diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/CMakeLists.txt | 4 | ||||
-rw-r--r-- | indra/llrender/llatmosphere.cpp | 290 | ||||
-rw-r--r-- | indra/llrender/llatmosphere.h | 173 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 10 | ||||
-rw-r--r-- | indra/llrender/llfontfreetypesvg.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llfontfreetypesvg.h | 6 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llfontgl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 29 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 5 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 35 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 454 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.h | 267 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 379 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 18 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 9 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 9 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 11 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 13 |
20 files changed, 314 insertions, 1412 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index ccff7c7a8c..04401e9bea 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -10,7 +10,6 @@ include(LLImage) include(LLWindow) set(llrender_SOURCE_FILES - llatmosphere.cpp llcubemap.cpp llcubemaparray.cpp llfontbitmapcache.cpp @@ -23,7 +22,6 @@ set(llrender_SOURCE_FILES llglslshader.cpp llgltexture.cpp llimagegl.cpp - llpostprocess.cpp llrender.cpp llrender2dutils.cpp llrendernavprim.cpp @@ -40,7 +38,6 @@ set(llrender_SOURCE_FILES set(llrender_HEADER_FILES CMakeLists.txt - llatmosphere.h llcubemap.h llcubemaparray.h llfontgl.h @@ -56,7 +53,6 @@ set(llrender_HEADER_FILES llgltexture.h llgltypes.h llimagegl.h - llpostprocess.h llrender.h llrender2dutils.h llrendernavprim.h diff --git a/indra/llrender/llatmosphere.cpp b/indra/llrender/llatmosphere.cpp deleted file mode 100644 index eae5623a3c..0000000000 --- a/indra/llrender/llatmosphere.cpp +++ /dev/null @@ -1,290 +0,0 @@ -/** - * @file llatmosphere.cpp - * @brief LLAtmosphere integration impl - * - * $LicenseInfo:firstyear=2018&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2018, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llatmosphere.h" -#include "llfasttimer.h" -#include "llsys.h" -#include "llglheaders.h" -#include "llrender.h" -#include "llshadermgr.h" -#include "llglslshader.h" - -LLAtmosphere* gAtmosphere = nullptr; - -// Values from "Reference Solar Spectral Irradiance: ASTM G-173", ETR column -// (see http://rredc.nrel.gov/solar/spectra/am1.5/ASTMG173/ASTMG173.html), -// summed and averaged in each bin (e.g. the value for 360nm is the average -// of the ASTM G-173 values for all wavelengths between 360 and 370nm). -// Values in W.m^-2. -const int kLambdaMin = 360; -const int kLambdaMax = 830; -const double kSolarIrradiance[48] = { - 1.11776, 1.14259, 1.01249, 1.14716, 1.72765, 1.73054, 1.6887, 1.61253, - 1.91198, 2.03474, 2.02042, 2.02212, 1.93377, 1.95809, 1.91686, 1.8298, - 1.8685, 1.8931, 1.85149, 1.8504, 1.8341, 1.8345, 1.8147, 1.78158, 1.7533, - 1.6965, 1.68194, 1.64654, 1.6048, 1.52143, 1.55622, 1.5113, 1.474, 1.4482, - 1.41018, 1.36775, 1.34188, 1.31429, 1.28303, 1.26758, 1.2367, 1.2082, - 1.18737, 1.14683, 1.12362, 1.1058, 1.07124, 1.04992 -}; - -// Values from http://www.iup.uni-bremen.de/gruppen/molspec/databases/ -// referencespectra/o3spectra2011/index.html for 233K, summed and averaged in -// each bin (e.g. the value for 360nm is the average of the original values -// for all wavelengths between 360 and 370nm). Values in m^2. -const double kOzoneCrossSection[48] = { - 1.18e-27, 2.182e-28, 2.818e-28, 6.636e-28, 1.527e-27, 2.763e-27, 5.52e-27, - 8.451e-27, 1.582e-26, 2.316e-26, 3.669e-26, 4.924e-26, 7.752e-26, 9.016e-26, - 1.48e-25, 1.602e-25, 2.139e-25, 2.755e-25, 3.091e-25, 3.5e-25, 4.266e-25, - 4.672e-25, 4.398e-25, 4.701e-25, 5.019e-25, 4.305e-25, 3.74e-25, 3.215e-25, - 2.662e-25, 2.238e-25, 1.852e-25, 1.473e-25, 1.209e-25, 9.423e-26, 7.455e-26, - 6.566e-26, 5.105e-26, 4.15e-26, 4.228e-26, 3.237e-26, 2.451e-26, 2.801e-26, - 2.534e-26, 1.624e-26, 1.465e-26, 2.078e-26, 1.383e-26, 7.105e-27 -}; - -// From https://en.wikipedia.org/wiki/Dobson_unit, in molecules.m^-2. -const double kDobsonUnit = 2.687e20; -// Maximum number density of ozone molecules, in m^-3 (computed so at to get -// 300 Dobson units of ozone - for this we divide 300 DU by the integral of -// the ozone density profile defined below, which is equal to 15km). -const double kMaxOzoneNumberDensity = 300.0 * kDobsonUnit / 15000.0; -const double kRayleigh = 1.24062e-6; -const double kRayleighScaleHeight = 8000.0; -const double kMieScaleHeight = 1200.0; -const double kMieAngstromAlpha = 0.0; -const double kMieAngstromBeta = 5.328e-3; -const double kMieSingleScatteringAlbedo = 0.9; -const double kGroundAlbedo = 0.1; - -AtmosphericModelSettings::AtmosphericModelSettings() - : m_skyBottomRadius(6360.0f) - , m_skyTopRadius(6420.0f) - , m_sunArcRadians(0.00045f) - , m_mieAnisotropy(0.8f) -{ - DensityLayer rayleigh_density(0.0, 1.0, -1.0 / kRayleighScaleHeight, 0.0, 0.0); - DensityLayer mie_density(0.0, 1.0, -1.0 / kMieScaleHeight, 0.0, 0.0); - - m_rayleighProfile.push_back(rayleigh_density); - m_mieProfile.push_back(mie_density); - - // Density profile increasing linearly from 0 to 1 between 10 and 25km, and - // decreasing linearly from 1 to 0 between 25 and 40km. This is an approximate - // profile from http://www.kln.ac.lk/science/Chemistry/Teaching_Resources/ - // Documents/Introduction%20to%20atmospheric%20chemistry.pdf (page 10). - m_absorptionProfile.push_back(DensityLayer(25000.0, 0.0, 0.0, 1.0 / 15000.0, -2.0 / 3.0)); - m_absorptionProfile.push_back(DensityLayer(0.0, 0.0, 0.0, -1.0 / 15000.0, 8.0 / 3.0)); -} - -AtmosphericModelSettings::AtmosphericModelSettings( - DensityProfile& rayleighProfile, - DensityProfile& mieProfile, - DensityProfile& absorptionProfile) -: m_skyBottomRadius(6360.0f) -, m_skyTopRadius(6420.0f) -, m_rayleighProfile(rayleighProfile) -, m_mieProfile(mieProfile) -, m_absorptionProfile(absorptionProfile) -, m_sunArcRadians(0.00045f) -, m_mieAnisotropy(0.8f) -{ -} - -AtmosphericModelSettings::AtmosphericModelSettings( - F32 skyBottomRadius, - F32 skyTopRadius, - DensityProfile& rayleighProfile, - DensityProfile& mieProfile, - DensityProfile& absorptionProfile, - F32 sunArcRadians, - F32 mieAniso) -: m_skyBottomRadius(skyBottomRadius) -, m_skyTopRadius(skyTopRadius) -, m_rayleighProfile(rayleighProfile) -, m_mieProfile(mieProfile) -, m_absorptionProfile(absorptionProfile) -, m_sunArcRadians(sunArcRadians) -, m_mieAnisotropy(mieAniso) -{ -} - -bool AtmosphericModelSettings::operator==(const AtmosphericModelSettings& rhs) const -{ - if (m_skyBottomRadius != rhs.m_skyBottomRadius) - { - return false; - } - - if (m_skyTopRadius != rhs.m_skyTopRadius) - { - return false; - } - - if (m_sunArcRadians != rhs.m_sunArcRadians) - { - return false; - } - - if (m_mieAnisotropy != rhs.m_mieAnisotropy) - { - return false; - } - - if (m_rayleighProfile != rhs.m_rayleighProfile) - { - return false; - } - - if (m_mieProfile != rhs.m_mieProfile) - { - return false; - } - - if (m_absorptionProfile != rhs.m_absorptionProfile) - { - return false; - } - - return true; -} - -void LLAtmosphere::initClass() -{ - if (!gAtmosphere) - { - gAtmosphere = new LLAtmosphere; - } -} - -void LLAtmosphere::cleanupClass() -{ - if(gAtmosphere) - { - delete gAtmosphere; - } - gAtmosphere = NULL; -} - -LLAtmosphere::LLAtmosphere() -{ - for (int l = kLambdaMin; l <= kLambdaMax; l += 10) - { - double lambda = static_cast<double>(l) * 1e-3; // micro-meters - double mie = kMieAngstromBeta / kMieScaleHeight * pow(lambda, -kMieAngstromAlpha); - m_wavelengths.push_back(l); - m_solar_irradiance.push_back(kSolarIrradiance[(l - kLambdaMin) / 10]); - m_rayleigh_scattering.push_back(kRayleigh * pow(lambda, -4)); - m_mie_scattering.push_back(mie * kMieSingleScatteringAlbedo); - m_mie_extinction.push_back(mie); - m_absorption_extinction.push_back(kMaxOzoneNumberDensity * kOzoneCrossSection[(l - kLambdaMin) / 10]); - m_ground_albedo.push_back(kGroundAlbedo); - } - - AtmosphericModelSettings defaults; - configureAtmosphericModel(defaults); -} - -LLAtmosphere::~LLAtmosphere() -{ - // Cease referencing textures from atmosphere::model