUIMatrix();
+}
+
+// Renders a ring with sides (tube shape)
+void gl_deep_circle( F32 radius, F32 depth, S32 steps )
+{
+ F32 x = radius;
+ F32 y = 0.f;
+ F32 angle_delta = F_TWO_PI / (F32)steps;
+ gGL.begin( LLRender::TRIANGLE_STRIP );
+ {
+ S32 step = steps + 1; // An extra step to close the circle.
+ while( step-- )
+ {
+ gGL.vertex3f( x, y, depth );
+ gGL.vertex3f( x, y, 0.f );
+
+ F32 x_new = x * cosf(angle_delta) - y * sinf(angle_delta);
+ y = x * sinf(angle_delta) + y * cosf(angle_delta);
+ x = x_new;
+ }
+ }
+ gGL.end();
+}
+
+void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )
+{
+ gGL.pushUIMatrix();
+ {
+ gGL.translateUI(0.f, 0.f, -width / 2);
+ if( render_center )
+ {
+ gGL.color4fv(center_color.mV);
+ gGL.diffuseColor4fv(center_color.mV);
+ gl_deep_circle( radius, width, steps );
+ }
+ else
+ {
+ gGL.diffuseColor4fv(side_color.mV);
+ gl_washer_2d(radius, radius - width, steps, side_color, side_color);
+ gGL.translateUI(0.f, 0.f, width);
+ gl_washer_2d(radius - width, radius, steps, side_color, side_color);
+ }
+ }
+ gGL.popUIMatrix();
+}
+
+// Draw gray and white checkerboard with black border
+void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
+{
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ // Initialize the first time this is called.
+ const S32 PIXELS = 32;
+ static GLubyte checkerboard[PIXELS * PIXELS];
+ static BOOL first = TRUE;
+ if( first )
+ {
+ for( S32 i = 0; i < PIXELS; i++ )
+ {
+ for( S32 j = 0; j < PIXELS; j++ )
+ {
+ checkerboard[i * PIXELS + j] = ((i & 1) ^ (j & 1)) * 0xFF;
+ }
+ }
+ first = FALSE;
+ }
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ // ...white squares
+ gGL.color4f( 1.f, 1.f, 1.f, alpha );
+ gl_rect_2d(rect);
+
+ // ...gray squares
+ gGL.color4f( .7f, .7f, .7f, alpha );
+ gGL.flush();
+
+ glPolygonStipple( checkerboard );
+
+ LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
+ gl_rect_2d(rect);
+ }
+ else
+ { //polygon stipple is deprecated, use "Checker" texture
+ LLPointer<LLUIImage> img = LLRender2D::getUIImage("Checker");
+ gGL.getTexUnit(0)->bind(img->getImage());
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+
+ LLColor4 color(1.f, 1.f, 1.f, alpha);
+ LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
+
+ gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(),
+ img->getImage(), color, uv_rect);
+ }
+
+ gGL.flush();
+}
+
+
+// Draws the area between two concentric circles, like
+// a doughnut or washer.
+void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color)
+{
+ const F32 DELTA = F_TWO_PI / steps;
+ const F32 SIN_DELTA = sin( DELTA );
+ const F32 COS_DELTA = cos( DELTA );
+
+ F32 x1 = outer_radius;
+ F32 y1 = 0.f;
+ F32 x2 = inner_radius;
+ F32 y2 = 0.f;
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
+ gGL.begin( LLRender::TRIANGLE_STRIP );
+ {
+ steps += 1; // An extra step to close the circle.
+ while( steps-- )
+ {
+ gGL.color4fv(outer_color.mV);
+ gGL.vertex2f( x1, y1 );
+ gGL.color4fv(inner_color.mV);
+ gGL.vertex2f( x2, y2 );
+
+ F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA;
+ y1 = x1 * SIN_DELTA + y1 * COS_DELTA;
+ x1 = x1_new;
+
+ F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA;
+ y2 = x2 * SIN_DELTA + y2 * COS_DELTA;
+ x2 = x2_new;
+ }
+ }
+ gGL.end();
+}
+
+// Draws the area between two concentric circles, like
+// a doughnut or washer.
+void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color)
+{
+ const F32 DELTA = (end_radians - start_radians) / steps;
+ const F32 SIN_DELTA = sin( DELTA );
+ const F32 COS_DELTA = cos( DELTA );
+
+ F32 x1 = outer_radius * cos( start_radians );
+ F32 y1 = outer_radius * sin( start_radians );
+ F32 x2 = inner_radius * cos( start_radians );
+ F32 y2 = inner_radius * sin( start_radians );
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.begin( LLRender::TRIANGLE_STRIP );
+ {
+ steps += 1; // An extra step to close the circle.
+ while( steps-- )
+ {
+ gGL.color4fv(outer_color.mV);
+ gGL.vertex2f( x1, y1 );
+ gGL.color4fv(inner_color.mV);
+ gGL.vertex2f( x2, y2 );
+
+ F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA;
+ y1 = x1 * SIN_DELTA + y1 * COS_DELTA;
+ x1 = x1_new;
+
+ F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA;
+ y2 = x2 * SIN_DELTA + y2 * COS_DELTA;
+ x2 = x2_new;
+ }
+ }
+ gGL.end();
+}
+
+void gl_rect_2d_simple_tex( S32 width, S32 height )
+{
+ gGL.begin( LLRender::QUADS );
+
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2i(width, height);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2i(0, height);
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2i(width, 0);
+
+ gGL.end();
+}
+
+void gl_rect_2d_simple( S32 width, S32 height )
+{
+ gGL.begin( LLRender::QUADS );
+ gGL.vertex2i(width, height);
+ gGL.vertex2i(0, height);
+ gGL.vertex2i(0, 0);
+ gGL.vertex2i(width, 0);
+ gGL.end();
+}
+
+static LLTrace::BlockTimerStatHandle FTM_RENDER_SEGMENTED_RECT ("Render segmented rectangle");
+
+void gl_segmented_rect_2d_tex(const S32 left,
+ const S32 top,
+ const S32 right,
+ const S32 bottom,
+ const S32 texture_width,
+ const S32 texture_height,
+ const S32 border_size,
+ const U32 edges)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT);
+
+ S32 width = llabs(right - left);
+ S32 height = llabs(top - bottom);
+
+ gGL.pushUIMatrix();
+
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
+ LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
+
+ if (border_uv_scale.mV[VX] > 0.5f)
+ {
+ border_uv_scale *= 0.5f / border_uv_scale.mV[VX];
+ }
+ if (border_uv_scale.mV[VY] > 0.5f)
+ {
+ border_uv_scale *= 0.5f / border_uv_scale.mV[VY];
+ }
+
+ F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f);
+ LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
+ LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
+ LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
+ LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
+ LLVector2 width_vec((F32)width, 0.f);
+ LLVector2 height_vec(0.f, (F32)height);
+
+ gGL.begin(LLRender::QUADS);
+ {
+ // draw bottom left
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2f(0.f, 0.f);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv(border_width_left.mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + border_height_bottom).mV);
+
+ gGL.texCoord2f(0.f, border_uv_scale.mV[VY]);
+ gGL.vertex2fv(border_height_bottom.mV);
+
+ // draw bottom middle
+ gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv(border_width_left.mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv((width_vec - border_width_right).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + border_height_bottom).mV);
+
+ // draw bottom right
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv((width_vec - border_width_right).mV);
+
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex2fv(width_vec.mV);
+
+ gGL.texCoord2f(1.f, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
+
+ // draw left
+ gGL.texCoord2f(0.f, border_uv_scale.mV[VY]);
+ gGL.vertex2fv(border_height_bottom.mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + border_height_bottom).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((height_vec - border_height_top).mV);
+
+ // draw middle
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
+
+ // draw right
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
+
+ // draw top left
+ gGL.texCoord2f(0.f, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((border_width_left + height_vec).mV);
+
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex2fv((height_vec).mV);
+
+ // draw top middle
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((border_width_left + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((border_width_left + height_vec).mV);
+
+ // draw top right
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((width_vec + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex2fv((width_vec + height_vec).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((width_vec - border_width_right + height_vec).mV);
+ }
+ gGL.end();
+
+ gGL.popUIMatrix();
+}
+
+void gl_segmented_rect_2d_fragment_tex(const LLRect& rect,
+ const S32 texture_width,
+ const S32 texture_height,
+ const S32 border_size,
+ const F32 start_fragment,
+ const F32 end_fragment,
+ const U32 edges)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT);
+ const S32 left = rect.mLeft;
+ const S32 right = rect.mRight;
+ const S32 top = rect.mTop;
+ const S32 bottom = rect.mBottom;
+ S32 width = llabs(right - left);
+ S32 height = llabs(top - bottom);
+
+ gGL.pushUIMatrix();
+
+ gGL.translateUI((F32)left, (F32)bottom, 0.f);
+ LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);
+
+ if (border_uv_scale.mV[VX] > 0.5f)
+ {
+ border_uv_scale *= 0.5f / border_uv_scale.mV[VX];
+ }
+ if (border_uv_scale.mV[VY] > 0.5f)
+ {
+ border_uv_scale *= 0.5f / border_uv_scale.mV[VY];
+ }
+
+ F32 border_scale = llmin((F32)border_size, (F32)width * 0.5f, (F32)height * 0.5f);
+ LLVector2 border_width_left = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
+ LLVector2 border_width_right = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? LLVector2(border_scale, 0.f) : LLVector2::zero;
+ LLVector2 border_height_bottom = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
+ LLVector2 border_height_top = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? LLVector2(0.f, border_scale) : LLVector2::zero;
+ LLVector2 width_vec((F32)width, 0.f);
+ LLVector2 height_vec(0.f, (F32)height);
+
+ F32 middle_start = border_scale / (F32)width;
+ F32 middle_end = 1.f - middle_start;
+
+ F32 u_min;
+ F32 u_max;
+ LLVector2 x_min;
+ LLVector2 x_max;
+
+ gGL.begin(LLRender::QUADS);
+ {
+ if (start_fragment < middle_start)
+ {
+ u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX];
+ u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX];
+ x_min = (start_fragment / middle_start) * border_width_left;
+ x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left;
+
+ // draw bottom left
+ gGL.texCoord2f(u_min, 0.f);
+ gGL.vertex2fv(x_min.mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv(x_max.mV);
+
+ gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ // draw left
+ gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ // draw top left
+ gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_max, 1.f);
+ gGL.vertex2fv((x_max + height_vec).mV);
+
+ gGL.texCoord2f(u_min, 1.f);
+ gGL.vertex2fv((x_min + height_vec).mV);
+ }
+
+ if (end_fragment > middle_start || start_fragment < middle_end)
+ {
+ x_min = border_width_left + ((llclamp(start_fragment, middle_start, middle_end) - middle_start)) * width_vec;
+ x_max = border_width_left + ((llclamp(end_fragment, middle_start, middle_end) - middle_start)) * width_vec;
+
+ // draw bottom middle
+ gGL.texCoord2f(border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv(x_min.mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 0.f);
+ gGL.vertex2fv((x_max).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ // draw middle
+ gGL.texCoord2f(border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ // draw top middle
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(1.f - border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((x_max + height_vec).mV);
+
+ gGL.texCoord2f(border_uv_scale.mV[VX], 1.f);
+ gGL.vertex2fv((x_min + height_vec).mV);
+ }
+
+ if (end_fragment > middle_end)
+ {
+ u_min = 1.f - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]);
+ u_max = 1.f - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]);
+ x_min = width_vec - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_width_right);
+ x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right);
+
+ // draw bottom right
+ gGL.texCoord2f(u_min, 0.f);
+ gGL.vertex2fv((x_min).mV);
+
+ gGL.texCoord2f(u_max, 0.f);
+ gGL.vertex2fv(x_max.mV);
+
+ gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ // draw right
+ gGL.texCoord2f(u_min, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_max, border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + border_height_bottom).mV);
+
+ gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ // draw top right
+ gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_min + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_max, 1.f - border_uv_scale.mV[VY]);
+ gGL.vertex2fv((x_max + height_vec - border_height_top).mV);
+
+ gGL.texCoord2f(u_max, 1.f);
+ gGL.vertex2fv((x_max + height_vec).mV);
+
+ gGL.texCoord2f(u_min, 1.f);
+ gGL.vertex2fv((x_min + height_vec).mV);
+ }
+ }
+ gGL.end();
+
+ gGL.popUIMatrix();
+}
+
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect,
+ const LLVector3& width_vec, const LLVector3& height_vec)
+{
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_SEGMENTED_RECT);
+
+ gGL.begin(LLRender::QUADS);
+ {
+ // draw bottom left
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3f(0.f, 0.f, 0.f);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
+
+ // draw bottom middle
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ // draw bottom right
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv(width_vec.mV);
+
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ // draw left
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
+
+ // draw middle
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ // draw right
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ // draw top left
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((height_vec).mV);
+
+ // draw top middle
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
+
+ // draw top right
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
+
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((width_vec + height_vec).mV);
+
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
+ }
+ gGL.end();
+
+}
+
+// static
+void LLRender2D::initClass(LLImageProviderInterface* image_provider,
+ const LLVector2* scale_factor)
+{
+ sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor;
+ sImageProvider = image_provider;
+}
+
+// static
+void LLRender2D::cleanupClass()
+{
+ if(sImageProvider)
+ {
+ sImageProvider->cleanUp();
+ }
+}
+
+
+//static
+void LLRender2D::translate(F32 x, F32 y, F32 z)
+{
+ gGL.translateUI(x,y,z);
+ LLFontGL::sCurOrigin.mX += (S32) x;
+ LLFontGL::sCurOrigin.mY += (S32) y;
+ LLFontGL::sCurDepth += z;
+}
+
+//static
+void LLRender2D::pushMatrix()
+{
+ gGL.pushUIMatrix();
+ LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth));
+}
+
+//static
+void LLRender2D::popMatrix()
+{
+ gGL.popUIMatrix();
+ LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first;
+ LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second;
+ LLFontGL::sOriginStack.pop_back();
+}
+
+//static
+void LLRender2D::loadIdentity()
+{
+ gGL.loadUIIdentity();
+ LLFontGL::sCurOrigin.mX = 0;
+ LLFontGL::sCurOrigin.mY = 0;
+ LLFontGL::sCurDepth = 0.f;
+}
+
+//static
+void LLRender2D::setScaleFactor(const LLVector2 &scale_factor)
+{
+ sGLScaleFactor = scale_factor;
+}
+
+//static
+void LLRender2D::setLineWidth(F32 width)
+{
+ gGL.flush();
+ glLineWidth(width * lerp(sGLScaleFactor.mV[VX], sGLScaleFactor.mV[VY], 0.5f));
+}
+
+//static
+LLPointer<LLUIImage> LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority)
+{
+ if (sImageProvider)
+ {
+ return sImageProvider->getUIImageByID(image_id, priority);
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+//static
+LLPointer<LLUIImage> LLRender2D::getUIImage(const std::string& name, S32 priority)
+{
+ if (!name.empty() && sImageProvider)
+ return sImageProvider->getUIImage(name, priority);
+ else
+ return NULL;
+}
+
diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h
new file mode 100644
index 0000000000..cce3b4ed51
--- /dev/null
+++ b/indra/llrender/llrender2dutils.h
@@ -0,0 +1,164 @@
+/**
+ * @file llrender2dutils.h
+ * @brief GL function declarations for immediate-mode gl drawing.
+ *
+ * $LicenseInfo:firstyear=2012&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// All immediate-mode gl drawing should happen here.
+
+
+#ifndef LL_RENDER2DUTILS_H
+#define LL_RENDER2DUTILS_H
+
+#include "llpointer.h" // LLPointer<>
+#include "llrect.h"
+#include "llglslshader.h"
+
+class LLColor4;
+class LLVector3;
+class LLVector2;
+class LLUIImage;
+class LLUUID;
+
+extern const LLColor4 UI_VERTEX_COLOR;
+
+BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);
+void gl_state_for_2d(S32 width, S32 height);
+
+void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
+void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
+void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
+void gl_rect_2d_simple( S32 width, S32 height );
+
+void gl_draw_x(const LLRect& rect, const LLColor4& color);
+
+void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
+void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
+void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
+void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
+void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
+void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
+void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
+
+void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
+
+void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
+void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
+void gl_deep_circle( F32 radius, F32 depth );
+void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
+void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
+void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
+void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
+
+void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), LLRenderTarget* target = NULL);
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f), bool scale_inner = true);
+
+void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
+
+void gl_rect_2d_simple_tex( S32 width, S32 height );
+
+// segmented rectangles
+
+/*
+ TL |______TOP_________| TR
+ /| |\
+ _/_|__________________|_\_
+ L| | MIDDLE | |R
+ _|_|__________________|_|_
+ \ | BOTTOM | /
+ BL\|__________________|/ BR
+ | |
+*/
+
+typedef enum e_rounded_edge
+{
+ ROUNDED_RECT_LEFT = 0x1,
+ ROUNDED_RECT_TOP = 0x2,
+ ROUNDED_RECT_RIGHT = 0x4,
+ ROUNDED_RECT_BOTTOM = 0x8,
+ ROUNDED_RECT_ALL = 0xf
+}ERoundedEdge;
+
+
+void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
+void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec);
+
+inline void gl_rect_2d( const LLRect& rect, BOOL filled )
+{
+ gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
+}
+
+inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
+{
+ gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
+}
+
+class LLImageProviderInterface;
+
+class LLRender2D
+{
+ LOG_CLASS(LLRender2D);
+public:
+ static void initClass(LLImageProviderInterface* image_provider,
+ const LLVector2* scale_factor);
+ static void cleanupClass();
+
+ static void pushMatrix();
+ static void popMatrix();
+ static void loadIdentity();
+ static void translate(F32 x, F32 y, F32 z = 0.0f);
+
+ static void setLineWidth(F32 width);
+ static void setScaleFactor(const LLVector2& scale_factor);
+
+ static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
+ static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0);
+
+ static LLVector2 sGLScaleFactor;
+private:
+ static LLImageProviderInterface* sImageProvider;
+};
+
+class LLImageProviderInterface
+{
+protected:
+ LLImageProviderInterface() {};
+ virtual ~LLImageProviderInterface() {};
+public:
+ virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
+ virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
+ virtual void cleanUp() = 0;
+};
+
+
+extern LLGLSLShader gSolidColorProgram;
+extern LLGLSLShader gUIProgram;
+
+#endif // LL_RENDER2DUTILS_H
+
diff --git a/indra/llrender/llrendernavprim.cpp b/indra/llrender/llrendernavprim.cpp
new file mode 100755
index 0000000000..ca72964832
--- /dev/null
+++ b/indra/llrender/llrendernavprim.cpp
@@ -0,0 +1,59 @@
+/**
+* @file llrendernavprim.cpp
+* @brief Implementation of llrendernavprim
+* @author Prep@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+
+#include "linden_common.h"
+
+#include "llrendernavprim.h"
+
+#include "llrender.h"
+#include "llvertexbuffer.h"
+#include "v4coloru.h"
+#include "v3math.h"
+
+//=============================================================================
+LLRenderNavPrim gRenderNav;
+//=============================================================================
+void LLRenderNavPrim::renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const
+{
+ LLColor4 cV(color);
+ gGL.color4fv( cV.mV );
+ gGL.begin(LLRender::TRIANGLES);
+ {
+ gGL.vertex3fv( a.mV );
+ gGL.vertex3fv( b.mV );
+ gGL.vertex3fv( c.mV );
+ }
+ gGL.end();
+}
+//=============================================================================
+void LLRenderNavPrim::renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt )
+{
+ pVBO->setBuffer( LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_NORMAL );
+ pVBO->drawArrays( mode, 0, vertCnt );
+}
+//=============================================================================
diff --git a/indra/llrender/llrendernavprim.h b/indra/llrender/llrendernavprim.h
new file mode 100755
index 0000000000..a3a5dfec3a
--- /dev/null
+++ b/indra/llrender/llrendernavprim.h
@@ -0,0 +1,49 @@
+/**
+* @file llrendernavprim.h
+* @brief Header file for llrendernavprim
+* @author Prep@lindenlab.com
+*
+* $LicenseInfo:firstyear=2012&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2012, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLRENDERNAVPRIM_H
+#define LL_LLRENDERNAVPRIM_H
+
+#include "stdtypes.h"
+
+class LLColor4U;
+class LLVector3;
+class LLVertexBuffer;
+
+
+class LLRenderNavPrim
+{
+public:
+ //Draw simple tri
+ void renderLLTri( const LLVector3& a, const LLVector3& b, const LLVector3& c, const LLColor4U& color ) const;
+ //Draw the contents of vertex buffer
+ void renderNavMeshVB( U32 mode, LLVertexBuffer* pVBO, int vertCnt );
+private:
+};
+
+extern LLRenderNavPrim gRenderNav;
+
+#endif // LL_LLRENDERNAVPRIM_H
diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp
index e22b753923..26bfe036e8 100644..100755
--- a/indra/llrender/llrendersphere.cpp
+++ b/indra/llrender/llrendersphere.cpp
@@ -2,31 +2,25 @@
* @file llrendersphere.cpp
* @brief implementation of the LLRenderSphere class.
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -41,143 +35,57 @@
#include "llglheaders.h"
-GLUquadricObj *gQuadObj2 = NULL;
LLRenderSphere gSphere;
-void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks);
-
-void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks)
+void LLRenderSphere::render()
{
- if (!gQuadObj2)
- {
- gQuadObj2 = gluNewQuadric();
- if (!gQuadObj2)
- {
- llwarns << "drawSolidSphere couldn't allocate quadric" << llendl;
- return;
- }
- }
-
- gluQuadricDrawStyle(gQuadObj2, GLU_FILL);
- gluQuadricNormals(gQuadObj2, GLU_SMOOTH);
- // If we ever changed/used the texture or orientation state
- // of quadObj, we'd need to change it to the defaults here
- // with gluQuadricTexture and/or gluQuadricOrientation.
