diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 2035 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 1263 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 11 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 26 |
5 files changed, 2414 insertions, 923 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 6181f7dd7e..3dfedbe2cf 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -160,255 +160,770 @@ std::list<LLGLUpdate*> LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS #if LL_WINDOWS -PFNGLGETSTRINGIPROC glGetStringi = NULL; -#endif - -// vertex blending prototypes -PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; -PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; -PFNGLWEIGHTFVARBPROC glWeightfvARB = NULL; - -// Vertex buffer object prototypes -PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; -PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; -PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; -PFNGLISBUFFERARBPROC glIsBufferARB = NULL; -PFNGLBUFFERDATAARBPROC glBufferDataARB = NULL; -PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = NULL; -PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = NULL; -PFNGLMAPBUFFERARBPROC glMapBufferARB = NULL; -PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; -PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; -PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; - -//GL_ARB_vertex_array_object -PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL; -PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL; -PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL; -PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL; - -// GL_ARB_map_buffer_range -PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; - -// GL_ARB_sync -PFNGLFENCESYNCPROC glFenceSync = NULL; -PFNGLISSYNCPROC glIsSync = NULL; -PFNGLDELETESYNCPROC glDeleteSync = NULL; -PFNGLCLIENTWAITSYNCPROC glClientWaitSync = NULL; -PFNGLWAITSYNCPROC glWaitSync = NULL; -PFNGLGETINTEGER64VPROC glGetInteger64v = NULL; -PFNGLGETSYNCIVPROC glGetSynciv = NULL; - -// GL_APPLE_flush_buffer_range -PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE = NULL; -PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE = NULL; - -// GL_ARB_occlusion_query -PFNGLGENQUERIESARBPROC glGenQueriesARB = NULL; -PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB = NULL; -PFNGLISQUERYARBPROC glIsQueryARB = NULL; -PFNGLBEGINQUERYARBPROC glBeginQueryARB = NULL; -PFNGLENDQUERYARBPROC glEndQueryARB = NULL; -PFNGLGETQUERYIVARBPROC glGetQueryivARB = NULL; -PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB = NULL; -PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB = NULL; - -// GL_ARB_timer_query -PFNGLQUERYCOUNTERPROC glQueryCounter = NULL; -PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = NULL; -PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = NULL; - -// GL_ARB_point_parameters -PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB = NULL; -PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB = NULL; - -// GL_ARB_framebuffer_object -PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL; -PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL; -PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL; -PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL; -PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL; -PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL; -PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL; -PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL; -PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL; -PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL; -PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL; -PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL; -PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL; -PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL; -PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL; -PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL; -PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL; -PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL; -PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; -PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; - -//GL_ARB_texture_multisample -PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL; -PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL; -PFNGLSAMPLEMASKIPROC glSampleMaski = NULL; - -//transform feedback (4.0 core) -PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = NULL; -PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = NULL; -PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = NULL; -PFNGLBINDBUFFERRANGEPROC glBindBufferRange = NULL; -PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL; - -//GL_ARB_debug_output -PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; -PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL; -PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL; -PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL; - -// GL_EXT_blend_func_separate -PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; - -// GL_ARB_draw_buffers -PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB = NULL; - -//shader object prototypes -PFNGLDELETEOBJECTARBPROC glDeleteObjectARB = NULL; -PFNGLGETHANDLEARBPROC glGetHandleARB = NULL; -PFNGLDETACHOBJECTARBPROC glDetachObjectARB = NULL; -PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB = NULL; -PFNGLSHADERSOURCEARBPROC glShaderSourceARB = NULL; -PFNGLCOMPILESHADERARBPROC glCompileShaderARB = NULL; -PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB = NULL; -PFNGLATTACHOBJECTARBPROC glAttachObjectARB = NULL; -PFNGLLINKPROGRAMARBPROC glLinkProgramARB = NULL; -PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB = NULL; -PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB = NULL; -PFNGLUNIFORM1FARBPROC glUniform1fARB = NULL; -PFNGLUNIFORM2FARBPROC glUniform2fARB = NULL; -PFNGLUNIFORM3FARBPROC glUniform3fARB = NULL; -PFNGLUNIFORM4FARBPROC glUniform4fARB = NULL; -PFNGLUNIFORM1IARBPROC glUniform1iARB = NULL; -PFNGLUNIFORM2IARBPROC glUniform2iARB = NULL; -PFNGLUNIFORM3IARBPROC glUniform3iARB = NULL; -PFNGLUNIFORM4IARBPROC glUniform4iARB = NULL; -PFNGLUNIFORM1FVARBPROC glUniform1fvARB = NULL; -PFNGLUNIFORM2FVARBPROC glUniform2fvARB = NULL; -PFNGLUNIFORM3FVARBPROC glUniform3fvARB = NULL; -PFNGLUNIFORM4FVARBPROC glUniform4fvARB = NULL; -PFNGLUNIFORM1IVARBPROC glUniform1ivARB = NULL; -PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; -PFNGLUNIFORM3IVARBPROC glUniform3ivARB = NULL; -PFNGLUNIFORM4IVARBPROC glUniform4ivARB = NULL; -PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB = NULL; -PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB = NULL; -PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = NULL; -PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB = NULL; -PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB = NULL; -PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB = NULL; -PFNGLGETINFOLOGARBPROC glGetInfoLogARB = NULL; -PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB = NULL; -PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB = NULL; -PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB = NULL; -PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; -PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; -PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; -PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; - -// GL_ARB_uniform_buffer_object -PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL; -PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL; -PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL; -PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL; -PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL; -PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL; -PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL; +// WGL_ARB_create_context +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; + +// WGL_AMD_gpu_association +PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = nullptr; +PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = nullptr; +PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD = nullptr; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD = nullptr; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD = nullptr; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD = nullptr; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD = nullptr; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD = nullptr; +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = nullptr; + +// WGL_EXT_swap_control +PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; +PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; -#if LL_WINDOWS -PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; #endif -// vertex shader prototypes -#if LL_LINUX -PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; -PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB = NULL; -PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB = NULL; -PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB = NULL; -PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB = NULL; -PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB = NULL; -PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB = NULL; -PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB = NULL; -PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB = NULL; -PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB = NULL; -PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB = NULL; -PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB = NULL; -PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB = NULL; -PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB = NULL; -PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB = NULL; -PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB = NULL; -PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB = NULL; -PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB = NULL; -#endif // LL_LINUX -PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB = NULL; -PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB = NULL; -PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB = NULL; -PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB = NULL; -PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB = NULL; -PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB = NULL; -PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB = NULL; -#if LL_LINUX -PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB = NULL; -PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB = NULL; -PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB = NULL; -PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB = NULL; -PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB = NULL; -PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB = NULL; -PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB = NULL; -PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB = NULL; -PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB = NULL; -PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB = NULL; -PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB = NULL; -PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB = NULL; -PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB = NULL; -PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB = NULL; -PFNGLPROGRAMSTRINGARBPROC glProgramStringARB = NULL; -PFNGLBINDPROGRAMARBPROC glBindProgramARB = NULL; -PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB = NULL; -PFNGLGENPROGRAMSARBPROC glGenProgramsARB = NULL; -PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB = NULL; -PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB = NULL; -PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB = NULL; -PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB = NULL; -PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB = NULL; -PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB = NULL; -PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB = NULL; -PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB = NULL; -PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB = NULL; -PFNGLGETPROGRAMIVARBPROC glGetProgramivARB = NULL; -PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB = NULL; -PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB = NULL; -PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB = NULL; -PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB = NULL; -PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB = NULL; -PFNGLISPROGRAMARBPROC glIsProgramARB = NULL; -#endif // LL_LINUX -PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB = NULL; -PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB = NULL; -PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB = NULL; - -#if LL_WINDOWS -PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD = NULL; -PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD = NULL; -PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; -#endif +// GL_VERSION_1_2 +//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; +//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; +//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr; +//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr; + +// GL_VERSION_1_3 +PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr; +PFNGLSAMPLECOVERAGEPROC glSampleCoverage = nullptr; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D = nullptr; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D = nullptr; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D = nullptr; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr; +PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr; +PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr; +PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr; +PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr; +PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr; +PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr; +PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr; +PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr; +PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr; +PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr; +PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr; +PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr; +PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr; +PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr; +PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr; +PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr; +PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr; +PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr; +PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr; +PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr; +PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr; +PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr; +PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr; +PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr; +PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr; +PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr; +PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr; +PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr; +PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr; +PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr; +PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr; +PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr; +PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr; +PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr; +PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr; +PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr; +PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr; + +// GL_VERSION_1_4 +PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr; +PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays = nullptr; +PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements = nullptr; +PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr; +PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr; +PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr; +PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr; +PFNGLFOGCOORDFPROC glFogCoordf = nullptr; +PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr; +PFNGLFOGCOORDDPROC glFogCoordd = nullptr; +PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr; +PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr; +PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr; +PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr; +PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr; +PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr; +PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr; +PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr; +PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr; +PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr; +PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr; +PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr; +PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr; +PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr; +PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr; +PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr; +PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr; +PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr; +PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr; +PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr; +PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr; +PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr; +PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr; +PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr; +PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr; +PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr; +PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr; +PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr; +PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr; +PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr; +PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr; +PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr; +PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr; +PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr; +PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr; + +// GL_VERSION_1_5 +PFNGLGENQUERIESPROC glGenQueries = nullptr; +PFNGLDELETEQUERIESPROC glDeleteQueries = nullptr; +PFNGLISQUERYPROC glIsQuery = nullptr; +PFNGLBEGINQUERYPROC glBeginQuery = nullptr; +PFNGLENDQUERYPROC glEndQuery = nullptr; +PFNGLGETQUERYIVPROC glGetQueryiv = nullptr; +PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv = nullptr; +PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv = nullptr; +PFNGLBINDBUFFERPROC glBindBuffer = nullptr; +PFNGLDELETEBUFFERSPROC glDeleteBuffers = nullptr; +PFNGLGENBUFFERSPROC glGenBuffers = nullptr; +PFNGLISBUFFERPROC glIsBuffer = nullptr; +PFNGLBUFFERDATAPROC glBufferData = nullptr; +PFNGLBUFFERSUBDATAPROC glBufferSubData = nullptr; +PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData = nullptr; +PFNGLMAPBUFFERPROC glMapBuffer = nullptr; +PFNGLUNMAPBUFFERPROC glUnmapBuffer = nullptr; +PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv = nullptr; +PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv = nullptr; + +// GL_VERSION_2_0 +PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate = nullptr; +PFNGLDRAWBUFFERSPROC glDrawBuffers = nullptr; +PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate = nullptr; +PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate = nullptr; +PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate = nullptr; +PFNGLATTACHSHADERPROC glAttachShader = nullptr; +PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation = nullptr; +PFNGLCOMPILESHADERPROC glCompileShader = nullptr; +PFNGLCREATEPROGRAMPROC glCreateProgram = nullptr; +PFNGLCREATESHADERPROC glCreateShader = nullptr; +PFNGLDELETEPROGRAMPROC glDeleteProgram = nullptr; +PFNGLDELETESHADERPROC glDeleteShader = nullptr; +PFNGLDETACHSHADERPROC glDetachShader = nullptr; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = nullptr; +PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = nullptr; +PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = nullptr; +PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = nullptr; +PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders = nullptr; +PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = nullptr; +PFNGLGETPROGRAMIVPROC glGetProgramiv = nullptr; +PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = nullptr; +PFNGLGETSHADERIVPROC glGetShaderiv = nullptr; +PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = nullptr; +PFNGLGETSHADERSOURCEPROC glGetShaderSource = nullptr; +PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = nullptr; +PFNGLGETUNIFORMFVPROC glGetUniformfv = nullptr; +PFNGLGETUNIFORMIVPROC glGetUniformiv = nullptr; +PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv = nullptr; +PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv = nullptr; +PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv = nullptr; +PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv = nullptr; +PFNGLISPROGRAMPROC glIsProgram = nullptr; +PFNGLISSHADERPROC glIsShader = nullptr; +PFNGLLINKPROGRAMPROC glLinkProgram = nullptr; +PFNGLSHADERSOURCEPROC glShaderSource = nullptr; +PFNGLUSEPROGRAMPROC glUseProgram = nullptr; +PFNGLUNIFORM1FPROC glUniform1f = nullptr; +PFNGLUNIFORM2FPROC glUniform2f = nullptr; +PFNGLUNIFORM3FPROC glUniform3f = nullptr; +PFNGLUNIFORM4FPROC glUniform4f = nullptr; +PFNGLUNIFORM1IPROC glUniform1i = nullptr; +PFNGLUNIFORM2IPROC glUniform2i = nullptr; +PFNGLUNIFORM3IPROC glUniform3i = nullptr; +PFNGLUNIFORM4IPROC glUniform4i = nullptr; +PFNGLUNIFORM1FVPROC glUniform1fv = nullptr; +PFNGLUNIFORM2FVPROC glUniform2fv = nullptr; +PFNGLUNIFORM3FVPROC glUniform3fv = nullptr; +PFNGLUNIFORM4FVPROC glUniform4fv = nullptr; +PFNGLUNIFORM1IVPROC glUniform1iv = nullptr; +PFNGLUNIFORM2IVPROC glUniform2iv = nullptr; +PFNGLUNIFORM3IVPROC glUniform3iv = nullptr; +PFNGLUNIFORM4IVPROC glUniform4iv = nullptr; +PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv = nullptr; +PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = nullptr; +PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = nullptr; +PFNGLVALIDATEPROGRAMPROC glValidateProgram = nullptr; +PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d = nullptr; +PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv = nullptr; +PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = nullptr; +PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv = nullptr; +PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s = nullptr; +PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv = nullptr; +PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d = nullptr; +PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv = nullptr; +PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = nullptr; +PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = nullptr; +PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s = nullptr; +PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv = nullptr; +PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d = nullptr; +PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv = nullptr; +PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = nullptr; +PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = nullptr; +PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s = nullptr; +PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv = nullptr; +PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv = nullptr; +PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv = nullptr; +PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv = nullptr; +PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub = nullptr; +PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv = nullptr; +PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv = nullptr; +PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv = nullptr; +PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv = nullptr; +PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d = nullptr; +PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv = nullptr; +PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = nullptr; +PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = nullptr; +PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv = nullptr; +PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s = nullptr; +PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv = nullptr; +PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv = nullptr; +PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv = nullptr; +PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv = nullptr; +PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = nullptr; + +// GL_VERSION_2_1 +PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv = nullptr; +PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv = nullptr; +PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv = nullptr; +PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv = nullptr; +PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv = nullptr; +PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv = nullptr; + +// GL_VERSION_3_0 +PFNGLCOLORMASKIPROC glColorMaski = nullptr; +PFNGLGETBOOLEANI_VPROC glGetBooleani_v = nullptr; +PFNGLGETINTEGERI_VPROC glGetIntegeri_v = nullptr; +PFNGLENABLEIPROC glEnablei = nullptr; +PFNGLDISABLEIPROC glDisablei = nullptr; +PFNGLISENABLEDIPROC glIsEnabledi = nullptr; +PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback = nullptr; +PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback = nullptr; +PFNGLBINDBUFFERRANGEPROC glBindBufferRange = nullptr; +PFNGLBINDBUFFERBASEPROC glBindBufferBase = nullptr; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings = nullptr; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying = nullptr; +PFNGLCLAMPCOLORPROC glClampColor = nullptr; +PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender = nullptr; +PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender = nullptr; +PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = nullptr; +PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv = nullptr; +PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv = nullptr; +PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i = nullptr; +PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i = nullptr; +PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i = nullptr; +PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i = nullptr; +PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui = nullptr; +PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui = nullptr; +PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui = nullptr; +PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui = nullptr; +PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv = nullptr; +PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv = nullptr; +PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv = nullptr; +PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv = nullptr; +PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv = nullptr; +PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv = nullptr; +PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv = nullptr; +PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv = nullptr; +PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv = nullptr; +PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv = nullptr; +PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv = nullptr; +PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv = nullptr; +PFNGLGETUNIFORMUIVPROC glGetUniformuiv = nullptr; +PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation = nullptr; +PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation = nullptr; +PFNGLUNIFORM1UIPROC glUniform1ui = nullptr; +PFNGLUNIFORM2UIPROC glUniform2ui = nullptr; +PFNGLUNIFORM3UIPROC glUniform3ui = nullptr; +PFNGLUNIFORM4UIPROC glUniform4ui = nullptr; +PFNGLUNIFORM1UIVPROC glUniform1uiv = nullptr; +PFNGLUNIFORM2UIVPROC glUniform2uiv = nullptr; +PFNGLUNIFORM3UIVPROC glUniform3uiv = nullptr; +PFNGLUNIFORM4UIVPROC glUniform4uiv = nullptr; +PFNGLTEXPARAMETERIIVPROC glTexParameterIiv = nullptr; +PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv = nullptr; +PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv = nullptr; +PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv = nullptr; +PFNGLCLEARBUFFERIVPROC glClearBufferiv = nullptr; +PFNGLCLEARBUFFERUIVPROC glClearBufferuiv = nullptr; +PFNGLCLEARBUFFERFVPROC glClearBufferfv = nullptr; +PFNGLCLEARBUFFERFIPROC glClearBufferfi = nullptr; +PFNGLGETSTRINGIPROC glGetStringi = nullptr; +PFNGLISRENDERBUFFERPROC glIsRenderbuffer = nullptr; +PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = nullptr; +PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = nullptr; +PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = nullptr; +PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = nullptr; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = nullptr; +PFNGLISFRAMEBUFFERPROC glIsFramebuffer = nullptr; +PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = nullptr; +PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = nullptr; +PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = nullptr; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = nullptr; +PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = nullptr; +PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = nullptr; +PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = nullptr; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = nullptr; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = nullptr; +PFNGLGENERATEMIPMAPPROC glGenerateMipmap = nullptr; +PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = nullptr; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = nullptr; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = nullptr; +PFNGLMAPBUFFERRANGEPROC glMapBufferRange = nullptr; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = nullptr; +PFNGLBINDVERTEXARRAYPROC glBindVertexArray = nullptr; +PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = nullptr; +PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = nullptr; +PFNGLISVERTEXARRAYPROC glIsVertexArray = nullptr; + +// GL_VERSION_3_1 +PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced = nullptr; +PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced = nullptr; +PFNGLTEXBUFFERPROC glTexBuffer = nullptr; +PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex = nullptr; +PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData = nullptr; +PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = nullptr; +PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = nullptr; +PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = nullptr; +PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = nullptr; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = nullptr; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = nullptr; +PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = nullptr; + +// GL_VERSION_3_2 +PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex = nullptr; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex = nullptr; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex = nullptr; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex = nullptr; +PFNGLPROVOKINGVERTEXPROC glProvokingVertex = nullptr; +PFNGLFENCESYNCPROC glFenceSync = nullptr; +PFNGLISSYNCPROC glIsSync = nullptr; +PFNGLDELETESYNCPROC glDeleteSync = nullptr; +PFNGLCLIENTWAITSYNCPROC glClientWaitSync = nullptr; +PFNGLWAITSYNCPROC glWaitSync = nullptr; +PFNGLGETINTEGER64VPROC glGetInteger64v = nullptr; +PFNGLGETSYNCIVPROC glGetSynciv = nullptr; +PFNGLGETINTEGER64I_VPROC glGetInteger64i_v = nullptr; +PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v = nullptr; +PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture = nullptr; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = nullptr; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = nullptr; +PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = nullptr; +PFNGLSAMPLEMASKIPROC glSampleMaski = nullptr; + +// GL_VERSION_3_3 +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed = nullptr; +PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex = nullptr; +PFNGLGENSAMPLERSPROC glGenSamplers = nullptr; +PFNGLDELETESAMPLERSPROC glDeleteSamplers = nullptr; +PFNGLISSAMPLERPROC glIsSampler = nullptr; +PFNGLBINDSAMPLERPROC glBindSampler = nullptr; +PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri = nullptr; +PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv = nullptr; +PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf = nullptr; +PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv = nullptr; +PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv = nullptr; +PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv = nullptr; +PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv = nullptr; +PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv = nullptr; +PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv = nullptr; +PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv = nullptr; +PFNGLQUERYCOUNTERPROC glQueryCounter = nullptr; +PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v = nullptr; +PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v = nullptr; +PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor = nullptr; +PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui = nullptr; +PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv = nullptr; +PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui = nullptr; +PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv = nullptr; +PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr; +PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr; +PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr; +PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr; +PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr; +PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr; +PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr; +PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr; +PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr; +PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr; +PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr; +PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr; +PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr; +PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr; +PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr; +PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr; +PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr; +PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr; +PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr; +PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr; +PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr; +PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr; +PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr; +PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr; +PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr; +PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr; +PFNGLNORMALP3UIPROC glNormalP3ui = nullptr; +PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr; +PFNGLCOLORP3UIPROC glColorP3ui = nullptr; +PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr; +PFNGLCOLORP4UIPROC glColorP4ui = nullptr; +PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr; +PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr; +PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr; + +// GL_VERSION_4_0 +PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr; +PFNGLBLENDEQUATIONIPROC glBlendEquationi = nullptr; +PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei = nullptr; +PFNGLBLENDFUNCIPROC glBlendFunci = nullptr; +PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei = nullptr; +PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect = nullptr; +PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect = nullptr; +PFNGLUNIFORM1DPROC glUniform1d = nullptr; +PFNGLUNIFORM2DPROC glUniform2d = nullptr; +PFNGLUNIFORM3DPROC glUniform3d = nullptr; +PFNGLUNIFORM4DPROC glUniform4d = nullptr; +PFNGLUNIFORM1DVPROC glUniform1dv = nullptr; +PFNGLUNIFORM2DVPROC glUniform2dv = nullptr; +PFNGLUNIFORM3DVPROC glUniform3dv = nullptr; +PFNGLUNIFORM4DVPROC glUniform4dv = nullptr; +PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv = nullptr; +PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv = nullptr; +PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv = nullptr; +PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv = nullptr; +PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv = nullptr; +PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv = nullptr; +PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv = nullptr; +PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv = nullptr; +PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv = nullptr; +PFNGLGETUNIFORMDVPROC glGetUniformdv = nullptr; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation = nullptr; +PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex = nullptr; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv = nullptr; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName = nullptr; +PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName = nullptr; +PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv = nullptr; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv = nullptr; +PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv = nullptr; +PFNGLPATCHPARAMETERIPROC glPatchParameteri = nullptr; +PFNGLPATCHPARAMETERFVPROC glPatchParameterfv = nullptr; +PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback = nullptr; +PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks = nullptr; +PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks = nullptr; +PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback = nullptr; +PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback = nullptr; +PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream = nullptr; +PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed = nullptr; +PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed = nullptr; +PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv = nullptr; + +// GL_VERSION_4_1 +PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler = nullptr; +PFNGLSHADERBINARYPROC glShaderBinary = nullptr; +PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat = nullptr; +PFNGLDEPTHRANGEFPROC glDepthRangef = nullptr; +PFNGLCLEARDEPTHFPROC glClearDepthf = nullptr; +PFNGLGETPROGRAMBINARYPROC glGetProgramBinary = nullptr; +PFNGLPROGRAMBINARYPROC glProgramBinary = nullptr; +PFNGLPROGRAMPARAMETERIPROC glProgramParameteri = nullptr; +PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages = nullptr; +PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram = nullptr; +PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv = nullptr; +PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline = nullptr; +PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines = nullptr; +PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines = nullptr; +PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline = nullptr; +PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv = nullptr; +PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i = nullptr; +PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv = nullptr; +PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f = nullptr; +PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv = nullptr; +PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d = nullptr; +PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv = nullptr; +PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui = nullptr; +PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv = nullptr; +PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i = nullptr; +PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv = nullptr; +PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f = nullptr; +PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv = nullptr; +PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d = nullptr; +PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv = nullptr; +PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui = nullptr; +PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv = nullptr; +PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i = nullptr; +PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv = nullptr; +PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f = nullptr; +PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv = nullptr; +PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d = nullptr; +PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv = nullptr; +PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui = nullptr; +PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv = nullptr; +PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i = nullptr; +PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv = nullptr; +PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f = nullptr; +PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv = nullptr; +PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d = nullptr; +PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv = nullptr; +PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui = nullptr; +PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv = nullptr; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv = nullptr; +PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline = nullptr; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog = nullptr; +PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d = nullptr; +PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d = nullptr; +PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d = nullptr; +PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d = nullptr; +PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv = nullptr; +PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv = nullptr; +PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv = nullptr; +PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv = nullptr; +PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer = nullptr; +PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv = nullptr; +PFNGLVIEWPORTARRAYVPROC glViewportArrayv = nullptr; +PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf = nullptr; +PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv = nullptr; +PFNGLSCISSORARRAYVPROC glScissorArrayv = nullptr; +PFNGLSCISSORINDEXEDPROC glScissorIndexed = nullptr; +PFNGLSCISSORINDEXEDVPROC glScissorIndexedv = nullptr; +PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv = nullptr; +PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed = nullptr; +PFNGLGETFLOATI_VPROC glGetFloati_v = nullptr; +PFNGLGETDOUBLEI_VPROC glGetDoublei_v = nullptr; + +// GL_VERSION_4_2 +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance = nullptr; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance = nullptr; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance = nullptr; +PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ = nullptr; +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv = nullptr; +PFNGLBINDIMAGETEXTUREPROC glBindImageTexture = nullptr; +PFNGLMEMORYBARRIERPROC glMemoryBarrier = nullptr; +PFNGLTEXSTORAGE1DPROC glTexStorage1D = nullptr; +PFNGLTEXSTORAGE2DPROC glTexStorage2D = nullptr; +PFNGLTEXSTORAGE3DPROC glTexStorage3D = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced = nullptr; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced = nullptr; + +// GL_VERSION_4_3 +PFNGLCLEARBUFFERDATAPROC glClearBufferData = nullptr; +PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData = nullptr; +PFNGLDISPATCHCOMPUTEPROC glDispatchCompute = nullptr; +PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect = nullptr; +PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData = nullptr; +PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri = nullptr; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv = nullptr; +PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v = nullptr; +PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage = nullptr; +PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage = nullptr; +PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData = nullptr; +PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData = nullptr; +PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer = nullptr; +PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer = nullptr; +PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect = nullptr; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect = nullptr; +PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv = nullptr; +PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex = nullptr; +PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName = nullptr; +PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv = nullptr; +PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation = nullptr; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex = nullptr; +PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding = nullptr; +PFNGLTEXBUFFERRANGEPROC glTexBufferRange = nullptr; +PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample = nullptr; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample = nullptr; +PFNGLTEXTUREVIEWPROC glTextureView = nullptr; +PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer = nullptr; +PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat = nullptr; +PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat = nullptr; +PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat = nullptr; +PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding = nullptr; +PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor = nullptr; +PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl = nullptr; +PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert = nullptr; +PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback = nullptr; +PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog = nullptr; +PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup = nullptr; +PFNGLPOPDEBUGGROUPPROC glPopDebugGroup = nullptr; +PFNGLOBJECTLABELPROC glObjectLabel = nullptr; +PFNGLGETOBJECTLABELPROC glGetObjectLabel = nullptr; +PFNGLOBJECTPTRLABELPROC glObjectPtrLabel = nullptr; +PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel = nullptr; + +// GL_VERSION_4_4 +PFNGLBUFFERSTORAGEPROC glBufferStorage = nullptr; +PFNGLCLEARTEXIMAGEPROC glClearTexImage = nullptr; +PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage = nullptr; +PFNGLBINDBUFFERSBASEPROC glBindBuffersBase = nullptr; +PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange = nullptr; +PFNGLBINDTEXTURESPROC glBindTextures = nullptr; +PFNGLBINDSAMPLERSPROC glBindSamplers = nullptr; +PFNGLBINDIMAGETEXTURESPROC glBindImageTextures = nullptr; +PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers = nullptr; + +// GL_VERSION_4_5 +PFNGLCLIPCONTROLPROC glClipControl = nullptr; +PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks = nullptr; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase = nullptr; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange = nullptr; +PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv = nullptr; +PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v = nullptr; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v = nullptr; +PFNGLCREATEBUFFERSPROC glCreateBuffers = nullptr; +PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage = nullptr; +PFNGLNAMEDBUFFERDATAPROC glNamedBufferData = nullptr; +PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData = nullptr; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData = nullptr; +PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData = nullptr; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData = nullptr; +PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer = nullptr; +PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange = nullptr; +PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer = nullptr; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange = nullptr; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv = nullptr; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v = nullptr; +PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv = nullptr; +PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData = nullptr; +PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers = nullptr; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer = nullptr; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri = nullptr; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture = nullptr; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer = nullptr; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer = nullptr; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers = nullptr; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer = nullptr; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData = nullptr; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv = nullptr; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi = nullptr; +PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer = nullptr; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus = nullptr; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv = nullptr; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv = nullptr; +PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers = nullptr; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage = nullptr; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample = nullptr; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv = nullptr; +PFNGLCREATETEXTURESPROC glCreateTextures = nullptr; +PFNGLTEXTUREBUFFERPROC glTextureBuffer = nullptr; +PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange = nullptr; +PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D = nullptr; +PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D = nullptr; +PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D = nullptr; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample = nullptr; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample = nullptr; +PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D = nullptr; +PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D = nullptr; +PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D = nullptr; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D = nullptr; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D = nullptr; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D = nullptr; +PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D = nullptr; +PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D = nullptr; +PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D = nullptr; +PFNGLTEXTUREPARAMETERFPROC glTextureParameterf = nullptr; +PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv = nullptr; +PFNGLTEXTUREPARAMETERIPROC glTextureParameteri = nullptr; +PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv = nullptr; +PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv = nullptr; +PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv = nullptr; +PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap = nullptr; +PFNGLBINDTEXTUREUNITPROC glBindTextureUnit = nullptr; +PFNGLGETTEXTUREIMAGEPROC glGetTextureImage = nullptr; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage = nullptr; +PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv = nullptr; +PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv = nullptr; +PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv = nullptr; +PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv = nullptr; +PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv = nullptr; +PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv = nullptr; +PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays = nullptr; +PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib = nullptr; +PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib = nullptr; +PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer = nullptr; +PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer = nullptr; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers = nullptr; +PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding = nullptr; +PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat = nullptr; +PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat = nullptr; +PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat = nullptr; +PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor = nullptr; +PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv = nullptr; +PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv = nullptr; +PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv = nullptr; +PFNGLCREATESAMPLERSPROC glCreateSamplers = nullptr; +PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines = nullptr; +PFNGLCREATEQUERIESPROC glCreateQueries = nullptr; +PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v = nullptr; +PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv = nullptr; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v = nullptr; +PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv = nullptr; +PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion = nullptr; +PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage = nullptr; +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage = nullptr; +PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus = nullptr; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage = nullptr; +PFNGLGETNTEXIMAGEPROC glGetnTexImage = nullptr; +PFNGLGETNUNIFORMDVPROC glGetnUniformdv = nullptr; +PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullptr; +PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr; +PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr; +PFNGLREADNPIXELSPROC glReadnPixels = nullptr; +PFNGLGETNMAPDVPROC glGetnMapdv = nullptr; +PFNGLGETNMAPFVPROC glGetnMapfv = nullptr; +PFNGLGETNMAPIVPROC glGetnMapiv = nullptr; +PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr; +PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr; +PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr; +PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr; +PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr; +PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr; +PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr; +PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr; +PFNGLGETNMINMAXPROC glGetnMinmax = nullptr; +PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr; + +// GL_VERSION_4_6 +PFNGLSPECIALIZESHADERPROC glSpecializeShader = nullptr; +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullptr; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr; +PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; -#if LL_LINUX_NV_GL_HEADERS -// linux nvidia headers. these define these differently to mesa's. ugh. -PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL; -PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL; -PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = NULL; -#endif // LL_LINUX_NV_GL_HEADERS #endif LLGLManager gGLManager; @@ -1243,280 +1758,772 @@ void LLGLManager::initExtensions() #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; - if (mHasVertexBufferObject) - { - glBindBufferARB = (PFNGLBINDBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferARB"); - if (glBindBufferARB) - { - glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffersARB"); - glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffersARB"); - glIsBufferARB = (PFNGLISBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBufferARB"); - glBufferDataARB = (PFNGLBUFFERDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferDataARB"); - glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubDataARB"); - glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubDataARB"); - glMapBufferARB = (PFNGLMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferARB"); - glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBufferARB"); - glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameterivARB"); - glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointervARB"); - } - else - { - mHasVertexBufferObject = FALSE; - } - } - if (mHasVertexArrayObject) - { - glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); - glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); - glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); - glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); - } - if (mHasSync) - { - glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); - glIsSync = (PFNGLISSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glIsSync"); - glDeleteSync = (PFNGLDELETESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); - glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); - glWaitSync = (PFNGLWAITSYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); - glGetInteger64v = (PFNGLGETINTEGER64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); - glGetSynciv = (PFNGLGETSYNCIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); - } - if (mHasMapBufferRange) - { - glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); - glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); - } - if (mHasFramebufferObject) - { - LL_INFOS() << "initExtensions() FramebufferObject-related procs..." << LL_ENDL; - glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); - glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); - glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); - glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); - glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); - glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); - glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); - glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); - glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); - glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); - glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); - glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); - glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); - glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); - glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); - glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); - glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); - glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); - glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); - glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); - } - if (mHasDrawBuffers) - { - glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDrawBuffersARB"); - } - if (mHasBlendFuncSeparate) - { - glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparateEXT"); - } - if (mHasTextureMultisample) - { - glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); - glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); - glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); - glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); - } - if (mHasTransformFeedback) - { - glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback"); - glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); - glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); - glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); - glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); - } - if (mHasDebugOutput) - { - glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB"); - glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB"); - glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); - glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); - } -#if (!LL_LINUX) || LL_LINUX_NV_GL_HEADERS - // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah - glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - if (!glDrawRangeElements) - { - mGLMaxVertexRange = 0; - mGLMaxIndexRange = 0; - } + +#if LL_WINDOWS + // WGL_AMD_gpu_association + wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); + wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); + wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD"); + wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD"); + wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD"); + wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD"); + wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD"); + wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD"); + wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD"); + + // WGL_EXT_swap_control + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); + wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT"); + + // WGL_ARB_create_context + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); +#endif - // same with glTexImage3D et al + // GL_VERSION_1_2 + glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); -#endif // !LL_LINUX || LL_LINUX_NV_GL_HEADERS -#if LL_LINUX_NV_GL_HEADERS - // nvidia headers are critically different from mesa-esque - glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTextureARB"); - glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTextureARB"); -#endif // LL_LINUX_NV_GL_HEADERS - if (mHasOcclusionQuery) - { - LL_INFOS() << "initExtensions() OcclusionQuery-related procs..." << LL_ENDL; - glGenQueriesARB = (PFNGLGENQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueriesARB"); - glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueriesARB"); - glIsQueryARB = (PFNGLISQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQueryARB"); - glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryARB"); - glEndQueryARB = (PFNGLENDQUERYARBPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryARB"); - glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryivARB"); - glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectivARB"); - glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuivARB"); - } - if (mHasTimerQuery) - { - LL_INFOS() << "initExtensions() TimerQuery-related procs..." << LL_ENDL; - glQueryCounter = (PFNGLQUERYCOUNTERPROC) GLH_EXT_GET_PROC_ADDRESS("glQueryCounter"); - glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v"); - glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v"); - } - if (mHasPointParameters) - { - LL_INFOS() << "initExtensions() PointParameters-related procs..." << LL_ENDL; - glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfARB"); - glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB"); - } - - if (mHasUniformBufferObject) - { - glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); - glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); - glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName"); - glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex"); - glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv"); - glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName"); - glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding"); - } - - // Assume shader capabilities - glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB"); - glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB"); - glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDetachObjectARB"); - glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateShaderObjectARB"); - glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glShaderSourceARB"); - glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCompileShaderARB"); - glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glCreateProgramObjectARB"); - glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glAttachObjectARB"); - glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glLinkProgramARB"); - glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUseProgramObjectARB"); - glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glValidateProgramARB"); - glUniform1fARB = (PFNGLUNIFORM1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fARB"); - glUniform2fARB = (PFNGLUNIFORM2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fARB"); - glUniform3fARB = (PFNGLUNIFORM3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fARB"); - glUniform4fARB = (PFNGLUNIFORM4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fARB"); - glUniform1iARB = (PFNGLUNIFORM1IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1iARB"); - glUniform2iARB = (PFNGLUNIFORM2IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2iARB"); - glUniform3iARB = (PFNGLUNIFORM3IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3iARB"); - glUniform4iARB = (PFNGLUNIFORM4IARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4iARB"); - glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1fvARB"); - glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2fvARB"); - glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3fvARB"); - glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4fvARB"); - glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform1ivARB"); - glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform2ivARB"); - glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform3ivARB"); - glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniform4ivARB"); - glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fvARB"); - glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fvARB"); - glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); - glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fvARB"); - glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterfvARB"); - glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetObjectParameterivARB"); - glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetInfoLogARB"); - glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttachedObjectsARB"); - glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocationARB"); - glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformARB"); - glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformfvARB"); - glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetUniformivARB"); - glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetShaderSourceARB"); - - LL_INFOS() << "initExtensions() VertexShader-related procs..." << LL_ENDL; - - // nSight doesn't support use of ARB funcs that have been normalized in the API - if (!LLRender::sNsightDebugSupport) - { - glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocationARB"); - glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocationARB"); - } - else - { - glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); - glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); - } - - glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttribARB"); - glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dARB"); - glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dvARB"); - glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fARB"); - glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fvARB"); - glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sARB"); - glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1svARB"); - glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dARB"); - glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dvARB"); - glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fARB"); - glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fvARB"); - glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sARB"); - glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2svARB"); - glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dARB"); - glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dvARB"); - glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fARB"); - glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fvARB"); - glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sARB"); - glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3svARB"); - glVertexAttrib4nbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nbvARB"); - glVertexAttrib4nivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nivARB"); - glVertexAttrib4nsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nsvARB"); - glVertexAttrib4nubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubARB"); - glVertexAttrib4nubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nubvARB"); - glVertexAttrib4nuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nuivARB"); - glVertexAttrib4nusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4nusvARB"); - glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bvARB"); - glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dARB"); - glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dvARB"); - glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fARB"); - glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fvARB"); - glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ivARB"); - glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sARB"); - glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4svARB"); - glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubvARB"); - glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uivARB"); - glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usvARB"); - glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointerARB"); - glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); - glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArrayARB"); - glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArrayARB"); - glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramStringARB"); - glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glBindProgramARB"); - glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramsARB"); - glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGenProgramsARB"); - glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dARB"); - glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4dvARB"); - glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fARB"); - glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramEnvParameter4fvARB"); - glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dARB"); - glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4dvARB"); - glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fARB"); - glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glProgramLocalParameter4fvARB"); - glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterdvARB"); - glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramEnvParameterfvARB"); - glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterdvARB"); - glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramLocalParameterfvARB"); - glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramivARB"); - glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetProgramStringARB"); - glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdvARB"); - glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfvARB"); - glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribivARB"); - glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) GLH_EXT_GET_PROC_ADDRESS("glgetVertexAttribPointervARB"); - glIsProgramARB = (PFNGLISPROGRAMARBPROC) GLH_EXT_GET_PROC_ADDRESS("glIsProgramARB"); + // GL_VERSION_1_3 + glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); + glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); + glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); + glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); + glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); + glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); + glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); + glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); + glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); + glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); + glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); + glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); + glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); + glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); + glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); + glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); + glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); + glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); + glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); + glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); + glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); + glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); + glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); + glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); + glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); + glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); + glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); + glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); + glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); + glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); + glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); + glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); + glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); + glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); + glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); + glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); + glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); + glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); + glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); + glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); + glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); + glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); + glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); + glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); + glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); + glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); + + // GL_VERSION_1_4 + glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); + glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); + glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); + glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); + glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); + glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri"); + glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv"); + glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf"); + glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv"); + glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd"); + glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv"); + glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer"); + glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); + glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); + glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); + glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); + glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); + glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); + glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); + glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); + glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); + glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); + glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); + glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); + glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); + glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); + glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); + glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); + glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); + glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); + glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); + glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); + glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); + glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); + glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); + glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); + glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); + glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); + glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); + glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); + glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); + glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); + glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); + glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); + glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); + + // GL_VERSION_1_5 + glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries"); + glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries"); + glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery"); + glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery"); + glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery"); + glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv"); + glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv"); + glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv"); + glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer"); + glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers"); + glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers"); + glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer"); + glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData"); + glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData"); + glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData"); + glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer"); + glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer"); + glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv"); + glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv"); + + // GL_VERSION_2_0 + glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate"); + glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers"); + glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate"); + glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate"); + glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate"); + glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader"); + glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); + glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader"); + glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram"); + glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader"); + glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram"); + glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader"); + glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader"); + glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray"); + glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray"); + glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib"); + glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform"); + glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders"); + glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); + glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv"); + glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog"); + glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv"); + glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog"); + glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource"); + glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation"); + glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv"); + glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv"); + glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv"); + glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv"); + glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv"); + glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv"); + glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram"); + glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader"); + glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram"); + glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource"); + glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram"); + glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f"); + glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f"); + glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f"); + glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f"); + glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i"); + glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i"); + glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i"); + glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i"); + glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv"); + glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv"); + glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv"); + glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv"); + glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv"); + glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv"); + glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv"); + glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv"); + glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv"); + glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv"); + glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv"); + glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram"); + glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d"); + glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv"); + glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f"); + glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv"); + glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s"); + glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv"); + glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d"); + glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv"); + glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f"); + glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv"); + glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s"); + glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv"); + glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d"); + glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv"); + glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f"); + glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv"); + glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s"); + glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv"); + glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv"); + glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv"); + glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv"); + glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub"); + glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv"); + glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv"); + glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv"); + glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv"); + glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d"); + glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv"); + glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f"); + glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv"); + glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv"); + glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s"); + glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv"); + glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv"); + glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv"); + glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv"); + glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer"); + + // GL_VERSION_2_1 + glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv"); + glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv"); + glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv"); + glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv"); + glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); + glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv"); + + // GL_VERSION_3_0 + glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski"); + glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v"); + glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v"); + glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei"); + glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei"); + glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi"); + glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback"); + glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); + glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); + glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); + glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying"); + glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor"); + glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender"); + glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); + glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv"); + glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv"); + glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i"); + glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i"); + glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i"); + glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i"); + glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui"); + glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui"); + glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui"); + glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui"); + glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv"); + glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv"); + glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv"); + glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv"); + glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv"); + glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv"); + glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv"); + glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv"); + glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv"); + glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv"); + glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv"); + glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv"); + glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv"); + glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation"); + glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation"); + glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui"); + glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui"); + glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui"); + glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui"); + glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv"); + glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv"); + glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv"); + glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv"); + glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv"); + glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv"); + glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv"); + glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv"); + glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv"); + glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv"); + glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv"); + glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi"); + glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); + glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); + glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); + + // GL_VERSION_3_1 + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced"); + glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer"); + glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex"); + glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData"); + glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); + glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv"); + glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName"); + glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex"); + glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv"); + glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName"); + glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding"); + + // GL_VERSION_3_2 + glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex"); + glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex"); + glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex"); + glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex"); + glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex"); + glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); + glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync"); + glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); + glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); + glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); + glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); + glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v"); + glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v"); + glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture"); + glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); + glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); + glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); + glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); + + // GL_VERSION_3_3 + glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed"); + glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex"); + glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers"); + glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers"); + glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler"); + glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler"); + glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri"); + glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv"); + glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf"); + glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv"); + glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv"); + glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv"); + glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv"); + glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv"); + glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv"); + glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv"); + glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter"); + glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v"); + glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor"); + glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui"); + glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv"); + glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui"); + glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv"); + glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui"); + glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv"); + glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui"); + glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv"); + glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui"); + glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv"); + glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui"); + glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv"); + glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui"); + glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv"); + glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui"); + glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv"); + glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui"); + glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv"); + glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui"); + glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv"); + glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui"); + glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv"); + glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui"); + glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv"); + glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui"); + glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv"); + glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui"); + glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv"); + glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui"); + glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv"); + glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui"); + glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv"); + glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui"); + glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv"); + glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui"); + glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv"); + glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui"); + glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv"); + + // GL_VERSION_4_0 + glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading"); + glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi"); + glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei"); + glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci"); + glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei"); + glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect"); + glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect"); + glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d"); + glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d"); + glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d"); + glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d"); + glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv"); + glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv"); + glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv"); + glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv"); + glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv"); + glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv"); + glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv"); + glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv"); + glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv"); + glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv"); + glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv"); + glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv"); + glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv"); + glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv"); + glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation"); + glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex"); + glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv"); + glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName"); + glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName"); + glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv"); + glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv"); + glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv"); + glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri"); + glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv"); + glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback"); + glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks"); + glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks"); + glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback"); + glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback"); + glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback"); + glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback"); + glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream"); + glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed"); + glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed"); + glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv"); + + // GL_VERSION_4_1 + glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler"); + glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary"); + glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat"); + glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef"); + glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf"); + glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary"); + glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary"); + glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri"); + glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages"); + glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram"); + glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv"); + glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline"); + glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines"); + glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines"); + glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline"); + glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv"); + glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i"); + glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv"); + glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f"); + glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv"); + glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d"); + glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv"); + glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui"); + glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv"); + glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i"); + glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv"); + glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f"); + glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv"); + glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d"); + glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv"); + glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui"); + glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv"); + glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i"); + glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv"); + glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f"); + glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv"); + glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d"); + glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv"); + glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui"); + glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv"); + glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i"); + glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv"); + glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f"); + glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv"); + glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d"); + glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv"); + glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui"); + glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv"); + glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv"); + glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv"); + glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv"); + glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv"); + glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv"); + glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv"); + glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv"); + glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv"); + glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv"); + glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv"); + glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv"); + glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv"); + glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv"); + glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv"); + glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv"); + glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv"); + glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv"); + glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv"); + glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline"); + glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog"); + glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d"); + glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d"); + glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d"); + glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d"); + glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv"); + glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv"); + glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv"); + glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv"); + glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer"); + glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv"); + glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv"); + glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf"); + glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv"); + glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv"); + glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed"); + glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv"); + glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv"); + glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed"); + glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v"); + glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v"); + + // GL_VERSION_4_2 + glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance"); + glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance"); + glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance"); + glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ"); + glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv"); + glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture"); + glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier"); + glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D"); + glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D"); + glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D"); + glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced"); + glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced"); + + // GL_VERSION_4_3 + glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData"); + glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData"); + glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute"); + glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect"); + glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData"); + glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri"); + glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv"); + glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v"); + glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage"); + glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage"); + glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData"); + glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData"); + glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer"); + glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer"); + glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect"); + glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect"); + glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv"); + glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex"); + glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName"); + glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv"); + glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation"); + glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex"); + glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding"); + glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange"); + glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample"); + glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample"); + glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView"); + glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer"); + glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat"); + glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat"); + glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat"); + glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding"); + glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor"); + glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl"); + glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert"); + glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback"); + glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog"); + glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup"); + glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup"); + glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel"); + glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel"); + glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel"); + glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel"); + + // GL_VERSION_4_4 + glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage"); + glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage"); + glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage"); + glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase"); + glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange"); + glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures"); + glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers"); + glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures"); + glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers"); + + // GL_VERSION_4_5 + glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl"); + glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks"); + glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase"); + glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange"); + glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv"); + glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v"); + glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v"); + glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers"); + glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage"); + glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData"); + glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData"); + glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData"); + glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData"); + glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData"); + glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer"); + glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange"); + glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer"); + glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange"); + glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv"); + glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v"); + glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv"); + glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData"); + glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers"); + glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer"); + glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri"); + glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture"); + glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer"); + glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer"); + glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers"); + glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer"); + glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData"); + glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData"); + glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv"); + glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv"); + glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv"); + glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi"); + glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer"); + glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus"); + glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv"); + glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv"); + glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers"); + glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage"); + glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample"); + glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv"); + glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures"); + glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer"); + glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange"); + glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D"); + glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D"); + glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D"); + glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample"); + glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample"); + glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D"); + glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D"); + glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D"); + glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D"); + glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D"); + glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D"); + glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D"); + glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D"); + glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D"); + glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf"); + glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv"); + glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri"); + glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv"); + glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv"); + glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv"); + glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap"); + glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit"); + glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage"); + glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage"); + glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv"); + glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv"); + glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv"); + glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv"); + glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv"); + glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv"); + glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays"); + glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib"); + glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib"); + glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer"); + glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer"); + glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers"); + glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding"); + glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat"); + glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat"); + glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat"); + glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor"); + glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv"); + glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv"); + glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv"); + glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers"); + glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines"); + glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries"); + glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v"); + glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv"); + glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v"); + glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv"); + glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion"); + glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage"); + glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage"); + glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus"); + glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage"); + glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage"); + glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv"); + glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv"); + glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv"); + glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv"); + glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels"); + glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv"); + glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv"); + glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv"); + glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv"); + glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv"); + glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv"); + glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple"); + glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable"); + glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter"); + glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter"); + glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram"); + glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax"); + glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier"); + + // GL_VERSION_4_6 + glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader"); + glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount"); + glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount"); + glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); + LL_DEBUGS("RenderInit") << "GL Probe: Got symbols" << LL_ENDL; #endif diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 6e2dbd24f9..f2b51fbafb 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -83,8 +83,8 @@ #if LL_LINUX_NV_GL_HEADERS // Missing functions when using nvidia headers: -extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; -extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; +extern PFNGLACTIVETEXTUREPROC glActiveTexture; +extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; #endif // LL_LINUX_NV_GL_HEADERS @@ -95,17 +95,17 @@ extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; extern PFNGLISVERTEXARRAYPROC glIsVertexArray; // GL_ARB_vertex_buffer_object -extern PFNGLBINDBUFFERARBPROC glBindBufferARB; -extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; -extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; -extern PFNGLISBUFFERARBPROC glIsBufferARB; -extern PFNGLBUFFERDATAARBPROC glBufferDataARB; -extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; -extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; -extern PFNGLMAPBUFFERARBPROC glMapBufferARB; -extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; -extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; -extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +extern PFNGLBINDBUFFERPROC glBindBuffer; +extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; +extern PFNGLGENBUFFERSPROC glGenBuffers; +extern PFNGLISBUFFERPROC glIsBuffer; +extern PFNGLBUFFERDATAPROC glBufferData; +extern PFNGLBUFFERSUBDATAPROC glBufferSubData; +extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; +extern PFNGLMAPBUFFERPROC glMapBuffer; +extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; +extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; +extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; @@ -140,14 +140,14 @@ extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; // GL_ARB_occlusion_query -extern PFNGLGENQUERIESARBPROC glGenQueriesARB; -extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; -extern PFNGLISQUERYARBPROC glIsQueryARB; -extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; -extern PFNGLENDQUERYARBPROC