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-rw-r--r--indra/llrender/llglslshader.cpp4
-rw-r--r--indra/llrender/llglslshader.h3
-rw-r--r--indra/llrender/llgltexture.cpp3
-rw-r--r--indra/llrender/llgltexture.h5
-rw-r--r--indra/llrender/llrender.cpp24
-rw-r--r--indra/llrender/llrendertarget.cpp27
-rw-r--r--indra/llrender/llrendertarget.h3
-rw-r--r--indra/llrender/llshadermgr.cpp85
-rw-r--r--indra/llrender/llshadermgr.h33
-rw-r--r--indra/llrender/llvertexbuffer.cpp49
-rw-r--r--indra/llrender/llvertexbuffer.h13
11 files changed, 196 insertions, 53 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index ccfb8f69be..be5ad08fbe 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1184,12 +1184,14 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const
S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
-
+
if (uniform < 0 || uniform >= (S32)mTexture.size())
{
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
+
+
S32 index = mTexture[uniform];
if (index != -1)
{
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 43d095f73a..ed0f27d143 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -49,13 +49,14 @@ public:
bool hasShadows = false;
bool hasAmbientOcclusion = false;
bool hasSrgb = false;
- bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl
bool isDeferred = false;
bool hasScreenSpaceReflections = false;
bool disableTextureIndex = false;
bool hasAlphaMask = false;
bool hasReflectionProbes = false;
bool attachNothing = false;
+ bool hasHeroProbes = false;
+ bool isPBRTerrain = false;
};
// ============= Structure for caching shader uniforms ===============
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index b616002b49..a590a8e745 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -95,7 +95,8 @@ void LLGLTexture::setBoostLevel(S32 level)
mBoostLevel = level ;
if(mBoostLevel != LLGLTexture::BOOST_NONE
&& mBoostLevel != LLGLTexture::BOOST_ICON
- && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL)
+ && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL
+ && mBoostLevel != LLGLTexture::BOOST_TERRAIN)
{
setNoDelete() ;
}
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index 24849d1d1b..fa6faa2583 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -42,7 +42,7 @@ class LLGLTexture : public LLTexture
public:
enum
{
- MAX_IMAGE_SIZE_DEFAULT = 1024,
+ MAX_IMAGE_SIZE_DEFAULT = 2048,
INVALID_DISCARD_LEVEL = 0x7fff
};
@@ -52,10 +52,11 @@ public:
BOOST_AVATAR ,
BOOST_AVATAR_BAKED ,
BOOST_SCULPTED ,
+ BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead.
BOOST_HIGH = 10,
BOOST_BUMP ,
- BOOST_TERRAIN , // has to be high priority for minimap / low detail
+ BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug
BOOST_SELECTED ,
BOOST_AVATAR_BAKED_SELF ,
BOOST_AVATAR_SELF , // needed for baking avatar
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 4d64dc9e10..358b35f36b 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -2068,10 +2068,6 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f);
}
- else
- {
- glColor3f(r,g,b);
- }
}
void LLRender::diffuseColor3fv(const F32* c)
@@ -2083,10 +2079,6 @@ void LLRender::diffuseColor3fv(const F32* c)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f);
}
- else
- {
- glColor3fv(c);
- }
}
void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
@@ -2098,10 +2090,6 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a);
}
- else
- {
- glColor4f(r,g,b,a);
- }
}
void LLRender::diffuseColor4fv(const F32* c)
@@ -2113,10 +2101,6 @@ void LLRender::diffuseColor4fv(const F32* c)
{
shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c);
}
- else
- {
- glColor4fv(c);
- }
}
void LLRender::diffuseColor4ubv(const U8* c)
@@ -2128,10 +2112,6 @@ void LLRender::diffuseColor4ubv(const U8* c)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f);
}
- else
- {
- glColor4ubv(c);
- }
}
void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
@@ -2143,10 +2123,6 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
}
- else
- {
- glColor4ub(r,g,b,a);
- }
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 88c48e5166..9cd7527d3e 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -567,4 +567,31 @@ bool LLRenderTarget::isBoundInStack() const
return cur == this;
}
+void LLRenderTarget::swapFBORefs(LLRenderTarget& other)
+{
+ // Must be initialized
+ llassert(mFBO);
+ llassert(other.mFBO);
+ // Must be unbound
+ // *NOTE: mPreviousRT can be non-null even if this target is unbound - presumably for debugging purposes?