- gluQuadricTexture(gQuadObj2, GL_TRUE);
- gluSphere(gQuadObj2, radius, slices, stacks);
+ renderGGL();
+ gGL.flush();
}
-
-// lat = 0 is Z-axis
-// lon = 0, lat = 90 at X-axis
-void lat2xyz(LLVector3 * result, F32 lat, F32 lon)
+inline LLVector3 polar_to_cart(F32 latitude, F32 longitude)
{
- // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result
- F32 r;
- result->mV[VX] = (F32) (cos(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD));
- result->mV[VY] = (F32) (sin(lon * DEG_TO_RAD) * sin(lat * DEG_TO_RAD));
- r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f);
- if (r == 1.0f)
- {
- result->mV[VZ] = 0.0f;
- }
- else
- {
- result->mV[VZ] = (F32) pow(1 - r*r, 0.5f);
- if (lat > 90.01)
- {
- result->mV[VZ] *= -1.0;
- }
- }
+ return LLVector3(sin(F_TWO_PI * latitude) * cos(F_TWO_PI * longitude),
+ sin(F_TWO_PI * latitude) * sin(F_TWO_PI * longitude),
+ cos(F_TWO_PI * latitude));
}
-void lat2xyz_rad(LLVector3 * result, F32 lat, F32 lon)
-{
- // Convert a latitude and longitude to x,y,z on a normal sphere and return it in result
- F32 r;
- result->mV[VX] = (F32) (cos(lon) * sin(lat));
- result->mV[VY] = (F32) (sin(lon) * sin(lat));
- r = (F32) pow(result->mV[VX] * result->mV[VX] + result->mV[VY] * result->mV[VY], 0.5f);
- if (r == 1.0f)
- result->mV[VZ] = 0.0f;
- else
- {
- result->mV[VZ] = (F32) pow(1 - r*r, 0.5f);
- if (lat > F_PI_BY_TWO) result->mV[VZ] *= -1.0;
- }
-}
-// A couple thoughts on sphere drawing:
-// 1) You need more slices than stacks, but little less than 2:1
-// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother
-void LLRenderSphere::prerender()
+void LLRenderSphere::renderGGL()
{
- // Create a series of display lists for different LODs
- mDList[0] = glGenLists(1);
- glNewList(mDList[0], GL_COMPILE);
- drawSolidSphere(1.0, 30, 20);
- glEndList();
+ S32 const LATITUDE_SLICES = 20;
+ S32 const LONGITUDE_SLICES = 30;
- mDList[1] = glGenLists(1);
- glNewList(mDList[1], GL_COMPILE);
- drawSolidSphere(1.0, 20, 15);
- glEndList();
-
- mDList[2] = glGenLists(1);
- glNewList(mDList[2], GL_COMPILE);
- drawSolidSphere(1.0, 12, 8);
- glEndList();
-
- mDList[3] = glGenLists(1);
- glNewList(mDList[3], GL_COMPILE);
- drawSolidSphere(1.0, 8, 5);
- glEndList();
-}
-
-void LLRenderSphere::cleanupGL()
-{
- for (S32 detail = 0; detail < 4; detail++)
+ if (mSpherePoints.empty())
{
- glDeleteLists(mDList[detail], 1);
- mDList[detail] = 0;
+ mSpherePoints.resize(LATITUDE_SLICES + 1);
+ for (S32 lat_i = 0; lat_i < LATITUDE_SLICES + 1; lat_i++)
+ {
+ mSpherePoints[lat_i].resize(LONGITUDE_SLICES + 1);
+ for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES + 1; lon_i++)
+ {
+ F32 lat = (F32)lat_i / LATITUDE_SLICES;
+ F32 lon = (F32)lon_i / LONGITUDE_SLICES;
+
+ mSpherePoints[lat_i][lon_i] = polar_to_cart(lat, lon);
+ }
+ }
}
- if (gQuadObj2)
- {
- gluDeleteQuadric(gQuadObj2);
- gQuadObj2 = NULL;
- }
-}
-
-// Constants here are empirically derived from my eyeballs, JNC
-//
-// The toughest adjustment is the cutoff for the lowest LOD
-// Maybe we should have more LODs at the low end?
-void LLRenderSphere::render(F32 pixel_area)
-{
- S32 level_of_detail;
+ gGL.begin(LLRender::TRIANGLES);
- if (pixel_area > 10000.f)
+ for (S32 lat_i = 0; lat_i < LATITUDE_SLICES; lat_i++)
{
- level_of_detail = 0;
- }
- else if (pixel_area > 800.f)
- {
- level_of_detail = 1;
- }
- else if (pixel_area > 100.f)
- {
- level_of_detail = 2;
- }
- else
- {
- level_of_detail = 3;
- }
- glCallList(mDList[level_of_detail]);
-}
-
+ for (S32 lon_i = 0; lon_i < LONGITUDE_SLICES; lon_i++)
+ {
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
-void LLRenderSphere::render()
-{
- glCallList(mDList[0]);
+ gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i][lon_i+1].mV);
+ gGL.vertex3fv(mSpherePoints[lat_i+1][lon_i+1].mV);
+ }
+ }
+ gGL.end();
}
diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h
index 617ee3e12e..f8e9e86e7f 100644..100755
--- a/indra/llrender/llrendersphere.h
+++ b/indra/llrender/llrendersphere.h
@@ -2,31 +2,25 @@
* @file llrendersphere.h
* @brief interface for the LLRenderSphere class.
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,12 +40,11 @@ void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine
class LLRenderSphere
{
public:
- LLGLuint mDList[5];
-
- void prerender();
- void cleanupGL();
- void render(F32 pixel_area); // of a box of size 1.0 at that position
void render(); // render at highest LOD
+ void renderGGL(); // render using LLRender
+
+private:
+ std::vector< std::vector<LLVector3> > mSpherePoints;
};
extern LLRenderSphere gSphere;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index d9520b3bf6..cd484b4fe9 100644..100755
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -2,31 +2,25 @@
* @file llrendertarget.cpp
* @brief LLRenderTarget implementation
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,39 +31,46 @@
#include "llgl.h"
LLRenderTarget* LLRenderTarget::sBoundTarget = NULL;
-
-
+U32 LLRenderTarget::sBytesAllocated = 0;
void check_framebuffer_status()
{
if (gDebugGL)
{
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER);
switch (status)
{
- case GL_FRAMEBUFFER_COMPLETE_EXT:
+ case GL_FRAMEBUFFER_COMPLETE:
break;
default:
+ LL_WARNS() << "check_framebuffer_status failed -- " << std::hex << status << LL_ENDL;
ll_fail("check_framebuffer_status failed");
break;
}
}
}
-BOOL LLRenderTarget::sUseFBO = FALSE;
+bool LLRenderTarget::sUseFBO = false;
+U32 LLRenderTarget::sCurFBO = 0;
+
+
+extern S32 gGLViewport[4];
+
+U32 LLRenderTarget::sCurResX = 0;
+U32 LLRenderTarget::sCurResY = 0;
LLRenderTarget::LLRenderTarget() :
mResX(0),
mResY(0),
- mTex(0),
mFBO(0),
+ mPreviousFBO(0),
+ mPreviousResX(0),
+ mPreviousResY(0),
mDepth(0),
mStencil(0),
- mUseDepth(FALSE),
- mRenderDepth(FALSE),
- mUsage(LLTexUnit::TT_TEXTURE),
- mSamples(0),
- mSampleBuffer(NULL)
+ mUseDepth(false),
+ mRenderDepth(false),
+ mUsage(LLTexUnit::TT_TEXTURE)
{
}
@@ -78,15 +79,53 @@ LLRenderTarget::~LLRenderTarget()
release();
}
+void LLRenderTarget::resize(U32 resx, U32 resy)
+{
+ //for accounting, get the number of pixels added/subtracted
+ S32 pix_diff = (resx*resy)-(mResX*mResY);
+
+ mResX = resx;
+ mResY = resy;
-void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
-{
- mSampleBuffer = buffer;
+ llassert(mInternalFormat.size() == mTex.size());
+
+ for (U32 i = 0; i < mTex.size(); ++i)
+ { //resize color attachments
+ gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, mInternalFormat[i], mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ sBytesAllocated += pix_diff*4;
+ }
+
+ if (mDepth)
+ { //resize depth attachment
+ if (mStencil)
+ {
+ //use render buffers where stencil buffers are in play
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
+ }
+
+ sBytesAllocated += pix_diff*4;
+ }
}
+
-void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo)
+bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
+ resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize);
+ resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize);
+
stop_glerror();
+ release();
+ stop_glerror();
+
mResX = resx;
mResY = resy;
@@ -94,55 +133,64 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOO
mUsage = usage;
mUseDepth = depth;
- release();
-
if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
{
if (depth)
{
- stop_glerror();
- allocateDepth();
- stop_glerror();
+ if (!allocateDepth())
+ {
+ LL_WARNS() << "Failed to allocate depth buffer for render target." << LL_ENDL;
+ return false;
+ }
}
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
+ glGenFramebuffers(1, (GLuint *) &mFBO);
if (mDepth)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
stop_glerror();
}
- addColorAttachment(color_fmt);
+ return addColorAttachment(color_fmt);
}
-void LLRenderTarget::addColorAttachment(U32 color_fmt)
+bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
if (color_fmt == 0)
{
- return;
+ return true;
}
U32 offset = mTex.size();
- if (offset >= 4 ||
- (offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers)))
+
+ if( offset >= 4 )
{
- llerrs << "Too many color attachments!" << llendl;
+ LL_WARNS() << "Too many color attachments" << LL_ENDL;
+ llassert( offset < 4 );
+ return false;
+ }
+ if( offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers) )
+ {
+ LL_WARNS() << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << LL_ENDL;
+ llassert( mFBO != 0 );
+ llassert( gGLManager.mHasDrawBuffers );
+ return false;
}
U32 tex;
@@ -151,118 +199,160 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
stop_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+
+ {
+ clear_glerror();
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
+ if (glGetError() != GL_NO_ERROR)
+ {
+ LL_WARNS() << "Could not allocate color buffer for render target." << LL_ENDL;
+ return false;
+ }
+ }
+
+ sBytesAllocated += mResX*mResY*4;
stop_glerror();
+
if (offset == 0)
- {
+ { //use bilinear filtering on single texture render targets that aren't multisampled
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ stop_glerror();
}
else
{ //don't filter data attachments
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ stop_glerror();
}
+
if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
{
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
+ stop_glerror();
}
else
{
// ATI doesn't support mirrored repeat for rectangular textures.
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
}
+
if (mFBO)
{
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset,
+ stop_glerror();
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
stop_glerror();
check_framebuffer_status();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
}
mTex.push_back(tex);
+ mInternalFormat.push_back(color_fmt);
+#if !LL_DARWIN
+ if (gDebugGL)
+ { //bind and unbind to validate target
+ bindTarget();
+ flush();
+ }
+#endif
+
+
+ return true;
}
-void LLRenderTarget::allocateDepth()
+bool LLRenderTarget::allocateDepth()
{
if (mStencil)
{
//use render buffers where stencil buffers are in play
- glGenRenderbuffersEXT(1, (GLuint *) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
- glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ glGenRenderbuffers(1, (GLuint *) &mDepth);
+ glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
+ stop_glerror();
+ clear_glerror();
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
}
else
{
LLImageGL::generateTextures(1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
+
U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ stop_glerror();
+ clear_glerror();
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
}
+
+ sBytesAllocated += mResX*mResY*4;
+
+ if (glGetError() != GL_NO_ERROR)
+ {
+ LL_WARNS() << "Unable to allocate depth buffer for render target." << LL_ENDL;
+ return false;
+ }
+
+ return true;
}
void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
{
if (!mFBO || !target.mFBO)
{
- llerrs << "Cannot share depth buffer between non FBO render targets." << llendl;
+ LL_ERRS() << "Cannot share depth buffer between non FBO render targets." << LL_ENDL;
+ }
+
+ if (target.mDepth)
+ {
+ LL_ERRS() << "Attempting to override existing depth buffer. Detach existing buffer first." << LL_ENDL;
+ }
+
+ if (target.mUseDepth)
+ {
+ LL_ERRS() << "Attempting to override existing shared depth buffer. Detach existing buffer first." << LL_ENDL;
}
if (mDepth)
{
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
stop_glerror();
if (mStencil)
{
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
stop_glerror();
+ target.mStencil = true;
}
else
{
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
- if (mStencil)
- {
- glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
- stop_glerror();
- }
}
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- target.mUseDepth = TRUE;
+ check_framebuffer_status();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+
+ target.mUseDepth = true;
}
}
void LLRenderTarget::release()
{
- if (mFBO)
- {
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
- mTex.clear();
- }
-
if (mDepth)
{
if (mStencil)
{
- glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth);
+ glDeleteRenderbuffers(1, (GLuint*) &mDepth);
stop_glerror();
}
else
@@ -271,9 +361,62 @@ void LLRenderTarget::release()
stop_glerror();
}
mDepth = 0;
+
+ sBytesAllocated -= mResX*mResY*4;
}
+ else if (mFBO)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ if (mUseDepth)
+ { //detach shared depth buffer
+ if (mStencil)
+ { //attached as a renderbuffer
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
+ mStencil = false;
+ }
+ else
+ { //attached as a texture
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0);
+ }
+ mUseDepth = false;
+ }
+ }
+
+ // Detach any extra color buffers (e.g. SRGB spec buffers)
+ //
+ if (mFBO && (mTex.size() > 1))
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ S32 z;
+ for (z = mTex.size() - 1; z >= 1; z--)
+ {
+ sBytesAllocated -= mResX*mResY*4;
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0);
+ stop_glerror();
+ LLImageGL::deleteTextures(1, &mTex[z]);
+ }
+ }
+
+ if (mFBO)
+ {
+ glDeleteFramebuffers(1, (GLuint *) &mFBO);
+ stop_glerror();
+ mFBO = 0;
+ }
+
+ if (mTex.size() > 0)
+ {
+ sBytesAllocated -= mResX*mResY*4;
+ LLImageGL::deleteTextures(1, &mTex[0]);
+ }
+
+ mTex.clear();
+ mInternalFormat.clear();
+
+ mResX = mResY = 0;
- mSampleBuffer = NULL;
sBoundTarget = NULL;
}
@@ -282,48 +425,39 @@ void LLRenderTarget::bindTarget()
if (mFBO)
{
stop_glerror();
- if (mSampleBuffer)
- {
- mSampleBuffer->bindTarget(this);
- stop_glerror();
+
+ mPreviousFBO = sCurFBO;
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ sCurFBO = mFBO;
+
+ stop_glerror();
+ if (gGLManager.mHasDrawBuffers)
+ { //setup multiple render targets
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
+ glDrawBuffersARB(mTex.size(), drawbuffers);
}
- else
- {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- stop_glerror();
- if (gGLManager.mHasDrawBuffers)
- { //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
- glDrawBuffersARB(mTex.size(), drawbuffers);
- }
- if (mTex.empty())
- { //no color buffer to draw to
- glDrawBuffer(GL_NONE);
- glReadBuffer(GL_NONE);
- }
+ if (mTex.empty())
+ { //no color buffer to draw to
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ }
- check_framebuffer_status();
+ check_framebuffer_status();
- stop_glerror();
- }
+ stop_glerror();
}
+ mPreviousResX = sCurResX;
+ mPreviousResY = sCurResY;
glViewport(0, 0, mResX, mResY);
- sBoundTarget = this;
-}
+ sCurResX = mResX;
+ sCurResY = mResY;
-// static
-void LLRenderTarget::unbindTarget()
-{
- if (gGLManager.mHasFramebufferObject)
- {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
- sBoundTarget = NULL;
+ sBoundTarget = this;
}
void LLRenderTarget::clear(U32 mask_in)
@@ -353,21 +487,27 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
{
if (attachment > mTex.size()-1)
{
- llerrs << "Invalid attachment index." << llendl;
+ LL_ERRS() << "Invalid attachment index." << LL_ENDL;
+ }
+ if (mTex.empty())
+ {
+ return 0;
}
return mTex[attachment];
}
+U32 LLRenderTarget::getNumTextures() const
+{
+ return mTex.size();
+}
+
+
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
- if (index > mTex.size()-1)
- {
- llerrs << "Invalid attachment index." << llendl;
- }
- gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]);
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
}
-void LLRenderTarget::flush(BOOL fetch_depth)
+void LLRenderTarget::flush(bool fetch_depth)
{
gGL.flush();
if (!mFBO)
@@ -383,136 +523,112 @@ void LLRenderTarget::flush(BOOL fetch_depth)
}
gGL.getTexUnit(0)->bind(this);
- glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0);
+ glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0);
}
gGL.getTexUnit(0)->disable();
}
else
{
-#if !LL_DARWIN
-
stop_glerror();
+ glBindFramebuffer(GL_FRAMEBUFFER, mPreviousFBO);
+ sCurFBO = mPreviousFBO;
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
-
- stop_glerror();
-
- if (mSampleBuffer)
+ if (mPreviousFBO)
{
- LLGLEnable multisample(GL_MULTISAMPLE_ARB);
- stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- stop_glerror();
- check_framebuffer_status();
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO);
- check_framebuffer_status();
-
- stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- stop_glerror();
-
- if (mTex.size() > 1)
- {
- for (U32 i = 1; i < mTex.size(); ++i)
- {
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- LLTexUnit::getInternalType(mUsage), mTex[i], 0);
- stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
- stop_glerror();
- glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- stop_glerror();
- }
-
- for (U32 i = 0; i < mTex.size(); ++i)
- {
- glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i,
- LLTexUnit::getInternalType(mUsage), mTex[i], 0);
- stop_glerror();
- glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]);
- stop_glerror();
- }
- }
+ glViewport(0, 0, mPreviousResX, mPreviousResY);
+ sCurResX = mPreviousResX;
+ sCurResY = mPreviousResY;
}
-#endif
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ else
+ {
+ glViewport(gGLViewport[0],gGLViewport[1],gGLViewport[2],gGLViewport[3]);
+ sCurResX = gGLViewport[2];
+ sCurResY = gGLViewport[3];
+ }
+
+ stop_glerror();
}
}
void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
gGL.flush();
if (!source.mFBO || !mFBO)
{
- llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ LL_WARNS() << "Cannot copy framebuffer contents for non FBO render targets." << LL_ENDL;
+ return;
}
- if (mSampleBuffer)
+
+ if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil)
{
- mSampleBuffer->copyContents(source, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ stop_glerror();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
+ check_framebuffer_status();
+ gGL.getTexUnit(0)->bind(this, true);
+ stop_glerror();
+ glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
+ stop_glerror();
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ stop_glerror();
}
else
{
- if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil)
- {
- stop_glerror();
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO);
- gGL.getTexUnit(0)->bind(this, true);
- stop_glerror();
- glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
- stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- stop_glerror();
- }
- else
- {
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
- stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO);
- stop_glerror();
- check_framebuffer_status();
- stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- stop_glerror();
- }
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
+ stop_glerror();
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
+ stop_glerror();
+ check_framebuffer_status();
+ stop_glerror();
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ stop_glerror();
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ stop_glerror();
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ stop_glerror();
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
+ stop_glerror();
}
-#endif
}
//static
void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
{
-#if !LL_DARWIN
if (!source.mFBO)
{
- llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
+ LL_WARNS() << "Cannot copy framebuffer contents for non FBO render targets." << LL_ENDL;
+ return;
}
+
{
- glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO);
+ GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
+
+ LLGLDepthTest depth(write_depth, write_depth);
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
stop_glerror();
- glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
stop_glerror();
check_framebuffer_status();
stop_glerror();
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
stop_glerror();
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, sCurFBO);
stop_glerror();
}
-#endif
}
-BOOL LLRenderTarget::isComplete() const
+bool LLRenderTarget::isComplete() const
{
- return (!mTex.empty() || mDepth) ? TRUE : FALSE;
+ return (!mTex.empty() || mDepth) ? true : false;
}
void LLRenderTarget::getViewport(S32* viewport)
@@ -523,192 +639,5 @@ void LLRenderTarget::getViewport(S32* viewport)
viewport[3] = mResY;
}
-//==================================================
-// LLMultisampleBuffer implementation
-//==================================================
-LLMultisampleBuffer::LLMultisampleBuffer()
-{
-
-}
-
-LLMultisampleBuffer::~LLMultisampleBuffer()
-{
- releaseSampleBuffer();
-}
-
-void LLMultisampleBuffer::releaseSampleBuffer()
-{
- if (mFBO)
- {
- glDeleteFramebuffersEXT(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]);
- mTex.clear();
- }
-
- if (mDepth)
- {
- glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth);
- mDepth = 0;
- }
-}
-
-void LLMultisampleBuffer::bindTarget()
-{
- bindTarget(this);
-}
-
-void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
-{
- if (!ref)
- {
- ref = this;
- }
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- if (gGLManager.mHasDrawBuffers)
- { //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT,
- GL_COLOR_ATTACHMENT1_EXT,
- GL_COLOR_ATTACHMENT2_EXT,
- GL_COLOR_ATTACHMENT3_EXT};
- glDrawBuffersARB(ref->mTex.size(), drawbuffers);
- }
-
- check_framebuffer_status();
-
- glViewport(0, 0, mResX, mResY);
-
- sBoundTarget = this;
-}
-
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo )
-{
- allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
-}
-
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples )
-{
- stop_glerror();
- mResX = resx;
- mResY = resy;
-
- mUsage = usage;
- mUseDepth = depth;
- mStencil = stencil;
-
- releaseSampleBuffer();
-
- if (!gGLManager.mHasFramebufferMultisample)
- {
- llerrs << "Attempting to allocate unsupported render target type!" << llendl;
- }
-
- mSamples = samples;
-
- if (mSamples <= 1)
- {
- llerrs << "Cannot create a multisample buffer with less than 2 samples." << llendl;
- }
-
- stop_glerror();
-
- if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
- {
-
- if (depth)
- {
- stop_glerror();
- allocateDepth();
- stop_glerror();
- }
-
- glGenFramebuffersEXT(1, (GLuint *) &mFBO);
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
-
- if (mDepth)
- {
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
- if (mStencil)
- {
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth);
- }
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
-
- stop_glerror();
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- stop_glerror();
- }
-
- addColorAttachment(color_fmt);
-}
-
-void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
-{
-#if !LL_DARWIN
- if (color_fmt == 0)
- {
- return;
- }
-
- U32 offset = mTex.size();
- if (offset >= 4 ||
- (offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers)))
- {
- llerrs << "Too many color attachments!" << llendl;
- }
- U32 tex;
- glGenRenderbuffersEXT(1, &tex);
-
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex);
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY);
- stop_glerror();
-
- if (mFBO)
- {
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO);
- glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex);
- stop_glerror();
- GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
- switch (status)
- {
- case GL_FRAMEBUFFER_COMPLETE_EXT:
- break;
- case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
- llerrs << "WTF?" << llendl;
- break;
- default:
- llerrs << "WTF?" << llendl;
- }
-
- glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- }
-
- mTex.push_back(tex);
-#endif
-}
-
-void LLMultisampleBuffer::allocateDepth()
-{
-#if !LL_DARWIN
- glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
- glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
- if (mStencil)
- {
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY);
- }
- else
- {
- glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
- }
-#endif
-}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index b7ebfc8f7f..6dc84d978d 100644..100755
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -2,31 +2,25 @@
* @file llrendertarget.h
* @brief Off screen render target abstraction. Loose wrapper for GL_EXT_framebuffer_objects.