glEndQueryARB; -extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; -extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; -extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; +extern PFNGLGENQUERIESPROC glGenQueries; +extern PFNGLDELETEQUERIESPROC glDeleteQueries; +extern PFNGLISQUERYPROC glIsQuery; +extern PFNGLBEGINQUERYPROC glBeginQuery; +extern PFNGLENDQUERYPROC glEndQuery; +extern PFNGLGETQUERYIVPROC glGetQueryiv; +extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; +extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; // GL_ARB_timer_query extern PFNGLQUERYCOUNTERPROC glQueryCounter; @@ -155,121 +155,121 @@ extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; // GL_ARB_point_parameters -extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; -extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; +extern PFNGLPOINTPARAMETERFPROC glPointParameterf; +extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; // GL_ARB_shader_objects -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +extern PFNGLDELETEOBJECTPROC glDeleteObject; +extern PFNGLGETHANDLEPROC glGetHandle; +extern PFNGLDETACHOBJECTPROC glDetachObject; +extern PFNGLCREATESHADEROBJECTPROC glCreateShaderObject; +extern PFNGLSHADERSOURCEPROC glShaderSource; +extern PFNGLCOMPILESHADERPROC glCompileShader; +extern PFNGLCREATEPROGRAMOBJECTPROC glCreateProgramObject; +extern PFNGLATTACHOBJECTPROC glAttachObject; +extern PFNGLLINKPROGRAMPROC glLinkProgram; +extern PFNGLUSEPROGRAMOBJECTPROC glUseProgramObject; +extern PFNGLVALIDATEPROGRAMPROC glValidateProgram; +extern PFNGLUNIFORM1FPROC glUniform1f; +extern PFNGLUNIFORM2FPROC glUniform2f; +extern PFNGLUNIFORM3FPROC glUniform3f; +extern PFNGLUNIFORM4FPROC glUniform4f; +extern PFNGLUNIFORM1IPROC glUniform1i; +extern PFNGLUNIFORM2IPROC glUniform2i; +extern PFNGLUNIFORM3IPROC glUniform3i; +extern PFNGLUNIFORM4IPROC glUniform4i; +extern PFNGLUNIFORM1FVPROC glUniform1fv; +extern PFNGLUNIFORM2FVPROC glUniform2fv; +extern PFNGLUNIFORM3FVPROC glUniform3fv; +extern PFNGLUNIFORM4FVPROC glUniform4fv; +extern PFNGLUNIFORM1IVPROC glUniform1iv; +extern PFNGLUNIFORM2IVPROC glUniform2iv; +extern PFNGLUNIFORM3IVPROC glUniform3iv; +extern PFNGLUNIFORM4IVPROC glUniform4iv; +extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; +extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; +extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; +extern PFNGLGETOBJECTPARAMETERFVPROC glGetObjectParameterfv; +extern PFNGLGETOBJECTPARAMETERIVPROC glGetObjectParameteriv; +extern PFNGLGETINFOLOGPROC glGetInfoLog; +extern PFNGLGETATTACHEDOBJECTSPROC glGetAttachedObjects; +extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; +extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; +extern PFNGLGETUNIFORMFVPROC glGetUniformfv; +extern PFNGLGETUNIFORMIVPROC glGetUniformiv; +extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; // GL_ARB_vertex_shader -extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; -extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; -extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; -extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; -extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; -extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; -extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; -extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; -extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; -extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; -extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; -extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; -extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; -extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; -extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; -extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; -extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; -extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; -extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; -extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; -extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; -extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; -extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; -extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; -extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; -extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; -extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; -extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; -extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; -extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; -extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; -extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; -extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; -extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; -extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; -extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; -extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; +extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; +extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; +extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; +extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; +extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; +extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; +extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; +extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; +extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; +extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; +extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; +extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; +extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; +extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; +extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; +extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; +extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; +extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; +extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4nbv; +extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4niv; +extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4nsv; +extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4nub; +extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4nubv; +extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4nuiv; +extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4nusv; +extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; +extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; +extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; +extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; +extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; +extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; +extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; +extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; +extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; +extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; +extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; +extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; -extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; -extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; -extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; -extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; -extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; -extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; -extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; -extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; -extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; -extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; -extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; -extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; -extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; -extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; -extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; -extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; -extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; -extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; -extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; -extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; -extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; -extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; -extern PFNGLISPROGRAMARBPROC glIsProgramARB; -extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; -extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; -extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; - -extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; -extern PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glGetCompressedTexImageARB; +extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; +extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; +extern PFNGLPROGRAMSTRINGPROC glProgramString; +extern PFNGLBINDPROGRAMPROC glBindProgram; +extern PFNGLDELETEPROGRAMSPROC glDeletePrograms; +extern PFNGLGENPROGRAMSPROC glGenPrograms; +extern PFNGLPROGRAMENVPARAMETER4DPROC glProgramEnvParameter4d; +extern PFNGLPROGRAMENVPARAMETER4DVPROC glProgramEnvParameter4dv; +extern PFNGLPROGRAMENVPARAMETER4FPROC glProgramEnvParameter4f; +extern PFNGLPROGRAMENVPARAMETER4FVPROC glProgramEnvParameter4fv; +extern PFNGLPROGRAMLOCALPARAMETER4DPROC glProgramLocalParameter4d; +extern PFNGLPROGRAMLOCALPARAMETER4DVPROC glProgramLocalParameter4dv; +extern PFNGLPROGRAMLOCALPARAMETER4FPROC glProgramLocalParameter4f; +extern PFNGLPROGRAMLOCALPARAMETER4FVPROC glProgramLocalParameter4fv; +extern PFNGLGETPROGRAMENVPARAMETERDVPROC glGetProgramEnvParameterdv; +extern PFNGLGETPROGRAMENVPARAMETERFVPROC glGetProgramEnvParameterfv; +extern PFNGLGETPROGRAMLOCALPARAMETERDVPROC glGetProgramLocalParameterdv; +extern PFNGLGETPROGRAMLOCALPARAMETERFVPROC glGetProgramLocalParameterfv; +extern PFNGLGETPROGRAMIVPROC glGetProgramiv; +extern PFNGLGETPROGRAMSTRINGPROC glGetProgramString; +extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; +extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; +extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; +extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; +extern PFNGLISPROGRAMPROC glIsProgram; +extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; +extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; +extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; + +extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; +extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; //GL_EXT_blend_func_separate extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; @@ -297,7 +297,7 @@ extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; //GL_ARB_draw_buffers -extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; +extern PFNGLDRAWBUFFERSPROC glDrawBuffers; //GL_ARB_texture_multisample extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; @@ -312,7 +312,6 @@ extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; - #elif LL_WINDOWS //---------------------------------------------------------------------------- // LL_WINDOWS @@ -328,250 +327,768 @@ extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; #include "GL/glext.h" #include "GL/glh_extensions.h" +// WGL_AMD_gpu_association +extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD; +extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD; +extern PFNWGLGETCONTEXTGPUIDAMDPROC wglGetContextGPUIDAMD; +extern PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC wglCreateAssociatedContextAMD; +extern PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC wglCreateAssociatedContextAttribsAMD; +extern PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC wglDeleteAssociatedContextAMD; +extern PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC wglMakeAssociatedContextCurrentAMD; +extern PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC wglGetCurrentAssociatedContextAMD; +extern PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD; + +// WGL_EXT_swap_control +extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; +extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; + // WGL_ARB_create_context extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; -extern PFNGLGETSTRINGIPROC glGetStringi; - -// GL_ARB_vertex_buffer_object -extern PFNGLBINDBUFFERARBPROC glBindBufferARB; -extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; -extern PFNGLGENBUFFERSARBPROC glGenBuffersARB; -extern PFNGLISBUFFERARBPROC glIsBufferARB; -extern PFNGLBUFFERDATAARBPROC glBufferDataARB; -extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB; -extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB; -extern PFNGLMAPBUFFERARBPROC glMapBufferARB; -extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; -extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; -extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; -// GL_ARB_vertex_array_object -extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; -extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; -extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; -extern PFNGLISVERTEXARRAYPROC glIsVertexArray; - -// GL_ARB_sync -extern PFNGLFENCESYNCPROC glFenceSync; -extern PFNGLISSYNCPROC glIsSync; -extern PFNGLDELETESYNCPROC glDeleteSync; -extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; -extern PFNGLWAITSYNCPROC glWaitSync; -extern PFNGLGETINTEGER64VPROC glGetInteger64v; -extern PFNGLGETSYNCIVPROC glGetSynciv; - -// GL_APPLE_flush_buffer_range -extern PFNGLBUFFERPARAMETERIAPPLEPROC glBufferParameteriAPPLE; -extern PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glFlushMappedBufferRangeAPPLE; - -// GL_ARB_map_buffer_range -extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; -extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; - -// GL_ATI_vertex_array_object -extern PFNGLNEWOBJECTBUFFERATIPROC glNewObjectBufferATI; -extern PFNGLISOBJECTBUFFERATIPROC glIsObjectBufferATI; -extern PFNGLUPDATEOBJECTBUFFERATIPROC glUpdateObjectBufferATI; -extern PFNGLGETOBJECTBUFFERFVATIPROC glGetObjectBufferfvATI; -extern PFNGLGETOBJECTBUFFERIVATIPROC glGetObjectBufferivATI; -extern PFNGLFREEOBJECTBUFFERATIPROC glFreeObjectBufferATI; -extern PFNGLARRAYOBJECTATIPROC glArrayObjectATI; -extern PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glVertexAttribArrayObjectATI; -extern PFNGLGETARRAYOBJECTFVATIPROC glGetArrayObjectfvATI; -extern PFNGLGETARRAYOBJECTIVATIPROC glGetArrayObjectivATI; -extern PFNGLVARIANTARRAYOBJECTATIPROC glVariantObjectArrayATI; -extern PFNGLGETVARIANTARRAYOBJECTFVATIPROC glGetVariantArrayObjectfvATI; -extern PFNGLGETVARIANTARRAYOBJECTIVATIPROC glGetVariantArrayObjectivATI; - -extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD; -extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD; -extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT; - -// GL_ARB_occlusion_query -extern PFNGLGENQUERIESARBPROC glGenQueriesARB; -extern PFNGLDELETEQUERIESARBPROC glDeleteQueriesARB; -extern PFNGLISQUERYARBPROC glIsQueryARB; -extern PFNGLBEGINQUERYARBPROC glBeginQueryARB; -extern PFNGLENDQUERYARBPROC glEndQueryARB; -extern PFNGLGETQUERYIVARBPROC glGetQueryivARB; -extern PFNGLGETQUERYOBJECTIVARBPROC glGetQueryObjectivARB; -extern PFNGLGETQUERYOBJECTUIVARBPROC glGetQueryObjectuivARB; - -// GL_ARB_timer_query -extern PFNGLQUERYCOUNTERPROC glQueryCounter; -extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; -extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; - - -// GL_ARB_point_parameters -extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB; -extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB; - -// GL_ARB_shader_objects -extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; -extern PFNGLGETHANDLEARBPROC glGetHandleARB; -extern PFNGLDETACHOBJECTARBPROC glDetachObjectARB; -extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; -extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; -extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; -extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; -extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; -extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; -extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; -extern PFNGLVALIDATEPROGRAMARBPROC glValidateProgramARB; -extern PFNGLUNIFORM1FARBPROC glUniform1fARB; -extern PFNGLUNIFORM2FARBPROC glUniform2fARB; -extern PFNGLUNIFORM3FARBPROC glUniform3fARB; -extern PFNGLUNIFORM4FARBPROC glUniform4fARB; -extern PFNGLUNIFORM1IARBPROC glUniform1iARB; -extern PFNGLUNIFORM2IARBPROC glUniform2iARB; -extern PFNGLUNIFORM3IARBPROC glUniform3iARB; -extern PFNGLUNIFORM4IARBPROC glUniform4iARB; -extern PFNGLUNIFORM1FVARBPROC glUniform1fvARB; -extern PFNGLUNIFORM2FVARBPROC glUniform2fvARB; -extern PFNGLUNIFORM3FVARBPROC glUniform3fvARB; -extern PFNGLUNIFORM4FVARBPROC glUniform4fvARB; -extern PFNGLUNIFORM1IVARBPROC glUniform1ivARB; -extern PFNGLUNIFORM2IVARBPROC glUniform2ivARB; -extern PFNGLUNIFORM3IVARBPROC glUniform3ivARB; -extern PFNGLUNIFORM4IVARBPROC glUniform4ivARB; -extern PFNGLUNIFORMMATRIX2FVARBPROC glUniformMatrix2fvARB; -extern PFNGLUNIFORMMATRIX3FVARBPROC glUniformMatrix3fvARB; +// GL_VERSION_1_2 +//extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; +//extern PFNGLTEXIMAGE3DPROC glTexImage3D; +//extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; +//extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; + +// GL_VERSION_1_3 +extern PFNGLACTIVETEXTUREPROC glActiveTexture; +extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage; +extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D; +extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D; +extern PFNGLCOMPRESSEDTEXIMAGE1DPROC glCompressedTexImage1D; +extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; +extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; +extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; +extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; +extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; +extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; +extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; +extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; +extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; +extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; +extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; +extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; +extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; +extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; +extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; +extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; +extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; +extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; +extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; +extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; +extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; +extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; +extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; +extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; +extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; +extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; +extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; +extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; +extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; +extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; +extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; +extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; +extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; +extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; +extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; +extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; +extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; +extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; +extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; +extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; +extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; + +// GL_VERSION_1_4 +extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; +extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays; +extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements; +extern PFNGLPOINTPARAMETERFPROC glPointParameterf; +extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; +extern PFNGLPOINTPARAMETERIPROC glPointParameteri; +extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv; +extern PFNGLFOGCOORDFPROC glFogCoordf; +extern PFNGLFOGCOORDFVPROC glFogCoordfv; +extern PFNGLFOGCOORDDPROC glFogCoordd; +extern PFNGLFOGCOORDDVPROC glFogCoorddv; +extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer; +extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b; +extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv; +extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d; +extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv; +extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; +extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv; +extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i; +extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv; +extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s; +extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv; +extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub; +extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv; +extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui; +extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv; +extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us; +extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv; +extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer; +extern PFNGLWINDOWPOS2DPROC glWindowPos2d; +extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv; +extern PFNGLWINDOWPOS2FPROC glWindowPos2f; +extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv; +extern PFNGLWINDOWPOS2IPROC glWindowPos2i; +extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv; +extern PFNGLWINDOWPOS2SPROC glWindowPos2s; +extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv; +extern PFNGLWINDOWPOS3DPROC glWindowPos3d; +extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv; +extern PFNGLWINDOWPOS3FPROC glWindowPos3f; +extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv; +extern PFNGLWINDOWPOS3IPROC glWindowPos3i; +extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv; +extern PFNGLWINDOWPOS3SPROC glWindowPos3s; +extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv; + +// GL_VERSION_1_5 +extern PFNGLGENQUERIESPROC glGenQueries; +extern PFNGLDELETEQUERIESPROC glDeleteQueries; +extern PFNGLISQUERYPROC glIsQuery; +extern PFNGLBEGINQUERYPROC glBeginQuery; +extern PFNGLENDQUERYPROC glEndQuery; +extern PFNGLGETQUERYIVPROC glGetQueryiv; +extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv; +extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv; +extern PFNGLBINDBUFFERPROC glBindBuffer; +extern PFNGLDELETEBUFFERSPROC glDeleteBuffers; +extern PFNGLGENBUFFERSPROC glGenBuffers; +extern