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-rw-r--r--indra/llrender/CMakeLists.txt2
-rw-r--r--indra/llrender/llcubemaparray.cpp14
-rw-r--r--indra/llrender/llfontbitmapcache.cpp2
-rw-r--r--indra/llrender/llfontgl.cpp10
-rw-r--r--indra/llrender/llfontvertexbuffer.cpp211
-rw-r--r--indra/llrender/llfontvertexbuffer.h119
-rw-r--r--indra/llrender/llgl.cpp46
-rw-r--r--indra/llrender/llgl.h12
-rw-r--r--indra/llrender/llglheaders.h2
-rw-r--r--indra/llrender/llglslshader.cpp60
-rw-r--r--indra/llrender/llglslshader.h14
-rw-r--r--indra/llrender/llimagegl.cpp298
-rw-r--r--indra/llrender/llimagegl.h10
-rw-r--r--indra/llrender/llrender.cpp480
-rw-r--r--indra/llrender/llrender.h57
-rw-r--r--indra/llrender/llrendertarget.cpp9
-rw-r--r--indra/llrender/llshadermgr.cpp14
-rw-r--r--indra/llrender/llshadermgr.h5
-rw-r--r--indra/llrender/llvertexbuffer.cpp115
-rw-r--r--indra/llrender/llvertexbuffer.h47
20 files changed, 1099 insertions, 428 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index 7f881c8bb3..ccff7c7a8c 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -17,6 +17,7 @@ set(llrender_SOURCE_FILES
llfontfreetype.cpp
llfontfreetypesvg.cpp
llfontgl.cpp
+ llfontvertexbuffer.cpp
llfontregistry.cpp
llgl.cpp
llglslshader.cpp
@@ -43,6 +44,7 @@ set(llrender_HEADER_FILES
llcubemap.h
llcubemaparray.h
llfontgl.h
+ llfontvertexbuffer.h
llfontfreetype.h
llfontfreetypesvg.h
llfontbitmapcache.h
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index be69b997da..4f5e13765a 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -125,27 +125,25 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
mImage->setHasMipMaps(use_mips);
bind(0);
+ free_cur_tex_image();
U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
-
U32 mip = 0;
-
- free_cur_tex_image();
-
- while (resolution >= 1)
+ U32 mip_resolution = resolution;
+ while (mip_resolution >= 1)
{
- glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, resolution, resolution, count * 6, 0,
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
if (!use_mips)
{
break;
}
- resolution /= 2;
+ mip_resolution /= 2;
++mip;
}
- alloc_tex_image(resolution * 6, resolution, format);
+ alloc_tex_image(resolution, resolution, format, count * 6);
mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp
index 46c2e89797..ee9cfd0719 100644
--- a/indra/llrender/llfontbitmapcache.cpp
+++ b/indra/llrender/llfontbitmapcache.cpp
@@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp
}
// Make corresponding GL image.
- mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false));
+ mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false));
LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num);
// Start at beginning of the new image.
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index b6cdb81b33..9721b020c7 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -270,10 +270,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
- const S32 GLYPH_BATCH_SIZE = 30;
- LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
- LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
- LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+ static constexpr S32 GLYPH_BATCH_SIZE = 30;
+ static thread_local LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
+ static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
+ static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 4];
LLColor4U text_color(color);
// Preserve the transparency to render fading emojis in fading text (e.g.
@@ -402,7 +402,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
if (draw_ellipses)
{
-
// recursively render ellipses at end of string
// we've already reserved enough room
gGL.pushUIMatrix();
@@ -504,6 +503,7 @@ F32 LLFontGL::getWidthF32(const std::string& utf8text, S32 begin_offset, S32 max
F32 LLFontGL::getWidthF32(const llwchar* wchars, S32 begin_offset, S32 max_chars, bool no_padding) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
const S32 LAST_CHARACTER = LLFontFreetype::LAST_CHAR_FULL;
F32 cur_x = 0;
diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp
new file mode 100644
index 0000000000..392f235aad
--- /dev/null
+++ b/indra/llrender/llfontvertexbuffer.cpp
@@ -0,0 +1,211 @@
+/**
+ * @file llfontvertexbuffer.cpp
+ * @brief Buffer storage for font rendering.
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llfontvertexbuffer.h"
+
+#include "llvertexbuffer.h"
+
+
+LLFontVertexBuffer::LLFontVertexBuffer()
+{
+}
+
+LLFontVertexBuffer::~LLFontVertexBuffer()
+{
+ reset();
+}
+
+void LLFontVertexBuffer::reset()
+{
+ // Todo: some form of debug only frequecy check&assert to see if this is happening too often.
+ // Regenerating this list is expensive
+ mBufferList.clear();
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRect rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ LLRectf rect_float((F32)rect.mLeft, (F32)rect.mTop, (F32)rect.mRight, (F32)rect.mBottom);
+ return render(fontp, text, begin_offset, rect_float, color, halign, valign, style, shadow, max_chars, right_x, use_ellipses, use_color);
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRectf rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ F32 x = rect.mLeft;
+ F32 y = 0.f;
+
+ switch (valign)
+ {
+ case LLFontGL::TOP:
+ y = rect.mTop;
+ break;
+ case LLFontGL::VCENTER:
+ y = rect.getCenterY();
+ break;
+ case LLFontGL::BASELINE:
+ case LLFontGL::BOTTOM:
+ y = rect.mBottom;
+ break;
+ default:
+ y = rect.mBottom;
+ break;
+ }
+ return render(fontp, text, begin_offset, x, y, color, halign, valign, style, shadow, max_chars, (S32)rect.getWidth(), right_x, use_ellipses, use_color);
+}
+
+S32 LLFontVertexBuffer::render(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars , S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color )
+{
+ if (!LLFontGL::sDisplayFont) //do not display texts
+ {
+ return static_cast<S32>(text.length());
+ }
+ if (mBufferList.empty())
+ {
+ genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ }
+ else if (mLastX != x
+ || mLastY != y
+ || mLastFont != fontp
+ || mLastColor != color // alphas change often
+ || mLastHalign != halign
+ || mLastValign != valign
+ || mLastOffset != begin_offset
+ || mLastMaxChars != max_chars
+ || mLastMaxPixels != max_pixels
+ || mLastStyle != style
+ || mLastShadow != shadow // ex: buttons change shadow state
+ || mLastScaleX != LLFontGL::sScaleX
+ || mLastScaleY != LLFontGL::sScaleY
+ || mLastOrigin != LLFontGL::sCurOrigin)
+ {
+ genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ }
+ else
+ {
+ renderBuffers();
+
+ if (right_x)
+ {
+ *right_x = mLastRightX;
+ }
+ }
+ return mChars;
+}
+
+void LLFontVertexBuffer::genBuffers(
+ const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style, LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color)
+{
+ // todo: add a debug build assert if this triggers too often for to long?
