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-rw-r--r--indra/llrender/llfontfreetype.cpp6
-rw-r--r--indra/llrender/llfontfreetype.h4
-rw-r--r--indra/llrender/llfontgl.cpp213
-rw-r--r--indra/llrender/llfontgl.h4
-rw-r--r--indra/llrender/llgl.cpp20
-rw-r--r--indra/llrender/llgl.h8
-rw-r--r--indra/llrender/llimagegl.cpp21
-rw-r--r--indra/llrender/llrender.cpp162
-rw-r--r--indra/llrender/llrender.h19
-rw-r--r--indra/llrender/llvertexbuffer.h2
10 files changed, 285 insertions, 174 deletions
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index a86bbbffff..0a16b5120a 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -259,10 +259,10 @@ F32 LLFontFreetype::getXAdvance(llwchar wch) const
}
else
{
- gi = get_if_there(mCharGlyphInfoMap, (llwchar)0, (LLFontGlyphInfo*)NULL);
- if (gi)
+ char_glyph_info_map_t::iterator found_it = mCharGlyphInfoMap.find((llwchar)0);
+ if (found_it != mCharGlyphInfoMap.end())
{
- return gi->mXAdvance;
+ return found_it->second->mXAdvance;
}
}
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index f60d09316d..4b4a0bb189 100644
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -33,7 +33,7 @@
#ifndef LL_LLFONTFREETYPE_H
#define LL_LLFONTFREETYPE_H
-#include <map>
+#include <boost/unordered_map.hpp>
#include "llpointer.h"
#include "llstl.h"
@@ -170,7 +170,7 @@ private:
BOOL mValid;
- typedef std::map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
+ typedef boost::unordered_map<llwchar, LLFontGlyphInfo*> char_glyph_info_map_t;
mutable char_glyph_info_map_t mCharGlyphInfoMap; // Information about glyph location in bitmap
mutable LLPointer<LLFontBitmapCache> mFontBitmapCachep;
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index f1f25a9bac..7facfbaf4e 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -147,6 +147,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, S32 max_pixels, F32* right_x, BOOL use_ellipses) const
{
+ LLFastTimer _(FTM_RENDER_FONTS);
+
if(!sDisplayFont) //do not display texts
{
return wstr.length() ;
@@ -181,16 +183,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.loadUIIdentity();
- gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
+ //gGL.translateUI(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY), sCurOrigin.mZ);
// this code snaps the text origin to a pixel grid to start with
- F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
- F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
+ //F32 pixel_offset_x = llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
+ //F32 pixel_offset_y = llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
+ //gGL.translateUI(-pixel_offset_x, -pixel_offset_y, 0.f);
- LLFastTimer t(FTM_RENDER_FONTS);
+ LLVector2 origin(floorf(sCurOrigin.mX*sScaleX), floorf(sCurOrigin.mY*sScaleY));
+ // snap the text origin to a pixel grid to start with
+ origin.mV[VX] -= llround((F32)sCurOrigin.mX) - (sCurOrigin.mX);
+ origin.mV[VY] -= llround((F32)sCurOrigin.mY) - (sCurOrigin.mY);
- gGL.color4fv( color.mV );
S32 chars_drawn = 0;
S32 i;
@@ -210,8 +214,8 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
// Not guaranteed to be set correctly
gGL.setSceneBlendType(LLRender::BT_ALPHA);
- cur_x = ((F32)x * sScaleX);
- cur_y = ((F32)y * sScaleY);
+ cur_x = ((F32)x * sScaleX) + origin.mV[VX];
+ cur_y = ((F32)y * sScaleY) + origin.mV[VY];
// Offset y by vertical alignment.
switch (valign)
@@ -275,6 +279,15 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
+ const S32 GLYPH_BATCH_SIZE = 30;
+ LLVector3 vertices[GLYPH_BATCH_SIZE * 4];
+ LLVector2 uvs[GLYPH_BATCH_SIZE * 4];
+ LLColor4U colors[GLYPH_BATCH_SIZE * 4];
+
+ LLColor4U text_color(color);
+
+ S32 bitmap_num = -1;
+ S32 glyph_count = 0;
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -291,8 +304,13 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
break;
}
// Per-glyph bitmap texture.
