diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 4 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 3 | ||||
-rw-r--r-- | indra/llrender/llgltexture.cpp | 3 | ||||
-rw-r--r-- | indra/llrender/llgltexture.h | 5 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 24 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 27 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 3 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 85 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 33 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 49 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 13 |
11 files changed, 196 insertions, 53 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ccfb8f69be..be5ad08fbe 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1184,12 +1184,14 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - + if (uniform < 0 || uniform >= (S32)mTexture.size()) { LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL; return -1; } + + S32 index = mTexture[uniform]; if (index != -1) { diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 43d095f73a..ed0f27d143 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -49,13 +49,14 @@ public: bool hasShadows = false; bool hasAmbientOcclusion = false; bool hasSrgb = false; - bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl bool isDeferred = false; bool hasScreenSpaceReflections = false; bool disableTextureIndex = false; bool hasAlphaMask = false; bool hasReflectionProbes = false; bool attachNothing = false; + bool hasHeroProbes = false; + bool isPBRTerrain = false; }; // ============= Structure for caching shader uniforms =============== diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index b616002b49..a590a8e745 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -95,7 +95,8 @@ void LLGLTexture::setBoostLevel(S32 level) mBoostLevel = level ; if(mBoostLevel != LLGLTexture::BOOST_NONE && mBoostLevel != LLGLTexture::BOOST_ICON - && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL) + && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL + && mBoostLevel != LLGLTexture::BOOST_TERRAIN) { setNoDelete() ; } diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index 24849d1d1b..fa6faa2583 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -42,7 +42,7 @@ class LLGLTexture : public LLTexture public: enum { - MAX_IMAGE_SIZE_DEFAULT = 1024, + MAX_IMAGE_SIZE_DEFAULT = 2048, INVALID_DISCARD_LEVEL = 0x7fff }; @@ -52,10 +52,11 @@ public: BOOST_AVATAR , BOOST_AVATAR_BAKED , BOOST_SCULPTED , + BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead. BOOST_HIGH = 10, BOOST_BUMP , - BOOST_TERRAIN , // has to be high priority for minimap / low detail + BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug BOOST_SELECTED , BOOST_AVATAR_BAKED_SELF , BOOST_AVATAR_SELF , // needed for baking avatar diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 4d64dc9e10..358b35f36b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -2068,10 +2068,6 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); } - else - { - glColor3f(r,g,b); - } } void LLRender::diffuseColor3fv(const F32* c) @@ -2083,10 +2079,6 @@ void LLRender::diffuseColor3fv(const F32* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); } - else - { - glColor3fv(c); - } } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) @@ -2098,10 +2090,6 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); } - else - { - glColor4f(r,g,b,a); - } } void LLRender::diffuseColor4fv(const F32* c) @@ -2113,10 +2101,6 @@ void LLRender::diffuseColor4fv(const F32* c) { shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); } - else - { - glColor4fv(c); - } } void LLRender::diffuseColor4ubv(const U8* c) @@ -2128,10 +2112,6 @@ void LLRender::diffuseColor4ubv(const U8* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } - else - { - glColor4ubv(c); - } } void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) @@ -2143,10 +2123,6 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); } - else - { - glColor4ub(r,g,b,a); - } } diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 88c48e5166..9cd7527d3e 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -567,4 +567,31 @@ bool LLRenderTarget::isBoundInStack() const return cur == this; } +void LLRenderTarget::swapFBORefs(LLRenderTarget& other) +{ + // Must be initialized + llassert(mFBO); + llassert(other.mFBO); + // Must be unbound + // *NOTE: mPreviousRT can be non-null even if this target is unbound - presumably for debugging purposes? + llassert(sCurFBO != mFBO); + llassert(sCurFBO != other.mFBO); + llassert(!isBoundInStack()); + llassert(!other.isBoundInStack()); + + // Must be same type + llassert(sUseFBO == other.sUseFBO); + llassert(mResX == other.mResX); + llassert(mResY == other.mResY); + llassert(mInternalFormat == other.mInternalFormat); + llassert(mTex.size() == other.mTex.size()); + llassert(mDepth == other.mDepth); + llassert(mUseDepth == other.mUseDepth); + llassert(mGenerateMipMaps == other.mGenerateMipMaps); + llassert(mMipLevels == other.mMipLevels); + llassert(mUsage == other.mUsage); + + std::swap(mFBO, other.mFBO); + std::swap(mTex, other.mTex); +} diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 9fcea35e3d..da401572d1 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -169,6 +169,9 @@ public: static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } + // *HACK + void swapFBORefs(LLRenderTarget& other); + protected: U32 mResX; U32 mResY; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index f78be910d2..636e13719a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -44,6 +44,7 @@ using std::make_pair; using std::string; LLShaderMgr * LLShaderMgr::sInstance = NULL; +bool LLShaderMgr::sMirrorsEnabled = false; LLShaderMgr::LLShaderMgr() { @@ -183,7 +184,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // Attach Fragment Shader Features Next /////////////////////////////////////// -// NOTE order of shader object attaching is VERY IMPORTANT!!! + // NOTE order of shader object attaching is VERY IMPORTANT!!! + + if (!shader->attachFragmentObject("deferred/globalF.glsl")) + { + return FALSE; + } + if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("environment/srgbF.glsl")) @@ -257,14 +264,6 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->encodesNormal) - { - if (!shader->attachFragmentObject("environment/encodeNormF.glsl")) - { - return FALSE; - } - } - if (features->hasAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { @@ -277,6 +276,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->isPBRTerrain) + { + if (!shader->attachFragmentObject("deferred/pbrterrainUtilF.glsl")) + { + return FALSE; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -321,7 +328,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1); } } @@ -572,21 +579,38 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - //set version to 1.40 - shader_code_text[shader_code_count++] = strdup("#version 140\n"); - //some implementations of GLSL 1.30 require integer precision be explicitly declared - extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); - extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + if (type == GL_GEOMETRY_SHADER) + { + //set version to 1.50 + shader_code_text[shader_code_count++] = strdup("#version 150\n"); + //some implementations of GLSL 1.30 require integer precision be explicitly declared + extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); + extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + } + else + { + //set version to 1.40 + shader_code_text[shader_code_count++] = strdup("#version 140\n"); + //some implementations of GLSL 1.30 require integer precision be explicitly declared + extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); + extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + } } extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); } + if (sMirrorsEnabled) + { + extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n"); + } + // Use alpha float to store bit flags // See: C++: addDeferredAttachment(), shader: frag_data[2] extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1 + extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2 extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); if (defines) @@ -1192,6 +1216,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("emissiveColor"); mReservedUniforms.push_back("metallicFactor"); mReservedUniforms.push_back("roughnessFactor"); + mReservedUniforms.push_back("mirror_flag"); + mReservedUniforms.push_back("clipPlane"); + mReservedUniforms.push_back("clipSign"); mReservedUniforms.push_back("diffuseMap"); mReservedUniforms.push_back("altDiffuseMap"); @@ -1204,6 +1231,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sceneDepth"); mReservedUniforms.push_back("reflectionProbes"); mReservedUniforms.push_back("irradianceProbes"); + mReservedUniforms.push_back("heroProbes"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); mReservedUniforms.push_back("fullbright"); @@ -1374,8 +1402,32 