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-rw-r--r--indra/llrender/llimagegl.cpp395
-rw-r--r--indra/llrender/llimagegl.h85
-rw-r--r--indra/llrender/llrender.cpp15
-rw-r--r--indra/llrender/llrender.h4
-rw-r--r--indra/llrender/lltexture.h2
5 files changed, 346 insertions, 155 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index e5fea5b995..f8d7ea00e0 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -43,7 +43,6 @@
#include "llmath.h"
#include "llgl.h"
#include "llrender.h"
-
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
@@ -60,21 +59,34 @@ std::list<U32> LLImageGL::sDeadTextureList;
BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
+BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
+
std::set<LLImageGL*> LLImageGL::sImageList;
-#if !LL_RELEASE_FOR_DOWNLOAD
+//****************************************************************************************************
+//The below for texture auditing use only
+//****************************************************************************************************
//-----------------------
//debug use
+BOOL gAuditTexture = FALSE ;
#define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048
std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ;
S32 LLImageGL::sCurTexSizeBar = -1 ;
S32 LLImageGL::sCurTexPickSize = -1 ;
-LLPointer<LLImageGL> LLImageGL::sDefaultTexturep = NULL;
+LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL;
+S32 LLImageGL::sMaxCatagories = 1 ;
+
+std::vector<S32> LLImageGL::sTextureMemByCategory;
+std::vector<S32> LLImageGL::sTextureMemByCategoryBound ;
+std::vector<S32> LLImageGL::sTextureCurMemByCategoryBound ;
//------------------------
-#endif
+//****************************************************************************************************
+//End for texture auditing use only
+//****************************************************************************************************
+
//**************************************************************************************
//below are functions for debug use
//do not delete them even though they are not currently being used.
@@ -144,6 +156,60 @@ void LLImageGL::checkTexSize() const
//**************************************************************************************
//----------------------------------------------------------------------------
+BOOL is_little_endian()
+{
+ S32 a = 0x12345678;
+ U8 *c = (U8*)(&a);
+
+ return (*c == 0x78) ;
+}
+//static
+void LLImageGL::initClass(S32 num_catagories)
+{
+ sMaxCatagories = num_catagories ;
+
+ sTextureMemByCategory.resize(sMaxCatagories);
+ sTextureMemByCategoryBound.resize(sMaxCatagories) ;
+ sTextureCurMemByCategoryBound.resize(sMaxCatagories) ;
+}
+
+//static
+void LLImageGL::cleanupClass()
+{
+ sTextureMemByCategory.clear() ;
+ sTextureMemByCategoryBound.clear() ;
+ sTextureCurMemByCategoryBound.clear() ;
+}
+
+//static
+void LLImageGL::setHighlightTexture(S32 category)
+{
+ const S32 dim = 128;
+ sHighlightTexturep = new LLImageGL() ;
+ LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
+ U8* data = image_raw->getData();
+ for (S32 i = 0; i<dim; i++)
+ {
+ for (S32 j = 0; j<dim; j++)
+ {
+ const S32 border = 2;
+ if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
+ {
+ *data++ = 0xff;
+ *data++ = 0xff;
+ *data++ = 0xff;
+ }
+ else
+ {
+ *data++ = 0xff;
+ *data++ = 0xff;
+ *data++ = 0x00;
+ }
+ }
+ }
+ sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category);
+ image_raw = NULL;
+}
//static
S32 LLImageGL::dataFormatBits(S32 dataformat)
@@ -211,19 +277,31 @@ void LLImageGL::updateStats(F32 current_time)
sBoundTextureMemoryInBytes = sCurBoundTextureMemory;
sCurBoundTextureMemory = 0;
-#if !LL_RELEASE_FOR_DOWNLOAD
- for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++)
+ if(gAuditTexture)
{
- sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ;
- sTextureCurBoundCounter[i] = 0 ;
+ for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++)
+ {
+ sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ;
+ sTextureCurBoundCounter[i] = 0 ;
+ }
+ for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++)
+ {
+ sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ;
+ sTextureCurMemByCategoryBound[i] = 0 ;
+ }
}
-#endif
}
//static
-S32 LLImageGL::updateBoundTexMem(const S32 delta)
+S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category)
{
- LLImageGL::sCurBoundTextureMemory += delta;
+ if(gAuditTexture && ncomponents > 0 && category > -1)
+ {
+ sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ;
+ sTextureCurMemByCategoryBound[category] += mem ;
+ }
+
+ LLImageGL::sCurBoundTextureMemory += mem ;
return LLImageGL::sCurBoundTextureMemory;
}
@@ -237,6 +315,7 @@ void LLImageGL::destroyGL(BOOL save_state)
gGL.getTexUnit(stage)->unbind(LLTexUnit::TT_TEXTURE);
}
+ sAllowReadBackRaw = true ;
for (std::set<LLImageGL*>::iterator iter = sImageList.begin();
iter != sImageList.end(); iter++)
{
@@ -246,7 +325,7 @@ void LLImageGL::destroyGL(BOOL save_state)
if (save_state && glimage->isGLTextureCreated() && glimage->mComponents)
{
glimage->mSaveData = new LLImageRaw;
- if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false))
+ if(!glimage->readBackRaw(glimage->mCurrentDiscardLevel, glimage->mSaveData, false)) //necessary, keep it.