+ mBufferList.clear();
+
+ gGL.beginList(&mBufferList);
+ mChars = fontp->render(text, begin_offset, x, y, color, halign, valign,
+ style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
+ gGL.endList();
+
+ mLastFont = fontp;
+ mLastOffset = begin_offset;
+ mLastMaxChars = max_chars;
+ mLastMaxPixels = max_pixels;
+ mLastX = x;
+ mLastY = y;
+ mLastColor = color;
+ mLastHalign = halign;
+ mLastValign = valign;
+ mLastStyle = style;
+ mLastShadow = shadow;
+
+ mLastScaleX = LLFontGL::sScaleX;
+ mLastScaleY = LLFontGL::sScaleY;
+ mLastOrigin = LLFontGL::sCurOrigin;
+
+ if (right_x)
+ {
+ mLastRightX = *right_x;
+ }
+}
+
+void LLFontVertexBuffer::renderBuffers()
+{
+ gGL.flush(); // deliberately empty pending verts
+ gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
+ gGL.pushUIMatrix();
+ for (LLVertexBufferData& buffer : mBufferList)
+ {
+ buffer.draw();
+ }
+ gGL.popUIMatrix();
+}
+
diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h
new file mode 100644
index 0000000000..67cf2ca13c
--- /dev/null
+++ b/indra/llrender/llfontvertexbuffer.h
@@ -0,0 +1,119 @@
+/**
+ * @file llfontgl.h
+ * @author Andrii Kleshchev
+ * @brief Buffer storage for font rendering.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFONTVERTEXBUFFER_H
+#define LL_LLFONTVERTEXBUFFER_H
+
+#include "llfontgl.h"
+
+class LLVertexBufferData;
+
+class LLFontVertexBuffer
+{
+public:
+ LLFontVertexBuffer();
+ ~LLFontVertexBuffer();
+
+ void reset();
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRect rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ LLRectf rect,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+
+ S32 render(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign = LLFontGL::LEFT, LLFontGL::VAlign valign = LLFontGL::BASELINE,
+ U8 style = LLFontGL::NORMAL,
+ LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW,
+ S32 max_chars = S32_MAX, S32 max_pixels = S32_MAX,
+ F32* right_x = NULL,
+ bool use_ellipses = false,
+ bool use_color = true);
+private:
+
+ void genBuffers(const LLFontGL* fontp,
+ const LLWString& text,
+ S32 begin_offset,
+ F32 x, F32 y,
+ const LLColor4& color,
+ LLFontGL::HAlign halign, LLFontGL::VAlign valign,
+ U8 style,
+ LLFontGL::ShadowType shadow,
+ S32 max_chars, S32 max_pixels,
+ F32* right_x,
+ bool use_ellipses,
+ bool use_color);
+
+ void renderBuffers();
+
+ std::list<LLVertexBufferData> mBufferList;
+ S32 mChars = 0;
+ const LLFontGL *mLastFont = nullptr;
+ S32 mLastOffset = 0;
+ S32 mLastMaxChars = 0;
+ S32 mLastMaxPixels = 0;
+ F32 mLastX = 0.f;
+ F32 mLastY = 0.f;
+ LLColor4 mLastColor;
+ LLFontGL::HAlign mLastHalign = LLFontGL::LEFT;
+ LLFontGL::VAlign mLastValign = LLFontGL::BASELINE;
+ U8 mLastStyle = LLFontGL::NORMAL;
+ LLFontGL::ShadowType mLastShadow = LLFontGL::NO_SHADOW;
+ F32 mLastRightX = 0.f;
+
+ // LLFontGL's statics
+ F32 mLastScaleX = 1.f;
+ F32 mLastScaleY = 1.f;
+ LLCoordGL mLastOrigin;
+};
+
+#endif
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 0afe78a30c..c62cacdce6 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -50,6 +50,10 @@
#include "llglheaders.h"
#include "llglslshader.h"
+#include "glm/glm.hpp"
+#include <glm/gtc/matrix_access.hpp>
+#include "glm/gtc/type_ptr.hpp"
+
#if LL_WINDOWS
#include "lldxhardware.h"
#endif
@@ -2694,7 +2698,7 @@ void parse_glsl_version(S32& major, S32& minor)
LLStringUtil::convertToS32(minor_str, minor);
}
-LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply)
+LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glm::mat4& modelview, const glm::mat4& projection, bool apply)
{
mApply = apply;
@@ -2721,13 +2725,12 @@ void LLGLUserClipPlane::disable()
void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
{
- glh::matrix4f& P = mProjection;
- glh::matrix4f& M = mModelview;
+ const glm::mat4& P = mProjection;
+ const glm::mat4& M = mModelview;
- glh::matrix4f invtrans_MVP = (P * M).inverse().transpose();
- glh::vec4f oplane(a,b,c,d);
- glh::vec4f cplane;
- invtrans_MVP.mult_matrix_vec(oplane, cplane);
+ glm::mat4 invtrans_MVP = glm::transpose(glm::inverse(P*M));
+ glm::vec4 oplane(a,b,c,d);
+ glm::vec4 cplane = invtrans_MVP * oplane;
cplane /= fabs(cplane[2]); // normalize such that depth is not scaled
cplane[3] -= 1;
@@ -2735,13 +2738,13 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
if(cplane[2] < 0)
cplane *= -1;
- glh::matrix4f suffix;
- suffix.set_row(2, cplane);
- glh::matrix4f newP = suffix * P;
+ glm::mat4 suffix;
+ suffix = glm::row(suffix, 2, cplane);
+ glm::mat4 newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(newP.m);
- gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
+ gGL.loadMatrix(glm::value_ptr(newP));
+ gGLObliqueProjectionInverse = LLMatrix4(glm::value_ptr(glm::transpose(glm::inverse(newP))));
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
@@ -2754,7 +2757,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
: mPrevDepthEnabled(sDepthEnabled), mPrevDepthFunc(sDepthFunc), mPrevWriteEnabled(sWriteEnabled)
{
stop_glerror();
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
checkState();
if (!depth_enabled)
@@ -2787,6 +2790,7 @@ LLGLDepthTest::LLGLDepthTest(GLboolean depth_enabled, GLboolean write_enabled, G
LLGLDepthTest::~LLGLDepthTest()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
checkState();
if (sDepthEnabled != mPrevDepthEnabled )
{
@@ -2837,31 +2841,27 @@ void LLGLDepthTest::checkState()
LLGLSquashToFarClip::LLGLSquashToFarClip()
{
- glh::matrix4f proj = get_current_projection();
+ glm::mat4 proj = get_current_projection();
setProjectionMatrix(proj, 0);
}
-LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f& P, U32 layer)
+LLGLSquashToFarClip::LLGLSquashToFarClip(const glm::mat4& P, U32 layer)
{
setProjectionMatrix(P, layer);
}
-
-void LLGLSquashToFarClip::setProjectionMatrix(glh::matrix4f& projection, U32 layer)
+void LLGLSquashToFarClip::setProjectionMatrix(glm::mat4 projection, U32 layer)
{
-
F32 depth = 0.99999f - 0.0001f * layer;
- for (U32 i = 0; i < 4; i++)
- {
- projection.element(2, i) = projection.element(3, i) * depth;
- }
+ glm::vec4 P_row_3 = glm::row(projection, 3) * depth;
+ projection = glm::row(projection, 2, P_row_3);
LLRender::eMatrixMode last_matrix_mode = gGL.getMatrixMode();
gGL.matrixMode(LLRender::MM_PROJECTION);
gGL.pushMatrix();
- gGL.loadMatrix(projection.m);
+ gGL.loadMatrix(glm::value_ptr(projection));
gGL.matrixMode(last_matrix_mode);
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index cd1ba55b16..17f825bd71 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -43,7 +43,7 @@
#include "llinstancetracker.h"
#include "llglheaders.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
extern bool gDebugGL;
extern bool gDebugSession;
@@ -317,7 +317,7 @@ class LLGLUserClipPlane
{
public:
- LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true);
+ LLGLUserClipPlane(const LLPlane& plane, const glm::mat4& modelview, const glm::mat4& projection, bool apply = true);
~LLGLUserClipPlane();
void setPlane(F32 a, F32 b, F32 c, F32 d);
@@ -326,8 +326,8 @@ public:
private:
bool mApply;
- glh::matrix4f mProjection;
- glh::matrix4f mModelview;
+ glm::mat4 mProjection;
+ glm::mat4 mModelview;
};
/*
@@ -341,9 +341,9 @@ class LLGLSquashToFarClip
{
public:
LLGLSquashToFarClip();
- LLGLSquashToFarClip(glh::matrix4f& projection, U32 layer = 0);
+ LLGLSquashToFarClip(const glm::mat4& projection, U32 layer = 0);
- void setProjectionMatrix(glh::matrix4f& projection, U32 layer);
+ void setProjectionMatrix(glm::mat4 projection, U32 layer);
~LLGLSquashToFarClip();
};
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index c5e1ff3e23..3d4dc5e698 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -46,7 +46,7 @@
// LL_WINDOWS
// windows gl headers depend on things like APIENTRY, so include windows.