- LLImageGL *image_gl = mFontFreetype->getFontBitmapCache()->getImageGL(fgi->mBitmapNum);
- gGL.getTexUnit(0)->bind(image_gl);
+ S32 next_bitmap_num = fgi->mBitmapNum;
+ if (next_bitmap_num != bitmap_num)
+ {
+ bitmap_num = next_bitmap_num;
+ LLImageGL *font_image = font_bitmap_cache->getImageGL(bitmap_num);
+ gGL.getTexUnit(0)->bind(font_image);
+ }
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
{
@@ -312,7 +330,18 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
llround(cur_render_x + (F32)fgi->mXBearing) + (F32)fgi->mWidth,
llround(cur_render_y + (F32)fgi->mYBearing) - (F32)fgi->mHeight);
- drawGlyph(screen_rect, uv_rect, color, style_to_add, shadow, drop_shadow_strength);
+ if (glyph_count >= GLYPH_BATCH_SIZE)
+ {
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+ glyph_count = 0;
+ }
+
+ drawGlyph(glyph_count, vertices, uvs, colors, screen_rect, uv_rect, text_color, style_to_add, shadow, drop_shadow_strength);
chars_drawn++;
cur_x += fgi->mXAdvance;
@@ -337,11 +366,19 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
cur_render_y = cur_y;
}
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4);
+ }
+ gGL.end();
+
+
if (right_x)
{
- *right_x = cur_x / sScaleX;
+ *right_x = (cur_x - origin.mV[VX]) / sScaleX;
}
+ //FIXME: add underline as glyph?
if (style_to_add & UNDERLINE)
{
F32 descender = mFontFreetype->getDescenderHeight();
@@ -361,7 +398,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
gGL.pushUIMatrix();
renderUTF8(std::string("..."),
0,
- cur_x / sScaleX, (F32)y,
+ (cur_x - origin.mV[VX]) / sScaleX, (F32)y,
color,
LEFT, valign,
style_to_add,
@@ -1090,95 +1127,95 @@ LLFontGL &LLFontGL::operator=(const LLFontGL &source)
return *this;
}
-void LLFontGL::renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const
+void LLFontGL::renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const
{
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft),
- llfont_round_y(screen_rect.mTop));
-
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mLeft + slant_amt),
- llfont_round_y(screen_rect.mBottom));
-
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2f(llfont_round_x(screen_rect.mRight + slant_amt),
- llfont_round_y(screen_rect.mBottom));
+ S32 index = 0;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mTop), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mTop), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mLeft), llfont_round_y(screen_rect.mBottom), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ colors_out[index] = color;
+ index++;
+
+ vertex_out[index] = LLVector3(llfont_round_x(screen_rect.mRight), llfont_round_y(screen_rect.mBottom), 0.f);
+ uv_out[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ colors_out[index] = color;
}
-void LLFontGL::drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
+void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_strength) const
{
F32 slant_offset;
slant_offset = ((style & ITALIC) ? ( -mFontFreetype->getAscenderHeight() * 0.2f) : 0.f);
- gGL.begin(LLRender::QUADS);
+ //FIXME: bold and drop shadow are mutually exclusive only for convenience
+ //Allow both when we need them.
+ if (style & BOLD)
{
- //FIXME: bold and drop shadow are mutually exclusive only for convenience
- //Allow both when we need them.