+ llassert(sCurFBO != mFBO);
+ llassert(sCurFBO != other.mFBO);
+ llassert(!isBoundInStack());
+ llassert(!other.isBoundInStack());
+
+ // Must be same type
+ llassert(sUseFBO == other.sUseFBO);
+ llassert(mResX == other.mResX);
+ llassert(mResY == other.mResY);
+ llassert(mInternalFormat == other.mInternalFormat);
+ llassert(mTex.size() == other.mTex.size());
+ llassert(mDepth == other.mDepth);
+ llassert(mUseDepth == other.mUseDepth);
+ llassert(mGenerateMipMaps == other.mGenerateMipMaps);
+ llassert(mMipLevels == other.mMipLevels);
+ llassert(mUsage == other.mUsage);
+
+ std::swap(mFBO, other.mFBO);
+ std::swap(mTex, other.mTex);
+}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index 9fcea35e3d..da401572d1 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -169,6 +169,9 @@ public:
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
+ // *HACK
+ void swapFBORefs(LLRenderTarget& other);
+
protected:
U32 mResX;
U32 mResY;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index f78be910d2..636e13719a 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -44,6 +44,7 @@ using std::make_pair;
using std::string;
LLShaderMgr * LLShaderMgr::sInstance = NULL;
+bool LLShaderMgr::sMirrorsEnabled = false;
LLShaderMgr::LLShaderMgr()
{
@@ -183,7 +184,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// Attach Fragment Shader Features Next
///////////////////////////////////////
-// NOTE order of shader object attaching is VERY IMPORTANT!!!
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+
+ if (!shader->attachFragmentObject("deferred/globalF.glsl"))
+ {
+ return FALSE;
+ }
+
if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("environment/srgbF.glsl"))
@@ -257,14 +264,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->encodesNormal)
- {
- if (!shader->attachFragmentObject("environment/encodeNormF.glsl"))
- {
- return FALSE;
- }
- }
-
if (features->hasAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
@@ -277,6 +276,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->isPBRTerrain)
+ {
+ if (!shader->attachFragmentObject("deferred/pbrterrainUtilF.glsl"))
+ {
+ return FALSE;
+ }
+ }
+
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->hasAtmospherics)
{
@@ -321,7 +328,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
}
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1);
}
}
@@ -572,21 +579,38 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- //set version to 1.40
- shader_code_text[shader_code_count++] = strdup("#version 140\n");
- //some implementations of GLSL 1.30 require integer precision be explicitly declared
- extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
- extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ if (type == GL_GEOMETRY_SHADER)
+ {
+ //set version to 1.50
+ shader_code_text[shader_code_count++] = strdup("#version 150\n");
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
+ extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ }
+ else
+ {
+ //set version to 1.40
+ shader_code_text[shader_code_count++] = strdup("#version 140\n");
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
+ extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ }
}
extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
}
+ if (sMirrorsEnabled)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n");
+ }
+
// Use alpha float to store bit flags
// See: C++: addDeferredAttachment(), shader: frag_data[2]
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1
+ extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2
extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n");
if (defines)
@@ -1192,6 +1216,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("emissiveColor");
mReservedUniforms.push_back("metallicFactor");
mReservedUniforms.push_back("roughnessFactor");
+ mReservedUniforms.push_back("mirror_flag");
+ mReservedUniforms.push_back("clipPlane");
+ mReservedUniforms.push_back("clipSign");
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
@@ -1204,6 +1231,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sceneDepth");
mReservedUniforms.push_back("reflectionProbes");
mReservedUniforms.push_back("irradianceProbes");
+ mReservedUniforms.push_back("heroProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
mReservedUniforms.push_back("fullbright");
@@ -1374,8 +1402,32 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("detail_1");
mReservedUniforms.push_back("detail_2");
mReservedUniforms.push_back("detail_3");
+
mReservedUniforms.push_back("alpha_ramp");