-#include "llwin32headerslean.h"
+#include "llwin32headers.h"
//----------------------------------------------------------------------------
#include <GL/gl.h>
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index e76a30a954..a157bfee21 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1087,17 +1087,17 @@ void LLGLSLShader::unbind(void)
sCurBoundShaderPtr = NULL;
}
-S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
S32 channel = 0;
channel = getUniformLocation(uniform);
- return bindTexture(channel, texture, mode, colorspace);
+ return bindTexture(channel, texture, mode);
}
-S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace colorspace)
+S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1113,7 +1113,6 @@ S32 LLGLSLShader::bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextu
if (uniform > -1)
{
gGL.getTexUnit(uniform)->bindFast(texture);
- gGL.getTexUnit(uniform)->setTextureColorSpace(colorspace);
}
return uniform;
@@ -1194,7 +1193,7 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const
return mTexture[uniform];
}
-S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
+S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1211,12 +1210,11 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex
{
gGL.getTexUnit(index)->activate();
gGL.getTexUnit(index)->enable(mode);
- gGL.getTexUnit(index)->setTextureColorSpace(space);
}
return index;
}
-S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
+S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1229,7 +1227,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTe
S32 index = mTexture[uniform];
if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE)
{
- if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode && gGL.getTexUnit(index)->getCurrColorSpace() != space)
+ if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
{
if (gDebugSession)
{
@@ -1552,6 +1550,34 @@ void LLGLSLShader::uniform4fv(U32 index, U32 count, const GLfloat* v)
}
}
+void LLGLSLShader::uniform4uiv(U32 index, U32 count, const GLuint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ llassert(sCurBoundShaderPtr == this);
+
+ if (mProgramObject)
+ {
+ if (mUniform.size() <= index)
+ {
+ LL_WARNS_ONCE("Shader") << "Uniform index out of bounds. Size: " << (S32)mUniform.size() << " index: " << index << LL_ENDL;
+ llassert(false);
+ return;
+ }
+
+ if (mUniform[index] >= 0)
+ {
+ const auto& iter = mValue.find(mUniform[index]);
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4uiv(mUniform[index], count, v);
+ mValue[mUniform[index]] = vec;
+ }
+ }
+ }
+}
+
void LLGLSLShader::uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -1886,6 +1912,24 @@ void LLGLSLShader::uniform4fv(const LLStaticHashedString& uniform, U32 count, co
}
}
+void LLGLSLShader::uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ GLint location = getUniformLocation(uniform);
+
+ if (location >= 0)
+ {
+ LLVector4 vec((F32)v[0], (F32)v[1], (F32)v[2], (F32)v[3]);
+ const auto& iter = mValue.find(location);
+ if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
+ glUniform4uiv(location, count, v);
+ mValue[location] = vec;
+ }
+ }
+}
+
void LLGLSLShader::uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 86e5625dca..27c8f0b7d0 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -208,6 +208,7 @@ public:
void uniform2fv(U32 index, U32 count, const GLfloat* v);
void uniform3fv(U32 index, U32 count, const GLfloat* v);
void uniform4fv(U32 index, U32 count, const GLfloat* v);
+ void uniform4uiv(U32 index, U32 count, const GLuint* v);
void uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j);
void uniformMatrix2fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
void uniformMatrix3fv(U32 index, U32 count, GLboolean transpose, const GLfloat* v);
@@ -223,6 +224,7 @@ public:
void uniform2fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform3fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
void uniform4fv(const LLStaticHashedString& uniform, U32 count, const GLfloat* v);
+ void uniform4uiv(const LLStaticHashedString& uniform, U32 count, const GLuint* v);
void uniformMatrix4fv(const LLStaticHashedString& uniform, U32 count, GLboolean transpose, const GLfloat* v);
void setMinimumAlpha(F32 minimum);
@@ -239,6 +241,10 @@ public:
void clearPermutations();
void addPermutation(std::string name, std::string value);
+ void addPermutations(const std::map<std::string, std::string>& defines)
+ {
+ mDefines.insert(defines.begin(), defines.end());
+ }
void removePermutation(std::string name);
void addConstant(const LLGLSLShader::eShaderConsts shader_const);
@@ -247,16 +253,16 @@ public:
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
//returns channel texture is enabled in from [0-MAX)
- S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
// get the texture channel of the given uniform, or -1 if uniform is not used as a texture
S32 getTextureChannel(S32 uniform) const;
// bindTexture returns the texture unit we've bound the texture to.
// You can reuse the return value to unbind a texture when required.
- S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
- S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR);
+ S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
+ S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR);
S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0);
S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index e4b176ff69..67b4ada62f 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -67,12 +67,13 @@ static U64 sTextureBytes = 0;
// track a texture alloc on the currently bound texture.
// asserts that no currently tracked alloc exists
-void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 pixformat)
+void LLImageGLMemory::alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count)
{
U32 texUnit = gGL.getCurrentTexUnitIndex();
llassert(texUnit == 0); // allocations should always be done on tex unit 0
U32 texName = gGL.getTexUnit(texUnit)->getCurrTexture();
- U64 size = LLImageGL::dataFormatBytes(pixformat, width, height);
+ U64 size = LLImageGL::dataFormatBytes(intformat, width, height);
+ size *= count;
llassert(size >= 0);
@@ -280,6 +281,15 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
{
switch (dataformat)
{
+ case GL_COMPRESSED_RED: return 8;
+ case GL_COMPRESSED_RG: return 16;
+ case GL_COMPRESSED_RGB: return 24;
+ case GL_COMPRESSED_SRGB: return 32;
+ case GL_COMPRESSED_RGBA: return 32;
+ case GL_COMPRESSED_SRGB_ALPHA: return 32;
+ case GL_COMPRESSED_LUMINANCE: return 8;
+ case GL_COMPRESSED_LUMINANCE_ALPHA: return 16;
+ case GL_COMPRESSED_ALPHA: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
@@ -287,21 +297,35 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
case GL_LUMINANCE: return 8;
+ case GL_LUMINANCE8: return 8;
case GL_ALPHA: return 8;
+ case GL_ALPHA8: return 8;
case GL_RED: return 8;
+ case GL_R8: return 8;
case GL_COLOR_INDEX: return 8;
case GL_LUMINANCE_ALPHA: return 16;
+ case GL_LUMINANCE8_ALPHA8: return 16;
+ case GL_RG: return 16;
+ case GL_RG8: return 16;
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
case GL_RGBA: return 32;
+ case GL_RGBA8: return 32;
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
case GL_DEPTH_COMPONENT: return 24;
+ case GL_DEPTH_COMPONENT24: return 24;
+ case GL_R16F: return 16;
+ case GL_RG16F: return 32;
case GL_RGB16F: return 48;
case GL_RGBA16F: return 64;
+ case GL_R32F: return 32;
+ case GL_RG32F: return 64;
+ case GL_RGB32F: return 96;
+ case GL_RGBA32F: return 128;
default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
+ LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
@@ -344,13 +368,14 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
case GL_RED: return 1;
case GL_COLOR_INDEX: return 1;
case GL_LUMINANCE_ALPHA: return 2;
+ case GL_RG: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
case GL_SRGB_ALPHA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
default:
- LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
+ LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
}
}
@@ -411,29 +436,29 @@ bool LLImageGL::create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, b
//----------------------------------------------------------------------------
-LLImageGL::LLImageGL(bool usemipmaps)
+LLImageGL::LLImageGL(bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
}
-LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps)
+LLImageGL::LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
llassert( components <= 4 );
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(width, height, components);
sImageList.insert(this);
sCount++;
}
-LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps)
+LLImageGL::LLImageGL(const LLImageRaw* imageraw, bool usemipmaps/* = true*/, bool allow_compression/* = true*/)
: mSaveData(0), mExternalTexture(false)
{
- init(usemipmaps);
+ init(usemipmaps, allow_compression);
setSize(0, 0, 0);
sImageList.insert(this);
sCount++;
@@ -450,7 +475,7 @@ LLImageGL::LLImageGL(
LLGLenum formatType,
LLTexUnit::eTextureAddressMode addressMode)
{
- init(false);
+ init(false, true);
mTexName = texName;
mTarget = target;
mComponents = components;
@@ -472,7 +497,7 @@ LLImageGL::~LLImageGL()
}
}
-void LLImageGL::init(bool usemipmaps)
+void LLImageGL::init(bool usemipmaps, bool allow_compression)
{
#if LL_IMAGEGL_THREAD_CHECK
mActiveThread = LLThread::currentID();
@@ -502,7 +527,7 @@ void LLImageGL::init(bool usemipmaps)
mHeight = 0;
mCurrentDiscardLevel = -1;
- mAllowCompression = true;
