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-rw-r--r--indra/llrender/llcubemap.cpp6
-rw-r--r--indra/llrender/llcubemaparray.cpp22
-rw-r--r--indra/llrender/llcubemaparray.h3
-rw-r--r--indra/llrender/llgl.cpp440
-rw-r--r--indra/llrender/llgl.h63
-rw-r--r--indra/llrender/llglheaders.h284
-rw-r--r--indra/llrender/llglslshader.cpp13
-rw-r--r--indra/llrender/llimagegl.cpp131
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/llrender/llrender.cpp71
-rw-r--r--indra/llrender/llrender.h6
-rw-r--r--indra/llrender/llrender2dutils.cpp10
-rw-r--r--indra/llrender/llrendertarget.cpp24
-rw-r--r--indra/llrender/llshadermgr.cpp2
-rw-r--r--indra/llrender/llshadermgr.h2
-rw-r--r--indra/llrender/llvertexbuffer.cpp208
16 files changed, 249 insertions, 1038 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index e41765622f..254288a86e 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -67,7 +67,7 @@ void LLCubeMap::initGL()
{
llassert(gGLManager.mInited);
- if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
+ if (LLCubeMap::sUseCubeMaps)
{
// Not initialized, do stuff.
if (mImages[0].isNull())
@@ -252,7 +252,7 @@ void LLCubeMap::enable(S32 stage)
void LLCubeMap::enableTexture(S32 stage)
{
mTextureStage = stage;
- if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps)
+ if (stage >= 0 && LLCubeMap::sUseCubeMaps)
{
gGL.getTexUnit(stage)->enable(LLTexUnit::TT_CUBE_MAP);
}
@@ -265,7 +265,7 @@ void LLCubeMap::disable(void)
void LLCubeMap::disableTexture(void)
{
- if (gGLManager.mHasCubeMap && mTextureStage >= 0 && LLCubeMap::sUseCubeMaps)
+ if (mTextureStage >= 0 && LLCubeMap::sUseCubeMaps)
{
gGL.getTexUnit(mTextureStage)->disable();
if (mTextureStage == 0)
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 08ff7c9414..bb4bd58121 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -107,18 +107,18 @@ LLCubeMapArray::~LLCubeMapArray()
{
}
-void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count)
+void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL use_mips)
{
U32 texname = 0;
LLImageGL::generateTextures(1, &texname);
- mImage = new LLImageGL(resolution, resolution, components, TRUE);
+ mImage = new LLImageGL(resolution, resolution, components, use_mips);
mImage->setTexName(texname);
mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY);
- mImage->setUseMipMaps(TRUE);
- mImage->setHasMipMaps(TRUE);
+ mImage->setUseMipMaps(use_mips);
+ mImage->setHasMipMaps(use_mips);
bind(0);
@@ -127,9 +127,15 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count)
mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
- mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
-
- glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY);
+ if (use_mips)
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY);
+ }
+ else
+ {
+ mImage->setFilteringOption(LLTexUnit::TFO_BILINEAR);
+ }
unbind();
}
@@ -137,7 +143,7 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count)
void LLCubeMapArray::bind(S32 stage)
{
mTextureStage = stage;
- gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), TRUE);
+ gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), mImage->getUseMipMaps());
}
void LLCubeMapArray::unbind()
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
index cbc0692afb..19c86278a1 100644
--- a/indra/llrender/llcubemaparray.h
+++ b/indra/llrender/llcubemaparray.h
@@ -51,7 +51,8 @@ public:
// res - resolution of each cube face
// components - number of components per pixel
// count - number of cube maps in the array
- void allocate(U32 res, U32 components, U32 count);
+ // use_mips - if TRUE, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
+ void allocate(U32 res, U32 components, U32 count, BOOL use_mips = TRUE);
void bind(S32 stage);
void unbind();
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 5253ed3d51..71303b0517 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -86,15 +86,15 @@ void APIENTRY gl_debug_callback(GLenum source,
const GLchar* message,
GLvoid* userParam)
{
- /*if (severity != GL_DEBUG_SEVERITY_HIGH_ARB // &&
- severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
- severity != GL_DEBUG_SEVERITY_LOW_ARB
+ /*if (severity != GL_DEBUG_SEVERITY_HIGH // &&
+ severity != GL_DEBUG_SEVERITY_MEDIUM &&
+ severity != GL_DEBUG_SEVERITY_LOW
)
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
}*/
- if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ if (severity == GL_DEBUG_SEVERITY_HIGH)
{
LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
}
@@ -107,7 +107,15 @@ void APIENTRY gl_debug_callback(GLenum source,
LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
LL_WARNS() << "Message: " << message << LL_ENDL;
LL_WARNS() << "-----------------------" << LL_ENDL;
- if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+
+ GLint vao = 0;
+ glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &vao);
+ GLint vbo = 0;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &vbo);
+ GLint ibo = 0;
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &ibo);
+
+ if (severity == GL_DEBUG_SEVERITY_HIGH)
{
LL_ERRS() << "Halting on GL Error" << LL_ENDL;
}
@@ -931,44 +939,12 @@ LLGLManager gGLManager;
LLGLManager::LLGLManager() :
mInited(FALSE),
mIsDisabled(FALSE),
-
- mHasMultitexture(FALSE),
- mHasATIMemInfo(FALSE),
- mHasAMDAssociations(FALSE),
- mHasNVXMemInfo(FALSE),
- mNumTextureUnits(1),
- mHasMipMapGeneration(FALSE),
- mHasCompressedTextures(FALSE),
- mHasFramebufferObject(FALSE),
mMaxSamples(0),
- mHasBlendFuncSeparate(FALSE),
- mHasSync(FALSE),
- mHasVertexBufferObject(FALSE),
- mHasVertexArrayObject(FALSE),
- mHasMapBufferRange(FALSE),
- mHasFlushBufferRange(FALSE),
- mHasPBuffer(FALSE),
- mNumTextureImageUnits(0),
- mHasOcclusionQuery(FALSE),
- mHasTimerQuery(FALSE),
- mHasOcclusionQuery2(FALSE),
- mHasPointParameters(FALSE),
- mHasDrawBuffers(FALSE),
- mHasTextureRectangle(FALSE),
- mHasTextureMultisample(FALSE),
- mHasTransformFeedback(FALSE),
- mHasUniformBufferObject(FALSE),
+ mNumTextureImageUnits(1),
mMaxSampleMaskWords(0),
mMaxColorTextureSamples(0),
mMaxDepthTextureSamples(0),
mMaxIntegerSamples(0),
-
- mHasAnisotropic(FALSE),
- mHasARBEnvCombine(FALSE),
- mHasCubeMap(FALSE),
- mHasCubeMapArray(FALSE),
- mHasDebugOutput(FALSE),
-
mIsAMD(FALSE),
mIsNVIDIA(FALSE),
mIsIntel(FALSE),
@@ -976,9 +952,6 @@ LLGLManager::LLGLManager() :
mIsMobileGF(FALSE),
#endif
mHasRequirements(TRUE),
-
- mHasSeparateSpecularColor(FALSE),
-
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -996,7 +969,6 @@ LLGLManager::LLGLManager() :
//---------------------------------------------------------------------
void LLGLManager::initWGL()
{
- mHasPBuffer = FALSE;
#if LL_WINDOWS && !LL_MESA_HEADLESS
if (!glh_init_extensions("WGL_ARB_pixel_format"))
{
@@ -1035,10 +1007,6 @@ void LLGLManager::initWGL()