{
glimage->mSaveData = NULL ;
}
@@ -256,6 +335,7 @@ void LLImageGL::destroyGL(BOOL save_state)
stop_glerror();
}
}
+ sAllowReadBackRaw = false ;
}
//static
@@ -273,7 +353,7 @@ void LLImageGL::restoreGL()
{
if (glimage->getComponents() && glimage->mSaveData->getComponents())
{
- glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData);
+ glimage->createGLTexture(glimage->mCurrentDiscardLevel, glimage->mSaveData, 0, TRUE, glimage->getCategory());
stop_glerror();
}
glimage->mSaveData = NULL; // deletes data
@@ -355,7 +435,7 @@ void LLImageGL::init(BOOL usemipmaps)
mPickMask = NULL;
mTextureMemory = 0;
mLastBindTime = 0.f;
-
+
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
mUseMipMaps = usemipmaps;
@@ -381,7 +461,11 @@ void LLImageGL::init(BOOL usemipmaps)
mHasExplicitFormat = FALSE;
mGLTextureCreated = FALSE ;
+
mIsMask = FALSE;
+ mCategory = -1 ;
+ mAlphaStride = 0 ;
+ mAlphaOffset = 0 ;
mNeedsAlphaAndPickMask = TRUE ;
mDiscardLevelInAtlas = -1 ;
@@ -486,6 +570,10 @@ void LLImageGL::dump()
}
//----------------------------------------------------------------------------
+void LLImageGL::forceUpdateBindStats(void) const
+{
+ mLastBindTime = sLastFrameTime;
+}
BOOL LLImageGL::updateBindStats(S32 tex_mem) const
{
@@ -499,7 +587,7 @@ BOOL LLImageGL::updateBindStats(S32 tex_mem) const
{
// we haven't accounted for this texture yet this frame
sUniqueCount++;
- updateBoundTexMem(tex_mem);
+ updateBoundTexMem(tex_mem, mComponents, mCategory);
mLastBindTime = sLastFrameTime;
return TRUE ;
@@ -525,6 +613,8 @@ void LLImageGL::setExplicitFormat( LLGLint internal_format, LLGLenum primary_for
else
mFormatType = type_format;
mFormatSwapBytes = swap_bytes;
+
+ calcAlphaChannelOffsetAndStride() ;
}
//----------------------------------------------------------------------------
@@ -540,7 +630,6 @@ void LLImageGL::setImage(const LLImageRaw* imageraw)
void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
- llpushcallstacks ;
bool is_compressed = false;
if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
@@ -749,7 +838,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
stop_glerror();
mGLTextureCreated = true;
- llpushcallstacks ;
}
BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
@@ -840,7 +928,6 @@ void LLImageGL::postAddToAtlas()
BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update)
{
- llpushcallstacks ;
if (!width || !height)
{
return TRUE;
@@ -930,7 +1017,6 @@ BOOL LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
stop_glerror();
mGLTextureCreated = true;
}
- llpushcallstacks ;
return TRUE;
}
@@ -942,8 +1028,9 @@ BOOL LLImageGL::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S3
// Copy sub image from frame buffer
BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height)
{
- if (gGL.getTexUnit(0)->bind(this))
+ if (gGL.getTexUnit(0)->bind(this, false, true))
{
+ //checkTexSize() ;
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height);
mGLTextureCreated = true;
stop_glerror();
@@ -1007,7 +1094,7 @@ BOOL LLImageGL::createGLTexture()
return TRUE ;
}
-BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/)
+BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category)
{
if (gGLManager.mIsDisabled)
{
@@ -1027,8 +1114,10 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
// Actual image width/height = raw image width/height * 2^discard_level
- S32 w = imageraw->getWidth() << discard_level;
- S32 h = imageraw->getHeight() << discard_level;
+ S32 raw_w = imageraw->getWidth() ;
+ S32 raw_h = imageraw->getHeight() ;
+ S32 w = raw_w << discard_level;
+ S32 h = raw_h << discard_level;
// setSize may call destroyGLTexture if the size does not match
setSize(w, h, imageraw->getComponents());
@@ -1062,15 +1151,25 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
default:
llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl;
}
+
+ calcAlphaChannelOffsetAndStride() ;
}
+ if(!to_create) //not create a gl texture
+ {
+ destroyGLTexture();
+ mCurrentDiscardLevel = discard_level;
+ mLastBindTime = sLastFrameTime;
+ return TRUE ;
+ }
+
+ setCategory(category) ;
const U8* rawdata = imageraw->getData();
return createGLTexture(discard_level, rawdata, FALSE, usename);
}
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{
- llpushcallstacks ;
llassert(data_in);
if (discard_level < 0)
@@ -1137,11 +1236,14 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
if (old_name != 0)
{
sGlobalTextureMemoryInBytes -= mTextureMemory;
-#if !LL_RELEASE_FOR_DOWNLOAD
- decTextureCounter(mTextureMemory / mComponents) ;
-#endif
+
+ if(gAuditTexture)
+ {
+ decTextureCounter(mTextureMemory, mComponents, mCategory) ;
+ }
LLImageGL::deleteTextures(1, &old_name);
+
stop_glerror();
}
@@ -1149,82 +1251,20 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
sGlobalTextureMemoryInBytes += mTextureMemory;
mTexelsInGLTexture = getWidth() * getHeight() ;
-#if !LL_RELEASE_FOR_DOWNLOAD
- incTextureCounter(mTextureMemory / mComponents) ;
-#endif
-
+ if(gAuditTexture)
+ {
+ incTextureCounter(mTextureMemory, mComponents, mCategory) ;
+ }
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
-
- llpushcallstacks ;
return TRUE;
}
-BOOL LLImageGL::setDiscardLevel(S32 discard_level)
-{
- llassert(discard_level >= 0);
- llassert(mCurrentDiscardLevel >= 0);
-
- discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel);
-
- if (discard_level == mCurrentDiscardLevel)
- {
- // nothing to do
- return FALSE;
- }
- else if (discard_level < mCurrentDiscardLevel)
- {
- // larger image
- dump();
- llerrs << "LLImageGL::setDiscardLevel() called with larger discard level; use createGLTexture()" << llendl;
- return FALSE;
- }
- else if (mUseMipMaps)
- {
- LLPointer<LLImageRaw> imageraw = new LLImageRaw;
- while(discard_level > mCurrentDiscardLevel)
- {
- if (readBackRaw(discard_level, imageraw, false))
- {
- break;
- }
- discard_level--;
- }
- if (discard_level == mCurrentDiscardLevel)
- {
- // unable to increase the discard level
- return FALSE;
- }
- return createGLTexture(discard_level, imageraw);
- }
- else
- {
-#if !LL_LINUX && !LL_SOLARIS
- // *FIX: This should not be skipped for the linux client.
