diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 70 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 3 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 12 | ||||
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llimagegl.cpp | 166 | ||||
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llimagegl.h | 37 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 123 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 3 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 50 |
10 files changed, 223 insertions, 251 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 946e602fee..197bc2b422 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -97,6 +97,8 @@ void APIENTRY gl_debug_callback(GLenum source, } #endif +void parse_glsl_version(S32& major, S32& minor); + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -295,6 +297,7 @@ PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; #if LL_WINDOWS PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; @@ -443,7 +446,8 @@ LLGLManager::LLGLManager() : mDriverVersionMinor(0), mDriverVersionRelease(0), mGLVersion(1.0f), - + mGLSLVersionMajor(0), + mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), mGLMaxIndexRange(0) @@ -554,6 +558,20 @@ bool LLGLManager::initGL() mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; + if (mGLVersion >= 2.f) + { + parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor); + +#if LL_DARWIN + //never use GLSL greater than 1.20 on OSX + if (mGLSLVersionMajor > 1 || mGLSLVersionMinor >= 30) + { + mGLSLVersionMajor = 1; + mGLSLVersionMinor = 20; + } +#endif + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") @@ -1300,6 +1318,7 @@ void LLGLManager::initExtensions() glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); @@ -2098,6 +2117,55 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor } } + +void parse_glsl_version(S32& major, S32& minor) +{ + // GL_SHADING_LANGUAGE_VERSION returns a null-terminated string with the format: + // <major>.<minor>[.<release>] [<vendor specific>] + + const char* version = (const char*) glGetString(GL_SHADING_LANGUAGE_VERSION); + major = 0; + minor = 0; + + if( !version ) + { + return; + } + + std::string ver_copy( version ); + S32 len = (S32)strlen( version ); /* Flawfinder: ignore */ + S32 i = 0; + S32 start; + // Find the major version + start = i; + for( ; i < len; i++ ) + { + if( '.' == version[i] ) + { + break; + } + } + std::string major_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(major_str, major); + + if( '.' == version[i] ) + { + i++; + } + + // Find the minor version + start = i; + for( ; i < len; i++ ) + { + if( ('.' == version[i]) || isspace(version[i]) ) + { + break; + } + } + std::string minor_str = ver_copy.substr(start,i-start); + LLStringUtil::convertToS32(minor_str, minor); +} + LLGLUserClipPlane::LLGLUserClipPlane(const LLPlane& p, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply) { mApply = apply; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 6a147b8e19..5a33c98708 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -138,6 +138,8 @@ public: S32 mDriverVersionMinor; S32 mDriverVersionRelease; F32 mGLVersion; // e.g = 1.4 + S32 mGLSLVersionMajor; + S32 mGLSLVersionMinor; std::string mDriverVersionVendorString; S32 mVRAM; // VRAM in MB diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 10aad202e1..d61ec707f0 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -199,6 +199,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -460,6 +461,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; @@ -693,6 +695,7 @@ extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3773568ad8..4b7e639aed 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -109,7 +109,12 @@ void LLGLSLShader::unload() glGetAttachedObjectsARB(mProgramObject, 1024, &count, obj); for (GLsizei i = 0; i < count; i++) { - glDeleteObjectARB(obj[i]); +#if !LL_DARWIN + if (glIsProgramARB(obj[i])) +#endif + { + glDeleteObjectARB(obj[i]); + } } glDeleteObjectARB(mProgramObject); @@ -161,8 +166,9 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes, return FALSE; } - if (gGLManager.mGLVersion < 3.1f) - { //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 3) + { //indexed texture rendering requires GLSL 1.3 or later + //attachShaderFeatures may have set the number of indexed texture channels, so set to 1 again mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 78591ddd38..2c13fead97 100644..100755 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -43,7 +43,6 @@ const F32 MIN_TEXTURE_LIFETIME = 10.f; //statics -LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 }; U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; @@ -65,19 +64,10 @@ std::set<LLImageGL*> LLImageGL::sImageList; //**************************************************************************************************** //----------------------- //debug use -BOOL gAuditTexture = FALSE ; -#define MAX_TEXTURE_LOG_SIZE 22 //2048 * 2048 -std::vector<S32> LLImageGL::sTextureLoadedCounter(MAX_TEXTURE_LOG_SIZE + 1) ; -std::vector<S32> LLImageGL::sTextureBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; -std::vector<S32> LLImageGL::sTextureCurBoundCounter(MAX_TEXTURE_LOG_SIZE + 1) ; S32 LLImageGL::sCurTexSizeBar = -1 ; S32 LLImageGL::sCurTexPickSize = -1 ; -LLPointer<LLImageGL> LLImageGL::sHighlightTexturep = NULL; -S32 LLImageGL::sMaxCatagories = 1 ; +S32 LLImageGL::sMaxCategories = 1 ; -std::vector<S32> LLImageGL::sTextureMemByCategory; -std::vector<S32> LLImageGL::sTextureMemByCategoryBound ; -std::vector<S32> LLImageGL::sTextureCurMemByCategoryBound ; //------------------------ //**************************************************************************************************** //End for texture auditing use only @@ -175,49 +165,11 @@ BOOL is_little_endian() //static void LLImageGL::initClass(S32 num_catagories) { - sMaxCatagories = num_catagories ; - - sTextureMemByCategory.resize(sMaxCatagories); - sTextureMemByCategoryBound.resize(sMaxCatagories) ; - sTextureCurMemByCategoryBound.resize(sMaxCatagories) ; } //static void LLImageGL::cleanupClass() { - sTextureMemByCategory.clear() ; - sTextureMemByCategoryBound.clear() ; - sTextureCurMemByCategoryBound.clear() ; -} - -//static -void LLImageGL::setHighlightTexture(S32 category) -{ - const S32 dim = 128; - sHighlightTexturep = new LLImageGL() ; - LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3); - U8* data = image_raw->getData(); - for (S32 i = 0; i<dim; i++) - { - for (S32 j = 0; j<dim; j++) - { - const S32 border = 2; - if (i<border || j<border || i>=(dim-border) || j>=(dim-border)) - { - *data++ = 0xff; - *data++ = 0xff; - *data++ = 0xff; - } - else - { - *data++ = 0xff; - *data++ = 0xff; - *data++ = 0x00; - } - } - } - sHighlightTexturep->createGLTexture(0, image_raw, 0, TRUE, category); - image_raw = NULL; } //static @@ -285,31 +237,11 @@ void LLImageGL::updateStats(F32 current_time) sLastFrameTime = current_time; sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; - - if(gAuditTexture) - { - for(U32 i = 0 ; i < sTextureCurBoundCounter.size() ; i++) - { - sTextureBoundCounter[i] = sTextureCurBoundCounter[i] ; - sTextureCurBoundCounter[i] = 0 ; - } - for(U32 i = 0 ; i < sTextureCurMemByCategoryBound.size() ; i++) - { - sTextureMemByCategoryBound[i] = sTextureCurMemByCategoryBound[i] ; - sTextureCurMemByCategoryBound[i] = 0 ; - } - } } //static S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) { - if(gAuditTexture && ncomponents > 0 && category > -1) - { - sTextureCurBoundCounter[getTextureCounterIndex(mem / ncomponents)]++ ; - sTextureCurMemByCategoryBound[category] += mem ; - } - LLImageGL::sCurBoundTextureMemory += mem ; return LLImageGL::sCurBoundTextureMemory; } @@ -1284,7 +1216,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S return TRUE ; } - setCategory(category) ; + setCategory(category); const U8* rawdata = imageraw->getData(); return createGLTexture(discard_level, rawdata, FALSE, usename); } @@ -1362,11 +1294,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ { sGlobalTextureMemoryInBytes -= mTextureMemory; - if(gAuditTexture) - { - decTextureCounter(mTextureMemory, mComponents, mCategory) ; - } - LLImageGL::deleteTextures(1, &old_name); stop_glerror(); @@ -1376,10 +1303,6 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ sGlobalTextureMemoryInBytes += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight() ; - if(gAuditTexture) - { - incTextureCounter(mTextureMemory, mComponents, mCategory) ; - } // mark this as bound at this point, so we don't throw it out immediately mLastBindTime = sLastFrameTime; return TRUE; @@ -1536,22 +1459,29 @@ void LLImageGL::destroyGLTexture() { if(mTextureMemory) { - if(gAuditTexture) - { - decTextureCounter(mTextureMemory, mComponents, mCategory) ; - } sGlobalTextureMemoryInBytes -= mTextureMemory; mTextureMemory = 0; } LLImageGL::deleteTextures(1, &mTexName); - mTexName = 0; mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. + mTexName = 0; mGLTextureCreated = FALSE ; - } + } } - +//force to invalidate the gl texture, most likely a sculpty texture +void LLImageGL::forceToInvalidateGLTexture() +{ + if (mTexName != 0) + { + destroyGLTexture(); + } + else + { + mCurrentDiscardLevel = -1 ; //invalidate mCurrentDiscardLevel. + } +} //---------------------------------------------------------------------------- @@ -1969,70 +1899,6 @@ BOOL LLImageGL::getMask(const LLVector2 &tc) return res; } -void LLImageGL::setCategory(S32 category) -{ -#if 0 //turn this off temporarily because it is not in use now. - if(!gAuditTexture) - { - return ; - } - if(mCategory != category) - { - if(mCategory > -1) - { - sTextureMemByCategory[mCategory] -= mTextureMemory ; - } - if(category > -1 && category < sMaxCatagories) - { - sTextureMemByCategory[category] += mTextureMemory ; - mCategory = category; - } - else - { - mCategory = -1 ; - } - } -#endif -} - -//for debug use -//val is a "power of two" number -S32 LLImageGL::getTextureCounterIndex(U32 val) -{ - //index range is [0, MAX_TEXTURE_LOG_SIZE]. - if(val < 2) - { - return 0 ; - } - else if(val >= (1 << MAX_TEXTURE_LOG_SIZE)) - { - return MAX_TEXTURE_LOG_SIZE ; - } - else - { - S32 ret = 0 ; - while(val >>= 1) - { - ++ret; - } - return ret ; - } -} - -//static -void LLImageGL::incTextureCounter(U32 val, S32 ncomponents, S32 category) -{ - sTextureLoadedCounter[getTextureCounterIndex(val)]++ ; - sTextureMemByCategory[category] += (S32)val * ncomponents ; -} - -//static -void LLImageGL::decTextureCounter(U32 val, S32 ncomponents, S32 category) -{ - sTextureLoadedCounter[getTextureCounterIndex(val)]-- ; - sTextureMemByCategory[category] += (S32)val * ncomponents ; -} - void LLImageGL::setCurTexSizebar(S32 index, BOOL set_pick_size) { sCurTexSizeBar = index ; diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 2cfb15b0d9..e515d6b324 100644..100755 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -102,8 +102,8 @@ public: static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels); BOOL createGLTexture() ; - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, - S32 category = sMaxCatagories - 1); + BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, + S32 category = sMaxCategories-1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0); void setImage(const LLImageRaw* imageraw); void setImage(const U8* data_in, BOOL data_hasmips = FALSE); @@ -114,6 +114,7 @@ public: // Read back a raw image for this discard level, if it exists BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); + void forceToInvalidateGLTexture(); void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); void setComponents(S8 ncomponents) { mComponents = ncomponents; } @@ -234,8 +235,6 @@ public: static S32 sCount; static F32 sLastFrameTime; - - static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID // Global memory statistics static S32 sGlobalTextureMemoryInBytes; // Tracks main memory texmem @@ -257,9 +256,10 @@ public: public: static void initClass(S32 num_catagories) ; static void cleanupClass() ; -private: - static S32 sMaxCatagories ; +private: + static S32 sMaxCategories; + //the flag to allow to call readBackRaw(...). //can be removed if we do not use that function at all. static BOOL sAllowReadBackRaw ; @@ -269,39 +269,22 @@ private: //**************************************************************************************************** private: S32 mCategory ; -public: - void setCategory(S32 category) ; - S32 getCategory()const {return mCategory ;} - +public: + void setCategory(S32 category) {mCategory = category;} + S32 getCategory()const {return mCategory;} + //for debug use: show texture size distribution //---------------------------------------- - static LLPointer<LLImageGL> sHighlightTexturep; //default texture to replace normal textures - static std::vector<S32> sTextureLoadedCounter ; - static std::vector<S32> sTextureBoundCounter ; - static std::vector<S32> sTextureCurBoundCounter ; static S32 sCurTexSizeBar ; static S32 sCurTexPickSize ; - static void setHighlightTexture(S32 category) ; - static S32 getTextureCounterIndex(U32 val) ; - static void incTextureCounter(U32 val, S32 ncomponents, S32 category) ; - static void decTextureCounter(U32 val, S32 ncomponents, S32 category) ; static void setCurTexSizebar(S32 index, BOOL set_pick_size = TRUE) ; static void resetCurTexSizebar(); - //---------------------------------------- - //for debug use: show texture category distribution - //---------------------------------------- - - static std::vector<S32> sTextureMemByCategory; - static std::vector<S32> sTextureMemByCategoryBound ; - static std::vector<S32> sTextureCurMemByCategoryBound ; - //---------------------------------------- //**************************************************************************************************** //End of definitions for texture auditing use only //**************************************************************************************************** }; -extern BOOL gAuditTexture; #endif // LL_LLIMAGEGL_H diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index b0ddacbb05..93bac4c779 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -246,14 +246,6 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) } //in audit, replace the selected texture by the default one. - if(gAuditTexture && for_rendering && LLImageGL::sCurTexPickSize > 0) - { - if(texture->getWidth() * texture->getHeight() == LLImageGL::sCurTexPickSize) - { - gl_tex->updateBindStats(gl_tex->mTextureMemory); - return bind(LLImageGL::sHighlightTexturep.get()); - } - } if ((mCurrTexture != gl_tex->getTexName()) || forceBind) { activate(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 908443e8cf..5a6e6cab3e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -575,34 +575,46 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade GLcharARB* text[4096]; GLuint count = 0; - F32 version = gGLManager.mGLVersion; - -//hack to never use GLSL > 1.20 on OSX -#if LL_DARWIN - version = llmin(version, 2.9f); -#endif - - if (version < 2.1f) - { - text[count++] = strdup("#version 110\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); - } - else if (version < 3.3f) + S32 major_version = gGLManager.mGLSLVersionMajor; + S32 minor_version = gGLManager.mGLSLVersionMinor; + + if (major_version == 1 && minor_version < 30) { - //set version to 1.20 - text[count++] = strdup("#version 120\n"); - text[count++] = strdup("#define FXAA_GLSL_120 1\n"); - text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); - text[count++] = strdup("#define ATTRIBUTE attribute\n"); - text[count++] = strdup("#define VARYING varying\n"); + if (minor_version < 10) + { + //should NEVER get here -- if major version is 1 and minor version is less than 10, + // viewer should never attempt to use shaders, continuing will result in undefined behavior + llerrs << "Unsupported GLSL Version." << llendl; + } + + if (minor_version <= 19) + { + text[count++] = strdup("#version 110\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } + else if (minor_version <= 