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("detail_1"); mReservedUniforms.push_back("detail_2"); mReservedUniforms.push_back("detail_3"); + mReservedUniforms.push_back("alpha_ramp"); + mReservedUniforms.push_back("detail_0_base_color"); + mReservedUniforms.push_back("detail_1_base_color"); + mReservedUniforms.push_back("detail_2_base_color"); + mReservedUniforms.push_back("detail_3_base_color"); + mReservedUniforms.push_back("detail_0_normal"); + mReservedUniforms.push_back("detail_1_normal"); + mReservedUniforms.push_back("detail_2_normal"); + mReservedUniforms.push_back("detail_3_normal"); + mReservedUniforms.push_back("detail_0_metallic_roughness"); + mReservedUniforms.push_back("detail_1_metallic_roughness"); + mReservedUniforms.push_back("detail_2_metallic_roughness"); + mReservedUniforms.push_back("detail_3_metallic_roughness"); + mReservedUniforms.push_back("detail_0_emissive"); + mReservedUniforms.push_back("detail_1_emissive"); + mReservedUniforms.push_back("detail_2_emissive"); + mReservedUniforms.push_back("detail_3_emissive"); + + mReservedUniforms.push_back("baseColorFactors"); + mReservedUniforms.push_back("metallicFactors"); + mReservedUniforms.push_back("roughnessFactors"); + mReservedUniforms.push_back("emissiveColors"); + mReservedUniforms.push_back("minimum_alphas"); + mReservedUniforms.push_back("origin"); mReservedUniforms.push_back("display_gamma"); @@ -1397,6 +1449,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloud_variance"); mReservedUniforms.push_back("reflection_probe_ambiance"); mReservedUniforms.push_back("max_probe_lod"); + mReservedUniforms.push_back("probe_strength"); mReservedUniforms.push_back("sh_input_r"); mReservedUniforms.push_back("sh_input_g"); @@ -1407,6 +1460,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sun_up_factor"); mReservedUniforms.push_back("moonlight_color"); + mReservedUniforms.push_back("debug_normal_draw_length"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 79a24773e1..eb13418cd7 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -85,6 +85,9 @@ public: EMISSIVE_COLOR, // "emissiveColor" METALLIC_FACTOR, // "metallicFactor" ROUGHNESS_FACTOR, // "roughnessFactor" + MIRROR_FLAG, // "mirror_flag" + CLIP_PLANE, // "clipPlane" + CLIP_SIGN, // "clipSign" DIFFUSE_MAP, // "diffuseMap" ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" SPECULAR_MAP, // "specularMap" @@ -96,6 +99,7 @@ public: SCENE_DEPTH, // "sceneDepth" REFLECTION_PROBES, // "reflectionProbes" IRRADIANCE_PROBES, // "irradianceProbes" + HERO_PROBE, // "heroProbes" CLOUD_NOISE_MAP, // "cloud_noise_texture" CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" FULLBRIGHT, // "fullbright" @@ -251,8 +255,32 @@ public: TERRAIN_DETAIL1, // "detail_1" TERRAIN_DETAIL2, // "detail_2" TERRAIN_DETAIL3, // "detail_3" + TERRAIN_ALPHARAMP, // "alpha_ramp" + TERRAIN_DETAIL0_BASE_COLOR, // "detail_0_base_color" (GLTF) + TERRAIN_DETAIL1_BASE_COLOR, // "detail_1_base_color" (GLTF) + TERRAIN_DETAIL2_BASE_COLOR, // "detail_2_base_color" (GLTF) + TERRAIN_DETAIL3_BASE_COLOR, // "detail_3_base_color" (GLTF) + TERRAIN_DETAIL0_NORMAL, // "detail_0_normal" (GLTF) + TERRAIN_DETAIL1_NORMAL, // "detail_1_normal" (GLTF) + TERRAIN_DETAIL2_NORMAL, // "detail_2_normal" (GLTF) + TERRAIN_DETAIL3_NORMAL, // "detail_3_normal" (GLTF) + TERRAIN_DETAIL0_METALLIC_ROUGHNESS, // "detail_0_metallic_roughness" (GLTF) + TERRAIN_DETAIL1_METALLIC_ROUGHNESS, // "detail_1_metallic_roughness" (GLTF) + TERRAIN_DETAIL2_METALLIC_ROUGHNESS, // "detail_2_metallic_roughness" (GLTF) + TERRAIN_DETAIL3_METALLIC_ROUGHNESS, // "detail_3_metallic_roughness" (GLTF) + TERRAIN_DETAIL0_EMISSIVE, // "detail_0_emissive" (GLTF) + TERRAIN_DETAIL1_EMISSIVE, // "detail_1_emissive" (GLTF) + TERRAIN_DETAIL2_EMISSIVE, // "detail_2_emissive" (GLTF) + TERRAIN_DETAIL3_EMISSIVE, // "detail_3_emissive" (GLTF) + + TERRAIN_BASE_COLOR_FACTORS, // "baseColorFactors" (GLTF) + TERRAIN_METALLIC_FACTORS, // "metallicFactors" (GLTF) + TERRAIN_ROUGHNESS_FACTORS, // "roughnessFactors" (GLTF) + TERRAIN_EMISSIVE_COLORS, // "emissiveColors" (GLTF) + TERRAIN_MINIMUM_ALPHAS, // "minimum_alphas" (GLTF) + SHINY_ORIGIN, // "origin" DISPLAY_GAMMA, // "display_gamma" @@ -279,6 +307,7 @@ public: REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance" REFLECTION_PROBE_MAX_LOD, // "max_probe_lod" + REFLECTION_PROBE_STRENGTH, // "probe_strength" SH_INPUT_L1R, // "sh_input_r" SH_INPUT_L1G, // "sh_input_g" SH_INPUT_L1B, // "sh_input_b" @@ -287,6 +316,9 @@ public: WATER_EDGE_FACTOR, // "water_edge" SUN_UP_FACTOR, // "sun_up_factor" MOONLIGHT_COLOR, // "moonlight_color" + + DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length" + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; // clang-format on @@ -336,6 +368,7 @@ public: bool mShaderCacheInitialized = false; bool mShaderCacheEnabled = false; std::string mShaderCacheDir; + static bool sMirrorsEnabled; protected: diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index de27636c33..1d81c3778b 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -657,7 +657,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto U16 idx = indicesp[i]; gGL.vertex3fv(pos[idx].getF32ptr()); } -} + } gGL.end(); gGL.flush(); } @@ -741,8 +741,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); - glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - (GLvoid*) (indices_offset * sizeof(U16))); + glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType, + (GLvoid*) (indices_offset * (size_t) mIndicesStride)); } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const @@ -1139,7 +1139,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) } // flush the given byte range -// target -- "targret" parameter for glBufferSubData +// target -- "target" parameter for glBufferSubData // start -- first byte to copy // end -- last byte to copy (NOT last byte + 1) // data -- mMappedData or mMappedIndexData @@ -1301,6 +1301,8 @@ bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index, } bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count) { + llassert(mIndicesStride == 2); // cannot access 32-bit indices with U16 strider + llassert(mIndicesType == GL_UNSIGNED_SHORT); return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) @@ -1319,6 +1321,10 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index, { return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count); } +bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count) +{ + return VertexBufferStrider<LLVector4a, TYPE_NORMAL>::get(*this, strider, index, count); +} bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count); @@ -1503,4 +1509,39 @@ void LLVertexBuffer::setColorData(const LLColor4U* data) flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data); } +void LLVertexBuffer::setNormalData(const LLVector4a* data) +{ + llassert(sGLRenderBuffer == mGLBuffer); + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data); +} + +void LLVertexBuffer::setTangentData(const LLVector4a* data) +{ + llassert(sGLRenderBuffer == mGLBuffer); + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data); +} + +void LLVertexBuffer::setWeight4Data(const LLVector4a* data) +{ + llassert(sGLRenderBuffer == mGLBuffer); + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data); +} + +void LLVertexBuffer::setIndexData(const U16* data) +{ + llassert(sGLRenderIndices == mGLIndices); + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data); +} + +void LLVertexBuffer::setIndexData(const U32* data) +{ + llassert(sGLRenderIndices == mGLIndices); + if (mIndicesType != GL_UNSIGNED_INT) + { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices + mIndicesType = GL_UNSIGNED_INT; + mIndicesStride = 4; + mNumIndices /= 2; + } + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data); +} diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index f2d146d4bb..669d89aabf 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -180,6 +180,7 @@ public: bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getNormalStrider(LLStrider<LLVector4a>& strider, U32 index = 0, S32 count = -1); bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); @@ -187,15 +188,15 @@ public: bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1); bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); - bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); void setPositionData(const LLVector4a* data); + void setNormalData(const LLVector4a* data); + void setTangentData(const LLVector4a* data); + void setWeight4Data(const LLVector4a* data); void setTexCoordData(const LLVector2* data); void setColorData(const LLColor4U* data); - + void setIndexData(const U16* data); + void setIndexData(const U32* data); U32 getNumVerts() const { return mNumVerts; } U32 getNumIndices() const { return mNumIndices; } @@ -227,6 +228,8 @@ protected: U32 mGLIndices = 0; // GL IBO handle U32 mNumVerts = 0; // Number of vertices allocated U32 mNumIndices = 0; // Number of indices allocated + U32 mIndicesType = GL_UNSIGNED_SHORT; // type of indices in index buffer + U32 mIndicesStride = 2; // size of each index in bytes U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) |