diff options
Diffstat (limited to 'indra/llrender')
| -rw-r--r-- | indra/llrender/CMakeLists.txt | 65 | ||||
| -rw-r--r-- | indra/llrender/llfontregistry.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llgl.cpp | 66 | ||||
| -rw-r--r-- | indra/llrender/llgl.h | 1 | ||||
| -rw-r--r-- | indra/llrender/llglheaders.h | 5 | ||||
| -rw-r--r-- | indra/llrender/llglslshader.cpp | 4 | ||||
| -rw-r--r-- | indra/llrender/llimagegl.cpp | 23 | ||||
| -rw-r--r-- | indra/llrender/llrender.cpp | 77 | ||||
| -rw-r--r-- | indra/llrender/llrender.h | 4 | ||||
| -rw-r--r-- | indra/llrender/llrendertarget.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 2 | ||||
| -rw-r--r-- | indra/llrender/llvertexbuffer.h | 1 |
13 files changed, 129 insertions, 125 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index baab09a104..c5cf1100d5 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -7,26 +7,7 @@ include(OpenGL) include(FreeType) include(LLCommon) include(LLImage) -include(LLMath) -include(LLRender) include(LLWindow) -include(LLXML) -include(LLFileSystem) - -include_directories( - ${FREETYPE_INCLUDE_DIRS} - ${LLCOMMON_INCLUDE_DIRS} - ${LLIMAGE_INCLUDE_DIRS} - ${LLMATH_INCLUDE_DIRS} - ${LLRENDER_INCLUDE_DIRS} - ${LLFILESYSTEM_INCLUDE_DIRS} - ${LLWINDOW_INCLUDE_DIRS} - ${LLXML_INCLUDE_DIRS} - ) -include_directories(SYSTEM - ${LLCOMMON_SYSTEM_INCLUDE_DIRS} - ${LLXML_SYSTEM_INCLUDE_DIRS} - ) set(llrender_SOURCE_FILES llatmosphere.cpp @@ -83,9 +64,6 @@ set(llrender_HEADER_FILES llglcommonfunc.h ) -set_source_files_properties(${llrender_HEADER_FILES} - PROPERTIES HEADER_FILE_ONLY TRUE) - list(APPEND llrender_SOURCE_FILES ${llrender_HEADER_FILES}) if (BUILD_HEADLESS) @@ -98,34 +76,29 @@ if (BUILD_HEADLESS) ) target_link_libraries(llrenderheadless - ${LLCOMMON_LIBRARIES} - ${LLIMAGE_LIBRARIES} - ${LLMATH_LIBRARIES} - ${LLRENDER_HEADLESS_LIBRARIES} - ${LLXML_LIBRARIES} - ${LLFILESYSTEM_LIBRARIES} - ${LLWINDOW_HEADLESS_LIBRARIES} - ${OPENGL_HEADLESS_LIBRARIES}) - + llcommon + llimage + llmath + llrender + llxml + llfilesystem + ) endif (BUILD_HEADLESS) add_library (llrender ${llrender_SOURCE_FILES}) - -if (SDL_FOUND) - set_property(TARGET llrender - PROPERTY COMPILE_DEFINITIONS LL_SDL=1 - ) -endif (SDL_FOUND) +target_include_directories( llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) # Libraries on which this library depends, needed for Linux builds # Sort by high-level to low-level -target_link_libraries(llrender - ${LLCOMMON_LIBRARIES} - ${LLIMAGE_LIBRARIES} - ${LLMATH_LIBRARIES} - ${LLFILESYSTEM_LIBRARIES} - ${LLXML_LIBRARIES} - ${LLWINDOW_LIBRARIES} - ${FREETYPE_LIBRARIES} - ${OPENGL_LIBRARIES}) +target_link_libraries(llrender + llcommon + llimage + llmath + llfilesystem + llxml + llwindow + ll::freetype + OpenGL::GL + OpenGL::GLU + ) diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp index bc1a2f8887..9750bd4fa1 100644 --- a/indra/llrender/llfontregistry.cpp +++ b/indra/llrender/llfontregistry.cpp @@ -239,7 +239,7 @@ std::string currentOsName() return "Windows"; #elif LL_DARWIN return "Mac"; -#elif LL_SDL || LL_MESA_HEADLESS +#elif LL_LINUX return "Linux"; #else return ""; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 18168d1c3f..193cfa64b8 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -60,11 +60,11 @@ BOOL gDebugSession = FALSE; +BOOL gDebugGLSession = FALSE; BOOL gClothRipple = FALSE; BOOL gHeadlessClient = FALSE; BOOL gNonInteractive = FALSE; BOOL gGLActive = FALSE; -BOOL gGLDebugLoggingEnabled = TRUE; static const std::string HEADLESS_VENDOR_STRING("Linden Lab"); static const std::string HEADLESS_RENDERER_STRING("Headless"); @@ -86,34 +86,30 @@ void APIENTRY gl_debug_callback(GLenum source, const GLchar* message, GLvoid* userParam) { - if (gGLDebugLoggingEnabled) - { - - if (severity != GL_DEBUG_SEVERITY_HIGH_ARB && - severity != GL_DEBUG_SEVERITY_MEDIUM_ARB && - severity != GL_DEBUG_SEVERITY_LOW_ARB) - { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) - return; - } - - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; - } - else - { - LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; - } - LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; - LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; - LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; - LL_WARNS() << "Message: " << message << LL_ENDL; - LL_WARNS() << "-----------------------" << LL_ENDL; - if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) - { - LL_ERRS() << "Halting on GL Error" << LL_ENDL; - } + if (severity != GL_DEBUG_SEVERITY_HIGH_ARB && + severity != GL_DEBUG_SEVERITY_MEDIUM_ARB && + severity != GL_DEBUG_SEVERITY_LOW_ARB) + { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) + return; } + + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + LL_WARNS() << "----- GL ERROR --------" << LL_ENDL; + } + else + { + LL_WARNS() << "----- GL WARNING -------" << LL_ENDL; + } + LL_WARNS() << "Type: " << std::hex << type << LL_ENDL; + LL_WARNS() << "ID: " << std::hex << id << LL_ENDL; + LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL; + LL_WARNS() << "Message: " << message << LL_ENDL; + LL_WARNS() << "-----------------------" << LL_ENDL; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + LL_ERRS() << "Halting on GL Error" << LL_ENDL; + } } #endif @@ -747,6 +743,14 @@ bool LLGLManager::initGL() LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_multitexture" << LL_ENDL; return false; } + + if (!mHasFramebufferObject) + { + mHasRequirements = FALSE; + + LL_WARNS("RenderInit") << "GL Drivers do not support GL_ARB_framebuffer_object" << LL_ENDL; + return false; + } stop_glerror(); @@ -762,12 +766,6 @@ bool LLGLManager::initGL() //HACK always disable texture multisample, use FXAA instead mHasTextureMultisample = FALSE; -#if LL_WINDOWS - if (mIsIntel && mGLVersion <= 3.f) - { //never try to use framebuffer objects on older intel drivers (crashy) - mHasFramebufferObject = FALSE; - } -#endif if (mHasFramebufferObject) { diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 52338364e6..33cb0706c4 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -47,6 +47,7 @@ extern BOOL gDebugGL; extern BOOL gDebugSession; +extern BOOL gDebugGLSession; extern llofstream gFailLog; #define LL_GL_ERRS LL_ERRS("RenderState") diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 3d93cc0762..e1ecc6a6ca 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -59,11 +59,6 @@ # include "GL/glh_extensions.h" # undef __APPLE__ -/* Although SDL very likely ends up calling glXGetProcAddress() itself, - if we use SDL_GL_GetProcAddress() then we get bogus addresses back on - some systems. Weird. */ -/*# include "SDL/SDL.h" - # define GLH_EXT_GET_PROC_ADDRESS(p) SDL_GL_GetProcAddress(p) */ #define GLX_GLXEXT_PROTOTYPES 1 # include "GL/glx.h" # include "GL/glxext.h" diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 185c1450c8..da24d999b0 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -278,10 +278,10 @@ void LLGLSLShader::readProfileQuery(U32 count, U32 mode) glEndQueryARB(GL_TIME_ELAPSED); glEndQueryARB(GL_SAMPLES_PASSED); - U64 time_elapsed = 0; + GLuint64 time_elapsed = 0; glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed); - U64 samples_passed = 0; + GLuint64 samples_passed = 0; glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed); sTotalTimeElapsed += time_elapsed; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 9bd3a0a6b0..9dc140b5b9 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1248,7 +1248,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixels != nullptr) { use_scratch = true; - scratch = new U32[width * height]; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) @@ -1268,7 +1273,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixels != nullptr) { use_scratch = true; - scratch = new U32[width * height]; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) @@ -1291,7 +1301,12 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixels != nullptr) { use_scratch = true; - scratch = new U32[width * height]; + scratch = new(std::nothrow) U32[width * height]; + if (!scratch) + { + LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32)) + << " bytes for a manual image W" << width << " H" << height << LL_ENDL; + } U32 pixel_count = (U32)(width * height); for (U32 i = 0; i < pixel_count; i++) @@ -2432,7 +2447,7 @@ void LLImageGLThread::run() // We must perform setup on this thread before actually servicing our // WorkQueue, likewise cleanup afterwards. mWindow->makeContextCurrent(mContext); - gGL.init(); + gGL.init(false); ThreadPool::run(); gGL.shutdown(); mWindow->destroySharedContext(mContext); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index a03a27cf94..72cca1f2a2 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -869,7 +869,7 @@ LLRender::~LLRender() shutdown(); } -void LLRender::init() +void LLRender::init(bool needs_vertex_buffer) { #if LL_WINDOWS if (gGLManager.mHasDebugOutput && gDebugGL) @@ -897,15 +897,27 @@ void LLRender::init() #endif } + if (needs_vertex_buffer) + { + initVertexBuffer(); + } +} - llassert_always(mBuffer.isNull()) ; - stop_glerror(); - mBuffer = new LLVertexBuffer(immediate_mask, 0); - mBuffer->allocateBuffer(4096, 0, TRUE); - mBuffer->getVertexStrider(mVerticesp); - mBuffer->getTexCoord0Strider(mTexcoordsp); - mBuffer->getColorStrider(mColorsp); - stop_glerror(); +void LLRender::initVertexBuffer() +{ + llassert_always(mBuffer.isNull()); + stop_glerror(); + mBuffer = new LLVertexBuffer(immediate_mask, 0); + mBuffer->allocateBuffer(4096, 0, TRUE); + mBuffer->getVertexStrider(mVerticesp); + mBuffer->getTexCoord0Strider(mTexcoordsp); + mBuffer->getColorStrider(mColorsp); + stop_glerror(); +} + +void LLRender::resetVertexBuffer() +{ + mBuffer = NULL; } void LLRender::shutdown() @@ -923,7 +935,7 @@ void LLRender::shutdown() delete mLightState[i]; } mLightState.clear(); - mBuffer = NULL ; + resetVertexBuffer(); } void LLRender::refreshState(void) @@ -1625,25 +1637,34 @@ void LLRender::flush() mCount = 0; - if (mBuffer->useVBOs() && !mBuffer->isLocked()) - { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata) - mBuffer->getVertexStrider(mVerticesp, 0, count); - mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count); - mBuffer->getColorStrider(mColorsp, 0, count); - } - - mBuffer->flush(); - mBuffer->setBuffer(immediate_mask); + if (mBuffer) + { + if (mBuffer->useVBOs() && !mBuffer->isLocked()) + { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata) + mBuffer->getVertexStrider(mVerticesp, 0, count); + mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count); + mBuffer->getColorStrider(mColorsp, 0, count); + } + + mBuffer->flush(); + mBuffer->setBuffer(immediate_mask); + + if (mMode == LLRender::QUADS && sGLCoreProfile) + { + mBuffer->drawArrays(LLRender::TRIANGLES, 0, count); + mQuadCycle = 1; + } + else + { + mBuffer->drawArrays(mMode, 0, count); + } + } + else + { + // mBuffer is present in main thread and not present in an image thread + LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL; + } - if (mMode == LLRender::QUADS && sGLCoreProfile) - { - mBuffer->drawArrays(LLRender::TRIANGLES, 0, count); - mQuadCycle = 1; - } - else - { - mBuffer->drawArrays(mMode, 0, count); - } mVerticesp[0] = mVerticesp[count]; mTexcoordsp[0] = mTexcoordsp[count]; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index e2489876e4..9c36c230fb 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -354,7 +354,9 @@ public: LLRender(); ~LLRender(); - void init() ; + void init(bool needs_vertex_buffer); + void initVertexBuffer(); + void resetVertexBuffer(); void shutdown(); // Refreshes renderer state to the cached values diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 0408010513..fffc15efc3 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -133,7 +133,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo mUsage = usage; mUseDepth = depth; - if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) + if (sUseFBO || use_fbo) { if (depth) { diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c100c182dd..c64f46f38a 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -665,7 +665,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (file == NULL) { - LL_SHADER_LOADING_WARNS() << "GLSL Shader file not found: " << open_file_name << LL_ENDL; + LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; return 0; } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 6338cab96a..be3e6ddff0 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1055,7 +1055,7 @@ void LLVertexBuffer::releaseIndices() bool LLVertexBuffer::createGLBuffer(U32 size) { - if (mGLBuffer) + if (mGLBuffer || mMappedData) { destroyGLBuffer(); } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index baf8407fc6..3b3fe44984 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -265,7 +265,6 @@ public: bool getTangentStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTangentStrider(LLStrider<LLVector4a>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getTextureIndexStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getEmissiveStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false); |