29) + { + //set version to 1.20 + text[count++] = strdup("#version 120\n"); + text[count++] = strdup("#define FXAA_GLSL_120 1\n"); + text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); + text[count++] = strdup("#define VARYING_FLAT varying\n"); + } } else { - if (version < 4.f) + if (major_version < 4) { //set version to 1.30 text[count++] = strdup("#version 130\n"); + + //some implementations of GLSL 1.30 require integer precision be explicitly declared + text[count++] = strdup("precision mediump int;\n"); + text[count++] = strdup("precision highp float;\n"); } else { //set version to 400 @@ -618,16 +630,25 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //"varying" state is "out" in a vertex program, "in" in a fragment program // ("varying" is deprecated after version 1.20) text[count++] = strdup("#define VARYING out\n"); + text[count++] = strdup("#define VARYING_FLAT flat out\n"); } else { text[count++] = strdup("#define VARYING in\n"); + text[count++] = strdup("#define VARYING_FLAT flat in\n"); } //backwards compatibility with legacy texture lookup syntax + text[count++] = strdup("#define texture2D texture\n"); text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); + + if (major_version > 1 || minor_version >= 40) + { //GLSL 1.40 replaces texture2DRect et al with texture + text[count++] = strdup("#define texture2DRect texture\n"); + text[count++] = strdup("#define shadow2DRect(a,b) vec2(texture(a,b))\n"); + } } //copy preprocessor definitions into buffer @@ -651,22 +672,24 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - VARYING float vary_texture_index; + VARYING_FLAT ivec4 vary_texture_index; + + vec4 ret = vec4(1,0,1,1); vec4 diffuseLookup(vec2 texcoord) { - switch (int(vary_texture_index+0.25)) + switch (vary_texture_index.r)) { - case 0: return texture2D(tex0, texcoord); - case 1: return texture2D(tex1, texcoord); - case 2: return texture2D(tex2, texcoord); + case 0: ret = texture2D(tex0, texcoord); break; + case 1: ret = texture2D(tex1, texcoord); break; + case 2: ret = texture2D(tex2, texcoord); break; . . . - case N: return texture2D(texN, texcoord); + case N: return texture2D(texN, texcoord); break; } - return vec4(0,0,0,0); + return ret; } */ @@ -679,7 +702,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (texture_index_channels > 1) { - text[count++] = strdup("VARYING float vary_texture_index;\n"); + text[count++] = strdup("VARYING_FLAT ivec4 vary_texture_index;\n"); } text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); @@ -691,45 +714,28 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("return texture2D(tex0, texcoord);\n"); text[count++] = strdup("}\n"); } - else if (gGLManager.mGLVersion >= 3.f) - { - text[count++] = strdup("\tswitch (int(vary_texture_index+0.25))\n"); + else if (major_version > 1 || minor_version >= 30) + { //switches are supported in GLSL 1.30 and later + text[count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); + text[count++] = strdup("\tswitch (vary_texture_index.r)\n"); text[count++] = strdup("\t{\n"); //switch body for (S32 i = 0; i < texture_index_channels; ++i) { - std::string case_str = llformat("\t\tcase %d: return texture2D(tex%d, texcoord);\n", i, i); + std::string case_str = llformat("\t\tcase %d: ret = texture2D(tex%d, texcoord); break;\n", i, i); text[count++] = strdup(case_str.c_str()); } text[count++] = strdup("\t}\n"); - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); + text[count++] = strdup("\treturn ret;\n"); text[count++] = strdup("}\n"); } else - { - //switches aren't supported, make block that looks like: - /* - int ti = int(vary_texture_index+0.25); - if (ti == 0) return texture2D(tex0, texcoord); - if (ti == 1) return texture2D(tex1, texcoord); - . - . - . - if (ti == N) return texture2D(texN, texcoord); - */ - - text[count++] = strdup("int ti = int(vary_texture_index+0.25);\n"); - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string if_str = llformat("if (ti == %d) return