diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 21 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 336 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 89 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 133 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 41 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 3 | ||||
-rw-r--r-- | indra/llrender/llglstates.h | 32 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 28 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 1 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 227 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 39 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 276 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 24 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 81 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 562 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 85 |
17 files changed, 1357 insertions, 623 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index b84e696e2d..91c8a37022 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -482,7 +482,7 @@ void LLFontFreetype::renderGlyph(U32 glyph_index) const if (mFTFace == NULL) return; - int error = FT_Load_Glyph(mFTFace, glyph_index, FT_LOAD_DEFAULT ); + int error = FT_Load_Glyph(mFTFace, glyph_index, FT_LOAD_FORCE_AUTOHINT ); llassert(!error); error = FT_Render_Glyph(mFTFace->glyph, gFontRenderMode); diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 386bb987f9..180ae4dfa6 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -271,7 +271,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons } } - const LLFontGlyphInfo* next_glyph = NULL; const S32 GLYPH_BATCH_SIZE = 30; @@ -555,7 +554,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch BOOL in_word = FALSE; // avoid S32 overflow when max_pixels == S32_MAX by staying in floating point - F32 scaled_max_pixels = ceil(max_pixels * sScaleX); + F32 scaled_max_pixels = max_pixels * sScaleX; F32 width_padding = 0.f; LLFontGlyphInfo* next_glyph = NULL; @@ -977,37 +976,43 @@ LLFontGL::VAlign LLFontGL::vAlignFromName(const std::string& name) //static LLFontGL* LLFontGL::getFontMonospace() { - return getFont(LLFontDescriptor("Monospace","Monospace",0)); + static LLFontGL* fontp = getFont(LLFontDescriptor("Monospace","Monospace",0)); + return fontp; } //static LLFontGL* LLFontGL::getFontSansSerifSmall() { - return getFont(LLFontDescriptor("SansSerif","Small",0)); + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Small",0)); + return fontp; } //static LLFontGL* LLFontGL::getFontSansSerif() { - return getFont(LLFontDescriptor("SansSerif","Medium",0)); + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",0)); + return fontp; } //static LLFontGL* LLFontGL::getFontSansSerifBig() { - return getFont(LLFontDescriptor("SansSerif","Large",0)); + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0)); + return fontp; } //static LLFontGL* LLFontGL::getFontSansSerifHuge() { - return getFont(LLFontDescriptor("SansSerif","Huge",0)); + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Large",0)); + return fontp; } //static LLFontGL* LLFontGL::getFontSansSerifBold() { - return getFont(LLFontDescriptor("SansSerif","Medium",BOLD)); + static LLFontGL* fontp = getFont(LLFontDescriptor("SansSerif","Medium",BOLD)); + return fontp; } //static diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c0edd92bc1..a460912e70 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -57,9 +57,12 @@ BOOL gDebugSession = FALSE; BOOL gDebugGL = FALSE; BOOL gClothRipple = FALSE; -BOOL gNoRender = FALSE; +BOOL gHeadlessClient = FALSE; BOOL gGLActive = FALSE; +static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); +static const std::string HEADLESS_RENDERER_STRING("Headless"); +static const std::string HEADLESS_VERSION_STRING("1.0"); std::ofstream gFailLog; @@ -102,7 +105,6 @@ LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 -LLGLNamePool::pool_list_t LLGLNamePool::sInstances; std::list<LLGLUpdate*> LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS @@ -154,30 +156,27 @@ PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; -// GL_EXT_framebuffer_object -PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT = NULL; -PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; -PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; -PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; -PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT = NULL; -PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT = NULL; -PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT = NULL; -PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT = NULL; -PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT = NULL; -PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT = NULL; -PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT = NULL; -PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT = NULL; - -// GL_EXT_framebuffer_multisample -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT = NULL; - -// GL_EXT_framebuffer_blit -PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT = NULL; +// GL_ARB_framebuffer_object +PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL; +PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL; +PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL; +PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -316,11 +315,12 @@ LLGLManager::LLGLManager() : mIsDisabled(FALSE), mHasMultitexture(FALSE), + mHasATIMemInfo(FALSE), + mHasNVXMemInfo(FALSE), mNumTextureUnits(1), mHasMipMapGeneration(FALSE), mHasCompressedTextures(FALSE), mHasFramebufferObject(FALSE), - mHasFramebufferMultisample(FALSE), mHasBlendFuncSeparate(FALSE), mHasVertexBufferObject(FALSE), @@ -328,7 +328,9 @@ LLGLManager::LLGLManager() : mHasShaderObjects(FALSE), mHasVertexShader(FALSE), mHasFragmentShader(FALSE), + mNumTextureImageUnits(0), mHasOcclusionQuery(FALSE), + mHasOcclusionQuery2(FALSE), mHasPointParameters(FALSE), mHasDrawBuffers(FALSE), mHasTextureRectangle(FALSE), @@ -500,6 +502,20 @@ bool LLGLManager::initGL() // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); + if (mHasATIMemInfo) + { //ask the gl how much vram is free at startup and attempt to use no more than half of that + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + + mVRAM = meminfo[0]/1024; + } + else if (mHasNVXMemInfo) + { + S32 dedicated_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory); + mVRAM = dedicated_memory/1024; + } + if (mHasMultitexture) { GLint num_tex_units; @@ -519,6 +535,13 @@ bool LLGLManager::initGL() return false; } + if (mHasFragmentShader) + { + GLint num_tex_image_units; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); + mNumTextureImageUnits = num_tex_image_units; + } + setToDebugGPU(); initGLStates(); @@ -538,9 +561,19 @@ void LLGLManager::setToDebugGPU() void LLGLManager::getGLInfo(LLSD& info) { - info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); - info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); - info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); + if (gHeadlessClient) + { + info["GLInfo"]["GLVendor"] = HEADLESS_VENDOR_STRING; + info["GLInfo"]["GLRenderer"] = HEADLESS_RENDERER_STRING; + info["GLInfo"]["GLVersion"] = HEADLESS_VERSION_STRING; + return; + } + else + { + info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); + info["GLInfo"]["GLRenderer"] = std::string((const char *)glGetString(GL_RENDERER)); + info["GLInfo"]["GLVersion"] = std::string((const char *)glGetString(GL_VERSION)); + } #if !LL_MESA_HEADLESS std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts); @@ -556,14 +589,22 @@ void LLGLManager::getGLInfo(LLSD& info) std::string LLGLManager::getGLInfoString() { std::string info_str; - std::string all_exts, line; - info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); - info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); - info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); + if (gHeadlessClient) + { + info_str += std::string("GL_VENDOR ") + HEADLESS_VENDOR_STRING + std::string("\n"); + info_str += std::string("GL_RENDERER ") + HEADLESS_RENDERER_STRING + std::string("\n"); + info_str += std::string("GL_VERSION ") + HEADLESS_VERSION_STRING + std::string("\n"); + } + else + { + info_str += std::string("GL_VENDOR ") + ll_safe_string((const char *)glGetString(GL_VENDOR)) + std::string("\n"); + info_str += std::string("GL_RENDERER ") + ll_safe_string((const char *)glGetString(GL_RENDERER)) + std::string("\n"); + info_str += std::string("GL_VERSION ") + ll_safe_string((const char *)glGetString(GL_VERSION)) + std::string("\n"); + } #if !LL_MESA_HEADLESS - all_exts = (const char *)gGLHExts.mSysExts; + std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n"); #endif @@ -573,15 +614,21 @@ std::string LLGLManager::getGLInfoString() void LLGLManager::printGLInfoString() { - std::string info_str; - std::string all_exts, line; - - LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; - LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; - LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; + if (gHeadlessClient) + { + LL_INFOS("RenderInit") << "GL_VENDOR: " << HEADLESS_VENDOR_STRING << LL_ENDL; + LL_INFOS("RenderInit") << "GL_RENDERER: " << HEADLESS_RENDERER_STRING << LL_ENDL; + LL_INFOS("RenderInit") << "GL_VERSION: " << HEADLESS_VERSION_STRING << LL_ENDL; + } + else + { + LL_INFOS("RenderInit") << "GL_VENDOR: " << ((const char *)glGetString(GL_VENDOR)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_RENDERER: " << ((const char *)glGetString(GL_RENDERER)) << LL_ENDL; + LL_INFOS("RenderInit") << "GL_VERSION: " << ((const char *)glGetString(GL_VERSION)) << LL_ENDL; + } #if !LL_MESA_HEADLESS - all_exts = std::string(gGLHExts.mSysExts); + std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); LLStringUtil::replaceChar(all_exts, ' ', '\n'); LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; #endif @@ -590,7 +637,14 @@ void LLGLManager::printGLInfoString() std::string LLGLManager::getRawGLString() { std::string gl_string; - gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); + if (gHeadlessClient) + { + gl_string = HEADLESS_VENDOR_STRING + " " + HEADLESS_RENDERER_STRING; + } + else + { + gl_string = ll_safe_string((char*)glGetString(GL_VENDOR)) + " " + ll_safe_string((char*)glGetString(GL_RENDERER)); + } return gl_string; } @@ -610,46 +664,46 @@ void LLGLManager::shutdownGL() void LLGLManager::initExtensions() { #if LL_MESA_HEADLESS -# if GL_ARB_multitexture +# ifdef GL_ARB_multitexture mHasMultitexture = TRUE; # else mHasMultitexture = FALSE; -# endif -# if GL_ARB_texture_env_combine +# endif // GL_ARB_multitexture +# ifdef GL_ARB_texture_env_combine mHasARBEnvCombine = TRUE; # else mHasARBEnvCombine = FALSE; -# endif -# if GL_ARB_texture_compression +# endif // GL_ARB_texture_env_combine +# ifdef GL_ARB_texture_compression mHasCompressedTextures = TRUE; # else mHasCompressedTextures = FALSE; -# endif -# if GL_ARB_vertex_buffer_object +# endif // GL_ARB_texture_compression +# ifdef GL_ARB_vertex_buffer_object mHasVertexBufferObject = TRUE; # else mHasVertexBufferObject = FALSE; -# endif -# if GL_EXT_framebuffer_object +# endif // GL_ARB_vertex_buffer_object +# ifdef GL_EXT_framebuffer_object mHasFramebufferObject = TRUE; # else mHasFramebufferObject = FALSE; -# endif -# if GL_EXT_framebuffer_multisample - mHasFramebufferMultisample = TRUE; -# else - mHasFramebufferMultisample = FALSE; -# endif -# if GL_ARB_draw_buffers +# endif // GL_EXT_framebuffer_object +# ifdef GL_ARB_draw_buffers mHasDrawBuffers = TRUE; #else mHasDrawBuffers = FALSE; -# endif +# endif // GL_ARB_draw_buffers +# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) + mHasDepthClamp = TRUE; +#else + mHasDepthClamp = FALSE; +#endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp) # if GL_EXT_blend_func_separate mHasBlendFuncSeparate = TRUE; #else mHasBlendFuncSeparate = FALSE; -# endif +# endif // GL_EXT_blend_func_separate mHasMipMapGeneration = FALSE; mHasSeparateSpecularColor = FALSE; mHasAnisotropic = FALSE; @@ -662,6 +716,8 @@ void LLGLManager::initExtensions() mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); + mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); + mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap"); mHasSeparateSpecularColor = glh_init_extensions("GL_EXT_separate_specular_color"); mHasAnisotropic = glh_init_extensions("GL_EXT_texture_filter_anisotropic"); @@ -670,11 +726,19 @@ void LLGLManager::initExtensions() mHasARBEnvCombine = ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts); mHasCompressedTextures = glh_init_extensions("GL_ARB_texture_compression"); mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); + mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts); // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad - mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) - && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); - mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); +#ifdef GL_ARB_framebuffer_object + mHasFramebufferObject = ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts); +#else + mHasFramebufferObject = ExtensionExists("GL_EXT_framebuffer_object", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_blit", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts) && + ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); +#endif + mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); @@ -694,11 +758,11 @@ void LLGLManager::initExtensions() if (getenv("LL_GL_NOEXT")) { //mHasMultitexture = FALSE; // NEEDED! + mHasDepthClamp = FALSE; mHasARBEnvCombine = FALSE; mHasCompressedTextures = FALSE; mHasVertexBufferObject = FALSE; mHasFramebufferObject = FALSE; - mHasFramebufferMultisample = FALSE; mHasDrawBuffers = FALSE; mHasBlendFuncSeparate = FALSE; mHasMipMapGeneration = FALSE; @@ -752,9 +816,9 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S - if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; - if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; - if (strchr(blacklist,'u')) mHasBlendFuncSeparate = FALSE;//S + if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE; + if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S + if (strchr(blacklist,'u')) mHasDepthClamp = FALSE; } #endif // LL_LINUX || LL_SOLARIS @@ -787,6 +851,10 @@ void LLGLManager::initExtensions() { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL; } + if (!mHasOcclusionQuery2) + { + LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL; + } if (!mHasPointParameters) { LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL; @@ -818,11 +886,13 @@ void LLGLManager::initExtensions() LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL; mHasMipMapGeneration = FALSE; } +#if !LL_DARWIN if (mIsATI && mHasMipMapGeneration) { LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL; mHasMipMapGeneration = FALSE; } +#endif // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); @@ -854,28 +924,26 @@ void LLGLManager::initExtensions() if (mHasFramebufferObject) { llinfos << "initExtensions() FramebufferObject-related procs..." << llendl; - glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbufferEXT"); - glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbufferEXT"); - glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffersEXT"); - glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffersEXT"); - glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageEXT"); - glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameterivEXT"); - glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebufferEXT"); - glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebufferEXT"); - glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffersEXT"); - glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffersEXT"); - glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatusEXT"); - glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1DEXT"); - glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2DEXT"); - glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3DEXT"); - glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbufferEXT"); - glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameterivEXT"); - glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmapEXT"); - } - if (mHasFramebufferMultisample) - { - glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisampleEXT"); - glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebufferEXT"); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); } if (mHasDrawBuffers) { @@ -1047,6 +1115,33 @@ void flush_glerror() glGetError(); } +//this function outputs gl error to the log file, does not crash the code. +void log_glerror() +{ + if (LL_UNLIKELY(!gGLManager.mInited)) + { + return ; + } + // Create or update texture to be used with this data + GLenum error; + error = glGetError(); + while (LL_UNLIKELY(error)) + { + GLubyte const * gl_error_msg = gluErrorString(error); + if (NULL != gl_error_msg) + { + llwarns << "GL Error: " << error << " GL Error String: " << gl_error_msg << llendl ; + } + else + { + // gluErrorString returns NULL for some extensions' error codes. + // you'll probably have to grep for the number in glext.h. + llwarns << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << llendl; + } + error = glGetError(); + } +} + void do_assert_glerror() { if (LL_UNLIKELY(!gGLManager.mInited)) @@ -1110,7 +1205,7 @@ void assert_glerror() } } - if (!gNoRender && gDebugGL) + if (gDebugGL) { do_assert_glerror(); } @@ -1806,12 +1901,17 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } -LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection) +LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { - mModelview = modelview; - mProjection = projection; + mApply = apply; - setPlane(p.mV[0], p.mV[1], p.mV[2], p.mV[3]); + if (mApply) + { + mModelview = modelview; + mProjection = projection; + + setPlane(p[0], p[1], p[2], p[3]); + } } void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) @@ -1842,31 +1942,20 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) LLGLUserClipPlane::~LLGLUserClipPlane() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + if (mApply) + { + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + } } LLGLNamePool::LLGLNamePool() { } -void LLGLNamePool::registerPool(LLGLNamePool* pool) -{ - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), pool); - if (iter == sInstances.end()) - { - sInstances.push_back(pool); - } -} - LLGLNamePool::~LLGLNamePool() { - pool_list_t::iterator iter = std::find(sInstances.begin(), sInstances.end(), this); - if (iter != sInstances.end()) - { - sInstances.erase(iter); - } } void LLGLNamePool::upkeep() @@ -1935,20 +2024,22 @@ void LLGLNamePool::release(GLuint name) void LLGLNamePool::upkeepPools() { LLMemType mt(LLMemType::MTYPE_UPKEEP_POOLS); - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + tracker_t::LLInstanceTrackerScopedGuard guard; + for (tracker_t::instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->upkeep(); + LLGLNamePool & pool = *iter; + pool.upkeep(); } } //static void LLGLNamePool::cleanupPools() { - for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) + tracker_t::LLInstanceTrackerScopedGuard guard; + for (tracker_t::instance_iter iter = guard.beginInstances(); iter != guard.endInstances(); ++iter) { - LLGLNamePool* pool = *iter; - pool->cleanup(); + LLGLNamePool & pool = *iter; + pool.cleanup(); } } @@ -2037,11 +2128,14 @@ void LLGLDepthTest::checkState() } } -LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P) +LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) { + + F32 depth = 0.99999f - 0.0001f * layer; + for (U32 i = 0; i < 4; i++) { - P.element(2, i) = P.element(3, i) * 0.99999f; + P.element(2, i) = P.element(3, i) * depth; } glMatrixMode(GL_PROJECTION); @@ -2050,7 +2144,7 @@ LLGLClampToFarClip::LLGLClampToFarClip(glh::matrix4f P) glMatrixMode(GL_MODELVIEW); } -LLGLClampToFarClip::~LLGLClampToFarClip() +LLGLSquashToFarClip::~LLGLSquashToFarClip() { glMatrixMode(GL_PROJECTION); glPopMatrix(); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 5e8965c06a..1d7ab188fc 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -40,6 +40,7 @@ #include "v4math.h" #include "llplane.h" #include "llgltypes.h" +#include "llinstancetracker.h" #include "llglheaders.h" #include "glh/glh_linear.h" @@ -76,11 +77,12 @@ public: // Extensions used by everyone BOOL mHasMultitexture; + BOOL mHasATIMemInfo; + BOOL mHasNVXMemInfo; S32 mNumTextureUnits; BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; - BOOL mHasFramebufferMultisample; BOOL mHasBlendFuncSeparate; // ARB Extensions @@ -89,9 +91,12 @@ public: BOOL mHasShaderObjects; BOOL mHasVertexShader; BOOL mHasFragmentShader; + S32 mNumTextureImageUnits; BOOL mHasOcclusionQuery; + BOOL mHasOcclusionQuery2; BOOL mHasPointParameters; BOOL mHasDrawBuffers; + BOOL mHasDepthClamp; BOOL mHasTextureRectangle; // Other extensions. @@ -157,6 +162,7 @@ void rotate_quat(LLQuaternion& rotation); void flush_glerror(); // Flush GL errors when we know we're handling them correctly. +void log_glerror(); void assert_glerror(); void clear_glerror(); @@ -297,12 +303,14 @@ class LLGLUserClipPlane { public: - LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection); + LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true); ~LLGLUserClipPlane(); void setPlane(F32 a, F32 b, F32 c, F32 d); private: + bool mApply; + glh::matrix4f mProjection; glh::matrix4f mModelview; }; @@ -315,20 +323,22 @@ private: leaves this class. Does not stack. */ -class LLGLClampToFarClip +class LLGLSquashToFarClip { public: - LLGLClampToFarClip(glh::matrix4f projection); - ~LLGLClampToFarClip(); + LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0); + ~LLGLSquashToFarClip(); }; /* Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. */ -class LLGLNamePool +class LLGLNamePool : public LLInstanceTracker<LLGLNamePool> { public: + typedef LLInstanceTracker<LLGLNamePool> tracker_t; + struct NameEntry { GLuint name; @@ -355,13 +365,11 @@ public: GLuint allocate(); void release(GLuint name); - static void registerPool(LLGLNamePool* pool); static void upkeepPools(); static void cleanupPools(); protected: typedef std::vector<LLGLNamePool*> pool_list_t; - static pool_list_t sInstances; virtual GLuint allocateName() = 0; virtual void releaseName(GLuint name) = 0; @@ -413,7 +421,70 @@ void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); extern BOOL gClothRipple; -extern BOOL gNoRender; +extern BOOL gHeadlessClient; extern BOOL gGLActive; +// Deal with changing glext.h definitions for newer SDK versions, specifically +// with MAC OSX 10.5 -> 10.6 + + +#ifndef GL_DEPTH_ATTACHMENT +#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT +#endif + +#ifndef GL_STENCIL_ATTACHMENT +#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT +#endif + +#ifndef GL_FRAMEBUFFER +#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT +#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT +#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT +#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT +#define glGenFramebuffers glGenFramebuffersEXT +#define glBindFramebuffer glBindFramebufferEXT +#define glCheckFramebufferStatus glCheckFramebufferStatusEXT +#define glBlitFramebuffer glBlitFramebufferEXT +#define glDeleteFramebuffers glDeleteFramebuffersEXT +#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT +#define glFramebufferTexture2D glFramebufferTexture2DEXT +#endif + +#ifndef GL_RENDERBUFFER +#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT +#define glGenRenderbuffers glGenRenderbuffersEXT +#define glBindRenderbuffer glBindRenderbufferEXT +#define glRenderbufferStorage glRenderbufferStorageEXT +#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT +#define glDeleteRenderbuffers glDeleteRenderbuffersEXT +#endif + +#ifndef GL_COLOR_ATTACHMENT +#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT0 +#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT1 +#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT2 +#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT3 +#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT +#endif + + +#ifndef GL_DEPTH24_STENCIL8 +#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT +#endif + #endif // LL_LLGL_H diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 5a34b46d0c..d8140a124d 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -1,25 +1,25 @@ -/** +/** * @file llglheaders.h * @brief LLGL definitions * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -449,30 +449,27 @@ extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; //GL_EXT_blend_func_separate extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; -//GL_EXT_framebuffer_object -extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; -extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; -extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; -extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; -extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; -extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; -extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; -extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; -extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; -extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; -extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; -extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; -extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; -extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; -extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; -extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -// GL_EXT_framebuffer_multisample -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; - -// GL_EXT_framebuffer_blit -extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; +//GL_ARB_framebuffer_object +extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; +extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; +extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; +extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; +extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; +extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; +extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; +extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; +extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; +extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; +extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; +extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; +extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; +extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; +extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; @@ -651,30 +648,27 @@ extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; //GL_EXT_blend_func_separate extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; -//GL_EXT_framebuffer_object -extern PFNGLISRENDERBUFFEREXTPROC glIsRenderbufferEXT; -extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; -extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; -extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; -extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; -extern PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glGetRenderbufferParameterivEXT; -extern PFNGLISFRAMEBUFFEREXTPROC glIsFramebufferEXT; -extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; -extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; -extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; -extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; -extern PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glFramebufferTexture1DEXT; -extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; -extern PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glFramebufferTexture3DEXT; -extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glGetFramebufferAttachmentParameterivEXT; -extern PFNGLGENERATEMIPMAPEXTPROC glGenerateMipmapEXT; - -// GL_EXT_framebuffer_multisample -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glRenderbufferStorageMultisampleEXT; - -// GL_EXT_framebuffer_blit -extern PFNGLBLITFRAMEBUFFEREXTPROC glBlitFramebufferEXT; +//GL_ARB_framebuffer_object +extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; +extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; +extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; +extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; +extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; +extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; +extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; +extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; +extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; +extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; +extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; +extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; +extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; +extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; +extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; //GL_ARB_draw_buffers extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; @@ -697,7 +691,7 @@ extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; #include <AvailabilityMacros.h> //GL_EXT_blend_func_separate -extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; +extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ; // GL_EXT_framebuffer_object extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; @@ -718,6 +712,9 @@ extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenu extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; +#ifndef GL_ARB_framebuffer_object +#define glGenerateMipmap glGenerateMipmapEXT +#endif // GL_ARB_draw_buffers extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; @@ -829,5 +826,33 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif // LL_MESA / LL_WINDOWS / LL_DARWIN +// Even when GL_ARB_depth_clamp is available in the driver, the (correct) +// headers, and therefore GL_DEPTH_CLAMP might not be defined. +// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just +// use the known numeric. +// +// To avoid #ifdef's in the code. Just define this here. +#ifndef GL_DEPTH_CLAMP +// Probably (still) called GL_DEPTH_CLAMP_NV. +#define GL_DEPTH_CLAMP 0x864F +#endif + +//GL_NVX_gpu_memory_info constants +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif + +//GL_ATI_meminfo constants +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif #endif // LL_LLGLHEADERS_H diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 16534fa9a5..257bcd9380 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -55,7 +55,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false), +hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), hasGamma(false), hasLighting(false), calculatesAtmospherics(false) { } @@ -118,7 +118,7 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, { GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second); LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; - if (mShaderLevel > 0) + if (shaderhandle > 0) { attachObject(shaderhandle); } @@ -698,17 +698,46 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c GLint LLGLSLShader::getUniformLocation(const string& uniform) { + GLint ret = -1; if (mProgramObject > 0) { std::map<string, GLint>::iterator iter = mUniformMap.find(uniform); if (iter != mUniformMap.end()) { - llassert(iter->second == glGetUniformLocationARB(mProgramObject, uniform.c_str())); - return iter->second; + if (gDebugGL) + { + stop_glerror(); + if (iter->second != glGetUniformLocationARB(mProgramObject, uniform.c_str())) + { + llerrs << "Uniform does not match." << llendl; + } + stop_glerror(); + } + ret = iter->second; } } - return -1; + /*if (gDebugGL) + { + if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str())) + { + llerrs << "Uniform map invalid." << llendl; + } + }*/ + + return ret; +} + +GLint LLGLSLShader::getAttribLocation(U32 attrib) +{ + if (attrib < mAttribute.size()) + { + return mAttribute[attrib]; + } + else + { + return -1; + } } void LLGLSLShader::uniform1i(const string& uniform, GLint v) @@ -882,7 +911,9 @@ void LLGLSLShader::uniformMatrix4fv(const string& uniform, U32 count, GLboolean if (location >= 0) { + stop_glerror(); glUniformMatrix4fvARB(location, count, transpose, v); + stop_glerror(); } } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c11bd50716..d46ddbbe18 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -42,6 +42,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -103,7 +104,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index d5a29dcd0c..e26aead676 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -238,9 +238,11 @@ public: class LLGLSSpecular { public: + F32 mShininess; LLGLSSpecular(const LLColor4& color, F32 shininess) { - if (shininess > 0.0f) + mShininess = shininess; + if (mShininess > 0.0f) { glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, color.mV); S32 shiny = (S32)(shininess*128.f); @@ -250,32 +252,14 @@ public: } ~LLGLSSpecular() { - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV); - glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0); + if (mShininess > 0.f) + { + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, LLColor4(0.f,0.f,0.f,0.f).mV); + glMateriali(GL_FRONT_AND_BACK, GL_SHININESS, 0); + } } }; //---------------------------------------------------------------------------- - -class LLGLSBlendFunc : public LLGLSPipeline { -protected: - GLint mSavedSrc, mSavedDst; - LLGLEnable mBlend; - -public: - LLGLSBlendFunc(GLenum srcFunc, GLenum dstFunc) : - mBlend(GL_BLEND) - { - glGetIntegerv(GL_BLEND_SRC, &mSavedSrc); - glGetIntegerv(GL_BLEND_DST, &mSavedDst); - glBlendFunc(srcFunc, dstFunc); - } - - ~LLGLSBlendFunc(void) { - glBlendFunc(mSavedSrc, mSavedDst); - } -}; - - #endif diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 90fcf6ab3f..d408077c68 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -368,6 +368,18 @@ void LLImageGL::restoreGL() } } +//static +void LLImageGL::dirtyTexOptions() +{ + for (std::set<LLImageGL*>::iterator iter = sImageList.begin(); + iter != sImageList.end(); iter++) + { + LLImageGL* glimage = *iter; + glimage->mTexOptionsDirty = true; + stop_glerror(); + } + +} //---------------------------------------------------------------------------- //for server side use only. @@ -955,12 +967,14 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 } if (mTexName == 0) { - llwarns << "Setting subimage on image without GL texture" << llendl; + // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 + //llwarns << "Setting subimage on image without GL texture" << llendl; return FALSE; } if (datap == NULL) { - llwarns << "Setting subimage on image with NULL datap" << llendl; + // *TODO: Re-enable warning? Ran into thread locking issues? DK 2011-02-18 + //llwarns << "Setting subimage on image with NULL datap" << llendl; return FALSE; } @@ -1051,13 +1065,6 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - if(gGLManager.mDebugGPU) - { - llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ; - checkTexSize(true) ; - llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; - } - glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); @@ -1095,6 +1102,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt //the texture is assiciate with some image by calling glTexImage outside LLImageGL BOOL LLImageGL::createGLTexture() { + if (gHeadlessClient) return FALSE; if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; @@ -1123,6 +1131,7 @@ BOOL LLImageGL::createGLTexture() BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category) { + if (gHeadlessClient) return FALSE; if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; @@ -1701,6 +1710,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) sample[asum/(16*4)] += 4; } + rowstart += 2 * w * mAlphaStride; } length *= 2; // we sampled everything twice, essentially diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 87a835cdcc..6c980984c0 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -64,6 +64,7 @@ public: // Save off / restore GL textures static void destroyGL(BOOL save_state = TRUE); static void restoreGL(); + static void dirtyTexOptions(); // Sometimes called externally for textures not using LLImageGL (should go away...) static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index e26acd53a3..c37139ac4c 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -47,6 +47,7 @@ U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; static const U32 LL_NUM_TEXTURE_LAYERS = 16; +static const U32 LL_NUM_LIGHT_UNITS = 8; static GLenum sGLTextureType[] = { @@ -118,14 +119,29 @@ void LLTexUnit::refreshState(void) gGL.flush(); glActiveTextureARB(GL_TEXTURE0_ARB + mIndex); + + // + // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units + // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html + // + bool enableDisable = (mIndex < gGLManager.mNumTextureUnits); + if (mCurrTexType != TT_NONE) { - glEnable(sGLTextureType[mCurrTexType]); + if (enableDisable) + { + glEnable(sGLTextureType[mCurrTexType]); + } + glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); } else { - glDisable(GL_TEXTURE_2D); + if (enableDisable) + { + glDisable(GL_TEXTURE_2D); + } + glBindTexture(GL_TEXTURE_2D, 0); } @@ -166,7 +182,11 @@ void LLTexUnit::enable(eTextureType type) mCurrTexType = type; gGL.flush(); - glEnable(sGLTextureType[type]); + + if (mIndex < gGLManager.mNumTextureUnits) + { + glEnable(sGLTextureType[type]); + } } } @@ -179,7 +199,12 @@ void LLTexUnit::disable(void) activate(); unbind(mCurrTexType); gGL.flush(); - glDisable(sGLTextureType[mCurrTexType]); + + if (mIndex < gGLManager.mNumTextureUnits) + { + glDisable(sGLTextureType[mCurrTexType]); + } + mCurrTexType = TT_NONE; } } @@ -431,6 +456,9 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio if (gGL.mMaxAnisotropy < 1.f) { glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy); + + llinfos << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << llendl ; + gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ; } glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy); } @@ -744,6 +772,130 @@ void LLTexUnit::debugTextureUnit(void) } } +LLLightState::LLLightState(S32 index) +: mIndex(index), + mEnabled(false), + mConstantAtten(1.f), + mLinearAtten(0.f), + mQuadraticAtten(0.f), + mSpotExponent(0.f), + mSpotCutoff(180.f) +{ + if (mIndex == 0) + { + mDiffuse.set(1,1,1,1); + mSpecular.set(1,1,1,1); + } + + mAmbient.set(0,0,0,1); + mPosition.set(0,0,1,0); + mSpotDirection.set(0,0,-1); + +} + +void LLLightState::enable() +{ + if (!mEnabled) + { + glEnable(GL_LIGHT0+mIndex); + mEnabled = true; + } +} + +void LLLightState::disable() +{ + if (mEnabled) + { + glDisable(GL_LIGHT0+mIndex); + mEnabled = false; + } +} + +void LLLightState::setDiffuse(const LLColor4& diffuse) +{ + if (mDiffuse != diffuse) + { + mDiffuse = diffuse; + glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + } +} + +void LLLightState::setAmbient(const LLColor4& ambient) +{ + if (mAmbient != ambient) + { + mAmbient = ambient; + glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + } +} + +void LLLightState::setSpecular(const LLColor4& specular) +{ + if (mSpecular != specular) + { + mSpecular = specular; + glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + } +} + +void LLLightState::setPosition(const LLVector4& position) +{ + //always set position because modelview matrix may have changed + mPosition = position; + glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); +} + +void LLLightState::setConstantAttenuation(const F32& atten) +{ + if (mConstantAtten != atten) + { + mConstantAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + } +} + +void LLLightState::setLinearAttenuation(const F32& atten) +{ + if (mLinearAtten != atten) + { + mLinearAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + } +} + +void LLLightState::setQuadraticAttenuation(const F32& atten) +{ + if (mQuadraticAtten != atten) + { + mQuadraticAtten = atten; + glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + } +} + +void LLLightState::setSpotExponent(const F32& exponent) +{ + if (mSpotExponent != exponent) + { + mSpotExponent = exponent; + glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + } +} + +void LLLightState::setSpotCutoff(const F32& cutoff) +{ + if (mSpotCutoff != cutoff) + { + mSpotCutoff = cutoff; + glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + } +} + +void LLLightState::setSpotDirection(const LLVector3& direction) +{ + //always set direction because modelview matrix may have changed + mSpotDirection = direction; + glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); +} LLRender::LLRender() : mDirty(false), @@ -765,6 +917,11 @@ LLRender::LLRender() } mDummyTexUnit = new LLTexUnit(-1); + for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i) + { + mLightState.push_back(new LLLightState(i)); + } + for (U32 i = 0; i < 4; i++) { mCurrColorMask[i] = true; @@ -792,6 +949,12 @@ void LLRender::shutdown() mTexUnits.clear(); delete mDummyTexUnit; mDummyTexUnit = NULL; + + for (U32 i = 0; i < mLightState.size(); ++i) + { + delete mLightState[i]; + } + mLightState.clear(); } void LLRender::refreshState(void) @@ -895,7 +1058,7 @@ LLVector3 LLRender::getUITranslation() { if (mUIOffset.empty()) { - return LLVector3::zero; + return LLVector3(0,0,0); } return mUIOffset.back(); } @@ -904,7 +1067,7 @@ LLVector3 LLRender::getUIScale() { if (mUIScale.empty()) { - return LLVector3(1.f, 1.f, 1.f); + return LLVector3(1,1,1); } return mUIScale.back(); } @@ -929,15 +1092,21 @@ void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB { flush(); - mCurrColorMask[0] = writeColorR; - mCurrColorMask[1] = writeColorG; - mCurrColorMask[2] = writeColorB; - mCurrColorMask[3] = writeAlpha; + if (mCurrColorMask[0] != writeColorR || + mCurrColorMask[1] != writeColorG || + mCurrColorMask[2] != writeColorB || + mCurrColorMask[3] != writeAlpha) + { + mCurrColorMask[0] = writeColorR; + mCurrColorMask[1] = writeColorG; + mCurrColorMask[2] = writeColorB; + mCurrColorMask[3] = writeAlpha; - glColorMask(writeColorR ? GL_TRUE : GL_FALSE, - writeColorG ? GL_TRUE : GL_FALSE, - writeColorB ? GL_TRUE : GL_FALSE, - writeAlpha ? GL_TRUE : GL_FALSE); + glColorMask(writeColorR ? GL_TRUE : GL_FALSE, + writeColorG ? GL_TRUE : GL_FALSE, + writeColorB ? GL_TRUE : GL_FALSE, + writeAlpha ? GL_TRUE : GL_FALSE); + } } void LLRender::setSceneBlendType(eBlendType type) @@ -975,15 +1144,19 @@ void LLRender::setAlphaRejectSettings(eCompareFunc func, F32 value) { flush(); - mCurrAlphaFunc = func; - mCurrAlphaFuncVal = value; - if (func == CF_DEFAULT) - { - glAlphaFunc(GL_GREATER, 0.01f); - } - else + if (mCurrAlphaFunc != func || + mCurrAlphaFuncVal != value) { - glAlphaFunc(sGLCompareFunc[func], value); + mCurrAlphaFunc = func; + mCurrAlphaFuncVal = value; + if (func == CF_DEFAULT) + { + glAlphaFunc(GL_GREATER, 0.01f); + } + else + { + glAlphaFunc(sGLCompareFunc[func], value); + } } } @@ -1042,6 +1215,16 @@ LLTexUnit* LLRender::getTexUnit(U32 index) } } +LLLightState* LLRender::getLight(U32 index) +{ + if (index < mLightState.size()) + { + return mLightState[index]; + } + + return NULL; +} + bool LLRender::verifyTexUnitActive(U32 unitToVerify) { if (mCurrTextureUnitIndex == unitToVerify) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 2767aa64a8..7ba14f7b40 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -37,6 +37,7 @@ #include "v2math.h" #include "v3math.h" #include "v4coloru.h" +#include "v4math.h" #include "llstrider.h" #include "llpointer.h" #include "llglheaders.h" @@ -212,6 +213,41 @@ protected: void setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eTextureBlendSrc src2, bool isAlpha = false); }; +class LLLightState +{ +public: + LLLightState(S32 index); + + void enable(); + void disable(); + void setDiffuse(const LLColor4& diffuse); + void setAmbient(const LLColor4& ambient); + void setSpecular(const LLColor4& specular); + void setPosition(const LLVector4& position); + void setConstantAttenuation(const F32& atten); + void setLinearAttenuation(const F32& atten); + void setQuadraticAttenuation(const F32& atten); + void setSpotExponent(const F32& exponent); + void setSpotCutoff(const F32& cutoff); + void setSpotDirection(const LLVector3& direction); + +protected: + S32 mIndex; + bool mEnabled; + LLColor4 mDiffuse; + LLColor4 mAmbient; + LLColor4 mSpecular; + LLVector4 mPosition; + LLVector3 mSpotDirection; + + F32 mConstantAtten; + F32 mLinearAtten; + F32 mQuadraticAtten; + + F32 mSpotExponent; + F32 mSpotCutoff; +}; + class LLRender { friend class LLTexUnit; @@ -327,6 +363,8 @@ public: void blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); + LLLightState* getLight(U32 index); + LLTexUnit* getTexUnit(U32 index); U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; } @@ -363,6 +401,7 @@ private: LLStrider<LLColor4U> mColorsp; std::vector<LLTexUnit*> mTexUnits; LLTexUnit* mDummyTexUnit; + std::vector<LLLightState*> mLightState; eBlendFactor mCurrBlendColorSFactor; eBlendFactor mCurrBlendColorDFactor; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 890230bbe5..da1e94df64 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -38,19 +38,20 @@ void check_framebuffer_status() { if (gDebugGL) { - GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + GLenum status = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER); switch (status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: + case GL_FRAMEBUFFER_COMPLETE: break; default: + llwarns << "check_framebuffer_status failed -- " << std::hex << status << llendl; ll_fail("check_framebuffer_status failed"); break; } } } -BOOL LLRenderTarget::sUseFBO = FALSE; +bool LLRenderTarget::sUseFBO = false; LLRenderTarget::LLRenderTarget() : mResX(0), @@ -59,8 +60,8 @@ LLRenderTarget::LLRenderTarget() : mFBO(0), mDepth(0), mStencil(0), - mUseDepth(FALSE), - mRenderDepth(FALSE), + mUseDepth(false), + mRenderDepth(false), mUsage(LLTexUnit::TT_TEXTURE), mSamples(0), mSampleBuffer(NULL) @@ -78,7 +79,7 @@ void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer) mSampleBuffer = buffer; } -void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo) +void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo) { stop_glerror(); mResX = resx; @@ -99,24 +100,24 @@ void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOO stop_glerror(); } - glGenFramebuffersEXT(1, (GLuint *) &mFBO); + glGenFramebuffers(1, (GLuint *) &mFBO); if (mDepth) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mStencil) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); } else { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } stop_glerror(); @@ -168,14 +169,14 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt) } if (mFBO) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, LLTexUnit::getInternalType(mUsage), tex, 0); stop_glerror(); check_framebuffer_status(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } mTex.push_back(tex); @@ -187,10 +188,10 @@ void LLRenderTarget::allocateDepth() if (mStencil) { //use render buffers where stencil buffers are in play - glGenRenderbuffersEXT(1, (GLuint *) &mDepth); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH24_STENCIL8_EXT, mResX, mResY); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0); + glGenRenderbuffers(1, (GLuint *) &mDepth); + glBindRenderbuffer(GL_RENDERBUFFER, mDepth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY); + glBindRenderbuffer(GL_RENDERBUFFER, 0); } else { @@ -198,7 +199,7 @@ void LLRenderTarget::allocateDepth() gGL.getTexUnit(0)->bindManual(mUsage, mDepth); U32 internal_type = LLTexUnit::getInternalType(mUsage); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32_ARB, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); } } @@ -209,54 +210,48 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) llerrs << "Cannot share depth buffer between non FBO render targets." << llendl; } + if (target.mDepth) + { + llerrs << "Attempting to override existing depth buffer. Detach existing buffer first." << llendl; + } + + if (target.mUseDepth) + { + llerrs << "Attempting to override existing shared depth buffer. Detach existing buffer first." << llendl; + } + if (mDepth) { stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, target.mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO); stop_glerror(); if (mStencil) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth); stop_glerror(); + target.mStencil = true; } else { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0); stop_glerror(); - if (mStencil) - { - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, LLTexUnit::getInternalType(mUsage), mDepth, 0); - stop_glerror(); - } } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); - target.mUseDepth = TRUE; + target.mUseDepth = true; } } void LLRenderTarget::release() { - if (mFBO) - { - glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); - mFBO = 0; - } - - if (mTex.size() > 0) - { - LLImageGL::deleteTextures(mTex.size(), &mTex[0]); - mTex.clear(); - } - if (mDepth) { if (mStencil) { - glDeleteRenderbuffersEXT(1, (GLuint*) &mDepth); + glDeleteRenderbuffers(1, (GLuint*) &mDepth); stop_glerror(); } else @@ -266,6 +261,33 @@ void LLRenderTarget::release() } mDepth = 0; } + else if (mUseDepth && mFBO) + { //detach shared depth buffer + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + if (mStencil) + { //attached as a renderbuffer + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); + mStencil = false; + } + else + { //attached as a texture + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); + } + mUseDepth = false; + } + + if (mFBO) + { + glDeleteFramebuffers(1, (GLuint *) &mFBO); + mFBO = 0; + } + + if (mTex.size() > 0) + { + LLImageGL::deleteTextures(mTex.size(), &mTex[0]); + mTex.clear(); + } mSampleBuffer = NULL; sBoundTarget = NULL; @@ -283,14 +305,14 @@ void LLRenderTarget::bindTarget() } else { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); stop_glerror(); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets - GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT, - GL_COLOR_ATTACHMENT1_EXT, - GL_COLOR_ATTACHMENT2_EXT, - GL_COLOR_ATTACHMENT3_EXT}; + GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3}; glDrawBuffersARB(mTex.size(), drawbuffers); } @@ -315,7 +337,7 @@ void LLRenderTarget::unbindTarget() { if (gGLManager.mHasFramebufferObject) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } sBoundTarget = NULL; } @@ -349,19 +371,19 @@ U32 LLRenderTarget::getTexture(U32 attachment) const { llerrs << "Invalid attachment index." << llendl; } + if (mTex.empty()) + { + return 0; + } return mTex[attachment]; } void LLRenderTarget::bindTexture(U32 index, S32 channel) { - if (index > mTex.size()-1) - { - llerrs << "Invalid attachment index." << llendl; - } - gGL.getTexUnit(channel)->bindManual(mUsage, mTex[index]); + gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index)); } -void LLRenderTarget::flush(BOOL fetch_depth) +void LLRenderTarget::flush(bool fetch_depth) { gGL.flush(); if (!mFBO) @@ -377,68 +399,68 @@ void LLRenderTarget::flush(BOOL fetch_depth) } gGL.getTexUnit(0)->bind(this); - glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8_EXT, 0, 0, mResX, mResY, 0); + glCopyTexImage2D(LLTexUnit::getInternalType(mUsage), 0, GL_DEPTH24_STENCIL8, 0, 0, mResX, mResY, 0); } gGL.getTexUnit(0)->disable(); } else { -#if !LL_DARWIN - stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); if (mSampleBuffer) { - LLGLEnable multisample(GL_MULTISAMPLE_ARB); + LLGLEnable multisample(GL_MULTISAMPLE); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); stop_glerror(); check_framebuffer_status(); - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, mSampleBuffer->mFBO); + glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO); check_framebuffer_status(); stop_glerror(); - glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); + glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); stop_glerror(); if (mTex.size() > 1) { for (U32 i = 1; i < mTex.size(); ++i) { - glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, LLTexUnit::getInternalType(mUsage), mTex[i], 0); stop_glerror(); - glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]); + glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]); stop_glerror(); - glBlitFramebufferEXT(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST); stop_glerror(); } for (U32 i = 0; i < mTex.size(); ++i) { - glFramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, + glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, LLTexUnit::getInternalType(mUsage), mTex[i], 0); stop_glerror(); - glFramebufferRenderbufferEXT(GL_READ_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+i, GL_RENDERBUFFER_EXT, mSampleBuffer->mTex[i]); + glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]); stop_glerror(); } } } -#endif - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } } void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { -#if !LL_DARWIN + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + gGL.flush(); if (!source.mFBO || !mFBO) { @@ -455,58 +477,59 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, { stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, source.mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO); gGL.getTexUnit(0)->bind(this, true); stop_glerror(); glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } else { - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); + glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO); stop_glerror(); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO); stop_glerror(); check_framebuffer_status(); stop_glerror(); - glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } } -#endif } //static void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter) { -#if !LL_DARWIN if (!source.mFBO) { llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl; } { - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, source.mFBO); + GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; + + LLGLDepthTest depth(write_depth, write_depth); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO); stop_glerror(); - glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); stop_glerror(); check_framebuffer_status(); stop_glerror(); - glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); + glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); stop_glerror(); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } -#endif } -BOOL LLRenderTarget::isComplete() const +bool LLRenderTarget::isComplete() const { - return (!mTex.empty() || mDepth) ? TRUE : FALSE; + return (!mTex.empty() || mDepth) ? true : false; } void LLRenderTarget::getViewport(S32* viewport) @@ -527,26 +550,26 @@ LLMultisampleBuffer::LLMultisampleBuffer() LLMultisampleBuffer::~LLMultisampleBuffer() { - releaseSampleBuffer(); + release(); } -void LLMultisampleBuffer::releaseSampleBuffer() +void LLMultisampleBuffer::release() { if (mFBO) { - glDeleteFramebuffersEXT(1, (GLuint *) &mFBO); + glDeleteFramebuffers(1, (GLuint *) &mFBO); mFBO = 0; } if (mTex.size() > 0) { - glDeleteRenderbuffersEXT(mTex.size(), (GLuint *) &mTex[0]); + glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]); mTex.clear(); } if (mDepth) { - glDeleteRenderbuffersEXT(1, (GLuint *) &mDepth); + glDeleteRenderbuffers(1, (GLuint *) &mDepth); mDepth = 0; } } @@ -563,13 +586,13 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) ref = this; } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (gGLManager.mHasDrawBuffers) { //setup multiple render targets - GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0_EXT, - GL_COLOR_ATTACHMENT1_EXT, - GL_COLOR_ATTACHMENT2_EXT, - GL_COLOR_ATTACHMENT3_EXT}; + GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3}; glDrawBuffersARB(ref->mTex.size(), drawbuffers); } @@ -580,12 +603,12 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) sBoundTarget = this; } -void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo ) +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo ) { allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2); } -void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples ) +void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples ) { stop_glerror(); mResX = resx; @@ -595,12 +618,7 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth mUseDepth = depth; mStencil = stencil; - releaseSampleBuffer(); - - if (!gGLManager.mHasFramebufferMultisample) - { - llerrs << "Attempting to allocate unsupported render target type!" << llendl; - } + release(); mSamples = samples; @@ -621,23 +639,21 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth stop_glerror(); } - glGenFramebuffersEXT(1, (GLuint *) &mFBO); + glGenFramebuffers(1, (GLuint *) &mFBO); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mDepth) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth); if (mStencil) { - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepth); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth); } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } - + stop_glerror(); - - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); stop_glerror(); } @@ -646,7 +662,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) { -#if !LL_DARWIN if (color_fmt == 0) { return; @@ -660,49 +675,44 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt) } U32 tex; - glGenRenderbuffersEXT(1, &tex); + glGenRenderbuffers(1, &tex); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, tex); - glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, color_fmt, mResX, mResY); + glBindRenderbuffer(GL_RENDERBUFFER, tex); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY); stop_glerror(); if (mFBO) { - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFBO); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+offset, GL_RENDERBUFFER_EXT, tex); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex); stop_glerror(); - GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); switch (status) { - case GL_FRAMEBUFFER_COMPLETE_EXT: - break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - llerrs << "WTF?" << llendl; + case GL_FRAMEBUFFER_COMPLETE: break; default: - llerrs << "WTF?" << llendl; + llerrs << "WTF? " << std::hex << status << llendl; + break; } - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); } mTex.push_back(tex); -#endif } void LLMultisampleBuffer::allocateDepth() { -#if !LL_DARWIN - glGenRenderbuffersEXT(1, (GLuint* ) &mDepth); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth); + glGenRenderbuffers(1, (GLuint* ) &mDepth); + glBindRenderbuffer(GL_RENDERBUFFER, mDepth); if (mStencil) { - glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH24_STENCIL8_EXT, mResX, mResY); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY); } else { - glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY); + glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY); } -#endif } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index ae8613d9be..12dd1c8b90 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,7 +63,7 @@ class LLRenderTarget { public: //whether or not to use FBO implementation - static BOOL sUseFBO; + static bool sUseFBO; LLRenderTarget(); virtual ~LLRenderTarget(); @@ -71,7 +71,7 @@ public: //allocate resources for rendering //must be called before use //multiple calls will release previously allocated resources - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, BOOL use_fbo = FALSE); + void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE); //provide this render target with a multisample resource. void setSampleBuffer(LLMultisampleBuffer* buffer); @@ -88,7 +88,7 @@ public: //free any allocated resources //safe to call redundantly - void release(); + virtual void release(); //bind target for rendering //applies appropriate viewport @@ -115,7 +115,7 @@ public: U32 getTexture(U32 attachment = 0) const; U32 getDepth(void) const { return mDepth; } - BOOL hasStencil() const { return mStencil; } + bool hasStencil() const { return mStencil; } void bindTexture(U32 index, S32 channel); @@ -125,7 +125,7 @@ public: // call bindTarget once, do all your rendering, call flush once // if fetch_depth is TRUE, every effort will be made to copy the depth buffer into // the current depth texture. A depth texture will be allocated if needed. - void flush(BOOL fetch_depth = FALSE); + void flush(bool fetch_depth = FALSE); void copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1, S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter); @@ -136,7 +136,7 @@ public: //Returns TRUE if target is ready to be rendered into. //That is, if the target has been allocated with at least //one renderable attachment (i.e. color buffer, depth buffer). - BOOL isComplete() const; + bool isComplete() const; static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } @@ -147,9 +147,9 @@ protected: std::vector<U32> mTex; U32 mFBO; U32 mDepth; - BOOL mStencil; - BOOL mUseDepth; - BOOL mRenderDepth; + bool mStencil; + bool mUseDepth; + bool mRenderDepth; LLTexUnit::eTextureType mUsage; U32 mSamples; LLMultisampleBuffer* mSampleBuffer; @@ -164,12 +164,12 @@ public: LLMultisampleBuffer(); virtual ~LLMultisampleBuffer(); - void releaseSampleBuffer(); + virtual void release(); virtual void bindTarget(); void bindTarget(LLRenderTarget* ref); - virtual void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo); - void allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo, U32 samples); + virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo); + void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples); virtual void addColorAttachment(U32 color_fmt); virtual void allocateDepth(); }; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c859d41e17..98a0a93084 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -146,6 +146,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } + + if (features->hasObjectSkinning) + { + if (!shader->attachObject("avatar/objectSkinV.glsl")) + { + return FALSE; + } + } /////////////////////////////////////// // Attach Fragment Shader Features Next @@ -220,7 +228,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) else if (features->isFullbright) { - if (features->hasWaterFog) + if (features->isShiny && features->hasWaterFog) + { + if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl")) + { + return FALSE; + } + } + else if (features->hasWaterFog) { if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl")) { @@ -300,18 +315,21 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } else { - LL_DEBUGS("ShaderLoading") << log << LL_ENDL; + LL_INFOS("ShaderLoading") << log << LL_ENDL; } } } GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type) { - GLenum error; - error = glGetError(); - if (error != GL_NO_ERROR) + GLenum error = GL_NO_ERROR; + if (gDebugGL) { - LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR entering loadShaderFile(): " << error << LL_ENDL; + } } LL_DEBUGS("ShaderLoading") << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL; @@ -366,31 +384,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //create shader object GLhandleARB ret = glCreateShaderObjectARB(type); - error = glGetError(); - if (error != GL_NO_ERROR) + if (gDebugGL) { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShaderObjectARB: " << error << LL_ENDL; + } } - else + + //load source + glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL); + + if (gDebugGL) { - //load source - glShaderSourceARB(ret, count, (const GLcharARB**) text, NULL); error = glGetError(); if (error != GL_NO_ERROR) { LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSourceARB: " << error << LL_ENDL; } - else + } + + //compile source + glCompileShaderARB(ret); + + if (gDebugGL) + { + error = glGetError(); + if (error != GL_NO_ERROR) { - //compile source - glCompileShaderARB(ret); - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; - } + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShaderARB: " << error << LL_ENDL; } } + //free memory for (GLuint i = 0; i < count; i++) { @@ -401,13 +427,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //check for errors GLint success = GL_TRUE; glGetObjectParameterivARB(ret, GL_OBJECT_COMPILE_STATUS_ARB, &success); - error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) + if (gDebugGL || success == GL_FALSE) { - //an error occured, print log - LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; - dumpObjectLog(ret); - ret = 0; + error = glGetError(); + if (error != GL_NO_ERROR || success == GL_FALSE) + { + //an error occured, print log + LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; + dumpObjectLog(ret); + ret = 0; + } } } else diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index de4501dd0f..8c9171ccf4 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -25,14 +25,16 @@ */ #include "linden_common.h" +#include "llmemory.h" #include <boost/static_assert.hpp> - +#include "llsys.h" #include "llvertexbuffer.h" // #include "llrender.h" #include "llglheaders.h" #include "llmemtype.h" #include "llrender.h" +#include "llvector4a.h" //============================================================================ @@ -47,6 +49,7 @@ U32 LLVertexBuffer::sSetCount = 0; S32 LLVertexBuffer::sCount = 0; S32 LLVertexBuffer::sGLCount = 0; S32 LLVertexBuffer::sMappedCount = 0; +BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; BOOL LLVertexBuffer::sEnableVBOs = TRUE; U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; @@ -56,20 +59,24 @@ BOOL LLVertexBuffer::sIBOActive = FALSE; U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; +BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; +S32 LLVertexBuffer::sWeight4Loc = -1; std::vector<U32> LLVertexBuffer::sDeleteList; -S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = + +S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { - sizeof(LLVector3), // TYPE_VERTEX, - sizeof(LLVector3), // TYPE_NORMAL, + sizeof(LLVector4), // TYPE_VERTEX, + sizeof(LLVector4), // TYPE_NORMAL, sizeof(LLVector2), // TYPE_TEXCOORD0, sizeof(LLVector2), // TYPE_TEXCOORD1, sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLVector3), // TYPE_BINORMAL, + sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; @@ -138,11 +145,11 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } else { //was disabled - if (data_mask & mask[i]) + if (data_mask & mask[i] && i > 0) { //needs to be enabled glEnableClientState(array[i]); } - else if (gDebugGL && glIsEnabled(array[i])) + else if (gDebugGL && i > 0 && glIsEnabled(array[i])) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { @@ -204,18 +211,53 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) glClientActiveTextureARB(GL_TEXTURE0_ARB); } + if (sLastMask & MAP_WEIGHT4) + { + if (sWeight4Loc < 0) + { + llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; + } + + if (!(data_mask & MAP_WEIGHT4)) + { //disable 4-component skin weight + glDisableVertexAttribArrayARB(sWeight4Loc); + } + } + else if (data_mask & MAP_WEIGHT4) + { + if (sWeight4Loc >= 0) + { //enable 4-component skin weight + glEnableVertexAttribArrayARB(sWeight4Loc); + } + } + + sLastMask = data_mask; } } -void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const +//static +void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm) { - llassert(mRequestedNumVerts >= 0); + U32 count = pos.size(); + llassert(norm.size() >= pos.size()); + unbind(); + + setupClientArrays(MAP_VERTEX | MAP_NORMAL); + + glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); + glNormalPointer(GL_FLOAT, 0, norm[0].mV); + + glDrawArrays(sGLMode[mode], 0, count); +} + +void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const +{ if (start >= (U32) mRequestedNumVerts || end >= (U32) mRequestedNumVerts) { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "]" << llendl; + llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; } llassert(mRequestedNumIndices >= 0); @@ -226,6 +268,25 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } + if (gDebugGL && !useVBOs()) + { + U16* idx = ((U16*) getIndicesPointer())+indices_offset; + for (U32 i = 0; i < count; ++i) + { + if (idx[i] < start || idx[i] > end) + { + llerrs << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << llendl; + } + } + } +} + +void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const +{ + validateRange(start, end, count, indices_offset); + + llassert(mRequestedNumVerts >= 0); + if (mGLIndices != sGLRenderIndices) { llerrs << "Wrong index buffer bound." << llendl; @@ -242,9 +303,11 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi return; } + U16* idx = ((U16*) getIndicesPointer())+indices_offset; + stop_glerror(); glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - ((U16*) getIndicesPointer()) + indices_offset); + idx); stop_glerror(); } @@ -305,13 +368,21 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const } //static -void LLVertexBuffer::initClass(bool use_vbo) +void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { - sEnableVBOs = use_vbo; - LLGLNamePool::registerPool(&sDynamicVBOPool); - LLGLNamePool::registerPool(&sDynamicIBOPool); - LLGLNamePool::registerPool(&sStreamVBOPool); - LLGLNamePool::registerPool(&sStreamIBOPool); + sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; + if(sEnableVBOs) + { + //llassert_always(glBindBufferARB) ; //double check the extention for VBO is loaded. + + llinfos << "VBO is enabled." << llendl ; + } + else + { + llinfos << "VBO is disabled." << llendl ; + } + + sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; } //static @@ -340,6 +411,8 @@ void LLVertexBuffer::cleanupClass() LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); unbind(); clientCopy(); // deletes GL buffers + + //llassert_always(!sCount) ; } void