PFNGLISBUFFERPROC glIsBuffer; +extern PFNGLBUFFERDATAPROC glBufferData; +extern PFNGLBUFFERSUBDATAPROC glBufferSubData; +extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData; +extern PFNGLMAPBUFFERPROC glMapBuffer; +extern PFNGLUNMAPBUFFERPROC glUnmapBuffer; +extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv; +extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv; + +// GL_VERSION_2_0 +extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate; +extern PFNGLDRAWBUFFERSPROC glDrawBuffers; +extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate; +extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate; +extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate; +extern PFNGLATTACHSHADERPROC glAttachShader; +extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation; +extern PFNGLCOMPILESHADERPROC glCompileShader; +extern PFNGLCREATEPROGRAMPROC glCreateProgram; +extern PFNGLCREATESHADERPROC glCreateShader; +extern PFNGLDELETEPROGRAMPROC glDeleteProgram; +extern PFNGLDELETESHADERPROC glDeleteShader; +extern PFNGLDETACHSHADERPROC glDetachShader; +extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray; +extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; +extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib; +extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform; +extern PFNGLGETATTACHEDSHADERSPROC glGetAttachedShaders; +extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; +extern PFNGLGETPROGRAMIVPROC glGetProgramiv; +extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; +extern PFNGLGETSHADERIVPROC glGetShaderiv; +extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; +extern PFNGLGETSHADERSOURCEPROC glGetShaderSource; +extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; +extern PFNGLGETUNIFORMFVPROC glGetUniformfv; +extern PFNGLGETUNIFORMIVPROC glGetUniformiv; +extern PFNGLGETVERTEXATTRIBDVPROC glGetVertexAttribdv; +extern PFNGLGETVERTEXATTRIBFVPROC glGetVertexAttribfv; +extern PFNGLGETVERTEXATTRIBIVPROC glGetVertexAttribiv; +extern PFNGLGETVERTEXATTRIBPOINTERVPROC glGetVertexAttribPointerv; +extern PFNGLISPROGRAMPROC glIsProgram; +extern PFNGLISSHADERPROC glIsShader; +extern PFNGLLINKPROGRAMPROC glLinkProgram; +extern PFNGLSHADERSOURCEPROC glShaderSource; +extern PFNGLUSEPROGRAMPROC glUseProgram; +extern PFNGLUNIFORM1FPROC glUniform1f; +extern PFNGLUNIFORM2FPROC glUniform2f; +extern PFNGLUNIFORM3FPROC glUniform3f; +extern PFNGLUNIFORM4FPROC glUniform4f; +extern PFNGLUNIFORM1IPROC glUniform1i; +extern PFNGLUNIFORM2IPROC glUniform2i; +extern PFNGLUNIFORM3IPROC glUniform3i; +extern PFNGLUNIFORM4IPROC glUniform4i; +extern PFNGLUNIFORM1FVPROC glUniform1fv; +extern PFNGLUNIFORM2FVPROC glUniform2fv; +extern PFNGLUNIFORM3FVPROC glUniform3fv; +extern PFNGLUNIFORM4FVPROC glUniform4fv; +extern PFNGLUNIFORM1IVPROC glUniform1iv; +extern PFNGLUNIFORM2IVPROC glUniform2iv; +extern PFNGLUNIFORM3IVPROC glUniform3iv; +extern PFNGLUNIFORM4IVPROC glUniform4iv; +extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv; +extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv; +extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; +extern PFNGLVALIDATEPROGRAMPROC glValidateProgram; +extern PFNGLVERTEXATTRIB1DPROC glVertexAttrib1d; +extern PFNGLVERTEXATTRIB1DVPROC glVertexAttrib1dv; +extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f; +extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv; +extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s; +extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv; +extern PFNGLVERTEXATTRIB2DPROC glVertexAttrib2d; +extern PFNGLVERTEXATTRIB2DVPROC glVertexAttrib2dv; +extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f; +extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv; +extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s; +extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv; +extern PFNGLVERTEXATTRIB3DPROC glVertexAttrib3d; +extern PFNGLVERTEXATTRIB3DVPROC glVertexAttrib3dv; +extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f; +extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv; +extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s; +extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv; +extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv; +extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv; +extern PFNGLVERTEXATTRIB4NSVPROC glVertexAttrib4Nsv; +extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub; +extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv; +extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv; +extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv; +extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv; +extern PFNGLVERTEXATTRIB4DPROC glVertexAttrib4d; +extern PFNGLVERTEXATTRIB4DVPROC glVertexAttrib4dv; +extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f; +extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv; +extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv; +extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s; +extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv; +extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv; +extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv; +extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv; +extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; + +// GL_VERSION_2_1 +extern PFNGLUNIFORMMATRIX2X3FVPROC glUniformMatrix2x3fv; +extern PFNGLUNIFORMMATRIX3X2FVPROC glUniformMatrix3x2fv; +extern PFNGLUNIFORMMATRIX2X4FVPROC glUniformMatrix2x4fv; +extern PFNGLUNIFORMMATRIX4X2FVPROC glUniformMatrix4x2fv; extern PFNGLUNIFORMMATRIX3X4FVPROC glUniformMatrix3x4fv; -extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fvARB; -extern PFNGLGETOBJECTPARAMETERFVARBPROC glGetObjectParameterfvARB; -extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; -extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; -extern PFNGLGETATTACHEDOBJECTSARBPROC glGetAttachedObjectsARB; -extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; -extern PFNGLGETACTIVEUNIFORMARBPROC glGetActiveUniformARB; -extern PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB; -extern PFNGLGETUNIFORMIVARBPROC glGetUniformivARB; -extern PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB; - -// GL_ARB_vertex_shader -extern PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB; -extern PFNGLVERTEXATTRIB1DVARBPROC glVertexAttrib1dvARB; -extern PFNGLVERTEXATTRIB1FARBPROC glVertexAttrib1fARB; -extern PFNGLVERTEXATTRIB1FVARBPROC glVertexAttrib1fvARB; -extern PFNGLVERTEXATTRIB1SARBPROC glVertexAttrib1sARB; -extern PFNGLVERTEXATTRIB1SVARBPROC glVertexAttrib1svARB; -extern PFNGLVERTEXATTRIB2DARBPROC glVertexAttrib2dARB; -extern PFNGLVERTEXATTRIB2DVARBPROC glVertexAttrib2dvARB; -extern PFNGLVERTEXATTRIB2FARBPROC glVertexAttrib2fARB; -extern PFNGLVERTEXATTRIB2FVARBPROC glVertexAttrib2fvARB; -extern PFNGLVERTEXATTRIB2SARBPROC glVertexAttrib2sARB; -extern PFNGLVERTEXATTRIB2SVARBPROC glVertexAttrib2svARB; -extern PFNGLVERTEXATTRIB3DARBPROC glVertexAttrib3dARB; -extern PFNGLVERTEXATTRIB3DVARBPROC glVertexAttrib3dvARB; -extern PFNGLVERTEXATTRIB3FARBPROC glVertexAttrib3fARB; -extern PFNGLVERTEXATTRIB3FVARBPROC glVertexAttrib3fvARB; -extern PFNGLVERTEXATTRIB3SARBPROC glVertexAttrib3sARB; -extern PFNGLVERTEXATTRIB3SVARBPROC glVertexAttrib3svARB; -extern PFNGLVERTEXATTRIB4NBVARBPROC glVertexAttrib4nbvARB; -extern PFNGLVERTEXATTRIB4NIVARBPROC glVertexAttrib4nivARB; -extern PFNGLVERTEXATTRIB4NSVARBPROC glVertexAttrib4nsvARB; -extern PFNGLVERTEXATTRIB4NUBARBPROC glVertexAttrib4nubARB; -extern PFNGLVERTEXATTRIB4NUBVARBPROC glVertexAttrib4nubvARB; -extern PFNGLVERTEXATTRIB4NUIVARBPROC glVertexAttrib4nuivARB; -extern PFNGLVERTEXATTRIB4NUSVARBPROC glVertexAttrib4nusvARB; -extern PFNGLVERTEXATTRIB4BVARBPROC glVertexAttrib4bvARB; -extern PFNGLVERTEXATTRIB4DARBPROC glVertexAttrib4dARB; -extern PFNGLVERTEXATTRIB4DVARBPROC glVertexAttrib4dvARB; -extern PFNGLVERTEXATTRIB4FARBPROC glVertexAttrib4fARB; -extern PFNGLVERTEXATTRIB4FVARBPROC glVertexAttrib4fvARB; -extern PFNGLVERTEXATTRIB4IVARBPROC glVertexAttrib4ivARB; -extern PFNGLVERTEXATTRIB4SARBPROC glVertexAttrib4sARB; -extern PFNGLVERTEXATTRIB4SVARBPROC glVertexAttrib4svARB; -extern PFNGLVERTEXATTRIB4UBVARBPROC glVertexAttrib4ubvARB; -extern PFNGLVERTEXATTRIB4UIVARBPROC glVertexAttrib4uivARB; -extern PFNGLVERTEXATTRIB4USVARBPROC glVertexAttrib4usvARB; -extern PFNGLVERTEXATTRIBPOINTERARBPROC glVertexAttribPointerARB; -extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; -extern PFNGLENABLEVERTEXATTRIBARRAYARBPROC glEnableVertexAttribArrayARB; -extern PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glDisableVertexAttribArrayARB; -extern PFNGLPROGRAMSTRINGARBPROC glProgramStringARB; -extern PFNGLBINDPROGRAMARBPROC glBindProgramARB; -extern PFNGLDELETEPROGRAMSARBPROC glDeleteProgramsARB; -extern PFNGLGENPROGRAMSARBPROC glGenProgramsARB; -extern PFNGLPROGRAMENVPARAMETER4DARBPROC glProgramEnvParameter4dARB; -extern PFNGLPROGRAMENVPARAMETER4DVARBPROC glProgramEnvParameter4dvARB; -extern PFNGLPROGRAMENVPARAMETER4FARBPROC glProgramEnvParameter4fARB; -extern PFNGLPROGRAMENVPARAMETER4FVARBPROC glProgramEnvParameter4fvARB; -extern PFNGLPROGRAMLOCALPARAMETER4DARBPROC glProgramLocalParameter4dARB; -extern PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glProgramLocalParameter4dvARB; -extern PFNGLPROGRAMLOCALPARAMETER4FARBPROC glProgramLocalParameter4fARB; -extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glProgramLocalParameter4fvARB; -extern PFNGLGETPROGRAMENVPARAMETERDVARBPROC glGetProgramEnvParameterdvARB; -extern PFNGLGETPROGRAMENVPARAMETERFVARBPROC glGetProgramEnvParameterfvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glGetProgramLocalParameterdvARB; -extern PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glGetProgramLocalParameterfvARB; -extern PFNGLGETPROGRAMIVARBPROC glGetProgramivARB; -extern PFNGLGETPROGRAMSTRINGARBPROC glGetProgramStringARB; -extern PFNGLGETVERTEXATTRIBDVARBPROC glGetVertexAttribdvARB; -extern PFNGLGETVERTEXATTRIBFVARBPROC glGetVertexAttribfvARB; -extern PFNGLGETVERTEXATTRIBIVARBPROC glGetVertexAttribivARB; -extern PFNGLGETVERTEXATTRIBPOINTERVARBPROC glGetVertexAttribPointervARB; -extern PFNGLISPROGRAMARBPROC glIsProgramARB; -extern PFNGLBINDATTRIBLOCATIONARBPROC glBindAttribLocationARB; -extern PFNGLGETACTIVEATTRIBARBPROC glGetActiveAttribARB; -extern PFNGLGETATTRIBLOCATIONARBPROC glGetAttribLocationARB; - -//GL_EXT_blend_func_separate -extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; - -//GL_ARB_framebuffer_object -extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; -extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; -extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; -extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; -extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; -extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; -extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; -extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; -extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; -extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; -extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; -extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; -extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; -extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; -extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; -extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; -extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; -extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; -extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; -extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; - -//GL_ARB_draw_buffers -extern PFNGLDRAWBUFFERSARBPROC glDrawBuffersARB; - -//GL_ARB_texture_multisample -extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; -extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; -extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; -extern PFNGLSAMPLEMASKIPROC glSampleMaski; - -//transform feedback (4.0 core) -extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; -extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; -extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; -extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; -extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; +extern PFNGLUNIFORMMATRIX4X3FVPROC glUniformMatrix4x3fv; + +// GL_VERSION_3_0 +extern PFNGLCOLORMASKIPROC glColorMaski; +extern PFNGLGETBOOLEANI_VPROC glGetBooleani_v; +extern PFNGLGETINTEGERI_VPROC glGetIntegeri_v; +extern PFNGLENABLEIPROC glEnablei; +extern PFNGLDISABLEIPROC glDisablei; +extern PFNGLISENABLEDIPROC glIsEnabledi; +extern PFNGLBEGINTRANSFORMFEEDBACKPROC glBeginTransformFeedback; +extern PFNGLENDTRANSFORMFEEDBACKPROC glEndTransformFeedback; +extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; +extern PFNGLBINDBUFFERBASEPROC glBindBufferBase; +extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC glTransformFeedbackVaryings; +extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glGetTransformFeedbackVarying; +extern PFNGLCLAMPCOLORPROC glClampColor; +extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender; +extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender; +extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer; +extern PFNGLGETVERTEXATTRIBIIVPROC glGetVertexAttribIiv; +extern PFNGLGETVERTEXATTRIBIUIVPROC glGetVertexAttribIuiv; +extern PFNGLVERTEXATTRIBI1IPROC glVertexAttribI1i; +extern PFNGLVERTEXATTRIBI2IPROC glVertexAttribI2i; +extern PFNGLVERTEXATTRIBI3IPROC glVertexAttribI3i; +extern PFNGLVERTEXATTRIBI4IPROC glVertexAttribI4i; +extern PFNGLVERTEXATTRIBI1UIPROC glVertexAttribI1ui; +extern PFNGLVERTEXATTRIBI2UIPROC glVertexAttribI2ui; +extern PFNGLVERTEXATTRIBI3UIPROC glVertexAttribI3ui; +extern PFNGLVERTEXATTRIBI4UIPROC glVertexAttribI4ui; +extern PFNGLVERTEXATTRIBI1IVPROC glVertexAttribI1iv; +extern PFNGLVERTEXATTRIBI2IVPROC glVertexAttribI2iv; +extern PFNGLVERTEXATTRIBI3IVPROC glVertexAttribI3iv; +extern PFNGLVERTEXATTRIBI4IVPROC glVertexAttribI4iv; +extern PFNGLVERTEXATTRIBI1UIVPROC glVertexAttribI1uiv; +extern PFNGLVERTEXATTRIBI2UIVPROC glVertexAttribI2uiv; +extern PFNGLVERTEXATTRIBI3UIVPROC glVertexAttribI3uiv; +extern PFNGLVERTEXATTRIBI4UIVPROC glVertexAttribI4uiv; +extern PFNGLVERTEXATTRIBI4BVPROC glVertexAttribI4bv; +extern PFNGLVERTEXATTRIBI4SVPROC glVertexAttribI4sv; +extern PFNGLVERTEXATTRIBI4UBVPROC glVertexAttribI4ubv; +extern PFNGLVERTEXATTRIBI4USVPROC glVertexAttribI4usv; +extern PFNGLGETUNIFORMUIVPROC glGetUniformuiv; +extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation; +extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation; +extern PFNGLUNIFORM1UIPROC glUniform1ui; +extern PFNGLUNIFORM2UIPROC glUniform2ui; +extern PFNGLUNIFORM3UIPROC glUniform3ui; +extern PFNGLUNIFORM4UIPROC glUniform4ui; +extern PFNGLUNIFORM1UIVPROC glUniform1uiv; +extern PFNGLUNIFORM2UIVPROC glUniform2uiv; +extern PFNGLUNIFORM3UIVPROC glUniform3uiv; +extern PFNGLUNIFORM4UIVPROC glUniform4uiv; +extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv; +extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv; +extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv; +extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv; +extern PFNGLCLEARBUFFERIVPROC glClearBufferiv; +extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv; +extern PFNGLCLEARBUFFERFVPROC glClearBufferfv; +extern PFNGLCLEARBUFFERFIPROC glClearBufferfi; +extern PFNGLGETSTRINGIPROC glGetStringi; +extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer; +extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; +extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; +extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; +extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; +extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; +extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer; +extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; +extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; +extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; +extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; +extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; +extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; +extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; +extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; +extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; +extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap; +extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; +extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; +extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer; +extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange; +extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange; +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + +// GL_VERSION_3_1 +extern PFNGLDRAWARRAYSINSTANCEDPROC glDrawArraysInstanced; +extern PFNGLDRAWELEMENTSINSTANCEDPROC glDrawElementsInstanced; +extern PFNGLTEXBUFFERPROC glTexBuffer; +extern PFNGLPRIMITIVERESTARTINDEXPROC glPrimitiveRestartIndex; +extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData; +extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; +extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; +extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; +extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; +extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; +extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; +extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; + +// GL_VERSION_3_2 +extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex; +extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glDrawRangeElementsBaseVertex; +extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glDrawElementsInstancedBaseVertex; +extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glMultiDrawElementsBaseVertex; +extern PFNGLPROVOKINGVERTEXPROC glProvokingVertex; +extern PFNGLFENCESYNCPROC glFenceSync; +extern PFNGLISSYNCPROC glIsSync; +extern PFNGLDELETESYNCPROC glDeleteSync; +extern PFNGLCLIENTWAITSYNCPROC glClientWaitSync; +extern PFNGLWAITSYNCPROC glWaitSync; +extern PFNGLGETINTEGER64VPROC glGetInteger64v; +extern PFNGLGETSYNCIVPROC glGetSynciv; +extern PFNGLGETINTEGER64I_VPROC glGetInteger64i_v; +extern PFNGLGETBUFFERPARAMETERI64VPROC glGetBufferParameteri64v; +extern PFNGLFRAMEBUFFERTEXTUREPROC glFramebufferTexture; +extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; +extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; +extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; +extern PFNGLSAMPLEMASKIPROC glSampleMaski; + +// GL_VERSION_3_3 +extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed; +extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex; +extern PFNGLGENSAMPLERSPROC glGenSamplers; +extern PFNGLDELETESAMPLERSPROC glDeleteSamplers; +extern PFNGLISSAMPLERPROC glIsSampler; +extern PFNGLBINDSAMPLERPROC glBindSampler; +extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri; +extern PFNGLSAMPLERPARAMETERIVPROC glSamplerParameteriv; +extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf; +extern PFNGLSAMPLERPARAMETERFVPROC glSamplerParameterfv; +extern PFNGLSAMPLERPARAMETERIIVPROC glSamplerParameterIiv; +extern PFNGLSAMPLERPARAMETERIUIVPROC glSamplerParameterIuiv; +extern PFNGLGETSAMPLERPARAMETERIVPROC glGetSamplerParameteriv; +extern PFNGLGETSAMPLERPARAMETERIIVPROC glGetSamplerParameterIiv; +extern PFNGLGETSAMPLERPARAMETERFVPROC glGetSamplerParameterfv; +extern PFNGLGETSAMPLERPARAMETERIUIVPROC glGetSamplerParameterIuiv; +extern PFNGLQUERYCOUNTERPROC glQueryCounter; +extern PFNGLGETQUERYOBJECTI64VPROC glGetQueryObjecti64v; +extern PFNGLGETQUERYOBJECTUI64VPROC glGetQueryObjectui64v; +extern PFNGLVERTEXATTRIBDIVISORPROC glVertexAttribDivisor; +extern PFNGLVERTEXATTRIBP1UIPROC glVertexAttribP1ui; +extern PFNGLVERTEXATTRIBP1UIVPROC glVertexAttribP1uiv; +extern PFNGLVERTEXATTRIBP2UIPROC glVertexAttribP2ui; +extern PFNGLVERTEXATTRIBP2UIVPROC glVertexAttribP2uiv; +extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; +extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; +extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; +extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; +extern PFNGLVERTEXP2UIPROC glVertexP2ui; +extern PFNGLVERTEXP2UIVPROC glVertexP2uiv; +extern PFNGLVERTEXP3UIPROC glVertexP3ui; +extern PFNGLVERTEXP3UIVPROC glVertexP3uiv; +extern PFNGLVERTEXP4UIPROC glVertexP4ui; +extern PFNGLVERTEXP4UIVPROC glVertexP4uiv; +extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; +extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; +extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; +extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; +extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; +extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; +extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; +extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; +extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; +extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; +extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; +extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; +extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; +extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; +extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; +extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; +extern PFNGLNORMALP3UIPROC glNormalP3ui; +extern PFNGLNORMALP3UIVPROC glNormalP3uiv; +extern PFNGLCOLORP3UIPROC glColorP3ui; +extern PFNGLCOLORP3UIVPROC glColorP3uiv; +extern PFNGLCOLORP4UIPROC glColorP4ui; +extern PFNGLCOLORP4UIVPROC glColorP4uiv; +extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; +extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; + +// GL_VERSION_4_0 +extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading; +extern PFNGLBLENDEQUATIONIPROC glBlendEquationi; +extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei; +extern PFNGLBLENDFUNCIPROC glBlendFunci; +extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei; +extern PFNGLDRAWARRAYSINDIRECTPROC glDrawArraysIndirect; +extern PFNGLDRAWELEMENTSINDIRECTPROC glDrawElementsIndirect; +extern PFNGLUNIFORM1DPROC glUniform1d; +extern PFNGLUNIFORM2DPROC glUniform2d; +extern PFNGLUNIFORM3DPROC glUniform3d; +extern PFNGLUNIFORM4DPROC glUniform4d; +extern PFNGLUNIFORM1DVPROC glUniform1dv; +extern PFNGLUNIFORM2DVPROC glUniform2dv; +extern PFNGLUNIFORM3DVPROC glUniform3dv; +extern PFNGLUNIFORM4DVPROC glUniform4dv; +extern PFNGLUNIFORMMATRIX2DVPROC glUniformMatrix2dv; +extern PFNGLUNIFORMMATRIX3DVPROC glUniformMatrix3dv; +extern PFNGLUNIFORMMATRIX4DVPROC glUniformMatrix4dv; +extern PFNGLUNIFORMMATRIX2X3DVPROC glUniformMatrix2x3dv; +extern PFNGLUNIFORMMATRIX2X4DVPROC glUniformMatrix2x4dv; +extern PFNGLUNIFORMMATRIX3X2DVPROC glUniformMatrix3x2dv; +extern PFNGLUNIFORMMATRIX3X4DVPROC glUniformMatrix3x4dv; +extern PFNGLUNIFORMMATRIX4X2DVPROC glUniformMatrix4x2dv; +extern PFNGLUNIFORMMATRIX4X3DVPROC glUniformMatrix4x3dv; +extern PFNGLGETUNIFORMDVPROC glGetUniformdv; +extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glGetSubroutineUniformLocation; +extern