from our LLGLTextures wrappers for same. - if (m_transmittance) - { - m_transmittance->setTexName(0); - } - - if (m_scattering) - { - m_scattering->setTexName(0); - } - - if (m_mie_scatter_texture) - { - m_mie_scatter_texture->setTexName(0); - } -} - -bool LLAtmosphere::configureAtmosphericModel(AtmosphericModelSettings& settings) -{ - // TBD - return true; -} - -LLGLTexture* LLAtmosphere::getTransmittance() -{ - if (!m_transmittance) - { - m_transmittance = new LLGLTexture; - m_transmittance->generateGLTexture(); - m_transmittance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); - m_transmittance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_transmittance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); - m_transmittance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); - } - return m_transmittance; -} - -LLGLTexture* LLAtmosphere::getScattering() -{ - if (!m_scattering) - { - m_scattering = new LLGLTexture; - m_scattering->generateGLTexture(); - m_scattering->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); - m_scattering->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_scattering->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); - m_scattering->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); - } - return m_scattering; -} - -LLGLTexture* LLAtmosphere::getMieScattering() -{ - if (!m_mie_scatter_texture) - { - m_mie_scatter_texture = new LLGLTexture; - m_mie_scatter_texture->generateGLTexture(); - m_mie_scatter_texture->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); - m_mie_scatter_texture->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_mie_scatter_texture->setExplicitFormat(GL_RGB16F, GL_RGB, GL_FLOAT); - m_mie_scatter_texture->setTarget(GL_TEXTURE_3D, LLTexUnit::TT_TEXTURE_3D); - } - return m_mie_scatter_texture; -} - -LLGLTexture* LLAtmosphere::getIlluminance() -{ - if (!m_illuminance) - { - m_illuminance = new LLGLTexture; - m_illuminance->generateGLTexture(); - m_illuminance->setAddressMode(LLTexUnit::eTextureAddressMode::TAM_CLAMP); - m_illuminance->setFilteringOption(LLTexUnit::eTextureFilterOptions::TFO_BILINEAR); - m_illuminance->setExplicitFormat(GL_RGB32F, GL_RGB, GL_FLOAT); - m_illuminance->setTarget(GL_TEXTURE_2D, LLTexUnit::TT_TEXTURE); - } - return m_illuminance; -} diff --git a/indra/llrender/llatmosphere.h b/indra/llrender/llatmosphere.h deleted file mode 100644 index 4b8c7d0819..0000000000 --- a/indra/llrender/llatmosphere.h +++ /dev/null @@ -1,173 +0,0 @@ -/** - * @file llatmosphere.h - * @brief LLAtmosphere class - * - * $LicenseInfo:firstyear=2018&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2018, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_ATMOSPHERE_H -#define LL_ATMOSPHERE_H - -#include "llglheaders.h" -#include "llgltexture.h" - -// An atmosphere layer of width 'width' (in m), and whose density is defined as -// 'exp_term' * exp('exp_scale' * h) + 'linear_term' * h + 'constant_term', -// clamped to [0,1], and where h is the altitude (in m). 'exp_term' and -// 'constant_term' are unitless, while 'exp_scale' and 'linear_term' are in -// m^-1. -class DensityLayer { - public: - DensityLayer() - : width(0.0f) - , exp_term(0.0f) - , exp_scale(0.0f) - , linear_term(0.0f) - , constant_term(0.0f) - { - } - - DensityLayer(float width, float exp_term, float exp_scale, float linear_term, float constant_term) - : width(width) - , exp_term(exp_term) - , exp_scale(exp_scale) - , linear_term(linear_term) - , constant_term(constant_term) - { - } - - bool operator==(const DensityLayer& rhs) const - { - if (width != rhs.width) - { - return false; - } - - if (exp_term != rhs.exp_term) - { - return false; - } - - if (exp_scale != rhs.exp_scale) - { - return false; - } - - if (linear_term != rhs.linear_term) - { - return false; - } - - if (constant_term != rhs.constant_term) - { - return false; - } - - return true; - } - - float width = 1024.0f; - float exp_term = 1.0f; - float exp_scale = 1.0f; - float linear_term = 1.0f; - float constant_term = 0.0f; -}; - -typedef std::vector<DensityLayer> DensityProfile; - -class AtmosphericModelSettings -{ -public: - AtmosphericModelSettings(); - - AtmosphericModelSettings( - DensityProfile& rayleighProfile, - DensityProfile& mieProfile, - DensityProfile& absorptionProfile); - - AtmosphericModelSettings( - F32 skyBottomRadius, - F32 skyTopRadius, - DensityProfile& rayleighProfile, - DensityProfile& mieProfile, - DensityProfile& absorptionProfile, - F32 sunArcRadians, - F32 mieAniso); - - bool operator==(const AtmosphericModelSettings& rhs) const; - - F32 m_skyBottomRadius; - F32 m_skyTopRadius; - DensityProfile m_rayleighProfile; - DensityProfile m_mieProfile; - DensityProfile m_absorptionProfile; - F32 m_sunArcRadians; - F32 m_mieAnisotropy; -}; - -class LLAtmosphere -{ -public: - LLAtmosphere(); - ~LLAtmosphere(); - - static void initClass(); - static void cleanupClass(); - - const LLAtmosphere& operator=(const LLAtmosphere& rhs) - { - LL_ERRS() << "Illegal operation!" << LL_ENDL; - return *this; - } - - LLGLTexture* getTransmittance(); - LLGLTexture* getScattering(); - LLGLTexture* getMieScattering(); - LLGLTexture* getIlluminance(); - - bool configureAtmosphericModel(AtmosphericModelSettings& settings); - -protected: - LLAtmosphere(const LLAtmosphere& rhs) - { - *this = rhs; - } - - LLPointer<LLGLTexture> m_transmittance; - LLPointer<LLGLTexture> m_scattering; - LLPointer<LLGLTexture> m_mie_scatter_texture; - LLPointer<LLGLTexture> m_illuminance; - - std::vector<double> m_wavelengths; - std::vector<double> m_solar_irradiance; - std::vector<double> m_rayleigh_scattering; - std::vector<double> m_mie_scattering; - std::vector<double> m_mie_extinction; - std::vector<double> m_absorption_extinction; - std::vector<double> m_ground_albedo; - - AtmosphericModelSettings m_settings; -}; - -extern LLAtmosphere* gAtmosphere; - -#endif // LL_ATMOSPHERE_H diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 6128e03fa7..fa76669258 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -52,7 +52,9 @@ #include "llfontbitmapcache.h" #include "llgl.h" -#define ENABLE_OT_SVG_SUPPORT +#if !defined(LL_NO_OTSVG) + #define ENABLE_OT_SVG_SUPPORT +#endif FT_Render_Mode gFontRenderMode = FT_RENDER_MODE_NORMAL; @@ -87,7 +89,7 @@ LLFontManager::LLFontManager() FT_Done_FreeType(gFTLibrary); } -#ifdef ENABLE_OT_SVG_SUPPORT +#if defined(ENABLE_OT_SVG_SUPPORT) SVG_RendererHooks hooks = { LLFontFreeTypeSvgRenderer::OnInit, LLFontFreeTypeSvgRenderer::OnFree, @@ -483,8 +485,8 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type continue; } glyph_index = FT_Get_Char_Index(pair.first->mFTFace, wch); - if (glyph_index) - { + if (glyph_index) + { return addGlyphFromFont(pair.first, wch, glyph_index, glyph_type); } diff --git a/indra/llrender/llfontfreetypesvg.cpp b/indra/llrender/llfontfreetypesvg.cpp index 71f751329e..15251fe1b1 100644 --- a/indra/llrender/llfontfreetypesvg.cpp +++ b/indra/llrender/llfontfreetypesvg.cpp @@ -80,6 +80,7 @@ void LLFontFreeTypeSvgRenderer::OnDataFinalizer(void* objectp) //static FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, FT_Bool cache, FT_Pointer*) { +#ifndef LL_NO_OTSVG FT_SVG_Document document = static_cast<FT_SVG_Document>(glyph_slot->other); llassert(!glyph_slot->generic.data || !cache || glyph_slot->glyph_index == ((LLSvgRenderData*)glyph_slot->generic.data)->GlyphIndex); @@ -166,6 +167,9 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, } return FT_Err_Ok; +#else + return FT_Err_Unimplemented_Feature; +#endif } // static diff --git a/indra/llrender/llfontfreetypesvg.h b/indra/llrender/llfontfreetypesvg.h index 4170cab273..94b83d5fff 100644 --- a/indra/llrender/llfontfreetypesvg.h +++ b/indra/llrender/llfontfreetypesvg.h @@ -29,7 +29,11 @@ #include <ft2build.h> #include FT_TYPES_H #include FT_MODULE_H -#include FT_OTSVG_H +#ifdef FT_OTSVG_H + #include FT_OTSVG_H +#else + #define LL_NO_OTSVG +#endif // See https://freetype.org/freetype2/docs/reference/ft2-svg_fonts.html class LLFontFreeTypeSvgRenderer diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 94daba0817..a012d57b5a 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -270,7 +270,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; - static constexpr S32 GLYPH_BATCH_SIZE = 30; + static constexpr U32 GLYPH_BATCH_SIZE = 