+ mAllowCompression = allow_compression;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
@@ -1020,15 +1045,47 @@ void sub_image_lines(U32 target, S32 miplevel, S32 x_offset, S32 y_offset, S32 w
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_ZONE_NUM(width);
+ LL_PROFILE_ZONE_NUM(height);
+
U32 components = LLImageGL::dataFormatComponents(pixformat);
U32 type_width = type_width_from_pixtype(pixtype);
const U32 line_width = data_width * components * type_width;
const U32 y_offset_end = y_offset + height;
- for (U32 y_pos = y_offset; y_pos < y_offset_end; ++y_pos)
+
+ if (width == data_width && height % 32 == 0)
{
- glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
- src += line_width;
+ LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("subimage - batched lines");
+
+ // full width, batch multiple lines at a time
+ // set batch size based on width
+ U32 batch_size = 32;
+
+ if (width > 1024)
+ {
+ batch_size = 8;
+ }
+ else if (width > 512)
+ {
+ batch_size = 16;
+ }
+
+ // full width texture, do 32 lines at a time
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += batch_size)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, batch_size, pixformat, pixtype, src);
+ src += line_width * batch_size;
+ }
+ }
+ else
+ {
+ // partial width or strange height
+ for (U32 y_pos = y_offset; y_pos < y_offset_end; y_pos += 1)
+ {
+ glTexSubImage2D(target, miplevel, x_offset, y_pos, width, 1, pixformat, pixtype, src);
+ src += line_width;
+ }
}
}
@@ -1230,90 +1287,122 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- bool use_scratch = false;
- U32* scratch = NULL;
+ std::unique_ptr<U32[]> scratch;
if (LLRender::sGLCoreProfile)
{
- if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ if (gGLManager.mGLVersion >= 3.29f)
+ {
+ if (pixformat == GL_ALPHA)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ const GLint mask[] = { GL_ZERO, GL_ZERO, GL_ZERO, GL_RED };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RED;
+ intformat = GL_R8;
+ }
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = 0;
- pix[3] = ((U8*)pixels)[i];
- }
+ if (pixformat == GL_LUMINANCE)
+ { //GL_LUMINANCE is deprecated, convert to GL_RGBA
+ const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_ONE };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RED;
+ intformat = GL_R8;
}
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
+ if (pixformat == GL_LUMINANCE_ALPHA)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ const GLint mask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, mask);
+ pixformat = GL_RG;
+ intformat = GL_RG8;
+ }
}
-
- if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
+ else
+ {
+ if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
{
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
- }
+ scratch.reset(new(std::nothrow) U32[width * height]);
+ if (!scratch)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
- {
- U8 lum = ((U8*)pixels)[i * 2 + 0];
- U8 alpha = ((U8*)pixels)[i * 2 + 1];
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = 0;
+ pix[3] = ((U8*)pixels)[i];
+ }
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = alpha;
+ pixels = scratch.get();
}
- }
- pixformat = GL_RGBA;
- intformat = GL_RGBA8;
- }
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
- if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
- { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
- if (pixels != nullptr)
- {
- use_scratch = true;
- scratch = new(std::nothrow) U32[width * height];
- if (!scratch)
+ if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
+ if (pixels != nullptr)
{
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ scratch.reset(new(std::nothrow) U32[width * height]);
+ if (!scratch)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
+
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i * 2 + 0];
+ U8 alpha = ((U8*)pixels)[i * 2 + 1];
+
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = alpha;
+ }
+
+ pixels = scratch.get();
}
- U32 pixel_count = (U32)(width * height);
- for (U32 i = 0; i < pixel_count; i++)
+ pixformat = GL_RGBA;
+ intformat = GL_RGBA8;
+ }
+
+ if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE)
+ { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
+ if (pixels != nullptr)
{
- U8 lum = ((U8*)pixels)[i];
+ scratch.reset(new(std::nothrow) U32[width * height]);
+ if (!scratch)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
+
+ U32 pixel_count = (U32)(width * height);
+ for (U32 i = 0; i < pixel_count; i++)
+ {
+ U8 lum = ((U8*)pixels)[i];
- U8* pix = (U8*)&scratch[i];
- pix[0] = pix[1] = pix[2] = lum;
- pix[3] = 255;
+ U8* pix = (U8*)&scratch[i];
+ pix[0] = pix[1] = pix[2] = lum;
+ pix[3] = 255;
+ }
+
+ pixels = scratch.get();
}
+ pixformat = GL_RGBA;
+ intformat = GL_RGB8;
}
- pixformat = GL_RGBA;
- intformat = GL_RGB8;
}
}
@@ -1322,6 +1411,14 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{
switch (intformat)
{
+ case GL_RED:
+ case GL_R8:
+ intformat = GL_COMPRESSED_RED;
+ break;
+ case GL_RG:
+ case GL_RG8:
+ intformat = GL_COMPRESSED_RG;
+ break;
case GL_RGB:
case GL_RGB8:
intformat = GL_COMPRESSED_RGB;
@@ -1350,12 +1447,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
case GL_ALPHA8:
intformat = GL_COMPRESSED_ALPHA;
break;
- case GL_RED:
- case GL_R8:
- intformat = GL_COMPRESSED_RED;
- break;
default:
- LL_WARNS() << "Could not compress format: " << std::hex << intformat << LL_ENDL;
+ LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL;
break;
}
}
@@ -1371,7 +1464,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (!use_sub_image)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D alloc + copy");
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels);
}
else
{
@@ -1381,21 +1474,16 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, nullptr);
}
- U8* src = (U8*)(use_scratch ? scratch : pixels);
+ U8* src = (U8*)(pixels);
if (src)
{
LL_PROFILE_ZONE_NAMED("glTexImage2D copy");
sub_image_lines(target, miplevel, 0, 0, width, height, pixformat, pixtype, src, width);
}
}
- alloc_tex_image(width, height, pixformat);
+ alloc_tex_image(width, height, intformat, 1);
}
stop_glerror();
-
- if (use_scratch)
- {
- delete[] scratch;
- }
}
//create an empty GL texture: just create a texture name
@@ -2083,6 +2171,8 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
return ;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+
U32 length = w * h;
U32 alphatotal = 0;
@@ -2094,15 +2184,15 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
// this will mid-skew the data (and thus increase the chances of not
// being used as a mask) from high-frequency alpha maps which
// suffer the worst from aliasing when used as alpha masks.
- if (w >= 2 && h >= 2)
+ if (w >= 4 && h >= 4)
{
- llassert(w%2 == 0);
- llassert(h%2 == 0);
+ llassert(w%4 == 0);
+ llassert(h%4 == 0);
const GLubyte* rowstart = ((const GLubyte*) data_in) + mAlphaOffset;
- for (U32 y = 0; y < h; y+=2)
+ for (U32 y = 0; y < h; y+=4)
{
const GLubyte* current = rowstart;
- for (U32 x = 0; x < w; x+=2)
+ for (U32 x = 0; x < w; x+=4)
{
const U32 s1 = current[0];
alphatotal += s1;
@@ -2126,7 +2216,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h)
}
- rowstart += 2 * w * mAlphaStride;
+ rowstart += 4 * w * mAlphaStride;
}
length *= 2; // we sampled everything twice, essentially
}
@@ -2374,11 +2464,11 @@ bool LLImageGL::scaleDown(S32 desired_discard)
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, temp_texname, true);
{
LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("scaleDown - glTexImage2D");
- glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL);
+ glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, NULL);
}
// account for new texture getting created
- alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+ alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
// Use render-to-texture to scale down the texture
{
@@ -2432,10 +2522,10 @@ bool LLImageGL::scaleDown(S32 desired_discard)
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, sScratchPBO);
- glTexImage2D(mTarget, 0, mFormatPrimary, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
+ glTexImage2D(mTarget, 0, mFormatInternal, desired_width, desired_height, 0, mFormatPrimary, mFormatType, nullptr);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
- alloc_tex_image(desired_width, desired_height, mFormatPrimary);
+ alloc_tex_image(desired_width, desired_height, mFormatInternal, 1);
if (mHasMipMaps)
{
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 5073701c30..a8b94bd5b0 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -50,7 +50,7 @@ class LLWindow;
namespace LLImageGLMemory
{
- void alloc_tex_image(U32 width, U32 height, U32 pixformat);
+ void alloc_tex_image(U32 width, U32 height, U32 intformat, U32 count);
void free_tex_image(U32 texName);
void free_tex_images(U32 count, const U32* texNames);
void free_cur_tex_image();
@@ -101,9 +101,9 @@ public:
static bool create(LLPointer<LLImageGL>& dest, const LLImageRaw* imageraw, bool usemipmaps = true);
public:
- LLImageGL(bool usemipmaps = true);
- LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true);
- LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true);
+ LLImageGL(bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(U32 width, U32 height, U8 components, bool usemipmaps = true, bool allow_compression = true);
+ LLImageGL(const LLImageRaw* imageraw, bool usemipmaps = true, bool allow_compression = true);
// For wrapping textures created via GL elsewhere with our API only. Use with caution.
