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-rw-r--r--indra/llrender/llfontgl.cpp2
-rw-r--r--indra/llrender/llgl.cpp180
-rw-r--r--indra/llrender/llgl.h11
-rw-r--r--indra/llrender/llglheaders.h66
-rw-r--r--indra/llrender/llglslshader.cpp55
-rw-r--r--indra/llrender/llglslshader.h4
-rw-r--r--indra/llrender/llimagegl.cpp15
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/llrender/llrender.cpp41
-rw-r--r--indra/llrender/llrender.h1
-rw-r--r--indra/llrender/llrendertarget.cpp424
-rw-r--r--indra/llrender/llrendertarget.h26
-rw-r--r--indra/llrender/llshadermgr.cpp258
-rw-r--r--indra/llrender/llshadermgr.h5
-rw-r--r--indra/llrender/llvertexbuffer.cpp419
-rw-r--r--indra/llrender/llvertexbuffer.h58
16 files changed, 1030 insertions, 537 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index d6a31dc862..180ae4dfa6 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -554,7 +554,7 @@ S32 LLFontGL::maxDrawableChars(const llwchar* wchars, F32 max_pixels, S32 max_ch
BOOL in_word = FALSE;
// avoid S32 overflow when max_pixels == S32_MAX by staying in floating point
- F32 scaled_max_pixels = ceil(max_pixels * sScaleX);
+ F32 scaled_max_pixels = max_pixels * sScaleX;
F32 width_padding = 0.f;
LLFontGlyphInfo* next_glyph = NULL;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index f29ee0e57e..c224ab0e9b 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -127,6 +127,11 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL;
PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL;
PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL;
+// GL_ARB_map_buffer_range
+PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+
+
// vertex object prototypes
PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI = NULL;
PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI = NULL;
@@ -178,6 +183,12 @@ PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
+//GL_ARB_texture_multisample
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
+PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
+PFNGLSAMPLEMASKIPROC glSampleMaski;
+
// GL_EXT_blend_func_separate
PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL;
@@ -321,18 +332,26 @@ LLGLManager::LLGLManager() :
mHasMipMapGeneration(FALSE),
mHasCompressedTextures(FALSE),
mHasFramebufferObject(FALSE),
+ mMaxSamples(0),
mHasBlendFuncSeparate(FALSE),
mHasVertexBufferObject(FALSE),
+ mHasMapBufferRange(FALSE),
mHasPBuffer(FALSE),
mHasShaderObjects(FALSE),
mHasVertexShader(FALSE),
mHasFragmentShader(FALSE),
+ mNumTextureImageUnits(0),
mHasOcclusionQuery(FALSE),
mHasOcclusionQuery2(FALSE),
mHasPointParameters(FALSE),
mHasDrawBuffers(FALSE),
mHasTextureRectangle(FALSE),
+ mHasTextureMultisample(FALSE),
+ mMaxSampleMaskWords(0),
+ mMaxColorTextureSamples(0),
+ mMaxDepthTextureSamples(0),
+ mMaxIntegerSamples(0),
mHasAnisotropic(FALSE),
mHasARBEnvCombine(FALSE),
@@ -534,6 +553,33 @@ bool LLGLManager::initGL()
return false;
}
+ if (mHasFragmentShader)
+ {
+ GLint num_tex_image_units;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
+ mNumTextureImageUnits = llmin(num_tex_image_units, 32);
+ }
+
+ if (mHasTextureMultisample)
+ {
+ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
+ glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
+ glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
+ glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+ }
+
+#if LL_WINDOWS
+ if (mIsATI)
+ { //using multisample textures on ATI results in black screen for some reason
+ mHasTextureMultisample = FALSE;
+ }
+#endif
+
+ if (mHasFramebufferObject)
+ {
+ glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+ }
+
setToDebugGPU();
initGLStates();
@@ -640,6 +686,14 @@ std::string LLGLManager::getRawGLString()
return gl_string;
}
+U32 LLGLManager::getNumFBOFSAASamples(U32 samples)
+{
+ samples = llmin(samples, (U32) mMaxColorTextureSamples);
+ samples = llmin(samples, (U32) mMaxDepthTextureSamples);
+ samples = llmin(samples, (U32) 4);
+ return samples;
+}
+
void LLGLManager::shutdownGL()
{
if (mInited)
@@ -720,6 +774,7 @@ void LLGLManager::initExtensions()
mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
+ mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
// mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
#ifdef GL_ARB_framebuffer_object
@@ -734,6 +789,7 @@ void LLGLManager::initExtensions()
mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
+ mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
#if !LL_DARWIN
mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
#endif
@@ -878,11 +934,13 @@ void LLGLManager::initExtensions()
LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL;
mHasMipMapGeneration = FALSE;
}
+#if !LL_DARWIN
if (mIsATI && mHasMipMapGeneration)
{
LL_INFOS("RenderInit") << "Disabling mip-map generation for ATI GPUs (performance opt)" << LL_ENDL;
mHasMipMapGeneration = FALSE;
}
+#endif
// Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
@@ -911,6 +969,11 @@ void LLGLManager::initExtensions()
mHasVertexBufferObject = FALSE;
}
}
+ if (mHasMapBufferRange)
+ {
+ glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange");
+ glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange");
+ }
if (mHasFramebufferObject)
{
llinfos << "initExtensions() FramebufferObject-related procs..." << llendl;
@@ -943,6 +1006,13 @@ void LLGLManager::initExtensions()
{
glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT");
}
+ if (mHasTextureMultisample)
+ {
+ glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample");
+ glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample");
+ glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv");
+ glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski");
+ }
#if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS
// This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah
glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements");
@@ -1360,10 +1430,6 @@ void LLGLState::checkTextureChannels(const std::string& msg)
}
}
- GLint maxTextureUnits = 0;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
- stop_glerror();
-
static const char* label[] =
{
"GL_TEXTURE_2D",
@@ -1374,7 +1440,8 @@ void LLGLState::checkTextureChannels(const std::string& msg)
"GL_TEXTURE_GEN_T",
"GL_TEXTURE_GEN_Q",
"GL_TEXTURE_GEN_R",
- "GL_TEXTURE_RECTANGLE_ARB"
+ "GL_TEXTURE_RECTANGLE_ARB",
+ "GL_TEXTURE_2D_MULTISAMPLE"
};
static GLint value[] =
@@ -1387,7 +1454,8 @@ void LLGLState::checkTextureChannels(const std::string& msg)
GL_TEXTURE_GEN_T,
GL_TEXTURE_GEN_Q,
GL_TEXTURE_GEN_R,
- GL_TEXTURE_RECTANGLE_ARB
+ GL_TEXTURE_RECTANGLE_ARB,
+ GL_TEXTURE_2D_MULTISAMPLE
};
GLint stackDepth = 0;
@@ -1396,68 +1464,96 @@ void LLGLState::checkTextureChannels(const std::string& msg)
glh::matrix4f identity;
identity.identity();
- for (GLint i = 1; i < maxTextureUnits; i++)