- llerrs << "LLImageGL::setDiscardLevel() called on image without mipmaps" << llendl;
-#endif
- return FALSE;
- }
-}
-
-BOOL LLImageGL::isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents)
-{
- assert_glerror();
- S32 gl_discard = discard_level - mCurrentDiscardLevel;
- LLGLint glwidth = 0;
- glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_WIDTH, (GLint*)&glwidth);
- LLGLint glheight = 0;
- glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_HEIGHT, (GLint*)&glheight);
- LLGLint glcomponents = 0 ;
- glGetTexLevelParameteriv(mTarget, gl_discard, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&glcomponents);
- assert_glerror();
-
- return glwidth >= image_width && glheight >= image_height && (GL_RGB8 == glcomponents || GL_RGBA8 == glcomponents) ;
-}
-
BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const
{
- llpushcallstacks ;
+ llassert_always(sAllowReadBackRaw) ;
+ //llerrs << "should not call this function!" << llendl ;
+
if (discard_level < 0)
{
discard_level = mCurrentDiscardLevel;
@@ -1327,7 +1367,7 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
return FALSE ;
}
//-----------------------------------------------------------------------------------------------
- llpushcallstacks ;
+
return TRUE ;
}
@@ -1345,25 +1385,26 @@ void LLImageGL::deleteDeadTextures()
stop_glerror();
}
}
-
+
glDeleteTextures(1, &tex);
stop_glerror();
}
}
-
+
void LLImageGL::destroyGLTexture()
{
if (mTexName != 0)
{
if(mTextureMemory)
{
-#if !LL_RELEASE_FOR_DOWNLOAD
- decTextureCounter(mTextureMemory / mComponents) ;
-#endif
+ if(gAuditTexture)
+ {
+ decTextureCounter(mTextureMemory, mComponents, mCategory) ;
+ }
sGlobalTextureMemoryInBytes -= mTextureMemory;
mTextureMemory = 0;
}
-
+
LLImageGL::deleteTextures(1, &mTexName);
mTexName = 0;
mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel.
@@ -1479,6 +1520,11 @@ S32 LLImageGL::getMipBytes(S32 discard_level) const
return res;
}
+BOOL LLImageGL::isJustBound() const
+{
+ return (BOOL)(sLastFrameTime - mLastBindTime < 0.5f);
+}
+
BOOL LLImageGL::getBoundRecently() const
{
return (BOOL)(sLastFrameTime - mLastBindTime < MIN_TEXTURE_LIFETIME);
@@ -1490,44 +1536,104 @@ void LLImageGL::setTarget(const LLGLenum target, const LLTexUnit::eTextureType b
mBindTarget = bind_target;
}
-void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
+const S8 INVALID_OFFSET = -99 ;
+void LLImageGL::setNeedsAlphaAndPickMask(BOOL need_mask)
{
- if(!mNeedsAlphaAndPickMask)
+ if(mNeedsAlphaAndPickMask != need_mask)
{
- return ;
+ mNeedsAlphaAndPickMask = need_mask;
+
+ if(mNeedsAlphaAndPickMask)
+ {
+ mAlphaOffset = 0 ;
+ }
+ else //do not need alpha mask
+ {
+ mAlphaOffset = INVALID_OFFSET ;
+ mIsMask = FALSE;
+ }
}
+}
- if (mFormatType != GL_UNSIGNED_BYTE)
+void LLImageGL::calcAlphaChannelOffsetAndStride()
+{
+ if(mAlphaOffset == INVALID_OFFSET)//do not need alpha mask
{
- llwarns << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << llendl;
+ return ;
}
- U32 stride = 0;
+ mAlphaStride = -1 ;
switch (mFormatPrimary)
{
case GL_LUMINANCE:
case GL_ALPHA:
- stride = 1;
+ mAlphaStride = 1;
break;
case GL_LUMINANCE_ALPHA:
- stride = 2;
+ mAlphaStride = 2;
break;
case GL_RGB:
- //no alpha
+ mNeedsAlphaAndPickMask = FALSE ;
mIsMask = FALSE;
- return;
+ return ; //no alpha channel.