{
LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL;
}
-
- mHasPBuffer = ExtensionExists("WGL_ARB_pbuffer", gGLHExts.mSysExts) &&
- ExtensionExists("WGL_ARB_render_texture", gGLHExts.mSysExts) &&
- ExtensionExists("WGL_ARB_pixel_format", gGLHExts.mSysExts);
#endif
}
@@ -1052,7 +1020,7 @@ bool LLGLManager::initGL()
stop_glerror();
-#if LL_WINDOWS
+#if 0 && LL_WINDOWS
if (!glGetStringi)
{
glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi");
@@ -1199,23 +1167,6 @@ bool LLGLManager::initGL()
}
#endif
- if (mHasATIMemInfo && mVRAM == 0)
- { //ask the gl how much vram is free at startup and attempt to use no more than half of that
- S32 meminfo[4];
- glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo);
-
- mVRAM = meminfo[0] / 1024;
- LL_WARNS("RenderInit") << "VRAM Detected (ATIMemInfo):" << mVRAM << LL_ENDL;
- }
-
- if (mHasNVXMemInfo && mVRAM == 0)
- {
- S32 dedicated_memory;
- glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory);
- mVRAM = dedicated_memory/1024;
- LL_WARNS("RenderInit") << "VRAM Detected (NVXMemInfo):" << mVRAM << LL_ENDL;
- }
-
#if LL_WINDOWS
if (mVRAM < 256)
{
@@ -1243,62 +1194,22 @@ bool LLGLManager::initGL()
stop_glerror();
- GLint num_tex_image_units;
- glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units);
- mNumTextureImageUnits = llmin(num_tex_image_units, 32);
-
- if (mHasMultitexture)
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+ stop_glerror();
+ glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+ stop_glerror();
+ if (mGLVersion >= 4.59f)
{
- if (LLRender::sGLCoreProfile)
- {
- mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS);
- }
- else
- {
- GLint num_tex_units;
- glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units);
- mNumTextureUnits = llmin(num_tex_units, (GLint)MAX_GL_TEXTURE_UNITS);
- if (mIsIntel)
- {
- mNumTextureUnits = llmin(mNumTextureUnits, 2);
- }
- }
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
}
- else
- {
- mHasRequirements = FALSE;
-
- // We don't support cards that don't support the GL_ARB_multitexture extension
- LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL;
- return false;
- }
-
- stop_glerror();
-
- if (mHasTextureMultisample)
- {
- glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
- glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
- glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
- glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
- }
-
- stop_glerror();
-
- //HACK always disable texture multisample, use FXAA instead
- mHasTextureMultisample = FALSE;
-#if LL_WINDOWS
- if (mIsIntel && mGLVersion <= 3.f)
- { //never try to use framebuffer objects on older intel drivers (crashy)
- mHasFramebufferObject = FALSE;
- }
-#endif
-
- if (mHasFramebufferObject)
- {
- glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
- }
-
stop_glerror();
initGLStates();
@@ -1406,62 +1317,22 @@ void LLGLManager::asLLSD(LLSD& info)
info["vram"] = mVRAM;
- // Extensions used by everyone
- info["has_multitexture"] = mHasMultitexture;
- info["has_ati_mem_info"] = mHasATIMemInfo;
- info["has_nvx_mem_info"] = mHasNVXMemInfo;
- info["num_texture_units"] = mNumTextureUnits;
- info["has_mip_map_generation"] = mHasMipMapGeneration;
- info["has_compressed_textures"] = mHasCompressedTextures;
- info["has_framebuffer_object"] = mHasFramebufferObject;
+ // OpenGL limits
info["max_samples"] = mMaxSamples;
- info["has_blend_func_separate"] = mHasBlendFuncSeparate || LLRender::sGLCoreProfile;
-
- // ARB Extensions
- info["has_vertex_buffer_object"] = mHasVertexBufferObject;
- info["has_vertex_array_object"] = mHasVertexArrayObject;
- info["has_sync"] = mHasSync;
- info["has_map_buffer_range"] = mHasMapBufferRange;
- info["has_flush_buffer_range"] = mHasFlushBufferRange;
- info["has_pbuffer"] = mHasPBuffer;
- info["has_shader_objects"] = std::string("Assumed TRUE"); // was mHasShaderObjects;
- info["has_vertex_shader"] = std::string("Assumed TRUE"); // was mHasVertexShader;
- info["has_fragment_shader"] = std::string("Assumed TRUE"); // was mHasFragmentShader;
info["num_texture_image_units"] = mNumTextureImageUnits;
- info["has_occlusion_query"] = mHasOcclusionQuery;
- info["has_timer_query"] = mHasTimerQuery;
- info["has_occlusion_query2"] = mHasOcclusionQuery2;
- info["has_point_parameters"] = mHasPointParameters;
- info["has_draw_buffers"] = mHasDrawBuffers;
- info["has_depth_clamp"] = mHasDepthClamp;
- info["has_texture_rectangle"] = mHasTextureRectangle;
- info["has_texture_multisample"] = mHasTextureMultisample;
- info["has_transform_feedback"] = mHasTransformFeedback;
info["max_sample_mask_words"] = mMaxSampleMaskWords;
info["max_color_texture_samples"] = mMaxColorTextureSamples;
info["max_depth_texture_samples"] = mMaxDepthTextureSamples;
info["max_integer_samples"] = mMaxIntegerSamples;
+ info["max_vertex_range"] = mGLMaxVertexRange;
+ info["max_index_range"] = mGLMaxIndexRange;
+ info["max_texture_size"] = mGLMaxTextureSize;
- // Other extensions.
- info["has_anisotropic"] = mHasAnisotropic;
- info["has_arb_env_combine"] = mHasARBEnvCombine;
- info["has_cube_map"] = mHasCubeMap;
- info["has_debug_output"] = mHasDebugOutput;
- info["has_srgb_texture"] = mHassRGBTexture;
- info["has_srgb_framebuffer"] = mHassRGBFramebuffer;
- info["has_texture_srgb_decode"] = mHasTexturesRGBDecode;
-
- // Vendor-specific extensions
+ // Which vendor
info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
- // Other fields
- info["has_requirements"] = mHasRequirements;
- info["has_separate_specular_color"] = mHasSeparateSpecularColor;
- info["max_vertex_range"] = mGLMaxVertexRange;
- info["max_index_range"] = mGLMaxIndexRange;
- info["max_texture_size"] = mGLMaxTextureSize;
info["gl_renderer"] = mGLRenderer;
}
@@ -1480,60 +1351,6 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
-#if LL_MESA_HEADLESS
-# ifdef GL_ARB_multitexture
- mHasMultitexture = TRUE;
-# else
- mHasMultitexture = FALSE;
-# endif // GL_ARB_multitexture
-# ifdef GL_ARB_texture_env_combine
- mHasARBEnvCombine = TRUE;
-# else
- mHasARBEnvCombine = FALSE;
-# endif // GL_ARB_texture_env_combine
-# ifdef GL_ARB_texture_compression
- mHasCompressedTextures = TRUE;
-# else
- mHasCompressedTextures = FALSE;
-# endif // GL_ARB_texture_compression
-# ifdef GL_ARB_vertex_buffer_object
- mHasVertexBufferObject = TRUE;
-# else
- mHasVertexBufferObject = FALSE;
-# endif // GL_ARB_vertex_buffer_object
-# ifdef GL_EXT_framebuffer_object
- mHasFramebufferObject = TRUE;
-# else
- mHasFramebufferObject = FALSE;
-# endif // GL_EXT_framebuffer_object
-# ifdef GL_ARB_draw_buffers
- mHasDrawBuffers = TRUE;
-#else
- mHasDrawBuffers = FALSE;
-# endif // GL_ARB_draw_buffers
-# if defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