LLImageGL(LLGLuint mTexName, U32 components, LLGLenum target, LLGLint formatInternal, LLGLenum formatPrimary, LLGLenum formatType, LLTexUnit::eTextureAddressMode addressMode);
@@ -203,7 +203,7 @@ public:
LLGLenum getTexTarget()const { return mTarget; }
- void init(bool usemipmaps);
+ void init(bool usemipmaps, bool allow_compression);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
void setNeedsAlphaAndPickMask(bool need_mask);
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 1301d325a0..16a8309a9a 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -36,6 +36,7 @@
#include "lltexture.h"
#include "llshadermgr.h"
#include "hbxxh.h"
+#include "glm/gtc/type_ptr.hpp"
#if LL_WINDOWS
extern void APIENTRY gl_debug_callback(GLenum source,
@@ -57,8 +58,8 @@ F32 gGLLastProjection[16];
F32 gGLProjection[16];
// transform from last frame's camera space to this frame's camera space (and inverse)
-F32 gGLDeltaModelView[16];
-F32 gGLInverseDeltaModelView[16];
+glm::mat4 gGLDeltaModelView;
+glm::mat4 gGLInverseDeltaModelView;
S32 gGLViewport[4];
@@ -77,6 +78,7 @@ struct LLVBCache
};
static std::unordered_map<U64, LLVBCache> sVBCache;
+static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr;
static const GLenum sGLTextureType[] =
{
@@ -115,7 +117,7 @@ static const GLenum sGLBlendFactor[] =
LLTexUnit::LLTexUnit(S32 index)
: mCurrTexType(TT_NONE),
- mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR),
+ mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0),
mHasMipMaps(false),
mIndex(index)
{
@@ -145,8 +147,6 @@ void LLTexUnit::refreshState(void)
{
glBindTexture(GL_TEXTURE_2D, 0);
}
-
- setTextureColorSpace(mTexColorSpace);
}
void LLTexUnit::activate(void)
@@ -241,7 +241,6 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
setTextureAddressMode(gl_tex->mAddressMode);
setTextureFilteringOption(gl_tex->mFilterOption);
}
- setTextureColorSpace(mTexColorSpace);
}
}
else
@@ -318,7 +317,6 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32
setTextureFilteringOption(texture->mFilterOption);
stop_glerror();
}
- setTextureColorSpace(mTexColorSpace);
}
stop_glerror();
@@ -354,7 +352,6 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
setTextureAddressMode(cubeMap->mImages[0]->mAddressMode);
setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption);
}
- setTextureColorSpace(mTexColorSpace);
return true;
}
else
@@ -403,7 +400,6 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips)
mCurrTexture = texture;
glBindTexture(sGLTextureType[type], texture);
mHasMipMaps = hasMips;
- setTextureColorSpace(mTexColorSpace);
}
return true;
}
@@ -424,8 +420,6 @@ void LLTexUnit::unbind(eTextureType type)
{
mCurrTexture = 0;
- // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
- mTexColorSpace = TCS_LINEAR;
if (type == LLTexUnit::TT_TEXTURE)
{
glBindTexture(sGLTextureType[type], sWhiteTexture);
@@ -447,8 +441,6 @@ void LLTexUnit::unbindFast(eTextureType type)
{
mCurrTexture = 0;
- // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping".
- mTexColorSpace = TCS_LINEAR;
if (type == LLTexUnit::TT_TEXTURE)
{
glBindTexture(sGLTextureType[type], sWhiteTexture);
@@ -642,11 +634,6 @@ void LLTexUnit::debugTextureUnit(void)
}
}
-void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
-{
- mTexColorSpace = space;
-}
-
LLLightState::LLLightState(S32 index)
: mIndex(index),
mEnabled(false),
@@ -749,10 +736,10 @@ void LLLightState::setPosition(const LLVector4& position)
++gGL.mLightHash;
mPosition = position;
//transform position by current modelview matrix
- glh::vec4f pos(position.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_vec(pos);
- mPosition.set(pos.v);
+ glm::vec4 pos(glm::make_vec4(position.mV));
+ const glm::mat4& mat = gGL.getModelviewMatrix();
+ pos = mat * pos;
+ mPosition.set(glm::value_ptr(pos));
}
void LLLightState::setConstantAttenuation(const F32& atten)
@@ -804,13 +791,13 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
{
//always set direction because modelview matrix may have changed
++gGL.mLightHash;
- mSpotDirection = direction;
+
//transform direction by current modelview matrix
- glh::vec3f dir(direction.mV);
- const glh::matrix4f& mat = gGL.getModelviewMatrix();
- mat.mult_matrix_dir(dir);
+ glm::vec3 dir(glm::make_vec3(direction.mV));
+ const glm::mat3 mat(gGL.getModelviewMatrix());
+ dir = mat * dir;
- mSpotDirection.set(dir.v);
+ mSpotDirection.set(glm::value_ptr(dir));
}
LLRender::LLRender()
@@ -844,6 +831,10 @@ LLRender::LLRender()
for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
{
+ for (U32 j = 0; j < LL_MATRIX_STACK_DEPTH; ++j)
+ {
+ mMatrix[i][j] = glm::identity<glm::mat4>();
+ }
mMatIdx[i] = 0;
mMatHash[i] = 0;
mCurMatHash[i] = 0xFFFFFFFF;
@@ -1005,12 +996,12 @@ void LLRender::syncMatrices()
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
- static glh::matrix4f cached_mvp;
- static glh::matrix4f cached_inv_mdv;
+ static glm::mat4 cached_mvp;
+ static glm::mat4 cached_inv_mdv;
static U32 cached_mvp_mdv_hash = 0xFFFFFFFF;
static U32 cached_mvp_proj_hash = 0xFFFFFFFF;
- static glh::matrix4f cached_normal;
+ static glm::mat4 cached_normal;
static U32 cached_normal_hash = 0xFFFFFFFF;
if (shader)
@@ -1020,15 +1011,15 @@ void LLRender::syncMatrices()
U32 i = MM_MODELVIEW;
if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW])
{ //update modelview, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
+ const glm::mat4& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
// if MDV has changed, update the cached inverse as well
if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW])
{
- cached_inv_mdv = mat.inverse();
+ cached_inv_mdv = glm::inverse(mat);
}
- shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW];
//update normal matrix
@@ -1037,17 +1028,17 @@ void LLRender::syncMatrices()
{
if (cached_normal_hash != mMatHash[i])
{
- cached_normal = cached_inv_mdv.transpose();
+ cached_normal = glm::transpose(cached_inv_mdv);
cached_normal_hash = mMatHash[i];
}
- glh::matrix4f& norm = cached_normal;
+ auto norm = glm::value_ptr(cached_normal);
F32 norm_mat[] =
{
- norm.m[0], norm.m[1], norm.m[2],
- norm.m[4], norm.m[5], norm.m[6],
- norm.m[8], norm.m[9], norm.m[10]
+ norm[0], norm[1], norm[2],
+ norm[4], norm[5], norm[6],
+ norm[8], norm[9], norm[10]
};
shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat);
@@ -1055,7 +1046,7 @@ void LLRender::syncMatrices()
if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_inv_mdv));
}
//update MVP matrix
@@ -1068,36 +1059,36 @@ void LLRender::syncMatrices()
if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION])
{
cached_mvp = mat;
- cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]);
+ cached_mvp = mMatrix[proj][mMatIdx[proj]] * cached_mvp;
cached_mvp_mdv_hash = mMatHash[i];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
i = MM_PROJECTION;
if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION])
{ //update projection matrix, normal, and MVP
- glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
+ const glm::mat4& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
// GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats.
// We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially.
// Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future.
if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX))
{
- glh::matrix4f inv_proj = mat.inverse();
- shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, inv_proj.m);
+ glm::mat4 inv_proj = glm::inverse(mat);
+ shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, false, glm::value_ptr(inv_proj));
}
// Used by some full screen effects - such as full screen lights, glow, etc.