case GL_RGBA:
- stride = 4;
+ mAlphaStride = 4;
break;
case GL_BGRA_EXT:
- stride = 4;
+ mAlphaStride = 4;
break;
default:
- return;
+ break;
+ }
+
+ mAlphaOffset = -1 ;
+ if (mFormatType == GL_UNSIGNED_BYTE)
+ {
+ mAlphaOffset = mAlphaStride - 1 ;
+ }
+ else if(is_little_endian())
+ {
+ if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
+ {
+ mAlphaOffset = 0 ;
+ }
+ else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
+ {
+ mAlphaOffset = 3 ;
+ }
+ }
+ else //big endian
+ {
+ if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
+ {
+ mAlphaOffset = 3 ;
+ }
+ else if (mFormatType == GL_UNSIGNED_INT_8_8_8_8_REV)
+ {
+ mAlphaOffset = 0 ;
+ }
+ }
+
+ if( mAlphaStride < 1 || //unsupported format
+ mAlphaOffset < 0 || //unsupported type
+ (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
+ {
+ llwarns << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << llendl;
+
+ mNeedsAlphaAndPickMask = FALSE ;
+ mIsMask = FALSE;
+ }
+}
+
+void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
+{
+ if(!mNeedsAlphaAndPickMask)
+ {
+ return ;
}
U32 length = w * h;
- const GLubyte* current = ((const GLubyte*) data_in)+stride-1;
+ const GLubyte* current = ((const GLubyte*) data_in) + mAlphaOffset ;
S32 sample[16];
memset(sample, 0, sizeof(S32)*16);
@@ -1535,7 +1641,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h)
for (U32 i = 0; i < length; i++)
{
++sample[*current/16];
- current += stride;
+ current += mAlphaStride ;
}
U32 total = 0;
@@ -1638,8 +1744,30 @@ BOOL LLImageGL::getMask(const LLVector2 &tc)
return res;
}
-//----------------------------------------------------------------------------
-#if !LL_RELEASE_FOR_DOWNLOAD
+void LLImageGL::setCategory(S32 category)
+{
+ if(!gAuditTexture)
+ {
+ return ;
+ }
+ if(mCategory != category)
+ {
+ if(mCategory > -1)
+ {
+ sTextureMemByCategory[mCategory] -= mTextureMemory ;
+ }
+ if(category > -1 && category < sMaxCatagories)
+ {
+ sTextureMemByCategory[category] += mTextureMemory ;
+ mCategory = category;
+ }
+ else
+ {
+ mCategory = -1 ;
+ }
+ }
+}
+
//for debug use
//val is a "power of two" number
S32 LLImageGL::getTextureCounterIndex(U32 val)
@@ -1663,18 +1791,33 @@ S32 LLImageGL::getTextureCounterIndex(U32 val)
return ret ;
}
}
-void LLImageGL::incTextureCounter(U32 val)
+
+//static
+void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category)
{
sTextureLoadedCounter[getTextureCounterIndex(val)]++ ;
+ sTextureMemByCategory[category] += (S32)val * ncomponents ;
}
-void LLImageGL::decTextureCounter(U32 val)
+
+//static
+void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category)
{
sTextureLoadedCounter[getTextureCounterIndex(val)]-- ;
+ sTextureMemByCategory[category] += (S32)val * ncomponents ;
}
-void LLImageGL::setCurTexSizebar(S32 index)
+
+void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size)
{
sCurTexSizeBar = index ;
- sCurTexPickSize = (1 << index) ;
+
+ if(set_pick_size)
+ {
+ sCurTexPickSize = (1 << index) ;
+ }
+ else
+ {
+ sCurTexPickSize = -1 ;
+ }
}
void LLImageGL::resetCurTexSizebar()
{
@@ -1682,7 +1825,9 @@ void LLImageGL::resetCurTexSizebar()
sCurTexPickSize = -1 ;
}
//----------------------------------------------------------------------------
-#endif
+
+//----------------------------------------------------------------------------
+
// Manual Mip Generation
/*
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index a094605607..937065043c 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -47,7 +47,6 @@ class LLTextureAtlas ;
#define MEGA_BYTES_TO_BYTES(x) ((x) << 20)
//============================================================================
-
class LLImageGL : public LLRefCount
{
friend class LLTexUnit;
@@ -63,6 +62,7 @@ public:
BOOL updateBindStats(S32 tex_mem) const ;
F32 getTimePassedSinceLastBound();
+ void forceUpdateBindStats(void) const;
// needs to be called every frame
static void updateStats(F32 current_time);
@@ -71,8 +71,9 @@ public:
static void destroyGL(BOOL save_state = TRUE);
static void restoreGL();
- // Sometimes called externally for textures not using LLImageGL (should go away...)