PFNGLGETSUBROUTINEINDEXPROC glGetSubroutineIndex; +extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glGetActiveSubroutineUniformiv; +extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glGetActiveSubroutineUniformName; +extern PFNGLGETACTIVESUBROUTINENAMEPROC glGetActiveSubroutineName; +extern PFNGLUNIFORMSUBROUTINESUIVPROC glUniformSubroutinesuiv; +extern PFNGLGETUNIFORMSUBROUTINEUIVPROC glGetUniformSubroutineuiv; +extern PFNGLGETPROGRAMSTAGEIVPROC glGetProgramStageiv; +extern PFNGLPATCHPARAMETERIPROC glPatchParameteri; +extern PFNGLPATCHPARAMETERFVPROC glPatchParameterfv; +extern PFNGLBINDTRANSFORMFEEDBACKPROC glBindTransformFeedback; +extern PFNGLDELETETRANSFORMFEEDBACKSPROC glDeleteTransformFeedbacks; +extern PFNGLGENTRANSFORMFEEDBACKSPROC glGenTransformFeedbacks; +extern PFNGLISTRANSFORMFEEDBACKPROC glIsTransformFeedback; +extern PFNGLPAUSETRANSFORMFEEDBACKPROC glPauseTransformFeedback; +extern PFNGLRESUMETRANSFORMFEEDBACKPROC glResumeTransformFeedback; +extern PFNGLDRAWTRANSFORMFEEDBACKPROC glDrawTransformFeedback; +extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glDrawTransformFeedbackStream; +extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; +extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; +extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; + + // GL_VERSION_4_1 +extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; +extern PFNGLSHADERBINARYPROC glShaderBinary; +extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; +extern PFNGLDEPTHRANGEFPROC glDepthRangef; +extern PFNGLCLEARDEPTHFPROC glClearDepthf; +extern PFNGLGETPROGRAMBINARYPROC glGetProgramBinary; +extern PFNGLPROGRAMBINARYPROC glProgramBinary; +extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri; +extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages; +extern PFNGLACTIVESHADERPROGRAMPROC glActiveShaderProgram; +extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv; +extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline; +extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines; +extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines; +extern PFNGLISPROGRAMPIPELINEPROC glIsProgramPipeline; +extern PFNGLGETPROGRAMPIPELINEIVPROC glGetProgramPipelineiv; +extern PFNGLPROGRAMUNIFORM1IPROC glProgramUniform1i; +extern PFNGLPROGRAMUNIFORM1IVPROC glProgramUniform1iv; +extern PFNGLPROGRAMUNIFORM1FPROC glProgramUniform1f; +extern PFNGLPROGRAMUNIFORM1FVPROC glProgramUniform1fv; +extern PFNGLPROGRAMUNIFORM1DPROC glProgramUniform1d; +extern PFNGLPROGRAMUNIFORM1DVPROC glProgramUniform1dv; +extern PFNGLPROGRAMUNIFORM1UIPROC glProgramUniform1ui; +extern PFNGLPROGRAMUNIFORM1UIVPROC glProgramUniform1uiv; +extern PFNGLPROGRAMUNIFORM2IPROC glProgramUniform2i; +extern PFNGLPROGRAMUNIFORM2IVPROC glProgramUniform2iv; +extern PFNGLPROGRAMUNIFORM2FPROC glProgramUniform2f; +extern PFNGLPROGRAMUNIFORM2FVPROC glProgramUniform2fv; +extern PFNGLPROGRAMUNIFORM2DPROC glProgramUniform2d; +extern PFNGLPROGRAMUNIFORM2DVPROC glProgramUniform2dv; +extern PFNGLPROGRAMUNIFORM2UIPROC glProgramUniform2ui; +extern PFNGLPROGRAMUNIFORM2UIVPROC glProgramUniform2uiv; +extern PFNGLPROGRAMUNIFORM3IPROC glProgramUniform3i; +extern PFNGLPROGRAMUNIFORM3IVPROC glProgramUniform3iv; +extern PFNGLPROGRAMUNIFORM3FPROC glProgramUniform3f; +extern PFNGLPROGRAMUNIFORM3FVPROC glProgramUniform3fv; +extern PFNGLPROGRAMUNIFORM3DPROC glProgramUniform3d; +extern PFNGLPROGRAMUNIFORM3DVPROC glProgramUniform3dv; +extern PFNGLPROGRAMUNIFORM3UIPROC glProgramUniform3ui; +extern PFNGLPROGRAMUNIFORM3UIVPROC glProgramUniform3uiv; +extern PFNGLPROGRAMUNIFORM4IPROC glProgramUniform4i; +extern PFNGLPROGRAMUNIFORM4IVPROC glProgramUniform4iv; +extern PFNGLPROGRAMUNIFORM4FPROC glProgramUniform4f; +extern PFNGLPROGRAMUNIFORM4FVPROC glProgramUniform4fv; +extern PFNGLPROGRAMUNIFORM4DPROC glProgramUniform4d; +extern PFNGLPROGRAMUNIFORM4DVPROC glProgramUniform4dv; +extern PFNGLPROGRAMUNIFORM4UIPROC glProgramUniform4ui; +extern PFNGLPROGRAMUNIFORM4UIVPROC glProgramUniform4uiv; +extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC glProgramUniformMatrix2fv; +extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC glProgramUniformMatrix3fv; +extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC glProgramUniformMatrix4fv; +extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC glProgramUniformMatrix2dv; +extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC glProgramUniformMatrix3dv; +extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC glProgramUniformMatrix4dv; +extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glProgramUniformMatrix2x3fv; +extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glProgramUniformMatrix3x2fv; +extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glProgramUniformMatrix2x4fv; +extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glProgramUniformMatrix4x2fv; +extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glProgramUniformMatrix3x4fv; +extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glProgramUniformMatrix4x3fv; +extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glProgramUniformMatrix2x3dv; +extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glProgramUniformMatrix3x2dv; +extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glProgramUniformMatrix2x4dv; +extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glProgramUniformMatrix4x2dv; +extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glProgramUniformMatrix3x4dv; +extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glProgramUniformMatrix4x3dv; +extern PFNGLVALIDATEPROGRAMPIPELINEPROC glValidateProgramPipeline; +extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC glGetProgramPipelineInfoLog; +extern PFNGLVERTEXATTRIBL1DPROC glVertexAttribL1d; +extern PFNGLVERTEXATTRIBL2DPROC glVertexAttribL2d; +extern PFNGLVERTEXATTRIBL3DPROC glVertexAttribL3d; +extern PFNGLVERTEXATTRIBL4DPROC glVertexAttribL4d; +extern PFNGLVERTEXATTRIBL1DVPROC glVertexAttribL1dv; +extern PFNGLVERTEXATTRIBL2DVPROC glVertexAttribL2dv; +extern PFNGLVERTEXATTRIBL3DVPROC glVertexAttribL3dv; +extern PFNGLVERTEXATTRIBL4DVPROC glVertexAttribL4dv; +extern PFNGLVERTEXATTRIBLPOINTERPROC glVertexAttribLPointer; +extern PFNGLGETVERTEXATTRIBLDVPROC glGetVertexAttribLdv; +extern PFNGLVIEWPORTARRAYVPROC glViewportArrayv; +extern PFNGLVIEWPORTINDEXEDFPROC glViewportIndexedf; +extern PFNGLVIEWPORTINDEXEDFVPROC glViewportIndexedfv; +extern PFNGLSCISSORARRAYVPROC glScissorArrayv; +extern PFNGLSCISSORINDEXEDPROC glScissorIndexed; +extern PFNGLSCISSORINDEXEDVPROC glScissorIndexedv; +extern PFNGLDEPTHRANGEARRAYVPROC glDepthRangeArrayv; +extern PFNGLDEPTHRANGEINDEXEDPROC glDepthRangeIndexed; +extern PFNGLGETFLOATI_VPROC glGetFloati_v; +extern PFNGLGETDOUBLEI_VPROC glGetDoublei_v; + +// GL_VERSION_4_2 +extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glDrawArraysInstancedBaseInstance; +extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glDrawElementsInstancedBaseInstance; +extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glDrawElementsInstancedBaseVertexBaseInstance; +extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ; +extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glGetActiveAtomicCounterBufferiv; +extern PFNGLBINDIMAGETEXTUREPROC glBindImageTexture; +extern PFNGLMEMORYBARRIERPROC glMemoryBarrier; +extern PFNGLTEXSTORAGE1DPROC glTexStorage1D; +extern PFNGLTEXSTORAGE2DPROC glTexStorage2D; +extern PFNGLTEXSTORAGE3DPROC glTexStorage3D; +extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glDrawTransformFeedbackInstanced; +extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glDrawTransformFeedbackStreamInstanced; + +// GL_VERSION_4_3 +extern PFNGLCLEARBUFFERDATAPROC glClearBufferData; +extern PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData; +extern PFNGLDISPATCHCOMPUTEPROC glDispatchCompute; +extern PFNGLDISPATCHCOMPUTEINDIRECTPROC glDispatchComputeIndirect; +extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData; +extern PFNGLFRAMEBUFFERPARAMETERIPROC glFramebufferParameteri; +extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC glGetFramebufferParameteriv; +extern PFNGLGETINTERNALFORMATI64VPROC glGetInternalformati64v; +extern PFNGLINVALIDATETEXSUBIMAGEPROC glInvalidateTexSubImage; +extern PFNGLINVALIDATETEXIMAGEPROC glInvalidateTexImage; +extern PFNGLINVALIDATEBUFFERSUBDATAPROC glInvalidateBufferSubData; +extern PFNGLINVALIDATEBUFFERDATAPROC glInvalidateBufferData; +extern PFNGLINVALIDATEFRAMEBUFFERPROC glInvalidateFramebuffer; +extern PFNGLINVALIDATESUBFRAMEBUFFERPROC glInvalidateSubFramebuffer; +extern PFNGLMULTIDRAWARRAYSINDIRECTPROC glMultiDrawArraysIndirect; +extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC glMultiDrawElementsIndirect; +extern PFNGLGETPROGRAMINTERFACEIVPROC glGetProgramInterfaceiv; +extern PFNGLGETPROGRAMRESOURCEINDEXPROC glGetProgramResourceIndex; +extern PFNGLGETPROGRAMRESOURCENAMEPROC glGetProgramResourceName; +extern PFNGLGETPROGRAMRESOURCEIVPROC glGetProgramResourceiv; +extern PFNGLGETPROGRAMRESOURCELOCATIONPROC glGetProgramResourceLocation; +extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glGetProgramResourceLocationIndex; +extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC glShaderStorageBlockBinding; +extern PFNGLTEXBUFFERRANGEPROC glTexBufferRange; +extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC glTexStorage2DMultisample; +extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC glTexStorage3DMultisample; +extern PFNGLTEXTUREVIEWPROC glTextureView; +extern PFNGLBINDVERTEXBUFFERPROC glBindVertexBuffer; +extern PFNGLVERTEXATTRIBFORMATPROC glVertexAttribFormat; +extern PFNGLVERTEXATTRIBIFORMATPROC glVertexAttribIFormat; +extern PFNGLVERTEXATTRIBLFORMATPROC glVertexAttribLFormat; +extern PFNGLVERTEXATTRIBBINDINGPROC glVertexAttribBinding; +extern PFNGLVERTEXBINDINGDIVISORPROC glVertexBindingDivisor; +extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl; +extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert; +extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback; +extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog; +extern PFNGLPUSHDEBUGGROUPPROC glPushDebugGroup; +extern PFNGLPOPDEBUGGROUPPROC glPopDebugGroup; +extern PFNGLOBJECTLABELPROC glObjectLabel; +extern PFNGLGETOBJECTLABELPROC glGetObjectLabel; +extern PFNGLOBJECTPTRLABELPROC glObjectPtrLabel; +extern PFNGLGETOBJECTPTRLABELPROC glGetObjectPtrLabel; + +// GL_VERSION_4_4 +extern PFNGLBUFFERSTORAGEPROC glBufferStorage; +extern PFNGLCLEARTEXIMAGEPROC glClearTexImage; +extern PFNGLCLEARTEXSUBIMAGEPROC glClearTexSubImage; +extern PFNGLBINDBUFFERSBASEPROC glBindBuffersBase; +extern PFNGLBINDBUFFERSRANGEPROC glBindBuffersRange; +extern PFNGLBINDTEXTURESPROC glBindTextures; +extern PFNGLBINDSAMPLERSPROC glBindSamplers; +extern PFNGLBINDIMAGETEXTURESPROC glBindImageTextures; +extern PFNGLBINDVERTEXBUFFERSPROC glBindVertexBuffers; + +// GL_VERSION_4_5 +extern PFNGLCLIPCONTROLPROC glClipControl; +extern PFNGLCREATETRANSFORMFEEDBACKSPROC glCreateTransformFeedbacks; +extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glTransformFeedbackBufferBase; +extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glTransformFeedbackBufferRange; +extern PFNGLGETTRANSFORMFEEDBACKIVPROC glGetTransformFeedbackiv; +extern PFNGLGETTRANSFORMFEEDBACKI_VPROC glGetTransformFeedbacki_v; +extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC glGetTransformFeedbacki64_v; +extern PFNGLCREATEBUFFERSPROC glCreateBuffers; +extern PFNGLNAMEDBUFFERSTORAGEPROC glNamedBufferStorage; +extern PFNGLNAMEDBUFFERDATAPROC glNamedBufferData; +extern PFNGLNAMEDBUFFERSUBDATAPROC glNamedBufferSubData; +extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC glCopyNamedBufferSubData; +extern PFNGLCLEARNAMEDBUFFERDATAPROC glClearNamedBufferData; +extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC glClearNamedBufferSubData; +extern PFNGLMAPNAMEDBUFFERPROC glMapNamedBuffer; +extern PFNGLMAPNAMEDBUFFERRANGEPROC glMapNamedBufferRange; +extern PFNGLUNMAPNAMEDBUFFERPROC glUnmapNamedBuffer; +extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glFlushMappedNamedBufferRange; +extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC glGetNamedBufferParameteriv; +extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glGetNamedBufferParameteri64v; +extern PFNGLGETNAMEDBUFFERPOINTERVPROC glGetNamedBufferPointerv; +extern PFNGLGETNAMEDBUFFERSUBDATAPROC glGetNamedBufferSubData; +extern PFNGLCREATEFRAMEBUFFERSPROC glCreateFramebuffers; +extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glNamedFramebufferRenderbuffer; +extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glNamedFramebufferParameteri; +extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glNamedFramebufferTexture; +extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glNamedFramebufferTextureLayer; +extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glNamedFramebufferDrawBuffer; +extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glNamedFramebufferDrawBuffers; +extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glNamedFramebufferReadBuffer; +extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glInvalidateNamedFramebufferData; +extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glInvalidateNamedFramebufferSubData; +extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glClearNamedFramebufferiv; +extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glClearNamedFramebufferuiv; +extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glClearNamedFramebufferfv; +extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glClearNamedFramebufferfi; +extern PFNGLBLITNAMEDFRAMEBUFFERPROC glBlitNamedFramebuffer; +extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glCheckNamedFramebufferStatus; +extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glGetNamedFramebufferParameteriv; +extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetNamedFramebufferAttachmentParameteriv; +extern PFNGLCREATERENDERBUFFERSPROC glCreateRenderbuffers; +extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC glNamedRenderbufferStorage; +extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glNamedRenderbufferStorageMultisample; +extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glGetNamedRenderbufferParameteriv; +extern PFNGLCREATETEXTURESPROC glCreateTextures; +extern PFNGLTEXTUREBUFFERPROC glTextureBuffer; +extern PFNGLTEXTUREBUFFERRANGEPROC glTextureBufferRange; +extern PFNGLTEXTURESTORAGE1DPROC glTextureStorage1D; +extern PFNGLTEXTURESTORAGE2DPROC glTextureStorage2D; +extern PFNGLTEXTURESTORAGE3DPROC glTextureStorage3D; +extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glTextureStorage2DMultisample; +extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glTextureStorage3DMultisample; +extern PFNGLTEXTURESUBIMAGE1DPROC glTextureSubImage1D; +extern PFNGLTEXTURESUBIMAGE2DPROC glTextureSubImage2D; +extern PFNGLTEXTURESUBIMAGE3DPROC glTextureSubImage3D; +extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glCompressedTextureSubImage1D; +extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glCompressedTextureSubImage2D; +extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glCompressedTextureSubImage3D; +extern PFNGLCOPYTEXTURESUBIMAGE1DPROC glCopyTextureSubImage1D; +extern PFNGLCOPYTEXTURESUBIMAGE2DPROC glCopyTextureSubImage2D; +extern PFNGLCOPYTEXTURESUBIMAGE3DPROC glCopyTextureSubImage3D; +extern PFNGLTEXTUREPARAMETERFPROC glTextureParameterf; +extern PFNGLTEXTUREPARAMETERFVPROC glTextureParameterfv; +extern PFNGLTEXTUREPARAMETERIPROC glTextureParameteri; +extern PFNGLTEXTUREPARAMETERIIVPROC glTextureParameterIiv; +extern PFNGLTEXTUREPARAMETERIUIVPROC glTextureParameterIuiv; +extern PFNGLTEXTUREPARAMETERIVPROC glTextureParameteriv; +extern PFNGLGENERATETEXTUREMIPMAPPROC glGenerateTextureMipmap; +extern PFNGLBINDTEXTUREUNITPROC glBindTextureUnit; +extern PFNGLGETTEXTUREIMAGEPROC glGetTextureImage; +extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glGetCompressedTextureImage; +extern PFNGLGETTEXTURELEVELPARAMETERFVPROC glGetTextureLevelParameterfv; +extern PFNGLGETTEXTURELEVELPARAMETERIVPROC glGetTextureLevelParameteriv; +extern PFNGLGETTEXTUREPARAMETERFVPROC glGetTextureParameterfv; +extern PFNGLGETTEXTUREPARAMETERIIVPROC glGetTextureParameterIiv; +extern PFNGLGETTEXTUREPARAMETERIUIVPROC glGetTextureParameterIuiv; +extern PFNGLGETTEXTUREPARAMETERIVPROC glGetTextureParameteriv; +extern PFNGLCREATEVERTEXARRAYSPROC glCreateVertexArrays; +extern PFNGLDISABLEVERTEXARRAYATTRIBPROC glDisableVertexArrayAttrib; +extern PFNGLENABLEVERTEXARRAYATTRIBPROC glEnableVertexArrayAttrib; +extern PFNGLVERTEXARRAYELEMENTBUFFERPROC glVertexArrayElementBuffer; +extern PFNGLVERTEXARRAYVERTEXBUFFERPROC glVertexArrayVertexBuffer; +extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC glVertexArrayVertexBuffers; +extern PFNGLVERTEXARRAYATTRIBBINDINGPROC glVertexArrayAttribBinding; +extern PFNGLVERTEXARRAYATTRIBFORMATPROC glVertexArrayAttribFormat; +extern PFNGLVERTEXARRAYATTRIBIFORMATPROC glVertexArrayAttribIFormat; +extern PFNGLVERTEXARRAYATTRIBLFORMATPROC glVertexArrayAttribLFormat; +extern PFNGLVERTEXARRAYBINDINGDIVISORPROC glVertexArrayBindingDivisor; +extern PFNGLGETVERTEXARRAYIVPROC glGetVertexArrayiv; +extern PFNGLGETVERTEXARRAYINDEXEDIVPROC glGetVertexArrayIndexediv; +extern PFNGLGETVERTEXARRAYINDEXED64IVPROC glGetVertexArrayIndexed64iv; +extern PFNGLCREATESAMPLERSPROC glCreateSamplers; +extern PFNGLCREATEPROGRAMPIPELINESPROC glCreateProgramPipelines; +extern PFNGLCREATEQUERIESPROC glCreateQueries; +extern PFNGLGETQUERYBUFFEROBJECTI64VPROC glGetQueryBufferObjecti64v; +extern PFNGLGETQUERYBUFFEROBJECTIVPROC glGetQueryBufferObjectiv; +extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC glGetQueryBufferObjectui64v; +extern PFNGLGETQUERYBUFFEROBJECTUIVPROC glGetQueryBufferObjectuiv; +extern PFNGLMEMORYBARRIERBYREGIONPROC glMemoryBarrierByRegion; +extern PFNGLGETTEXTURESUBIMAGEPROC glGetTextureSubImage; +extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glGetCompressedTextureSubImage; +extern PFNGLGETGRAPHICSRESETSTATUSPROC glGetGraphicsResetStatus; +extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC glGetnCompressedTexImage; +extern PFNGLGETNTEXIMAGEPROC glGetnTexImage; +extern PFNGLGETNUNIFORMDVPROC glGetnUniformdv; +extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv; +extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv; +extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; +extern PFNGLREADNPIXELSPROC glReadnPixels; +extern PFNGLGETNMAPDVPROC glGetnMapdv; +extern PFNGLGETNMAPFVPROC glGetnMapfv; +extern PFNGLGETNMAPIVPROC glGetnMapiv; +extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv; +extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv; +extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv; +extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple; +extern PFNGLGETNCOLORTABLEPROC glGetnColorTable; +extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter; +extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter; +extern PFNGLGETNHISTOGRAMPROC glGetnHistogram; +extern PFNGLGETNMINMAXPROC glGetnMinmax; +extern PFNGLTEXTUREBARRIERPROC glTextureBarrier; + +// GL_VERSION_4_6 +extern PFNGLSPECIALIZESHADERPROC glSpecializeShader; +extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount; +extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount; +extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; -//GL_ARB_debug_output -extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; -extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; -extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; -extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; - -// GL_ARB_uniform_buffer_object -extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; -extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; -extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; -extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; -extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; -extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; -extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; #elif LL_DARWIN //---------------------------------------------------------------------------- @@ -702,8 +1219,8 @@ extern "C" { #ifndef GL_ARB_vertex_buffer_object /* GL types for handling large vertex buffer objects */ -typedef intptr_t GLintptrARB; -typedef intptr_t GLsizeiptrARB; +typedef intptr_t GLintptr; +typedef intptr_t GLsizeiptr; #endif diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 7be1fd0702..91d756c0d1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -969,7 +969,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms) { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf static const GLuint BLOCKBINDING = 1; //picked by us //Get the index, similar to a uniform location - GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "UBO"); + GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes"); //Set this index to a binding index glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING); } diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 056714b039..1f060b674f 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1485,16 +1485,9 @@ void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, mCurrBlendColorDFactor = color_dfactor; mCurrBlendAlphaDFactor = alpha_dfactor; flush(); - if (LLRender::sGLCoreProfile) - { - glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], + + glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); - } - else - { - glBlendFuncSeparateEXT(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], - sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); - } } } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4b639e9e84..a40ea2eb1e 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1530,10 +1530,6 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran { if (map_range) { -#ifndef LL_MESA_HEADLESS - glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); -#endif src = (U8*) glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); } else @@ -1703,10 +1699,6 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { if (map_range) { -#ifndef LL_MESA_HEADLESS - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE); - glBufferParameteriAPPLE(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE); -#endif src = (U8*) glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); } else @@ -1832,15 +1824,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sTypeSize[region.mType]*region.mCount; if (gGLManager.mHasMapBufferRange) { -#ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ARRAY_BUFFER, offset, length); -#endif - } - else if (gGLManager.mHasFlushBufferRange) - { -#ifndef LL_MESA_HEADLESS - glFlushMappedBufferRangeAPPLE(GL_ARRAY_BUFFER, offset, length); -#endif } } @@ -1912,17 +1896,7 @@ void LLVertexBuffer::unmapBuffer() S32 length = sizeof(U16)*region.mCount; if (gGLManager.mHasMapBufferRange) { -#ifdef GL_ARB_map_buffer_range glFlushMappedBufferRange(GL_ELEMENT_ARRAY_BUFFER, offset, length); -#endif - } - else if (gGLManager.mHasFlushBufferRange) - { -#ifdef GL_APPLE_flush_buffer_range -#ifndef LL_MESA_HEADLESS - glFlushMappedBufferRangeAPPLE(GL_ELEMENT_ARRAY_BUFFER, offset, length); -#endif -#endif } stop_glerror(); } |