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-rw-r--r--indra/llrender/llcubemaparray.cpp2
-rw-r--r--indra/llrender/llimagegl.cpp7
-rw-r--r--indra/llrender/llshadermgr.cpp20
-rw-r--r--indra/llrender/llshadermgr.h16
-rw-r--r--indra/llrender/llvertexbuffer.cpp2
5 files changed, 17 insertions, 30 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 52118172c0..ac48a633c7 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -122,7 +122,7 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL us
bind(0);
- U32 format = components == 4 ? GL_RGBA12 : GL_RGB10;
+ U32 format = components == 4 ? GL_RGBA12 : GL_RGB16F;
U32 mip = 0;
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index b3b79bd6c4..50d4532fa7 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -1408,8 +1408,11 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
LL_PROFILE_ZONE_NUM(height);
free_cur_tex_image();
-#if 0
- glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+#if LL_DARWIN
+ {
+ LL_PROFILE_ZONE_NAMED("glTexImage2D alloc");
+ glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels);
+ }
#else
// break up calls to a manageable size for the GL command buffer
{
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index c355115e8c..6fb319fd5b 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1074,20 +1074,12 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("object_plane_s");
mReservedUniforms.push_back("object_plane_t");
- mReservedUniforms.push_back("texture_base_color_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_base_color_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_base_color_offset"); // (GLTF)
- mReservedUniforms.push_back("texture_normal_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_normal_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_normal_offset"); // (GLTF)
- mReservedUniforms.push_back("texture_metallic_roughness_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_metallic_roughness_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_metallic_roughness_offset"); // (GLTF)
- mReservedUniforms.push_back("texture_emissive_scale"); // (GLTF)
- mReservedUniforms.push_back("texture_emissive_rotation"); // (GLTF)
- mReservedUniforms.push_back("texture_emissive_offset"); // (GLTF)
-
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_OFFSET+1);
+ mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_normal_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
+ mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
mReservedUniforms.push_back("viewport");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index f7439a65af..93ea49d16a 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -53,18 +53,10 @@ public:
OBJECT_PLANE_S, // "object_plane_s"
OBJECT_PLANE_T, // "object_plane_t"
- TEXTURE_BASE_COLOR_SCALE, // "texture_base_color_scale" (GLTF)
- TEXTURE_BASE_COLOR_ROTATION, // "texture_base_color_rotation" (GLTF)
- TEXTURE_BASE_COLOR_OFFSET, // "texture_base_color_offset" (GLTF)
- TEXTURE_NORMAL_SCALE, // "texture_normal_scale" (GLTF)
- TEXTURE_NORMAL_ROTATION, // "texture_normal_rotation" (GLTF)
- TEXTURE_NORMAL_OFFSET, // "texture_normal_offset" (GLTF)
- TEXTURE_METALLIC_ROUGHNESS_SCALE, // "texture_metallic_roughness_scale" (GLTF)
- TEXTURE_METALLIC_ROUGHNESS_ROTATION,// "texture_metallic_roughness_rotation" (GLTF)
- TEXTURE_METALLIC_ROUGHNESS_OFFSET, // "texture_metallic_roughness_offset" (GLTF)
- TEXTURE_EMISSIVE_SCALE, // "texture_emissive_scale" (GLTF)
- TEXTURE_EMISSIVE_ROTATION, // "texture_emissive_rotation" (GLTF)
- TEXTURE_EMISSIVE_OFFSET, // "texture_emissive_offset" (GLTF)
+ TEXTURE_BASE_COLOR_TRANSFORM, // "texture_base_color_transform" (GLTF)
+ TEXTURE_NORMAL_TRANSFORM, // "texture_normal_transform" (GLTF)
+ TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
+ TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 11e2b6e5c4..9fb5eef3a2 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -1363,7 +1363,7 @@ void LLVertexBuffer::setBuffer()
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
// this Vertex Buffer must provide all necessary attributes for currently bound shader
- llassert(((~data_mask & mTypeMask) > 0) || (mTypeMask == data_mask));
+ llassert((data_mask & mTypeMask) == data_mask);
if (sGLRenderBuffer != mGLBuffer)
{