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-rw-r--r--indra/llrender/llgl.cpp27
-rwxr-xr-xindra/llrender/llimagegl.cpp43
-rwxr-xr-xindra/llrender/llimagegl.h7
-rw-r--r--indra/llrender/llrendertarget.cpp4
-rw-r--r--indra/llrender/llshadermgr.cpp3
-rw-r--r--indra/llrender/llshadermgr.h1
-rw-r--r--indra/llrender/llvertexbuffer.cpp161
-rw-r--r--indra/llrender/llvertexbuffer.h4
8 files changed, 207 insertions, 43 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 197bc2b422..628a8d6131 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -94,6 +94,10 @@ void APIENTRY gl_debug_callback(GLenum source,
llwarns << "Severity: " << std::hex << severity << llendl;
llwarns << "Message: " << message << llendl;
llwarns << "-----------------------" << llendl;
+ if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
+ {
+ llerrs << "Halting on GL Error" << llendl;
+ }
}
#endif
@@ -572,6 +576,15 @@ bool LLGLManager::initGL()
#endif
}
+ if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
+ { //use texture compression
+ glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
+ }
+ else
+ { //GL version is < 3.0, always disable texture compression
+ LLImageGL::sCompressTextures = false;
+ }
+
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
if (mGLVendor.substr(0,4) == "ATI ")
@@ -592,11 +605,8 @@ bool LLGLManager::initGL()
#endif // LL_WINDOWS
#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
- // release 7277 is a point at which we verify that ATI OpenGL
- // drivers get pretty stable with SL, ~Catalyst 8.2,
- // for both Win32 and Linux.
- if (mDriverVersionRelease < 7277 &&
- mDriverVersionRelease != 0) // 0 == Undetectable driver version - these get to pretend to be new ATI drivers, though that decision may be revisited.
+ // count any pre OpenGL 3.0 implementation as an old driver
+ if (mGLVersion < 3.f)
{
mATIOldDriver = TRUE;
}
@@ -735,6 +745,11 @@ bool LLGLManager::initGL()
}
#endif
+ if (mIsIntel && mGLVersion <= 3.f)
+ { //never try to use framebuffer objects on older intel drivers (crashy)
+ mHasFramebufferObject = FALSE;
+ }
+
if (mHasFramebufferObject)
{
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
@@ -1897,7 +1912,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
glClientActiveTextureARB(GL_TEXTURE0_ARB);
gGL.getTexUnit(0)->activate();
- if (gGLManager.mHasVertexShader)
+ if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction)
{ //make sure vertex attribs are all disabled
GLint count;
glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count);
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 2c13fead97..c04a3f6b41 100755
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -56,6 +56,7 @@ BOOL LLImageGL::sGlobalUseAnisotropic = FALSE;
F32 LLImageGL::sLastFrameTime = 0.f;
BOOL LLImageGL::sAllowReadBackRaw = FALSE ;
LLImageGL* LLImageGL::sDefaultGLTexture = NULL ;
+bool LLImageGL::sCompressTextures = false;
std::set<LLImageGL*> LLImageGL::sImageList;
@@ -409,6 +410,8 @@ void LLImageGL::init(BOOL usemipmaps)
mDiscardLevelInAtlas = -1 ;
mTexelsInAtlas = 0 ;
mTexelsInGLTexture = 0 ;
+
+ mAllowCompression = true;
mTarget = GL_TEXTURE_2D;
mBindTarget = LLTexUnit::TT_TEXTURE;
@@ -637,7 +640,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in);
+ LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
{
analyzeAlpha(data_in, w, h);
@@ -679,7 +682,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
mFormatPrimary, mFormatType,
- data_in);
+ data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
stop_glerror();
@@ -737,7 +740,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
stop_glerror();
}
- LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data);
+ LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
{
analyzeAlpha(data_in, w, h);
@@ -795,7 +798,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
}
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
- mFormatPrimary, mFormatType, (GLvoid *)data_in);
+ mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
analyzeAlpha(data_in, w, h);
updatePickMask(w, h, data_in);
@@ -1042,7 +1045,7 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate)
}
// static
-void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels)
+void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression)
{
bool use_scratch = false;
U32* scratch = NULL;
@@ -1105,6 +1108,36 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
}
}
+ if (LLImageGL::sCompressTextures && allow_compression)
+ {
+ switch (intformat)
+ {
+ case GL_RGB:
+ case GL_RGB8:
+ intformat = GL_COMPRESSED_RGB;
+ break;
+ case GL_RGBA:
+ case GL_RGBA8:
+ intformat = GL_COMPRESSED_RGBA;
+ break;
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8:
+ intformat = GL_COMPRESSED_LUMINANCE;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8:
+ intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+ break;
+ case GL_ALPHA:
+ case GL_ALPHA8:
+ intformat = GL_COMPRESSED_ALPHA;
+ break;
+ default:
+ llwarns << "Could not compress format: " << std::hex << intformat << llendl;
+ break;
+ }
+ }
+
stop_glerror();
glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
stop_glerror();
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index e515d6b324..f34b9fa91a 100755
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -94,12 +94,13 @@ public:
void setSize(S32 width, S32 height, S32 ncomponents);
void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;}
+ void setAllowCompression(bool allow) { mAllowCompression = allow; }
// These 3 functions currently wrap glGenTextures(), glDeleteTextures(), and glTexImage2D()
// for tracking purposes and will be deprecated in the future
static void generateTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, U32 *textures, bool immediate = false);
- static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels);
+ static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true);
BOOL createGLTexture() ;
BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE,
@@ -210,6 +211,8 @@ private:
U32 mTexelsInAtlas ;
U32 mTexelsInGLTexture;
+ bool mAllowCompression;
+
protected:
LLGLenum mTarget; // Normally GL_TEXTURE2D, sometimes something else (ex. cube maps)
LLTexUnit::eTextureType mBindTarget; // Normally TT_TEXTURE, sometimes something else (ex. cube maps)
@@ -245,7 +248,7 @@ public:
static BOOL sGlobalUseAnisotropic;
static LLImageGL* sDefaultGLTexture ;
static BOOL sAutomatedTest;
-
+ static bool sCompressTextures; //use GL texture compression
#if DEBUG_MISS
BOOL mMissed; // Missed on last bind?