LLVertexBuffer::clientCopy(F64 max_time) @@ -364,7 +437,9 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mGLBuffer(0), mGLIndices(0), mMappedData(NULL), - mMappedIndexData(NULL), mLocked(FALSE), + mMappedIndexData(NULL), + mVertexLocked(FALSE), + mIndexLocked(FALSE), mFinal(FALSE), mFilthy(FALSE), mEmpty(TRUE), @@ -382,22 +457,29 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mUsage = 0; } - if (mUsage == GL_STREAM_DRAW_ARB && !sUseStreamDraw) + if (mUsage == GL_DYNAMIC_DRAW_ARB && sPreferStreamDraw) { - mUsage = 0; + mUsage = GL_STREAM_DRAW_ARB; } - S32 stride = calcStride(typemask, mOffsets); + //zero out offsets + for (U32 i = 0; i < TYPE_MAX; i++) + { + mOffsets[i] = 0; + } mTypeMask = typemask; - mStride = stride; + mSize = 0; + mAlignedOffset = 0; + mAlignedIndexOffset = 0; + sCount++; } //static -S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets) +S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { - S32 stride = 0; + S32 offset = 0; for (S32 i=0; i<TYPE_MAX; i++) { U32 mask = 1<<i; @@ -405,13 +487,35 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets) { if (offsets) { - offsets[i] = stride; + offsets[i] = offset; + offset += LLVertexBuffer::sTypeSize[i]*num_vertices; + offset = (offset + 0xF) & ~0xF; } - stride += sTypeOffsets[i]; } } - return stride; + return offset+16; +} + +//static +S32 LLVertexBuffer::calcVertexSize(const U32& typemask) +{ + S32 size = 0; + for (S32 i = 0; i < TYPE_MAX; i++) + { + U32 mask = 1<<i; + if (typemask & mask) + { + size += LLVertexBuffer::sTypeSize[i]; + } + } + + return size; +} + +S32 LLVertexBuffer::getSize() const +{ + return mSize; } // protected, use unref() @@ -422,6 +526,8 @@ LLVertexBuffer::~LLVertexBuffer() destroyGLBuffer(); destroyGLIndices(); sCount--; + + llassert_always(!mMappedData && !mMappedIndexData) ; }; //---------------------------------------------------------------------------- @@ -523,8 +629,7 @@ void LLVertexBuffer::createGLBuffer() { static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; - mMappedData = new U8[size]; - memset(mMappedData, 0, size); + mMappedData = (U8*) ll_aligned_malloc_16(size); } } @@ -545,16 +650,20 @@ void LLVertexBuffer::createGLIndices() mEmpty = TRUE; + //pad by 16 bytes for aligned copies + size += 16; + if (useVBOs()) { + //pad by another 16 bytes for VBO pointer adjustment + size += 16; mMappedIndexData = NULL; genIndices(); mResized = TRUE; } else { - mMappedIndexData = new U8[size]; - memset(mMappedIndexData, 0, size); + mMappedIndexData = (U8*) ll_aligned_malloc_16(size); static int gl_buffer_idx = 0; mGLIndices = ++gl_buffer_idx; } @@ -567,6 +676,8 @@ void LLVertexBuffer::destroyGLBuffer() { if (useVBOs()) { + freeClientBuffer() ; + if (mMappedData || mMappedIndexData) { llerrs << "Vertex buffer destroyed while mapped!" << llendl; @@ -575,7 +686,7 @@ void LLVertexBuffer::destroyGLBuffer() } else { - delete [] mMappedData; + ll_aligned_free_16(mMappedData); mMappedData = NULL; mEmpty = TRUE; } @@ -584,7 +695,7 @@ void LLVertexBuffer::destroyGLBuffer() } mGLBuffer = 0; - unbind(); + //unbind(); } void LLVertexBuffer::destroyGLIndices() @@ -594,6 +705,8 @@ void LLVertexBuffer::destroyGLIndices() { if (useVBOs()) { + freeClientBuffer() ; + if (mMappedData || mMappedIndexData) { llerrs << "Vertex buffer destroyed while mapped." << llendl; @@ -602,7 +715,7 @@ void LLVertexBuffer::destroyGLIndices() } else { - delete [] mMappedIndexData; + ll_aligned_free_16(mMappedIndexData); mMappedIndexData = NULL; mEmpty = TRUE; } @@ -611,7 +724,7 @@ void LLVertexBuffer::destroyGLIndices() } mGLIndices = 0; - unbind(); + //unbind(); } void LLVertexBuffer::updateNumVerts(S32 nverts) @@ -627,7 +740,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) } mRequestedNumVerts = nverts; - + if (!mDynamicSize) { mNumVerts = nverts; @@ -642,7 +755,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) } mNumVerts = nverts; } - + mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts); } void LLVertexBuffer::updateNumIndices(S32 nindices) @@ -673,6 +786,12 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); + if (nverts < 0 || nindices < 0 || + nverts > 65536) + { + llerrs << "Bad vertex buffer allocation: " << nverts << " : " << nindices << llendl; + } + updateNumVerts(nverts); updateNumIndices(nindices); @@ -711,9 +830,6 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { sAllocatedBytes -= getSize() + getIndicesSize(); - S32 oldsize = getSize(); - S32 old_index_size = getIndicesSize(); - updateNumVerts(newnverts); updateNumIndices(newnindices); @@ -730,26 +846,10 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) } else { - //delete old buffer, keep GL buffer for now if (!useVBOs()) { - U8* old = mMappedData; - mMappedData = new U8[newsize]; - if (old) - { - memcpy(mMappedData, old, llmin(newsize, oldsize)); - if (newsize > oldsize) - { - memset(mMappedData+oldsize, 0, newsize-oldsize); - } - - delete [] old; - } - else - { - memset(mMappedData, 0, newsize); - mEmpty = TRUE; - } + ll_aligned_free_16(mMappedData); + mMappedData = (U8*) ll_aligned_malloc_16(newsize); } mResized = TRUE; } @@ -769,24 +869,8 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { if (!useVBOs()) { - //delete old buffer, keep GL buffer for now - U8* old = mMappedIndexData; - mMappedIndexData = new U8[new_index_size]; - - if (old) - { - memcpy(mMappedIndexData, old, llmin(new_index_size, old_index_size)); - if (new_index_size > old_index_size) - { - memset(mMappedIndexData+old_index_size, 0, new_index_size - old_index_size); - } - delete [] old; - } - else - { - memset(mMappedIndexData, 0, new_index_size); - mEmpty = TRUE; - } + ll_aligned_free_16(mMappedIndexData); + mMappedIndexData = (U8*) ll_aligned_malloc_16(new_index_size); } mResized = TRUE; } @@ -799,6 +883,7 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) if (mResized && useVBOs()) { + freeClientBuffer() ; setBuffer(0); } } @@ -822,110 +907,240 @@ BOOL LLVertexBuffer::useVBOs() const } //---------------------------------------------------------------------------- +void LLVertexBuffer::freeClientBuffer() +{ + if(useVBOs() && sDisableVBOMapping && (mMappedData || mMappedIndexData)) + { + ll_aligned_free_16(mMappedData) ; + ll_aligned_free_16(mMappedIndexData) ; + mMappedData = NULL ; + mMappedIndexData = NULL ; + } +} + +void LLVertexBuffer::allocateClientVertexBuffer() +{ + if(!mMappedData) + { + mMappedData = (U8*)ll_aligned_malloc_16(getSize()); + } +} + +void LLVertexBuffer::allocateClientIndexBuffer() +{ + if(!mMappedIndexData) + { + mMappedIndexData = (U8*)ll_aligned_malloc_16(getIndicesSize()); + } +} // Map for data access -U8* LLVertexBuffer::mapBuffer(S32 access) +U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access) { LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); if (mFinal) { - llerrs << "LLVertexBuffer::mapBuffer() called on a finalized buffer." << llendl; + llerrs << "LLVertexBuffer::mapVeretxBuffer() called on a finalized buffer." << llendl; } if (!useVBOs() && !mMappedData && !mMappedIndexData) { - llerrs << "LLVertexBuffer::mapBuffer() called on unallocated buffer." << llendl; + llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl; } - if (!mLocked && useVBOs()) + if (!mVertexLocked && useVBOs()) { { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - setBuffer(0); - mLocked = TRUE; + setBuffer(0, type); + mVertexLocked = TRUE; stop_glerror(); - mMappedData = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - stop_glerror(); + + if(sDisableVBOMapping) + { + allocateClientVertexBuffer() ; + } + else + { + U8* src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src); + mAlignedOffset = mMappedData - src; + + stop_glerror(); + } } + + + if (!mMappedData) { - LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - stop_glerror(); + log_glerror(); + + //check the availability of memory + U32 avail_phy_mem, avail_vir_mem; + LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ; + llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ; + llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl; + + if(!sDisableVBOMapping) + { + //-------------------- + //print out more debug info before crash + llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; + GLint size ; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; + llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; + //-------------------- + + GLint buff; + glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); + if ((GLuint)buff != mGLBuffer) + { + llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + } + + + llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl; + } + else + { + llerrs << "memory allocation for vertex data failed." << llendl ; + } } + sMappedCount++; + } + + return mMappedData; +} - if (!mMappedData) +U8* LLVertexBuffer::mapIndexBuffer(S32 access) +{ + LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); + if (mFinal) + { + llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; + } + if (!useVBOs() && !mMappedData && !mMappedIndexData) + { + llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl; + } + + if (!mIndexLocked && useVBOs()) + { { - //-------------------- - //print out more debug info before crash - llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ; - GLint size ; - glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ; - llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ; - //-------------------- + LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLBuffer) + setBuffer(0, TYPE_INDEX); + mIndexLocked = TRUE; + stop_glerror(); + + if(sDisableVBOMapping) { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + allocateClientIndexBuffer() ; + } + else + { + U8* src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + mMappedIndexData = LL_NEXT_ALIGNED_ADDRESS<U8>(src); + mAlignedIndexOffset = mMappedIndexData - src; + stop_glerror(); } - - - llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl; } if (!mMappedIndexData) { - GLint buff; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLIndices) + log_glerror(); + + if(!sDisableVBOMapping) { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; - } + GLint buff; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); + if ((GLuint)buff != mGLIndices) + { + llerrs << "Invalid GL index buffer bound: " << buff << llendl; + } - llerrs << "glMapBuffer returned NULL (no index data)" << llendl; + llerrs << "glMapBuffer returned NULL (no index data)" << llendl; + } + else + { + llerrs << "memory allocation for Index data failed. " << llendl ; + } } sMappedCount++; } - - return mMappedData; + + return mMappedIndexData ; } -void LLVertexBuffer::unmapBuffer() +void LLVertexBuffer::unmapBuffer(S32 type) { LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); - if (mMappedData || mMappedIndexData) + if (!useVBOs()) { - if (useVBOs() && mLocked) + return ; //nothing to unmap + } + + bool updated_all = false ; + if (mMappedData && mVertexLocked && type != TYPE_INDEX) + { + updated_all = (mIndexLocked && type < 0) ; //both vertex and index buffers done updating + + if(sDisableVBOMapping) + { + stop_glerror(); + glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData); + stop_glerror(); + } + else { stop_glerror(); glUnmapBufferARB(GL_ARRAY_BUFFER_ARB); stop_glerror(); + + mMappedData = NULL; + } + + mVertexLocked = FALSE ; + sMappedCount--; + } + + if(mMappedIndexData && mIndexLocked && (type < 0 || type == TYPE_INDEX)) + { + if(sDisableVBOMapping) + { + stop_glerror(); + glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData); + stop_glerror(); + } + else + { + stop_glerror(); glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB); stop_glerror(); - /*if (!sMapped) - { - llerrs << "Redundantly unmapped VBO!" << llendl; - } - sMapped = FALSE;*/ - sMappedCount--; - - if (mUsage == GL_STATIC_DRAW_ARB) - { //static draw buffers can only be mapped a single time - //throw out client data (we won't be using it again) - mEmpty = TRUE; - mFinal = TRUE; - } - else + mMappedIndexData = NULL ; + } + + mIndexLocked = FALSE ; + sMappedCount--; + } + + if(updated_all) + { + if(mUsage == GL_STATIC_DRAW_ARB) + { + //static draw buffers can only be mapped a single time + //throw out client data (we won't be using it again) + mEmpty = TRUE; + mFinal = TRUE; + if(sDisableVBOMapping) { - mEmpty = FALSE; + freeClientBuffer() ; } - - mMappedIndexData = NULL; - mMappedData = NULL; - - mLocked = FALSE; + } + else + { + mEmpty = FALSE; } } } @@ -939,23 +1154,31 @@ template <class T,S32 type> struct VertexBufferStrider strider_t& strider, S32 index) { - if (vbo.mapBuffer() == NULL) - { - llwarns << "mapBuffer failed!" << llendl; - return FALSE; - } - if (type == LLVertexBuffer::TYPE_INDEX) { S32 stride = sizeof(T); + + if (vbo.mapIndexBuffer() == NULL) + { + llwarns << "mapIndexBuffer failed!" << llendl; + return FALSE; + } + strider = (T*)(vbo.getMappedIndices() + index*stride); strider.setStride(0); return TRUE; } else if (vbo.hasDataType(type)) { - S32 stride = vbo.getStride(); - strider = (T*)(vbo.getMappedData() + vbo.getOffset(type) + index*stride); + S32 stride = LLVertexBuffer::sTypeSize[type]; + + if (vbo.mapVertexBuffer(type) == NULL) + { + llwarns << "mapVertexBuffer failed!" << llendl; + return FALSE; + } + + strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride); strider.setStride(stride); return TRUE; } @@ -967,7 +1190,6 @@ template <class T,S32 type> struct VertexBufferStrider } }; - bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index) { return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index); @@ -1008,34 +1230,21 @@ bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index) { return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index); } -bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index) + +bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index) { - return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index); + return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index); } -void LLVertexBuffer::setStride(S32 type, S32 new_stride) +bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index) { - LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE); - if (mNumVerts) - { - llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl; - } - // This code assumes that setStride() will only be called once per VBO per type. - S32 delta = new_stride - sTypeOffsets[type]; - for (S32 i=type+1; i<TYPE_MAX; i++) - { - if (mTypeMask & (1<<i)) - { - mOffsets[i] += delta; - } - } - mStride += delta; + return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index); } //---------------------------------------------------------------------------- // Set for rendering -void LLVertexBuffer::setBuffer(U32 data_mask) +void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) { LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... @@ -1176,7 +1385,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { ll_fail("LLVertexBuffer::mapBuffer failed"); } - unmapBuffer(); + unmapBuffer(type); } else { @@ -1228,8 +1437,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); stop_glerror(); - U8* base = useVBOs() ? NULL : mMappedData; - S32 stride = mStride; + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; if ((data_mask & mTypeMask) != data_mask) { @@ -1238,52 +1446,58 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (data_mask & MAP_NORMAL) { - glNormalPointer(GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_NORMAL])); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); } if (data_mask & MAP_TEXCOORD3) { glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD3])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD2) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD2])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD1) { glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_BINORMAL) { glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_BINORMAL])); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); glClientActiveTextureARB(GL_TEXTURE0_ARB); } if (data_mask & MAP_TEXCOORD0) { - glTexCoordPointer(2,GL_FLOAT, stride, (void*)(base + mOffsets[TYPE_TEXCOORD0])); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } if (data_mask & MAP_COLOR) { - glColorPointer(4, GL_UNSIGNED_BYTE, stride, (void*)(base + mOffsets[TYPE_COLOR])); + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } if (data_mask & MAP_WEIGHT) { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT])); + glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); } + + if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + { + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + if (data_mask & MAP_CLOTHWEIGHT) { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } if (data_mask & MAP_VERTEX) { - glVertexPointer(3,GL_FLOAT, stride, (void*)(base + 0)); + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); } llglassertok(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 94fa790957..a9f22193f8 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -56,42 +56,65 @@ protected: virtual GLuint allocateName() { GLuint name; + stop_glerror(); glGenBuffersARB(1, &name); + stop_glerror(); return name; } virtual void releaseName(GLuint name) { + stop_glerror(); glDeleteBuffersARB(1, &name); + stop_glerror(); } }; //============================================================================ -// base class +// base class class LLVertexBuffer : public LLRefCount { public: + LLVertexBuffer(const LLVertexBuffer& rhs) + { + *this = rhs; + } + + const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) + { + llerrs << "Illegal operation!" << llendl; + return *this; + } + static LLVBOPool sStreamVBOPool; static LLVBOPool sDynamicVBOPool; static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; + static S32 sWeight4Loc; + static BOOL sUseStreamDraw; + static BOOL sPreferStreamDraw; - static void initClass(bool use_vbo); + static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); static void setupClientArrays(U32 data_mask); + static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm); + static void clientCopy(F64 max_time = 0.005); //copy data from client to GL static void unbind(); //unbind any bound vertex buffer //get the size of a vertex with the given typemask - //if offsets is not NULL, its contents will be filled - //with the offset of each vertex component in the buffer, + static S32 calcVertexSize(const U32& typemask); + + //get the size of a buffer with the given typemask and vertex count + //fill offsets with the offset of each vertex component array into the buffer // indexed by the following enum - static S32 calcStride(const U32& typemask, S32* offsets = NULL); + static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + enum { TYPE_VERTEX, TYPE_NORMAL, @@ -103,6 +126,7 @@ public: // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, + TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, TYPE_MAX, TYPE_INDEX, @@ -118,6 +142,7 @@ public: // These use VertexAttribPointer and should possibly be made generic MAP_BINORMAL = (1<<TYPE_BINORMAL), MAP_WEIGHT = (1<<TYPE_WEIGHT), + MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), }; @@ -139,19 +164,24 @@ protected: void updateNumVerts(S32 nverts); void updateNumIndices(S32 nindices); virtual BOOL useVBOs() const; - void unmapBuffer(); - + void unmapBuffer(S32 type); + void freeClientBuffer() ; + void allocateClientVertexBuffer() ; + void allocateClientIndexBuffer() ; + public: LLVertexBuffer(U32 typemask, S32 usage); // map for data access - U8* mapBuffer(S32 access = -1); + U8* mapVertexBuffer(S32 type = -1, S32 access = -1); + U8* mapIndexBuffer(S32 access = -1); + // set for rendering - virtual void setBuffer(U32 data_mask); // calls setupVertexBuffer() if data_mask is not 0 + virtual void setBuffer(U32 data_mask, S32 type = -1); // calls setupVertexBuffer() if data_mask is not 0 // allocate buffer void allocateBuffer(S32 nverts, S32 nindices, bool create); virtual void resizeBuffer(S32 newnverts, S32 newnindices); - + // Only call each getVertexPointer, etc, once before calling unmapBuffer() // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() // example: @@ -167,55 +197,61 @@ public: bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0); bool getWeightStrider(LLStrider<F32>& strider, S32 index=0); + bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0); bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0); BOOL isEmpty() const { return mEmpty; } - BOOL isLocked() const { return mLocked; } + BOOL isLocked() const { return mVertexLocked || mIndexLocked; } S32 getNumVerts() const { return mNumVerts; } S32 getNumIndices() const { return mNumIndices; } S32 getRequestedVerts() const { return mRequestedNumVerts; } S32 getRequestedIndices() const { return mRequestedNumIndices; } - U8* getIndicesPointer() const { return useVBOs() ? NULL : mMappedIndexData; } - U8* getVerticesPointer() const { return useVBOs() ? NULL : mMappedData; } - S32 getStride() const { return mStride; } - S32 getTypeMask() const { return mTypeMask; } - BOOL hasDataType(S32 type) const { return ((1 << type) & getTypeMask()) ? TRUE : FALSE; } - S32 getSize() const { return mNumVerts*mStride; } + U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } + U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } + U32 getTypeMask() const { return mTypeMask; } + bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); } + S32 getSize() const; S32 getIndicesSize() const { return mNumIndices * sizeof(U16); } U8* getMappedData() const { return mMappedData; } U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } S32 getUsage() const { return mUsage; } - void setStride(S32 type, S32 new_stride); - void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count); void draw(U32 mode, U32 count, U32 indices_offset) const; void drawArrays(U32 mode, U32 offset, U32 count) const; void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; + //for debugging, validate data in given range is valid + void validateRange(U32 start, U32 end, U32 count, U32 offset) const; + + + protected: S32 mNumVerts; // Number of vertices allocated S32 mNumIndices; // Number of indices allocated S32 mRequestedNumVerts; // Number of vertices requested S32 mRequestedNumIndices; // Number of indices requested - S32 mStride; + ptrdiff_t mAlignedOffset; + ptrdiff_t mAlignedIndexOffset; + S32 mSize; U32 mTypeMask; S32 mUsage; // GL usage U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) - BOOL mLocked; // if TRUE, buffer is being or has been written to in client memory + BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory + BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory BOOL mFinal; // if TRUE, buffer can not be mapped again BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags) - BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - S32 mOffsets[TYPE_MAX]; + BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded) + S32 mOffsets[TYPE_MAX]; class DirtyRegion { @@ -240,8 +276,9 @@ public: static std::vector<U32> sDeleteList; typedef std::list<LLVertexBuffer*> buffer_list_t; + static BOOL sDisableVBOMapping; //disable glMapBufferARB static BOOL sEnableVBOs; - static S32 sTypeOffsets[TYPE_MAX]; + static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; static U32 sGLRenderIndices; |