30; static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6]; static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6]; static thread_local LLColor4U colors[GLYPH_BATCH_SIZE * 6]; @@ -281,7 +281,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons LLColor4U emoji_color(255, 255, 255, text_color.mV[VALPHA]); std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1); - S32 glyph_count = 0; + U32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -1262,7 +1262,7 @@ void LLFontGL::renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor colors_out[index] = color; } -void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +void LLFontGL::drawGlyph(U32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index 4bb6c55c65..a257d94512 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -239,7 +239,7 @@ private: LLPointer<LLFontFreetype> mFontFreetype; void renderTriangle(LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; - void drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; + void drawGlyph(U32& glyph_count, LLVector4a* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c5c9d50dee..a9627a87d3 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -215,8 +215,6 @@ LLMatrix4 gGLObliqueProjectionInverse; std::list<LLGLUpdate*> LLGLUpdate::sGLQ; -#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS - #if LL_WINDOWS // WGL_ARB_create_context PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; @@ -236,8 +234,6 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; -#endif - // GL_VERSION_1_2 //PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; //PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; @@ -998,9 +994,6 @@ LLGLManager::LLGLManager() : mIsAMD(false), mIsNVIDIA(false), mIsIntel(false), -#if LL_DARWIN - mIsMobileGF(false), -#endif mHasRequirements(true), mDriverVersionMajor(1), mDriverVersionMinor(0), @@ -1042,7 +1035,6 @@ void LLGLManager::initWGL() GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); } - mHasNVXGpuMemoryInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { @@ -1214,8 +1206,10 @@ bool LLGLManager::initGL() { LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL; } - } - else if (mHasNVXGpuMemoryInfo) + } else +#endif +#if LL_WINDOWS || LL_LINUX + if (mHasNVXGpuMemoryInfo) { GLint mem_kb = 0; glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &mem_kb); @@ -1407,6 +1401,9 @@ void LLGLManager::shutdownGL() void LLGLManager::initExtensions() { +#if LL_LINUX + glh_init_extensions(""); +#endif #if LL_DARWIN GLint num_extensions = 0; std::string all_extensions{""}; @@ -1430,6 +1427,10 @@ void LLGLManager::initExtensions() mHasTransformFeedback = mGLVersion >= 3.99f; mHasDebugOutput = mGLVersion >= 4.29f; +#if LL_WINDOWS || LL_LINUX + mHasNVXGpuMemoryInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); +#endif + // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); glGetIntegerv(GL_MAX_ELEMENTS_INDICES, (GLint*) &mGLMaxIndexRange); @@ -1437,10 +1438,9 @@ void LLGLManager::initExtensions() mInited = true; -#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS +#if LL_WINDOWS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; -#if LL_WINDOWS // WGL_AMD_gpu_association wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); @@ -1458,8 +1458,6 @@ void LLGLManager::initExtensions() // WGL_ARB_create_context wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); -#endif - // Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded @@ -2587,6 +2585,7 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor { return; } + LL_INFOS() << "GL: " << version << LL_ENDL; version_string->assign(version); @@ -2962,5 +2961,3 @@ extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif - - diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index f5b1e8d786..08cf662526 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -107,11 +107,6 @@ public: // hints to the render pipe U32 mDownScaleMethod = 0; // see settings.xml RenderDownScaleMethod -#if LL_DARWIN - // Needed to distinguish problem cards on older Macs that break with Materials - bool mIsMobileGF; -#endif - // Whether this version of GL is good enough for SL to use bool mHasRequirements; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 3d4dc5e698..921adc0f8c 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -41,6 +41,22 @@ # include "GL/glh_extensions.h" # undef __APPLE__ +#elif LL_LINUX +#define GL_GLEXT_PROTOTYPES +#define GLX_GLEXT_PROTOTYPES + +#include "GL/gl.h" +#include "GL/glext.h" +#include "GL/glu.h" + +// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly +# define __APPLE__ +# include "GL/glh_extensions.h" +# undef __APPLE__ + +# include "GL/glx.h" +# include "GL/glxext.h" + #elif LL_WINDOWS //---------------------------------------------------------------------------- // LL_WINDOWS @@ -1029,6 +1045,25 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #include <OpenGL/gl.h> +#elif LL_LINUX + +#define GL_GLEXT_PROTOTYPES +#define GLX_GLEXT_PROTOTYPES + +#include "GL/gl.h" +#include "GL/glu.h" +#include "GL/glext.h" +#include "GL/glx.h" + +// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly +# define __APPLE__ +# include "GL/glh_extensions.h" +# undef __APPLE__ + +// #include <X11/Xlib.h> +// #include <X11/Xutil.h> +#include "GL/glh_extensions.h" + #endif // LL_MESA / LL_WINDOWS / LL_DARWIN // Even when GL_ARB_depth_clamp is available in the driver, the (correct) diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp deleted file mode 100644 index eef7193c92..0000000000 --- a/indra/llrender/llpostprocess.cpp +++ /dev/null @@ -1,454 +0,0 @@ -/** - * @file llpostprocess.cpp - * @brief LLPostProcess class implementation - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llpostprocess.h" -#include "llglslshader.h" -#include "llsdserialize.h" -#include "llrender.h" - -static LLStaticHashedString sRenderTexture("RenderTexture"); -static LLStaticHashedString sBrightness("brightness"); -static LLStaticHashedString sContrast("contrast"); -static LLStaticHashedString sContrastBase("contrastBase"); -static LLStaticHashedString sSaturation("saturation"); -static LLStaticHashedString sLumWeights("lumWeights"); -static LLStaticHashedString sNoiseTexture("NoiseTexture"); -static LLStaticHashedString sBrightMult("brightMult"); -static LLStaticHashedString sNoiseStrength("noiseStrength"); -static LLStaticHashedString sExtractLow("extractLow"); -static LLStaticHashedString sExtractHigh("extractHigh"); -static LLStaticHashedString sBloomStrength("bloomStrength"); -static LLStaticHashedString sTexelSize("texelSize"); -static LLStaticHashedString sBlurDirection("blurDirection"); -static LLStaticHashedString sBlurWidth("blurWidth"); - -LLPostProcess * gPostProcess = NULL; - -static const unsigned int NOISE_SIZE = 512; - -LLPostProcess::LLPostProcess(void) : - initialized(false), - mAllEffects(LLSD::emptyMap()), - screenW(1), screenH(1) -{ - mSceneRenderTexture = NULL ; - mNoiseTexture = NULL ; - mTempBloomTexture = NULL ; - - noiseTextureScale = 1.0f; - - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); - LL_DEBUGS("AppInit", "Shaders") << "Loading PostProcess Effects settings from " << pathName << LL_ENDL; - - llifstream effectsXML(pathName); - - if (effectsXML) - { - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - - parser->parse(effectsXML, mAllEffects, LLSDSerialize::SIZE_UNLIMITED); - } - - if (!mAllEffects.has("default")) - { - LLSD & defaultEffect = (mAllEffects["default"] = LLSD::emptyMap()); - - defaultEffect["enable_night_vision"] = LLSD::Boolean(false); - defaultEffect["enable_bloom"] = LLSD::Boolean(false); - defaultEffect["enable_color_filter"] = LLSD::Boolean(false); - - /// NVG Defaults - defaultEffect["brightness_multiplier"] = 3.0; - defaultEffect["noise_size"] = 25.0; - defaultEffect["noise_strength"] = 0.4; - - // TODO BTest potentially add this to tweaks? - noiseTextureScale = 1.0f; - - /// Bloom Defaults - defaultEffect["extract_low"] = 0.95; - defaultEffect["extract_high"] = 1.0; - defaultEffect["bloom_width"] = 2.25; - defaultEffect["bloom_strength"] = 1.5; - - /// Color Filter Defaults - defaultEffect["brightness"] = 1.0; - defaultEffect["contrast"] = 1.0; - defaultEffect["saturation"] = 1.0; - - LLSD& contrastBase = (defaultEffect["contrast_base"] = LLSD::emptyArray()); - contrastBase.append(1.0); - contrastBase.append(1.0); - contrastBase.append(1.0); - contrastBase.append(0.5); - } - - setSelectedEffect("default"); - */ -} - -LLPostProcess::~LLPostProcess(void) -{ - invalidate() ; -} - -// static -void LLPostProcess::initClass(void) -{ - //this will cause system to crash at second time login - //if first time login fails due to network connection --- bao - //***llassert_always(gPostProcess == NULL); - //replaced by the following line: - if(gPostProcess) - return ; - - - gPostProcess = new LLPostProcess(); -} - -// static -void LLPostProcess::cleanupClass() -{ - delete gPostProcess; - gPostProcess = NULL; -} - -void LLPostProcess::setSelectedEffect(std::string const & effectName) -{ - mSelectedEffectName = effectName; - static_cast<LLSD &>(tweaks) = mAllEffects[effectName]; -} - -void LLPostProcess::saveEffect(std::string const & effectName) -{ - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - mAllEffects[effectName] = tweaks; - - std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight", XML_FILENAME)); - //LL_INFOS() << "Saving PostProcess Effects settings to " << pathName << LL_ENDL; - - llofstream effectsXML(pathName); - - LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); - - formatter->format(mAllEffects, effectsXML); - */ -} -void LLPostProcess::invalidate() -{ - mSceneRenderTexture = NULL ; - mNoiseTexture = NULL ; - mTempBloomTexture = NULL ; - initialized = false ; -} - -void LLPostProcess::apply(unsigned int width, unsigned int height) -{ - if (!initialized || width != screenW || height != screenH){ - initialize(width, height); - } - if (shadersEnabled()){ - doEffects(); - } -} - -void LLPostProcess::initialize(unsigned int width, unsigned int height) -{ - screenW = width; - screenH = height; - createTexture(mSceneRenderTexture, screenW, screenH); - initialized = true; - - checkError(); - createNightVisionShader(); - createBloomShader(); - createColorFilterShader(); - checkError(); -} - -inline bool LLPostProcess::shadersEnabled(void) -{ - return (tweaks.useColorFilter().asBoolean() || - tweaks.useNightVisionShader().asBoolean() || - tweaks.useBloomShader().asBoolean() ); - -} - -void LLPostProcess::applyShaders(void) -{ - if (tweaks.useColorFilter()){ - applyColorFilterShader(); - checkError(); - } - if (tweaks.useNightVisionShader()){ - /// If any of the above shaders have been called update the frame buffer; - if (tweaks.useColorFilter()) - { - U32 tex = mSceneRenderTexture->getTexName() ; - copyFrameBuffer(tex, screenW, screenH); - } - applyNightVisionShader(); - checkError(); - } - if (tweaks.useBloomShader()){ - /// If any of the above shaders have been called update the frame buffer; - if (tweaks.useColorFilter().asBoolean() || tweaks.useNightVisionShader().asBoolean()) - { - U32 tex = mSceneRenderTexture->getTexName() ; - copyFrameBuffer(tex, screenW, screenH); - } - applyBloomShader(); - checkError(); - } -} - -void LLPostProcess::applyColorFilterShader(void) -{ - -} - -void LLPostProcess::createColorFilterShader(void) -{ - /// Define uniform names - colorFilterUniforms[sRenderTexture] = 0; - colorFilterUniforms[sBrightness] = 0; - colorFilterUniforms[sContrast] = 0; - colorFilterUniforms[sContrastBase] = 0; - colorFilterUniforms[sSaturation] = 0; - colorFilterUniforms[sLumWeights] = 0; -} - -void LLPostProcess::applyNightVisionShader(void) -{ - -} - -void LLPostProcess::createNightVisionShader(void) -{ - /// Define uniform names - nightVisionUniforms[sRenderTexture] = 0; - nightVisionUniforms[sNoiseTexture] = 0; - nightVisionUniforms[sBrightMult] = 0; - nightVisionUniforms[sNoiseStrength] = 0; - nightVisionUniforms[sLumWeights] = 0; - - createNoiseTexture(mNoiseTexture); -} - -void LLPostProcess::applyBloomShader(void) -{ - -} - -void LLPostProcess::createBloomShader(void) -{ - createTexture(mTempBloomTexture, unsigned(screenW * 0.5), unsigned(screenH * 0.5)); - - /// Create Bloom Extract Shader - bloomExtractUniforms[sRenderTexture] = 0; - bloomExtractUniforms[sExtractLow] = 0; - bloomExtractUniforms[sExtractHigh] = 0; - bloomExtractUniforms[sLumWeights] = 0; - - /// Create Bloom Blur Shader - bloomBlurUniforms[sRenderTexture] = 0; - bloomBlurUniforms[sBloomStrength] = 0; - bloomBlurUniforms[sTexelSize] = 0; - bloomBlurUniforms[sBlurDirection] = 0; - bloomBlurUniforms[sBlurWidth] = 0; -} - -void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog) -{ - /// Find uniform locations and insert into map - glslUniforms::iterator i; - for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocation(prog, i->first.String().c_str()); - } -} - -void LLPostProcess::doEffects(void) -{ - /// Save GL State - glPushAttrib(GL_ALL_ATTRIB_BITS); - glPushClientAttrib(GL_ALL_ATTRIB_BITS); - - /// Copy the screen buffer to the render texture - { - U32 tex = mSceneRenderTexture->getTexName() ; - copyFrameBuffer(tex, screenW, screenH); - } - - /// Clear the frame buffer. - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glClear(GL_COLOR_BUFFER_BIT); - - /// Change to an orthogonal view - viewOrthogonal(screenW, screenH); - - checkError(); - applyShaders(); - - LLGLSLShader::unbind(); - checkError(); - - /// Change to a perspective view - viewPerspective(); - - /// Reset GL State - glPopClientAttrib(); - glPopAttrib(); - checkError(); -} - -void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) -{ - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture); - glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0); -} - -void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) -{ - -} - -void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho( 0.f, (GLfloat) width , (GLfloat) height , 0.f, -1.f, 1.f ); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); -} - -void LLPostProcess::viewPerspective(void) -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); -} - -void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height) -{ - viewPerspective(); - viewOrthogonal(width, height); -} - -void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height) -{ - std::vector<GLubyte> data(width * height * 4, 0) ; - - texture = new LLImageGL(false) ; - if(texture->createGLTexture()) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); - glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0, - GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - } -} - -void LLPostProcess::createNoiseTexture(LLPointer<LLImageGL>& texture) -{ - std::vector<GLubyte> buffer(NOISE_SIZE * NOISE_SIZE); - for (unsigned int i = 0; i < NOISE_SIZE; i++){ - for (unsigned int k = 0; k < NOISE_SIZE; k++){ - buffer[(i * NOISE_SIZE) + k] = (GLubyte)((double) rand() / ((double) RAND_MAX + 1.f) * 255.f); - } - } - - texture = new LLImageGL(false) ; - if(texture->createGLTexture()) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); - LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_LUMINANCE, NOISE_SIZE, NOISE_SIZE, GL_LUMINANCE, GL_UNSIGNED_BYTE, &buffer[0]); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); - } -} - -bool LLPostProcess::checkError(void) -{ - GLenum glErr; - bool retCode = false; - - glErr = glGetError(); - while (glErr != GL_NO_ERROR) - { - // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl; - char const * err_str_raw = (const char *) gluErrorString(glErr); - - if(err_str_raw == NULL) - { - std::ostringstream err_builder; - err_builder << "unknown error number " << glErr; - mShaderErrorString = err_builder.str(); - } - else - { - mShaderErrorString = err_str_raw; - } - - retCode = true; - glErr = glGetError(); - } - return retCode; -} - -void LLPostProcess::checkShaderError(GLuint shader) -{ - GLint infologLength = 0; - GLint charsWritten = 0; - GLchar *infoLog; - - checkError(); // Check for OpenGL errors - - glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength); - - checkError(); // Check for OpenGL errors - - if (infologLength > 0) - { - infoLog = (GLchar *)malloc(infologLength); - if (infoLog == NULL) - { - /// Could not allocate infolog buffer - return; - } - glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog); - // shaderErrorLog << (char *) infoLog << std::endl; - mShaderErrorString = (char *) infoLog; - free(infoLog); - } - checkError(); // Check for OpenGL errors -} diff --git a/indra/llrender/llpostprocess.h b/indra/llrender/llpostprocess.h deleted file mode 100644 index b5b7549efb..0000000000 --- a/indra/llrender/llpostprocess.h +++ /dev/null @@ -1,267 +0,0 @@ -/** - * @file