- static S32 updateBoundTexMem(const S32 delta);
+ // Sometimes called externally for textures not using LLImageGL (should go away...)
+ static S32 updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) ;
+
static bool checkSize(S32 width, S32 height);
//for server side use only.
@@ -91,6 +92,7 @@ protected:
virtual ~LLImageGL();
void analyzeAlpha(const void* data_in, S32 w, S32 h);
+ void calcAlphaChannelOffsetAndStride();
public:
virtual void dump(); // debugging info to llinfos
@@ -105,14 +107,15 @@ public:
static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels);
BOOL createGLTexture() ;
- BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0);
+ BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
+ S32 category = sMaxCatagories - 1);
BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0);
void setImage(const LLImageRaw* imageraw);
void setImage(const U8* data_in, BOOL data_hasmips = FALSE);
BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE);
BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height);
- BOOL setDiscardLevel(S32 discard_level);
+
// Read back a raw image for this discard level, if it exists
BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const;
void destroyGLTexture();
@@ -131,6 +134,7 @@ public:
S32 getBytes(S32 discard_level = -1) const;
S32 getMipBytes(S32 discard_level = -1) const;
BOOL getBoundRecently() const;
+ BOOL isJustBound() const;
LLGLenum getPrimaryFormat() const { return mFormatPrimary; }
LLGLenum getFormatType() const { return mFormatType; }
@@ -150,8 +154,6 @@ public:
BOOL getUseMipMaps() const { return mUseMipMaps; }
void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; }
- BOOL isValidForSculpt(S32 discard_level, S32 image_width, S32 image_height, S32 ncomponents) ;
-
void updatePickMask(S32 width, S32 height, const U8* data_in);
BOOL getMask(const LLVector2 &tc);
@@ -178,7 +180,7 @@ public:
void init(BOOL usemipmaps);
virtual void cleanup(); // Clean up the LLImageGL so it can be reinitialized. Be careful when using this in derived class destructors
- void setNeedsAlphaAndPickMask(BOOL need_mask) {mNeedsAlphaAndPickMask = need_mask;}
+ void setNeedsAlphaAndPickMask(BOOL need_mask);
BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
void postAddToAtlas() ;
@@ -187,7 +189,7 @@ public:
// Various GL/Rendering options
S32 mTextureMemory;
mutable F32 mLastBindTime; // last time this was bound, by discard level
-
+
private:
LLPointer<LLImageRaw> mSaveData; // used for destroyGL/restoreGL
U8* mPickMask; //downsampled bitmap approximation of alpha channel. NULL if no alpha channel
@@ -197,13 +199,15 @@ private:
BOOL mIsMask;
BOOL mNeedsAlphaAndPickMask;
-
+ S8 mAlphaStride ;
+ S8 mAlphaOffset ;
+
bool mGLTextureCreated ;
LLGLuint mTexName;
U16 mWidth;
U16 mHeight;
S8 mCurrentDiscardLevel;
-
+
S8 mDiscardLevelInAtlas;
U32 mTexelsInAtlas ;
U32 mTexelsInGLTexture;
@@ -233,7 +237,7 @@ public:
static S32 sCount;
static F32 sLastFrameTime;
-
+
static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID
// Global memory statistics
@@ -246,30 +250,61 @@ public:
static LLImageGL* sDefaultGLTexture ;
static BOOL sAutomatedTest;
-#if !LL_RELEASE_FOR_DOWNLOAD
+#if DEBUG_MISS
+ BOOL mMissed; // Missed on last bind?
+ BOOL getMissed() const { return mMissed; };
+#else
+ BOOL getMissed() const { return FALSE; };
+#endif
+
+public:
+ static void initClass(S32 num_catagories) ;
+ static void cleanupClass() ;
+private:
+ static S32 sMaxCatagories ;
+
+ //the flag to allow to call readBackRaw(...).
+ //can be removed if we do not use that function at all.
