diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 6 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.h | 4 | ||||
-rw-r--r-- | indra/llrender/llfontgl.cpp | 213 | ||||
-rw-r--r-- | indra/llrender/llfontgl.h | 4 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 20 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 8 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 21 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 162 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 19 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 2 |
10 files changed, 285 insertions, 174 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index a86bbbffff..0a16b5120a 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -259,10 +259,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const } else { - gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL); - if (gi) + char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0); + if (found_it != mCharGlyphInfoMap.end()) { - return gi->mXAdvance; + return found_it->second->mXAdvance; } } diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h index f60d09316d..4b4a0bb189 100644 --- a/indra/llrender/llfontfreetype.h +++ b/indra/llrender/llfontfreetype.h @@ -33,7 +33,7 @@ #ifndef LL_LLFONTFREETYPE_H #define LL_LLFONTFREETYPE_H -#include <map> +#include <boost/unordered_map.hpp> #include "llpointer.h" #include "llstl.h" @@ -170,7 +170,7 @@ private: BOOL mValid; - typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t; + typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t; mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap mutable LLPointer<LLFontBitmapCache> mFontBitmapCachep; diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index f1f25a9bac..7facfbaf4e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -147,6 +147,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style, ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const { + LLFastTimer _(FTM_RENDER_FONTS); + if(!sDisplayFont) //do not display texts { return wstr.length() ; @@ -181,16 +183,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.loadUIIdentity(); - gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); + //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ); // this code snaps the text origin to a pixel grid to start with - F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); - F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); + //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); + //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f); - LLFastTimer t(FTM_RENDER_FONTS); + LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY)); + // snap the text origin to a pixel grid to start with + origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX); + origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY); - gGL.color4fv( color.mV ); S32 chars_drawn = 0; S32 i; @@ -210,8 +214,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons // Not guaranteed to be set correctly gGL.setSceneBlendType(LLRender::BT_ALPHA); - cur_x = ((F32)x * sScaleX); - cur_y = ((F32)y * sScaleY); + cur_x = ((F32)x * sScaleX) + origin.mV[VX]; + cur_y = ((F32)y * sScaleY) + origin.mV[VY]; // Offset y by vertical alignment. switch (valign) @@ -275,6 +279,15 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons const LLFontGlyphInfo* next_glyph = NULL; + const S32 GLYPH_BATCH_SIZE = 30; + LLVector3 vertices[GLYPH_BATCH_SIZE * 4]; + LLVector2 uvs[GLYPH_BATCH_SIZE * 4]; + LLColor4U colors[GLYPH_BATCH_SIZE * 4]; + + LLColor4U text_color(color); + + S32 bitmap_num = -1; + S32 glyph_count = 0; for (i = begin_offset; i < begin_offset + length; i++) { llwchar wch = wstr[i]; @@ -291,8 +304,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons break; } // Per-glyph bitmap texture. - LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum); - gGL.getTexUnit(0)->bind(image_gl); + S32 next_bitmap_num = fgi->mBitmapNum; + if (next_bitmap_num != bitmap_num) + { + bitmap_num = next_bitmap_num; + LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num); + gGL.getTexUnit(0)->bind(font_image); + } if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth)) { @@ -312,7 +330,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth, llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight); - drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength); + if (glyph_count >= GLYPH_BATCH_SIZE) + { + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + glyph_count = 0; + } + + drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength); chars_drawn++; cur_x += fgi->mXAdvance; @@ -337,11 +366,19 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons cur_render_y = cur_y; } + gGL.begin(LLRender::QUADS); + { + gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); + } + gGL.end(); + + if (right_x) { - *right_x = cur_x / sScaleX; + *right_x = (cur_x - origin.mV[VX]) / sScaleX; } + //FIXME: add underline as glyph? if (style_to_add & UNDERLINE) { F32 descender = mFontFreetype->getDescenderHeight(); @@ -361,7 +398,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons gGL.pushUIMatrix(); renderUTF8(std::string("..."), 0, - cur_x / sScaleX, (F32)y, + (cur_x - origin.mV[VX]) / sScaleX, (F32)y, color, LEFT, valign, style_to_add, @@ -1090,95 +1127,95 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source) return *this; } -void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const +void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mRight), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft), - llfont_round_y(screen_rect.mTop)); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt), - llfont_round_y(screen_rect.mBottom)); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt), - llfont_round_y(screen_rect.mBottom)); + S32 index = 0; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + colors_out[index] = color; + index++; + + vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f); + uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + colors_out[index] = color; } -void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const +void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const { F32 slant_offset; slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f); - gGL.begin(LLRender::QUADS); + //FIXME: bold and drop shadow are mutually exclusive only for convenience + //Allow both when we need them. + if (style & BOLD) { - //FIXME: bold and drop shadow are mutually exclusive only for convenience - //Allow both when we need them. - if (style & BOLD) + for (S32 pass = 0; pass < 2; pass++) { - gGL.color4fv(color.mV); - for (S32 pass = 0; pass < 2; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); - renderQuad(screen_rect_offset, uv_rect, slant_offset); - } + screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset); + glyph_count++; } - else if (shadow == DROP_SHADOW_SOFT) + } + else if (shadow == DROP_SHADOW_SOFT) + { + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH); + for (S32 pass = 0; pass < 5; pass++) { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH; - gGL.color4fv(shadow_color.mV); - for (S32 pass = 0; pass < 5; pass++) - { - LLRectf screen_rect_offset = screen_rect; + LLRectf screen_rect_offset = screen_rect; - switch(pass) - { - case 0: - screen_rect_offset.translate(-1.f, -1.f); - break; - case 1: - screen_rect_offset.translate(1.f, -1.f); - break; - case 2: - screen_rect_offset.translate(1.f, 1.f); - break; - case 3: - screen_rect_offset.translate(-1.f, 1.f); - break; - case 4: - screen_rect_offset.translate(0, -2.f); - break; - } - - renderQuad(screen_rect_offset, uv_rect, slant_offset); + switch(pass) + { + case 0: + screen_rect_offset.translate(-1.f, -1.f); + break; + case 1: + screen_rect_offset.translate(1.f, -1.f); + break; + case 2: + screen_rect_offset.translate(1.f, 1.f); + break; + case 3: + screen_rect_offset.translate(-1.f, 1.f); + break; + case 4: + screen_rect_offset.translate(0, -2.f); + break; } - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else if (shadow == DROP_SHADOW) - { - LLColor4 shadow_color = LLFontGL::sShadowColor; - shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength; - gGL.color4fv(shadow_color.mV); - LLRectf screen_rect_shadow = screen_rect; - screen_rect_shadow.translate(1.f, -1.f); - renderQuad(screen_rect_shadow, uv_rect, slant_offset); - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); - } - else // normal rendering - { - gGL.color4fv(color.mV); - renderQuad(screen_rect, uv_rect, slant_offset); + + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset); + glyph_count++; } - + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else