llpostprocess.h - * @brief LLPostProcess class definition - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_POSTPROCESS_H -#define LL_POSTPROCESS_H - -#include <map> -#include <fstream> -#include "llgl.h" -#include "llglheaders.h" -#include "llstaticstringtable.h" - -class LLPostProcess -{ -public: - - typedef enum _QuadType { - QUAD_NORMAL, - QUAD_NOISE, - QUAD_BLOOM_EXTRACT, - QUAD_BLOOM_COMBINE - } QuadType; - - /// GLSL Shader Encapsulation Struct - typedef LLStaticStringTable<GLuint> glslUniforms; - - struct PostProcessTweaks : public LLSD { - inline PostProcessTweaks() : LLSD(LLSD::emptyMap()) - { - } - - inline LLSD & brightMult() { - return (*this)["brightness_multiplier"]; - } - - inline LLSD & noiseStrength() { - return (*this)["noise_strength"]; - } - - inline LLSD & noiseSize() { - return (*this)["noise_size"]; - } - - inline LLSD & extractLow() { - return (*this)["extract_low"]; - } - - inline LLSD & extractHigh() { - return (*this)["extract_high"]; - } - - inline LLSD & bloomWidth() { - return (*this)["bloom_width"]; - } - - inline LLSD & bloomStrength() { - return (*this)["bloom_strength"]; - } - - inline LLSD & brightness() { - return (*this)["brightness"]; - } - - inline LLSD & contrast() { - return (*this)["contrast"]; - } - - inline LLSD & contrastBaseR() { - return (*this)["contrast_base"][0]; - } - - inline LLSD & contrastBaseG() { - return (*this)["contrast_base"][1]; - } - - inline LLSD & contrastBaseB() { - return (*this)["contrast_base"][2]; - } - - inline LLSD & contrastBaseIntensity() { - return (*this)["contrast_base"][3]; - } - - inline LLSD & saturation() { - return (*this)["saturation"]; - } - - inline LLSD & useNightVisionShader() { - return (*this)["enable_night_vision"]; - } - - inline LLSD & useBloomShader() { - return (*this)["enable_bloom"]; - } - - inline LLSD & useColorFilter() { - return (*this)["enable_color_filter"]; - } - - - inline F32 getBrightMult() const { - return F32((*this)["brightness_multiplier"].asReal()); - } - - inline F32 getNoiseStrength() const { - return F32((*this)["noise_strength"].asReal()); - } - - inline F32 getNoiseSize() const { - return F32((*this)["noise_size"].asReal()); - } - - inline F32 getExtractLow() const { - return F32((*this)["extract_low"].asReal()); - } - - inline F32 getExtractHigh() const { - return F32((*this)["extract_high"].asReal()); - } - - inline F32 getBloomWidth() const { - return F32((*this)["bloom_width"].asReal()); - } - - inline F32 getBloomStrength() const { - return F32((*this)["bloom_strength"].asReal()); - } - - inline F32 getBrightness() const { - return F32((*this)["brightness"].asReal()); - } - - inline F32 getContrast() const { - return F32((*this)["contrast"].asReal()); - } - - inline F32 getContrastBaseR() const { - return F32((*this)["contrast_base"][0].asReal()); - } - - inline F32 getContrastBaseG() const { - return F32((*this)["contrast_base"][1].asReal()); - } - - inline F32 getContrastBaseB() const { - return F32((*this)["contrast_base"][2].asReal()); - } - - inline F32 getContrastBaseIntensity() const { - return F32((*this)["contrast_base"][3].asReal()); - } - - inline F32 getSaturation() const { - return F32((*this)["saturation"].asReal()); - } - - }; - - bool initialized; - PostProcessTweaks tweaks; - - // the map of all availible effects - LLSD mAllEffects; - -private: - LLPointer<LLImageGL> mSceneRenderTexture ; - LLPointer<LLImageGL> mNoiseTexture ; - LLPointer<LLImageGL> mTempBloomTexture ; - -public: - LLPostProcess(void); - - ~LLPostProcess(void); - - void apply(unsigned int width, unsigned int height); - void invalidate() ; - - /// Perform global initialization for this class. - static void initClass(void); - - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); - - void setSelectedEffect(std::string const & effectName); - - inline std::string const & getSelectedEffect(void) const { - return mSelectedEffectName; - } - - void saveEffect(std::string const & effectName); - -private: - /// read in from file - std::string mShaderErrorString; - unsigned int screenW; - unsigned int screenH; - - float noiseTextureScale; - - /// Shader Uniforms - glslUniforms nightVisionUniforms; - glslUniforms bloomExtractUniforms; - glslUniforms bloomBlurUniforms; - glslUniforms colorFilterUniforms; - - // the name of currently selected effect in mAllEffects - // invariant: tweaks == mAllEffects[mSelectedEffectName] - std::string mSelectedEffectName; - - /// General functions - void initialize(unsigned int width, unsigned int height); - void doEffects(void); - void applyShaders(void); - bool shadersEnabled(void); - - /// Night Vision Functions - void createNightVisionShader(void); - void applyNightVisionShader(void); - - /// Bloom Functions - void createBloomShader(void); - void applyBloomShader(void); - - /// Color Filter Functions - void createColorFilterShader(void); - void applyColorFilterShader(void); - - /// OpenGL Helper Functions - void getShaderUniforms(glslUniforms & uniforms, GLuint & prog); - void createTexture(LLPointer<LLImageGL>& texture, unsigned int width, unsigned int height); - void copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height); - void createNoiseTexture(LLPointer<LLImageGL>& texture); - bool checkError(void); - void checkShaderError(GLuint shader); - void drawOrthoQuad(unsigned int width, unsigned int height, QuadType type); - void viewOrthogonal(unsigned int width, unsigned int height); - void changeOrthogonal(unsigned int width, unsigned int height); - void viewPerspective(void); -}; - -extern LLPostProcess * gPostProcess; - - -#endif // LL_POSTPROCESS_H diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c8a9fb4893..3b74d360d0 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -38,7 +38,7 @@ #include "hbxxh.h" #include "glm/gtc/type_ptr.hpp" -#if LL_WINDOWS +#if GL_ARB_debug_output && !LL_DARWIN extern void APIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, @@ -151,7 +151,8 @@ void LLTexUnit::refreshState(void) void LLTexUnit::activate(void) { - if (mIndex < 0) return; + if (mIndex < 0) + return; if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) { @@ -163,7 +164,8 @@ void LLTexUnit::activate(void) void LLTexUnit::enable(eTextureType type) { - if (mIndex < 0) return; + if (mIndex < 0) + return; if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) { @@ -180,7 +182,8 @@ void LLTexUnit::enable(eTextureType type) void LLTexUnit::disable(void) { - if (mIndex < 0) return; + if (mIndex < 0) + return; if (mCurrTexType != TT_NONE) { @@ -216,7 +219,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) { gGL.flush(); - LLImageGL* gl_tex = NULL ; + LLImageGL* gl_tex = NULL; if (texture != NULL && (gl_tex = texture->getGLTexture())) { @@ -231,8 +234,8 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); if(gl_tex->updateBindStats()) { - texture->setActive() ; - texture->updateBindStatsForTester() ; + texture->setActive(); + texture->updateBindStatsForTester(); } mHasMipMaps = gl_tex->mHasMipMaps; if (gl_tex->mTexOptionsDirty) @@ -246,9 +249,9 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) else { //if deleted, will re-generate it immediately - texture->forceImmediateUpdate() ; + texture->forceImmediateUpdate(); - gl_tex->forceUpdateBindStats() ; + gl_tex->forceUpdateBindStats(); return texture->bindDefaultImage(mIndex); } } @@ -276,24 +279,27 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 usename) { stop_glerror(); - if (mIndex < 0) return false; + if (mIndex < 0) + { + return false; + } U32 texname = usename ? usename : texture->getTexName(); - if(!texture) + if (!texture) { LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL; return false; } - if(!texname) + if (!texname) { if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName()) { - return bind(LLImageGL::sDefaultGLTexture) ; + return bind(LLImageGL::sDefaultGLTexture); } stop_glerror(); - return false ; + return false; } if ((mCurrTexture != texname) || forceBind) @@ -326,7 +332,10 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 bool LLTexUnit::bind(LLCubeMap* cubeMap) { - if (mIndex < 0) return false; + if (mIndex < 0) + { + return false; + } gGL.flush(); @@ -366,7 +375,10 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) // LLRenderTarget is unavailible on the mapserver since it uses FBOs. bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth) { - if (mIndex < 0) return false; + if (mIndex < 0) + { + return false; + } gGL.flush(); @@ -391,7 +403,7 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips) return false; } - if(mCurrTexture != texture) + if (mCurrTexture != texture) { gGL.flush(); @@ -401,6 +413,7 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips) glBindTexture(sGLTextureType[type], texture); mHasMipMaps = hasMips; } + return true; } @@ -408,7 +421,8 @@ void LLTexUnit::unbind(eTextureType type) { stop_glerror(); - if (mIndex < 0) return; + if (mIndex < 0) + return; //always flush and activate for consistency // some code paths assume unbind always flushes and sets the active texture @@ -454,7 +468,8 @@ void LLTexUnit::unbindFast(eTextureType type) void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) { - if (mIndex < 0 || mCurrTexture == 0) return; + if (mIndex < 0 || mCurrTexture == 0) + return; gGL.flush(); @@ -470,7 +485,8 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option) { - if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return; + if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) + return; gGL.flush(); @@ -525,7 +541,7 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) { - switch(src) + switch (src) { // All four cases should return the same value. case TBS_PREV_COLOR: @@ -563,14 +579,14 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) { - switch(src) + switch (src) { // All four cases should return the same value. case TBS_PREV_COLOR: case TBS_TEX_COLOR: case TBS_VERT_COLOR: case TBS_CONST_COLOR: - return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR; + return isAlpha ? GL_SRC_ALPHA : GL_SRC_COLOR; // All four cases should return the same value. case TBS_PREV_ALPHA: @@ -584,7 +600,7 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) case TBS_ONE_MINUS_TEX_COLOR: case TBS_ONE_MINUS_VERT_COLOR: case TBS_ONE_MINUS_CONST_COLOR: - return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR; + return isAlpha ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR; // All four cases should return the same value. case TBS_ONE_MINUS_PREV_ALPHA: @@ -595,7 +611,7 @@ GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) default: LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << LL_ENDL; - return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR; + return isAlpha ? GL_SRC_ALPHA : GL_SRC_COLOR; } } @@ -605,7 +621,7 @@ void LLTexUnit::setColorScale(S32 scale) { mCurrColorScale = scale; gGL.flush(); - glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale ); + glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, scale); } } @@ -615,7 +631,7 @@ void LLTexUnit::setAlphaScale(S32 scale) { mCurrAlphaScale = scale; gGL.flush(); - glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale ); + glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale); } } @@ -623,7 +639,8 @@ void LLTexUnit::setAlphaScale(S32 scale) // texture unit based on the currently set active texture in opengl. void LLTexUnit::debugTextureUnit(void) { - if (mIndex < 0) return; + if (mIndex < 0) + return; GLint activeTexture; glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); @@ -645,16 +662,16 @@ LLLightState::LLLightState(S32 index) { if (mIndex == 0) { - mDiffuse.set(1,1,1,1); - mDiffuseB.set(0,0,0,0); - mSpecular.set(1,1,1,1); + mDiffuse.set(1, 1, 1, 1); + mDiffuseB.set(0, 0, 0, 0); + mSpecular.set(1, 1, 1, 1); } mSunIsPrimary = true; - mAmbient.set(0,0,0,1); - mPosition.set(0,0,1,0); - mSpotDirection.set(0,0,-1); + mAmbient.set(0, 0, 0, 1); + mPosition.set(0, 0, 1, 0); + mSpotDirection.set(0, 0, -1); } void LLLightState::enable() @@ -849,7 +866,7 @@ LLRender::~LLRender() bool LLRender::init(bool needs_vertex_buffer) { -#if LL_WINDOWS +#if GL_ARB_debug_output && !LL_DARWIN if (gGLManager.mHasDebugOutput && gDebugGL) { //setup debug output callback //glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); @@ -886,6 +903,7 @@ bool LLRender::init(bool needs_vertex_buffer) { initVertexBuffer(); } + return true; } @@ -1119,7 +1137,6 @@ void LLRender::syncMatrices() } } - if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting || shader->mFeatures.calculatesAtmospherics) { //also sync light state syncLightState(); @@ -1132,91 +1149,78 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z)); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::translate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z)); + mMatHash[mMatrixMode]++; } void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z)); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::scale(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::vec3(x, y, z)); + mMatHash[mMatrixMode]++; } void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar) { flush(); - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::ortho(left, right, bottom, top, zNear, zFar); + mMatHash[mMatrixMode]++; } void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z)); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::rotate(mMatrix[mMatrixMode][mMatIdx[mMatrixMode]], glm::radians(a), glm::vec3(x,y,z)); + mMatHash[mMatrixMode]++; } void LLRender::pushMatrix() { flush(); + if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) { - if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; - ++mMatIdx[mMatrixMode]; - } - else - { - LL_WARNS() << "Matrix stack overflow." << LL_ENDL; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; + ++mMatIdx[mMatrixMode]; + } + else + { + LL_WARNS() << "Matrix stack overflow." << LL_ENDL; } } void LLRender::popMatrix() { flush(); + + if (mMatIdx[mMatrixMode] > 0) { - if (mMatIdx[mMatrixMode] > 0) - { - --mMatIdx[mMatrixMode]; - mMatHash[mMatrixMode]++; - } - else - { - LL_WARNS() << "Matrix stack underflow." << LL_ENDL; - } + --mMatIdx[mMatrixMode]; + mMatHash[mMatrixMode]++; + } + else + { + LL_WARNS() << "Matrix stack underflow." << LL_ENDL; } } void LLRender::loadMatrix(const GLfloat* m) { flush(); - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m); - mMatHash[mMatrixMode]++; - } + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::make_mat4((GLfloat*) m); + mMatHash[mMatrixMode]++; } void LLRender::multMatrix(const GLfloat* m) { flush(); - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m); - mMatHash[mMatrixMode]++; - } + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] *= glm::make_mat4(m); + mMatHash[mMatrixMode]++; } void LLRender::matrixMode(eMatrixMode mode) @@ -1254,12 +1258,10 @@ void LLRender::loadIdentity() { flush(); - { - llassert_always(mMatrixMode < NUM_MATRIX_MODES) ; + llassert_always(mMatrixMode < NUM_MATRIX_MODES); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>(); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]] = glm::identity<glm::mat4>(); + mMatHash[mMatrixMode]++; } const glm::mat4& LLRender::getModelviewMatrix() @@ -1279,9 +1281,7 @@ void LLRender::translateUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL; } - mUIOffset.back().mV[0] += x; - mUIOffset.back().mV[1] += y; - mUIOffset.back().mV[2] += z; + mUIOffset.back().add(LLVector4a(x, y, z)); } void LLRender::scaleUI(F32 x, F32 y, F32 z) @@ -1291,14 +1291,14 @@ void LLRender::scaleUI(F32 x, F32 y, F32 z) LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL; } - mUIScale.back().scaleVec(LLVector3(x,y,z)); + mUIScale.back().mul(LLVector4a(x, y, z)); } void LLRender::pushUIMatrix() { if (mUIOffset.empty()) { - mUIOffset.emplace_back(0.f,0.f,0.f); + mUIOffset.emplace_back(0.f); } else { @@ -1307,7 +1307,7 @@ void LLRender::pushUIMatrix() if (mUIScale.empty()) { - mUIScale.emplace_back(1.f,1.f,1.f); + mUIScale.emplace_back(1.f); } else { @@ -1329,18 +1329,20 @@ LLVector3 LLRender::getUITranslation() { if (mUIOffset.empty()) { - return LLVector3(0,0,0); + return LLVector3::zero; } - return mUIOffset.back(); + + return LLVector3(mUIOffset.back().getF32ptr()); } LLVector3 LLRender::getUIScale() { if (mUIScale.empty()) { - return LLVector3(1,1,1); + return LLVector3::all_one; } - return mUIScale.back(); + + return LLVector3(mUIScale.back().getF32ptr()); } @@ -1350,8 +1352,9 @@ void LLRender::loadUIIdentity() { LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL; } - mUIOffset.back().setVec(0,0,0); - mUIScale.back().setVec(1,1,1); + + mUIOffset.back().clear(); + mUIScale.back().splat(1); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1445,7 +1448,7 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, flush(); glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], - sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); + sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); } } @@ -1455,11 +1458,9 @@ LLTexUnit* LLRender::getTexUnit(U32 index) { return &mTexUnits[index]; } - else - { - LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL; - return &mDummyTexUnit; - } + + LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL; + return &mDummyTexUnit; } LLLightState* LLRender::getLight(U32 index) @@ -1488,11 +1489,9 @@ bool LLRender::verifyTexUnitActive(U32 unitToVerify) { return true; } - else - { - LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL; - return false; - } + + LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL; + return false; } void LLRender::clearErrors() @@ -1509,6 +1508,7 @@ void LLRender::beginList(std::list<LLVertexBufferData> *list) { LL_ERRS() << "beginList called while another list is open." << LL_ENDL; } + llassert(LLGLSLShader::sCurBoundShaderPtr == &gUIProgram); flush(); sBufferDataList = list; @@ -1581,7 +1581,7 @@ void LLRender::flush() if (mMode == LLRender::TRIANGLES) { - if (mCount%3 != 0) + if (mCount % 3 != 0) { count -= (mCount % 3); LL_WARNS() << "Incomplete triangle requested." << LL_ENDL; @@ -1590,7 +1590,7 @@ void LLRender::flush() if (mMode == LLRender::LINES) { - if (mCount%2 != 0) + if (mCount % 2 != 0) { count -= (mCount % 2); LL_WARNS() << "Incomplete line requested." << LL_ENDL; @@ -1601,7 +1601,6 @@ void LLRender::flush() if (mBuffer) { - LLVertexBuffer *vb; U32 attribute_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; @@ -1708,6 +1707,7 @@ LLVertexBuffer* LLRender::bufferfromCache(U32 attribute_mask, U32 count) } } } + return vb; } @@ -1755,14 +1755,26 @@ void LLRender::resetStriders(S32 count) void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { - //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + // the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] if (mCount > 2048) - { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below + { // break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below switch (mMode) { - case LLRender::POINTS: flush(); break; - case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; - case LLRender::LINES: if (mCount%2 == 0) flush(); break; + case LLRender::POINTS: + flush(); + break; + case LLRender::TRIANGLES: + if (mCount % 3 == 0) + { + flush(); + } + break; + case LLRender::LINES: + if (mCount % 2 == 0) + { + flush(); + } + break; } } @@ -1772,23 +1784,64 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) return; } - if (mUIOffset.empty()) + LLVector4a vert(x, y, z); + transform(vert); + mVerticesp[mCount] = vert; + + mCount++; + mVerticesp[mCount] = vert; + mColorsp[mCount] = mColorsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::transform(LLVector3& vert) +{ + if (!mUIOffset.empty()) { - mVerticesp[mCount].set(x,y,z); + vert += LLVector3(mUIOffset.back().getF32ptr()); + vert *= LLVector3(mUIScale.back().getF32ptr()); } - else +} + +void LLRender::transform(LLVector4a& vert) +{ + if (!mUIOffset.empty()) { - LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); - mVerticesp[mCount].set(vert.mV[VX], vert.mV[VY], vert.mV[VZ]); + vert.add(mUIOffset.back()); + vert.mul(mUIScale.back()); } +} - mCount++; - mVerticesp[mCount] = mVerticesp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +void LLRender::untransform(LLVector3& vert) +{ + if (!mUIOffset.empty()) + { + vert /= LLVector3(mUIScale.back().getF32ptr()); + vert -= LLVector3(mUIOffset.back().getF32ptr()); + } } -void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) +void LLRender::batchTransform(LLVector4a* verts, U32 vert_count) +{ + if (!mUIOffset.empty()) + { + const LLVector4a& offset = mUIOffset.back(); + const LLVector4a& scale = mUIScale.back(); + + for (U32 i = 0; i < vert_count; ++i) + { + verts[i].add(offset); + verts[i].mul(scale); + } + } +} + +void LLRender::vertexBatchPreTransformed(const std::vector<LLVector4a>& verts) +{ + vertexBatchPreTransformed(verts.data(), verts.size()); +} + +void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, std::size_t vert_count) { if (mCount + vert_count > 4094) { @@ -1801,15 +1854,17 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) mVerticesp[mCount] = verts[i]; mCount++; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount - 1]; + mColorsp[mCount] = mColorsp[mCount - 1]; } - if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen - mVerticesp[mCount] = mVerticesp[mCount-1]; + if (mCount > 0) // ND: Guard against crashes if mCount is zero, yes it can happen + { + mVerticesp[mCount] = mVerticesp[mCount - 1]; + } } -void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count) +void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, std::size_t vert_count) { if (mCount + vert_count > 4094) { @@ -1833,7 +1888,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 } } -void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +void LLRender::vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, const LLColor4U* colors, std::size_t vert_count) { if (mCount + vert_count > 4094) { @@ -1860,27 +1915,27 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLCo void LLRender::vertex2i(const GLint& x, const GLint& y) { - vertex3f((GLfloat) x, (GLfloat) y, 0); + vertex3f((GLfloat)x, (GLfloat)y, 0); } void LLRender::vertex2f(const GLfloat& x, const GLfloat& y) { - vertex3f(x,y,0); + vertex3f(x, y, 0); } void LLRender::vertex2fv(const GLfloat* v) { - vertex3f(v[0], v[1], 0); + vertex3f(v[VX], v[VY], 0); } void LLRender::vertex3fv(const GLfloat* v) { - vertex3f(v[0], v[1], v[2]); + vertex3f(v[VX], v[VY], v[VZ]); } void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y) { - mTexcoordsp[mCount] = LLVector2(x,y); + mTexcoordsp[mCount].set(x,y); } void LLRender::texCoord2i(const GLint& x, const GLint& y) @@ -1890,46 +1945,47 @@ void LLRender::texCoord2i(const GLint& x, const GLint& y) void LLRender::texCoord2fv(const GLfloat* tc) { - texCoord2f(tc[0], tc[1]); + texCoord2f(tc[VX], tc[VY]); } void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a) { - if (!LLGLSLShader::sCurBoundShaderPtr || LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR) + if (!LLGLSLShader::sCurBoundShaderPtr || + LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR) { - mColorsp[mCount] = LLColor4U(r,g,b,a); + mColorsp[mCount].set(r, g, b, a); } else { //not using shaders or shader reads color from a uniform - diffuseColor4ub(r,g,b,a); + diffuseColor4ub(r, g, b, a); } } void LLRender::color4ubv(const GLubyte* c) { - color4ub(c[0], c[1], c[2], c[3]); + color4ub(c[VX], c[VY], c[VZ], c[VW]); } void LLRender::color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a) { - color4ub((GLubyte) (llclamp(r, 0.f, 1.f)*255), - (GLubyte) (llclamp(g, 0.f, 1.f)*255), - (GLubyte) (llclamp(b, 0.f, 1.f)*255), - (GLubyte) (llclamp(a, 0.f, 1.f)*255)); + color4ub((GLubyte) (llclamp(r, 0.f, 1.f) * 255), + (GLubyte) (llclamp(g, 0.f, 1.f) * 255), + (GLubyte) (llclamp(b, 0.f, 1.f) * 255), + (GLubyte) (llclamp(a, 0.f, 1.f) * 255)); } void LLRender::color4fv(const GLfloat* c) { - color4f(c[0],c[1],c[2],c[3]); + color4f(c[VX], c[VY], c[VZ], c[VW]); } void LLRender::color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b) { - color4f(r,g,b,1); + color4f(r, g, b, 1); } void LLRender::color3fv(const GLfloat* c) { - color4f(c[0],c[1],c[2],1); + color4f(c[VX], c[VY], c[VZ], 1); } void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) @@ -1939,7 +1995,7 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) if (shader) { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r, g, b, 1.f); } } @@ -1950,7 +2006,7 @@ void LLRender::diffuseColor3fv(const F32* c) if (shader) { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[VX], c[VY], c[VZ], 1.f); } } @@ -1961,7 +2017,7 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) if (shader) { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r, g, b, a); } } @@ -1983,7 +2039,7 @@ void LLRender::diffuseColor4ubv(const U8* c) if (shader) { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0] / 255.f, c[1] / 255.f, c[2] / 255.f, c[3] / 255.f); } } @@ -1994,11 +2050,10 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) if (shader) { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r / 255.f, g / 255.f, b / 255.f, a / 255.f); } } - void LLRender::debugTexUnits(void) { LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; @@ -2009,7 +2064,7 @@ void LLRender::debugTexUnits(void) { if (i == mCurrTextureUnitIndex) active_enabled = "true"; LL_INFOS("TextureUnit") << "TexUnit: " << i << " Enabled" << LL_ENDL; - LL_INFOS("TextureUnit") << "Enabled As: " ; + LL_INFOS("TextureUnit") << "Enabled As: "; switch (getTexUnit(i)->mCurrTexType) { case LLTexUnit::TT_TEXTURE: @@ -2094,10 +2149,10 @@ glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec) y.splat(vec.y); z.splat(vec.z); - s.splat<3>(mat[0].data); - t.splat<3>(mat[1].data); - p.splat<3>(mat[2].data); - q.splat<3>(mat[3].data); + s.splat<3>(mat[VX].data); + t.splat<3>(mat[VY].data); + p.splat<3>(mat[VZ].data); + q.splat<3>(mat[VW].data); s.mul(x); t.mul(y); @@ -2106,12 +2161,12 @@ glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec) t.add(p); q.add(t); - x.mul(mat[0].data); - y.mul(mat[1].data); - z.mul(mat[2].data); + x.mul(mat[VX].data); + y.mul(mat[VY].data); + z.mul(mat[VZ].data); x.add(y); - z.add(mat[3].data); + z.add(mat[VW].data); LLVector4a res; res.load3(glm::value_ptr(vec)); res.setAdd(x, z); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index fc7c5ccc18..8c7126420e 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -46,6 +46,7 @@ #include <array> #include <list> +#include <vector> class LLVertexBuffer; class LLCubeMap; @@ -449,9 +450,16 @@ public: void diffuseColor4ubv(const U8* c); void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a); - void vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count); - void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count); - void vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void transform(LLVector3& vert); + void transform(LLVector4a& vert); + void untransform(LLVector3& vert); + + void batchTransform(LLVector4a* verts, U32 vert_count); + + void vertexBatchPreTransformed(const std::vector<LLVector4a>& verts); + void vertexBatchPreTransformed(const LLVector4a* verts, std::size_t vert_count); + void vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, std::size_t vert_count); + void vertexBatchPreTransformed(const LLVector4a* verts, const LLVector2* uvs, const LLColor4U*, std::size_t vert_count); void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); @@ -525,8 +533,8 @@ private: eBlendFactor mCurrBlendAlphaSFactor; eBlendFactor mCurrBlendAlphaDFactor; - std::vector<LLVector3> mUIOffset; - std::vector<LLVector3> mUIScale; + std::vector<LLVector4a> mUIOffset; + std::vector<LLVector4a> mUIScale; }; extern F32 gGLModelView[16]; diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index c3d5da0914..971241ed05 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -450,7 +450,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.color4fv(color.mV); - constexpr S32 NUM_VERTICES = 9 * 2 * 3; // 9 quads, 2 triangles per quad, 3 vertices per triangle + constexpr U32 NUM_VERTICES = 9 * 2 * 3; // 9 quads, 2 triangles per quad, 3 vertices per triangle static thread_local LLVector2 uv[NUM_VERTICES]; static thread_local LLVector4a pos[NUM_VERTICES]; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 38bc5ff331..c72f8fa2ba 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -51,6 +51,7 @@ void check_framebuffer_status() } bool LLRenderTarget::sUseFBO = false; +bool LLRenderTarget::sClearOnInvalidate = false; U32 LLRenderTarget::sCurFBO = 0; @@ -473,6 +474,13 @@ void LLRenderTarget::clear(U32 mask_in) } } +void LLRenderTarget::invalidate(U32 mask_in) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + if (!sClearOnInvalidate) { return; } + clear(mask_in); +} + U32 LLRenderTarget::getTexture(U32 attachment) const { if (attachment >= mTex.size()) @@ -584,7 +592,6 @@ void LLRenderTarget::swapFBORefs(LLRenderTarget& other) llassert(!other.isBoundInStack()); // Must be same type - llassert(sUseFBO == other.sUseFBO); llassert(mResX == other.mResX); llassert(mResY == other.mResY); llassert(mInternalFormat == other.mInternalFormat); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index cd3290cf66..f066534cf4 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -63,6 +63,7 @@ class LLRenderTarget public: // Whether or not to use FBO implementation static bool sUseFBO; + static bool sClearOnInvalidate; static U32 sBytesAllocated; static U32 sCurFBO; static U32 sCurResX; @@ -128,11 +129,17 @@ public: // Asserts that this target is not currently bound in the stack void bindTarget(); - //clear render targer, clears depth buffer if present, + //clear render target, clears depth buffer if present, //uses scissor rect if in copy-to-texture mode // asserts that this target is currently bound void clear(U32 mask = 0xFFFFFFFF); + //same as clear, except may be a no-op depending on configuration + //useful to indicate the buffer is about to be overwritten and we + //don't care about its previous contents + //depending on the GPU, one may be more expensive than the other + void invalidate(U32 mask = 0xFFFFFFFF); + //get applied viewport void getViewport(S32* viewport); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 150277c8df..6097b09d96 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1300,9 +1300,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); - mReservedUniforms.push_back("sun_wash"); - mReservedUniforms.push_back("shadow_noise"); - mReservedUniforms.push_back("blur_size"); mReservedUniforms.push_back("ssao_radius"); mReservedUniforms.push_back("ssao_max_radius"); mReservedUniforms.push_back("ssao_factor"); @@ -1318,8 +1315,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("moon_dir"); mReservedUniforms.push_back("shadow_res"); mReservedUniforms.push_back("proj_shadow_res"); - mReservedUniforms.push_back("depth_cutoff"); - mReservedUniforms.push_back("norm_cutoff"); mReservedUniforms.push_back("shadow_target_width"); llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH + 1); @@ -1369,9 +1364,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("noiseMap"); mReservedUniforms.push_back("lightFunc"); mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); - mReservedUniforms.push_back("norm_mat"); mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); @@ -1450,10 +1443,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sun_size"); mReservedUniforms.push_back("fog_color"); - mReservedUniforms.push_back("transmittance_texture"); - mReservedUniforms.push_back("scattering_texture"); - mReservedUniforms.push_back("single_mie_scattering_texture"); - mReservedUniforms.push_back("irradiance_texture"); mReservedUniforms.push_back("blend_factor"); mReservedUniforms.push_back("moisture_level"); mReservedUniforms.push_back("droplet_radius"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 0eb9db6715..1bae0cd8a0 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -157,9 +157,6 @@ public: DEFERRED_SHADOW_MATRIX, // "shadow_matrix" DEFERRED_ENV_MAT, // "env_mat" DEFERRED_SHADOW_CLIP, // "shadow_clip" - DEFERRED_SUN_WASH, // "sun_wash" - DEFERRED_SHADOW_NOISE, // "shadow_noise" - DEFERRED_BLUR_SIZE, // "blur_size" DEFERRED_SSAO_RADIUS, // "ssao_radius" DEFERRED_SSAO_MAX_RADIUS, // "ssao_max_radius" DEFERRED_SSAO_FACTOR, // "ssao_factor" @@ -175,8 +172,6 @@ public: DEFERRED_MOON_DIR, // "moon_dir" DEFERRED_SHADOW_RES, // "shadow_res" DEFERRED_PROJ_SHADOW_RES, // "proj_shadow_res" - DEFERRED_DEPTH_CUTOFF, // "depth_cutoff" - DEFERRED_NORM_CUTOFF, // "norm_cutoff" DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width" DEFERRED_SSR_ITR_COUNT, // "iterationCount" @@ -221,9 +216,7 @@ public: DEFERRED_NOISE, // "noiseMap" DEFERRED_LIGHTFUNC, // "lightFunc" DEFERRED_LIGHT, // "lightMap" - DEFERRED_BLOOM, // "bloomMap" DEFERRED_PROJECTION, // "projectionMap" - DEFERRED_NORM_MATRIX, // "norm_mat" SPECULAR_COLOR, // "specular_color" ENVIRONMENT_INTENSITY, // "env_intensity" @@ -301,13 +294,7 @@ public: SUN_SIZE, // "sun_size" FOG_COLOR, // "fog_color" - // precomputed textures - TRANSMITTANCE_TEX, // "transmittance_texture" - SCATTER_TEX, // "scattering_texture" - SINGLE_MIE_SCATTER_TEX, // "single_mie_scattering_texture" - ILLUMINANCE_TEX, // "irradiance_texture" BLEND_FACTOR, // "blend_factor" - MOISTURE_LEVEL, // "moisture_level" DROPLET_RADIUS, // "droplet_radius" ICE_LEVEL, // "ice_level" |