+ static BOOL sAllowReadBackRaw ;
+//
+//****************************************************************************************************
+//The below for texture auditing use only
+//****************************************************************************************************
+private:
+ S32 mCategory ;
+public:
+ void setCategory(S32 category) ;
+ S32 getCategory()const {return mCategory ;}
+
//for debug use: show texture size distribution
//----------------------------------------
- static LLPointer<LLImageGL> sDefaultTexturep; //default texture to replace normal textures
+ static LLPointer<LLImageGL> sHighlightTexturep; //default texture to replace normal textures
static std::vector<S32> sTextureLoadedCounter ;
static std::vector<S32> sTextureBoundCounter ;
static std::vector<S32> sTextureCurBoundCounter ;
static S32 sCurTexSizeBar ;
static S32 sCurTexPickSize ;
-
+
+ static void setHighlightTexture(S32 category) ;
static S32 getTextureCounterIndex(U32 val) ;
- static void incTextureCounter(U32 val) ;
- static void decTextureCounter(U32 val) ;
- static void setCurTexSizebar(S32 index) ;
+ static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ;
+ static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ;
+ static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ;
static void resetCurTexSizebar();
//----------------------------------------
-#endif
-#if DEBUG_MISS
- BOOL mMissed; // Missed on last bind?
- BOOL getMissed() const { return mMissed; };
-#else
- BOOL getMissed() const { return FALSE; };
-#endif
+ //for debug use: show texture category distribution
+ //----------------------------------------
+
+ static std::vector<S32> sTextureMemByCategory;
+ static std::vector<S32> sTextureMemByCategoryBound ;
+ static std::vector<S32> sTextureCurMemByCategoryBound ;
+ //----------------------------------------
+//****************************************************************************************************
+//End of definitions for texture auditing use only
+//****************************************************************************************************
+
};
+extern BOOL gAuditTexture;
#endif // LL_LLIMAGEGL_H
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index b74d824c9e..fc45df8153 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -179,7 +179,7 @@ void LLTexUnit::disable(void)
}
}
-bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
+bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind)
{
stop_glerror();
if (mIndex < 0) return false;
@@ -198,9 +198,19 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
//if deleted, will re-generate it immediately
texture->forceImmediateUpdate() ;
+ gl_tex->forceUpdateBindStats() ;
return texture->bindDefaultImage(mIndex);
}
+ //in audit, replace the selected texture by the default one.
+ if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0)
+ {
+ if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize)
+ {
+ gl_tex->updateBindStats(gl_tex->mTextureMemory);
+ return bind(LLImageGL::sHighlightTexturep.get());
+ }
+ }
if ((mCurrTexture != gl_tex->getTexName()) || forceBind)
{
activate();
@@ -223,7 +233,7 @@ bool LLTexUnit::bind(LLTexture* texture, bool forceBind)
return true;
}
-bool LLTexUnit::bind(LLImageGL* texture, bool forceBind)
+bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind)
{
stop_glerror();
if (mIndex < 0) return false;
@@ -260,6 +270,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool forceBind)
setTextureFilteringOption(texture->mFilterOption);
}
}
+
return true;
}
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index cb2a4d4450..0121a190ee 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -149,8 +149,8 @@ public:
// Binds the LLImageGL to this texture unit
// (automatically enables the unit for the LLImageGL's texture type)
- bool bind(LLImageGL* texture, bool forceBind = false);
- bool bind(LLTexture* texture, bool forceBind = false);
+ bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false);
+ bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false);
// Binds a cubemap to this texture unit
// (automatically enables the texture unit for cubemaps)
diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h
index 0cd9667644..7034e9199d 100644
--- a/indra/llrender/lltexture.h
+++ b/indra/llrender/lltexture.h
@@ -63,7 +63,7 @@ public:
//
virtual S8 getType() const = 0 ;
virtual void setKnownDrawSize(S32 width, S32 height) = 0 ;
- virtual bool bindDefaultImage(const S32 stage = 0) const = 0 ;
+ virtual bool bindDefaultImage(const S32 stage = 0) = 0 ;
virtual void forceImmediateUpdate() = 0 ;
virtual void setActive() = 0 ;
virtual S32 getWidth(S32 discard_level = -1) const = 0 ;