if (shadow == DROP_SHADOW) + { + LLColor4U shadow_color = LLFontGL::sShadowColor; + shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength); + LLRectf screen_rect_shadow = screen_rect; + screen_rect_shadow.translate(1.f, -1.f); + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset); + glyph_count++; + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; + } + else // normal rendering + { + renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset); + glyph_count++; } - gGL.end(); } diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h index f29ac5165c..8bc45fbf74 100644 --- a/indra/llrender/llfontgl.h +++ b/indra/llrender/llfontgl.h @@ -217,8 +217,8 @@ private: LLFontDescriptor mFontDescriptor; LLPointer<LLFontFreetype> mFontFreetype; - void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const; - void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; + void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const; + void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const; // Registry holds all instantiated fonts. static LLFontRegistry* sFontRegistry; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 7ff68fe34b..98ed34d6fc 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -356,6 +356,8 @@ LLGLManager::LLGLManager() : mHasSeparateSpecularColor(FALSE), + mDebugGPU(FALSE), + mDriverVersionMajor(1), mDriverVersionMinor(0), mDriverVersionRelease(0), @@ -523,11 +525,23 @@ bool LLGLManager::initGL() return false; } + setToDebugGPU(); initGLStates(); return true; } +void LLGLManager::setToDebugGPU() +{ + //"MOBILE INTEL(R) 965 EXPRESS CHIP", + if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos) + { + mDebugGPU = TRUE ; + } + + return ; +} + void LLGLManager::getGLInfo(LLSD& info) { info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR)); @@ -1122,7 +1136,7 @@ void clear_glerror() // // Static members -std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap; +boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap; GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default @@ -1170,7 +1184,7 @@ void LLGLState::resetTextureStates() void LLGLState::dumpStates() { LL_INFOS("RenderState") << "GL States:" << LL_ENDL; - for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL; @@ -1206,7 +1220,7 @@ void LLGLState::checkStates(const std::string& msg) } } - for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); + for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); iter != sStateMap.end(); ++iter) { LLGLenum state = iter->first; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 0c2da7dd08..937bf63849 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -36,7 +36,7 @@ // This file contains various stuff for handling gl extensions and other gl related stuff. #include <string> -#include <map> +#include <boost/unordered_map.hpp> #include <list> #include "llerror.h" @@ -120,6 +120,9 @@ public: // Misc extensions BOOL mHasSeparateSpecularColor; + + //whether this GPU is in the debug list. + BOOL mDebugGPU; S32 mDriverVersionMajor; S32 mDriverVersionMinor; @@ -148,6 +151,7 @@ private: void initExtensions(); void initGLStates(); void initGLImages(); + void setToDebugGPU(); }; extern LLGLManager gGLManager; @@ -241,7 +245,7 @@ public: static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); protected: - static std::map<LLGLenum, LLGLboolean> sStateMap; + static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap; public: enum { CURRENT_STATE = -2 }; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index db5835b73a..5e69e9e045 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -109,11 +109,20 @@ void LLImageGL::checkTexSize(bool forced) const { if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D) { + { + //check viewport + GLint vp[4] ; + glGetIntegerv(GL_VIEWPORT, vp) ; + llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ; + } + GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); BOOL error = FALSE; if (texname != mTexName) { + llinfos << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << llendl; + error = TRUE; if (gDebugSession) { @@ -141,12 +150,12 @@ void LLImageGL::checkTexSize(bool forced) const if (gDebugSession) { gFailLog << "wrong texture size