- mHasDepthClamp = TRUE;
-#else
- mHasDepthClamp = FALSE;
-#endif // defined(GL_NV_depth_clamp) || defined(GL_ARB_depth_clamp)
-# if GL_EXT_blend_func_separate
- mHasBlendFuncSeparate = TRUE;
-#else
- mHasBlendFuncSeparate = FALSE;
-# endif // GL_EXT_blend_func_separate
- mHasMipMapGeneration = FALSE;
- mHasSeparateSpecularColor = FALSE;
- mHasAnisotropic = FALSE;
- mHasCubeMap = FALSE;
- mHasOcclusionQuery = FALSE;
- mHasPointParameters = FALSE;
- mHasTextureRectangle = FALSE;
-#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called
-
- mHasMultitexture = TRUE;
- mHasCubeMap = TRUE;
- mHasCompressedTextures = TRUE;
-
#if LL_DARWIN
GLint num_extensions = 0;
std::string all_extensions{""};
@@ -1550,173 +1367,12 @@ void LLGLManager::initExtensions()
}
#endif
- mHasSeparateSpecularColor = ExtensionExists("GL_EXT_separate_specular_color", gGLHExts.mSysExts);
- mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts);
-
- // In core profile
- mHasARBEnvCombine = TRUE; //ExtensionExists("GL_ARB_texture_env_combine", gGLHExts.mSysExts);
- mHasTimerQuery = FALSE; //FIXME //ExtensionExists("GL_ARB_timer_query", gGLHExts.mSysExts);
- mHasOcclusionQuery = TRUE; //ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts);
- mHasOcclusionQuery2 = TRUE; // ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts);
- mHasVertexBufferObject = TRUE; //ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts);
- mHasVertexArrayObject = TRUE; //ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts);
- mHasMapBufferRange = TRUE; ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts);
- mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); // Apple has mHasMapBufferRange now
- mHasSync = TRUE; //ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts);
- mHasFramebufferObject = TRUE; //ExtensionExists("GL_ARB_framebuffer_object", gGLHExts.mSysExts);
- mHassRGBFramebuffer = TRUE; //ExtensionExists("GL_ARB_framebuffer_sRGB", gGLHExts.mSysExts);
- mHasDrawBuffers = TRUE; //ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
- mHasTextureRectangle = TRUE; //ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts);
- mHasTextureMultisample = TRUE; //ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts);
- mHasUniformBufferObject = TRUE; //ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts);
- mHasCubeMapArray = TRUE; //ExtensionExists("GL_ARB_texture_cube_map_array", gGLHExts.mSysExts);
- mHasPointParameters = TRUE; //ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
-
- mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
- mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
- // NOTE: Using extensions breaks reflections when Shadows are set to projector. See: SL-16727
- //mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
- mHasDepthClamp = FALSE;
- // mask out FBO support when packed_depth_stencil isn't there 'cause we need it for LLRenderTarget -Brad
-
-#ifdef GL_EXT_texture_sRGB
- mHassRGBTexture = ExtensionExists("GL_EXT_texture_sRGB", gGLHExts.mSysExts);
-#endif
-
-
-#ifdef GL_EXT_texture_sRGB_decode
- mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts);
-#else
- mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts);
-#endif
-
- mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f;
+ // OpenGL 4.x capabilities
+ mHasCubeMapArray = mGLVersion >= 3.99f;
+ mHasTransformFeedback = mGLVersion >= 3.99f;
+ mHasDebugOutput = mGLVersion >= 4.29f;
- mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts);
- mHasDebugOutput = mGLVersion >= 4.3f ? TRUE : FALSE;
- mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE;
-#endif
-
-#if LL_LINUX
- LL_INFOS() << "initExtensions() checking shell variables to adjust features..." << LL_ENDL;
- // Our extension support for the Linux Client is very young with some
- // potential driver gotchas, so offer a semi-secret way to turn it off.
- if (getenv("LL_GL_NOEXT"))
- {
- //mHasMultitexture = FALSE; // NEEDED!
- mHasDepthClamp = FALSE;
- mHasARBEnvCombine = FALSE;
- mHasCompressedTextures = FALSE;
- mHasVertexBufferObject = FALSE;
- mHasFramebufferObject = FALSE;
- mHasDrawBuffers = FALSE;
- mHasBlendFuncSeparate = FALSE;
- mHasMipMapGeneration = FALSE;
- mHasSeparateSpecularColor = FALSE;
- mHasAnisotropic = FALSE;
- mHasCubeMap = FALSE;
- mHasOcclusionQuery = FALSE;
- mHasPointParameters = FALSE;
- LL_WARNS("RenderInit") << "GL extension support DISABLED via LL_GL_NOEXT" << LL_ENDL;
- }
- else if (getenv("LL_GL_BASICEXT")) /* Flawfinder: ignore */
- {
- // This switch attempts to turn off all support for exotic
- // extensions which I believe correspond to fatal driver
- // bug reports. This should be the default until we get a
- // proper blacklist/whitelist on Linux.
- mHasMipMapGeneration = FALSE;
- mHasAnisotropic = FALSE;
- //mHasCubeMap = FALSE; // apparently fatal on Intel 915 & similar
- //mHasOcclusionQuery = FALSE; // source of many ATI system hangs
- mHasBlendFuncSeparate = FALSE;
- LL_WARNS("RenderInit") << "GL extension support forced to SIMPLE level via LL_GL_BASICEXT" << LL_ENDL;
- }
- if (getenv("LL_GL_BLACKLIST")) /* Flawfinder: ignore */
- {
- // This lets advanced troubleshooters disable specific
- // GL extensions to isolate problems with their hardware.
- // SL-28126
- const char *const blacklist = getenv("LL_GL_BLACKLIST"); /* Flawfinder: ignore */
- LL_WARNS("RenderInit") << "GL extension support partially disabled via LL_GL_BLACKLIST: " << blacklist << LL_ENDL;
- if (strchr(blacklist,'a')) mHasARBEnvCombine = FALSE;
- if (strchr(blacklist,'b')) mHasCompressedTextures = FALSE;
- if (strchr(blacklist,'c')) mHasVertexBufferObject = FALSE;
- if (strchr(blacklist,'d')) mHasMipMapGeneration = FALSE;//S
-// if (strchr(blacklist,'f')) mHasNVVertexArrayRange = FALSE;//S
-// if (strchr(blacklist,'g')) mHasNVFence = FALSE;//S
- if (strchr(blacklist,'h')) mHasSeparateSpecularColor = FALSE;
- if (strchr(blacklist,'i')) mHasAnisotropic = FALSE;//S
- if (strchr(blacklist,'j')) mHasCubeMap = FALSE;//S
-// if (strchr(blacklist,'k')) mHasATIVAO = FALSE;//S
- if (strchr(blacklist,'l')) mHasOcclusionQuery = FALSE;
- if (strchr(blacklist,'p')) mHasPointParameters = FALSE;//S
- if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S
- if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S
- if (strchr(blacklist,'s')) mHasTextureRectangle = FALSE;
- if (strchr(blacklist,'t')) mHasBlendFuncSeparate = FALSE;//S
- if (strchr(blacklist,'u')) mHasDepthClamp = FALSE;
-
- }
-#endif // LL_LINUX
-
- if (!mHasMultitexture)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize multitexturing" << LL_ENDL;
- }
- if (!mHasMipMapGeneration)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize mipmap generation" << LL_ENDL;
- }