- if (style & BOLD)
+ for (S32 pass = 0; pass < 2; pass++)
{
- gGL.color4fv(color.mV);
- for (S32 pass = 0; pass < 2; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
- }
+ screen_rect_offset.translate((F32)(pass * BOLD_OFFSET), 0.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, color, slant_offset);
+ glyph_count++;
}
- else if (shadow == DROP_SHADOW_SOFT)
+ }
+ else if (shadow == DROP_SHADOW_SOFT)
+ {
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH);
+ for (S32 pass = 0; pass < 5; pass++)
{
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
- gGL.color4fv(shadow_color.mV);
- for (S32 pass = 0; pass < 5; pass++)
- {
- LLRectf screen_rect_offset = screen_rect;
+ LLRectf screen_rect_offset = screen_rect;
- switch(pass)
- {
- case 0:
- screen_rect_offset.translate(-1.f, -1.f);
- break;
- case 1:
- screen_rect_offset.translate(1.f, -1.f);
- break;
- case 2:
- screen_rect_offset.translate(1.f, 1.f);
- break;
- case 3:
- screen_rect_offset.translate(-1.f, 1.f);
- break;
- case 4:
- screen_rect_offset.translate(0, -2.f);
- break;
- }
-
- renderQuad(screen_rect_offset, uv_rect, slant_offset);
+ switch(pass)
+ {
+ case 0:
+ screen_rect_offset.translate(-1.f, -1.f);
+ break;
+ case 1:
+ screen_rect_offset.translate(1.f, -1.f);
+ break;
+ case 2:
+ screen_rect_offset.translate(1.f, 1.f);
+ break;
+ case 3:
+ screen_rect_offset.translate(-1.f, 1.f);
+ break;
+ case 4:
+ screen_rect_offset.translate(0, -2.f);
+ break;
}
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else if (shadow == DROP_SHADOW)
- {
- LLColor4 shadow_color = LLFontGL::sShadowColor;
- shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength;
- gGL.color4fv(shadow_color.mV);
- LLRectf screen_rect_shadow = screen_rect;
- screen_rect_shadow.translate(1.f, -1.f);
- renderQuad(screen_rect_shadow, uv_rect, slant_offset);
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
- }
- else // normal rendering
- {
- gGL.color4fv(color.mV);
- renderQuad(screen_rect, uv_rect, slant_offset);
+
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_offset, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
}
-
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else if (shadow == DROP_SHADOW)
+ {
+ LLColor4U shadow_color = LLFontGL::sShadowColor;
+ shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
+ LLRectf screen_rect_shadow = screen_rect;
+ screen_rect_shadow.translate(1.f, -1.f);
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect_shadow, uv_rect, shadow_color, slant_offset);
+ glyph_count++;
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
+ }
+ else // normal rendering
+ {
+ renderQuad(&vertex_out[glyph_count * 4], &uv_out[glyph_count * 4], &colors_out[glyph_count * 4], screen_rect, uv_rect, color, slant_offset);
+ glyph_count++;
}
- gGL.end();
}
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index f29ac5165c..8bc45fbf74 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -217,8 +217,8 @@ private:
LLFontDescriptor mFontDescriptor;
LLPointer<LLFontFreetype> mFontFreetype;
- void renderQuad(const LLRectf& screen_rect, const LLRectf& uv_rect, F32 slant_amt) const;
- void drawGlyph(const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
+ void renderQuad(LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, F32 slant_amt) const;
+ void drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_out, LLColor4U* colors_out, const LLRectf& screen_rect, const LLRectf& uv_rect, const LLColor4U& color, U8 style, ShadowType shadow, F32 drop_shadow_fade) const;
// Registry holds all instantiated fonts.
static LLFontRegistry* sFontRegistry;
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 7ff68fe34b..98ed34d6fc 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -356,6 +356,8 @@ LLGLManager::LLGLManager() :
mHasSeparateSpecularColor(FALSE),
+ mDebugGPU(FALSE),
+
mDriverVersionMajor(1),
mDriverVersionMinor(0),
mDriverVersionRelease(0),
@@ -523,11 +525,23 @@ bool LLGLManager::initGL()
return false;
}
+ setToDebugGPU();
initGLStates();
return true;
}
+void LLGLManager::setToDebugGPU()
+{
+ //"MOBILE INTEL(R) 965 EXPRESS CHIP",
+ if (mGLRenderer.find("INTEL") != std::string::npos && mGLRenderer.find("965") != std::string::npos)
+ {
+ mDebugGPU = TRUE ;
+ }
+
+ return ;
+}
+
void LLGLManager::getGLInfo(LLSD& info)
{
info["GLInfo"]["GLVendor"] = std::string((const char *)glGetString(GL_VENDOR));
@@ -1122,7 +1136,7 @@ void clear_glerror()
//
// Static members
-std::map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
+boost::unordered_map<LLGLenum, LLGLboolean> LLGLState::sStateMap;
GLboolean LLGLDepthTest::sDepthEnabled = GL_FALSE; // OpenGL default
GLenum LLGLDepthTest::sDepthFunc = GL_LESS; // OpenGL default
@@ -1170,7 +1184,7 @@ void LLGLState::resetTextureStates()
void LLGLState::dumpStates()
{
LL_INFOS("RenderState") << "GL States:" << LL_ENDL;
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LL_INFOS("RenderState") << llformat(" 0x%04x : %s",(S32)iter->first,iter->second?"TRUE":"FALSE") << LL_ENDL;
@@ -1206,7 +1220,7 @@ void LLGLState::checkStates(const std::string& msg)
}
}
- for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
+ for (boost::unordered_map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin();
iter != sStateMap.end(); ++iter)
{
LLGLenum state = iter->first;
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 0c2da7dd08..937bf63849 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -36,7 +36,7 @@
// This file contains various stuff for handling gl extensions and other gl related stuff.