BOOL getMissed() const { return mMissed; };
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index ef2a7395da..780f1dc484 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -143,7 +143,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt)
{
clear_glerror();
- LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false);
if (glGetError() != GL_NO_ERROR)
{
llwarns << "Could not allocate color buffer for render target." << llendl;
@@ -223,7 +223,7 @@ bool LLRenderTarget::allocateDepth()
U32 internal_type = LLTexUnit::getInternalType(mUsage);
stop_glerror();
clear_glerror();
- LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+ LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 7d384450e6..5a6e6cab3e 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1062,8 +1062,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("proj_shadow_res");
mReservedUniforms.push_back("depth_cutoff");
mReservedUniforms.push_back("norm_cutoff");
+ mReservedUniforms.push_back("shadow_target_width");
- llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1);
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
mReservedUniforms.push_back("tc_scale");
mReservedUniforms.push_back("rcp_screen_res");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index e28bda6de2..f792faa8f0 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -130,6 +130,7 @@ public:
DEFERRED_PROJ_SHADOW_RES,
DEFERRED_DEPTH_CUTOFF,
DEFERRED_NORM_CUTOFF,
+ DEFERRED_SHADOW_TARGET_WIDTH,
FXAA_TC_SCALE,
FXAA_RCP_SCREEN_RES,
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 8b5503229f..823c6b9dc5 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -38,6 +38,12 @@
#include "llglslshader.h"
#include "llmemory.h"
+#if LL_DARWIN
+#define LL_VBO_POOLING 1
+#else
+#define LL_VBO_POOLING 0
+#endif
+
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
U32 nhpo2(U32 v)
@@ -49,6 +55,35 @@ U32 nhpo2(U32 v)
return r;
}
+//which power of 2 is i?
+//assumes i is a power of 2 > 0
+U32 wpo2(U32 i)
+{
+ llassert(i > 0);
+ llassert(nhpo2(i) == i);
+
+ U32 r = 0;
+
+ while (i >>= 1) ++r;
+
+ return r;
+}
+
+
+const U32 LL_VBO_BLOCK_SIZE = 2048;
+
+U32 vbo_block_size(U32 size)
+{ //what block size will fit size?
+ U32 mod = size % LL_VBO_BLOCK_SIZE;
+ return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod);
+}
+
+U32 vbo_block_index(U32 size)
+{
+ return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
+}
+
+
//============================================================================
@@ -57,7 +92,11 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB
LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
+
U32 LLVBOPool::sBytesPooled = 0;
+U32 LLVBOPool::sIndexBytesPooled = 0;
+U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
+U32 LLVertexBuffer::sIndexCount = 0;
LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
U32 LLVertexBuffer::sBindCount = 0;
@@ -74,6 +113,7 @@ U32 LLVertexBuffer::sLastMask = 0;
bool LLVertexBuffer::sVBOActive = false;
bool LLVertexBuffer::sIBOActive = false;
U32 LLVertexBuffer::sAllocatedBytes = 0;
+U32 LLVertexBuffer::sVertexCount = 0;
bool LLVertexBuffer::sMapped = false;
bool LLVertexBuffer::sUseStreamDraw = true;
bool LLVertexBuffer::sUseVAO = false;
@@ -134,39 +174,35 @@ public:
};
-//which power of 2 is i?
