diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 11 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 13 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 5 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 29 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 106 |
5 files changed, 147 insertions, 17 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 39f59c0bd8..4e3cfb9c8a 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -48,6 +48,7 @@ #include "llstacktrace.h" #include "llglheaders.h" +#include "llglslshader.h" #ifdef _DEBUG //#define GL_STATE_VERIFY @@ -1781,6 +1782,16 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { + if (LLGLSLShader::sNoFixedFunction) + { //always disable state that's deprecated post GL 3.0 + switch (state) + { + case GL_ALPHA_TEST: + enabled = 0; + break; + } + } + stop_glerror(); if (state) { diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 80c93bb0d2..f51d83abe4 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -49,6 +49,7 @@ using std::make_pair; using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; +LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly @@ -63,7 +64,8 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), -hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false) +hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false), +hasAlphaMask(false) { } @@ -386,6 +388,7 @@ void LLGLSLShader::bind() { glUseProgramObjectARB(mProgramObject); sCurBoundShader = mProgramObject; + sCurBoundShaderPtr = this; if (mUniformsDirty) { LLShaderMgr::instance()->updateShaderUniforms(this); @@ -410,6 +413,7 @@ void LLGLSLShader::unbind() } glUseProgramObjectARB(0); sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; stop_glerror(); } } @@ -418,6 +422,7 @@ void LLGLSLShader::bindNoShader(void) { glUseProgramObjectARB(0); sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) @@ -979,3 +984,9 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) glVertexAttrib4fvARB(mAttribute[index], v); } } + +void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum) +{ + uniform1f("minimum_alpha", minimum); + uniform1f("maximum_alpha", maximum); +} diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 621e0b82ee..558ea66b50 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -47,6 +47,7 @@ public: bool hasGamma; S32 mIndexedTextureChannels; bool disableTextureIndex; + bool hasAlphaMask; // char numLights; @@ -67,6 +68,8 @@ public: LLGLSLShader(); static GLhandleARB sCurBoundShader; + static LLGLSLShader* sCurBoundShaderPtr; + static bool sNoFixedFunction; void unload(); @@ -105,6 +108,8 @@ public: void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); + void setAlphaRange(F32 minimum, F32 maximum); + void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4fv(U32 index, GLfloat* v); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 70df1dd1d1..d72918b15d 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1168,6 +1168,11 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); + if (LLGLSLShader::sNoFixedFunction) + { //glAlphaFunc is deprecated in OpenGL 3.3 + return; + } + if (mCurrAlphaFunc != func || mCurrAlphaFuncVal != value) { @@ -1182,6 +1187,30 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) glAlphaFunc(sGLCompareFunc[func], value); } } + + if (gDebugGL) + { //make sure cached state is correct + GLint cur_func = 0; + glGetIntegerv(GL_ALPHA_TEST_FUNC, &cur_func); + + if (func == CF_DEFAULT) + { + func = CF_GREATER; + } + + if (cur_func != sGLCompareFunc[func]) + { + llerrs << "Alpha test function corrupted!" << llendl; + } + + F32 ref = 0.f; + glGetFloatv(GL_ALPHA_TEST_REF, &ref); + + if (ref != value) + { + llerrs << "Alpha test value corrupted!" << llendl; + } + } } void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 751b250d96..986c1f2774 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -206,21 +206,40 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if (features->hasLighting) { - if (features->hasWaterFog) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightWaterAlphaMaskNonIndexedF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl")) + { + return FALSE; + } } } else { - if (!shader->attachObject("lighting/lightWaterF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightWaterAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightWaterF.glsl")) + { + return FALSE; + } } shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; } @@ -230,16 +249,36 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightNonIndexedF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightAlphaMaskNonIndexedF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightNonIndexedF.glsl")) + { + return FALSE; + } } } else { - if (!shader->attachObject("lighting/lightF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightF.glsl")) + { + return FALSE; + } } shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; } @@ -272,14 +311,28 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl")) + if (features->hasAlphaMask) + { + if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl")) { return FALSE; } } else { - if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) + if (features->hasAlphaMask) + { + if (!shader->attachObject("lighting/lightFullbrightWaterAlphaMaskF.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) { return FALSE; } @@ -310,16 +363,37 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { if (features->disableTextureIndex) { - if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl")) + + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightFullbrightNonIndexedAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl")) + { + return FALSE; + } } } else { - if (!shader->attachObject("lighting/lightFullbrightF.glsl")) + if (features->hasAlphaMask) { - return FALSE; + if (!shader->attachObject("lighting/lightFullbrightAlphaMaskF.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("lighting/lightFullbrightF.glsl")) + { + return FALSE; + } } shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; } @@ -406,7 +480,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) LL_DEBUGS("ShaderLoading") << log << LL_ENDL; } } -} + } GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels) { |