+ mReservedUniforms.push_back("detail_0_base_color");
+ mReservedUniforms.push_back("detail_1_base_color");
+ mReservedUniforms.push_back("detail_2_base_color");
+ mReservedUniforms.push_back("detail_3_base_color");
+ mReservedUniforms.push_back("detail_0_normal");
+ mReservedUniforms.push_back("detail_1_normal");
+ mReservedUniforms.push_back("detail_2_normal");
+ mReservedUniforms.push_back("detail_3_normal");
+ mReservedUniforms.push_back("detail_0_metallic_roughness");
+ mReservedUniforms.push_back("detail_1_metallic_roughness");
+ mReservedUniforms.push_back("detail_2_metallic_roughness");
+ mReservedUniforms.push_back("detail_3_metallic_roughness");
+ mReservedUniforms.push_back("detail_0_emissive");
+ mReservedUniforms.push_back("detail_1_emissive");
+ mReservedUniforms.push_back("detail_2_emissive");
+ mReservedUniforms.push_back("detail_3_emissive");
+
+ mReservedUniforms.push_back("baseColorFactors");
+ mReservedUniforms.push_back("metallicFactors");
+ mReservedUniforms.push_back("roughnessFactors");
+ mReservedUniforms.push_back("emissiveColors");
+ mReservedUniforms.push_back("minimum_alphas");
+
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
@@ -1397,6 +1449,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("cloud_variance");
mReservedUniforms.push_back("reflection_probe_ambiance");
mReservedUniforms.push_back("max_probe_lod");
+ mReservedUniforms.push_back("probe_strength");
mReservedUniforms.push_back("sh_input_r");
mReservedUniforms.push_back("sh_input_g");
@@ -1407,6 +1460,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sun_up_factor");
mReservedUniforms.push_back("moonlight_color");
+ mReservedUniforms.push_back("debug_normal_draw_length");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 79a24773e1..eb13418cd7 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -85,6 +85,9 @@ public:
EMISSIVE_COLOR, // "emissiveColor"
METALLIC_FACTOR, // "metallicFactor"
ROUGHNESS_FACTOR, // "roughnessFactor"
+ MIRROR_FLAG, // "mirror_flag"
+ CLIP_PLANE, // "clipPlane"
+ CLIP_SIGN, // "clipSign"
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
@@ -96,6 +99,7 @@ public:
SCENE_DEPTH, // "sceneDepth"
REFLECTION_PROBES, // "reflectionProbes"
IRRADIANCE_PROBES, // "irradianceProbes"
+ HERO_PROBE, // "heroProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
FULLBRIGHT, // "fullbright"
@@ -251,8 +255,32 @@ public:
TERRAIN_DETAIL1, // "detail_1"
TERRAIN_DETAIL2, // "detail_2"
TERRAIN_DETAIL3, // "detail_3"
+
TERRAIN_ALPHARAMP, // "alpha_ramp"
+ TERRAIN_DETAIL0_BASE_COLOR, // "detail_0_base_color" (GLTF)
+ TERRAIN_DETAIL1_BASE_COLOR, // "detail_1_base_color" (GLTF)
+ TERRAIN_DETAIL2_BASE_COLOR, // "detail_2_base_color" (GLTF)
+ TERRAIN_DETAIL3_BASE_COLOR, // "detail_3_base_color" (GLTF)
+ TERRAIN_DETAIL0_NORMAL, // "detail_0_normal" (GLTF)
+ TERRAIN_DETAIL1_NORMAL, // "detail_1_normal" (GLTF)
+ TERRAIN_DETAIL2_NORMAL, // "detail_2_normal" (GLTF)
+ TERRAIN_DETAIL3_NORMAL, // "detail_3_normal" (GLTF)
+ TERRAIN_DETAIL0_METALLIC_ROUGHNESS, // "detail_0_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL1_METALLIC_ROUGHNESS, // "detail_1_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL2_METALLIC_ROUGHNESS, // "detail_2_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL3_METALLIC_ROUGHNESS, // "detail_3_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL0_EMISSIVE, // "detail_0_emissive" (GLTF)
+ TERRAIN_DETAIL1_EMISSIVE, // "detail_1_emissive" (GLTF)
+ TERRAIN_DETAIL2_EMISSIVE, // "detail_2_emissive" (GLTF)
+ TERRAIN_DETAIL3_EMISSIVE, // "detail_3_emissive" (GLTF)
+
+ TERRAIN_BASE_COLOR_FACTORS, // "baseColorFactors" (GLTF)
+ TERRAIN_METALLIC_FACTORS, // "metallicFactors" (GLTF)
+ TERRAIN_ROUGHNESS_FACTORS, // "roughnessFactors" (GLTF)
+ TERRAIN_EMISSIVE_COLORS, // "emissiveColors" (GLTF)
+ TERRAIN_MINIMUM_ALPHAS, // "minimum_alphas" (GLTF)
+
SHINY_ORIGIN, // "origin"
DISPLAY_GAMMA, // "display_gamma"
@@ -279,6 +307,7 @@ public:
REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance"
REFLECTION_PROBE_MAX_LOD, // "max_probe_lod"
+ REFLECTION_PROBE_STRENGTH, // "probe_strength"
SH_INPUT_L1R, // "sh_input_r"
SH_INPUT_L1G, // "sh_input_g"
SH_INPUT_L1B, // "sh_input_b"
@@ -287,6 +316,9 @@ public:
WATER_EDGE_FACTOR, // "water_edge"
SUN_UP_FACTOR, // "sun_up_factor"
MOONLIGHT_COLOR, // "moonlight_color"
+
+ DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length"
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on
@@ -336,6 +368,7 @@ public:
bool mShaderCacheInitialized = false;
bool mShaderCacheEnabled = false;
std::string mShaderCacheDir;