texture2D(tex%d, texcoord);\n", i, i); - text[count++] = strdup(if_str.c_str()); - } - - text[count++] = strdup("\treturn vec4(1,0,1,1);\n"); - text[count++] = strdup("}\n"); - } + { //should never get here. Indexed texture rendering requires GLSL 1.30 or later + // (for passing integers between vertex and fragment shaders) + llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl; + } } //copy file into memory @@ -1056,8 +1062,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("proj_shadow_res"); mReservedUniforms.push_back("depth_cutoff"); mReservedUniforms.push_back("norm_cutoff"); + mReservedUniforms.push_back("shadow_target_width"); - llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1); + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1); mReservedUniforms.push_back("tc_scale"); mReservedUniforms.push_back("rcp_screen_res"); @@ -1070,6 +1077,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("magnification"); mReservedUniforms.push_back("max_cof"); mReservedUniforms.push_back("res_scale"); + mReservedUniforms.push_back("dof_width"); + mReservedUniforms.push_back("dof_height"); mReservedUniforms.push_back("depthMap"); mReservedUniforms.push_back("shadowMap0"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 950e6c9c2f..f792faa8f0 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -130,6 +130,7 @@ public: DEFERRED_PROJ_SHADOW_RES, DEFERRED_DEPTH_CUTOFF, DEFERRED_NORM_CUTOFF, + DEFERRED_SHADOW_TARGET_WIDTH, FXAA_TC_SCALE, FXAA_RCP_SCREEN_RES, @@ -142,6 +143,8 @@ public: DOF_MAGNIFICATION, DOF_MAX_COF, DOF_RES_SCALE, + DOF_WIDTH, + DOF_HEIGHT, DEFERRED_DEPTH, DEFERRED_SHADOW0, diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index e4a5cd0299..8b5503229f 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -284,6 +284,12 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { bool error = false; + if (gGLManager.mGLSLVersionMajor < 2 && gGLManager.mGLSLVersionMinor < 30) + { + //make sure texture index is disabled + data_mask = data_mask & ~MAP_TEXTURE_INDEX; + } + if (LLGLSLShader::sNoFixedFunction) { for (U32 i = 0; i < TYPE_MAX; ++i) @@ -1193,7 +1199,7 @@ void LLVertexBuffer::setupVertexArray() 1, //TYPE_WEIGHT, 4, //TYPE_WEIGHT4, 4, //TYPE_CLOTHWEIGHT, - 1, //TYPE_TEXTURE_INDEX + 4, //TYPE_TEXTURE_INDEX }; U32 attrib_type[] = @@ -1210,7 +1216,24 @@ void LLVertexBuffer::setupVertexArray() GL_FLOAT, //TYPE_WEIGHT, GL_FLOAT, //TYPE_WEIGHT4, GL_FLOAT, //TYPE_CLOTHWEIGHT, - GL_FLOAT, //TYPE_TEXTURE_INDEX + GL_UNSIGNED_BYTE, //TYPE_TEXTURE_INDEX + }; + + bool attrib_integer[] = + { + false, //TYPE_VERTEX, + false, //TYPE_NORMAL, + false, //TYPE_TEXCOORD0, + false, //TYPE_TEXCOORD1, + false, //TYPE_TEXCOORD2, + false, //TYPE_TEXCOORD3, + false, //TYPE_COLOR, + false, //TYPE_EMISSIVE, + false, //TYPE_BINORMAL, + false, //TYPE_WEIGHT, + false, //TYPE_WEIGHT4, + false, //TYPE_CLOTHWEIGHT, + true, //TYPE_TEXTURE_INDEX }; U32 attrib_normalized[] = @@ -1238,7 +1261,21 @@ void LLVertexBuffer::setupVertexArray() if (mTypeMask & (1 << i)) { glEnableVertexAttribArrayARB(i); - glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + + if (attrib_integer[i]) + { +#if !LL_DARWIN + //glVertexattribIPointer requires GLSL 1.30 or later + if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) + { + glVertexAttribIPointer(i, attrib_size[i], attrib_type[i], sTypeSize[i], (void*) mOffsets[i]); + } +#endif + } + else + { + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } } else { @@ -2220,11 +2257,14 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); glVertexAttribPointerARB(loc, 4, GL_FLOAT, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } - if (data_mask & MAP_TEXTURE_INDEX) + if (data_mask & MAP_TEXTURE_INDEX && + (gGLManager.mGLSLVersionMajor >= 2 || gGLManager.mGLSLVersionMinor >= 30)) //indexed texture rendering requires GLSL 1.30 or later { +#if !LL_DARWIN S32 loc = TYPE_TEXTURE_INDEX; void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); - glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); +#endif } if (data_mask & MAP_VERTEX) { |