- if (!mHasARBEnvCombine)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_env_combine" << LL_ENDL;
- }
- if (!mHasSeparateSpecularColor)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize separate specular color" << LL_ENDL;
- }
- if (!mHasAnisotropic)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize anisotropic filtering" << LL_ENDL;
- }
- if (!mHasCompressedTextures)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_compression" << LL_ENDL;
- }
- if (!mHasOcclusionQuery)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query" << LL_ENDL;
- }
- if (!mHasOcclusionQuery2)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_occlusion_query2" << LL_ENDL;
- }
- if (!mHasPointParameters)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_point_parameters" << LL_ENDL;
- }
- if (!mHasBlendFuncSeparate && !LLRender::sGLCoreProfile)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_EXT_blend_func_separate" << LL_ENDL;
- }
- if (!mHasDrawBuffers)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_draw_buffers" << LL_ENDL;
- }
- if (!mHasCubeMapArray)
- {
- LL_INFOS("RenderInit") << "Couldn't initialize GL_ARB_texture_cube_map_array" << LL_ENDL;
- }
-
- // Disable certain things due to known bugs
- if (mIsIntel && mHasMipMapGeneration)
- {
- LL_INFOS("RenderInit") << "Disabling mip-map generation for Intel GPUs" << LL_ENDL;
- mHasMipMapGeneration = FALSE;
- }
-
- // Misc
+ // Misc
glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange);
glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*) &mGLMaxTextureSize);
@@ -2795,7 +2451,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
glh::matrix4f identity;
identity.identity();
- for (GLint i = 1; i < gGLManager.mNumTextureUnits; i++)
+ for (GLint i = 1; i < gGLManager.mNumTextureImageUnits; i++)
{
gGL.getTexUnit(i)->activate();
@@ -2833,12 +2489,6 @@ void LLGLState::checkTextureChannels(const std::string& msg)
for (S32 j = (i == 0 ? 1 : 0);
j < 9; j++)
{
- if (j == 8 && !gGLManager.mHasTextureRectangle ||
- j == 9 && !gGLManager.mHasTextureMultisample)
- {
- continue;
- }
-
if (glIsEnabled(value[j]))
{
error = TRUE;
@@ -3329,36 +2979,29 @@ LLGLSquashToFarClip::~LLGLSquashToFarClip()
LLGLSyncFence::LLGLSyncFence()
{
-#ifdef GL_ARB_sync
mSync = 0;
-#endif
}
LLGLSyncFence::~LLGLSyncFence()
{
-#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
-#endif
}
void LLGLSyncFence::placeFence()
{
-#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
-#endif
}
bool LLGLSyncFence::isCompleted()
{
bool ret = true;
-#ifdef GL_ARB_sync
if (mSync)
{
GLenum status = glClientWaitSync(mSync, 0, 1);
@@ -3367,13 +3010,11 @@ bool LLGLSyncFence::isCompleted()
ret = false;
}
}
-#endif
return ret;
}
void LLGLSyncFence::wait()
{
-#ifdef GL_ARB_sync
if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
@@ -3382,7 +3023,6 @@ void LLGLSyncFence::wait()
waits++;
}
}
-#endif
}
LLGLSPipelineSkyBox::LLGLSPipelineSkyBox()
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 3c40f85654..e3c07604aa 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -76,52 +76,27 @@ public:
BOOL mInited;
BOOL mIsDisabled;
- // Extensions used by everyone
- BOOL mHasMultitexture;
- BOOL mHasATIMemInfo;
- BOOL mHasAMDAssociations;
- BOOL mHasNVXMemInfo;
- S32 mNumTextureUnits;
- BOOL mHasMipMapGeneration;
- BOOL mHasCompressedTextures;
- BOOL mHasFramebufferObject;
+ // OpenGL limits
S32 mMaxSamples;
- BOOL mHasBlendFuncSeparate;
-
- // ARB Extensions
- BOOL mHasVertexBufferObject;
- BOOL mHasVertexArrayObject;
- BOOL mHasSync;
- BOOL mHasMapBufferRange;
- BOOL mHasFlushBufferRange;
- BOOL mHasPBuffer;
- S32 mNumTextureImageUnits;
- BOOL mHasOcclusionQuery;
- BOOL mHasTimerQuery;
- BOOL mHasOcclusionQuery2;
- BOOL mHasPointParameters;
- BOOL mHasDrawBuffers;
- BOOL mHasDepthClamp;
- BOOL mHasTextureRectangle;
- BOOL mHasTextureMultisample;
- BOOL mHasTransformFeedback;
- BOOL mHasUniformBufferObject;
+ S32 mNumTextureImageUnits;
S32 mMaxSampleMaskWords;
S32 mMaxColorTextureSamples;
S32 mMaxDepthTextureSamples;
S32 mMaxIntegerSamples;
-
- // Other extensions.
- BOOL mHasAnisotropic;
- BOOL mHasARBEnvCombine;
- BOOL mHasCubeMap;
- BOOL mHasCubeMapArray;
- BOOL mHasDebugOutput;
- BOOL mHassRGBTexture;
- BOOL mHassRGBFramebuffer;
- BOOL mHasTexturesRGBDecode;
-
+ S32 mGLMaxVertexRange;
+ S32 mGLMaxIndexRange;
+ S32 mGLMaxTextureSize;
+ F32 mMaxAnisotropy = 0.f;
+
+ // GL 4.x capabilities
+ bool mHasCubeMapArray = false;
+ bool mHasDebugOutput = false;
+ bool mHasTransformFeedback = false;
+ bool mHasAnisotropic = false;
+
// Vendor-specific extensions
+ bool mHasAMDAssociations = false;
+
BOOL mIsAMD;
BOOL mIsNVIDIA;
BOOL mIsIntel;
@@ -134,9 +109,6 @@ public:
// Whether this version of GL is good enough for SL to use
BOOL mHasRequirements;
- // Misc extensions
- BOOL mHasSeparateSpecularColor;
-
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
S32 mDriverVersionRelease;
@@ -147,9 +119,6 @@ public:
std::string mGLVersionString;
S32 mVRAM; // VRAM in MB
- S32 mGLMaxVertexRange;
- S32 mGLMaxIndexRange;
- S32 mGLMaxTextureSize;
void getPixelFormat(); // Get the best pixel format
@@ -415,9 +384,7 @@ public:
class LLGLSyncFence : public LLGLFence
{
public:
-#ifdef GL_ARB_sync
GLsync mSync;
-#endif
LLGLSyncFence();
virtual ~LLGLSyncFence();
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index f2b51fbafb..b80680a3d2 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -41,277 +41,6 @@
# include "GL/glh_extensions.h"
# undef __APPLE__
-#elif LL_LINUX
-//----------------------------------------------------------------------------
-// LL_LINUX
-
-//----------------------------------------------------------------------------
-// Linux, MESA headers, but not necessarily assuming MESA runtime.
-// quotes so we get libraries/.../GL/ version
-#include "GL/gl.h"
-#include "GL/glext.h"
-#include "GL/glu.h"
-
-
-#if LL_LINUX && !LL_MESA_HEADLESS
-// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
-# define __APPLE__
-# include "GL/glh_extensions.h"
-# undef __APPLE__
-
-/* Although SDL very likely ends up calling glXGetProcAddress() itself,
- if we use SDL_GL_GetProcAddress() then we get bogus addresses back on
- some systems. Weird. */
-/*# include "SDL/SDL.h"
- # define GLH_EXT_GET_PROC_ADDRESS(p) SDL_GL_GetProcAddress(p) */
-#define GLX_GLXEXT_PROTOTYPES 1
-# include "GL/glx.h"
-# include "GL/glxext.h"
-// Use glXGetProcAddressARB instead of glXGetProcAddress - the ARB symbol
-// is considered 'legacy' but works on more machines.
-# define GLH_EXT_GET_PROC_ADDRESS(p) glXGetProcAddress((const GLubyte*)(p))
-#endif // LL_LINUX && !LL_MESA_HEADLESS
-
-#if LL_LINUX && defined(WINGDIAPI)
-// WINGDIAPI gets set if we are using the linux nvidia gl.h header which needs
-// the functions below setting up.