#include <string>
-#include <map>
+#include <boost/unordered_map.hpp>
#include <list>
#include "llerror.h"
@@ -120,6 +120,9 @@ public:
// Misc extensions
BOOL mHasSeparateSpecularColor;
+
+ //whether this GPU is in the debug list.
+ BOOL mDebugGPU;
S32 mDriverVersionMajor;
S32 mDriverVersionMinor;
@@ -148,6 +151,7 @@ private:
void initExtensions();
void initGLStates();
void initGLImages();
+ void setToDebugGPU();
};
extern LLGLManager gGLManager;
@@ -241,7 +245,7 @@ public:
static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001);
protected:
- static std::map<LLGLenum, LLGLboolean> sStateMap;
+ static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
public:
enum { CURRENT_STATE = -2 };
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index db5835b73a..5e69e9e045 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -109,11 +109,20 @@ void LLImageGL::checkTexSize(bool forced) const
{
if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D)
{
+ {
+ //check viewport
+ GLint vp[4] ;
+ glGetIntegerv(GL_VIEWPORT, vp) ;
+ llcallstacks << "viewport: " << vp[0] << " : " << vp[1] << " : " << vp[2] << " : " << vp[3] << llcallstacksendl ;
+ }
+
GLint texname;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname);
BOOL error = FALSE;
if (texname != mTexName)
{
+ llinfos << "Bound: " << texname << " Should bind: " << mTexName << " Default: " << LLImageGL::sDefaultGLTexture->getTexName() << llendl;
+
error = TRUE;
if (gDebugSession)
{
@@ -141,12 +150,12 @@ void LLImageGL::checkTexSize(bool forced) const
if (gDebugSession)
{
gFailLog << "wrong texture size and discard level!" <<
- mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl;
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << std::endl;
}
else
{
llerrs << "wrong texture size and discard level: width: " <<
- mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ;
+ mWidth << " Height: " << mHeight << " Current Level: " << (S32)mCurrentDiscardLevel << llendl ;
}
}
@@ -1048,8 +1057,12 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_
{
if (gGL.getTexUnit(0)->bind(this, false, true))
{
- checkTexSize(true) ;
- llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ;
+ if(gGLManager.mDebugGPU)
+ {
+ llinfos << "Calling glCopyTexSubImage2D(...)" << llendl ;
+ checkTexSize(true) ;
+ llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ;
+ }
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 2b1a9bbf94..64238b2008 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -39,7 +39,6 @@
#include "llimagegl.h"
#include "llrendertarget.h"
#include "lltexture.h"
-#include "llvector4a.h"
LLRender gGL;
@@ -54,7 +53,6 @@ U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
static const U32 LL_NUM_TEXTURE_LAYERS = 16;
-static const U32 LL_MAX_UI_STACK_DEPTH = 32;
static GLenum sGLTextureType[] =
{
@@ -167,7 +165,6 @@ void LLTexUnit::enable(eTextureType type)
if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) )
{
activate();
-
if (mCurrTexType != TT_NONE && !gGL.mDirty)
{
disable(); // Force a disable of a previous texture type if it's enabled.
