diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 5 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 1 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 1 |
5 files changed, 15 insertions, 8 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2dbff3ffd0..9ea6bfdb4e 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -86,13 +86,13 @@ void APIENTRY gl_debug_callback(GLenum source, const GLchar* message, GLvoid* userParam) { - /*if (severity != GL_DEBUG_SEVERITY_HIGH // && - severity != GL_DEBUG_SEVERITY_MEDIUM && - severity != GL_DEBUG_SEVERITY_LOW + if (severity != GL_DEBUG_SEVERITY_HIGH // && + //severity != GL_DEBUG_SEVERITY_MEDIUM && + //severity != GL_DEBUG_SEVERITY_LOW ) { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) return; - }*/ + } if (severity == GL_DEBUG_SEVERITY_HIGH) { diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index fd69f43f87..3401da832e 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -118,6 +118,11 @@ public: mVector3s.push_back({ index, value }); } + void uniform3fv(S32 index, const F32* value) + { + mVector3s.push_back({ index, LLVector3(value) }); + } + void apply(LLGLSLShader* shader); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 6e659641fe..409b03f425 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -974,11 +974,11 @@ void LLRender::syncLightState() shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV); shader->uniform2fv(LLShaderMgr::LIGHT_DEFERRED_ATTENUATION, LL_NUM_LIGHT_UNITS, size[0].mV); shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV); - shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); + shader->uniform3fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0); - shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); - shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); - shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); + shader->uniform3fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV); + shader->uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); + shader->uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV); } } diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a363eac59e..7f7829c18e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1357,6 +1357,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("specular"); mReservedUniforms.push_back("lightExp"); mReservedUniforms.push_back("waterFogColor"); + mReservedUniforms.push_back("waterFogColorLinear"); mReservedUniforms.push_back("waterFogDensity"); mReservedUniforms.push_back("waterFogKS"); mReservedUniforms.push_back("refScale"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index b803a8b129..6d2138f405 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -205,6 +205,7 @@ public: WATER_SPECULAR, // "specular" WATER_SPECULAR_EXP, // "lightExp" WATER_FOGCOLOR, // "waterFogColor" + WATER_FOGCOLOR_LINEAR, // "waterFogColorLinear" WATER_FOGDENSITY, // "waterFogDensity" WATER_FOGKS, // "waterFogKS" WATER_REFSCALE, // "refScale" |