+ for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++)
{
gGL.getTexUnit(i)->activate();
- glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
- stop_glerror();
- glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
- stop_glerror();
- if (stackDepth != 1)
+ if (i < gGLManager.mNumTextureUnits)
{
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL;
+ glClientActiveTextureARB(GL_TEXTURE0_ARB+i);
+ stop_glerror();
+ glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth);
+ stop_glerror();
- if (gDebugSession)
+ if (stackDepth != 1)
{
- gFailLog << "Texture matrix stack corrupted." << std::endl;
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL;
+
+ if (gDebugSession)
+ {
+ gFailLog << "Texture matrix stack corrupted." << std::endl;
+ }
}
- }
- glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m);
- stop_glerror();
+ glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) mat.m);
+ stop_glerror();
- if (mat != identity)
- {
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL;
- if (gDebugSession)
+ if (mat != identity)
{
- gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl;
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl;
+ }
+ }
+
+ for (S32 j = (i == 0 ? 1 : 0);
+ j < 9; j++)
+ {
+ if (j == 8 && !gGLManager.mHasTextureRectangle ||
+ j == 9 && !gGLManager.mHasTextureMultisample)
+ {
+ continue;
+ }
+
+ if (glIsEnabled(value[j]))
+ {
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL;
+ if (gDebugSession)
+ {
+ gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl;
+ }
+ }
+ stop_glerror();
}
- }
-
- for (S32 j = (i == 0 ? 1 : 0);
- j < (gGLManager.mHasTextureRectangle ? 9 : 8); j++)
- {
- if (glIsEnabled(value[j]))
+ glGetFloatv(GL_TEXTURE_MATRIX, mat.m);
+ stop_glerror();
+
+ if (mat != identity)
{
error = TRUE;
- LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL;
+ LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL;
if (gDebugSession)
{
- gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl;
+ gFailLog << "Texture matrix " << i << " is not identity." << std::endl;
}
}
- stop_glerror();
}
- glGetFloatv(GL_TEXTURE_MATRIX, mat.m);
- stop_glerror();
-
- if (mat != identity)
{
- error = TRUE;
- LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL;
- if (gDebugSession)
+ GLint tex = 0;
+ stop_glerror();
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &tex);
+ stop_glerror();
+
+ if (tex != 0)
{
- gFailLog << "Texture matrix " << i << " is not identity." << std::endl;
+ error = TRUE;
+ LL_WARNS("RenderState") << "Texture channel " << i << " still has texture " << tex << " bound." << llendl;
+
+ if (gDebugSession)
+ {
+ gFailLog << "Texture channel " << i << " still has texture " << tex << " bound." << std::endl;
+ }
}
}
}
+ stop_glerror();
gGL.getTexUnit(0)->activate();
glClientActiveTextureARB(GL_TEXTURE0_ARB);
stop_glerror();
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 3d002fd8c4..d1bee00161 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -83,20 +83,28 @@ public:
BOOL mHasMipMapGeneration;
BOOL mHasCompressedTextures;
BOOL mHasFramebufferObject;
+ S32 mMaxSamples;
BOOL mHasBlendFuncSeparate;
-
+
// ARB Extensions
BOOL mHasVertexBufferObject;
+ BOOL mHasMapBufferRange;
BOOL mHasPBuffer;
BOOL mHasShaderObjects;
BOOL mHasVertexShader;
BOOL mHasFragmentShader;
+ S32 mNumTextureImageUnits;
BOOL mHasOcclusionQuery;
BOOL mHasOcclusionQuery2;
BOOL mHasPointParameters;
BOOL mHasDrawBuffers;
BOOL mHasDepthClamp;
BOOL mHasTextureRectangle;
+ BOOL mHasTextureMultisample;
+ S32 mMaxSampleMaskWords;
+ S32 mMaxColorTextureSamples;
+ S32 mMaxDepthTextureSamples;
+ S32 mMaxIntegerSamples;
// Other extensions.
BOOL mHasAnisotropic;
@@ -138,6 +146,7 @@ public:
void printGLInfoString();
void getGLInfo(LLSD& info);
+ U32 getNumFBOFSAASamples(U32 desired_samples = 32);
// In ALL CAPS
std::string mGLVendor;
std::string mGLVendorShort;
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index d8140a124d..f35f329f00 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -68,6 +68,10 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+// GL_ARB_map_buffer_range
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+
// GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
@@ -306,6 +310,10 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+// GL_ARB_map_buffer_range
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+
// GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
@@ -474,6 +482,11 @@ extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+//GL_ARB_texture_multisample
+extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
+extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
+extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
+extern PFNGLSAMPLEMASKIPROC glSampleMaski;
#elif LL_WINDOWS
//----------------------------------------------------------------------------
@@ -506,6 +519,10 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+// GL_ARB_map_buffer_range
+extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
+extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
+
// GL_ATI_vertex_array_object
extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
@@ -673,6 +690,11 @@ extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
//GL_ARB_draw_buffers
extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB;
+//GL_ARB_texture_multisample
+extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
+extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
+extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
+extern PFNGLSAMPLEMASKIPROC glSampleMaski;
#elif LL_DARWIN
//----------------------------------------------------------------------------
@@ -714,13 +736,55 @@ extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_A
#ifndef GL_ARB_framebuffer_object
#define glGenerateMipmap glGenerateMipmapEXT
+#define GL_MAX_SAMPLES 0x8D57
#endif
+
// GL_ARB_draw_buffers
extern void glDrawBuffersARB(GLsizei n, const GLenum* bufs) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
#ifdef __cplusplus
extern "C" {
#endif
+
+//
+// Define map buffer range headers on Mac
+//
+#ifndef GL_ARB_map_buffer_range
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#endif
+
+//
+// Define multisample headers on Mac
+//
+#ifndef GL_ARB_texture_multisample
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#endif
+
//
// Define vertex buffer object headers on Mac
//
@@ -757,7 +821,7 @@ extern "C" {
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#endif
-
+
#ifndef GL_ARB_vertex_buffer_object
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 257bcd9380..ad2c662dfc 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -48,6 +48,8 @@ using std::pair;
using std::make_pair;
using std::string;
+GLhandleARB LLGLSLShader::sCurBoundShader = 0;
+
BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
{
return v1 != v2;
@@ -56,7 +58,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
LLShaderFeatures::LLShaderFeatures()
: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
-hasGamma(false), hasLighting(false), calculatesAtmospherics(false)
+hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false)
{
}
@@ -107,16 +109,16 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
// Create program
mProgramObject = glCreateProgramObjectARB();
- // Attach existing objects
- if (!LLShaderMgr::instance()->attachShaderFeatures(this))
- {
- return FALSE;
+ if (gGLManager.mGLVersion < 3.1f)
+ { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)
+ mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
}
+ //compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
for ( ; fileIter != mShaderFiles.end(); fileIter++ )
{
- GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second);
+ GLhandleARB shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, mFeatures.mIndexedTextureChannels);
LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL;
if (shaderhandle > 0)
{
@@ -128,6 +130,17 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
}
}
+ // Attach existing objects
+ if (!LLShaderMgr::instance()->attachShaderFeatures(this))
+ {
+ return FALSE;
+ }
+
+ if (gGLManager.mGLVersion < 3.1f)
+ { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again
+ mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
+ }
+
// Map attributes and uniforms
if (success)
{
@@ -149,6 +162,29 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
return createShader(attributes,uniforms);
}
}
+ else if (mFeatures.mIndexedTextureChannels > 0)
+ { //override texture channels for indexed texture rendering
+ bind();
+ S32 channel_count = mFeatures.mIndexedTextureChannels;
+
+ for (S32 i = 0; i < channel_count; i++)
+ {
+ uniform1i(llformat("tex%d", i), i);
+ }
+
+ S32 cur_tex = channel_count; //adjust any texture channels that might have been overwritten
+ for (U32 i = 0; i < mTexture.size(); i++)
+ {
+ if (mTexture[i] > -1 && mTexture[i] < channel_count)
+ {
+ llassert(cur_tex < gGLManager.mNumTextureImageUnits);
+ uniform1i(i, cur_tex);
+ mTexture[i] = cur_tex++;
+ }
+ }
+ unbind();
+ }
+
return success;
}
@@ -293,7 +329,8 @@ void LLGLSLShader::mapUniform(GLint index, const vector<string> * uniforms)
GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
{
- if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB)
+ if (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB ||
+ type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
@@ -342,7 +379,7 @@ void LLGLSLShader::bind()
if (gGLManager.mHasShaderObjects)
{
glUseProgramObjectARB(mProgramObject);
-
+ sCurBoundShader = mProgramObject;
if (mUniformsDirty)
{
LLShaderMgr::instance()->updateShaderUniforms(this);
@@ -365,6 +402,7 @@ void LLGLSLShader::unbind()
}
}
glUseProgramObjectARB(0);
+ sCurBoundShader = 0;
stop_glerror();
}
}
@@ -372,6 +410,7 @@ void LLGLSLShader::unbind()
void LLGLSLShader::bindNoShader(void)
{
glUseProgramObjectARB(0);
+ sCurBoundShader = 0;
}
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode)
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index d46ddbbe18..4922eb6d67 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -45,6 +45,8 @@ public:
bool hasObjectSkinning;
bool hasAtmospherics;
bool hasGamma;
+ S32 mIndexedTextureChannels;
+ bool disableTextureIndex;
// char numLights;
@@ -64,6 +66,8 @@ public:
LLGLSLShader();
+ static GLhandleARB sCurBoundShader;
+
void unload();
BOOL createShader(std::vector<std::string> * attributes,
std::vector<std::string> * uniforms);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index d408077c68..60a5962234 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1083,12 +1083,17 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
}
// static
-void LLImageGL::deleteTextures(S32 numTextures, U32 *textures)
+void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
{
for (S32 i = 0; i < numTextures; i++)
{
sDeadTextureList.push_back(textures[i]);
}
+
+ if (immediate)
+ {
+ LLImageGL::deleteDeadTextures();
+ }
}
// static
@@ -1413,11 +1418,13 @@ void LLImageGL::deleteDeadTextures()
{
GLuint tex = sDeadTextureList.front();
sDeadTextureList.pop_front();
- for (int i = 0; i < gGLManager.mNumTextureUnits; i++)
+ for (int i = 0; i < gGLManager.mNumTextureImageUnits; i++)
{
- if (sCurrentBoundTextures[i] == tex)
+ LLTexUnit* tex_unit = gGL.getTexUnit(i);
+
+ if (tex_unit->getCurrTexture() == tex)
{
- gGL.getTexUnit(i)->unbind(LLTexUnit::TT_TEXTURE);
+ tex_unit->unbind(tex_unit->getCurrType());
stop_glerror();
}
}
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index 6c980984c0..2cfb15b0d9 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -98,7 +98,7 @@ public:
// These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
// for tracking purposes and will be deprecated in the future
static void generateTextures(S32 numTextures, U32 *textures);
- static void deleteTextures(S32 numTextures, U32 *textures);
+ static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false);
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels);
BOOL createGLTexture() ;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 49e10c4790..1d82dda30f 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -30,6 +30,7 @@
#include "llvertexbuffer.h"
#include "llcubemap.h"
+#include "llglslshader.h"
#include "llimagegl.h"
#include "llrendertarget.h"
#include "lltexture.h"
@@ -46,14 +47,15 @@ S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
-static const U32 LL_NUM_TEXTURE_LAYERS = 16;
+static const U32 LL_NUM_TEXTURE_LAYERS = 32;
static const U32 LL_NUM_LIGHT_UNITS = 8;
static GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
GL_TEXTURE_RECTANGLE_ARB,
- GL_TEXTURE_CUBE_MAP_ARB
+ GL_TEXTURE_CUBE_MAP_ARB,
+ GL_TEXTURE_2D_MULTISAMPLE
};
static GLint sGLAddressMode[] =
@@ -119,14 +121,29 @@ void LLTexUnit::refreshState(void)
gGL.flush();
glActiveTextureARB(GL_TEXTURE0_ARB + mIndex);
+
+ //
+ // Per apple spec, don't call glEnable/glDisable when index exceeds max texture units
+ // http://www.mailinglistarchive.com/html/mac-opengl@lists.apple.com/2008-07/msg00653.html
+ //
+ bool enableDisable = (mIndex < gGLManager.mNumTextureUnits) && mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE;
+
if (mCurrTexType != TT_NONE)
{
- glEnable(sGLTextureType[mCurrTexType]);
+ if (enableDisable)
+ {
+ glEnable(sGLTextureType[mCurrTexType]);
+ }
+
glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture);
}
else
{
- glDisable(GL_TEXTURE_2D);
+ if (enableDisable)
+ {
+ glDisable(GL_TEXTURE_2D);
+ }
+
glBindTexture(GL_TEXTURE_2D, 0);
}
@@ -167,7 +184,11 @@ void LLTexUnit::enable(eTextureType type)
mCurrTexType = type;
gGL.flush();