-# define LL_LINUX_NV_GL_HEADERS 1
-#else
-# define LL_LINUX_NV_GL_HEADERS 0
-#endif // LL_LINUX && defined(WINGDIAPI)
-
-
-#if LL_LINUX_NV_GL_HEADERS
-// Missing functions when using nvidia headers:
-extern PFNGLACTIVETEXTUREPROC glActiveTexture;
-extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture;
-extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
-#endif // LL_LINUX_NV_GL_HEADERS
-
-// GL_ARB_vertex_array_object
-extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
-extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
-extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
-extern PFNGLISVERTEXARRAYPROC glIsVertexArray;
-
-// GL_ARB_vertex_buffer_object
-extern PFNGLBINDBUFFERPROC glBindBuffer;
-extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
-extern PFNGLGENBUFFERSPROC glGenBuffers;
-extern PFNGLISBUFFERPROC glIsBuffer;
-extern PFNGLBUFFERDATAPROC glBufferData;
-extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
-extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
-extern PFNGLMAPBUFFERPROC glMapBuffer;
-extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
-extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
-extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
-
-// GL_ARB_sync
-extern PFNGLFENCESYNCPROC glFenceSync;
-extern PFNGLISSYNCPROC glIsSync;
-extern PFNGLDELETESYNCPROC glDeleteSync;
-extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync;
-extern PFNGLWAITSYNCPROC glWaitSync;
-extern PFNGLGETINTEGER64VPROC glGetInteger64v;
-extern PFNGLGETSYNCIVPROC glGetSynciv;
-
-// GL_APPLE_flush_buffer_range
-extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE;
-
-// GL_ARB_map_buffer_range
-extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
-extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange;
-
-// GL_ATI_vertex_array_object
-extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI;
-extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI;
-extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI;
-extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI;
-extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI;
-extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI;
-extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI;
-extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI;
-extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI;
-extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI;
-extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI;
-extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI;
-extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI;
-
-// GL_ARB_occlusion_query
-extern PFNGLGENQUERIESPROC glGenQueries;
-extern PFNGLDELETEQUERIESPROC glDeleteQueries;
-extern PFNGLISQUERYPROC glIsQuery;
-extern PFNGLBEGINQUERYPROC glBeginQuery;
-extern PFNGLENDQUERYPROC glEndQuery;
-extern PFNGLGETQUERYIVPROC glGetQueryiv;
-extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv;
-extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv;
-
-// GL_ARB_timer_query
-extern PFNGLQUERYCOUNTERPROC glQueryCounter;
-extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v;
-extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v;
-
-// GL_ARB_point_parameters
-extern PFNGLPOINTPARAMETERFPROC glPointParameterf;
-extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv;
-
-// GL_ARB_shader_objects
-extern PFNGLDELETEOBJECTPROC glDeleteObject;
-extern PFNGLGETHANDLEPROC glGetHandle;
-extern PFNGLDETACHOBJECTPROC glDetachObject;
-extern PFNGLCREATESHADEROBJECTPROC glCreateShaderObject;
-extern PFNGLSHADERSOURCEPROC glShaderSource;
-extern PFNGLCOMPILESHADERPROC glCompileShader;
-extern PFNGLCREATEPROGRAMOBJECTPROC glCreateProgramObject;
-extern PFNGLATTACHOBJECTPROC glAttachObject;
-extern PFNGLLINKPROGRAMPROC glLinkProgram;
-extern PFNGLUSEPROGRAMOBJECTPROC glUseProgramObject;
-extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
-extern PFNGLUNIFORM1FPROC glUniform1f;
-extern PFNGLUNIFORM2FPROC glUniform2f;
-extern PFNGLUNIFORM3FPROC glUniform3f;
-extern PFNGLUNIFORM4FPROC glUniform4f;
-extern PFNGLUNIFORM1IPROC glUniform1i;
-extern PFNGLUNIFORM2IPROC glUniform2i;
-extern PFNGLUNIFORM3IPROC glUniform3i;
-extern PFNGLUNIFORM4IPROC glUniform4i;
-extern PFNGLUNIFORM1FVPROC glUniform1fv;
-extern PFNGLUNIFORM2FVPROC glUniform2fv;
-extern PFNGLUNIFORM3FVPROC glUniform3fv;
-extern PFNGLUNIFORM4FVPROC glUniform4fv;
-extern PFNGLUNIFORM1IVPROC glUniform1iv;
-extern PFNGLUNIFORM2IVPROC glUniform2iv;
-extern PFNGLUNIFORM3IVPROC glUniform3iv;
-extern PFNGLUNIFORM4IVPROC glUniform4iv;
-extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv;
-extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
-extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv;
-extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
-extern PFNGLGETOBJECTPARAMETERFVPROC glGetObjectParameterfv;
-extern PFNGLGETOBJECTPARAMETERIVPROC glGetObjectParameteriv;
-extern PFNGLGETINFOLOGPROC glGetInfoLog;
-extern PFNGLGETATTACHEDOBJECTSPROC glGetAttachedObjects;
-extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
-extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
-extern PFNGLGETUNIFORMFVPROC glGetUniformfv;
-extern PFNGLGETUNIFORMIVPROC glGetUniformiv;
-extern PFNGLGETSHADERSOURCEPROC glGetShaderSource;
-
-// GL_ARB_vertex_shader
-extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d;
-extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv;
-extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
-extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv;
-extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s;
-extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv;
-extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d;
-extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv;
-extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
-extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
-extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s;
-extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv;
-extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d;
-extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv;
-extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
-extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
-extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s;
-extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv;
-extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4nbv;
-extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4niv;
-extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4nsv;
-extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4nub;
-extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4nubv;
-extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4nuiv;
-extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4nusv;
-extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv;
-extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d;
-extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv;
-extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
-extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
-extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv;
-extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s;
-extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv;
-extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv;
-extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv;
-extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv;
-extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
-extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
-extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
-extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
-extern PFNGLPROGRAMSTRINGPROC glProgramString;
-extern PFNGLBINDPROGRAMPROC glBindProgram;
-extern PFNGLDELETEPROGRAMSPROC glDeletePrograms;
-extern PFNGLGENPROGRAMSPROC glGenPrograms;
-extern PFNGLPROGRAMENVPARAMETER4DPROC glProgramEnvParameter4d;
-extern PFNGLPROGRAMENVPARAMETER4DVPROC glProgramEnvParameter4dv;
-extern PFNGLPROGRAMENVPARAMETER4FPROC glProgramEnvParameter4f;
-extern PFNGLPROGRAMENVPARAMETER4FVPROC glProgramEnvParameter4fv;
-extern PFNGLPROGRAMLOCALPARAMETER4DPROC glProgramLocalParameter4d;
-extern PFNGLPROGRAMLOCALPARAMETER4DVPROC glProgramLocalParameter4dv;
-extern PFNGLPROGRAMLOCALPARAMETER4FPROC glProgramLocalParameter4f;
-extern PFNGLPROGRAMLOCALPARAMETER4FVPROC glProgramLocalParameter4fv;
-extern PFNGLGETPROGRAMENVPARAMETERDVPROC glGetProgramEnvParameterdv;
-extern PFNGLGETPROGRAMENVPARAMETERFVPROC glGetProgramEnvParameterfv;
-extern PFNGLGETPROGRAMLOCALPARAMETERDVPROC glGetProgramLocalParameterdv;
-extern PFNGLGETPROGRAMLOCALPARAMETERFVPROC glGetProgramLocalParameterfv;
-extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
-extern PFNGLGETPROGRAMSTRINGPROC glGetProgramString;
-extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv;
-extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv;
-extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv;
-extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv;
-extern PFNGLISPROGRAMPROC glIsProgram;
-extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
-extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
-extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
-
-extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D;
-extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage;
-
-//GL_EXT_blend_func_separate
-extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT;
-
-//GL_ARB_framebuffer_object
-extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
-extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
-extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
-extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
-extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
-extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
-extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
-extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
-extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
-extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
-extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
-extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
-extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
-extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
-extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
-extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
-extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
-extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
-extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
-extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
-
-//GL_ARB_draw_buffers
-extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
-
-//GL_ARB_texture_multisample
-extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample;
-extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample;
-extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv;
-extern PFNGLSAMPLEMASKIPROC glSampleMaski;
-
-//transform feedback (4.0 core)
-extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback;
-extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback;
-extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings;
-extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange;
-extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
-
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
@@ -345,12 +74,6 @@ extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT;
// WGL_ARB_create_context
extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
-// GL_VERSION_1_2
-//extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements;
-//extern PFNGLTEXIMAGE3DPROC glTexImage3D;
-//extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D;
-//extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D;
-
// GL_VERSION_1_3
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage;
@@ -1338,13 +1061,6 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif
#if defined(TRACY_ENABLE) && LL_PROFILER_ENABLE_TRACY_OPENGL
- // Tracy uses the following:
- // glGenQueries
- // glGetQueryiv
- // glGetQueryObjectiv
- #define glGenQueries glGenQueriesARB
- #define glGetQueryiv glGetQueryivARB
- #define glGetQueryObjectiv glGetQueryObjectivARB
#include <tracy/TracyOpenGL.hpp>
#endif
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index bc349c2015..55713eea80 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -227,7 +227,6 @@ void LLGLSLShader::stopProfile(U32 count, U32 mode)
void LLGLSLShader::placeProfileQuery()
{
-#if 1 || !LL_DARWIN
if (mTimerQuery == 0)
{
glGenQueries(1, &mSamplesQuery);
@@ -269,12 +268,10 @@ void LLGLSLShader::placeProfileQuery()
glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
-#endif
}
void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
{
-#if !LL_DARWIN
glEndQuery(GL_TIME_ELAPSED);
glEndQuery(GL_SAMPLES_PASSED);
@@ -304,7 +301,6 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode)
sTotalDrawCalls++;
mDrawCalls++;
-#endif
}
@@ -676,7 +672,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
glGetActiveUniform(mProgramObject, index, 1024, &length, &size, &type, (GLchar *)name);
-#if !LL_DARWIN
if (size > 0)
{
switch(type)
@@ -718,7 +713,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
}
mTotalUniformSize += size;
}
-#endif
S32 location = glGetUniformLocation(mProgramObject, name);
if (location != -1)
@@ -977,8 +971,11 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
static const GLuint BLOCKBINDING = 1; //picked by us
//Get the index, similar to a uniform location
GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
- //Set this index to a binding index
- glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
+ if (UBOBlockIndex != GL_INVALID_INDEX)
+ {
+ //Set this index to a binding index
+ glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
+ }
}
unbind();
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index d8e312106c..01bd4aba26 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -352,7 +352,7 @@ void LLImageGL::updateStats(F32 current_time)
//static
void LLImageGL::destroyGL(BOOL save_state)
{
- for (S32 stage = 0; stage < gGLManager.mNumTextureUnits; stage++)
+ for (S32 stage = 0; stage < gGLManager.mNumTextureImageUnits; stage++)
{
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
@@ -520,7 +520,6 @@ void LLImageGL::init(BOOL usemipmaps)
mPickMaskHeight = 0;
mUseMipMaps = usemipmaps;
mHasExplicitFormat = FALSE;
- mAutoGenMips = FALSE;
mIsMask = FALSE;
mNeedsAlphaAndPickMask = TRUE ;
@@ -1069,30 +1068,12 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8;
- }
- else
-#endif
- {
- mFormatInternal = GL_RGB8;
- }
+ mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8_ALPHA8;
- }
- else
-#endif
- {
- mFormatInternal = GL_RGBA8;
- }
+ mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1303,7 +1284,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixels != nullptr)
{
use_scratch = true;
- scratch = new U32[width * height];
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
@@ -1323,7 +1309,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixels != nullptr)
{
use_scratch = true;
- scratch = new U32[width * height];
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
@@ -1346,7 +1337,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
if (pixels != nullptr)
{
use_scratch = true;
- scratch = new U32[width * height];
+ scratch = new(std::nothrow) U32[width * height];
+ if (!scratch)
+ {
+ LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
+ << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
+ }
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
@@ -1525,30 +1521,12 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
mFormatType = GL_UNSIGNED_BYTE;
break;
case 3:
- #if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8;
- }
- else
- #endif
- {
- mFormatInternal = GL_RGB8;
- }
+ mFormatInternal = GL_RGB8;
mFormatPrimary = GL_RGB;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 4:
- #if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- mFormatInternal = GL_SRGB8_ALPHA8;
- }
- else
- #endif
- {
- mFormatInternal = GL_RGBA8;
- }
+ mFormatInternal = GL_RGBA8;
mFormatPrimary = GL_RGBA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1637,7 +1615,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
if (mUseMipMaps)
{
- mAutoGenMips = gGLManager.mHasMipMapGeneration;
+ mAutoGenMips = true;
}
mCurrentDiscardLevel = discard_level;
@@ -1694,44 +1672,37 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
{
LL_PROFILE_ZONE_NAMED("cglt - sync");
- if (gGLManager.mHasSync)
+ if (gGLManager.mIsNVIDIA)
{
- if (gGLManager.mIsNVIDIA)
- {
- // wait for texture upload to finish before notifying main thread
- // upload is complete
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glFlush();
- glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
- glDeleteSync(sync);
- }
- else
- {
- // post a sync to the main thread (will execute before tex name swap lambda below)
- // glFlush calls here are partly superstitious and partly backed by observation
- // on AMD hardware
- glFlush();
- auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- glFlush();
- LL::WorkQueue::postMaybe(
- mMainQueue,
- [=]()
- {
- LL_PROFILE_ZONE_NAMED("cglt - wait sync");
- {
- LL_PROFILE_ZONE_NAMED("glWaitSync");
- glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
- }
- {
- LL_PROFILE_ZONE_NAMED("glDeleteSync");
- glDeleteSync(sync);
- }
- });
- }
+ // wait for texture upload to finish before notifying main thread
+ // upload is complete
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ glDeleteSync(sync);
}
else
{
- glFinish();
+ // post a sync to the main thread (will execute before tex name swap lambda below)
+ // glFlush calls here are partly superstitious and partly backed by observation
+ // on AMD hardware
+ glFlush();
+ auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ glFlush();
+ LL::WorkQueue::postMaybe(
+ mMainQueue,
+ [=]()
+ {
+ LL_PROFILE_ZONE_NAMED("cglt - wait sync");
+ {
+ LL_PROFILE_ZONE_NAMED("glWaitSync");
+ glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ }
+ {
+ LL_PROFILE_ZONE_NAMED("glDeleteSync");
+ glDeleteSync(sync);
+ }
+ });
}
}
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index b4618fd35c..bbd024abd9 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -219,7 +219,7 @@ private:
U16 mPickMaskHeight;
S8 mUseMipMaps;
BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents)
- S8 mAutoGenMips;
+ bool mAutoGenMips = false;
BOOL mIsMask;
BOOL mNeedsAlphaAndPickMask;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 471dbce1dd..6e659641fe 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -335,7 +335,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap)
if (mCurrTexture != cubeMap->mImages[0]->getTexName())
{
- if (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
+ if (LLCubeMap::sUseCubeMaps)
{
activate();
enable(LLTexUnit::TT_CUBE_MAP);
@@ -516,22 +516,15 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
}
}
- if (gGLManager.mHasAnisotropic)
+ if (gGLManager.mGLVersion >= 4.59f)
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
- if (gGL.mMaxAnisotropy < 1.f)
- {
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gGL.mMaxAnisotropy);
-
- LL_INFOS() << "gGL.mMaxAnisotropy: " << gGL.mMaxAnisotropy << LL_ENDL ;
- gGL.mMaxAnisotropy = llmax(1.f, gGL.mMaxAnisotropy) ;
- }
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGL.mMaxAnisotropy);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy);
}
else
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f);
}
}
}
@@ -650,29 +643,6 @@ void LLTexUnit::debugTextureUnit(void)
void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
{
mTexColorSpace = space;
-
-#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode)
- {
- if (space == TCS_SRGB)
- {
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
- }
- else
- {
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
- }
-
- if (gDebugGL)
- {
- assert_glerror();
- }
- }
- else
- {
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
- }
-#endif
}
LLLightState::LLLightState(S32 index)
@@ -735,6 +705,24 @@ void LLLightState::setSunPrimary(bool v)
}
}
+void LLLightState::setSize(F32 v)
+{
+ if (mSize != v)
+ {
+ ++gGL.mLightHash;
+ mSize = v;
+ }
+}
+
+void LLLightState::setFalloff(F32 v)
+{
+ if (mFalloff != v)
+ {
+ ++gGL.mLightHash;
+ mFalloff = v;
+ }
+}
+
void LLLightState::setAmbient(const LLColor4& ambient)
{
if (mAmbient != ambient)
@@ -828,8 +816,7 @@ LLRender::LLRender()
mCount(0),
mQuadCycle(0),
mMode(LLRender::TRIANGLES),
- mCurrTextureUnitIndex(0),
- mMaxAnisotropy(0.f)
+ mCurrTextureUnitIndex(0)
{
mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS);
for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++)
@@ -894,11 +881,9 @@ void LLRender::init()
if (sGLCoreProfile && !LLVertexBuffer::sUseVAO)
{ //bind a dummy vertex array object so we're core profile compliant
-#ifdef GL_ARB_vertex_array_object
U32 ret;
glGenVertexArrays(1, &ret);
glBindVertexArray(ret);
-#endif
}
@@ -969,6 +954,7 @@ void LLRender::syncLightState()
LLVector3 diffuse[LL_NUM_LIGHT_UNITS];
LLVector3 diffuse_b[LL_NUM_LIGHT_UNITS];
bool sun_primary[LL_NUM_LIGHT_UNITS];
+ LLVector2 size[LL_NUM_LIGHT_UNITS];
for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; i++)
{
@@ -980,11 +966,13 @@ void LLRender::syncLightState()
diffuse[i].set(light->mDiffuse.mV);
diffuse_b[i].set(light->mDiffuseB.mV);
sun_primary[i] = light->mSunIsPrimary;
+ size[i].set(light->mSize, light->mFalloff);
}
shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, LL_NUM_LIGHT_UNITS, position[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, LL_NUM_LIGHT_UNITS, direction[0].mV);
shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV);
+ shader->uniform2fv(LLShaderMgr::LIGHT_DEFERRED_ATTENUATION, LL_NUM_LIGHT_UNITS, size[0].mV);
shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
@@ -1471,12 +1459,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor,
llassert(color_dfactor < BF_UNDEF);
llassert(alpha_sfactor < BF_UNDEF);
llassert(alpha_dfactor < BF_UNDEF);
- if (!LLRender::sGLCoreProfile && !gGLManager.mHasBlendFuncSeparate)
- {
- LL_WARNS_ONCE("render") << "no glBlendFuncSeparateEXT(), using color-only blend func" << LL_ENDL;
- blendFunc(color_sfactor, color_dfactor);
- return;
- }
+
if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor ||
mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor)
{
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 095ed400f4..3e4a1fe933 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -246,6 +246,8 @@ public:
void setSpotCutoff(const F32& cutoff);
void setSpotDirection(const LLVector3& direction);
void setSunPrimary(bool v);
+ void setSize(F32 size);
+ void setFalloff(F32 falloff);
protected:
friend class LLRender;
@@ -266,6 +268,8 @@ protected:
F32 mSpotExponent;
F32 mSpotCutoff;
+ F32 mSize = 0.f;
+ F32 mFalloff = 0.f;
};
class LLRender
@@ -489,8 +493,6 @@ private:
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
- F32 mMaxAnisotropy;
-
std::vector<LLVector3> mUIOffset;
std::vector<LLVector3> mUIScale;
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 5cb1dc6b25..3d32d3ca31 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -1516,7 +1516,15 @@ void LLRender2D::loadIdentity()
void LLRender2D::setLineWidth(F32 width)
{
gGL.flush();
- glLineWidth(width * lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f));
+ // If outside the allowed range, glLineWidth fails with "invalid value".