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -34,7 +28,6 @@
#define LL_LLRENDERTARGET_H
// LLRenderTarget is unavailible on the mapserver since it uses FBOs.
-#if !LL_MESA_HEADLESS
#include "llgl.h"
#include "llrender.h"
@@ -63,34 +56,40 @@
*/
-class LLMultisampleBuffer;
-
class LLRenderTarget
{
public:
//whether or not to use FBO implementation
- static BOOL sUseFBO;
+ static bool sUseFBO;
+ static U32 sBytesAllocated;
+ static U32 sCurFBO;
+ static U32 sCurResX;
+ static U32 sCurResY;
+
LLRenderTarget();
- virtual ~LLRenderTarget();
+ ~LLRenderTarget();
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE);
+ bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
- //provide this render target with a multisample resource.
- void setSampleBuffer(LLMultisampleBuffer* buffer);
+ //resize existing attachments to use new resolution and color format
+ // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined
+ // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded
+ // DO use for render targets that resize often and aren't likely to ruin someone's day if they break
+ void resize(U32 resx, U32 resy);
//add color buffer attachment
//limit of 4 color attachments per render target
- virtual void addColorAttachment(U32 color_fmt);
+ bool addColorAttachment(U32 color_fmt);
//allocate a depth texture
- virtual void allocateDepth();
+ bool allocateDepth();
//share depth buffer with provided render target
- virtual void shareDepthBuffer(LLRenderTarget& target);
+ void shareDepthBuffer(LLRenderTarget& target);
//free any allocated resources
//safe to call redundantly
@@ -98,11 +97,8 @@ public:
//bind target for rendering
//applies appropriate viewport
- virtual void bindTarget();
+ void bindTarget();
- //unbind target for rendering
- static void unbindTarget();
-
//clear render targer, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
void clear(U32 mask = 0xFFFFFFFF);
@@ -119,9 +115,10 @@ public:
LLTexUnit::eTextureType getUsage(void) const { return mUsage; }
U32 getTexture(U32 attachment = 0) const;
+ U32 getNumTextures() const;
U32 getDepth(void) const { return mDepth; }
- BOOL hasStencil() const { return mStencil; }
+ bool hasStencil() const { return mStencil; }
void bindTexture(U32 index, S32 channel);
@@ -131,7 +128,7 @@ public:
// call bindTarget once, do all your rendering, call flush once
// if fetch_depth is TRUE, every effort will be made to copy the depth buffer into
// the current depth texture. A depth texture will be allocated if needed.
- void flush(BOOL fetch_depth = FALSE);
+ void flush(bool fetch_depth = FALSE);
void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter);
@@ -142,45 +139,28 @@ public:
//Returns TRUE if target is ready to be rendered into.
//That is, if the target has been allocated with at least
//one renderable attachment (i.e. color buffer, depth buffer).
- BOOL isComplete() const;
+ bool isComplete() const;
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
protected:
- friend class LLMultisampleBuffer;
U32 mResX;
U32 mResY;
std::vector<U32> mTex;
+ std::vector<U32> mInternalFormat;
U32 mFBO;
+ U32 mPreviousFBO;
+ U32 mPreviousResX;
+ U32 mPreviousResY;
+
U32 mDepth;
- BOOL mStencil;
- BOOL mUseDepth;
- BOOL mRenderDepth;
+ bool mStencil;
+ bool mUseDepth;
+ bool mRenderDepth;
LLTexUnit::eTextureType mUsage;
- U32 mSamples;
- LLMultisampleBuffer* mSampleBuffer;
-
- static LLRenderTarget* sBoundTarget;
+ static LLRenderTarget* sBoundTarget;
};
-class LLMultisampleBuffer : public LLRenderTarget
-{
-public:
- LLMultisampleBuffer();
- virtual ~LLMultisampleBuffer();
-
- void releaseSampleBuffer();
-
- virtual void bindTarget();
- void bindTarget(LLRenderTarget* ref);
- virtual void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo);
- void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples);
- virtual void addColorAttachment(U32 color_fmt);
- virtual void allocateDepth();
-};
-
-#endif //!LL_MESA_HEADLESS
-
#endif
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1286e91e49..b2be3cc3b6 100644..100755
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -2,31 +2,25 @@
* @file llshadermgr.cpp
* @brief Shader manager implementation.
*
- * $LicenseInfo:firstyear=2005&license=viewergpl$
- *
- * Copyright (c) 2005-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -79,7 +73,11 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
{
llassert_always(shader != NULL);
LLShaderFeatures *features = & shader->mFeatures;
-
+
+ if (features->attachNothing)
+ {
+ return TRUE;
+ }
//////////////////////////////////////
// Attach Vertex Shader Features First
//////////////////////////////////////
@@ -87,29 +85,42 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->calculatesAtmospherics)
{
- if (!shader->attachObject("windlight/atmosphericsVarsV.glsl"))
+ if (features->hasWaterFog)
+ {
+ if (!shader->attachObject("windlight/atmosphericsVarsWaterV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("windlight/atmosphericsVarsV.glsl"))
{
return FALSE;
}
}
- if (features->calculatesLighting)
+ if (features->calculatesLighting || features->atmosphericHelpers)
{
if (!shader->attachObject("windlight/atmosphericsHelpersV.glsl"))
{
return FALSE;
}
+ }
+ if (features->calculatesLighting)
+ {
if (features->isSpecular)
{
if (!shader->attachObject("lighting/lightFuncSpecularV.glsl"))
{
return FALSE;
}
-
- if (!shader->attachObject("lighting/sumLightsSpecularV.glsl"))
+
+ if (!features->isAlphaLighting)
{
- return FALSE;
+ if (!shader->attachObject("lighting/sumLightsSpecularV.glsl"))
+ {
+ return FALSE;
+ }
}
if (!shader->attachObject("lighting/lightSpecularV.glsl"))
@@ -124,9 +135,12 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
- if (!shader->attachObject("lighting/sumLightsV.glsl"))
+ if (!features->isAlphaLighting)
{
- return FALSE;
+ if (!shader->attachObject("lighting/sumLightsV.glsl"))
+ {
+ return FALSE;
+ }
}
if (!shader->attachObject("lighting/lightV.glsl"))
@@ -152,6 +166,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
+
+ if (features->hasObjectSkinning)
+ {
+ if (!shader->attachObject("avatar/objectSkinV.glsl"))
+ {
+ return FALSE;
+ }
+ }
///////////////////////////////////////
// Attach Fragment Shader Features Next
@@ -159,7 +181,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if(features->calculatesAtmospherics)
{
- if (!shader->attachObject("windlight/atmosphericsVarsF.glsl"))
+ if (features->hasWaterFog)
+ {
+ if (!shader->attachObject("windlight/atmosphericsVarsWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("windlight/atmosphericsVarsF.glsl"))
{
return FALSE;
}
@@ -204,49 +233,196 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasLighting)
{
-
if (features->hasWaterFog)
{
- if (!shader->attachObject("lighting/lightWaterF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightWaterAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
else
{
- if (!shader->attachObject("lighting/lightF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightAlphaMaskNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
- }
+ }
}
// NOTE order of shader object attaching is VERY IMPORTANT!!!
else if (features->isFullbright)
{
- if (features->hasWaterFog)
+ if (features->isShiny && features->hasWaterFog)
{
- if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ }
+ }
+ else if (features->hasWaterFog)
+ {
+ if (features->disableTextureIndex)
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightWaterAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
else if (features->isShiny)
{
- if (!shader->attachObject("lighting/lightFullbrightShinyF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightFullbrightShinyNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
else
{
- if (!shader->attachObject("lighting/lightFullbrightF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightNonIndexedAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ }
+ else
+ {
+ if (features->hasAlphaMask)
+ {
+ if (!shader->attachObject("lighting/lightFullbrightAlphaMaskF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
}
@@ -257,20 +433,58 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasWaterFog)
{
- if (!shader->attachObject("lighting/lightShinyWaterF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightShinyWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
else
{
- if (!shader->attachObject("lighting/lightShinyF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightShinyNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightShinyF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
}
}
}
+
+ if (features->mIndexedTextureChannels <= 1)
+ {
+ if (!shader->attachObject("objects/nonindexedTextureV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("objects/indexedTextureV.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
return TRUE;
}
@@ -295,9 +509,25 @@ static std::string get_object_log(GLhandleARB ret)
return res;
}
-void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
+void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns, const std::string& filename)
{
std::string log = get_object_log(ret);
+
+ if (log.length() > 0 || warns)
+ {
+ if (!filename.empty())
+ {
+ if (warns)
+ {
+ LL_WARNS("ShaderLoading") << "From " << filename << ":" << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("ShaderLoading") << "From " << filename << ":" << LL_ENDL;
+ }
+ }
+ }
+
if ( log.length() > 0 )
{
if (warns)
@@ -306,18 +536,21 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
}
else
{
- LL_DEBUGS("ShaderLoading") << log << LL_ENDL;
+ LL_INFOS("ShaderLoading") << log << LL_ENDL;
}
}
-}
+ }
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type)
+GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines, S32 texture_index_channels)
{
- GLenum error;
- error = glGetError();
- if (error != GL_NO_ERROR)
+ GLenum error = GL_NO_ERROR;
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL;
+ }
}
LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL;
@@ -345,7 +578,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
file = LLFile::fopen(fname.str(), "r"); /* Flawfinder: ignore */
if (file)
{
- LL_INFOS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
+ LL_DEBUGS("ShaderLoading") << "Loading file: shaders/class" << gpu_class << "/" << filename << " (Want class " << gpu_class << ")" << LL_ENDL;
break; // done
}
}
@@ -357,14 +590,202 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
//we can't have any lines longer than 1024 characters
- //or any shaders longer than 1024 lines... deal - DaveP
+ //or any shaders longer than 4096 lines... deal - DaveP
GLcharARB buff[1024];
- GLcharARB* text[1024];
+ GLcharARB* text[4096];
GLuint count = 0;
+ S32 major_version = gGLManager.mGLSLVersionMajor;
+ S32 minor_version = gGLManager.mGLSLVersionMinor;
+
+ if (major_version == 1 && minor_version < 30)
+ {
+ if (minor_version < 10)
+ {
+ //should NEVER get here -- if major version is 1 and minor version is less than 10,
+ // viewer should never attempt to use shaders, continuing will result in undefined behavior
+ LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL;
+ }
+
+ if (minor_version <= 19)
+ {
+ text[count++] = strdup("#version 110\n");
+ text[count++] = strdup("#define ATTRIBUTE attribute\n");
+ text[count++] = strdup("#define VARYING varying\n");
+ text[count++] = strdup("#define VARYING_FLAT varying\n");
+ }
+ else if (minor_version <= 29)
+ {
+ //set version to 1.20
+ text[count++] = strdup("#version 120\n");
+ text[count++] = strdup("#define FXAA_GLSL_120 1\n");
+ text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n");
+ text[count++] = strdup("#define ATTRIBUTE attribute\n");
+ text[count++] = strdup("#define VARYING varying\n");
+ text[count++] = strdup("#define VARYING_FLAT varying\n");
+ }
+ }
+ else
+ {
+ if (major_version < 4)
+ {
+ //set version to 1.30
+ text[count++] = strdup("#version 130\n");
+
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ text[count++] = strdup("precision mediump int;\n");
+ text[count++] = strdup("precision highp float;\n");
+ }
+ else
+ { //set version to 400
+ text[count++] = strdup("#version 400\n");
+ }
+
+ text[count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n");
+ text[count++] = strdup("#define FXAA_GLSL_130 1\n");
+
+ text[count++] = strdup("#define ATTRIBUTE in\n");
+
+ if (type == GL_VERTEX_SHADER_ARB)
+ { //"varying" state is "out" in a vertex program, "in" in a fragment program
+ // ("varying" is deprecated after version 1.20)
+ text[count++] = strdup("#define VARYING out\n");
+ text[count++] = strdup("#define VARYING_FLAT flat out\n");
+ }
+ else
+ {
+ text[count++] = strdup("#define VARYING in\n");
+ text[count++] = strdup("#define VARYING_FLAT flat in\n");
+ }
+
+ //backwards compatibility with legacy texture lookup syntax
+ text[count++] = strdup("#define texture2D texture\n");
+ text[count++] = strdup("#define textureCube texture\n");
+ text[count++] = strdup("#define texture2DLod textureLod\n");
+ text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n");
+
+ if (major_version > 1 || minor_version >= 40)
+ { //GLSL 1.40 replaces texture2DRect et al with texture
+ text[count++] = strdup("#define texture2DRect texture\n");
+ text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n");
+ }
+ }
+
+ if (defines)
+ {
+ for (boost::unordered_map<std::string,std::string>::iterator iter = defines->begin(); iter != defines->end(); ++iter)
+ {
+ std::string define = "#define " + iter->first + " " + iter->second + "\n";
+ text[count++] = (GLcharARB *) strdup(define.c_str());
+ }
+ }
+
+ if( gGLManager.mIsATI )
+ {
+ text[ count++ ] = strdup( "#define IS_AMD_CARD 1\n" );
+ }
+
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ {
+ //use specified number of texture channels for indexed texture rendering
+
+ /* prepend shader code that looks like this:
+
+ uniform sampler2D tex0;
+ uniform sampler2D tex1;
+ uniform sampler2D tex2;
+ .
+ .
+ .
+ uniform sampler2D texN;
+
+ VARYING_FLAT ivec4 vary_texture_index;
+
+ vec4 ret = vec4(1,0,1,1);
+
+ vec4 diffuseLookup(vec2 texcoord)
+ {
+ switch (vary_texture_index.r))
+ {
+ case 0: ret = texture2D(tex0, texcoord); break;
+ case 1: ret = texture2D(tex1, texcoord); break;
+ case 2: ret = texture2D(tex2, texcoord); break;
+ .
+ .
+ .
+ case N: return texture2D(texN, texcoord); break;
+ }
+
+ return ret;
+ }
+ */
+
+ text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 1\n");
+
+ //uniform declartion
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string decl = llformat("uniform sampler2D tex%d;\n", i);
+ text[count++] = strdup(decl.c_str());
+ }
+
+ if (texture_index_channels > 1)
+ {
+ text[count++] = strdup("VARYING_FLAT int vary_texture_index;\n");
+ }
+
+ text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
+ text[count++] = strdup("{\n");
+
+
+ if (texture_index_channels == 1)
+ { //don't use flow control, that's silly
+ text[count++] = strdup("return texture2D(tex0, texcoord);\n");
+ text[count++] = strdup("}\n");
+ }
+ else if (major_version > 1 || minor_version >= 30)
+ { //switches are supported in GLSL 1.30 and later
+ if (gGLManager.mIsNVIDIA)
+ { //switches are unreliable on some NVIDIA drivers
+ for (U32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture2D(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
+ text[count++] = strdup(if_string.c_str());
+ }
+ text[count++] = strdup("\treturn vec4(1,0,1,1);\n");
+ text[count++] = strdup("}\n");
+ }
+ else
+ {
+ text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n");
+ text[count++] = strdup("\tswitch (vary_texture_index)\n");
+ text[count++] = strdup("\t{\n");
+
+ //switch body
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
+ text[count++] = strdup(case_str.c_str());
+ }
+
+ text[count++] = strdup("\t}\n");
+ text[count++] = strdup("\treturn ret;\n");
+ text[count++] = strdup("}\n");
+ }
+ }
+ else
+ { //should never get here. Indexed texture rendering requires GLSL 1.30 or later
+ // (for passing integers between vertex and fragment shaders)
+ LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL;
+ }
+ }
+ else
+ {
+ text[count++] = strdup("#define HAS_DIFFUSE_LOOKUP 0\n");
+ }
//copy file into memory
- while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(buff) )
+ while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) )
{
text[count++] = (GLcharARB *)strdup((char *)buff);
}
@@ -372,48 +793,85 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//create shader object
GLhandleARB ret = glCreateShaderObjectARB(type);
- error = glGetError();
- if (error != GL_NO_ERROR)
+ if (gDebugGL)
{
- LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL;
+ }
}
- else
+
+ //load source
+ glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
+
+ if (gDebugGL)
{
- //load source
- glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL);
error = glGetError();
if (error != GL_NO_ERROR)
{
LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL;
}
- else
- {
- //compile source
- glCompileShaderARB(ret);
- error = glGetError();
- if (error != GL_NO_ERROR)
- {
- LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
- }
- }
}
- //free memory
- for (GLuint i = 0; i < count; i++)
+
+ //compile source
+ glCompileShaderARB(ret);
+
+ if (gDebugGL)
{
- free(text[i]);
+ error = glGetError();
+ if (error != GL_NO_ERROR)
+ {
+ LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL;
+ }
}
+
if (error == GL_NO_ERROR)
{
//check for errors
GLint success = GL_TRUE;
glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success);
- error = glGetError();
- if (error != GL_NO_ERROR || success == GL_FALSE)
+ if (gDebugGL || success == GL_FALSE)
{
- //an error occured, print log
- LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
- dumpObjectLog(ret);
- ret = 0;
+ error = glGetError();
+ if (error != GL_NO_ERROR || success == GL_FALSE)
+ {
+ //an error occured, print log
+ LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL;
+ dumpObjectLog(ret, TRUE, filename);
+#if LL_WINDOWS
+ std::stringstream ostr;
+ //dump shader source for debugging
+ for (GLuint i = 0; i < count; i++)
+ {
+ ostr << i << ": " << text[i];
+
+ if (i % 128 == 0)
+ { //dump every 128 lines
+
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
+ ostr = std::stringstream();
+ }
+
+ }
+
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
+#else
+ std::string str;
+
+ for (GLuint i = 0; i < count; i++) {
+ str.append(text[i]);
+
+ if (i % 128 == 0)
+ {
+ LL_WARNS("ShaderLoading") << str << LL_ENDL;
+ str = "";
+ }
+ }
+#endif
+
+ ret = 0;
+ }
}
}
else
@@ -422,6 +880,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
stop_glerror();
+ //free memory
+ for (GLuint i = 0; i < count; i++)
+ {
+ free(text[i]);
+ }
+
//successfully loaded, save results
if (ret)
{
@@ -434,7 +898,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (shader_level > 1)
{
shader_level--;
- return loadShaderFile(filename,shader_level,type);
+ return loadShaderFile(filename,shader_level,type, defines, texture_index_channels);
}
LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
}
@@ -453,28 +917,42 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
LL_WARNS("ShaderLoading") << "GLSL Linker Error:" << LL_ENDL;
}
-// NOTE: Removing LL_DARWIN block as it doesn't seem to actually give the correct answer,
-// but want it for reference once I move it.
-#if 0
- // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
- // per Apple's suggestion
- glBegin(gGL.mMode);
- glEnd();
+#if LL_DARWIN
- // Query whether the shader can or cannot run in hardware
- // http://developer.apple.com/qa/qa2007/qa1502.html
- long vertexGPUProcessing;
- CGLContextObj ctx = CGLGetCurrentContext();
- CGLGetParameter (ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
- long fragmentGPUProcessing;
- CGLGetParameter (ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
- if (!fragmentGPUProcessing || !vertexGPUProcessing)
+ // For some reason this absolutely kills the frame rate when VBO's are enabled
+ if (0)
{
- LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
- success = GL_FALSE;
- suppress_errors = FALSE;
+ // Force an evaluation of the gl state so the driver can tell if the shader will run in hardware or software
+ // per Apple's suggestion
+ LLGLSLShader::sNoFixedFunction = false;
+
+ glUseProgramObjectARB(obj);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.vertex3f(0.0f, 0.0f, 0.0f);
+ gGL.end();
+ gGL.flush();
+
+ glUseProgramObjectARB(0);
+
+ LLGLSLShader::sNoFixedFunction = true;
+
+ // Query whether the shader can or cannot run in hardware
+ // http://developer.apple.com/qa/qa2007/qa1502.html
+ GLint vertexGPUProcessing, fragmentGPUProcessing;
+ CGLContextObj ctx = CGLGetCurrentContext();
+ CGLGetParameter(ctx, kCGLCPGPUVertexProcessing, &vertexGPUProcessing);
+ CGLGetParameter(ctx, kCGLCPGPUFragmentProcessing, &fragmentGPUProcessing);
+ if (!fragmentGPUProcessing || !vertexGPUProcessing)
+ {
+ LL_WARNS("ShaderLoading") << "GLSL Linker: Running in Software:" << LL_ENDL;
+ success = GL_FALSE;
+ suppress_errors = FALSE;
+ }
}
-
+
#else
std::string log = get_object_log(obj);
LLStringUtil::toLower(log);
@@ -485,11 +963,6 @@ BOOL LLShaderMgr::linkProgramObject(GLhandleARB obj, BOOL suppress_errors)
suppress_errors = FALSE;
}
#endif
- if (!suppress_errors)
- {
- dumpObjectLog(obj, !success);
- }
-
return success;
}
@@ -512,3 +985,238 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj)
return success;
}
+//virtual
+void LLShaderMgr::initAttribsAndUniforms()
+{
+ //MUST match order of enum in LLVertexBuffer.h
+ mReservedAttribs.push_back("position");
+ mReservedAttribs.push_back("normal");
+ mReservedAttribs.push_back("texcoord0");
+ mReservedAttribs.push_back("texcoord1");
+ mReservedAttribs.push_back("texcoord2");
+ mReservedAttribs.push_back("texcoord3");
+ mReservedAttribs.push_back("diffuse_color");
+ mReservedAttribs.push_back("emissive");
+ mReservedAttribs.push_back("tangent");
+ mReservedAttribs.push_back("weight");
+ mReservedAttribs.push_back("weight4");
+ mReservedAttribs.push_back("clothing");
+ mReservedAttribs.push_back("texture_index");
+
+ //matrix state
+ mReservedUniforms.push_back("modelview_matrix");
+ mReservedUniforms.push_back("projection_matrix");
+ mReservedUniforms.push_back("inv_proj");
+ mReservedUniforms.push_back("modelview_projection_matrix");
+ mReservedUniforms.push_back("normal_matrix");
+ mReservedUniforms.push_back("texture_matrix0");
+ mReservedUniforms.push_back("texture_matrix1");
+ mReservedUniforms.push_back("texture_matrix2");
+ mReservedUniforms.push_back("texture_matrix3");
+ mReservedUniforms.push_back("object_plane_s");
+ mReservedUniforms.push_back("object_plane_t");
+ llassert(mReservedUniforms.size() == LLShaderMgr::OBJECT_PLANE_T+1);
+
+ mReservedUniforms.push_back("viewport");
+
+ mReservedUniforms.push_back("light_position");
+ mReservedUniforms.push_back("light_direction");
+ mReservedUniforms.push_back("light_attenuation");
+ mReservedUniforms.push_back("light_diffuse");
+ mReservedUniforms.push_back("light_ambient");
+ mReservedUniforms.push_back("light_count");
+ mReservedUniforms.push_back("light");
+ mReservedUniforms.push_back("light_col");
+ mReservedUniforms.push_back("far_z");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1);
+
+
+ mReservedUniforms.push_back("proj_mat");
+ mReservedUniforms.push_back("proj_near");
+ mReservedUniforms.push_back("proj_p");
+ mReservedUniforms.push_back("proj_n");
+ mReservedUniforms.push_back("proj_origin");
+ mReservedUniforms.push_back("proj_range");
+ mReservedUniforms.push_back("proj_ambiance");
+ mReservedUniforms.push_back("proj_shadow_idx");
+ mReservedUniforms.push_back("shadow_fade");
+ mReservedUniforms.push_back("proj_focus");
+ mReservedUniforms.push_back("proj_lod");
+ mReservedUniforms.push_back("proj_ambient_lod");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1);
+
+ mReservedUniforms.push_back("color");
+
+ mReservedUniforms.push_back("diffuseMap");
+ mReservedUniforms.push_back("specularMap");
+ mReservedUniforms.push_back("bumpMap");
+ mReservedUniforms.push_back("environmentMap");
+ mReservedUniforms.push_back("cloude_noise_texture");
+ mReservedUniforms.push_back("fullbright");
+ mReservedUniforms.push_back("lightnorm");
+ mReservedUniforms.push_back("sunlight_color_copy");
+ mReservedUniforms.push_back("ambient");
+ mReservedUniforms.push_back("blue_horizon");
+ mReservedUniforms.push_back("blue_density");
+ mReservedUniforms.push_back("haze_horizon");
+ mReservedUniforms.push_back("haze_density");
+ mReservedUniforms.push_back("cloud_shadow");
+ mReservedUniforms.push_back("density_multiplier");
+ mReservedUniforms.push_back("distance_multiplier");
+ mReservedUniforms.push_back("max_y");
+ mReservedUniforms.push_back("glow");
+ mReservedUniforms.push_back("cloud_color");
+ mReservedUniforms.push_back("cloud_pos_density1");
+ mReservedUniforms.push_back("cloud_pos_density2");
+ mReservedUniforms.push_back("cloud_scale");
+ mReservedUniforms.push_back("gamma");
+ mReservedUniforms.push_back("scene_light_strength");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1);
+
+ mReservedUniforms.push_back("center");
+ mReservedUniforms.push_back("size");
+ mReservedUniforms.push_back("falloff");
+
+ mReservedUniforms.push_back("box_center");
+ mReservedUniforms.push_back("box_size");
+
+
+ mReservedUniforms.push_back("minLuminance");
+ mReservedUniforms.push_back("maxExtractAlpha");
+ mReservedUniforms.push_back("lumWeights");
+ mReservedUniforms.push_back("warmthWeights");
+ mReservedUniforms.push_back("warmthAmount");
+ mReservedUniforms.push_back("glowStrength");
+ mReservedUniforms.push_back("glowDelta");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1);
+
+
+ mReservedUniforms.push_back("minimum_alpha");
+ mReservedUniforms.push_back("emissive_brightness");
+
+ mReservedUniforms.push_back("shadow_matrix");
+ mReservedUniforms.push_back("env_mat");
+ mReservedUniforms.push_back("shadow_clip");
+ mReservedUniforms.push_back("sun_wash");
+ mReservedUniforms.push_back("shadow_noise");
+ mReservedUniforms.push_back("blur_size");
+ mReservedUniforms.push_back("ssao_radius");
+ mReservedUniforms.push_back("ssao_max_radius");
+ mReservedUniforms.push_back("ssao_factor");
+ mReservedUniforms.push_back("ssao_factor_inv");
+ mReservedUniforms.push_back("ssao_effect_mat");
+ mReservedUniforms.push_back("screen_res");
+ mReservedUniforms.push_back("near_clip");
+ mReservedUniforms.push_back("shadow_offset");
+ mReservedUniforms.push_back("shadow_bias");
+ mReservedUniforms.push_back("spot_shadow_bias");
+ mReservedUniforms.push_back("spot_shadow_offset");
+ mReservedUniforms.push_back("sun_dir");
+ mReservedUniforms.push_back("shadow_res");
+ mReservedUniforms.push_back("proj_shadow_res");
+ mReservedUniforms.push_back("depth_cutoff");
+ mReservedUniforms.push_back("norm_cutoff");
+ mReservedUniforms.push_back("shadow_target_width");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
+
+ mReservedUniforms.push_back("tc_scale");
+ mReservedUniforms.push_back("rcp_screen_res");
+ mReservedUniforms.push_back("rcp_frame_opt");
+ mReservedUniforms.push_back("rcp_frame_opt2");
+
+ mReservedUniforms.push_back("focal_distance");
+ mReservedUniforms.push_back("blur_constant");
+ mReservedUniforms.push_back("tan_pixel_angle");
+ mReservedUniforms.push_back("magnification");
+ mReservedUniforms.push_back("max_cof");
+ mReservedUniforms.push_back("res_scale");
+ mReservedUniforms.push_back("dof_width");
+ mReservedUniforms.push_back("dof_height");
+
+ mReservedUniforms.push_back("depthMap");
+ mReservedUniforms.push_back("shadowMap0");
+ mReservedUniforms.push_back("shadowMap1");
+ mReservedUniforms.push_back("shadowMap2");
+ mReservedUniforms.push_back("shadowMap3");
+ mReservedUniforms.push_back("shadowMap4");
+ mReservedUniforms.push_back("shadowMap5");
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1);
+
+ mReservedUniforms.push_back("normalMap");
+ mReservedUniforms.push_back("positionMap");
+ mReservedUniforms.push_back("diffuseRect");
+ mReservedUniforms.push_back("specularRect");
+ mReservedUniforms.push_back("noiseMap");
+ mReservedUniforms.push_back("lightFunc");
+ mReservedUniforms.push_back("lightMap");
+ mReservedUniforms.push_back("bloomMap");
+ mReservedUniforms.push_back("projectionMap");
+ mReservedUniforms.push_back("norm_mat");
+
+ mReservedUniforms.push_back("global_gamma");
+ mReservedUniforms.push_back("texture_gamma");
+
+ mReservedUniforms.push_back("specular_color");
+ mReservedUniforms.push_back("env_intensity");
+
+ mReservedUniforms.push_back("matrixPalette");
+ mReservedUniforms.push_back("translationPalette");
+
+ mReservedUniforms.push_back("screenTex");
+ mReservedUniforms.push_back("screenDepth");
+ mReservedUniforms.push_back("refTex");
+ mReservedUniforms.push_back("eyeVec");
+ mReservedUniforms.push_back("time");
+ mReservedUniforms.push_back("d1");
+ mReservedUniforms.push_back("d2");
+ mReservedUniforms.push_back("lightDir");
+ mReservedUniforms.push_back("specular");
+ mReservedUniforms.push_back("lightExp");
+ mReservedUniforms.push_back("waterFogColor");
+ mReservedUniforms.push_back("waterFogDensity");
+ mReservedUniforms.push_back("waterFogKS");
+ mReservedUniforms.push_back("refScale");
+ mReservedUniforms.push_back("waterHeight");
+ mReservedUniforms.push_back("waterPlane");
+ mReservedUniforms.push_back("normScale");
+ mReservedUniforms.push_back("fresnelScale");
+ mReservedUniforms.push_back("fresnelOffset");
+ mReservedUniforms.push_back("blurMultiplier");
+ mReservedUniforms.push_back("sunAngle");
+ mReservedUniforms.push_back("scaledAngle");
+ mReservedUniforms.push_back("sunAngle2");
+
+ mReservedUniforms.push_back("camPosLocal");
+
+ mReservedUniforms.push_back("gWindDir");
+ mReservedUniforms.push_back("gSinWaveParams");
+ mReservedUniforms.push_back("gGravity");
+
+ mReservedUniforms.push_back("detail_0");
+ mReservedUniforms.push_back("detail_1");
+ mReservedUniforms.push_back("detail_2");
+ mReservedUniforms.push_back("detail_3");
+ mReservedUniforms.push_back("alpha_ramp");
+
+ mReservedUniforms.push_back("origin");
+ mReservedUniforms.push_back("display_gamma");
+ llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
+
+ std::set<std::string> dupe_check;
+
+ for (U32 i = 0; i < mReservedUniforms.size(); ++i)
+ {
+ if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end())
+ {
+ LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL;
+ }
+ dupe_check.insert(mReservedUniforms[i]);
+ }
+}
+
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 2488c7ab00..394b38f832 100644..100755
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -2,31 +2,25 @@
* @file llshadermgr.h
* @brief Shader Manager
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -42,14 +36,199 @@ public:
LLShaderMgr();
virtual ~LLShaderMgr();
+ typedef enum
+ {
+ MODELVIEW_MATRIX = 0,
+ PROJECTION_MATRIX,
+ INVERSE_PROJECTION_MATRIX,
+ MODELVIEW_PROJECTION_MATRIX,
+ NORMAL_MATRIX,
+ TEXTURE_MATRIX0,
+ TEXTURE_MATRIX1,
+ TEXTURE_MATRIX2,
+ TEXTURE_MATRIX3,
+ OBJECT_PLANE_S,
+ OBJECT_PLANE_T,
+ VIEWPORT,
+ LIGHT_POSITION,
+ LIGHT_DIRECTION,
+ LIGHT_ATTENUATION,
+ LIGHT_DIFFUSE,
+ LIGHT_AMBIENT,
+ MULTI_LIGHT_COUNT,
+ MULTI_LIGHT,
+ MULTI_LIGHT_COL,
+ MULTI_LIGHT_FAR_Z,
+ PROJECTOR_MATRIX,
+ PROJECTOR_NEAR,
+ PROJECTOR_P,
+ PROJECTOR_N,
+ PROJECTOR_ORIGIN,
+ PROJECTOR_RANGE,
+ PROJECTOR_AMBIANCE,
+ PROJECTOR_SHADOW_INDEX,
+ PROJECTOR_SHADOW_FADE,
+ PROJECTOR_FOCUS,
+ PROJECTOR_LOD,
+ PROJECTOR_AMBIENT_LOD,
+ DIFFUSE_COLOR,
+ DIFFUSE_MAP,
+ SPECULAR_MAP,
+ BUMP_MAP,
+ ENVIRONMENT_MAP,
+ CLOUD_NOISE_MAP,
+ FULLBRIGHT,
+ LIGHTNORM,
+ SUNLIGHT_COLOR,
+ AMBIENT,
+ BLUE_HORIZON,
+ BLUE_DENSITY,
+ HAZE_HORIZON,
+ HAZE_DENSITY,
+ CLOUD_SHADOW,
+ DENSITY_MULTIPLIER,
+ DISTANCE_MULTIPLIER,
+ MAX_Y,
+ GLOW,
+ CLOUD_COLOR,
+ CLOUD_POS_DENSITY1,
+ CLOUD_POS_DENSITY2,
+ CLOUD_SCALE,
+ GAMMA,
+ SCENE_LIGHT_STRENGTH,
+ LIGHT_CENTER,
+ LIGHT_SIZE,
+ LIGHT_FALLOFF,
+ BOX_CENTER,
+ BOX_SIZE,
+
+ GLOW_MIN_LUMINANCE,
+ GLOW_MAX_EXTRACT_ALPHA,
+ GLOW_LUM_WEIGHTS,
+ GLOW_WARMTH_WEIGHTS,
+ GLOW_WARMTH_AMOUNT,
+ GLOW_STRENGTH,
+ GLOW_DELTA,
+
+ MINIMUM_ALPHA,
+ EMISSIVE_BRIGHTNESS,
+
+ DEFERRED_SHADOW_MATRIX,
+ DEFERRED_ENV_MAT,
+ DEFERRED_SHADOW_CLIP,
+ DEFERRED_SUN_WASH,
+ DEFERRED_SHADOW_NOISE,
+ DEFERRED_BLUR_SIZE,
+ DEFERRED_SSAO_RADIUS,
+ DEFERRED_SSAO_MAX_RADIUS,
+ DEFERRED_SSAO_FACTOR,
+ DEFERRED_SSAO_FACTOR_INV,
+ DEFERRED_SSAO_EFFECT_MAT,
+ DEFERRED_SCREEN_RES,
+ DEFERRED_NEAR_CLIP,
+ DEFERRED_SHADOW_OFFSET,
+ DEFERRED_SHADOW_BIAS,
+ DEFERRED_SPOT_SHADOW_BIAS,
+ DEFERRED_SPOT_SHADOW_OFFSET,
+ DEFERRED_SUN_DIR,
+ DEFERRED_SHADOW_RES,
+ DEFERRED_PROJ_SHADOW_RES,
+ DEFERRED_DEPTH_CUTOFF,
+ DEFERRED_NORM_CUTOFF,
+ DEFERRED_SHADOW_TARGET_WIDTH,
+
+ FXAA_TC_SCALE,
+ FXAA_RCP_SCREEN_RES,
+ FXAA_RCP_FRAME_OPT,
+ FXAA_RCP_FRAME_OPT2,
+
+ DOF_FOCAL_DISTANCE,
+ DOF_BLUR_CONSTANT,
+ DOF_TAN_PIXEL_ANGLE,
+ DOF_MAGNIFICATION,
+ DOF_MAX_COF,
+ DOF_RES_SCALE,
+ DOF_WIDTH,
+ DOF_HEIGHT,
+
+ DEFERRED_DEPTH,
+ DEFERRED_SHADOW0,
+ DEFERRED_SHADOW1,
+ DEFERRED_SHADOW2,
+ DEFERRED_SHADOW3,
+ DEFERRED_SHADOW4,
+ DEFERRED_SHADOW5,
+ DEFERRED_NORMAL,
+ DEFERRED_POSITION,
+ DEFERRED_DIFFUSE,
+ DEFERRED_SPECULAR,
+ DEFERRED_NOISE,
+ DEFERRED_LIGHTFUNC,
+ DEFERRED_LIGHT,
+ DEFERRED_BLOOM,
+ DEFERRED_PROJECTION,
+ DEFERRED_NORM_MATRIX,
+
+ GLOBAL_GAMMA,
+ TEXTURE_GAMMA,
+
+ SPECULAR_COLOR,
+ ENVIRONMENT_INTENSITY,
+
+ AVATAR_MATRIX,
+ AVATAR_TRANSLATION,
+
+ WATER_SCREENTEX,
+ WATER_SCREENDEPTH,
+ WATER_REFTEX,
+ WATER_EYEVEC,
+ WATER_TIME,
+ WATER_WAVE_DIR1,
+ WATER_WAVE_DIR2,
+ WATER_LIGHT_DIR,
+ WATER_SPECULAR,
+ WATER_SPECULAR_EXP,
+ WATER_FOGCOLOR,
+ WATER_FOGDENSITY,
+ WATER_FOGKS,
+ WATER_REFSCALE,
+ WATER_WATERHEIGHT,
+ WATER_WATERPLANE,
+ WATER_NORM_SCALE,
+ WATER_FRESNEL_SCALE,
+ WATER_FRESNEL_OFFSET,
+ WATER_BLUR_MULTIPLIER,
+ WATER_SUN_ANGLE,
+ WATER_SCALED_ANGLE,
+ WATER_SUN_ANGLE2,
+
+ WL_CAMPOSLOCAL,
+
+ AVATAR_WIND,
+ AVATAR_SINWAVE,
+ AVATAR_GRAVITY,
+
+ TERRAIN_DETAIL0,
+ TERRAIN_DETAIL1,
+ TERRAIN_DETAIL2,
+ TERRAIN_DETAIL3,
+ TERRAIN_ALPHARAMP,
+
+ SHINY_ORIGIN,
+DISPLAY_GAMMA,
+ END_RESERVED_UNIFORMS
+ } eGLSLReservedUniforms;
+
// singleton pattern implementation
static LLShaderMgr * instance();
+ virtual void initAttribsAndUniforms(void);
+
BOOL attachShaderFeatures(LLGLSLShader * shader);
- void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
+ void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE, const std::string& filename = "");
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, boost::unordered_map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -66,6 +245,9 @@ public:
std::vector<std::string> mReservedUniforms;
+ //preprocessor definitions (name/value)
+ std::map<std::string, std::string> mDefinitions;
+
protected:
// our parameter manager singleton instance
diff --git a/indra/llrender/lltexture.cpp b/indra/llrender/lltexture.cpp
index 156ffb953c..90fbcec2be 100644..100755
--- a/indra/llrender/lltexture.cpp
+++ b/indra/llrender/lltexture.cpp
@@ -1,31 +1,25 @@
/**
* @file lltexture.cpp
*
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h
index 7034e9199d..9fca8b8cd3 100644..100755
--- a/indra/llrender/lltexture.h
+++ b/indra/llrender/lltexture.h
@@ -7,31 +7,25 @@
* code, to define an interface for a multiple rendering API abstraction of the UI
* rendering, and to abstract out direct rendering calls in a way that is cleaner and easier to maintain.
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,15 +33,16 @@
#define LL_TEXTURE_H
#include "llrefcount.h"
+#include "lltrace.h"
+
class LLImageGL ;
class LLTexUnit ;
class LLFontGL ;
//
-//this is an abstract class as the parent for the class LLViewerTexture
-//through the following virtual functions, the class LLViewerTexture can be reached from /llrender.
+//this is an abstract class as the parent for the class LLGLTexture
//
-class LLTexture : public LLRefCount
+class LLTexture : public virtual LLRefCount, public LLTrace::MemTrackable<LLTexture>
{
friend class LLTexUnit ;
friend class LLFontGL ;
@@ -56,18 +51,22 @@ protected:
virtual ~LLTexture();
public:
- LLTexture(){}
+ LLTexture()
+ : LLTrace::MemTrackable<LLTexture>("LLTexture")
+ {}
//
- //interfaces to access LLViewerTexture
+ //interfaces to access LLGLTexture
//
virtual S8 getType() const = 0 ;
virtual void setKnownDrawSize(S32 width, S32 height) = 0 ;
virtual bool bindDefaultImage(const S32 stage = 0) = 0 ;
+ virtual bool bindDebugImage(const S32 stage = 0) = 0;
virtual void forceImmediateUpdate() = 0 ;
virtual void setActive() = 0 ;
virtual S32 getWidth(S32 discard_level = -1) const = 0 ;
virtual S32 getHeight(S32 discard_level = -1) const = 0 ;
+ virtual bool isActiveFetching() = 0;
private:
//note: do not make this function public.
diff --git a/indra/llrender/lluiimage.cpp b/indra/llrender/lluiimage.cpp
new file mode 100644
index 0000000000..5d8f92b2e6
--- /dev/null
+++ b/indra/llrender/lluiimage.cpp
@@ -0,0 +1,233 @@
+/**
+ * @file lluiimage.cpp
+ * @brief UI implementation
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// Utilities functions the user interface needs
+
+//#include "llviewerprecompiledheaders.h"
+#include "linden_common.h"
+
+// Project includes
+#include "lluiimage.h"
+#include "llrender2dutils.h"
+
+LLUIImage::LLUIImage(const std::string& name, LLPointer<LLTexture> image)
+: mName(name),
+ mImage(image),
+ mScaleRegion(0.f, 1.f, 1.f, 0.f),
+ mClipRegion(0.f, 1.f, 1.f, 0.f),
+ mImageLoaded(NULL),
+ mScaleStyle(SCALE_INNER)
+{}
+
+LLUIImage::~LLUIImage()
+{
+ delete mImageLoaded;
+}
+
+void LLUIImage::setClipRegion(const LLRectf& region)
+{
+ mClipRegion = region;
+}
+
+void LLUIImage::setScaleRegion(const LLRectf& region)
+{
+ mScaleRegion = region;
+}
+
+void LLUIImage::setScaleStyle(LLUIImage::EScaleStyle style)
+{
+ mScaleStyle = style;
+}
+
+//TODO: move drawing implementation inside class
+void LLUIImage::draw(S32 x, S32 y, const LLColor4& color) const
+{
+ draw(x, y, getWidth(), getHeight(), color);
+}
+
+void LLUIImage::draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
+{
+ gl_draw_scaled_image_with_border(
+ x, y,
+ width, height,
+ mImage,
+ color,
+ FALSE,
+ mClipRegion,
+ mScaleRegion,
+ mScaleStyle == SCALE_INNER);
+}
+
+void LLUIImage::drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const
+{
+ gl_draw_scaled_image_with_border(
+ x, y,
+ width, height,
+ mImage,
+ color,
+ TRUE,
+ mClipRegion,
+ mScaleRegion,
+ mScaleStyle == SCALE_INNER);
+}
+
+void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const
+{
+ LLRect border_rect;
+ border_rect.setOriginAndSize(x, y, width, height);
+ border_rect.stretch(border_width, border_width);
+ drawSolid(border_rect, color);
+}
+
+void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis,
+ const LLRect& rect, const LLColor4& color)
+{
+ F32 border_scale = 1.f;
+ F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight();
+ F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth();
+ if (rect.getHeight() < border_height || rect.getWidth() < border_width)
+ {
+ if(border_height - rect.getHeight() > border_width - rect.getWidth())
+ {
+ border_scale = (F32)rect.getHeight() / border_height;
+ }
+ else
+ {
+ border_scale = (F32)rect.getWidth() / border_width;
+ }
+ }
+
+ LLRender2D::pushMatrix();
+ {
+ LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis);
+ LLRender2D::translate(rect_origin.mV[VX],
+ rect_origin.mV[VY],
+ rect_origin.mV[VZ]);
+ gGL.getTexUnit(0)->bind(getImage());
+ gGL.color4fv(color.mV);
+
+ LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(),
+ mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(),
+ mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(),
+ mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight());
+ gl_segmented_rect_3d_tex(mClipRegion,
+ center_uv_rect,
+ LLRectf(border_width * border_scale * 0.5f / (F32)rect.getWidth(),
+ (rect.getHeight() - (border_height * border_scale * 0.5f)) / (F32)rect.getHeight(),
+ (rect.getWidth() - (border_width * border_scale * 0.5f)) / (F32)rect.getWidth(),
+ (border_height * border_scale * 0.5f) / (F32)rect.getHeight()),
+ rect.getWidth() * x_axis,
+ rect.getHeight() * y_axis);
+
+ } LLRender2D::popMatrix();
+}
+
+
+S32 LLUIImage::getWidth() const
+{
+ // return clipped dimensions of actual image area
+ return ll_round((F32)mImage->getWidth(0) * mClipRegion.getWidth());
+}
+
+S32 LLUIImage::getHeight() const
+{
+ // return clipped dimensions of actual image area
+ return ll_round((F32)mImage->getHeight(0) * mClipRegion.getHeight());
+}
+
+S32 LLUIImage::getTextureWidth() const
+{
+ return mImage->getWidth(0);
+}
+
+S32 LLUIImage::getTextureHeight() const
+{
+ return mImage->getHeight(0);
+}
+
+boost::signals2::connection LLUIImage::addLoadedCallback( const image_loaded_signal_t::slot_type& cb )
+{
+ if (!mImageLoaded)
+ {
+ mImageLoaded = new image_loaded_signal_t();
+ }
+ return mImageLoaded->connect(cb);
+}
+
+
+void LLUIImage::onImageLoaded()
+{
+ if (mImageLoaded)
+ {
+ (*mImageLoaded)();
+ }
+}
+
+
+namespace LLInitParam
+{
+ void ParamValue<LLUIImage*>::updateValueFromBlock()
+ {
+ // The keyword "none" is specifically requesting a null image
+ // do not default to current value. Used to overwrite template images.
+ if (name() == "none")
+ {
+ updateValue(NULL);
+ return;
+ }
+
+ LLUIImage* imagep = LLRender2D::getUIImage(name());
+ if (imagep)
+ {
+ updateValue(imagep);
+ }
+ }
+
+ void ParamValue<LLUIImage*>::updateBlockFromValue(bool make_block_authoritative)
+ {
+ if (getValue() == NULL)
+ {
+ name.set("none", make_block_authoritative);
+ }
+ else
+ {
+ name.set(getValue()->getName(), make_block_authoritative);
+ }
+ }
+
+
+ bool ParamCompare<LLUIImage*, false>::equals(
+ LLUIImage* const &a,
+ LLUIImage* const &b)
+ {
+ // force all LLUIImages for XML UI export to be "non-default"
+ if (!a && !b)
+ return false;
+ else
+ return (a == b);
+ }
+}
+
diff --git a/indra/llrender/lluiimage.h b/indra/llrender/lluiimage.h
new file mode 100644
index 0000000000..6f47385eb0
--- /dev/null
+++ b/indra/llrender/lluiimage.h
@@ -0,0 +1,132 @@
+/**
+ * @file lluiimage.h
+ * @brief wrapper for images used in the UI that handles smart scaling, etc.
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLUIIMAGE_H
+#define LL_LLUIIMAGE_H
+
+#include "v4color.h"
+#include "llpointer.h"
+#include "llrefcount.h"
+#include "llrefcount.h"
+#include "llrect.h"
+#include <boost/function.hpp>
+#include <boost/signals2.hpp>
+#include "llinitparam.h"
+#include "lltexture.h"
+
+extern const LLColor4 UI_VERTEX_COLOR;
+
+class LLUIImage : public LLRefCount
+{
+public:
+ enum EScaleStyle
+ {
+ SCALE_INNER,
+ SCALE_OUTER
+ };
+
+ typedef boost::signals2::signal<void (void)> image_loaded_signal_t;
+
+ LLUIImage(const std::string& name, LLPointer<LLTexture> image);
+ virtual ~LLUIImage();
+
+ void setClipRegion(const LLRectf& region);
+ void setScaleRegion(const LLRectf& region);
+ void setScaleStyle(EScaleStyle style);
+
+ LLPointer<LLTexture> getImage() { return mImage; }
+ const LLPointer<LLTexture>& getImage() const { return mImage; }
+
+ void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
+ void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
+ void draw(const LLRect& rect, const LLColor4& color = UI_VERTEX_COLOR) const { draw(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
+
+ void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const;
+ void drawSolid(const LLRect& rect, const LLColor4& color) const { drawSolid(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color); }
+ void drawSolid(S32 x, S32 y, const LLColor4& color) const { drawSolid(x, y, getWidth(), getHeight(), color); }
+
+ void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
+ void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
+ void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
+
+ void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color);
+
+ const std::string& getName() const { return mName; }
+
+ virtual S32 getWidth() const;
+ virtual S32 getHeight() const;
+
+ // returns dimensions of underlying textures, which might not be equal to ui image portion
+ S32 getTextureWidth() const;
+ S32 getTextureHeight() const;
+
+ boost::signals2::connection addLoadedCallback( const image_loaded_signal_t::slot_type& cb );
+
+ void onImageLoaded();
+
+protected:
+ image_loaded_signal_t* mImageLoaded;
+
+ std::string mName;
+ LLRectf mScaleRegion;
+ LLRectf mClipRegion;
+ LLPointer<LLTexture> mImage;
+ EScaleStyle mScaleStyle;
+};
+
+namespace LLInitParam
+{
+ template<>
+ class ParamValue<LLUIImage*>
+ : public CustomParamValue<LLUIImage*>
+ {
+ typedef boost::add_reference<boost::add_const<LLUIImage*>::type>::type T_const_ref;
+ typedef CustomParamValue<LLUIImage*> super_t;
+ public:
+ Optional<std::string> name;
+
+ ParamValue(LLUIImage* const& image = NULL)
+ : super_t(image)
+ {
+ updateBlockFromValue(false);
+ addSynonym(name, "name");
+ }
+
+ void updateValueFromBlock();
+ void updateBlockFromValue(bool make_block_authoritative);
+ };
+
+ // Need custom comparison function for our test app, which only loads
+ // LLUIImage* as NULL.
+ template<>
+ struct ParamCompare<LLUIImage*, false>
+ {
+ static bool equals(LLUIImage* const &a, LLUIImage* const &b);
+ };
+}
+
+typedef LLPointer<LLUIImage> LLUIImagePtr;
+#endif
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index bf5eda21eb..0fae600a90 100644..100755
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -2,80 +2,362 @@
* @file llvertexbuffer.cpp
* @brief LLVertexBuffer implementation
*
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
-#include <boost/static_assert.hpp>
-
+#include "llfasttimer.h"
+#include "llsys.h"
#include "llvertexbuffer.h"
// #include "llrender.h"
#include "llglheaders.h"
-#include "llmemtype.h"
#include "llrender.h"
+#include "llvector4a.h"
+#include "llshadermgr.h"
+#include "llglslshader.h"
+#include "llmemory.h"
+
+//Next Highest Power Of Two
+//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
+U32 nhpo2(U32 v)
+{
+ U32 r = 1;
+ while (r < v) {
+ r *= 2;
+ }
+ return r;
+}
+
+//which power of 2 is i?
+//assumes i is a power of 2 > 0
+U32 wpo2(U32 i)
+{
+ llassert(i > 0);
+ llassert(nhpo2(i) == i);
+
+ U32 r = 0;
+
+ while (i >>= 1) ++r;
+
+ return r;
+}
+
+
+const U32 LL_VBO_BLOCK_SIZE = 2048;
+const U32 LL_VBO_POOL_MAX_SEED_SIZE = 256*1024;
+
+U32 vbo_block_size(U32 size)
+{ //what block size will fit size?
+ U32 mod = size % LL_VBO_BLOCK_SIZE;
+ return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod);
+}
+
+U32 vbo_block_index(U32 size)
+{
+ return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
+}
+
+const U32 LL_VBO_POOL_SEED_COUNT = vbo_block_index(LL_VBO_POOL_MAX_SEED_SIZE);
+
//============================================================================
//static
-LLVBOPool LLVertexBuffer::sStreamVBOPool;
-LLVBOPool LLVertexBuffer::sDynamicVBOPool;
-LLVBOPool LLVertexBuffer::sStreamIBOPool;
-LLVBOPool LLVertexBuffer::sDynamicIBOPool;
+LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sDynamicCopyVBOPool(GL_DYNAMIC_COPY_ARB, GL_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+
+U32 LLVBOPool::sBytesPooled = 0;
+U32 LLVBOPool::sIndexBytesPooled = 0;
+
+std::list<U32> LLVertexBuffer::sAvailableVAOName;
+U32 LLVertexBuffer::sCurVAOName = 1;
+U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
+U32 LLVertexBuffer::sIndexCount = 0;
+
+LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
U32 LLVertexBuffer::sBindCount = 0;
U32 LLVertexBuffer::sSetCount = 0;
S32 LLVertexBuffer::sCount = 0;
S32 LLVertexBuffer::sGLCount = 0;
S32 LLVertexBuffer::sMappedCount = 0;
-BOOL LLVertexBuffer::sEnableVBOs = TRUE;
+bool LLVertexBuffer::sDisableVBOMapping = false;
+bool LLVertexBuffer::sEnableVBOs = true;
U32 LLVertexBuffer::sGLRenderBuffer = 0;
+U32 LLVertexBuffer::sGLRenderArray = 0;
U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
-BOOL LLVertexBuffer::sVBOActive = FALSE;
-BOOL LLVertexBuffer::sIBOActive = FALSE;
+bool LLVertexBuffer::sVBOActive = false;
+bool LLVertexBuffer::sIBOActive = false;
U32 LLVertexBuffer::sAllocatedBytes = 0;
-BOOL LLVertexBuffer::sMapped = FALSE;
+U32 LLVertexBuffer::sVertexCount = 0;
+bool LLVertexBuffer::sMapped = false;
+bool LLVertexBuffer::sUseStreamDraw = true;
+bool LLVertexBuffer::sUseVAO = false;
+bool LLVertexBuffer::sPreferStreamDraw = false;
+
+
+U32 LLVBOPool::genBuffer()
+{
+ U32 ret = 0;
+
+ glGenBuffersARB(1, &ret);
+
+ return ret;
+}
+
+void LLVBOPool::deleteBuffer(U32 name)
+{
+ if (gGLManager.mInited)
+ {
+ LLVertexBuffer::unbind();
+
+ glBindBufferARB(mType, name);
+ glBufferDataARB(mType, 0, NULL, mUsage);
+ glBindBufferARB(mType, 0);
+
+ glDeleteBuffersARB(1, &name);
+ }
+}
+
+
+LLVBOPool::LLVBOPool(U32 vboUsage, U32 vboType)
+: mUsage(vboUsage), mType(vboType)
+{
+ mMissCount.resize(LL_VBO_POOL_SEED_COUNT);
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
+}
+
+volatile U8* LLVBOPool::allocate(U32& name, U32 size, bool for_seed)
+{
+ llassert(vbo_block_size(size) == size);
+
+ volatile U8* ret = NULL;
+
+ U32 i = vbo_block_index(size);
+
+ if (mFreeList.size() <= i)
+ {
+ mFreeList.resize(i+1);
+ }
+
+ if (mFreeList[i].empty() || for_seed)
+ {
+ //make a new buffer
+ name = genBuffer();
+
+ glBindBufferARB(mType, name);
+
+ if (!for_seed && i < LL_VBO_POOL_SEED_COUNT)
+ { //record this miss
+ mMissCount[i]++;
+ }
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ LLVertexBuffer::sAllocatedBytes += size;
+ }
+ else
+ {
+ LLVertexBuffer::sAllocatedIndexBytes += size;
+ }
+
+ if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
+ {
+ glBufferDataARB(mType, size, 0, mUsage);
+ if (mUsage != GL_DYNAMIC_COPY_ARB)
+ { //data will be provided by application
+ ret = (U8*) ll_aligned_malloc<64>(size);
+ }
+ }
+ else
+ { //always use a true hint of static draw when allocating non-client-backed buffers
+ glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ }
+
+ glBindBufferARB(mType, 0);
+
+ if (for_seed)
+ { //put into pool for future use
+ llassert(mFreeList.size() > i);
+
+ Record rec;
+ rec.mGLName = name;
+ rec.mClientData = ret;
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled += size;
+ }
+ else
+ {
+ sIndexBytesPooled += size;
+ }
+ mFreeList[i].push_back(rec);
+ }
+ }
+ else
+ {
+ name = mFreeList[i].front().mGLName;
+ ret = mFreeList[i].front().mClientData;
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled -= size;
+ }
+ else
+ {
+ sIndexBytesPooled -= size;
+ }
+
+ mFreeList[i].pop_front();
+ }
+
+ return ret;
+}
+
+void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
+{
+ llassert(vbo_block_size(size) == size);
+
+ deleteBuffer(name);
+ ll_aligned_free_fallback((U8*) buffer);
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ LLVertexBuffer::sAllocatedBytes -= size;
+ }
+ else
+ {
+ LLVertexBuffer::sAllocatedIndexBytes -= size;
+ }
+}
+
+void LLVBOPool::seedPool()
+{
+ U32 dummy_name = 0;
+
+ if (mFreeList.size() < LL_VBO_POOL_SEED_COUNT)
+ {
+ mFreeList.resize(LL_VBO_POOL_SEED_COUNT);
+ }
+
+ for (U32 i = 0; i < LL_VBO_POOL_SEED_COUNT; i++)
+ {
+ if (mMissCount[i] > mFreeList[i].size())
+ {
+ U32 size = i*LL_VBO_BLOCK_SIZE;
+
+ S32 count = mMissCount[i] - mFreeList[i].size();
+ for (U32 j = 0; j < count; ++j)
+ {
+ allocate(dummy_name, size, true);
+ }
+ }
+ }
+}
+
+
+
+void LLVBOPool::cleanup()
+{
+ U32 size = LL_VBO_BLOCK_SIZE;
+
+ for (U32 i = 0; i < mFreeList.size(); ++i)
+ {
+ record_list_t& l = mFreeList[i];
+
+ while (!l.empty())
+ {
+ Record& r = l.front();
+
+ deleteBuffer(r.mGLName);
+
+ if (r.mClientData)
+ {
+ ll_aligned_free<64>((void*) r.mClientData);
+ }
+
+ l.pop_front();
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled -= size;
+ LLVertexBuffer::sAllocatedBytes -= size;
+ }
+ else
+ {
+ sIndexBytesPooled -= size;
+ LLVertexBuffer::sAllocatedIndexBytes -= size;
+ }
+ }
+
+ size += LL_VBO_BLOCK_SIZE;
+ }
+
+ //reset miss counts
+ std::fill(mMissCount.begin(), mMissCount.end(), 0);
+}
-std::vector<U32> LLVertexBuffer::sDeleteList;
-S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] =
+//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
+S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
{
- sizeof(LLVector3), // TYPE_VERTEX,
- sizeof(LLVector3), // TYPE_NORMAL,
+ sizeof(LLVector4), // TYPE_VERTEX,
+ sizeof(LLVector4), // TYPE_NORMAL,
sizeof(LLVector2), // TYPE_TEXCOORD0,
sizeof(LLVector2), // TYPE_TEXCOORD1,
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
- sizeof(LLVector3), // TYPE_BINORMAL,
+ sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently
+ sizeof(LLVector4), // TYPE_TANGENT,
sizeof(F32), // TYPE_WEIGHT,
+ sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
+ sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
+};
+
+static std::string vb_type_name[] =
+{
+ "TYPE_VERTEX",
+ "TYPE_NORMAL",
+ "TYPE_TEXCOORD0",
+ "TYPE_TEXCOORD1",
+ "TYPE_TEXCOORD2",
+ "TYPE_TEXCOORD3",
+ "TYPE_COLOR",
+ "TYPE_EMISSIVE",
+ "TYPE_TANGENT",
+ "TYPE_WEIGHT",
+ "TYPE_WEIGHT4",
+ "TYPE_CLOTHWEIGHT",
+ "TYPE_TEXTURE_INDEX",
+ "TYPE_MAX",
+ "TYPE_INDEX",
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
@@ -91,246 +373,521 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
};
//static
-void LLVertexBuffer::setupClientArrays(U32 data_mask)
+U32 LLVertexBuffer::getVAOName()
{
- /*if (LLGLImmediate::sStarted)
+ U32 ret = 0;
+
+ if (!sAvailableVAOName.empty())
{
- llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl;
- }*/
+ ret = sAvailableVAOName.front();
+ sAvailableVAOName.pop_front();
+ }
+ else
+ {
+#ifdef GL_ARB_vertex_array_object
+ glGenVertexArrays(1, &ret);
+#endif
+ }
+
+ return ret;
+}
+//static
+void LLVertexBuffer::releaseVAOName(U32 name)
+{
+ sAvailableVAOName.push_back(name);
+}
+
+
+//static
+void LLVertexBuffer::seedPools()
+{
+ sStreamVBOPool.seedPool();
+ sDynamicVBOPool.seedPool();
+ sDynamicCopyVBOPool.seedPool();
+ sStreamIBOPool.seedPool();
+ sDynamicIBOPool.seedPool();
+}
+
+//static
+void LLVertexBuffer::setupClientArrays(U32 data_mask)
+{
if (sLastMask != data_mask)
{
- U32 mask[] =
+
+ if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30)
{
- MAP_VERTEX,
- MAP_NORMAL,
- MAP_TEXCOORD0,
- MAP_COLOR,
- };
-
- GLenum array[] =
- {
- GL_VERTEX_ARRAY,
- GL_NORMAL_ARRAY,
- GL_TEXTURE_COORD_ARRAY,
- GL_COLOR_ARRAY,
- };
-
- BOOL error = FALSE;
- for (U32 i = 0; i < 4; ++i)
- {
- if (sLastMask & mask[i])
- { //was enabled
- if (!(data_mask & mask[i]) && i > 0)
- { //needs to be disabled
- glDisableClientState(array[i]);
+ //make sure texture index is disabled
+ data_mask = data_mask & ~MAP_TEXTURE_INDEX;
+ }
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ for (U32 i = 0; i < TYPE_MAX; ++i)
+ {
+ S32 loc = i;
+
+ U32 mask = 1 << i;
+
+ if (sLastMask & (1 << i))
+ { //was enabled
+ if (!(data_mask & mask))
+ { //needs to be disabled
+ glDisableVertexAttribArrayARB(loc);
+ }
}
- else if (gDebugGL)
- { //needs to be enabled, make sure it was (DEBUG TEMPORARY)
- if (i > 0 && !glIsEnabled(array[i]))
- {
+ else
+ { //was disabled
+ if (data_mask & mask)
+ { //needs to be enabled
+ glEnableVertexAttribArrayARB(loc);
+ }
+ }
+ }
+ }
+ else
+ {
+
+ GLenum array[] =
+ {
+ GL_VERTEX_ARRAY,
+ GL_NORMAL_ARRAY,
+ GL_TEXTURE_COORD_ARRAY,
+ GL_COLOR_ARRAY,
+ };
+
+ GLenum mask[] =
+ {
+ MAP_VERTEX,
+ MAP_NORMAL,
+ MAP_TEXCOORD0,
+ MAP_COLOR
+ };
+
+
+
+ for (U32 i = 0; i < 4; ++i)
+ {
+ if (sLastMask & mask[i])
+ { //was enabled
+ if (!(data_mask & mask[i]))
+ { //needs to be disabled
+ glDisableClientState(array[i]);
+ }
+ else if (gDebugGL)
+ { //needs to be enabled, make sure it was (DEBUG)
+ if (!glIsEnabled(array[i]))
+ {
+ if (gDebugSession)
+ {
+ gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
+ }
+ else
+ {
+ LL_ERRS() << "Bad client state! " << array[i] << " disabled." << LL_ENDL;
+ }
+ }
+ }
+ }
+ else
+ { //was disabled
+ if (data_mask & mask[i])
+ { //needs to be enabled
+ glEnableClientState(array[i]);
+ }
+ else if (gDebugGL && glIsEnabled(array[i]))
+ { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
- error = TRUE;
- gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl;
+ gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
}
else
{
- llerrs << "Bad client state! " << array[i] << " disabled." << llendl;
+ LL_ERRS() << "Bad client state! " << array[i] << " enabled." << LL_ENDL;
}
}
}
}
- else
- { //was disabled
- if (data_mask & mask[i])
- { //needs to be enabled
- glEnableClientState(array[i]);
- }
- else if (gDebugGL && glIsEnabled(array[i]))
- { //needs to be disabled, make sure it was (DEBUG TEMPORARY)
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl;
- }
- else
- {
- llerrs << "Bad client state! " << array[i] << " enabled." << llendl;
+
+ U32 map_tc[] =
+ {
+ MAP_TEXCOORD1,
+ MAP_TEXCOORD2,
+ MAP_TEXCOORD3
+ };
+
+ for (U32 i = 0; i < 3; i++)
+ {
+ if (sLastMask & map_tc[i])
+ {
+ if (!(data_mask & map_tc[i]))
+ { //disable
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
+ else if (data_mask & map_tc[i])
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
- }
- if (error)
- {
- ll_fail("LLVertexBuffer::setupClientArrays failed");
- }
-
- U32 map_tc[] =
- {
- MAP_TEXCOORD1,
- MAP_TEXCOORD2,
- MAP_TEXCOORD3
- };
-
- for (U32 i = 0; i < 3; i++)
- {
- if (sLastMask & map_tc[i])
+ if (sLastMask & MAP_TANGENT)
{
- if (!(data_mask & map_tc[i]))
+ if (!(data_mask & MAP_TANGENT))
{
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
- else if (data_mask & map_tc[i])
+ else if (data_mask & MAP_TANGENT)
{
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
+
+ sLastMask = data_mask;
+ }
+}
+
+//static
+static LLTrace::BlockTimerStatHandle FTM_VB_DRAW_ARRAYS("drawArrays");
+void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
+{
+ LL_RECORD_BLOCK_TIME(FTM_VB_DRAW_ARRAYS);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ gGL.syncMatrices();
+
+ U32 count = pos.size();
+
+ llassert(norm.size() >= pos.size());
+ llassert(count > 0);
+
+ if( count == 0 )
+ {
+ LL_WARNS() << "Called drawArrays with 0 vertices" << LL_ENDL;
+ return;
+ }
+
+ if( norm.size() < pos.size() )
+ {
+ LL_WARNS() << "Called drawArrays with #" << norm.size() << " normals and #" << pos.size() << " vertices" << LL_ENDL;
+ return;
+ }
+
+ unbind();
+
+ setupClientArrays(MAP_VERTEX | MAP_NORMAL);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- if (sLastMask & MAP_BINORMAL)
+ if (shader)
+ {
+ S32 loc = LLVertexBuffer::TYPE_VERTEX;
+ if (loc > -1)
{
- if (!(data_mask & MAP_BINORMAL))
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
}
- else if (data_mask & MAP_BINORMAL)
+ loc = LLVertexBuffer::TYPE_NORMAL;
+ if (loc > -1)
{
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
}
-
- sLastMask = data_mask;
}
+ else
+ {
+ glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
+ glNormalPointer(GL_FLOAT, 0, norm[0].mV);
+ }
+ LLGLSLShader::startProfile();
+ glDrawArrays(sGLMode[mode], 0, count);
+ LLGLSLShader::stopProfile(count, mode);
}
-void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+//static
+void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
{
- llassert(mRequestedNumVerts >= 0);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
- if (start >= (U32) mRequestedNumVerts ||
- end >= (U32) mRequestedNumVerts)
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+ if (tc)
{
- llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl;
+ mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
}
- llassert(mRequestedNumIndices >= 0);
+ unbind();
+
+ setupClientArrays(mask);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ S32 loc = LLVertexBuffer::TYPE_VERTEX;
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
- if (indices_offset >= (U32) mRequestedNumIndices ||
- indices_offset + count > (U32) mRequestedNumIndices)
+ if (tc)
+ {
+ loc = LLVertexBuffer::TYPE_TEXCOORD0;
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
+ }
+ }
+ else
{
- llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ glTexCoordPointer(2, GL_FLOAT, 0, tc);
+ glVertexPointer(3, GL_FLOAT, 16, pos);
}
- if (mGLIndices != sGLRenderIndices)
+ LLGLSLShader::startProfile();
+ glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
+ LLGLSLShader::stopProfile(num_indices, mode);
+}
+
+void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ if (start >= (U32) mNumVerts ||
+ end >= (U32) mNumVerts)
{
- llerrs << "Wrong index buffer bound." << llendl;
+ LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL;
}
- if (mGLBuffer != sGLRenderBuffer)