- glEnable(sGLTextureType[type]);
+ if (type != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
+ mIndex < gGLManager.mNumTextureUnits)
+ {
+ glEnable(sGLTextureType[type]);
+ }
}
}
@@ -180,7 +201,12 @@ void LLTexUnit::disable(void)
activate();
unbind(mCurrTexType);
gGL.flush();
- glDisable(sGLTextureType[mCurrTexType]);
+ if (mCurrTexType != LLTexUnit::TT_MULTISAMPLE_TEXTURE &&
+ mIndex < gGLManager.mNumTextureUnits)
+ {
+ glDisable(sGLTextureType[mCurrTexType]);
+ }
+
mCurrTexType = TT_NONE;
}
}
@@ -378,6 +404,7 @@ void LLTexUnit::unbind(eTextureType type)
activate();
mCurrTexture = 0;
glBindTexture(sGLTextureType[type], 0);
+ stop_glerror();
}
}
@@ -399,7 +426,7 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode)
void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option)
{
- if (mIndex < 0 || mCurrTexture == 0) return;
+ if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return;
gGL.flush();
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 7ba14f7b40..41e7b35341 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -57,6 +57,7 @@ public:
TT_TEXTURE = 0, // Standard 2D Texture
TT_RECT_TEXTURE, // Non power of 2 texture
TT_CUBE_MAP, // 6-sided cube map texture
+ TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample
TT_NONE // No texture type is currently enabled
} eTextureType;
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index cd2556d435..b6463309e1 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -44,6 +44,7 @@ void check_framebuffer_status()
case GL_FRAMEBUFFER_COMPLETE:
break;
default:
+ llwarns << "check_framebuffer_status failed -- " << std::hex << status << llendl;
ll_fail("check_framebuffer_status failed");
break;
}
@@ -62,8 +63,7 @@ LLRenderTarget::LLRenderTarget() :
mUseDepth(false),
mRenderDepth(false),
mUsage(LLTexUnit::TT_TEXTURE),
- mSamples(0),
- mSampleBuffer(NULL)
+ mSamples(0)
{
}
@@ -72,23 +72,32 @@ LLRenderTarget::~LLRenderTarget()
release();
}
-
-void LLRenderTarget::setSampleBuffer(LLMultisampleBuffer* buffer)
-{
- mSampleBuffer = buffer;
-}
-
-void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo)
+void LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples)
{
stop_glerror();
+
+ release();
+
mResX = resx;
mResY = resy;
mStencil = stencil;
mUsage = usage;
mUseDepth = depth;
+ mSamples = samples;
- release();
+ mSamples = gGLManager.getNumFBOFSAASamples(mSamples);
+
+ if (mSamples > 1 && gGLManager.mHasTextureMultisample)
+ {
+ mUsage = LLTexUnit::TT_MULTISAMPLE_TEXTURE;
+ //no support for multisampled stencil targets yet
+ mStencil = false;
+ }
+ else
+ {
+ mSamples = 0;
+ }
if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
{
@@ -145,29 +154,51 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
stop_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
-
- stop_glerror();
- if (offset == 0)
+#ifdef GL_ARB_texture_multisample
+ if (mSamples > 1)
{
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, color_fmt, mResX, mResY, GL_TRUE);
}
else
- { //don't filter data attachments
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- }
- if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
+#else
+ llassert_always(mSamples <= 1);
+#endif
{
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
}
- else
- {
- // ATI doesn't support mirrored repeat for rectangular textures.
- gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+
+ stop_glerror();
+
+ if (mSamples == 0)
+ {
+ if (offset == 0)
+ { //use bilinear filtering on single texture render targets that aren't multisampled
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
+ stop_glerror();
+ }
+ else
+ { //don't filter data attachments
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ stop_glerror();
+ }
+
+ if (mUsage != LLTexUnit::TT_RECT_TEXTURE)
+ {
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR);
+ stop_glerror();
+ }
+ else
+ {
+ // ATI doesn't support mirrored repeat for rectangular textures.
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
+ stop_glerror();
+ }
}
+
if (mFBO)
{
+ stop_glerror();
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset,
LLTexUnit::getInternalType(mUsage), tex, 0);
@@ -180,6 +211,12 @@ void LLRenderTarget::addColorAttachment(U32 color_fmt)
mTex.push_back(tex);
+ if (gDebugGL)
+ { //bind and unbind to validate target
+ bindTarget();
+ flush();
+ }
+
}
void LLRenderTarget::allocateDepth()
@@ -196,9 +233,20 @@ void LLRenderTarget::allocateDepth()
{
LLImageGL::generateTextures(1, &mDepth);
gGL.getTexUnit(0)->bindManual(mUsage, mDepth);
- U32 internal_type = LLTexUnit::getInternalType(mUsage);
- gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ if (mSamples == 0)
+ {
+ U32 internal_type = LLTexUnit::getInternalType(mUsage);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ }
+#ifdef GL_ARB_texture_multisample
+ else
+ {
+ glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, GL_DEPTH_COMPONENT32, mResX, mResY, GL_TRUE);
+ }
+#else
+ llassert_always(mSamples <= 1);
+#endif
}
}
@@ -238,6 +286,9 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), mDepth, 0);
stop_glerror();
}
+
+ check_framebuffer_status();
+
glBindFramebuffer(GL_FRAMEBUFFER, 0);
target.mUseDepth = true;
@@ -255,7 +306,7 @@ void LLRenderTarget::release()
}
else
{
- LLImageGL::deleteTextures(1, &mDepth);
+ LLImageGL::deleteTextures(1, &mDepth, true);
stop_glerror();
}
mDepth = 0;
@@ -284,11 +335,12 @@ void LLRenderTarget::release()
if (mTex.size() > 0)
{
- LLImageGL::deleteTextures(mTex.size(), &mTex[0]);
+ LLImageGL::deleteTextures(mTex.size(), &mTex[0], true);
mTex.clear();
}
+
+ mResX = mResY = 0;
- mSampleBuffer = NULL;
sBoundTarget = NULL;
}
@@ -297,34 +349,27 @@ void LLRenderTarget::bindTarget()
if (mFBO)
{
stop_glerror();
- if (mSampleBuffer)
- {
- mSampleBuffer->bindTarget(this);
- stop_glerror();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ stop_glerror();
+ if (gGLManager.mHasDrawBuffers)
+ { //setup multiple render targets
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
+ glDrawBuffersARB(mTex.size(), drawbuffers);
}
- else
- {
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- stop_glerror();
- if (gGLManager.mHasDrawBuffers)
- { //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
- GL_COLOR_ATTACHMENT1,
- GL_COLOR_ATTACHMENT2,
- GL_COLOR_ATTACHMENT3};
- glDrawBuffersARB(mTex.size(), drawbuffers);
- }
- if (mTex.empty())
- { //no color buffer to draw to
- glDrawBuffer(GL_NONE);
- glReadBuffer(GL_NONE);
- }
+ if (mTex.empty())
+ { //no color buffer to draw to
+ glDrawBuffer(GL_NONE);
+ glReadBuffer(GL_NONE);
+ }
- check_framebuffer_status();
+ check_framebuffer_status();
- stop_glerror();
- }
+ stop_glerror();
}
glViewport(0, 0, mResX, mResY);
@@ -406,50 +451,8 @@ void LLRenderTarget::flush(bool fetch_depth)
else
{
stop_glerror();
-
glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
stop_glerror();
-
- if (mSampleBuffer)
- {
- LLGLEnable multisample(GL_MULTISAMPLE);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- stop_glerror();
- check_framebuffer_status();
- glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleBuffer->mFBO);
- check_framebuffer_status();
-
- stop_glerror();
- glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- stop_glerror();
-
- if (mTex.size() > 1)
- {
- for (U32 i = 1; i < mTex.size(); ++i)
- {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- LLTexUnit::getInternalType(mUsage), mTex[i], 0);
- stop_glerror();
- glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
- stop_glerror();
- glBlitFramebuffer(0, 0, mResX, mResY, 0, 0, mResX, mResY, GL_COLOR_BUFFER_BIT, GL_NEAREST);
- stop_glerror();
- }
-
- for (U32 i = 0; i < mTex.size(); ++i)
- {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i,
- LLTexUnit::getInternalType(mUsage), mTex[i], 0);
- stop_glerror();
- glFramebufferRenderbuffer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+i, GL_RENDERBUFFER, mSampleBuffer->mTex[i]);
- stop_glerror();
- }
- }
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
}
@@ -466,37 +469,36 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
}
- if (mSampleBuffer)
+
+ if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil)
{
- mSampleBuffer->copyContents(source, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ stop_glerror();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
+ check_framebuffer_status();
+ gGL.getTexUnit(0)->bind(this, true);
+ stop_glerror();
+ glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
+ stop_glerror();
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ stop_glerror();
}
else
{
- if (mask == GL_DEPTH_BUFFER_BIT && source.mStencil != mStencil)
- {
- stop_glerror();
-
- glBindFramebuffer(GL_FRAMEBUFFER, source.mFBO);
- gGL.getTexUnit(0)->bind(this, true);
- stop_glerror();
- glCopyTexSubImage2D(LLTexUnit::getInternalType(mUsage), 0, srcX0, srcY0, dstX0, dstY0, dstX1, dstY1);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- stop_glerror();
- }
- else
- {
- glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
- stop_glerror();
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
- stop_glerror();
- check_framebuffer_status();
- stop_glerror();
- glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- stop_glerror();
- }
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, source.mFBO);
+ stop_glerror();
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO);
+ stop_glerror();
+ check_framebuffer_status();
+ stop_glerror();
+ glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ stop_glerror();
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ stop_glerror();
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ stop_glerror();
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ stop_glerror();
}
}
@@ -539,179 +541,3 @@ void LLRenderTarget::getViewport(S32* viewport)
viewport[3] = mResY;
}
-//==================================================
-// LLMultisampleBuffer implementation
-//==================================================
-LLMultisampleBuffer::LLMultisampleBuffer()
-{
-
-}
-
-LLMultisampleBuffer::~LLMultisampleBuffer()
-{
- release();
-}
-
-void LLMultisampleBuffer::release()
-{
- if (mFBO)
- {
- glDeleteFramebuffers(1, (GLuint *) &mFBO);
- mFBO = 0;
- }
-
- if (mTex.size() > 0)
- {
- glDeleteRenderbuffers(mTex.size(), (GLuint *) &mTex[0]);
- mTex.clear();
- }
-
- if (mDepth)
- {
- glDeleteRenderbuffers(1, (GLuint *) &mDepth);
- mDepth = 0;
- }
-}
-
-void LLMultisampleBuffer::bindTarget()
-{
- bindTarget(this);
-}
-
-void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref)
-{
- if (!ref)
- {
- ref = this;
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- if (gGLManager.mHasDrawBuffers)
- { //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
- GL_COLOR_ATTACHMENT1,
- GL_COLOR_ATTACHMENT2,
- GL_COLOR_ATTACHMENT3};
- glDrawBuffersARB(ref->mTex.size(), drawbuffers);
- }
-
- check_framebuffer_status();
-
- glViewport(0, 0, mResX, mResY);
-
- sBoundTarget = this;
-}
-
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo )
-{
- allocate(resx,resy,color_fmt,depth,stencil,usage,use_fbo,2);
-}
-
-void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples )
-{
- stop_glerror();
- mResX = resx;
- mResY = resy;
-
- mUsage = usage;
- mUseDepth = depth;
- mStencil = stencil;
-
- release();
-
- mSamples = samples;
-
- if (mSamples <= 1)
- {
- llerrs << "Cannot create a multisample buffer with less than 2 samples." << llendl;
- }
-
- stop_glerror();
-
- if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
- {
-
- if (depth)
- {
- stop_glerror();
- allocateDepth();
- stop_glerror();
- }
-
- glGenFramebuffers(1, (GLuint *) &mFBO);
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
-
- if (mDepth)
- {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- if (mStencil)
- {
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mDepth);
- }
- }
-
- stop_glerror();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- stop_glerror();
- }
-
- addColorAttachment(color_fmt);
-}
-
-void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
-{
- if (color_fmt == 0)
- {
- return;
- }
-
- U32 offset = mTex.size();
- if (offset >= 4 ||
- (offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers)))
- {
- llerrs << "Too many color attachments!" << llendl;
- }
-
- U32 tex;
- glGenRenderbuffers(1, &tex);
-
- glBindRenderbuffer(GL_RENDERBUFFER, tex);
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, color_fmt, mResX, mResY);
- stop_glerror();
-
- if (mFBO)
- {
- glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+offset, GL_RENDERBUFFER, tex);
- stop_glerror();
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- switch (status)
- {
- case GL_FRAMEBUFFER_COMPLETE:
- break;
- default:
- llerrs << "WTF? " << std::hex << status << llendl;
- break;
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
-
- mTex.push_back(tex);
-}
-
-void LLMultisampleBuffer::allocateDepth()
-{
- glGenRenderbuffers(1, (GLuint* ) &mDepth);
- glBindRenderbuffer(GL_RENDERBUFFER, mDepth);
- if (mStencil)
- {
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH24_STENCIL8, mResX, mResY);
- }
- else
- {
- glRenderbufferStorageMultisample(GL_RENDERBUFFER, mSamples, GL_DEPTH_COMPONENT16, mResX, mResY);
- }
-}
-
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 12dd1c8b90..094b58b562 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -71,10 +71,7 @@ public:
//allocate resources for rendering
//must be called before use
//multiple calls will release previously allocated resources
- void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = FALSE);
-
- //provide this render target with a multisample resource.
- void setSampleBuffer(LLMultisampleBuffer* buffer);
+ void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0);
//add color buffer attachment
//limit of 4 color attachments per render target
@@ -141,7 +138,6 @@ public:
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
protected:
- friend class LLMultisampleBuffer;
U32 mResX;
U32 mResY;
std::vector<U32> mTex;
@@ -152,26 +148,8 @@ protected:
bool mRenderDepth;
LLTexUnit::eTextureType mUsage;
U32 mSamples;
- LLMultisampleBuffer* mSampleBuffer;
-
- static LLRenderTarget* sBoundTarget;
-};
-
-class LLMultisampleBuffer : public LLRenderTarget
-{
-public:
- LLMultisampleBuffer();
- virtual ~LLMultisampleBuffer();
-
- virtual void release();
-
- virtual void bindTarget();
- void bindTarget(LLRenderTarget* ref);
- virtual void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo);
- void allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, U32 samples);
- virtual void addColorAttachment(U32 color_fmt);
- virtual void allocateDepth();
+ static LLRenderTarget* sBoundTarget;
};
#endif //!LL_MESA_HEADLESS
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 98a0a93084..751b250d96 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -209,17 +209,39 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasWaterFog)
{
- if (!shader->attachObject("lighting/lightWaterF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
else
{
- if (!shader->attachObject("lighting/lightF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
}
@@ -230,32 +252,76 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->isShiny && features->hasWaterFog)
{
- if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
else if (features->hasWaterFog)
{
- if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightFullbrightWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
else if (features->isShiny)
{
- if (!shader->attachObject("lighting/lightFullbrightShinyF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightFullbrightShinyNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightShinyF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
else
{
- if (!shader->attachObject("lighting/lightFullbrightF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightFullbrightNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightFullbrightF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
}
@@ -266,17 +332,39 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
if (features->hasWaterFog)
{
- if (!shader->attachObject("lighting/lightShinyWaterF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightShinyWaterNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightShinyWaterF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
else
{
- if (!shader->attachObject("lighting/lightShinyF.glsl"))
+ if (features->disableTextureIndex)
{
- return FALSE;
+ if (!shader->attachObject("lighting/lightShinyNonIndexedF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+ else
+ {
+ if (!shader->attachObject("lighting/lightShinyF.glsl"))
+ {
+ return FALSE;
+ }
+ shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1;
}
}
}
@@ -315,12 +403,12 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns)
}
else
{
- LL_INFOS("ShaderLoading") << log << LL_ENDL;
+ LL_DEBUGS("ShaderLoading") << log << LL_ENDL;
}
}
}
-GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type)
+GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels)
{
GLenum error = GL_NO_ERROR;
if (gDebugGL)
@@ -374,6 +462,117 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
GLcharARB* text[1024];
GLuint count = 0;
+ if (gGLManager.mGLVersion < 2.1f)
+ {
+ text[count++] = strdup("#version 110\n");
+ }
+ else if (gGLManager.mGLVersion < 3.f)
+ {
+ //set version to 1.20
+ text[count++] = strdup("#version 120\n");
+ }
+ else
+ { //set version to 1.30
+ text[count++] = strdup("#version 130\n");
+ }
+
+ //copy preprocessor definitions into buffer
+ for (std::map<std::string,std::string>::iterator iter = mDefinitions.begin(); iter != mDefinitions.end(); ++iter)
+ {
+ std::string define = "#define " + iter->first + " " + iter->second + "\n";
+ text[count++] = (GLcharARB *) strdup(define.c_str());
+ }
+
+ if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER_ARB)
+ {
+ //use specified number of texture channels for indexed texture rendering
+
+ /* prepend shader code that looks like this:
+
+ uniform sampler2D tex0;
+ uniform sampler2D tex1;
+ uniform sampler2D tex2;
+ .
+ .
+ .
+ uniform sampler2D texN;
+
+ varying float vary_texture_index;
+
+ vec4 diffuseLookup(vec2 texcoord)
+ {
+ switch (int(vary_texture_index+0.25))
+ {
+ case 0: return texture2D(tex0, texcoord);
+ case 1: return texture2D(tex1, texcoord);
+ case 2: return texture2D(tex2, texcoord);
+ .
+ .
+ .
+ case N: return texture2D(texN, texcoord);
+ }
+
+ return vec4(0,0,0,0);
+ }
+ */
+
+ //uniform declartion
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string decl = llformat("uniform sampler2D tex%d;\n", i);
+ text[count++] = strdup(decl.c_str());
+ }
+
+ text[count++] = strdup("varying float vary_texture_index;\n");
+ text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n");
+ text[count++] = strdup("{\n");
+
+
+ if (texture_index_channels == 1)
+ { //don't use flow control, that's silly
+ text[count++] = strdup("return texture2D(tex0, texcoord);\n");
+ text[count++] = strdup("}\n");
+ }
+ else if (gGLManager.mGLVersion >= 3.f)
+ {
+ text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n");
+ text[count++] = strdup("\t{\n");
+
+ //switch body
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i);
+ text[count++] = strdup(case_str.c_str());
+ }
+
+ text[count++] = strdup("\t}\n");
+ text[count++] = strdup("\treturn vec4(0,0,0,0);\n");
+ text[count++] = strdup("}\n");
+ }
+ else
+ {
+ //switches aren't supported, make block that looks like:
+ /*
+ int ti = int(vary_texture_index+0.25);
+ if (ti == 0) return texture2D(tex0, texcoord);
+ if (ti == 1) return texture2D(tex1, texcoord);
+ .
+ .
+ .
+ if (ti == N) return texture2D(texN, texcoord);
+ */
+
+ text[count++] = strdup("int ti = int(vary_texture_index+0.25);\n");
+ for (S32 i = 0; i < texture_index_channels; ++i)
+ {
+ std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i);
+ text[count++] = strdup(if_str.c_str());
+ }
+
+ text[count++] = strdup("\treturn vec4(0,0,0,0);\n");
+ text[count++] = strdup("}\n");
+ }
+ }
//copy file into memory
while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(buff) )
@@ -417,11 +616,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
}
- //free memory
- for (GLuint i = 0; i < count; i++)
- {
- free(text[i]);
- }
if (error == GL_NO_ERROR)
{
//check for errors
@@ -435,6 +629,16 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
//an error occured, print log
LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
dumpObjectLog(ret);
+
+ std::stringstream ostr;
+ //dump shader source for debugging
+ for (GLuint i = 0; i < count; i++)
+ {
+ ostr << i << ": " << text[i];
+ }
+
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
+
ret = 0;
}
}
@@ -445,6 +649,12 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
stop_glerror();
+ //free memory
+ for (GLuint i = 0; i < count; i++)
+ {
+ free(text[i]);
+ }
+
//successfully loaded, save results
if (ret)
{
@@ -457,7 +667,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
if (shader_level > 1)
{
shader_level--;
- return loadShaderFile(filename,shader_level,type);
+ return loadShaderFile(filename,shader_level,type,texture_index_channels);
}
LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
}
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index c54c4608d7..2f30103811 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -43,7 +43,7 @@ public:
void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE);
BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE);
BOOL validateProgramObject(GLhandleARB obj);
- GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type);
+ GLhandleARB loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, S32 texture_index_channels = -1);
// Implemented in the application to actually point to the shader directory.
virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual
@@ -60,6 +60,9 @@ public:
std::vector<std::string> mReservedUniforms;
+ //preprocessor definitions (name/value)
+ std::map<std::string, std::string> mDefinitions;
+
protected:
// our parameter manager singleton instance
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 8c9171ccf4..d5a7159ee3 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -240,7 +240,8 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
{
U32 count = pos.size();
- llassert(norm.size() >= pos.size());
+ llassert_always(norm.size() >= pos.size());
+ llassert_always(count > 0) ;
unbind();
@@ -934,8 +935,26 @@ void LLVertexBuffer::allocateClientIndexBuffer()
}
}
+bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count)
+{
+ S32 end = index+count;
+ S32 region_end = region.mIndex+region.mCount;
+
+ if (end < region.mIndex ||
+ index > region_end)
+ { //gap exists, do not merge
+ return false;
+ }
+
+ S32 new_end = llmax(end, region_end);
+ S32 new_index = llmin(index, region.mIndex);
+ region.mIndex = new_index;
+ region.mCount = new_end-new_index;
+ return true;
+}
+
// Map for data access
-U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access)
+U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
if (mFinal)
@@ -947,8 +966,45 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access)
llerrs << "LLVertexBuffer::mapVertexBuffer() called on unallocated buffer." << llendl;
}
- if (!mVertexLocked && useVBOs())
+ if (useVBOs())
{
+
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange)
+ {
+ if (count == -1)
+ {
+ count = mNumVerts-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedVertexRegions[i];
+ if (region.mType == type)
+ {
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(type, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedVertexRegions.push_back(region);
+ }
+ }
+
+ if (mVertexLocked && map_range)
+ {
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
+
+ if (!mVertexLocked)
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES);
setBuffer(0, type);
@@ -957,61 +1013,95 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 access)
if(sDisableVBOMapping)
{
+ map_range = false;
allocateClientVertexBuffer() ;
}
else
{
- U8* src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ U8* src = NULL;
+#ifdef GL_ARB_map_buffer_range
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+ S32 offset = mOffsets[type] + sTypeSize[type]*index;
+ S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
+ }
+ else
+ {
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
+ }
+ }
+ else
+#else
+ llassert_always(!gGLManager.mHasMapBufferRange);
+#endif
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
mAlignedOffset = mMappedData - src;
stop_glerror();
}
- }
-
-
- if (!mMappedData)
- {
- log_glerror();
-
- //check the availability of memory
- U32 avail_phy_mem, avail_vir_mem;
- LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ;
- llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ;
- llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl;
-
- if(!sDisableVBOMapping)
- {
- //--------------------
- //print out more debug info before crash
- llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
- GLint size ;
- glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
- llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
- //--------------------
+
+ if (!mMappedData)
+ {
+ log_glerror();
+
+ //check the availability of memory
+ U32 avail_phy_mem, avail_vir_mem;
+ LLMemoryInfo::getAvailableMemoryKB(avail_phy_mem, avail_vir_mem) ;
+ llinfos << "Available physical mwmory(KB): " << avail_phy_mem << llendl ;
+ llinfos << "Available virtual memory(KB): " << avail_vir_mem << llendl;
+
+ if(!sDisableVBOMapping)
+ {
+ //--------------------
+ //print out more debug info before crash
+ llinfos << "vertex buffer size: (num verts : num indices) = " << getNumVerts() << " : " << getNumIndices() << llendl ;
+ GLint size ;
+ glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size) ;
+ llinfos << "GL_ARRAY_BUFFER_ARB size is " << size << llendl ;
+ //--------------------
+
+ GLint buff;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ if ((GLuint)buff != mGLBuffer)
+ {
+ llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ }
- GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
- if ((GLuint)buff != mGLBuffer)
+
+ llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
+ }
+ else
{
- llerrs << "Invalid GL vertex buffer bound: " << buff << llendl;
+ llerrs << "memory allocation for vertex data failed." << llendl ;
}
-
-
- llerrs << "glMapBuffer returned NULL (no vertex data)" << llendl;
- }
- else
- {
- llerrs << "memory allocation for vertex data failed." << llendl ;
}
+ sMappedCount++;
}
- sMappedCount++;
+ }
+ else
+ {
+ map_range = false;
}
- return mMappedData;
+ if (map_range && !sDisableVBOMapping)
+ {
+ return mMappedData;
+ }
+ else
+ {
+ return mMappedData+mOffsets[type]+sTypeSize[type]*index;
+ }
}
-U8* LLVertexBuffer::mapIndexBuffer(S32 access)
+U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER);
if (mFinal)
@@ -1023,8 +1113,41 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 access)
llerrs << "LLVertexBuffer::mapIndexBuffer() called on unallocated buffer." << llendl;
}
- if (!mIndexLocked && useVBOs())
+ if (useVBOs())
{
+ if (sDisableVBOMapping || gGLManager.mHasMapBufferRange)
+ {
+ if (count == -1)
+ {
+ count = mNumIndices-index;
+ }
+
+ bool mapped = false;
+ //see if range is already mapped
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ MappedRegion& region = mMappedIndexRegions[i];
+ if (expand_region(region, index, count))
+ {
+ mapped = true;
+ break;
+ }
+ }
+
+ if (!mapped)
+ {
+ //not already mapped, map new region
+ MappedRegion region(TYPE_INDEX, !sDisableVBOMapping && map_range ? -1 : index, count);
+ mMappedIndexRegions.push_back(region);
+ }
+ }
+
+ if (mIndexLocked && map_range)
+ {
+ llerrs << "Attempted to map a specific range of a buffer that was already mapped." << llendl;
+ }
+
+ if (!mIndexLocked)
{
LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES);
@@ -1034,12 +1157,36 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 access)
if(sDisableVBOMapping)
{
+ map_range = false;
allocateClientIndexBuffer() ;
}
else
{
- U8* src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
- mMappedIndexData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
+ U8* src = NULL;
+#ifdef GL_ARB_map_buffer_range
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (map_range)
+ {
+ S32 offset = sizeof(U16)*index;
+ S32 length = sizeof(U16)*count;
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_INVALIDATE_RANGE_BIT);
+ }
+ else
+ {
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, sizeof(U16)*mNumIndices, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
+ }
+ }
+ else
+#else
+ llassert_always(!gGLManager.mHasMapBufferRange);
+#endif
+ {
+ map_range = false;
+ src = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
+ }
+
+ mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
mAlignedIndexOffset = mMappedIndexData - src;
stop_glerror();
}
@@ -1068,31 +1215,81 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 access)
sMappedCount++;
}
+ else
+ {
+ map_range = false;
+ }
- return mMappedIndexData ;
+ if (map_range && !sDisableVBOMapping)
+ {
+ return mMappedIndexData;
+ }
+ else
+ {
+ return mMappedIndexData + sizeof(U16)*index;
+ }
}
void LLVertexBuffer::unmapBuffer(S32 type)
{
LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER);
- if (!useVBOs())
+ if (!useVBOs() || type == -2)
{
return ; //nothing to unmap
}
bool updated_all = false ;
+
if (mMappedData && mVertexLocked && type != TYPE_INDEX)
{
updated_all = (mIndexLocked && type < 0) ; //both vertex and index buffers done updating
if(sDisableVBOMapping)
{
- stop_glerror();
- glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
- stop_glerror();
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, offset, length, mMappedData+offset);
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, getSize(), mMappedData);
+ stop_glerror();
+ }
}
else
{
+#ifdef GL_ARB_map_buffer_range
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (!mMappedVertexRegions.empty())
+ {
+ stop_glerror();
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER_ARB, offset, length);
+ stop_glerror();
+ }
+
+ mMappedVertexRegions.clear();
+ }
+ }
+#else
+ llassert_always(!gGLManager.mHasMapBufferRange);
+#endif
stop_glerror();
glUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
stop_glerror();
@@ -1103,17 +1300,53 @@ void LLVertexBuffer::unmapBuffer(S32 type)
mVertexLocked = FALSE ;
sMappedCount--;
}
-
- if(mMappedIndexData && mIndexLocked && (type < 0 || type == TYPE_INDEX))
+
+ if (mMappedIndexData && mIndexLocked && (type < 0 || type == TYPE_INDEX))
{
if(sDisableVBOMapping)
{
- stop_glerror();
- glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
- stop_glerror();
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, mMappedIndexData+offset);
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
+ }
+ else
+ {
+ stop_glerror();
+ glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, getIndicesSize(), mMappedIndexData);
+ stop_glerror();
+ }
}
else
{
+#ifdef GL_ARB_map_buffer_range
+ if (gGLManager.mHasMapBufferRange)
+ {
+ if (!mMappedIndexRegions.empty())
+ {
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
+ {
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length);
+ stop_glerror();
+ }
+
+ mMappedIndexRegions.clear();
+ }
+ }
+#else
+ llassert_always(!gGLManager.mHasMapBufferRange);
+#endif
stop_glerror();
glUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
stop_glerror();
@@ -1152,19 +1385,19 @@ template <class T,S32 type> struct VertexBufferStrider
typedef LLStrider<T> strider_t;
static bool get(LLVertexBuffer& vbo,
strider_t& strider,
- S32 index)
+ S32 index, S32 count, bool map_range)
{
if (type == LLVertexBuffer::TYPE_INDEX)
{
- S32 stride = sizeof(T);
+ U8* ptr = vbo.mapIndexBuffer(index, count, map_range);
- if (vbo.mapIndexBuffer() == NULL)
+ if (ptr == NULL)
{
llwarns << "mapIndexBuffer failed!" << llendl;
return FALSE;
}
- strider = (T*)(vbo.getMappedIndices() + index*stride);
+ strider = (T*)ptr;
strider.setStride(0);
return TRUE;
}
@@ -1172,13 +1405,15 @@ template <class T,S32 type> struct VertexBufferStrider
{
S32 stride = LLVertexBuffer::sTypeSize[type];
- if (vbo.mapVertexBuffer(type) == NULL)
+ U8* ptr = vbo.mapVertexBuffer(type, index, count, map_range);
+
+ if (ptr == NULL)
{
llwarns << "mapVertexBuffer failed!" << llendl;
return FALSE;
}
- strider = (T*)(vbo.getMappedData() + vbo.getOffset(type)+index*stride);
+ strider = (T*)ptr;
strider.setStride(stride);
return TRUE;
}
@@ -1190,55 +1425,48 @@ template <class T,S32 type> struct VertexBufferStrider
}
};
-bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index)
-{
- return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index);
-}
-bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index)
+bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index);
+ return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count, map_range);
}
-/*bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, S32 index)
+bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getTexCoord3Strider(LLStrider<LLVector2>& strider, S32 index)
-{
- return VertexBufferStrider<LLVector2,TYPE_TEXCOORD3>::get(*this, strider, index);
-}*/
-bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index)
+
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index)
+bool LLVertexBuffer::getBinormalStrider(LLStrider<LLVector3>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector3,TYPE_BINORMAL>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index)
+bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index);
+ return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index)
+bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index)
+bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count, map_range);
}
-bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index)
+bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index, S32 count, bool map_range)
{
- return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index);
+ return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count, map_range);
}
//----------------------------------------------------------------------------
@@ -1497,17 +1725,16 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
}
if (data_mask & MAP_VERTEX)
{
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+ glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ else
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
}
llglassertok();
}
-void LLVertexBuffer::markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count)
-{
- // TODO: use GL_APPLE_flush_buffer_range here
- /*if (useVBOs() && !mFilthy)
- {
-
- }*/
-}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index a9f22193f8..aa5df305a6 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -77,6 +77,18 @@ protected:
class LLVertexBuffer : public LLRefCount
{
public:
+ class MappedRegion
+ {
+ public:
+ S32 mType;
+ S32 mIndex;
+ S32 mCount;
+
+ MappedRegion(S32 type, S32 index, S32 count)
+ : mType(type), mIndex(index), mCount(count)
+ { }
+ };
+
LLVertexBuffer(const LLVertexBuffer& rhs)
{
*this = rhs;
@@ -130,6 +142,9 @@ public:
TYPE_CLOTHWEIGHT,
TYPE_MAX,
TYPE_INDEX,
+
+ //no actual additional data, but indicates position.w is texture index
+ TYPE_TEXTURE_INDEX,
};
enum {
MAP_VERTEX = (1<<TYPE_VERTEX),
@@ -144,6 +159,7 @@ public:
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
protected:
@@ -173,8 +189,8 @@ public:
LLVertexBuffer(U32 typemask, S32 usage);
// map for data access
- U8* mapVertexBuffer(S32 type = -1, S32 access = -1);
- U8* mapIndexBuffer(S32 access = -1);
+ U8* mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range);
+ U8* mapIndexBuffer(S32 index, S32 count, bool map_range);
// set for rendering
virtual void setBuffer(U32 data_mask, S32 type = -1); // calls setupVertexBuffer() if data_mask is not 0
@@ -189,16 +205,16 @@ public:
// vb->getNormalStrider(norms);
// setVertsNorms(verts, norms);
// vb->unmapBuffer();
- bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getIndexStrider(LLStrider<U16>& strider, S32 index=0);
- bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0);
- bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0);
- bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0);
- bool getWeightStrider(LLStrider<F32>& strider, S32 index=0);
- bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0);
- bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0);
+ bool getVertexStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getIndexStrider(LLStrider<U16>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord0Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getTexCoord1Strider(LLStrider<LLVector2>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
BOOL isEmpty() const { return mEmpty; }
BOOL isLocked() const { return mVertexLocked || mIndexLocked; }
@@ -218,8 +234,6 @@ public:
S32 getOffset(S32 type) const { return mOffsets[type]; }
S32 getUsage() const { return mUsage; }
- void markDirty(U32 vert_index, U32 vert_count, U32 indices_index, U32 indices_count);
-
void draw(U32 mode, U32 count, U32 indices_offset) const;
void drawArrays(U32 mode, U32 offset, U32 count) const;
void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const;
@@ -253,20 +267,8 @@ protected:
BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded)
S32 mOffsets[TYPE_MAX];
- class DirtyRegion
- {
- public:
- U32 mIndex;
- U32 mCount;
- U32 mIndicesIndex;
- U32 mIndicesCount;
-
- DirtyRegion(U32 vi, U32 vc, U32 ii, U32 ic)
- : mIndex(vi), mCount(vc), mIndicesIndex(ii), mIndicesCount(ic)
- { }
- };
-
- std::vector<DirtyRegion> mDirtyRegions; //vector of dirty regions to rebuild
+ std::vector<MappedRegion> mMappedVertexRegions;
+ std::vector<MappedRegion> mMappedIndexRegions;
public:
static S32 sCount;