diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 3 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 16 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 14 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 5 |
7 files changed, 54 insertions, 8 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ca92cb6580..949057df04 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -61,7 +61,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2) LLShaderFeatures::LLShaderFeatures() : calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false), -hasTransport(false), hasSkinning(false), hasAtmospherics(false), isSpecular(false), +hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false), hasGamma(false), hasLighting(false), calculatesAtmospherics(false) { } @@ -717,6 +717,18 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) return -1; } +GLint LLGLSLShader::getAttribLocation(U32 attrib) +{ + if (attrib < mAttribute.size()) + { + return mAttribute[attrib]; + } + else + { + return -1; + } +} + void LLGLSLShader::uniform1i(const string& uniform, GLint v) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 166d4af04c..dc493ba162 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -48,6 +48,7 @@ public: bool hasWaterFog; // implies no gamma bool hasTransport; // implies no lighting (it's possible to have neither though) bool hasSkinning; + bool hasObjectSkinning; bool hasAtmospherics; bool hasGamma; @@ -109,7 +110,7 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); - + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 2ab6e327b7..dae759ca5f 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -105,9 +105,9 @@ void check_all_images() } } -void LLImageGL::checkTexSize() const +void LLImageGL::checkTexSize(bool forced) const { - if (gDebugGL && mTarget == GL_TEXTURE_2D) + if ((forced || gDebugGL) && mTarget == GL_TEXTURE_2D) { GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); @@ -129,6 +129,8 @@ void LLImageGL::checkTexSize() const glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_WIDTH, (GLint*)&x); glGetTexLevelParameteriv(mTarget, 0, GL_TEXTURE_HEIGHT, (GLint*)&y) ; stop_glerror() ; + llcallstacks << "w: " << x << " h: " << y << llcallstacksendl ; + if(!x || !y) { return ; @@ -138,11 +140,13 @@ void LLImageGL::checkTexSize() const error = TRUE; if (gDebugSession) { - gFailLog << "wrong texture size and discard level!" << std::endl; + gFailLog << "wrong texture size and discard level!" << + mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << std::endl; } else { - llerrs << "wrong texture size and discard level!" << llendl ; + llerrs << "wrong texture size and discard level: width: " << + mWidth << " Height: " << mHeight << " Current Level: " << mCurrentDiscardLevel << llendl ; } } @@ -1044,7 +1048,9 @@ BOOL LLImageGL::setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_ { if (gGL.getTexUnit(0)->bind(this, false, true)) { - //checkTexSize() ; + checkTexSize(true) ; + llcallstacks << fb_x << " : " << fb_y << " : " << x_pos << " : " << y_pos << " : " << width << " : " << height << llcallstacksendl ; + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, fb_x, fb_y, x_pos, y_pos, width, height); mGLTextureCreated = true; stop_glerror(); diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 1b303307f6..03939888a5 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -157,7 +157,7 @@ public: void updatePickMask(S32 width, S32 height, const U8* data_in); BOOL getMask(const LLVector2 &tc); - void checkTexSize() const ; + void checkTexSize(bool forced = false) const ; // Sets the addressing mode used to sample the texture // (such as wrapping, mirrored wrapping, and clamp) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 1286e91e49..23b76351eb 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -152,6 +152,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } + + if (features->hasObjectSkinning) + { + if (!shader->attachObject("avatar/objectSkinV.glsl")) + { + return FALSE; + } + } /////////////////////////////////////// // Attach Fragment Shader Features Next diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4064e688e8..d5b00f27a7 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -62,6 +62,7 @@ BOOL LLVertexBuffer::sIBOActive = FALSE; U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; +S32 LLVertexBuffer::sWeight4Loc = -1; std::vector<U32> LLVertexBuffer::sDeleteList; @@ -76,6 +77,7 @@ S32 LLVertexBuffer::sTypeOffsets[LLVertexBuffer::TYPE_MAX] = sizeof(LLColor4U), // TYPE_COLOR, sizeof(LLVector3), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, }; @@ -1015,6 +1017,12 @@ bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index) { return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index); } + +bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, S32 index) +{ + return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index); +} + bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index) { return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index); @@ -1284,6 +1292,12 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, stride, (void*)(base + mOffsets[TYPE_WEIGHT])); } + + if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + { + glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, stride, (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + if (data_mask & MAP_CLOTHWEIGHT) { glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, stride, (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index e2fecdffef..225237215c 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -84,6 +84,8 @@ public: static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; + static S32 sWeight4Loc; + static BOOL sUseStreamDraw; static void initClass(bool use_vbo); @@ -109,6 +111,7 @@ public: // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, + TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, TYPE_MAX, TYPE_INDEX, @@ -124,6 +127,7 @@ public: // These use VertexAttribPointer and should possibly be made generic MAP_BINORMAL = (1<<TYPE_BINORMAL), MAP_WEIGHT = (1<<TYPE_WEIGHT), + MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), }; @@ -173,6 +177,7 @@ public: bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0); bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0); bool getWeightStrider(LLStrider<F32>& strider, S32 index=0); + bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0); bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0); BOOL isEmpty() const { return mEmpty; } |