if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX))
{
- shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m);
+ shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glm::value_ptr(glm::identity<glm::mat4>()));
}
- shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m);
+ shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, glm::value_ptr(mat));
shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION];
if (!mvp_done)
@@ -1110,12 +1101,12 @@ void LLRender::syncMatrices()
{
U32 mdv = MM_MODELVIEW;
cached_mvp = mat;
- cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]);
+ cached_mvp *= mMatrix[mdv][mMatIdx[mdv]];
cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW];
cached_mvp_proj_hash = mMatHash[MM_PROJECTION];
}
- shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m);
+ shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, glm::value_ptr(cached_mvp));
}
}
}
@@ -1124,7 +1115,7 @@ void LLRender::syncMatrices()
{
if (mMatHash[i] != shader->mMatHash[i])
{
- shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m);
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, glm::value_ptr(mMatrix[i][mMatIdx[i]]));
shader->mMatHash[i] = mMatHash[i];
}
}
@@ -1143,12 +1134,7 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f trans_mat(1,0,0,x,
- 0,1,0,y,
- 0,0,1,z,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1158,12 +1144,7 @@ void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
flush();
{
- glh::matrix4f scale_mat(x,0,0,0,
- 0,y,0,0,
- 0,0,z,0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z));
mMatHash[mMatrixMode]++;
}
}
@@ -1173,13 +1154,7 @@ void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zF
flush();
{
-
- glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left),
- 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom),
- 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear),
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar);
mMatHash[mMatrixMode]++;
}
}
@@ -1189,19 +1164,7 @@ void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, con
flush();
{
- F32 r = a * DEG_TO_RAD;
-
- F32 c = cosf(r);
- F32 s = sinf(r);
-
- F32 ic = 1.f-c;
-
- glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0,
- x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0,
- x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0,
- 0,0,0,1);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z));
mMatHash[mMatrixMode]++;
}
}
@@ -1243,7 +1206,7 @@ void LLRender::loadMatrix(const GLfloat* m)
{
flush();
{
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m);
mMatHash[mMatrixMode]++;
}
}
@@ -1252,9 +1215,7 @@ void LLRender::multMatrix(const GLfloat* m)
{
flush();
{
- glh::matrix4f mat((GLfloat*) m);
-
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat);
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m);
mMatHash[mMatrixMode]++;
}
}
@@ -1297,17 +1258,17 @@ void LLRender::loadIdentity()
{
llassert_always(mMatrixMode < NUM_MATRIX_MODES) ;
- mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>();
mMatHash[mMatrixMode]++;
}
}
-const glh::matrix4f& LLRender::getModelviewMatrix()
+const glm::mat4& LLRender::getModelviewMatrix()
{
return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]];
}
-const glh::matrix4f& LLRender::getProjectionMatrix()
+const glm::mat4& LLRender::getProjectionMatrix()
{
return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]];
}
@@ -1543,6 +1504,30 @@ void LLRender::clearErrors()
}
}
+void LLRender::beginList(std::list<LLVertexBufferData> *list)
+{
+ if (sBufferDataList)
+ {
+ LL_ERRS() << "beginList called while another list is open." << LL_ENDL;
+ }
+ llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram);
+ flush();
+ sBufferDataList = list;
+}
+
+void LLRender::endList()
+{
+ if (sBufferDataList)
+ {
+ flush();
+ sBufferDataList = nullptr;
+ }
+ else
+ {
+ llassert(false); // endList called without an open list
+ }
+}
+
void LLRender::begin(const GLuint& mode)
{
if (mode != mMode)
@@ -1585,6 +1570,7 @@ void LLRender::end()
flush();
}
}
+
void LLRender::flush()
{
STOP_GLERROR;
@@ -1633,127 +1619,166 @@ void LLRender::flush()
if (mBuffer)
{
- HBXXH64 hash;
+ LLVertexBuffer *vb;
+
U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
+ if (sBufferDataList)
+ {
+ vb = genBuffer(attribute_mask, count);
+ sBufferDataList->emplace_back(
+ vb,
+ mMode,
+ count,
+ gGL.getTexUnit(0)->mCurrTexture,
+ mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]],
+ mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]],
+ mMatrix[MM_TEXTURE0][mMatIdx[MM_TEXTURE0]]
+ );
+ }
+ else
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash");
+ vb = bufferfromCache(attribute_mask, count);
+ }
- hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a));
- if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
- {
- hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2));
- }
+ drawBuffer(vb, mMode, count);
+ }
+ else
+ {
+ // mBuffer is present in main thread and not present in an image thread
+ LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL;
+ }
- if (attribute_mask & LLVertexBuffer::MAP_COLOR)
- {
- hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U));
- }
+ resetStriders(count);
+ }
+}
- hash.finalize();
- }
+LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count)
+{
+ LLVertexBuffer *vb = nullptr;
+ HBXXH64 hash;
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hash");
- U64 vhash = hash.digest();
+ hash.update((U8*)mVerticesp.get(), count * sizeof(LLVector4a));
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ hash.update((U8*)mTexcoordsp.get(), count * sizeof(LLVector2));
+ }
- // check the VB cache before making a new vertex buffer
- // This is a giant hack to deal with (mostly) our terrible UI rendering code
- // that was built on top of OpenGL immediate mode. Huge performance wins
- // can be had by not uploading geometry to VRAM unless absolutely necessary.
- // Most of our usage of the "immediate mode" style draw calls is actually
- // sending the same geometry over and over again.
- // To leverage this, we maintain a running hash of the vertex stream being
- // built up before a flush, and then check that hash against a VB
- // cache just before creating a vertex buffer in VRAM
- std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ hash.update((U8*)mColorsp.get(), count * sizeof(LLColor4U));
+ }
- LLPointer<LLVertexBuffer> vb;
+ hash.finalize();
+ }
- if (cache != sVBCache.end())
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
- // cache hit, just use the cached buffer
- vb = cache->second.vb;
- cache->second.touched = std::chrono::steady_clock::now();
- }
- else
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
- vb = new LLVertexBuffer(attribute_mask);
- vb->allocateBuffer(count, 0);
+ U64 vhash = hash.digest();
+
+ // check the VB cache before making a new vertex buffer
+ // This is a giant hack to deal with (mostly) our terrible UI rendering code
+ // that was built on top of OpenGL immediate mode. Huge performance wins
+ // can be had by not uploading geometry to VRAM unless absolutely necessary.
+ // Most of our usage of the "immediate mode" style draw calls is actually
+ // sending the same geometry over and over again.
+ // To leverage this, we maintain a running hash of the vertex stream being
+ // built up before a flush, and then check that hash against a VB
+ // cache just before creating a vertex buffer in VRAM
+ std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash);
+
+ if (cache != sVBCache.end())
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache hit");
+ // cache hit, just use the cached buffer
+ vb = cache->second.vb;
+ cache->second.touched = std::chrono::steady_clock::now();
+ }
+ else
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache miss");
+ vb = genBuffer(attribute_mask, count);
- vb->setBuffer();
+ sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
- vb->setPositionData((LLVector4a*) mVerticesp.get());
+ static U32 miss_count = 0;
+ miss_count++;
+ if (miss_count > 1024)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean");
+ miss_count = 0;
+ auto now = std::chrono::steady_clock::now();
- if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ using namespace std::chrono_literals;
+ // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
+ for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
+ {
+ if (now - iter->second.touched > 1s)
{
- vb->setTexCoord0Data(mTexcoordsp.get());
+ iter = sVBCache.erase(iter);
}
-
- if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ else
{
- vb->setColorData(mColorsp.get());
+ ++iter;
}
+ }
+ }
+ }
+ return vb;
+}
-#if LL_DARWIN
- vb->unmapBuffer();
-#endif
- vb->unbind();
+LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
