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-rw-r--r--indra/llrender/llshadermgr.cpp12
-rw-r--r--indra/llrender/llshadermgr.h10
2 files changed, 13 insertions, 9 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 13074032e0..6fb319fd5b 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1073,11 +1073,13 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_matrix3");
mReservedUniforms.push_back("object_plane_s");
mReservedUniforms.push_back("object_plane_t");
- mReservedUniforms.push_back("texture_basecolor_matrix"); // GLTF
- mReservedUniforms.push_back("texture_normal_matrix"); // GLTF
- mReservedUniforms.push_back("texture_metallic_roughness_matrix"); // GLTF
- mReservedUniforms.push_back("texture_emissive_matrix"); // GLTF
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_MATRIX+1);
+
+ mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
mReservedUniforms.push_back("viewport");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 3c8bef635a..93ea49d16a 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -52,10 +52,12 @@ public:
TEXTURE_MATRIX3, // "texture_matrix3"
OBJECT_PLANE_S, // "object_plane_s"
OBJECT_PLANE_T, // "object_plane_t"
- TEXTURE_BASECOLOR_MATRIX, // "texture_basecolor_matrix" (GLTF)
- TEXTURE_NORMAL_MATRIX, // "texture_normal_matrix" (GLTF)
- TEXTURE_METALLIC_ROUGHNESS_MATRIX, // "texture_metallic_roughness_matrix" (GLTF)
- TEXTURE_EMISSIVE_MATRIX, // "texture_emissive_matrix" (GLTF)
+
+ TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF)
+ TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF)
+ TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
+ TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
+
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
LIGHT_DIRECTION, // "light_direction"