-//assumes i is a power of 2 > 0
-U32 wpo2(U32 i)
-{
- llassert(i > 0);
- llassert(nhpo2(i) == i);
-
- U32 r = 0;
-
- while (i >>= 1) ++r;
-
- return r;
-}
-
volatile U8* LLVBOPool::allocate(U32& name, U32 size)
{
- llassert(nhpo2(size) == size);
+ llassert(vbo_block_size(size) == size);
+
+ volatile U8* ret = NULL;
+
+#if LL_VBO_POOLING
- U32 i = wpo2(size);
+ U32 i = vbo_block_index(size);
if (mFreeList.size() <= i)
{
mFreeList.resize(i+1);
}
- volatile U8* ret = NULL;
-
if (mFreeList[i].empty())
{
//make a new buffer
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
- LLVertexBuffer::sAllocatedBytes += size;
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ LLVertexBuffer::sAllocatedBytes += size;
+ }
+ else
+ {
+ LLVertexBuffer::sAllocatedIndexBytes += size;
+ }
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
@@ -185,19 +221,55 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
name = mFreeList[i].front().mGLName;
ret = mFreeList[i].front().mClientData;
- sBytesPooled -= size;
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled -= size;
+ }
+ else
+ {
+ sIndexBytesPooled -= size;
+ }
mFreeList[i].pop_front();
}
+#else //no pooling
+
+ glGenBuffersARB(1, &name);
+ glBindBufferARB(mType, name);
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ LLVertexBuffer::sAllocatedBytes += size;
+ }
+ else
+ {
+ LLVertexBuffer::sAllocatedIndexBytes += size;
+ }
+
+ if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
+ {
+ glBufferDataARB(mType, size, 0, mUsage);
+ ret = (U8*) ll_aligned_malloc_16(size);
+ }
+ else
+ { //always use a true hint of static draw when allocating non-client-backed buffers
+ glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
+ }
+
+ glBindBufferARB(mType, 0);
+
+#endif
return ret;
}
void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
- llassert(nhpo2(size) == size);
+ llassert(vbo_block_size(size) == size);
- U32 i = wpo2(size);
+#if LL_VBO_POOLING
+
+ U32 i = vbo_block_index(size);
llassert(mFreeList.size() > i);
@@ -211,9 +283,29 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
}
else
{
- sBytesPooled += size;
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled += size;
+ }
+ else
+ {
+ sIndexBytesPooled += size;
+ }
mFreeList[i].push_back(rec);
}
+#else //no pooling
+ glDeleteBuffersARB(1, &name);
+ ll_aligned_free_16((U8*) buffer);
+
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ LLVertexBuffer::sAllocatedBytes -= size;
+ }
+ else
+ {
+ LLVertexBuffer::sAllocatedIndexBytes -= size;
+ }
+#endif
}
void LLVBOPool::cleanup()
@@ -237,8 +329,16 @@ void LLVBOPool::cleanup()
l.pop_front();
- LLVertexBuffer::sAllocatedBytes -= size;
- sBytesPooled -= size;
+ if (mType == GL_ARRAY_BUFFER_ARB)
+ {
+ sBytesPooled -= size;
+ LLVertexBuffer::sAllocatedBytes -= size;
+ }
+ else
+ {
+ sIndexBytesPooled -= size;
+ LLVertexBuffer::sAllocatedIndexBytes -= size;
+ }
}
size *= 2;
@@ -898,6 +998,9 @@ LLVertexBuffer::~LLVertexBuffer()
mFence = NULL;
+ sVertexCount -= mNumVerts;
+ sIndexCount -= mNumIndices;
+
llassert_always(!mMappedData && !mMappedIndexData);
};
@@ -929,7 +1032,7 @@ void LLVertexBuffer::waitFence() const
void LLVertexBuffer::genBuffer(U32 size)
{
- mSize = nhpo2(size);
+ mSize = vbo_block_size(size);
if (mUsage == GL_STREAM_DRAW_ARB)
{
@@ -945,7 +1048,7 @@ void LLVertexBuffer::genBuffer(U32 size)
void LLVertexBuffer::genIndices(U32 size)
{
- mIndicesSize = nhpo2(size);
+ mIndicesSize = vbo_block_size(size);
if (mUsage == GL_STREAM_DRAW_ARB)
{
@@ -1121,7 +1224,9 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
createGLBuffer(needed_size);
}
+ sVertexCount -= mNumVerts;
mNumVerts = nverts;
+ sVertexCount += mNumVerts;
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
@@ -1137,7 +1242,9 @@ void LLVertexBuffer::updateNumIndices(S32 nindices)
createGLIndices(needed_size);
}
+ sIndexCount -= mNumIndices;
mNumIndices = nindices;
+ sIndexCount += mNumIndices;
}
void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index d859199663..7477dec3ad 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -55,6 +55,7 @@ class LLVBOPool
{
public:
static U32 sBytesPooled;
+ static U32 sIndexBytesPooled;
LLVBOPool(U32 vboUsage, U32 vboType)
: mUsage(vboUsage)
@@ -332,6 +333,9 @@ public:
static bool sIBOActive;
static U32 sLastMask;
static U32 sAllocatedBytes;
+ static U32 sAllocatedIndexBytes;
+ static U32 sVertexCount;
+ static U32 sIndexCount;
static U32 sBindCount;
static U32 sSetCount;
};