+{
+ LLVertexBuffer * vb = new LLVertexBuffer(attribute_mask);
+ vb->allocateBuffer(count, 0);
- sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
+ vb->setBuffer();
- static U32 miss_count = 0;
- miss_count++;
- if (miss_count > 1024)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb cache clean");
- miss_count = 0;
- auto now = std::chrono::steady_clock::now();
+ vb->setPositionData((LLVector4a*)mVerticesp.get());
- using namespace std::chrono_literals;
- // every 1024 misses, clean the cache of any VBs that haven't been touched in the last second
- for (std::unordered_map<U64, LLVBCache>::iterator iter = sVBCache.begin(); iter != sVBCache.end(); )
- {
- if (now - iter->second.touched > 1s)
- {
- iter = sVBCache.erase(iter);
- }
- else
- {
- ++iter;
- }
- }
- }
- }
+ if (attribute_mask & LLVertexBuffer::MAP_TEXCOORD0)
+ {
+ vb->setTexCoord0Data(mTexcoordsp.get());
+ }
- vb->setBuffer();
+ if (attribute_mask & LLVertexBuffer::MAP_COLOR)
+ {
+ vb->setColorData(mColorsp.get());
+ }
- if (mMode == LLRender::QUADS && sGLCoreProfile)
- {
- vb->drawArrays(LLRender::TRIANGLES, 0, count);
- mQuadCycle = 1;
- }
- else
- {
- vb->drawArrays(mMode, 0, count);
- }
- }
- else
- {
- // mBuffer is present in main thread and not present in an image thread
- LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL;
- }
+#if LL_DARWIN
+ vb->unmapBuffer();
+#endif
+ vb->unbind();
+ return vb;
+}
- mVerticesp[0] = mVerticesp[count];
- mTexcoordsp[0] = mTexcoordsp[count];
- mColorsp[0] = mColorsp[count];
+void LLRender::drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count)
+{
+ vb->setBuffer();
- mCount = 0;
+ if (mode == LLRender::QUADS && sGLCoreProfile)
+ {
+ vb->drawArrays(LLRender::TRIANGLES, 0, count);
+ mQuadCycle = 1;
+ }
+ else
+ {
+ vb->drawArrays(mode, 0, count);
}
}
+void LLRender::resetStriders(S32 count)
+{
+ mVerticesp[0] = mVerticesp[count];
+ mTexcoordsp[0] = mTexcoordsp[count];
+ mColorsp[0] = mColorsp[count];
+
+ mCount = 0;
+}
+
void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
@@ -2164,85 +2189,90 @@ void LLRender::debugTexUnits(void)
LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL;
}
-
-
-glh::matrix4f copy_matrix(F32* src)
+glm::mat4 get_current_modelview()
{
- glh::matrix4f ret;
- ret.set_value(src);
- return ret;
+ return glm::make_mat4(gGLModelView);
}
-glh::matrix4f get_current_modelview()
+glm::mat4 get_current_projection()
{
- return copy_matrix(gGLModelView);
+ return glm::make_mat4(gGLProjection);
}
-glh::matrix4f get_current_projection()
+glm::mat4 get_last_modelview()
{
- return copy_matrix(gGLProjection);
+ return glm::make_mat4(gGLLastModelView);
}
-glh::matrix4f get_last_modelview()
+glm::mat4 get_last_projection()
{
- return copy_matrix(gGLLastModelView);
+ return glm::make_mat4(gGLLastProjection);
}
-glh::matrix4f get_last_projection()
-{
- return copy_matrix(gGLLastProjection);
-}
-
-void copy_matrix(const glh::matrix4f& src, F32* dst)
+void copy_matrix(const glm::mat4& src, F32* dst)
{
+ auto matp = glm::value_ptr(src);
for (U32 i = 0; i < 16; i++)
{
- dst[i] = src.m[i];
+ dst[i] = matp[i];
}
}
-void set_current_modelview(const glh::matrix4f& mat)
+void set_current_modelview(const glm::mat4& mat)
{
copy_matrix(mat, gGLModelView);
}
-void set_current_projection(glh::matrix4f& mat)
+void set_current_projection(const glm::mat4& mat)
{
copy_matrix(mat, gGLProjection);
}
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar)
+void set_last_modelview(const glm::mat4& mat)
{
- glh::matrix4f ret(
- 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left),
- 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom),
- 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear),
- 0.f, 0.f, 0.f, 1.f);
-
- return ret;
+ copy_matrix(mat, gGLLastModelView);
}
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
+void set_last_projection(const glm::mat4& mat)
{
- GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f);
-
- return glh::matrix4f(f/aspect, 0, 0, 0,
- 0, f, 0, 0,
- 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar),
- 0, 0, -1.f, 0);
+ copy_matrix(mat, gGLLastProjection);
}
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up)
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
{
- LLVector3 f = center-eye;
- f.normVec();
- up.normVec();
- LLVector3 s = f % up;
- LLVector3 u = s % f;
+ //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3];
+ //return glm::vec3(
+ // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w,
+ // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w,
+ // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w
+ //);
+ LLVector4a x, y, z, s, t, p, q;
+
+ x.splat(vec.x);
+ y.splat(vec.y);
+ z.splat(vec.z);
+
+ s.splat<3>(mat[0].data);
+ t.splat<3>(mat[1].data);
+ p.splat<3>(mat[2].data);
+ q.splat<3>(mat[3].data);
+
+ s.mul(x);
+ t.mul(y);
+ p.mul(z);
+ q.add(s);
+ t.add(p);
+ q.add(t);
- return glh::matrix4f(s[0], s[1], s[2], 0,
- u[0], u[1], u[2], 0,
- -f[0], -f[1], -f[2], 0,
- 0, 0, 0, 1);
+ x.mul(mat[0].data);
+ y.mul(mat[1].data);
+ z.mul(mat[2].data);
+ x.add(y);
+ z.add(mat[3].data);
+ LLVector4a res;
+ res.load3(glm::value_ptr(vec));
+ res.setAdd(x, z);
+ res.div(q);
+ return glm::make_vec3(res.getF32ptr());
}
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 010ab122b6..2645597b1a 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -42,15 +42,17 @@
#include "llpointer.h"
#include "llglheaders.h"
#include "llmatrix4a.h"
-#include "glh/glh_linear.h"
+#include "glm/mat4x4.hpp"
#include <array>
+#include <list>
class LLVertexBuffer;
class LLCubeMap;
class LLImageGL;
class LLRenderTarget;
-class LLTexture ;
+class LLTexture;
+class LLVertexBufferData;
#define LL_MATRIX_STACK_DEPTH 32
@@ -219,17 +221,12 @@ public:
void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; }
- void setTextureColorSpace(eTextureColorSpace space);
-
- eTextureColorSpace getCurrColorSpace() { return mTexColorSpace; }
-
protected:
friend class LLRender;
S32 mIndex;
U32 mCurrTexture;
eTextureType mCurrTexType;
- eTextureColorSpace mTexColorSpace;
S32 mCurrColorScale;
S32 mCurrAlphaScale;
bool mHasMipMaps;
@@ -404,8 +401,8 @@ public:
void matrixMode(eMatrixMode mode);
eMatrixMode getMatrixMode();
- const glh::matrix4f& getModelviewMatrix();
- const glh::matrix4f& getProjectionMatrix();
+ const glm::mat4& getModelviewMatrix();
+ const glm::mat4& getProjectionMatrix();
void syncMatrices();
void syncLightState();
@@ -420,8 +417,15 @@ public:
void flush();
+ // if list is set, will store buffers in list for later use, if list isn't set, will use cache
+ void beginList(std::list<LLVertexBufferData> *list);
+ void endList();
+
void begin(const GLuint& mode);
void end();
+
+ U8 getMode() const { return mMode; }
+
void vertex2i(const GLint& x, const GLint& y);
void vertex2f(const GLfloat& x, const GLfloat& y);
void vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z);
@@ -490,10 +494,15 @@ public:
private:
friend class LLLightState;
+ LLVertexBuffer* bufferfromCache(U32 attribute_mask, U32 count);
+ LLVertexBuffer* genBuffer(U32 attribute_mask, S32 count);
+ void drawBuffer(LLVertexBuffer* vb, U32 mode, S32 count);
+ void resetStriders(S32 count);
+
eMatrixMode mMatrixMode;
U32 mMatIdx[NUM_MATRIX_MODES];
U32 mMatHash[NUM_MATRIX_MODES];
- glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
+ glm::mat4 mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
U32 mCurMatHash[NUM_MATRIX_MODES];
U32 mLightHash;
LLColor4 mAmbientLightColor;
@@ -520,7 +529,6 @@ private:
std::vector<LLVector3> mUIOffset;
std::vector<LLVector3> mUIScale;
-
};
extern F32 gGLModelView[16];
@@ -528,8 +536,8 @@ extern F32 gGLLastModelView[16];
extern F32 gGLLastProjection[16];
extern F32 gGLProjection[16];
extern S32 gGLViewport[4];
-extern F32 gGLDeltaModelView[16];
-extern F32 gGLInverseDeltaModelView[16];
+extern glm::mat4 gGLDeltaModelView;
+extern glm::mat4 gGLInverseDeltaModelView;
extern thread_local LLRender gGL;
@@ -540,19 +548,20 @@ const F32 OGL_TO_CFR_ROTATION[16] = { 0.f, 0.f, -1.f, 0.f, // -Z becomes X
0.f, 1.f, 0.f, 0.f, // Y becomes Z
0.f, 0.f, 0.f, 1.f };
-glh::matrix4f copy_matrix(F32* src);
-glh::matrix4f get_current_modelview();
-glh::matrix4f get_current_projection();
-glh::matrix4f get_last_modelview();
-glh::matrix4f get_last_projection();
+glm::mat4 copy_matrix(F32* src);
+glm::mat4 get_current_modelview();
+glm::mat4 get_current_projection();
+glm::mat4 get_last_modelview();
+glm::mat4 get_last_projection();
-void copy_matrix(const glh::matrix4f& src, F32* dst);
-void set_current_modelview(const glh::matrix4f& mat);
-void set_current_projection(glh::matrix4f& mat);
+void copy_matrix(const glm::mat4& src, F32* dst);
+void set_current_modelview(const glm::mat4& mat);