+ llassert(mNumIndices >= 0);
+
+ if (indices_offset >= (U32) mNumIndices ||
+ indices_offset + count > (U32) mNumIndices)
{
- llerrs << "Wrong vertex buffer bound." << llendl;
+ LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
+ }
+
+ if (gDebugGL && !useVBOs())
+ {
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+ for (U32 i = 0; i < count; ++i)
+ {
+ if (idx[i] < start || idx[i] > end)
+ {
+ LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL;
+ }
+ }
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader && shader->mFeatures.mIndexedTextureChannels > 1)
+ {
+ LLStrider<LLVector4a> v;
+ //hack to get non-const reference
+ LLVertexBuffer* vb = (LLVertexBuffer*) this;
+ vb->getVertexStrider(v);
+
+ for (U32 i = start; i < end; i++)
+ {
+ S32 idx = (S32) (v[i][3]+0.25f);
+ if (idx < 0 || idx >= shader->mFeatures.mIndexedTextureChannels)
+ {
+ LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL;
+ }
+ }
+ }
+ }
+}
+
+void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const
+{
+ validateRange(start, end, count, indices_offset);
+ mMappable = false;
+ gGL.syncMatrices();
+
+ llassert(mNumVerts >= 0);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
+ }
+ }
+ else
+ {
+ if (mGLIndices != sGLRenderIndices)
+ {
+ LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
+ }
+ }
+
+ if (gDebugGL && !mGLArray && useVBOs())
+ {
+ GLint elem = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+ if (elem != mGLIndices)
+ {
+ LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL;
+ }
}
if (mode >= LLRender::NUM_MODES)
{
- llerrs << "Invalid draw mode: " << mode << llendl;
+ LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
return;
}
+ U16* idx = ((U16*) getIndicesPointer())+indices_offset;
+
stop_glerror();
+ LLGLSLShader::startProfile();
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- ((U16*) getIndicesPointer()) + indices_offset);
+ idx);
+ LLGLSLShader::stopProfile(count, mode);
stop_glerror();
+
+
+
+ placeFence();
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
- llassert(mRequestedNumIndices >= 0);
- if (indices_offset >= (U32) mRequestedNumIndices ||
- indices_offset + count > (U32) mRequestedNumIndices)
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ mMappable = false;
+ gGL.syncMatrices();
+
+ llassert(mNumIndices >= 0);
+ if (indices_offset >= (U32) mNumIndices ||
+ indices_offset + count > (U32) mNumIndices)
{
- llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl;
+ LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
}
- if (mGLIndices != sGLRenderIndices)
+ if (mGLArray)
{
- llerrs << "Wrong index buffer bound." << llendl;
+ if (mGLArray != sGLRenderArray)
+ {
+ LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
+ }
}
-
- if (mGLBuffer != sGLRenderBuffer)
+ else
{
- llerrs << "Wrong vertex buffer bound." << llendl;
+ if (mGLIndices != sGLRenderIndices)
+ {
+ LL_ERRS() << "Wrong index buffer bound." << LL_ENDL;
+ }
+
+ if (mGLBuffer != sGLRenderBuffer)
+ {
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
+ }
}
if (mode >= LLRender::NUM_MODES)
{
- llerrs << "Invalid draw mode: " << mode << llendl;
+ LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
return;
}
stop_glerror();
+ LLGLSLShader::startProfile();
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
+ LLGLSLShader::stopProfile(count, mode);
stop_glerror();
+ placeFence();
}
+static LLTrace::BlockTimerStatHandle FTM_GL_DRAW_ARRAYS("GL draw arrays");
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
- llassert(mRequestedNumVerts >= 0);
- if (first >= (U32) mRequestedNumVerts ||
- first + count > (U32) mRequestedNumVerts)
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ mMappable = false;
+ gGL.syncMatrices();
+
+ llassert(mNumVerts >= 0);
+ if (first >= (U32) mNumVerts ||
+ first + count > (U32) mNumVerts)
{
- llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl;
+ LL_ERRS() << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << LL_ENDL;
}
- if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
+ if (mGLArray)
+ {
+ if (mGLArray != sGLRenderArray)
+ {
+ LL_ERRS() << "Wrong vertex array bound." << LL_ENDL;
+ }
+ }
+ else
{
- llerrs << "Wrong vertex buffer bound." << llendl;
+ if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive)
+ {
+ LL_ERRS() << "Wrong vertex buffer bound." << LL_ENDL;
+ }
}
if (mode >= LLRender::NUM_MODES)
{
- llerrs << "Invalid draw mode: " << mode << llendl;
+ LL_ERRS() << "Invalid draw mode: " << mode << LL_ENDL;
return;
}
+ {
+ LL_RECORD_BLOCK_TIME(FTM_GL_DRAW_ARRAYS);
+ stop_glerror();
+ LLGLSLShader::startProfile();
+ stop_glerror();
+ glDrawArrays(sGLMode[mode], first, count);
+ stop_glerror();
+ LLGLSLShader::stopProfile(count, mode);
+ }
+
stop_glerror();
- glDrawArrays(sGLMode[mode], first, count);
- stop_glerror();
+ placeFence();
}
//static
-void LLVertexBuffer::initClass(bool use_vbo)
+void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
- sEnableVBOs = use_vbo;
- LLGLNamePool::registerPool(&sDynamicVBOPool);
- LLGLNamePool::registerPool(&sDynamicIBOPool);
- LLGLNamePool::registerPool(&sStreamVBOPool);
- LLGLNamePool::registerPool(&sStreamIBOPool);
+ sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
+ sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
+
+ if (!sPrivatePoolp)
+ {
+ sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC);
+ }
}
//static
void LLVertexBuffer::unbind()
{
+ if (sGLRenderArray)
+ {
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(0);
+#endif
+ sGLRenderArray = 0;
+ sGLRenderIndices = 0;
+ sIBOActive = false;
+ }
+
if (sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
- sVBOActive = FALSE;
+ sVBOActive = false;
}
if (sIBOActive)
{
glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sIBOActive = FALSE;
+ sIBOActive = false;
}
sGLRenderBuffer = 0;
@@ -342,118 +899,237 @@ void LLVertexBuffer::unbind()
//static
void LLVertexBuffer::cleanupClass()
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS);
unbind();
- clientCopy(); // deletes GL buffers
-}
+
+ sStreamIBOPool.cleanup();
+ sDynamicIBOPool.cleanup();
+ sStreamVBOPool.cleanup();
+ sDynamicVBOPool.cleanup();
+ sDynamicCopyVBOPool.cleanup();
-void LLVertexBuffer::clientCopy(F64 max_time)
-{
- if (!sDeleteList.empty())
+ if(sPrivatePoolp)
{
- glDeleteBuffersARB(sDeleteList.size(), (GLuint*) &(sDeleteList[0]));
- sDeleteList.clear();
+ LLPrivateMemoryPoolManager::getInstance()->deletePool(sPrivatePoolp);
+ sPrivatePoolp = NULL;
}
}
//----------------------------------------------------------------------------
-LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) :
+S32 LLVertexBuffer::determineUsage(S32 usage)
+{
+ S32 ret_usage = usage;
+
+ if (!sEnableVBOs)
+ {
+ ret_usage = 0;
+ }
+
+ if (ret_usage == GL_STREAM_DRAW_ARB && !sUseStreamDraw)
+ {
+ ret_usage = 0;
+ }
+
+ if (ret_usage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw)
+ {
+ ret_usage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (ret_usage == 0 && LLRender::sGLCoreProfile)
+ { //MUST use VBOs for all rendering
+ ret_usage = GL_STREAM_DRAW_ARB;
+ }
+
+ if (ret_usage && ret_usage != GL_STREAM_DRAW_ARB)
+ { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default
+ if (ret_usage != GL_DYNAMIC_COPY_ARB)
+ {
+ if (sDisableVBOMapping)
+ { //always use stream draw if VBO mapping is disabled
+ ret_usage = GL_STREAM_DRAW_ARB;
+ }
+ else
+ {
+ ret_usage = GL_DYNAMIC_DRAW_ARB;
+ }
+ }
+ }
+
+ return ret_usage;
+}
+
+LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage)
+: LLTrace::MemTrackable<LLVertexBuffer>("LLVertexBuffer"),
LLRefCount(),
mNumVerts(0),
mNumIndices(0),
- mRequestedNumVerts(-1),
- mRequestedNumIndices(-1),
- mUsage(usage),
+ mAlignedOffset(0),
+ mAlignedIndexOffset(0),
+ mSize(0),
+ mIndicesSize(0),
+ mTypeMask(typemask),
+ mUsage(LLVertexBuffer::determineUsage(usage)),
mGLBuffer(0),
- mGLIndices(0),
+ mGLIndices(0),
+ mGLArray(0),
mMappedData(NULL),
- mMappedIndexData(NULL), mLocked(FALSE),
- mFinal(FALSE),
- mFilthy(FALSE),
- mEmpty(TRUE),
- mResized(FALSE),
- mDynamicSize(FALSE)
-{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR);
- if (!sEnableVBOs)
+ mMappedIndexData(NULL),
+ mMappedDataUsingVBOs(false),
+ mMappedIndexDataUsingVBOs(false),
+ mVertexLocked(false),
+ mIndexLocked(false),
+ mFinal(false),
+ mEmpty(true),
+ mMappable(false),
+ mFence(NULL)
+{
+ mMappable = (mUsage == GL_DYNAMIC_DRAW_ARB && !sDisableVBOMapping);
+
+ //zero out offsets
+ for (U32 i = 0; i < TYPE_MAX; i++)
{
- mUsage = 0 ;
+ mOffsets[i] = 0;
}
-
- S32 stride = calcStride(typemask, mOffsets);
- mTypeMask = typemask;
- mStride = stride;
sCount++;
}
//static
-S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets)
+S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices)
{
- S32 stride = 0;
- for (S32 i=0; i<TYPE_MAX; i++)
+ S32 offset = 0;
+ for (S32 i=0; i<TYPE_TEXTURE_INDEX; i++)
{
U32 mask = 1<<i;
if (typemask & mask)
{
- if (offsets)
+ if (offsets && LLVertexBuffer::sTypeSize[i])
{
- offsets[i] = stride;
+ offsets[i] = offset;
+ offset += LLVertexBuffer::sTypeSize[i]*num_vertices;
+ offset = (offset + 0xF) & ~0xF;
}
- stride += sTypeOffsets[i];
}
}
- return stride;
+ offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12;
+
+ return offset+16;
+}
+
+//static
+S32 LLVertexBuffer::calcVertexSize(const U32& typemask)
+{
+ S32 size = 0;
+ for (S32 i = 0; i < TYPE_TEXTURE_INDEX; i++)
+ {
+ U32 mask = 1<<i;
+ if (typemask & mask)
+ {
+ size += LLVertexBuffer::sTypeSize[i];
+ }
+ }
+
+ return size;
+}
+
+S32 LLVertexBuffer::getSize() const
+{
+ return mSize;
}
// protected, use unref()
//virtual
LLVertexBuffer::~LLVertexBuffer()
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR);
destroyGLBuffer();
destroyGLIndices();
+
+ if (mGLArray)
+ {
+#if GL_ARB_vertex_array_object
+ releaseVAOName(mGLArray);
+#endif
+ }
+
sCount--;
+
+ if (mFence)
+ {
+ delete mFence;
+ }
+
+ mFence = NULL;
+
+ sVertexCount -= mNumVerts;
+ sIndexCount -= mNumIndices;
+
+ llassert_always(!mMappedData && !mMappedIndexData);
};
+void LLVertexBuffer::placeFence() const
+{
+ /*if (!mFence && useVBOs())
+ {
+ if (gGLManager.mHasSync)
+ {
+ mFence = new LLGLSyncFence();
+ }
+ }
+
+ if (mFence)
+ {
+ mFence->placeFence();
+ }*/
+}
+
+void LLVertexBuffer::waitFence() const
+{
+ /*if (mFence)
+ {
+ mFence->wait();
+ }*/
+}
+
//----------------------------------------------------------------------------
-void LLVertexBuffer::genBuffer()
+void LLVertexBuffer::genBuffer(U32 size)
{
+ disclaimMem(mSize);
+ mSize = vbo_block_size(size);
+ claimMem(mSize);
+
if (mUsage == GL_STREAM_DRAW_ARB)
{
- mGLBuffer = sStreamVBOPool.allocate();
+ mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize);
}
else if (mUsage == GL_DYNAMIC_DRAW_ARB)
{
- mGLBuffer = sDynamicVBOPool.allocate();
+ mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize);
}
else
{
- BOOST_STATIC_ASSERT(sizeof(mGLBuffer) == sizeof(GLuint));
- glGenBuffersARB(1, (GLuint*)&mGLBuffer);
+ mMappedData = sDynamicCopyVBOPool.allocate(mGLBuffer, mSize);
}
+
+
sGLCount++;
}
-void LLVertexBuffer::genIndices()
+void LLVertexBuffer::genIndices(U32 size)
{
+ mIndicesSize = vbo_block_size(size);
+
if (mUsage == GL_STREAM_DRAW_ARB)
{
- mGLIndices = sStreamIBOPool.allocate();
- }
- else if (mUsage == GL_DYNAMIC_DRAW_ARB)
- {
- mGLIndices = sDynamicIBOPool.allocate();
+ mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize);
}
else
{
- BOOST_STATIC_ASSERT(sizeof(mGLBuffer) == sizeof(GLuint));
- glGenBuffersARB(1, (GLuint*)&mGLIndices);
+ mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize);
}
+
sGLCount++;
}
@@ -461,16 +1137,16 @@ void LLVertexBuffer::releaseBuffer()
{
if (mUsage == GL_STREAM_DRAW_ARB)
{
- sStreamVBOPool.release(mGLBuffer);
- }
- else if (mUsage == GL_DYNAMIC_DRAW_ARB)
- {
- sDynamicVBOPool.release(mGLBuffer);
+ sStreamVBOPool.release(mGLBuffer, mMappedData, mSize);
}
else
{
- sDeleteList.push_back(mGLBuffer);
+ sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize);
}
+
+ mGLBuffer = 0;
+ mMappedData = NULL;
+
sGLCount--;
}
@@ -478,24 +1154,21 @@ void LLVertexBuffer::releaseIndices()
{
if (mUsage == GL_STREAM_DRAW_ARB)
{
- sStreamIBOPool.release(mGLIndices);
- }
- else if (mUsage == GL_DYNAMIC_DRAW_ARB)
- {
- sDynamicIBOPool.release(mGLIndices);
+ sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
}
else
{
- sDeleteList.push_back(mGLIndices);
+ sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize);
}
+
+ mGLIndices = 0;
+ mMappedIndexData = NULL;
+
sGLCount--;
}
-void LLVertexBuffer::createGLBuffer()
+void LLVertexBuffer::createGLBuffer(U32 size)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES);
-
- U32 size = getSize();
if (mGLBuffer)
{
destroyGLBuffer();
@@ -506,28 +1179,27 @@ void LLVertexBuffer::createGLBuffer()
return;
}
- mEmpty = TRUE;
+ mEmpty = true;
- if (useVBOs())
+ mMappedDataUsingVBOs = useVBOs();
+
+ if (mMappedDataUsingVBOs)
{
- mMappedData = NULL;
- genBuffer();
- mResized = TRUE;
+ genBuffer(size);
}
else
{
static int gl_buffer_idx = 0;
mGLBuffer = ++gl_buffer_idx;
- mMappedData = new U8[size];
- memset(mMappedData, 0, size);
+ mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
+ disclaimMem(mSize);
+ mSize = size;
+ claimMem(mSize);
}
}
-void LLVertexBuffer::createGLIndices()
+void LLVertexBuffer::createGLIndices(U32 size)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES);
- U32 size = getIndicesSize();
-
if (mGLIndices)
{
destroyGLIndices();
@@ -538,150 +1210,251 @@ void LLVertexBuffer::createGLIndices()
return;
}
- mEmpty = TRUE;
+ mEmpty = true;
- if (useVBOs())
+ //pad by 16 bytes for aligned copies
+ size += 16;
+
+ mMappedIndexDataUsingVBOs = useVBOs();
+
+ if (mMappedIndexDataUsingVBOs)
{
- mMappedIndexData = NULL;
- genIndices();
- mResized = TRUE;
+ //pad by another 16 bytes for VBO pointer adjustment
+ size += 16;
+ genIndices(size);
}
else
{
- mMappedIndexData = new U8[size];
- memset(mMappedIndexData, 0, size);
+ mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size);
static int gl_buffer_idx = 0;
mGLIndices = ++gl_buffer_idx;
+ mIndicesSize = size;
}
}
void LLVertexBuffer::destroyGLBuffer()
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER);
if (mGLBuffer)
{
- if (useVBOs())
+ if (mMappedDataUsingVBOs)
{
- if (mMappedData || mMappedIndexData)
- {
- llerrs << "Vertex buffer destroyed while mapped!" << llendl;
- }
releaseBuffer();
}
else
{
- delete [] mMappedData;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedData);
mMappedData = NULL;
- mEmpty = TRUE;
+ mEmpty = true;
}
-
- sAllocatedBytes -= getSize();
}
mGLBuffer = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::destroyGLIndices()
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES);
if (mGLIndices)
{
- if (useVBOs())
+ if (mMappedIndexDataUsingVBOs)
{
- if (mMappedData || mMappedIndexData)
- {
- llerrs << "Vertex buffer destroyed while mapped." << llendl;
- }
releaseIndices();
}
else
{
- delete [] mMappedIndexData;
+ FREE_MEM(sPrivatePoolp, (void*) mMappedIndexData);
mMappedIndexData = NULL;
- mEmpty = TRUE;
+ mEmpty = true;
}
-
- sAllocatedBytes -= getIndicesSize();
}
mGLIndices = 0;
- unbind();
+ //unbind();
}
void LLVertexBuffer::updateNumVerts(S32 nverts)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS);
-
llassert(nverts >= 0);
- if (nverts >= 65535)
+ if (nverts > 65536)
{
- llwarns << "Vertex buffer overflow!" << llendl;
- nverts = 65535;
+ LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL;
+ nverts = 65536;
}
- mRequestedNumVerts = nverts;
-
- if (!mDynamicSize)
+ U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts);
+
+ if (needed_size > mSize || needed_size <= mSize/2)
{
- mNumVerts = nverts;
- }
- else if (mUsage == GL_STATIC_DRAW_ARB ||
- nverts > mNumVerts ||
- nverts < mNumVerts/2)
- {
- if (mUsage != GL_STATIC_DRAW_ARB && nverts + nverts/4 <= 65535)
- {
- nverts += nverts/4;
- }
- mNumVerts = nverts;
+ createGLBuffer(needed_size);
}
+ sVertexCount -= mNumVerts;
+ mNumVerts = nverts;
+ sVertexCount += mNumVerts;
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES);
-
llassert(nindices >= 0);
- mRequestedNumIndices = nindices;
- if (!mDynamicSize)
+ U32 needed_size = sizeof(U16) * nindices;
+
+ if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2)
{
- mNumIndices = nindices;
+ createGLIndices(needed_size);
}
- else if (mUsage == GL_STATIC_DRAW_ARB ||
- nindices > mNumIndices ||
- nindices < mNumIndices/2)
- {
- if (mUsage != GL_STATIC_DRAW_ARB)
- {
- nindices += nindices/4;
- }
- mNumIndices = nindices;
- }
+ sIndexCount -= mNumIndices;
+ mNumIndices = nindices;
+ sIndexCount += mNumIndices;
}
void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER);
-
+ stop_glerror();
+
+ if (nverts < 0 || nindices < 0 ||
+ nverts > 65536)
+ {
+ LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL;
+ }
+
updateNumVerts(nverts);
updateNumIndices(nindices);
- if (mMappedData)
+ if (create && (nverts || nindices))
{
- llerrs << "LLVertexBuffer::allocateBuffer() called redundantly." << llendl;
+ //actually allocate space for the vertex buffer if using VBO mapping
+ flush();
+
+ if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO)
+ {
+#if GL_ARB_vertex_array_object
+ mGLArray = getVAOName();
+#endif
+ setupVertexArray();
+ }
}
- if (create && (nverts || nindices))
+}
+
+static LLTrace::BlockTimerStatHandle FTM_SETUP_VERTEX_ARRAY("Setup VAO");
+
+void LLVertexBuffer::setupVertexArray()
+{
+ if (!mGLArray)
{
- createGLBuffer();
- createGLIndices();
+ return;
}
-
- sAllocatedBytes += getSize() + getIndicesSize();
+
+ LL_RECORD_BLOCK_TIME(FTM_SETUP_VERTEX_ARRAY);
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(mGLArray);
+#endif
+ sGLRenderArray = mGLArray;
+
+ U32 attrib_size[] =
+ {
+ 3, //TYPE_VERTEX,
+ 3, //TYPE_NORMAL,
+ 2, //TYPE_TEXCOORD0,
+ 2, //TYPE_TEXCOORD1,
+ 2, //TYPE_TEXCOORD2,
+ 2, //TYPE_TEXCOORD3,
+ 4, //TYPE_COLOR,
+ 4, //TYPE_EMISSIVE,
+ 4, //TYPE_TANGENT,
+ 1, //TYPE_WEIGHT,
+ 4, //TYPE_WEIGHT4,
+ 4, //TYPE_CLOTHWEIGHT,
+ 1, //TYPE_TEXTURE_INDEX
+ };
+
+ U32 attrib_type[] =
+ {
+ GL_FLOAT, //TYPE_VERTEX,
+ GL_FLOAT, //TYPE_NORMAL,
+ GL_FLOAT, //TYPE_TEXCOORD0,
+ GL_FLOAT, //TYPE_TEXCOORD1,
+ GL_FLOAT, //TYPE_TEXCOORD2,
+ GL_FLOAT, //TYPE_TEXCOORD3,
+ GL_UNSIGNED_BYTE, //TYPE_COLOR,
+ GL_UNSIGNED_BYTE, //TYPE_EMISSIVE,
+ GL_FLOAT, //TYPE_TANGENT,
+ GL_FLOAT, //TYPE_WEIGHT,
+ GL_FLOAT, //TYPE_WEIGHT4,
+ GL_FLOAT, //TYPE_CLOTHWEIGHT,
+ GL_UNSIGNED_INT, //TYPE_TEXTURE_INDEX
+ };
+
+ bool attrib_integer[] =
+ {
+ false, //TYPE_VERTEX,
+ false, //TYPE_NORMAL,
+ false, //TYPE_TEXCOORD0,
+ false, //TYPE_TEXCOORD1,
+ false, //TYPE_TEXCOORD2,
+ false, //TYPE_TEXCOORD3,
+ false, //TYPE_COLOR,
+ false, //TYPE_EMISSIVE,
+ false, //TYPE_TANGENT,
+ false, //TYPE_WEIGHT,
+ false, //TYPE_WEIGHT4,
+ false, //TYPE_CLOTHWEIGHT,
+ true, //TYPE_TEXTURE_INDEX
+ };
+
+ U32 attrib_normalized[] =
+ {
+ GL_FALSE, //TYPE_VERTEX,
+ GL_FALSE, //TYPE_NORMAL,
+ GL_FALSE, //TYPE_TEXCOORD0,
+ GL_FALSE, //TYPE_TEXCOORD1,
+ GL_FALSE, //TYPE_TEXCOORD2,
+ GL_FALSE, //TYPE_TEXCOORD3,
+ GL_TRUE, //TYPE_COLOR,
+ GL_TRUE, //TYPE_EMISSIVE,
+ GL_FALSE, //TYPE_TANGENT,
+ GL_FALSE, //TYPE_WEIGHT,
+ GL_FALSE, //TYPE_WEIGHT4,
+ GL_FALSE, //TYPE_CLOTHWEIGHT,
+ GL_FALSE, //TYPE_TEXTURE_INDEX
+ };
+
+ bindGLBuffer(true);
+ bindGLIndices(true);