and discard level!" << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl; } else { llerrs << "wrong texture size and discard level: width: " << - mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ; + mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ; } } @@ -1048,8 +1057,12 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - checkTexSize(true) ; - llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + if(gGLManager.mDebugGPU) + { + llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ; + checkTexSize(true) ; + llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + } glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 2b1a9bbf94..64238b2008 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -39,7 +39,6 @@ #include "llimagegl.h" #include "llrendertarget.h" #include "lltexture.h" -#include "llvector4a.h" LLRender gGL; @@ -54,7 +53,6 @@ U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; static const U32 LL_NUM_TEXTURE_LAYERS = 16; -static const U32 LL_MAX_UI_STACK_DEPTH = 32; static GLenum sGLTextureType[] = { @@ -167,7 +165,6 @@ void LLTexUnit::enable(eTextureType type) if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) { activate(); - if (mCurrTexType != TT_NONE && !gGL.mDirty) { disable(); // Force a disable of a previous texture type if it's enabled. @@ -759,27 +756,14 @@ LLRender::LLRender() mCount(0), mMode(LLRender::TRIANGLES), mCurrTextureUnitIndex(0), - mMaxAnisotropy(0.f), - mUIStackDepth(0) + mMaxAnisotropy(0.f) { mBuffer = new LLVertexBuffer(immediate_mask, 0); mBuffer->allocateBuffer(4096, 0, TRUE); - - LLStrider<LLVector3> vert; - LLStrider<LLVector2> tc; - LLStrider<LLColor4U> color; - - mBuffer->getVertexStrider(vert); - mBuffer->getTexCoord0Strider(tc); - mBuffer->getColorStrider(color); - - mVerticesp = (LLVector4a*) vert.get(); - mTexcoordsp = tc.get(); - mColorsp = color.get(); - - mUIOffset = (LLVector4a*) ll_aligned_malloc_16(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a)); - mUIScale = (LLVector4a*) ll_aligned_malloc_16(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a)); - + mBuffer->getVertexStrider(mVerticesp); + mBuffer->getTexCoord0Strider(mTexcoordsp); + mBuffer->getColorStrider(mColorsp); + mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS); for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++) { @@ -794,7 +778,6 @@ LLRender::LLRender() mCurrAlphaFunc = CF_DEFAULT; mCurrAlphaFuncVal = 0.01f; - mCurrBlendColorSFactor = BF_UNDEF; mCurrBlendAlphaSFactor = BF_UNDEF; mCurrBlendColorDFactor = BF_UNDEF; @@ -815,11 +798,6 @@ void LLRender::shutdown() mTexUnits.clear(); delete mDummyTexUnit; mDummyTexUnit = NULL; - - ll_aligned_free_16(mUIOffset); - mUIOffset = NULL; - ll_aligned_free_16(mUIScale); - mUIScale = NULL; } void LLRender::refreshState(void) @@ -868,83 +846,84 @@ void LLRender::popMatrix() void LLRender::translateUI(F32 x, F32 y, F32 z) { - if (mUIStackDepth == 0) + if (mUIOffset.empty()) { llerrs << "Need to push a UI translation frame before offsetting" << llendl; } - LLVector4a trans(x,y,z); - mUIOffset[mUIStackDepth-1].add(trans); + mUIOffset.back().mV[0] += x; + mUIOffset.back().mV[1] += y; + mUIOffset.back().mV[2] += z; } void LLRender::scaleUI(F32 x, F32 y, F32 z) { - if (mUIStackDepth == 0) + if (mUIScale.empty()) { llerrs << "Need to push a UI transformation frame before scaling." << llendl; } - LLVector4a scale(x,y,z); - mUIScale[mUIStackDepth-1].mul(scale); + mUIScale.back().scaleVec(LLVector3(x,y,z)); } void LLRender::pushUIMatrix() { - if (mUIStackDepth == 0) + if (mUIOffset.empty()) + { + mUIOffset.push_back(LLVector3(0,0,0)); + } + else { - mUIOffset[0].clear(); - mUIScale[0].splat(1.f); + mUIOffset.push_back(mUIOffset.back()); } - else if (mUIStackDepth < LL_MAX_UI_STACK_DEPTH) + + if (mUIScale.empty()) { - mUIOffset[mUIStackDepth] = mUIOffset[mUIStackDepth-1]; - mUIScale[mUIStackDepth] = mUIScale[mUIStackDepth-1]; + mUIScale.push_back(LLVector3(1,1,1)); } else { - llerrs << "Blown UI matrix stack." << llendl; + mUIScale.push_back(mUIScale.back()); } - - ++mUIStackDepth; - } void LLRender::popUIMatrix() { - if (mUIStackDepth == 0) + if (mUIOffset.empty()) { llerrs << "UI offset stack blown." << llendl; } - --mUIStackDepth; + mUIOffset.pop_back(); + mUIScale.pop_back(); } LLVector3 LLRender::getUITranslation() { - if (mUIStackDepth == 0) + if (mUIOffset.empty()) { llerrs << "UI offset stack empty." << llendl; } - return LLVector3(mUIOffset[mUIStackDepth-1].getF32ptr()); + return mUIOffset.back(); } LLVector3 LLRender::getUIScale() { - if (mUIStackDepth == 0) + if (mUIScale.empty()) { llerrs << "UI scale stack empty." << llendl; } - return LLVector3(mUIScale[mUIStackDepth-1].getF32ptr()); + return mUIScale.back(); } void LLRender::loadUIIdentity() { - if (mUIStackDepth == 0) + if (mUIOffset.empty()) { llerrs << "Need to push UI translation frame before clearing offset." << llendl; } - mUIOffset[mUIStackDepth-1].clear(); - mUIScale[mUIStackDepth-1].splat(1.f); + mUIOffset.back().setVec(0,0,0); + mUIScale.back().setVec(1,1,1); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) @@ -1173,7 +1152,7 @@ void LLRender::flush() } #endif - if (mUIStackDepth > 0) + if (!mUIOffset.empty()) { sUICalls++; sUIVerts += mCount; @@ -1225,20 +1204,83 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) return; } - LLVector3& v = reinterpret_cast<LLVector3&>(mVerticesp[mCount]); - v.set(x,y,z); - if (mUIStackDepth != 0) + if (mUIOffset.empty()) { - v += reinterpret_cast<LLVector3&>(mUIOffset[mUIStackDepth-1]); - v.scaleVec(reinterpret_cast<LLVector3&>(mUIScale[mUIStackDepth-1])); + mVerticesp[mCount] = LLVector3(x,y,z); + } + else + { + LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); + mVerticesp[mCount] = vert; } mCount++; - if (mCount < 4096) + mVerticesp[mCount] = mVerticesp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) +{ + if (mCount + vert_count > 4094) { - mColorsp[mCount] = mColorsp[mCount-1]; + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + + mCount++; mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + + mVerticesp[mCount] = mVerticesp[mCount-1]; +} + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count) +{ + if (mCount + vert_count > 4094) + { + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; } + + mVerticesp[mCount] = mVerticesp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +} + +void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) +{ + if (mCount + vert_count > 4094) + { + // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; + return; + } + + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; + + mCount++; + } + + mVerticesp[mCount] = mVerticesp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; } void LLRender::vertex2i(const GLint& x, const GLint& y) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 11cd95646f..0fa503182e 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -45,7 +45,6 @@ #include "v4coloru.h" #include "llstrider.h" #include "llpointer.h" -#include "llmemory.h" #include "llglheaders.h" class LLVertexBuffer; @@ -53,7 +52,6 @@ class LLCubeMap; class LLImageGL; class LLRenderTarget; class LLTexture ; -class LLVector4a; class LLTexUnit { @@ -319,6 +317,10 @@ public: void color3fv(const GLfloat* c); void color4ubv(const GLubyte* c); + void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); + void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); + void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); + void setColorMask(bool writeColor, bool writeAlpha); void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha); void setSceneBlendType(eBlendType type); @@ -362,10 +364,9 @@ private: F32 mCurrAlphaFuncVal; LLPointer<LLVertexBuffer> mBuffer; - LLVector4a* mVerticesp; - LLVector2* mTexcoordsp; - LLColor4U* mColorsp; - + LLStrider<LLVector3> mVerticesp; + LLStrider<LLVector2> mTexcoordsp; + LLStrider<LLColor4U> mColorsp; std::vector<LLTexUnit*> mTexUnits; LLTexUnit* mDummyTexUnit; @@ -373,12 +374,12 @@ private: eBlendFactor mCurrBlendColorDFactor; eBlendFactor mCurrBlendAlphaSFactor; eBlendFactor mCurrBlendAlphaDFactor; + F32 mMaxAnisotropy; - LLVector4a* mUIOffset; - LLVector4a* mUIScale; + std::vector<LLVector3> mUIOffset; + std::vector<LLVector3> mUIScale; - U32 mUIStackDepth; }; extern F64 gGLModelView[16]; diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index bcd4b9f828..a6173636bf 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -94,7 +94,7 @@ public: static LLVBOPool sDynamicVBOPool; static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - + static S32 sWeight4Loc; static BOOL sUseStreamDraw; |