diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llfontgl.cpp | 24 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 4 |
3 files changed, 20 insertions, 14 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 2240a2146c..d6c062fc5e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -147,6 +147,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { + LLFastTimer _(FTM_RENDER_FONTS); + if(!sDisplayFont) //do not display texts { return wstr.length() ; @@ -193,9 +195,6 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - LLFastTimer t(FTM_RENDER_FONTS); - - gGL.color4fv( color.mV ); S32 chars_drawn = 0; S32 i; @@ -286,6 +285,9 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + LLColor4U text_color(color); + + S32 bitmap_num = -1; S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { @@ -303,8 +305,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons break; } // Per-glyph bitmap texture. - LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum); - gGL.getTexUnit(0)->bind(image_gl); + S32 next_bitmap_num = fgi->mBitmapNum; + if (next_bitmap_num != bitmap_num) + { + bitmap_num = next_bitmap_num; + LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); + gGL.getTexUnit(0)->bind(font_image); + } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { @@ -335,7 +342,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons glyph_count = 0; } - drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -1145,7 +1152,6 @@ void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* c colors_out[index] = color; } -//FIXME: do colors out as well void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; @@ -1199,8 +1205,8 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_ } else if (shadow == DROP_SHADOW) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength); LLRectf screen_rect_shadow = screen_rect; screen_rect_shadow.translate(1.f, -1.f); renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 7ff68fe34b..236594d602 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1122,7 +1122,7 @@ void clear_glerror() // // Static members -std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap; +boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1170,7 +1170,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1206,7 +1206,7 @@ void LLGLState::checkStates(const std::string& msg) } } - for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 0c2da7dd08..c4f5d91e1a 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,7 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include <string> -#include <map> +#include <boost/unordered_map.hpp> #include <list> #include "llerror.h" @@ -241,7 +241,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static std::map<LLGLenum, LLGLboolean> sStateMap; + static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; public: enum { CURRENT_STATE = -2 }; |