+
+ for (U32 i = 0; i < TYPE_MAX; ++i)
+ {
+ if (mTypeMask & (1 << i))
+ {
+ glEnableVertexAttribArrayARB(i);
+
+ if (attrib_integer[i])
+ {
+#if !LL_DARWIN
+ //glVertexattribIPointer requires GLSL 1.30 or later
+ if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
+ {
+ glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]);
+ }
+#endif
+ }
+ else
+ {
+ glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]);
+ }
+ }
+ else
+ {
+ glDisableVertexAttribArrayARB(i);
+ }
+ }
+
+ //draw a dummy triangle to set index array pointer
+ //glDrawElements(GL_TRIANGLES, 0, GL_UNSIGNED_SHORT, NULL);
+
+ unbind();
}
void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
@@ -689,239 +1462,553 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices)
llassert(newnverts >= 0);
llassert(newnindices >= 0);
- mRequestedNumVerts = newnverts;
- mRequestedNumIndices = newnindices;
+ updateNumVerts(newnverts);
+ updateNumIndices(newnindices);
+
+ if (useVBOs())
+ {
+ flush();
- LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER);
- mDynamicSize = TRUE;
- if (mUsage == GL_STATIC_DRAW_ARB)
- { //always delete/allocate static buffers on resize
- destroyGLBuffer();
- destroyGLIndices();
- allocateBuffer(newnverts, newnindices, TRUE);
- mFinal = FALSE;
+ if (mGLArray)
+ { //if size changed, offsets changed
+ setupVertexArray();
+ }
}
- else if (newnverts > mNumVerts || newnindices > mNumIndices ||
- newnverts < mNumVerts/2 || newnindices < mNumIndices/2)
- {
- sAllocatedBytes -= getSize() + getIndicesSize();
-
- S32 oldsize = getSize();
- S32 old_index_size = getIndicesSize();
+}
- updateNumVerts(newnverts);
- updateNumIndices(newnindices);
-
- S32 newsize = getSize();
- S32 new_index_size = getIndicesSize();
+bool LLVertexBuffer::useVBOs() const
+{
+ //it's generally ineffective to use VBO for things that are streaming on apple
+ return (mUsage != 0);
+}
- sAllocatedBytes += newsize + new_index_size;
+//----------------------------------------------------------------------------
- if (newsize)
+bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+{
+ S32 end = index+count;
+ S32 region_end = region.mIndex+region.mCount;
+
+ if (end < region.mIndex ||
+ index > region_end)
+ { //gap exists, do not merge
+ return false;
+ }
+
+ S32 new_end = llmax(end, region_end);
+ S32 new_index = llmin(index, region.mIndex);
+ region.mIndex = new_index;
+ region.mCount = new_end-new_index;
+ return true;
+}
+
+static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER_RANGE("VBO Map Range");
+static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_BUFFER("VBO Map");
+
+// Map for data access
+volatile U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
+{
+ bindGLBuffer(true);
+ if (mFinal)
+ {
+ LL_ERRS() << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << LL_ENDL;
+ }
+ if (!useVBOs() && !mMappedData && !mMappedIndexData)
+ {
+ LL_ERRS() << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << LL_ENDL;
+ }
+
+ if (useVBOs())
+ {
+ if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
- if (!mGLBuffer)
- { //no buffer exists, create a new one
- createGLBuffer();
+ if (count == -1)
+ {
+ count = mNumVerts-index;
}
- else
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
- //delete old buffer, keep GL buffer for now
- if (!useVBOs())
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mType == type)
{
- U8* old = mMappedData;
- mMappedData = new U8[newsize];
- if (old)
- {
- memcpy(mMappedData, old, llmin(newsize, oldsize));
- if (newsize > oldsize)
- {
- memset(mMappedData+oldsize, 0, newsize-oldsize);
- }
-
- delete [] old;
- }
- else
+ if (expand_region(region, index, count))
{
- memset(mMappedData, 0, newsize);
- mEmpty = TRUE;
+ mapped = true;
+ break;
}
}
- mResized = TRUE;
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(type, mMappable && map_range ? -1 : index, count);
+ mMappedVertexRegions.push_back(region);
}
}
- else if (mGLBuffer)
+
+ if (mVertexLocked && map_range)
{
- destroyGLBuffer();
+ LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL;
}
-
- if (new_index_size)
+
+ if (!mVertexLocked)
{
- if (!mGLIndices)
+ mVertexLocked = true;
+ sMappedCount++;
+ stop_glerror();
+
+ if(!mMappable)
{
- createGLIndices();
+ map_range = false;
}
else
{
- if (!useVBOs())
+ volatile U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
{
- //delete old buffer, keep GL buffer for now
- U8* old = mMappedIndexData;
- mMappedIndexData = new U8[new_index_size];
-
- if (old)
- {
- memcpy(mMappedIndexData, old, llmin(new_index_size, old_index_size));
- if (new_index_size > old_index_size)
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER_RANGE);
+ S32 offset = mOffsets[type] + sTypeSize[type]*index;
+ S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+
+ if (gDebugGL)
{
- memset(mMappedIndexData+old_index_size, 0, new_index_size - old_index_size);
+ GLint size = 0;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+
+ if (size < mSize)
+ {
+ LL_ERRS() << "Invalid buffer size." << LL_ENDL;
+ }
}
- delete [] old;
+
+ LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_BUFFER);
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+#ifndef LL_MESA_HEADLESS
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+#endif
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
else
{
- memset(mMappedIndexData, 0, new_index_size);
- mEmpty = TRUE;
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ llassert(src != NULL);
+
+ mMappedData = LL_NEXT_ALIGNED_ADDRESS<volatile U8>(src);
+ mAlignedOffset = mMappedData - src;
+
+ stop_glerror();
+ }
+
+ if (!mMappedData)
+ {
+ log_glerror();
+
+ //check the availability of memory
+ LLMemory::logMemoryInfo(true);
+
+ if(mMappable)
+ {
+ //--------------------
+ //print out more debug info before crash
+ LL_INFOS() << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << LL_ENDL;
+ GLint size;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size);
+ LL_INFOS() << "GL_ARRAY_BUFFER_ARB size is " << size << LL_ENDL;
+ //--------------------
+
+ GLint buff;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLBuffer)
+ {
+ LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL;
}
+
+
+ LL_ERRS() << "glMapBuffer returned NULL (no vertex data)" << LL_ENDL;
+ }
+ else
+ {
+ LL_ERRS() << "memory allocation for vertex data failed." << LL_ENDL;
}
- mResized = TRUE;
}
}
- else if (mGLIndices)
- {
- destroyGLIndices();
- }
}
-
- if (mResized && useVBOs())
+ else
{
- setBuffer(0);
+ map_range = false;
}
-}
-
-BOOL LLVertexBuffer::useVBOs() const
-{
- //it's generally ineffective to use VBO for things that are streaming on apple
-
-#if LL_DARWIN
- if (!mUsage || mUsage == GL_STREAM_DRAW_ARB)
+
+ if (map_range && gGLManager.mHasMapBufferRange && mMappable)
{
- return FALSE;
+ return mMappedData;
}
-#else
- if (!mUsage)
+ else
{
- return FALSE;
+ return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
-#endif
- return sEnableVBOs;
}
-//----------------------------------------------------------------------------
-// Map for data access
-U8* LLVertexBuffer::mapBuffer(S32 access)
+static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX_RANGE("IBO Map Range");
+static LLTrace::BlockTimerStatHandle FTM_VBO_MAP_INDEX("IBO Map");
+
+volatile U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
+ bindGLIndices(true);
if (mFinal)
{
- llerrs << "LLVertexBuffer::mapBuffer() called on a finalized buffer." << llendl;
+ LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << LL_ENDL;
}
if (!useVBOs() && !mMappedData && !mMappedIndexData)
{
- llerrs << "LLVertexBuffer::mapBuffer() called on unallocated buffer." << llendl;
+ LL_ERRS() << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << LL_ENDL;
}
-
- if (!mLocked && useVBOs())
+
+ if (useVBOs())
{
+ if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
{
- LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
- setBuffer(0);
- mLocked = TRUE;
- stop_glerror();
- mMappedData = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- stop_glerror();
+ if (count == -1)
+ {
+ count = mNumIndices-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(TYPE_INDEX, mMappable && map_range ? -1 : index, count);
+ mMappedIndexRegions.push_back(region);
+ }
}
+
+ if (mIndexLocked && map_range)
{
- LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
- mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- stop_glerror();
+ LL_ERRS() << "Attempted to map a specific range of a buffer that was already mapped." << LL_ENDL;
}
- if (!mMappedData)
+ if (!mIndexLocked)
{
- //--------------------
- //print out more debug info before crash
- llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
- GLint size ;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
- llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
- //--------------------
+ mIndexLocked = true;
+ sMappedCount++;
+ stop_glerror();
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
+ if (gDebugGL && useVBOs())
{
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ GLint elem = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+
+ if (elem != mGLIndices)
+ {
+ LL_ERRS() << "Wrong index buffer bound!" << LL_ENDL;
+ }
}
-
- llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
+ if(!mMappable)
+ {
+ map_range = false;
+ }
+ else
+ {
+ volatile U8* src = NULL;
+ waitFence();
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+#ifdef GL_ARB_map_buffer_range
+ LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX_RANGE);
+ S32 offset = sizeof(U16)*index;
+ S32 length = sizeof(U16)*count;
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+#endif
+ }
+ else
+ {
+#ifdef GL_ARB_map_buffer_range
+ LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX);
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
+#endif
+ }
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+ if (map_range)
+ {
+#ifndef LL_MESA_HEADLESS
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE);
+ glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE);
+#endif
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ else
+ {
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+ }
+ else
+ {
+ LL_RECORD_BLOCK_TIME(FTM_VBO_MAP_INDEX);
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ llassert(src != NULL);
+
+
+ mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ mAlignedIndexOffset = mMappedIndexData - src;
+ stop_glerror();
+ }
}
if (!mMappedIndexData)
{
- GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
+ log_glerror();
+ LLMemory::logMemoryInfo(true);
+
+ if(mMappable)
{
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
- }
+ GLint buff;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLIndices)
+ {
+ LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL;
+ }
- llerrs << "glMapBuffer returned NULL (no index data)" << llendl;
+ LL_ERRS() << "glMapBuffer returned NULL (no index data)" << LL_ENDL;
+ }
+ else
+ {
+ LL_ERRS() << "memory allocation for Index data failed. " << LL_ENDL;
+ }
}
+ }
+ else
+ {
+ map_range = false;
+ }
- sMappedCount++;
+ if (map_range && gGLManager.mHasMapBufferRange && mMappable)
+ {
+ return mMappedIndexData;
+ }
+ else
+ {
+ return mMappedIndexData + sizeof(U16)*index;
}
-
- return mMappedData;
}
+static LLTrace::BlockTimerStatHandle FTM_VBO_UNMAP("VBO Unmap");
+static LLTrace::BlockTimerStatHandle FTM_VBO_FLUSH_RANGE("Flush VBO Range");
+
+
+static LLTrace::BlockTimerStatHandle FTM_IBO_UNMAP("IBO Unmap");
+static LLTrace::BlockTimerStatHandle FTM_IBO_FLUSH_RANGE("Flush IBO Range");
+
void LLVertexBuffer::unmapBuffer()
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
- if (mMappedData || mMappedIndexData)
+ if (!useVBOs())
{
- if (useVBOs() && mLocked)
+ return; //nothing to unmap
+ }
+
+ bool updated_all = false;
+
+ if (mMappedData && mVertexLocked)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_VBO_UNMAP);
+ bindGLBuffer(true);
+ updated_all = mIndexLocked; //both vertex and index buffers done updating
+
+ if(!mMappable)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedData+offset);
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), (U8*) mMappedData);
+ stop_glerror();
+ }
+ }
+ else
{
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_VBO_FLUSH_RANGE);
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+#ifndef LL_MESA_HEADLESS
+ glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ }
stop_glerror();
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
stop_glerror();
- glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
- stop_glerror();
- /*if (!sMapped)
+ mMappedData = NULL;
+ }
+
+ mVertexLocked = false;
+ sMappedCount--;
+ }
+
+ if (mMappedIndexData && mIndexLocked)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_IBO_UNMAP);
+ bindGLIndices();
+ if(!mMappable)
+ {
+ if (!mMappedIndexRegions.empty())
{
- llerrs << "Redundantly unmapped VBO!" << llendl;
- }
- sMapped = FALSE;*/
- sMappedCount--;
-
- if (mUsage == GL_STATIC_DRAW_ARB)
- { //static draw buffers can only be mapped a single time
- //throw out client data (we won't be using it again)
- mEmpty = TRUE;
- mFinal = TRUE;
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, (U8*) mMappedIndexData+offset);
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
}
else
{
- mEmpty = FALSE;
+ stop_glerror();
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), (U8*) mMappedIndexData);
+ stop_glerror();
}
+ }
+ else
+ {
+ if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ {
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ if (gGLManager.mHasMapBufferRange)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_IBO_FLUSH_RANGE);
+#ifdef GL_ARB_map_buffer_range
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+ }
+ else if (gGLManager.mHasFlushBufferRange)
+ {
+#ifdef GL_APPLE_flush_buffer_range
+#ifndef LL_MESA_HEADLESS
+ glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+#endif
+#endif
+ }
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
+ }
+ }
+ stop_glerror();
+ glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
+ stop_glerror();
mMappedIndexData = NULL;
- mMappedData = NULL;
-
- mLocked = FALSE;
}
+
+ mIndexLocked = false;
+ sMappedCount--;
+ }
+
+ if(updated_all)
+ {
+ mEmpty = false;
}
}
@@ -932,140 +2019,280 @@ template <class T,S32 type> struct VertexBufferStrider
typedef LLStrider<T> strider_t;
static bool get(LLVertexBuffer& vbo,
strider_t& strider,
- S32 index)
+ S32 index, S32 count, bool map_range)
{
- if (vbo.mapBuffer() == NULL)
- {
- llwarns << "mapBuffer failed!" << llendl;
- return FALSE;
- }
-
if (type == LLVertexBuffer::TYPE_INDEX)
{
- S32 stride = sizeof(T);
- strider = (T*)(vbo.getMappedIndices() + index*stride);
+ volatile U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL;
+ return false;
+ }
+
+ strider = (T*)ptr;
strider.setStride(0);
- return TRUE;
+ return true;
}
else if (vbo.hasDataType(type))
{
- S32 stride = vbo.getStride();
- strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride);
+ S32 stride = LLVertexBuffer::sTypeSize[type];
+
+ volatile U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+
+ if (ptr == NULL)
+ {
+ LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL;
+ return false;
+ }
+
+ strider = (T*)ptr;
strider.setStride(stride);
- return TRUE;
+ return true;
}
else
{
- llerrs << "VertexBufferStrider could not find valid vertex data." << llendl;
+ LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL;
}
- return FALSE;
+ return false;
}
};
-
-bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index)
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index)
+bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index);
+ return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
}
-/*bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord3Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD3>::get(*this, strider, index);
-}*/
-bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index)
+ return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
+}
+bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index)
+bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index)
+bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index);
+ return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index)
+bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
+bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
+}
+
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
}
-void LLVertexBuffer::setStride(S32 type, S32 new_stride)
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE);
- if (mNumVerts)
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
+}
+
+//----------------------------------------------------------------------------
+
+static LLTrace::BlockTimerStatHandle FTM_BIND_GL_ARRAY("Bind Array");
+bool LLVertexBuffer::bindGLArray()
+{
+ if (mGLArray && sGLRenderArray != mGLArray)
+ {
+ {
+ LL_RECORD_BLOCK_TIME(FTM_BIND_GL_ARRAY);
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(mGLArray);
+#endif
+ sGLRenderArray = mGLArray;
+ }
+
+ //really shouldn't be necessary, but some drivers don't properly restore the
+ //state of GL_ELEMENT_ARRAY_BUFFER_BINDING
+ bindGLIndices();
+
+ return true;
+ }
+
+ return false;
+}
+
+static LLTrace::BlockTimerStatHandle FTM_BIND_GL_BUFFER("Bind Buffer");
+
+bool LLVertexBuffer::bindGLBuffer(bool force_bind)
+{
+ bindGLArray();
+
+ bool ret = false;
+
+ if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))))
{
- llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl;
+ //LL_RECORD_BLOCK_TIME(FTM_BIND_GL_BUFFER);
+
+ glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ sBindCount++;
+ sVBOActive = true;
+
+ llassert(!mGLArray || sGLRenderArray == mGLArray);
+
+ ret = true;
}
- // This code assumes that setStride() will only be called once per VBO per type.
- S32 delta = new_stride - sTypeOffsets[type];
- for (S32 i=type+1; i<TYPE_MAX; i++)
+
+ return ret;
+}
+
+static LLTrace::BlockTimerStatHandle FTM_BIND_GL_INDICES("Bind Indices");
+
+bool LLVertexBuffer::bindGLIndices(bool force_bind)
+{
+ bindGLArray();
+
+ bool ret = false;
+ if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))))
{
- if (mTypeMask & (1<<i))
+ LL_RECORD_BLOCK_TIME(FTM_BIND_GL_INDICES);
+ /*if (sMapped)
{
- mOffsets[i] += delta;
- }
+ LL_ERRS() << "VBO bound while another VBO mapped!" << LL_ENDL;
+ }*/
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ stop_glerror();
+ sBindCount++;
+ sIBOActive = true;
+ ret = true;
}
- mStride += delta;
+
+ return ret;
}
-//----------------------------------------------------------------------------
+void LLVertexBuffer::flush()
+{
+ if (useVBOs())
+ {
+ unmapBuffer();
+ }
+}
+
+// bind for transform feedback (quick 'n dirty)
+void LLVertexBuffer::bindForFeedback(U32 channel, U32 type, U32 index, U32 count)
+{
+#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
+ U32 offset = mOffsets[type] + sTypeSize[type]*index;
+ U32 size= (sTypeSize[type]*count);
+ glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, channel, mGLBuffer, offset, size);
+#endif
+}
// Set for rendering
void LLVertexBuffer::setBuffer(U32 data_mask)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER);
+ flush();
+
//set up pointers if the data mask is different ...