+void set_current_projection(const glm::mat4& mat);
+void set_last_modelview(const glm::mat4& mat);
+void set_last_projection(const glm::mat4& mat);
-glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar);
-glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar);
-glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up);
+// glh compat
+glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec);
#define LL_SHADER_LOADING_WARNS(...) LL_WARNS()
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index f700201ace..38bc5ff331 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -475,12 +475,10 @@ void LLRenderTarget::clear(U32 mask_in)
U32 LLRenderTarget::getTexture(U32 attachment) const
{
- if (attachment > mTex.size()-1)
- {
- LL_ERRS() << "Invalid attachment index." << LL_ENDL;
- }
- if (mTex.empty())
+ if (attachment >= mTex.size())
{
+ LL_WARNS() << "Invalid attachment index " << attachment << " for size " << mTex.size() << LL_ENDL;
+ llassert(false);
return 0;
}
return mTex[attachment];
@@ -511,7 +509,6 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
}
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
- gGL.getTexUnit(channel)->setTextureColorSpace(isSRGB ? LLTexUnit::TCS_SRGB : LLTexUnit::TCS_LINEAR);
}
void LLRenderTarget::flush()
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 512ef340f9..150277c8df 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -595,8 +595,15 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
}
}
+ }
- extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define FRAGMENT_SHADER 1\n");
+ }
+ else
+ {
+ extra_code_text[extra_code_count++] = strdup("#define VERTEX_SHADER 1\n");
}
// Use alpha float to store bit flags
@@ -1470,6 +1477,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("debug_normal_draw_length");
+ mReservedUniforms.push_back("edgesTex");
+ mReservedUniforms.push_back("areaTex");
+ mReservedUniforms.push_back("searchTex");
+ mReservedUniforms.push_back("blendTex");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 2b76ef664b..0eb9db6715 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -332,6 +332,11 @@ public:
DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length"
+ SMAA_EDGE_TEX, // "edgesTex"
+ SMAA_AREA_TEX, // "areaTex"
+ SMAA_SEARCH_TEX, // "searchTex"
+ SMAA_BLEND_TEX, // "blendTex"
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 02afcf12c6..3a18c28a62 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -36,6 +36,7 @@
#include "llshadermgr.h"
#include "llglslshader.h"
#include "llmemory.h"
+#include <glm/gtc/type_ptr.hpp>
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
@@ -570,6 +571,54 @@ public:
static LLVBOPool* sVBOPool = nullptr;
+void LLVertexBufferData::draw()
+{
+ if (!mVB)
+ {
+ llassert(false);
+ // Not supposed to happen, check buffer generation
+ return;
+ }
+
+ if (mTexName)
+ {
+ gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTexName);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ }
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadMatrix(glm::value_ptr(mModelView));
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(glm::value_ptr(mProjection));
+ gGL.matrixMode(LLRender::MM_TEXTURE0);
+ gGL.pushMatrix();
+ gGL.loadMatrix(glm::value_ptr(mTexture0));
+
+ mVB->setBuffer();
+
+ if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile)
+ {
+ mVB->drawArrays(LLRender::TRIANGLES, 0, mCount);
+ }
+ else
+ {
+ mVB->drawArrays(mMode, 0, mCount);
+ }
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+}
+
+//============================================================================
+
//static
U64 LLVertexBuffer::getBytesAllocated()
{
@@ -906,6 +955,25 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask)
}
}
+// list of mapped buffers
+// NOTE: must not be LLPointer<LLVertexBuffer> to avoid breaking non-ref-counted LLVertexBuffer instances
+static std::vector<LLVertexBuffer*> sMappedBuffers;
+
+//static
+void LLVertexBuffer::flushBuffers()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ // must only be called from main thread
+ llassert(LLCoros::on_main_thread_main_coro());
+ for (auto& buffer : sMappedBuffers)
+ {
+ buffer->_unmapBuffer();
+ buffer->mMapped = false;
+ }
+
+ sMappedBuffers.resize(0);
+}
+
//static
U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices)
{
@@ -949,6 +1017,12 @@ U32 LLVertexBuffer::calcVertexSize(const U32& typemask)
//virtual
LLVertexBuffer::~LLVertexBuffer()
{
+ if (mMapped)
+ { // is on the mapped buffer list but doesn't need to be flushed
+ mMapped = false;
+ unmapBuffer();
+ }
+
destroyGLBuffer();
destroyGLIndices();
@@ -1150,6 +1224,7 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end)
U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ _mapBuffer();
if (count == -1)
{
@@ -1185,6 +1260,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ _mapBuffer();
if (count == -1)
{
@@ -1226,6 +1302,9 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
{
#if LL_DARWIN
+ // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
+ // _mapBuffer to tag the buffer for flushing to GL
+ _mapBuffer();
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
STOP_GLERROR;
// copy into mapped buffer
@@ -1241,11 +1320,11 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
LL_PROFILE_ZONE_NUM(end);
LL_PROFILE_ZONE_NUM(end-start);
- constexpr U32 block_size = 8192;
+ constexpr U32 block_size = 65536;
for (U32 i = start; i <= end; i += block_size)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
+ //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData block");
//LL_PROFILE_GPU_ZONE("glBufferSubData");
U32 tend = llmin(i + block_size, end);
U32 size = tend - i + 1;
@@ -1257,7 +1336,28 @@ void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8
void LLVertexBuffer::unmapBuffer()
{
+ flushBuffers();
+}
+
+void LLVertexBuffer::_mapBuffer()
+{
+ // must only be called from main thread
+ llassert(LLCoros::on_main_thread_main_coro());
+ if (!mMapped)
+ {
+ mMapped = true;
+ sMappedBuffers.push_back(this);
+ }
+}
+
+void LLVertexBuffer::_unmapBuffer()
+{
STOP_GLERROR;
+ if (!mMapped)
+ {
+ return;
+ }
+
struct SortMappedRegion
{
bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
@@ -1495,12 +1595,13 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
void LLVertexBuffer::setBuffer()
{
STOP_GLERROR;
-#if LL_DARWIN
- if (!mGLBuffer)
- { // OS X doesn't allocate a buffer until we call unmapBuffer
- return;
+
+ if (mMapped)
+ {
+ LL_WARNS_ONCE() << "Missing call to unmapBuffer or flushBuffers" << LL_ENDL;
+ _unmapBuffer();
}
-#endif
+
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 4ada0c335b..d4c6fbaf18 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -38,6 +38,7 @@
#include <set>
#include <vector>
#include <list>
+#include <glm/gtc/matrix_transform.hpp>
#define LL_MAX_VERTEX_ATTRIB_LOCATION 64
@@ -53,6 +54,40 @@
//============================================================================
// base class
class LLPrivateMemoryPool;
+class LLVertexBuffer;
+
+class LLVertexBufferData
+{
+public:
+ LLVertexBufferData()
+ : mVB(nullptr)
+ , mMode(0)
+ , mCount(0)
+ , mTexName(0)
+ , mProjection(glm::identity<glm::mat4>())
+ , mModelView(glm::identity<glm::mat4>())
+ , mTexture0(glm::identity<glm::mat4>())
+ {}
+ LLVertexBufferData(LLVertexBuffer* buffer, U8 mode, U32 count, U32 tex_name, const glm::mat4& model_view, const glm::mat4& projection, const glm::mat4& texture0)
+ : mVB(buffer)
+ , mMode(mode)
+ , mCount(count)
+ , mTexName(tex_name)
+ , mProjection(model_view)
+ , mModelView(projection)
+ , mTexture0(texture0)
+ {}
+ void draw();
+ LLPointer<LLVertexBuffer> mVB;
+ U8 mMode;
+ U32 mCount;
+ U32 mTexName;
+ glm::mat4 mProjection;
+ glm::mat4 mModelView;
+ glm::mat4 mTexture0;
+};
+typedef std::list<LLVertexBufferData> buffer_data_list_t;
+
class LLVertexBuffer final : public LLRefCount
{
public:
@@ -89,6 +124,9 @@ public:
// indexed by the following enum
static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices);
+ // flush any pending mapped buffers
+ static void flushBuffers();
+
//WARNING -- when updating these enums you MUST
// 1 - update LLVertexBuffer::sTypeSize
// 2 - update LLVertexBuffer::vb_type_name
@@ -159,6 +197,8 @@ public:
// map for data access (see also getFooStrider below)
U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1);
U8* mapIndexBuffer(U32 index, S32 count = -1);
+
+ // synonym for flushBuffers
void unmapBuffer();
// set for rendering
@@ -281,6 +321,13 @@ private:
bool allocateBuffer(S32 nverts, S32 nindices, bool create) { return allocateBuffer(nverts, nindices); }
+ // actually unmap buffer
+ void _unmapBuffer();
+
+ // add to set of mapped buffers
+ void _mapBuffer();
+ bool mMapped = false;
+
public:
static U64 getBytesAllocated();