@@ -759,27 +756,14 @@ LLRender::LLRender()
mCount(0),
mMode(LLRender::TRIANGLES),
mCurrTextureUnitIndex(0),
- mMaxAnisotropy(0.f),
- mUIStackDepth(0)
+ mMaxAnisotropy(0.f)
{
mBuffer = new LLVertexBuffer(immediate_mask, 0);
mBuffer->allocateBuffer(4096, 0, TRUE);
-
- LLStrider<LLVector3> vert;
- LLStrider<LLVector2> tc;
- LLStrider<LLColor4U> color;
-
- mBuffer->getVertexStrider(vert);
- mBuffer->getTexCoord0Strider(tc);
- mBuffer->getColorStrider(color);
-
- mVerticesp = (LLVector4a*) vert.get();
- mTexcoordsp = tc.get();
- mColorsp = color.get();
-
- mUIOffset = (LLVector4a*) ll_aligned_malloc_16(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a));
- mUIScale = (LLVector4a*) ll_aligned_malloc_16(LL_MAX_UI_STACK_DEPTH*sizeof(LLVector4a));
-
+ mBuffer->getVertexStrider(mVerticesp);
+ mBuffer->getTexCoord0Strider(mTexcoordsp);
+ mBuffer->getColorStrider(mColorsp);
+
mTexUnits.reserve(LL_NUM_TEXTURE_LAYERS);
for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++)
{
@@ -794,7 +778,6 @@ LLRender::LLRender()
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
-
mCurrBlendColorSFactor = BF_UNDEF;
mCurrBlendAlphaSFactor = BF_UNDEF;
mCurrBlendColorDFactor = BF_UNDEF;
@@ -815,11 +798,6 @@ void LLRender::shutdown()
mTexUnits.clear();
delete mDummyTexUnit;
mDummyTexUnit = NULL;
-
- ll_aligned_free_16(mUIOffset);
- mUIOffset = NULL;
- ll_aligned_free_16(mUIScale);
- mUIScale = NULL;
}
void LLRender::refreshState(void)
@@ -868,83 +846,84 @@ void LLRender::popMatrix()
void LLRender::translateUI(F32 x, F32 y, F32 z)
{
- if (mUIStackDepth == 0)
+ if (mUIOffset.empty())
{
llerrs << "Need to push a UI translation frame before offsetting" << llendl;
}
- LLVector4a trans(x,y,z);
- mUIOffset[mUIStackDepth-1].add(trans);
+ mUIOffset.back().mV[0] += x;
+ mUIOffset.back().mV[1] += y;
+ mUIOffset.back().mV[2] += z;
}
void LLRender::scaleUI(F32 x, F32 y, F32 z)
{
- if (mUIStackDepth == 0)
+ if (mUIScale.empty())
{
llerrs << "Need to push a UI transformation frame before scaling." << llendl;
}
- LLVector4a scale(x,y,z);
- mUIScale[mUIStackDepth-1].mul(scale);
+ mUIScale.back().scaleVec(LLVector3(x,y,z));
}
void LLRender::pushUIMatrix()
{
- if (mUIStackDepth == 0)
+ if (mUIOffset.empty())
+ {
+ mUIOffset.push_back(LLVector3(0,0,0));
+ }
+ else
{
- mUIOffset[0].clear();
- mUIScale[0].splat(1.f);
+ mUIOffset.push_back(mUIOffset.back());
}
- else if (mUIStackDepth < LL_MAX_UI_STACK_DEPTH)
+
+ if (mUIScale.empty())
{
- mUIOffset[mUIStackDepth] = mUIOffset[mUIStackDepth-1];
- mUIScale[mUIStackDepth] = mUIScale[mUIStackDepth-1];
+ mUIScale.push_back(LLVector3(1,1,1));
}
else
{
- llerrs << "Blown UI matrix stack." << llendl;
+ mUIScale.push_back(mUIScale.back());
}
-
- ++mUIStackDepth;
-
}
void LLRender::popUIMatrix()
{
- if (mUIStackDepth == 0)
+ if (mUIOffset.empty())
{
llerrs << "UI offset stack blown." << llendl;
}
- --mUIStackDepth;
+ mUIOffset.pop_back();
+ mUIScale.pop_back();
}
LLVector3 LLRender::getUITranslation()
{
- if (mUIStackDepth == 0)
+ if (mUIOffset.empty())
{
llerrs << "UI offset stack empty." << llendl;
}
- return LLVector3(mUIOffset[mUIStackDepth-1].getF32ptr());
+ return mUIOffset.back();
}
LLVector3 LLRender::getUIScale()
{
- if (mUIStackDepth == 0)
+ if (mUIScale.empty())
{
llerrs << "UI scale stack empty." << llendl;
}
- return LLVector3(mUIScale[mUIStackDepth-1].getF32ptr());
+ return mUIScale.back();
}
void LLRender::loadUIIdentity()
{
- if (mUIStackDepth == 0)
+ if (mUIOffset.empty())
{
llerrs << "Need to push UI translation frame before clearing offset." << llendl;