- BOOL setup = (sLastMask != data_mask);
+ bool setup = (sLastMask != data_mask);
+
+ if (gDebugGL && data_mask != 0)
+ { //make sure data requirements are fulfilled
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ if (shader)
+ {
+ U32 required_mask = 0;
+ for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i)
+ {
+ if (shader->getAttribLocation(i) > -1)
+ {
+ U32 required = 1 << i;
+ if ((data_mask & required) == 0)
+ {
+ LL_WARNS() << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << LL_ENDL;
+ }
+
+ required_mask |= required;
+ }
+ }
+
+ if ((data_mask & required_mask) != required_mask)
+ {
+
+ U32 unsatisfied_mask = (required_mask & ~data_mask);
+ U32 i = 0;
+
+ while (i < TYPE_MAX)
+ {
+ U32 unsatisfied_flag = unsatisfied_mask & (1 << i);
+ switch (unsatisfied_flag)
+ {
+ case MAP_VERTEX: LL_INFOS() << "Missing vert pos" << LL_ENDL; break;
+ case MAP_NORMAL: LL_INFOS() << "Missing normals" << LL_ENDL; break;
+ case MAP_TEXCOORD0: LL_INFOS() << "Missing TC 0" << LL_ENDL; break;
+ case MAP_TEXCOORD1: LL_INFOS() << "Missing TC 1" << LL_ENDL; break;
+ case MAP_TEXCOORD2: LL_INFOS() << "Missing TC 2" << LL_ENDL; break;
+ case MAP_TEXCOORD3: LL_INFOS() << "Missing TC 3" << LL_ENDL; break;
+ case MAP_COLOR: LL_INFOS() << "Missing vert color" << LL_ENDL; break;
+ case MAP_EMISSIVE: LL_INFOS() << "Missing emissive" << LL_ENDL; break;
+ case MAP_TANGENT: LL_INFOS() << "Missing tangent" << LL_ENDL; break;
+ case MAP_WEIGHT: LL_INFOS() << "Missing weight" << LL_ENDL; break;
+ case MAP_WEIGHT4: LL_INFOS() << "Missing weightx4" << LL_ENDL; break;
+ case MAP_CLOTHWEIGHT: LL_INFOS() << "Missing clothweight" << LL_ENDL; break;
+ case MAP_TEXTURE_INDEX: LL_INFOS() << "Missing tex index" << LL_ENDL; break;
+ default: LL_INFOS() << "Missing who effin knows: " << unsatisfied_flag << LL_ENDL;
+ }
+ }
+
+ if (unsatisfied_mask & (1 << TYPE_INDEX))
+ {
+ LL_INFOS() << "Missing indices" << LL_ENDL;
+ }
+
+ LL_ERRS() << "Shader consumption mismatches data provision." << LL_ENDL;
+ }
+ }
+ }
if (useVBOs())
{
- if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))
+ if (mGLArray)
{
- /*if (sMapped)
- {
- llerrs << "VBO bound while another VBO mapped!" << llendl;
- }*/
- stop_glerror();
- glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer);
- stop_glerror();
- sBindCount++;
- sVBOActive = TRUE;
- setup = TRUE; // ... or the bound buffer changed
+ bindGLArray();
+ setup = false; //do NOT perform pointer setup if using VAO
}
- if (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive))
+ else
{
- /*if (sMapped)
- {
- llerrs << "VBO bound while another VBO mapped!" << llendl;
- }*/
- stop_glerror();
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices);
- stop_glerror();
- sBindCount++;
- sIBOActive = TRUE;
+ const bool bindBuffer = bindGLBuffer();
+ const bool bindIndices = bindGLIndices();
+
+ setup = setup || bindBuffer || bindIndices;
}
-
- BOOL error = FALSE;
- if (gDebugGL)
+
+ if (gDebugGL && !mGLArray)
{
GLint buff;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
@@ -1073,12 +2300,11 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl;
}
else
{
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL;
}
}
@@ -1089,127 +2315,65 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (gDebugSession)
{
- error = TRUE;
gFailLog << "Invalid GL index buffer bound: " << buff << std::endl;
}
else
{
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
+ LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL;
}
}
}
}
- if (mResized)
+
+ }
+ else
+ {
+ if (sGLRenderArray)
{
- if (gDebugGL)
- {
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL vertex buffer bound: " << std::endl;
- }
- else
- {
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
- }
- }
-
- if (mGLIndices != 0)
- {
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLIndices)
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Invalid GL index buffer bound: "<< std::endl;
- }
- else
- {
- llerrs << "Invalid GL index buffer bound: " << buff << llendl;
- }
- }
- }
- }
-
- if (mGLBuffer)
- {
- stop_glerror();
- glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage);
- stop_glerror();
- }
- if (mGLIndices)
- {
- stop_glerror();
- glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage);
- stop_glerror();
- }
-
- mEmpty = TRUE;
- mResized = FALSE;
-
- if (data_mask != 0)
- {
- if (gDebugSession)
- {
- error = TRUE;
- gFailLog << "Buffer set for rendering before being filled after resize." << std::endl;
- }
- else
- {
- llerrs << "Buffer set for rendering before being filled after resize." << llendl;
- }
- }
+#if GL_ARB_vertex_array_object
+ glBindVertexArray(0);
+#endif
+ sGLRenderArray = 0;
+ sGLRenderIndices = 0;
+ sIBOActive = false;
}
- if (error)
- {
- ll_fail("LLVertexBuffer::mapBuffer failed");
- }
- unmapBuffer();
- }
- else
- {
if (mGLBuffer)
{
- if (sEnableVBOs && sVBOActive)
+ if (sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
sBindCount++;
- sVBOActive = FALSE;
- setup = TRUE; // ... or a VBO is deactivated
+ sVBOActive = false;
+ setup = true; // ... or a VBO is deactivated
}
if (sGLRenderBuffer != mGLBuffer)
{
- setup = TRUE; // ... or a client memory pointer changed
+ sGLRenderBuffer = mGLBuffer;
+ setup = true; // ... or a client memory pointer changed
}
}
- if (sEnableVBOs && mGLIndices && sIBOActive)
+ if (mGLIndices)
{
- /*if (sMapped)
+ if (sIBOActive)
{
- llerrs << "VBO unbound while potentially mapped!" << llendl;
- }*/
- glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
- sBindCount++;
- sIBOActive = FALSE;
+ glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
+ sBindCount++;
+ sIBOActive = false;
+ }
+
+ sGLRenderIndices = mGLIndices;
}
}
- setupClientArrays(data_mask);
-
- if (mGLIndices)
+ if (!mGLArray)
{
- sGLRenderIndices = mGLIndices;
+ setupClientArrays(data_mask);
}
+
if (mGLBuffer)
{
- sGLRenderBuffer = mGLBuffer;
if (data_mask && setup)
{
setupVertexBuffer(data_mask); // subclass specific setup (virtual function)
@@ -1219,76 +2383,166 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
}
// virtual (default)
-void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
+void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
{
- LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER);
stop_glerror();
- U8* base = useVBOs() ? NULL : mMappedData;
- S32 stride = mStride;
+ volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
- if ((data_mask & mTypeMask) != data_mask)
+ if (gDebugGL && ((data_mask & mTypeMask) != data_mask))
{
- llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
+ for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i)
+ {
+ U32 mask = 1 << i;
+ if (mask & data_mask && !(mask & mTypeMask))
+ { //bit set in data_mask, but not set in mTypeMask
+ LL_WARNS() << "Missing required component " << vb_type_name[i] << LL_ENDL;
+ }
+ }
+ LL_ERRS() << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << LL_ENDL;
}
- if (data_mask & MAP_NORMAL)
- {
- glNormalPointer(GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_NORMAL]));
- }
- if (data_mask & MAP_TEXCOORD3)
- {
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD3]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD2)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD1)
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_BINORMAL)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_BINORMAL]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
- if (data_mask & MAP_TEXCOORD0)
- {
- glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD0]));
- }
- if (data_mask & MAP_COLOR)
- {
- glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)(base + mOffsets[TYPE_COLOR]));
- }
-
- if (data_mask & MAP_WEIGHT)
- {
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT]));
- }
- if (data_mask & MAP_CLOTHWEIGHT)
+ if (LLGLSLShader::sNoFixedFunction)
{
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
- }
- if (data_mask & MAP_VERTEX)
+ if (data_mask & MAP_NORMAL)
+ {
+ S32 loc = TYPE_NORMAL;
+ void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]);
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ S32 loc = TYPE_TEXCOORD3;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ S32 loc = TYPE_TEXCOORD2;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ S32 loc = TYPE_TEXCOORD1;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr);
+ }
+ if (data_mask & MAP_TANGENT)
+ {
+ S32 loc = TYPE_TANGENT;
+ void* ptr = (void*)(base + mOffsets[TYPE_TANGENT]);
+ glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TANGENT], ptr);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ S32 loc = TYPE_TEXCOORD0;
+ void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]);
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr);
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ S32 loc = TYPE_COLOR;
+ //bind emissive instead of color pointer if emissive is present
+ void* ptr = (data_mask & MAP_EMISSIVE) ? (void*)(base + mOffsets[TYPE_EMISSIVE]) : (void*)(base + mOffsets[TYPE_COLOR]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr);
+ }
+ if (data_mask & MAP_EMISSIVE)
+ {
+ S32 loc = TYPE_EMISSIVE;
+ void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]);
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+
+ if (!(data_mask & MAP_COLOR))
+ { //map emissive to color channel when color is not also being bound to avoid unnecessary shader swaps
+ loc = TYPE_COLOR;
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr);
+ }
+ }
+ if (data_mask & MAP_WEIGHT)
+ {
+ S32 loc = TYPE_WEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]);
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr);
+ }
+ if (data_mask & MAP_WEIGHT4)
+ {
+ S32 loc = TYPE_WEIGHT4;
+ void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
+ }
+ if (data_mask & MAP_CLOTHWEIGHT)
+ {
+ S32 loc = TYPE_CLOTHWEIGHT;
+ void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]);
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr);
+ }
+ if (data_mask & MAP_TEXTURE_INDEX &&
+ (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
+ {
+#if !LL_DARWIN
+ S32 loc = TYPE_TEXTURE_INDEX;
+ void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
+ glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+#endif
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ S32 loc = TYPE_VERTEX;
+ void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
+ }
+ }
+ else
{
- glVertexPointer(3,GL_FLOAT, stride, (void*)(base + 0));
+ if (data_mask & MAP_NORMAL)
+ {
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ }
+ if (data_mask & MAP_TEXCOORD3)
+ {
+ glClientActiveTextureARB(GL_TEXTURE3_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD2)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD1)
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TANGENT)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
+ if (data_mask & MAP_TEXCOORD0)
+ {
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ }
+ if (data_mask & MAP_COLOR)
+ {
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ }
+ if (data_mask & MAP_VERTEX)
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
}
llglassertok();
}
-void LLVertexBuffer::markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count)
-{
- // TODO: use GL_APPLE_flush_buffer_range here
- /*if (useVBOs() && !mFilthy)
- {
-
- }*/
-}
+LLVertexBuffer::MappedRegion::MappedRegion(S32 type, S32 index, S32 count)
+: mType(type), mIndex(index), mCount(count)
+{
+ mEnd = mIndex+mCount;
+}
+
+
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index b785a22976..c05fd01595 100644..100755
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -2,31 +2,25 @@
* @file llvertexbuffer.h
* @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects
*
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -40,10 +34,13 @@
#include "v4coloru.h"
#include "llstrider.h"
#include "llrender.h"
+#include "lltrace.h"
#include <set>
#include <vector>
#include <list>
+#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
+
//============================================================================
// NOTES
// Threading:
@@ -55,61 +52,135 @@
//============================================================================
// gl name pools for dynamic and streaming buffers
-
-class LLVBOPool : public LLGLNamePool
+class LLVBOPool
{
-protected:
- virtual GLuint allocateName()
- {
- GLuint name;
- glGenBuffersARB(1, &name);
- return name;
- }
+public:
+ static U32 sBytesPooled;
+ static U32 sIndexBytesPooled;
+
+ LLVBOPool(U32 vboUsage, U32 vboType);
+
+ const U32 mUsage;
+ const U32 mType;
+
+ //size MUST be a power of 2
+ volatile U8* allocate(U32& name, U32 size, bool for_seed = false);
+
+ //size MUST be the size provided to allocate that returned the given name
+ void release(U32 name, volatile U8* buffer, U32 size);
+
+ //batch allocate buffers to be provided to the application on demand
+ void seedPool();
+
+ //destroy all records in mFreeList
+ void cleanup();
- virtual void releaseName(GLuint name)
+ U32 genBuffer();
+ void deleteBuffer(U32 name);
+
+ class Record
{
- glDeleteBuffersARB(1, &name);
- }
+ public:
+ U32 mGLName;
+ volatile U8* mClientData;
+ };
+
+ typedef std::list<Record> record_list_t;
+ std::vector<record_list_t> mFreeList;
+ std::vector<U32> mMissCount;
+
};
//============================================================================
-// base class
-
-class LLVertexBuffer : public LLRefCount
+// base class
+class LLPrivateMemoryPool;
+class LLVertexBuffer : public LLRefCount, public LLTrace::MemTrackable<LLVertexBuffer>
{
public:
+ class MappedRegion
+ {
+ public:
+ S32 mType;
+ S32 mIndex;
+ S32 mCount;
+ S32 mEnd;
+
+ MappedRegion(S32 type, S32 index, S32 count);
+ };
+
+ LLVertexBuffer(const LLVertexBuffer& rhs)
+ : LLTrace::MemTrackable<LLVertexBuffer>("LLVertexBuffer"),
+ mUsage(rhs.mUsage)
+ {
+ *this = rhs;
+ }
+
+ const LLVertexBuffer& operator=(const LLVertexBuffer& rhs)
+ {
+ LL_ERRS() << "Illegal operation!" << LL_ENDL;
+ return *this;
+ }
+
static LLVBOPool sStreamVBOPool;
static LLVBOPool sDynamicVBOPool;
+ static LLVBOPool sDynamicCopyVBOPool;
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
+
+ static std::list<U32> sAvailableVAOName;
+ static U32 sCurVAOName;
+
+ static bool sUseStreamDraw;
+ static bool sUseVAO;
+ static bool sPreferStreamDraw;
+
+ static void seedPools();
+
+ static U32 getVAOName();
+ static void releaseVAOName(U32 name);
- static void initClass(bool use_vbo);
+ static void initClass(bool use_vbo, bool no_vbo_mapping);
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
- static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
- static void unbind(); //unbind any bound vertex buffer
+ static void pushPositions(U32 mode, const LLVector4a* pos, U32 count);
+ static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
+ static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
+
+ static void unbind(); //unbind any bound vertex buffer
//get the size of a vertex with the given typemask
- //if offsets is not NULL, its contents will be filled
- //with the offset of each vertex component in the buffer,
+ static S32 calcVertexSize(const U32& typemask);
+
+ //get the size of a buffer with the given typemask and vertex count
+ //fill offsets with the offset of each vertex component array into the buffer
// indexed by the following enum
- static S32 calcStride(const U32& typemask, S32* offsets = NULL);
+ static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
+
+ //WARNING -- when updating these enums you MUST
+ // 1 - update LLVertexBuffer::sTypeSize
+ // 2 - add a strider accessor
+ // 3 - modify LLVertexBuffer::setupVertexBuffer
+ // 4 - modify LLVertexBuffer::setupClientArray
+ // 5 - modify LLViewerShaderMgr::mReservedAttribs
+ // 6 - update LLVertexBuffer::setupVertexArray
enum {
- TYPE_VERTEX,
+ TYPE_VERTEX = 0,
TYPE_NORMAL,
TYPE_TEXCOORD0,
TYPE_TEXCOORD1,
TYPE_TEXCOORD2,
TYPE_TEXCOORD3,
TYPE_COLOR,
- // These use VertexAttribPointer and should possibly be made generic
- TYPE_BINORMAL,
+ TYPE_EMISSIVE,
+ TYPE_TANGENT,
TYPE_WEIGHT,
+ TYPE_WEIGHT4,
TYPE_CLOTHWEIGHT,
+ TYPE_TEXTURE_INDEX,
TYPE_MAX,
- TYPE_INDEX,
+ TYPE_INDEX,
};
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
@@ -119,10 +190,13 @@ public:
MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
MAP_COLOR = (1<<TYPE_COLOR),
+ MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
// These use VertexAttribPointer and should possibly be made generic
- MAP_BINORMAL = (1<<TYPE_BINORMAL),
+ MAP_TANGENT = (1<<TYPE_TANGENT),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
+ MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
protected:
@@ -130,32 +204,40 @@ protected:
virtual ~LLVertexBuffer(); // use unref()
- virtual void setupVertexBuffer(U32 data_mask) const; // pure virtual, called from mapBuffer()
+ virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer()
+ void setupVertexArray();
- void genBuffer();
- void genIndices();
+ void genBuffer(U32 size);
+ void genIndices(U32 size);
+ bool bindGLBuffer(bool force_bind = false);
+ bool bindGLIndices(bool force_bind = false);
+ bool bindGLArray();
void releaseBuffer();
void releaseIndices();
- void createGLBuffer();
- void createGLIndices();
+ void createGLBuffer(U32 size);
+ void createGLIndices(U32 size);
void destroyGLBuffer();
void destroyGLIndices();
void updateNumVerts(S32 nverts);
void updateNumIndices(S32 nindices);
- virtual BOOL useVBOs() const;
void unmapBuffer();
public:
LLVertexBuffer(U32 typemask, S32 usage);
// map for data access
- U8* mapBuffer(S32 access = -1);
+ volatile U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
+ volatile U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
+
+ void bindForFeedback(U32 channel, U32 type, U32 index, U32 count);
+
// set for rendering
virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0
+ void flush(); //flush pending data to GL memory
// allocate buffer
void allocateBuffer(S32 nverts, S32 nindices, bool create);
virtual void resizeBuffer(S32 newnverts, S32 newnindices);
-
+
// Only call each getVertexPointer, etc, once before calling unmapBuffer()
// call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer()
// example:
@@ -163,96 +245,114 @@ public:
// vb->getNormalStrider(norms);
// setVertsNorms(verts, norms);
// vb->unmapBuffer();
- bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
- bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
- bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
- bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
+ bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getVertexStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
- BOOL isEmpty() const { return mEmpty; }
- BOOL isLocked() const { return mLocked; }
+
+ bool useVBOs() const;
+ bool isEmpty() const { return mEmpty; }
+ bool isLocked() const { return mVertexLocked || mIndexLocked; }
S32 getNumVerts() const { return mNumVerts; }
S32 getNumIndices() const { return mNumIndices; }
- S32 getRequestedVerts() const { return mRequestedNumVerts; }
- S32 getRequestedIndices() const { return mRequestedNumIndices; }
-
- U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; }
- U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; }
- S32 getStride() const { return mStride; }
- S32 getTypeMask() const { return mTypeMask; }
- BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; }
- S32 getSize() const { return mNumVerts*mStride; }
- S32 getIndicesSize() const { return mNumIndices * sizeof(U16); }
- U8* getMappedData() const { return mMappedData; }
- U8* getMappedIndices() const { return mMappedIndexData; }
+
+ volatile U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; }
+ volatile U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; }
+ U32 getTypeMask() const { return mTypeMask; }
+ bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); }
+ S32 getSize() const;
+ S32 getIndicesSize() const { return mIndicesSize; }
+ volatile U8* getMappedData() const { return mMappedData; }
+ volatile U8* getMappedIndices() const { return mMappedIndexData; }
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
-
- void setStride(S32 type, S32 new_stride);
-
- void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
+ bool isWriteable() const { return (mMappable || mUsage == GL_STREAM_DRAW_ARB) ? true : false; }
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
+ //for debugging, validate data in given range is valid
+ void validateRange(U32 start, U32 end, U32 count, U32 offset) const;
+
+
+
protected:
S32 mNumVerts; // Number of vertices allocated
S32 mNumIndices; // Number of indices allocated
- S32 mRequestedNumVerts; // Number of vertices requested
- S32 mRequestedNumIndices; // Number of indices requested
-
- S32 mStride;
+
+ ptrdiff_t mAlignedOffset;
+ ptrdiff_t mAlignedIndexOffset;
+ S32 mSize;
+ S32 mIndicesSize;
U32 mTypeMask;
- S32 mUsage; // GL usage
+
+ const S32 mUsage; // GL usage
+
U32 mGLBuffer; // GL VBO handle
U32 mGLIndices; // GL IBO handle
- U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
- U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
- BOOL mLocked; // if TRUE, buffer is being or has been written to in client memory
- BOOL mFinal; // if TRUE, buffer can not be mapped again
- BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags)
- BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded.
+ U32 mGLArray; // GL VAO handle
+
+ volatile U8* mMappedData; // pointer to currently mapped data (NULL if unmapped)
+ volatile U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped)
+
+ U32 mMappedDataUsingVBOs : 1;
+ U32 mMappedIndexDataUsingVBOs : 1;
+ U32 mVertexLocked : 1; // if true, vertex buffer is being or has been written to in client memory
+ U32 mIndexLocked : 1; // if true, index buffer is being or has been written to in client memory
+ U32 mFinal : 1; // if true, buffer can not be mapped again
+ U32 mEmpty : 1; // if true, client buffer is empty (or NULL). Old values have been discarded.
+
+ mutable bool mMappable; // if true, use memory mapping to upload data (otherwise doublebuffer and use glBufferSubData)
+
S32 mOffsets[TYPE_MAX];
- BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not
- BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
- class DirtyRegion
- {
- public:
- U32 mIndex;
- U32 mCount;
- U32 mIndicesIndex;
- U32 mIndicesCount;
-
- DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
- : mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
- { }
- };
+ std::vector<MappedRegion> mMappedVertexRegions;
+ std::vector<MappedRegion> mMappedIndexRegions;
+
+ mutable LLGLFence* mFence;
+
+ void placeFence() const;
+ void waitFence() const;
+
+ static S32 determineUsage(S32 usage);
- std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
+private:
+ static LLPrivateMemoryPool* sPrivatePoolp;
public:
static S32 sCount;
static S32 sGLCount;
static S32 sMappedCount;
- static BOOL sMapped;
- static std::vector<U32> sDeleteList;
+ static bool sMapped;
typedef std::list<LLVertexBuffer*> buffer_list_t;
- static BOOL sEnableVBOs;
- static S32 sTypeOffsets[TYPE_MAX];
+ static bool sDisableVBOMapping; //disable glMapBufferARB
+ static bool sEnableVBOs;
+ static S32 sTypeSize[TYPE_MAX];
static U32 sGLMode[LLRender::NUM_MODES];
static U32 sGLRenderBuffer;
+ static U32 sGLRenderArray;
static U32 sGLRenderIndices;
- static BOOL sVBOActive;
- static BOOL sIBOActive;
+ static bool sVBOActive;
+ static bool sIBOActive;
static U32 sLastMask;
static U32 sAllocatedBytes;
+ static U32 sAllocatedIndexBytes;
+ static U32 sVertexCount;
+ static U32 sIndexCount;
static U32 sBindCount;
static U32 sSetCount;
};