+ // On Darwin, the range is [1, 1].
+ static GLfloat range[2]{0.0};
+ if (range[1] == 0)
+ {
+ glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
+ }
+ width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f);
+ glLineWidth(llclamp(width, range[0], range[1]));
}
LLPointer<LLUIImage> LLRender2D::getUIImageByID(const LLUUID& image_id, S32 priority)
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index fa23654978..b0da054d76 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -134,7 +134,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
mUsage = usage;
mUseDepth = depth;
- if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject)
+ if ((sUseFBO || use_fbo))
{
if (depth)
{
@@ -234,11 +234,9 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
llassert( offset < 4 );
return false;
}
- if( offset > 0 && (mFBO == 0 || !gGLManager.mHasDrawBuffers) )
+ if( offset > 0 && (mFBO == 0) )
{
- LL_WARNS() << "FBO not used or no drawbuffers available; mFBO=" << (U32)mFBO << " gGLManager.mHasDrawBuffers=" << (U32)gGLManager.mHasDrawBuffers << LL_ENDL;
llassert( mFBO != 0 );
- llassert( gGLManager.mHasDrawBuffers );
return false;
}
@@ -303,13 +301,11 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
mTex.push_back(tex);
mInternalFormat.push_back(color_fmt);
-#if !LL_DARWIN
if (gDebugGL)
{ //bind and unbind to validate target
bindTarget();
flush();
}
-#endif
return true;
@@ -473,6 +469,7 @@ void LLRenderTarget::release()
void LLRenderTarget::bindTarget()
{
+ LL_PROFILE_GPU_ZONE("bindTarget");
llassert(mFBO);
if (mFBO)
@@ -484,14 +481,12 @@ void LLRenderTarget::bindTarget()
sCurFBO = mFBO;
stop_glerror();
- if (gGLManager.mHasDrawBuffers)
- { //setup multiple render targets
- GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
- GL_COLOR_ATTACHMENT1,
- GL_COLOR_ATTACHMENT2,
- GL_COLOR_ATTACHMENT3};
- glDrawBuffers(mTex.size(), drawbuffers);
- }
+ //setup multiple render targets
+ GLenum drawbuffers[] = {GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_COLOR_ATTACHMENT2,
+ GL_COLOR_ATTACHMENT3};
+ glDrawBuffers(mTex.size(), drawbuffers);
if (mTex.empty())
{ //no color buffer to draw to
@@ -581,6 +576,7 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
void LLRenderTarget::flush(bool fetch_depth)
{
+ LL_PROFILE_GPU_ZONE("rt flush");
gGL.flush();
llassert(mFBO);
if (!mFBO)
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 5293166ec3..b609a74e32 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1180,6 +1180,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("light_position");
mReservedUniforms.push_back("light_direction");
mReservedUniforms.push_back("light_attenuation");
+ mReservedUniforms.push_back("light_deferred_attenuation");
mReservedUniforms.push_back("light_diffuse");
mReservedUniforms.push_back("light_ambient");
mReservedUniforms.push_back("light_count");
@@ -1323,6 +1324,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("diffuseRect");
mReservedUniforms.push_back("specularRect");
mReservedUniforms.push_back("emissiveRect");
+ mReservedUniforms.push_back("brdfLut");
mReservedUniforms.push_back("noiseMap");
mReservedUniforms.push_back("lightFunc");
mReservedUniforms.push_back("lightMap");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 008e3dafa6..aa002014a7 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -55,6 +55,7 @@ public:
LIGHT_POSITION, // "light_position"
LIGHT_DIRECTION, // "light_direction"
LIGHT_ATTENUATION, // "light_attenuation"
+ LIGHT_DEFERRED_ATTENUATION, // "light_deferred_attenuation"
LIGHT_DIFFUSE, // "light_diffuse"
LIGHT_AMBIENT, // "light_ambient"
MULTI_LIGHT_COUNT, // "light_count"
@@ -176,6 +177,7 @@ public:
DEFERRED_DIFFUSE, // "diffuseRect"
DEFERRED_SPECULAR, // "specularRect"
DEFERRED_EMISSIVE, // "emissiveRect"
+ DEFERRED_BRDF_LUT, // "brdfLut"
DEFERRED_NOISE, // "noiseMap"
DEFERRED_LIGHTFUNC, // "lightFunc"
DEFERRED_LIGHT, // "lightMap"
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index a40ea2eb1e..981175d845 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -744,7 +744,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
//static
void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
{
- sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject;
+ sEnableVBOs = use_vbo;
sDisableVBOMapping = sEnableVBOs && no_vbo_mapping;
}
@@ -753,9 +753,7 @@ void LLVertexBuffer::unbind()
{
if (sGLRenderArray)
{
-#if GL_ARB_vertex_array_object
glBindVertexArray(0);
-#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
sIBOActive = false;
@@ -923,9 +921,7 @@ LLVertexBuffer::~LLVertexBuffer()
if (mGLArray)
{
-#if GL_ARB_vertex_array_object
releaseVAOName(mGLArray);
-#endif
}
sCount--;
@@ -956,10 +952,7 @@ void LLVertexBuffer::placeFence() const
{
/*if (!mFence && useVBOs())
{
- if (gGLManager.mHasSync)
- {
- mFence = new LLGLSyncFence();
- }
+ mFence = new LLGLSyncFence();
}
if (mFence)
@@ -1234,11 +1227,9 @@ bool LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
//actually allocate space for the vertex buffer if using VBO mapping
flush(); //unmap
- if (gGLManager.mHasVertexArrayObject && useVBOs() && sUseVAO)
+ if (useVBOs() && sUseVAO)
{
-#if GL_ARB_vertex_array_object
mGLArray = getVAOName();
-#endif
setupVertexArray();
}
}
@@ -1254,9 +1245,7 @@ void LLVertexBuffer::setupVertexArray()
}
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
-#if GL_ARB_vertex_array_object
glBindVertexArray(mGLArray);
-#endif
sGLRenderArray = mGLArray;
static const U32 attrib_size[] =
@@ -1338,7 +1327,6 @@ void LLVertexBuffer::setupVertexArray()
if (attrib_integer[i])
{
-#if !LL_DARWIN
//glVertexattribIPointer requires GLSL 1.30 or later
if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
{
@@ -1347,9 +1335,8 @@ void LLVertexBuffer::setupVertexArray()
// Cast via intptr_t to make it painfully obvious to the
// compiler that we're doing this intentionally.
glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i],
- reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));
+ reinterpret_cast<const GLvoid*>(intptr_t(mOffsets[i])));
}
-#endif
}
else
{
@@ -1443,7 +1430,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
if (useVBOs())
{
- if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappable)
{
if (count == -1)
{
@@ -1492,58 +1479,34 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
{
U8* src = NULL;
waitFence();
- if (gGLManager.mHasMapBufferRange)
+ if (map_range)
{
- if (map_range)
- {
-#ifdef GL_ARB_map_buffer_range
- S32 offset = mOffsets[type] + sTypeSize[type]*index;
- S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
-#endif
- }
- else
+ S32 offset = mOffsets[type] + sTypeSize[type]*index;
+ S32 length = (sTypeSize[type]*count+0xF) & ~0xF;
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
+ }
+ else
+ {
+ if (gDebugGL)
{
-#ifdef GL_ARB_map_buffer_range
+ GLint size = 0;
+ glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
- if (gDebugGL)
+ if (size < mSize)
{
- GLint size = 0;
- glGetBufferParameteriv(GL_ARRAY_BUFFER, GL_BUFFER_SIZE, &size);
-
- if (size < mSize)
- {
- LL_ERRS() << "Invalid buffer size." << LL_ENDL;
- }
+ LL_ERRS() << "Invalid buffer size." << LL_ENDL;
}
-
- src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
-#endif
}
- }
- else if (gGLManager.mHasFlushBufferRange)
- {
- if (map_range)
- {
- src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
- }
- else
- {
- src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
- }
- }
- else
- {
- map_range = false;
- src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
+
+ src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER, 0, mSize,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
}
- llassert(src != NULL);
+ llassert(src != NULL);
mMappedData = LL_NEXT_ALIGNED_ADDRESS<U8>(src);
mAlignedOffset = mMappedData - src;
@@ -1569,7 +1532,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
//--------------------
GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLBuffer)
{
LL_ERRS() << "Invalid GL vertex buffer bound: " << buff << LL_ENDL;
@@ -1590,7 +1553,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran
map_range = false;
}
- if (map_range && gGLManager.mHasMapBufferRange && mMappable)
+ if (map_range && mMappable)
{
return mMappedData;
}
@@ -1616,7 +1579,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (useVBOs())
{
- if (!mMappable || gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappable)
{
if (count == -1)
{
@@ -1657,7 +1620,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if (gDebugGL && useVBOs())
{
GLint elem = 0;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem);
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &elem);
if (elem != mGLIndices)
{
@@ -1673,48 +1636,24 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
{
U8* src = NULL;
waitFence();
- if (gGLManager.mHasMapBufferRange)
- {
- if (map_range)
- {
-#ifdef GL_ARB_map_buffer_range
- S32 offset = sizeof(U16)*index;
- S32 length = sizeof(U16)*count;
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT |
- GL_MAP_INVALIDATE_RANGE_BIT);
-#endif
- }
- else
- {
-#ifdef GL_ARB_map_buffer_range
- src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices,
- GL_MAP_WRITE_BIT |
- GL_MAP_FLUSH_EXPLICIT_BIT);
-#endif
- }
- }
- else if (gGLManager.mHasFlushBufferRange)
+ if (map_range)
{
- if (map_range)
- {
- src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
- }
- else
- {
- src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
- }
+ S32 offset = sizeof(U16)*index;
+ S32 length = sizeof(U16)*count;
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT);
}
else
{
- map_range = false;
- src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
+ src = (U8*) glMapBufferRange(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16)*mNumIndices,
+ GL_MAP_WRITE_BIT |
+ GL_MAP_FLUSH_EXPLICIT_BIT);
}
-
+
llassert(src != NULL);
-
mMappedIndexData = src; //LL_NEXT_ALIGNED_ADDRESS<U8>(src);
mAlignedIndexOffset = mMappedIndexData - src;
stop_glerror();
@@ -1729,7 +1668,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
if(mMappable)
{
GLint buff;
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLIndices)
{
LL_ERRS() << "Invalid GL index buffer bound: " << buff << LL_ENDL;
@@ -1748,7 +1687,7 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range)
map_range = false;
}
- if (map_range && gGLManager.mHasMapBufferRange && mMappable)
+ if (map_range && mMappable)
{
return mMappedIndexData;
}
@@ -1812,25 +1751,20 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappedVertexRegions.empty())
{
- if (!mMappedVertexRegions.empty())
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex");
+ for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
{
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush vertex");
- for (U32 i = 0; i < mMappedVertexRegions.size(); ++i)
- {
- const MappedRegion& region = mMappedVertexRegions[i];
- S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
- S32 length = sTypeSize[region.mType]*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
- glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
- }
- }
-
- mMappedVertexRegions.clear();
+ const MappedRegion& region = mMappedVertexRegions[i];
+ S32 offset = region.mIndex >= 0 ? mOffsets[region.mType]+sTypeSize[region.mType]*region.mIndex : 0;
+ S32 length = sTypeSize[region.mType]*region.mCount;
+ glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length);
}
+
+ mMappedVertexRegions.clear();
}
+
stop_glerror();
glUnmapBuffer(GL_ARRAY_BUFFER);
stop_glerror();
@@ -1884,25 +1818,19 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- if (gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange)
+ if (!mMappedIndexRegions.empty())
{
- if (!mMappedIndexRegions.empty())
+ for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
{
- for (U32 i = 0; i < mMappedIndexRegions.size(); ++i)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index");
- const MappedRegion& region = mMappedIndexRegions[i];
- S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
- S32 length = sizeof(U16)*region.mCount;
- if (gGLManager.mHasMapBufferRange)
- {
- glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
- }
- stop_glerror();
- }
-
- mMappedIndexRegions.clear();
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - flush index");
+ const MappedRegion& region = mMappedIndexRegions[i];
+ S32 offset = region.mIndex >= 0 ? sizeof(U16)*region.mIndex : 0;
+ S32 length = sizeof(U16)*region.mCount;
+ glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length);
+ stop_glerror();
}
+
+ mMappedIndexRegions.clear();
}
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
@@ -2034,9 +1962,7 @@ bool LLVertexBuffer::bindGLArray()
{
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
-#if GL_ARB_vertex_array_object
glBindVertexArray(mGLArray);
-#endif
sGLRenderArray = mGLArray;
}
@@ -2228,7 +2154,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (gDebugGL && !mGLArray)
{
GLint buff;
- glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLBuffer)
{
if (gDebugSession)
@@ -2243,7 +2169,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
if (mGLIndices)
{
- glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff);
+ glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &buff);
if ((GLuint)buff != mGLIndices)
{
if (gDebugSession)
@@ -2264,9 +2190,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (sGLRenderArray)
{
-#if GL_ARB_vertex_array_object
glBindVertexArray(0);
-#endif
sGLRenderArray = 0;
sGLRenderIndices = 0;
sIBOActive = false;
@@ -2438,11 +2362,9 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask)
if (data_mask & MAP_TEXTURE_INDEX &&
(gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later
{
-#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-#endif
}
if (data_mask & MAP_VERTEX)
{
@@ -2533,11 +2455,9 @@ void LLVertexBuffer::setupVertexBufferFast(U32 data_mask)
}
if (data_mask & MAP_TEXTURE_INDEX)
{
-#if !LL_DARWIN
S32 loc = TYPE_TEXTURE_INDEX;
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX] + 12);
glVertexAttribIPointer(loc, 1, GL_UNSIGNED_INT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
-#endif
}
if (data_mask & MAP_VERTEX)
{