}
- mUIOffset[mUIStackDepth-1].clear();
- mUIScale[mUIStackDepth-1].splat(1.f);
+ mUIOffset.back().setVec(0,0,0);
+ mUIScale.back().setVec(1,1,1);
}
void LLRender::setColorMask(bool writeColor, bool writeAlpha)
@@ -1173,7 +1152,7 @@ void LLRender::flush()
}
#endif
- if (mUIStackDepth > 0)
+ if (!mUIOffset.empty())
{
sUICalls++;
sUIVerts += mCount;
@@ -1225,20 +1204,83 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
return;
}
- LLVector3& v = reinterpret_cast<LLVector3&>(mVerticesp[mCount]);
- v.set(x,y,z);
- if (mUIStackDepth != 0)
+ if (mUIOffset.empty())
{
- v += reinterpret_cast<LLVector3&>(mUIOffset[mUIStackDepth-1]);
- v.scaleVec(reinterpret_cast<LLVector3&>(mUIScale[mUIStackDepth-1]));
+ mVerticesp[mCount] = LLVector3(x,y,z);
+ }
+ else
+ {
+ LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back());
+ mVerticesp[mCount] = vert;
}
mCount++;
- if (mCount < 4096)
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
{
- mColorsp[mCount] = mColorsp[mCount-1];
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+
+ mCount++;
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+
+ mCount++;
+ mColorsp[mCount] = mColorsp[mCount-1];
}
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+}
+
+void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
+{
+ if (mCount + vert_count > 4094)
+ {
+ // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;
+ return;
+ }
+
+ for (S32 i = 0; i < vert_count; i++)
+ {
+ mVerticesp[mCount] = verts[i];
+ mTexcoordsp[mCount] = uvs[i];
+ mColorsp[mCount] = colors[i];
+
+ mCount++;
+ }
+
+ mVerticesp[mCount] = mVerticesp[mCount-1];
+ mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
+ mColorsp[mCount] = mColorsp[mCount-1];
}
void LLRender::vertex2i(const GLint& x, const GLint& y)
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 11cd95646f..0fa503182e 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -45,7 +45,6 @@
#include "v4coloru.h"
#include "llstrider.h"
#include "llpointer.h"
-#include "llmemory.h"
#include "llglheaders.h"
class LLVertexBuffer;
@@ -53,7 +52,6 @@ class LLCubeMap;
class LLImageGL;
class LLRenderTarget;
class LLTexture ;
-class LLVector4a;
class LLTexUnit
{
@@ -319,6 +317,10 @@ public:
void color3fv(const GLfloat* c);
void color4ubv(const GLubyte* c);
+ void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
+ void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
+
void setColorMask(bool writeColor, bool writeAlpha);
void setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha);
void setSceneBlendType(eBlendType type);
@@ -362,10 +364,9 @@ private:
F32 mCurrAlphaFuncVal;
LLPointer<LLVertexBuffer> mBuffer;
- LLVector4a* mVerticesp;
- LLVector2* mTexcoordsp;
- LLColor4U* mColorsp;
-
+ LLStrider<LLVector3> mVerticesp;
+ LLStrider<LLVector2> mTexcoordsp;
+ LLStrider<LLColor4U> mColorsp;
std::vector<LLTexUnit*> mTexUnits;
LLTexUnit* mDummyTexUnit;
@@ -373,12 +374,12 @@ private:
eBlendFactor mCurrBlendColorDFactor;
eBlendFactor mCurrBlendAlphaSFactor;
eBlendFactor mCurrBlendAlphaDFactor;
+
F32 mMaxAnisotropy;
- LLVector4a* mUIOffset;
- LLVector4a* mUIScale;
+ std::vector<LLVector3> mUIOffset;
+ std::vector<LLVector3> mUIScale;
- U32 mUIStackDepth;
};
extern F64 gGLModelView[16];
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index bcd4b9f828..a6173636bf 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -94,7 +94,7 @@ public:
static LLVBOPool sDynamicVBOPool;
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
-
+
static S32 sWeight4Loc;
static BOOL sUseStreamDraw;