+ static bool sMirrorsEnabled;
protected:
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index de27636c33..1d81c3778b 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -657,7 +657,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
U16 idx = indicesp[i];
gGL.vertex3fv(pos[idx].getF32ptr());
}
-}
+ }
gGL.end();
gGL.flush();
}
@@ -741,8 +741,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llassert(mGLBuffer == sGLRenderBuffer);
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- (GLvoid*) (indices_offset * sizeof(U16)));
+ glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType,
+ (GLvoid*) (indices_offset * (size_t) mIndicesStride));
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
@@ -1139,7 +1139,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
}
// flush the given byte range
-// target -- "targret" parameter for glBufferSubData
+// target -- "target" parameter for glBufferSubData
// start -- first byte to copy
// end -- last byte to copy (NOT last byte + 1)
// data -- mMappedData or mMappedIndexData
@@ -1301,6 +1301,8 @@ bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index,
}
bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count)
{
+ llassert(mIndicesStride == 2); // cannot access 32-bit indices with U16 strider
+ llassert(mIndicesType == GL_UNSIGNED_SHORT);
return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count);
}
bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count)
@@ -1319,6 +1321,10 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index,
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count);
}
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count)
+{
+ return VertexBufferStrider<LLVector4a, TYPE_NORMAL>::get(*this, strider, index, count);
+}
bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count)
{
return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count);
@@ -1503,4 +1509,39 @@ void LLVertexBuffer::setColorData(const LLColor4U* data)
flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data);
}
+void LLVertexBuffer::setNormalData(const LLVector4a* data)
+{
+ llassert(sGLRenderBuffer == mGLBuffer);
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data);
+}
+
+void LLVertexBuffer::setTangentData(const LLVector4a* data)
+{
+ llassert(sGLRenderBuffer == mGLBuffer);
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data);
+}
+
+void LLVertexBuffer::setWeight4Data(const LLVector4a* data)
+{
+ llassert(sGLRenderBuffer == mGLBuffer);
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data);
+}
+
+void LLVertexBuffer::setIndexData(const U16* data)
+{
+ llassert(sGLRenderIndices == mGLIndices);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data);
+}
+
+void LLVertexBuffer::setIndexData(const U32* data)
+{
+ llassert(sGLRenderIndices == mGLIndices);
+ if (mIndicesType != GL_UNSIGNED_INT)
+ { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices
+ mIndicesType = GL_UNSIGNED_INT;
+ mIndicesStride = 4;
+ mNumIndices /= 2;
+ }
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data);
+}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index f2d146d4bb..669d89aabf 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -180,6 +180,7 @@ public:
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
+ bool getNormalStrider(LLStrider<LLVector4a>& strider, U32 index = 0, S32 count = -1);
bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1);
bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1);
@@ -187,15 +188,15 @@ public:
bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1);
bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
- bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
void setPositionData(const LLVector4a* data);
+ void setNormalData(const LLVector4a* data);
+ void setTangentData(const LLVector4a* data);
+ void setWeight4Data(const LLVector4a* data);
void setTexCoordData(const LLVector2* data);
void setColorData(const LLColor4U* data);
-
+ void setIndexData(const U16* data);
+ void setIndexData(const U32* data);
U32 getNumVerts() const { return mNumVerts; }
U32 getNumIndices() const { return mNumIndices; }
@@ -227,6 +228,8 @@ protected:
U32 mGLIndices = 0; // GL IBO handle
U32 mNumVerts = 0; // Number of vertices allocated
U32 mNumIndices = 0; // Number of indices allocated
+ U32 mIndicesType = GL_UNSIGNED_SHORT; // type of indices in index buffer
+ U32 mIndicesStride = 2; // size of each index in bytes
U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute
U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped)