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-rw-r--r--indra/llrender/CMakeLists.txt1
-rw-r--r--indra/llrender/llcubemap.cpp2
-rw-r--r--indra/llrender/llcubemaparray.cpp2
-rw-r--r--indra/llrender/llfontfreetype.cpp10
-rw-r--r--indra/llrender/llfontfreetypesvg.cpp12
-rw-r--r--indra/llrender/llfontfreetypesvg.h6
-rw-r--r--indra/llrender/llgl.cpp63
-rw-r--r--indra/llrender/llglheaders.h44
-rw-r--r--indra/llrender/llglslshader.cpp45
-rw-r--r--indra/llrender/llglstates.h2
-rw-r--r--indra/llrender/llimagegl.cpp121
-rw-r--r--indra/llrender/llpostprocess.cpp12
-rw-r--r--indra/llrender/llrender.cpp42
-rw-r--r--indra/llrender/llrender.h1
-rw-r--r--indra/llrender/llrender2dutils.cpp2
-rw-r--r--indra/llrender/llrendertarget.cpp8
-rw-r--r--indra/llrender/llvertexbuffer.cpp79
-rw-r--r--indra/llrender/llvertexbuffer.h2
18 files changed, 404 insertions, 50 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt
index ccff7c7a8c..d48b508ddc 100644
--- a/indra/llrender/CMakeLists.txt
+++ b/indra/llrender/CMakeLists.txt
@@ -108,3 +108,4 @@ target_link_libraries(llrender
OpenGL::GLU
)
+include(LibraryInstall)
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 26e4aaad52..53691bafe2 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -214,7 +214,9 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra
enableTexture(0);
bind();
mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+#if GL_VERSION_3_2
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+#endif
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
gGL.getTexUnit(0)->disable();
disable();
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 4f5e13765a..4e7fa7316e 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -132,8 +132,10 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
U32 mip_resolution = resolution;
while (mip_resolution >= 1)
{
+#if GL_VERSION_4_0
glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0,
GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+#endif
if (!use_mips)
{
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 6128e03fa7..fa76669258 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -52,7 +52,9 @@
#include "llfontbitmapcache.h"
#include "llgl.h"
-#define ENABLE_OT_SVG_SUPPORT
+#if !defined(LL_NO_OTSVG)
+ #define ENABLE_OT_SVG_SUPPORT
+#endif
FT_Render_Mode gFontRenderMode = FT_RENDER_MODE_NORMAL;
@@ -87,7 +89,7 @@ LLFontManager::LLFontManager()
FT_Done_FreeType(gFTLibrary);
}
-#ifdef ENABLE_OT_SVG_SUPPORT
+#if defined(ENABLE_OT_SVG_SUPPORT)
SVG_RendererHooks hooks = {
LLFontFreeTypeSvgRenderer::OnInit,
LLFontFreeTypeSvgRenderer::OnFree,
@@ -483,8 +485,8 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type
continue;
}
glyph_index = FT_Get_Char_Index(pair.first->mFTFace, wch);
- if (glyph_index)
- {
+ if (glyph_index)
+ {
return addGlyphFromFont(pair.first, wch, glyph_index,
glyph_type);
}
diff --git a/indra/llrender/llfontfreetypesvg.cpp b/indra/llrender/llfontfreetypesvg.cpp
index 71f751329e..04825ae8a3 100644
--- a/indra/llrender/llfontfreetypesvg.cpp
+++ b/indra/llrender/llfontfreetypesvg.cpp
@@ -34,9 +34,17 @@
#endif
#define NANOSVG_IMPLEMENTATION
+#if __FreeBSD__
+#include <nanosvg.h>
+#else
#include <nanosvg/nanosvg.h>
+#endif
#define NANOSVGRAST_IMPLEMENTATION
+#if __FreeBSD__
+#include <nanosvgrast.h>
+#else
#include <nanosvg/nanosvgrast.h>
+#endif
#if LL_WINDOWS
#pragma warning (pop)
@@ -80,6 +88,7 @@ void LLFontFreeTypeSvgRenderer::OnDataFinalizer(void* objectp)
//static
FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, FT_Bool cache, FT_Pointer*)
{
+#ifndef LL_NO_OTSVG
FT_SVG_Document document = static_cast<FT_SVG_Document>(glyph_slot->other);
llassert(!glyph_slot->generic.data || !cache || glyph_slot->glyph_index == ((LLSvgRenderData*)glyph_slot->generic.data)->GlyphIndex);
@@ -166,6 +175,9 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot,
}
return FT_Err_Ok;
+#else
+ return FT_Err_Unimplemented_Feature;
+#endif
}
// static
diff --git a/indra/llrender/llfontfreetypesvg.h b/indra/llrender/llfontfreetypesvg.h
index 4170cab273..94b83d5fff 100644
--- a/indra/llrender/llfontfreetypesvg.h
+++ b/indra/llrender/llfontfreetypesvg.h
@@ -29,7 +29,11 @@
#include <ft2build.h>
#include FT_TYPES_H
#include FT_MODULE_H
-#include FT_OTSVG_H
+#ifdef FT_OTSVG_H
+ #include FT_OTSVG_H
+#else
+ #define LL_NO_OTSVG
+#endif
// See https://freetype.org/freetype2/docs/reference/ft2-svg_fonts.html
class LLFontFreeTypeSvgRenderer
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index c5c9d50dee..bd05645b46 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -50,6 +50,10 @@
#include "llglheaders.h"
#include "llglslshader.h"
+#include "llvertexbuffer.h"
+#include "llcontrol.h"
+extern LLControlGroup gSavedSettings;
+
#include "glm/glm.hpp"
#include <glm/gtc/matrix_access.hpp>
#include "glm/gtc/type_ptr.hpp"
@@ -76,7 +80,7 @@ static const std::string HEADLESS_VERSION_STRING("1.0");
llofstream gFailLog;
-#if GL_ARB_debug_output
+#if GL_ARB_debug_output || GL_KHR_debug
#ifndef APIENTRY
#define APIENTRY
@@ -99,9 +103,9 @@ void APIENTRY gl_debug_callback(GLenum source,
}*/
if (gGLManager.mIsDisabled &&
- severity == GL_DEBUG_SEVERITY_HIGH_ARB &&
- source == GL_DEBUG_SOURCE_API_ARB &&
- type == GL_DEBUG_TYPE_ERROR_ARB &&
+ severity == GL_DEBUG_SEVERITY_HIGH &&
+ source == GL_DEBUG_SOURCE_API &&
+ type == GL_DEBUG_TYPE_ERROR &&
id == GL_INVALID_VALUE)
{
// Suppress messages about deleting already deleted objects called from LLViewerWindow::stopGL()
@@ -161,7 +165,11 @@ void APIENTRY gl_debug_callback(GLenum source,
if (ubo != 0)
{
glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size);
+#if GL_EXT_buffer_storage
+ glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE_EXT, &ubo_immutable);
+#else
glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable);
+#endif
}
// No needs to halt when is called from LLViewerWindow::stopGL()
@@ -215,8 +223,6 @@ LLMatrix4 gGLObliqueProjectionInverse;
std::list<LLGLUpdate*> LLGLUpdate::sGLQ;
-#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
-
#if LL_WINDOWS
// WGL_ARB_create_context
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr;
@@ -236,7 +242,7 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr;
PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr;
-#endif
+/*
// GL_VERSION_1_2
//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr;
@@ -982,6 +988,7 @@ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullpt
PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr;
PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr;
+*/
#endif
LLGLManager gGLManager;
@@ -1136,6 +1143,7 @@ bool LLGLManager::initGL()
#endif
}
+#if GL_VERSION_1_3
if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
{ //use texture compression
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
@@ -1144,6 +1152,7 @@ bool LLGLManager::initGL()
{ //GL version is < 3.0, always disable texture compression
LLImageGL::sCompressTextures = false;
}
+#endif
// Trailing space necessary to keep "nVidia Corpor_ati_on" cards
// from being recognized as ATI.
@@ -1160,7 +1169,7 @@ bool LLGLManager::initGL()
mIsNVIDIA = true;
}
else if (mGLVendor.find("INTEL") != std::string::npos
-#if LL_LINUX
+#if LL_LINUX || __FreeBSD__
// The Mesa-based drivers put this in the Renderer string,
// not the Vendor string.
|| mGLRenderer.find("INTEL") != std::string::npos
@@ -1254,10 +1263,12 @@ bool LLGLManager::initGL()
}
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
+#if GL_VERSION_3_2
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
+#endif
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize);
@@ -1267,11 +1278,23 @@ bool LLGLManager::initGL()
if (mGLVersion >= 4.59f)
{
- glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
+ glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy);
}
initGLStates();
+ U32 MPVBufferOptiMode = gSavedSettings.getU32("MPVBufferOptiMode");
+ if (MPVBufferOptiMode == 0)
+ {
+ if(mIsApple) MPVBufferOptiMode = 2;
+ else MPVBufferOptiMode = 1;
+ gSavedSettings.setU32("MPVBufferOptiMode",MPVBufferOptiMode);
+ }
+ LLVertexBuffer::sMappingMode = MPVBufferOptiMode;
+ //LLRender::sMappingMode = MPVBufferOptiMode;
+
+ LL_INFOS() << "milo init sMappingMode " << MPVBufferOptiMode << LL_ENDL;
+
return true;
}
@@ -1388,6 +1411,7 @@ void LLGLManager::asLLSD(LLSD& info)
info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW
info["is_nvidia"] = mIsNVIDIA;
info["is_intel"] = mIsIntel;
+ info["is_apple"] = mIsApple;
info["gl_renderer"] = mGLRenderer;
}
@@ -1407,6 +1431,9 @@ void LLGLManager::shutdownGL()
void LLGLManager::initExtensions()
{
+#if LL_LINUX
+ glh_init_extensions("");
+#endif
#if LL_DARWIN
GLint num_extensions = 0;
std::string all_extensions{""};
@@ -1437,10 +1464,10 @@ void LLGLManager::initExtensions()
mInited = true;
-#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
+/*
+#if LL_WINDOWS
LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
-#if LL_WINDOWS
// WGL_AMD_gpu_association
wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
@@ -1458,8 +1485,6 @@ void LLGLManager::initExtensions()
// WGL_ARB_create_context
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB");
-#endif
-
// Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded
@@ -2277,6 +2302,7 @@ void LLGLManager::initExtensions()
glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp");
#endif
+*/
}
void rotate_quat(LLQuaternion& rotation)
@@ -2303,12 +2329,14 @@ void log_glerror()
error = glGetError();
while (LL_UNLIKELY(error))
{
+#if GLU_VERSION_1_1
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ;
}
else
+#endif // GLU_VERSION_1_1
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
@@ -2327,6 +2355,7 @@ void do_assert_glerror()
if (LL_UNLIKELY(error))
{
quit = true;
+#if GLU_VERSION_1_1
GLubyte const * gl_error_msg = gluErrorString(error);
if (NULL != gl_error_msg)
{
@@ -2339,6 +2368,7 @@ void do_assert_glerror()
}
}
else
+#endif // GLU_VERSION_1_1
{
// gluErrorString returns NULL for some extensions' error codes.
// you'll probably have to grep for the number in glext.h.
@@ -2413,8 +2443,10 @@ void LLGLState::initClass()
// sStateMap[GL_TEXTURE_2D] = GL_TRUE;
//make sure multisample defaults to disabled
+#if GL_EXT_multisample || GL_EXT_multisampled_compatibility
sStateMap[GL_MULTISAMPLE] = GL_FALSE;
glDisable(GL_MULTISAMPLE);
+#endif
}
//static
@@ -2429,6 +2461,7 @@ void LLGLState::restoreGL()
void LLGLState::resetTextureStates()
{
gGL.flush();
+#if GL_VERSION_1_3
GLint maxTextureUnits;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits);
@@ -2438,6 +2471,7 @@ void LLGLState::resetTextureStates()
glClientActiveTexture(GL_TEXTURE0+j);
j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable();
}
+#endif
}
void LLGLState::dumpStates()
@@ -2587,6 +2621,7 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor
{
return;
}
+ LL_INFOS() << "GL: " << version << LL_ENDL;
version_string->assign(version);
@@ -2962,5 +2997,3 @@ extern "C"
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
-
-
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h
index 3d4dc5e698..a2685376cd 100644
--- a/indra/llrender/llglheaders.h
+++ b/indra/llrender/llglheaders.h
@@ -27,7 +27,7 @@
#ifndef LL_LLGLHEADERS_H
#define LL_LLGLHEADERS_H
-#if LL_MESA
+#if LL_MESA || LL_LINUX || __FreeBSD__
//----------------------------------------------------------------------------
// MESA headers
// quotes so we get libraries/.../GL/ version
@@ -41,6 +41,22 @@
# include "GL/glh_extensions.h"
# undef __APPLE__
+#elif LL_LINUX
+#define GL_GLEXT_PROTOTYPES
+#define GLX_GLEXT_PROTOTYPES
+
+#include "GL/gl.h"
+#include "GL/glext.h"
+#include "GL/glu.h"
+
+// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
+# define __APPLE__
+# include "GL/glh_extensions.h"
+# undef __APPLE__
+
+# include "GL/glx.h"
+# include "GL/glxext.h"
+
#elif LL_WINDOWS
//----------------------------------------------------------------------------
// LL_WINDOWS
@@ -823,10 +839,14 @@ extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp;
#define GL_EXT_separate_specular_color 1
#define GL_GLEXT_PROTOTYPES
-#include "GL/glext.h"
+#include <OpenGL/glext.h>
+
+#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED
+#include <OpenGL/gl3.h>
#include "GL/glh_extensions.h"
+#if 0
// These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem.
// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension.
#include <AvailabilityMacros.h>
@@ -1028,6 +1048,26 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
#endif
#include <OpenGL/gl.h>
+#endif // 0
+
+#elif LL_LINUX
+
+#define GL_GLEXT_PROTOTYPES
+#define GLX_GLEXT_PROTOTYPES
+
+#include "GL/gl.h"
+#include "GL/glu.h"
+#include "GL/glext.h"
+#include "GL/glx.h"
+
+// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly
+# define __APPLE__
+# include "GL/glh_extensions.h"
+# undef __APPLE__
+
+// #include <X11/Xlib.h>
+// #include <X11/Xutil.h>
+#include "GL/glh_extensions.h"
#endif // LL_MESA / LL_WINDOWS / LL_DARWIN
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 6ba5463acd..9fb916acfe 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -255,12 +255,18 @@ void LLGLSLShader::placeProfileQuery(bool for_runtime)
glGenQueries(1, &mPrimitivesQuery);
}
- glBeginQuery(GL_TIME_ELAPSED, mTimerQuery);
+#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query
+ glBeginQuery(GL_TIME_ELAPSED_EXT, mTimerQuery);
+#endif
if (!for_runtime)
{
+#if GL_VERSION_1_5
glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery);
+#endif
+#if GL_VERSION_3_0
glBeginQuery(GL_PRIMITIVES_GENERATED, mPrimitivesQuery);
+#endif
}
}
}
@@ -271,19 +277,30 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
{
if (!mProfilePending)
{
- glEndQuery(GL_TIME_ELAPSED);
+#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query
+ glEndQuery(GL_TIME_ELAPSED_EXT);
+#endif
if (!for_runtime)
{
+#if GL_VERSION_1_5
glEndQuery(GL_SAMPLES_PASSED);
+#endif
+#if GL_VERSION_3_0
glEndQuery(GL_PRIMITIVES_GENERATED);
+#endif
}
mProfilePending = for_runtime;
}
if (mProfilePending && for_runtime && !force_read)
{
+#if GL_ARB_timer_query
GLuint64 result = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+#else
+ GLuint result = 0;
+ glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result);
+#endif
if (result != GL_TRUE)
{
@@ -291,18 +308,31 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read)
}
}
+#if GL_ARB_timer_query
GLuint64 time_elapsed = 0;
glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+#else
+ GLuint time_elapsed = 0;
+ glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT, &time_elapsed);
+#endif
mTimeElapsed += time_elapsed;
mProfilePending = false;
if (!for_runtime)
{
+#if GL_ARB_timer_query
GLuint64 samples_passed = 0;
glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
GLuint64 primitives_generated = 0;
glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+#else
+ GLuint samples_passed = 0;
+ glGetQueryObjectuiv(mSamplesQuery, GL_QUERY_RESULT, &samples_passed);
+
+ GLuint primitives_generated = 0;
+ glGetQueryObjectuiv(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated);
+#endif
sTotalTimeElapsed += time_elapsed;
sTotalSamplesDrawn += samples_passed;
@@ -721,10 +751,14 @@ void LLGLSLShader::mapUniform(GLint index)
case GL_FLOAT_VEC2: size *= 2; break;
case GL_FLOAT_VEC3: size *= 3; break;
case GL_FLOAT_VEC4: size *= 4; break;
+#if GL_VERSION_1_1
case GL_DOUBLE: size *= 2; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_VEC2: size *= 2; break;
case GL_DOUBLE_VEC3: size *= 6; break;
case GL_DOUBLE_VEC4: size *= 8; break;
+#endif // GL_VERSION_4_0
+#endif // GL_VERSION_1_1
case GL_INT_VEC2: size *= 2; break;
case GL_INT_VEC3: size *= 3; break;
case GL_INT_VEC4: size *= 4; break;
@@ -743,6 +777,7 @@ void LLGLSLShader::mapUniform(GLint index)
case GL_FLOAT_MAT3x4: size *= 12; break;
case GL_FLOAT_MAT4x2: size *= 8; break;
case GL_FLOAT_MAT4x3: size *= 12; break;
+#if GL_VERSION_4_0
case GL_DOUBLE_MAT2: size *= 8; break;
case GL_DOUBLE_MAT3: size *= 18; break;
case GL_DOUBLE_MAT4: size *= 32; break;
@@ -752,6 +787,7 @@ void LLGLSLShader::mapUniform(GLint index)
case GL_DOUBLE_MAT3x4: size *= 24; break;
case GL_DOUBLE_MAT4x2: size *= 16; break;
case GL_DOUBLE_MAT4x3: size *= 24; break;
+#endif // GL_VERSION_4_0
}
mTotalUniformSize += size;
}
@@ -815,7 +851,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
- if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
+ if (
+#if GL_VERSION_2_0
+ (type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) ||
+#endif
type == GL_SAMPLER_2D_MULTISAMPLE ||
type == GL_SAMPLER_CUBE_MAP_ARRAY)
{ //this here is a texture
diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h
index 9bb980d7ad..68d4df8e90 100644
--- a/indra/llrender/llglstates.h
+++ b/indra/llrender/llglstates.h
@@ -166,6 +166,7 @@ public:
//----------------------------------------------------------------------------
+#if GL_VERSION_1_1
class LLGLSSpecular
{
public:
@@ -190,6 +191,7 @@ public:
}
}
};
+#endif
//----------------------------------------------------------------------------
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index abbf90bf59..61ac160b50 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -281,28 +281,46 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
{
switch (dataformat)
{
+#if GL_VERSION_3_0
case GL_COMPRESSED_RED: return 8;
+#endif
case GL_COMPRESSED_RG: return 16;
+#if GL_VERSION_1_3
case GL_COMPRESSED_RGB: return 24;
+#endif
+#if GL_VERSION_2_1
case GL_COMPRESSED_SRGB: return 32;
+#endif
+#if GL_VERSION_1_3
case GL_COMPRESSED_RGBA: return 32;
+#endif
+#if GL_VERSION_2_1
case GL_COMPRESSED_SRGB_ALPHA: return 32;
+#endif
+#if GL_VERSION_1_3
case GL_COMPRESSED_LUMINANCE: return 8;
case GL_COMPRESSED_LUMINANCE_ALPHA: return 16;
case GL_COMPRESSED_ALPHA: return 8;
+#endif
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
+#endif
+#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
+#endif
case GL_LUMINANCE: return 8;
case GL_LUMINANCE8: return 8;
case GL_ALPHA: return 8;
case GL_ALPHA8: return 8;
case GL_RED: return 8;
case GL_R8: return 8;
+#if GL_VERSION_1_1
case GL_COLOR_INDEX: return 8;
+#endif
case GL_LUMINANCE_ALPHA: return 16;
case GL_LUMINANCE8_ALPHA8: return 16;
case GL_RG: return 16;
@@ -312,8 +330,10 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_RGB8: return 24;
case GL_RGBA: return 32;
case GL_RGBA8: return 32;
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
+#endif
case GL_DEPTH_COMPONENT: return 24;
case GL_DEPTH_COMPONENT24: return 24;
case GL_R16F: return 16;
@@ -335,6 +355,8 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \
+ || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
@@ -344,6 +366,7 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
if (width < 4) width = 4;
if (height < 4) height = 4;
break;
+#endif
default:
break;
}
@@ -357,23 +380,31 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
{
switch (dataformat)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4;
- case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4;
+#endif
+#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
+#endif
case GL_LUMINANCE: return 1;
case GL_ALPHA: return 1;
case GL_RED: return 1;
+#if GL_VERSION_1_1
case GL_COLOR_INDEX: return 1;
+#endif
case GL_LUMINANCE_ALPHA: return 2;
case GL_RG: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
+#endif
default:
LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL;
return 0;
@@ -773,11 +804,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
else
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression);
if (gl_level == 0)
@@ -786,11 +819,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
updatePickMask(w, h, data_in);
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
stop_glerror();
}
@@ -803,11 +838,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
{
stop_glerror();
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
S32 w = getWidth(mCurrentDiscardLevel);
S32 h = getHeight(mCurrentDiscardLevel);
@@ -817,10 +854,12 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
//use legacy mipmap generation mode (note: making this condional can cause rendering issues)
// -- but making it not conditional triggers deprecation warnings when core profile is enabled
// (some rendering issues while core profile is enabled are acceptable at this point in time)
+#if GL_VERSION_1_4
if (!LLRender::sGLCoreProfile)
{
glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE);
}
+#endif
LLImageGL::setManualImage(mTarget, 0, mFormatInternal,
w, h,
@@ -831,11 +870,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
updatePickMask(w, h, data_in);
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
if (LLRender::sGLCoreProfile)
{
@@ -920,11 +961,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
llassert(w > 0 && h > 0 && cur_mip_data);
(void)cur_mip_data;
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression);
if (m == 0)
@@ -937,11 +980,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
updatePickMask(w, h, cur_mip_data);
}
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
}
if (prev_mip_data && prev_mip_data != data_in)
{
@@ -976,11 +1021,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
}
else
{
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h,
mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression);
@@ -990,11 +1037,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
}
}
@@ -1010,7 +1059,9 @@ U32 type_width_from_pixtype(U32 pixtype)
{
case GL_UNSIGNED_BYTE:
case GL_BYTE:
+#if GL_VERSION_1_2
case GL_UNSIGNED_INT_8_8_8_8_REV:
+#endif
type_width = 1;
break;
case GL_UNSIGNED_SHORT:
@@ -1157,11 +1208,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width);
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
stop_glerror();
}
+#endif
const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents();
// Update the GL texture
@@ -1185,11 +1238,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3
gGL.getTexUnit(0)->disable();
stop_glerror();
+#if GL_VERSION_1_1
if(mFormatSwapBytes)
{
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
stop_glerror();
}
+#endif
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
stop_glerror();
@@ -1433,31 +1488,51 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
break;
case GL_RGB:
case GL_RGB8:
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_RGB;
+#endif
break;
case GL_SRGB:
case GL_SRGB8:
+#if GL_VERSION_2_1
intformat = GL_COMPRESSED_SRGB;
+#endif
break;
case GL_RGBA:
case GL_RGBA8:
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_RGBA;
+#endif
break;
- case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
+#if GL_VERSION_2_1
+ case GL_SRGB_ALPHA:
intformat = GL_COMPRESSED_SRGB_ALPHA;
+#endif
break;
case GL_LUMINANCE:
+#if GL_VERSION_1_1
case GL_LUMINANCE8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_LUMINANCE;
+#endif
break;
case GL_LUMINANCE_ALPHA:
+#if GL_VERSION_1_1
case GL_LUMINANCE8_ALPHA8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_LUMINANCE_ALPHA;
+#endif
break;
case GL_ALPHA:
+#if GL_VERSION_1_1
case GL_ALPHA8:
+#endif
+#if GL_VERSION_1_3
intformat = GL_COMPRESSED_ALPHA;
+#endif
break;
default:
LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL;
@@ -1591,13 +1666,21 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
{
case 1:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8;
+#else
+ mFormatInternal = GL_LUMINANCE;
+#endif
mFormatPrimary = GL_LUMINANCE;
mFormatType = GL_UNSIGNED_BYTE;
break;
case 2:
// Use luminance alpha (for fonts)
+#if GL_VERSION_1_1
mFormatInternal = GL_LUMINANCE8_ALPHA8;
+#else
+ mFormatInternal = GL_LUMINANCE_ALPHA;
+#endif
mFormatPrimary = GL_LUMINANCE_ALPHA;
mFormatType = GL_UNSIGNED_BYTE;
break;
@@ -1879,6 +1962,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
LLImageDataLock lock(imageraw);
+#if GL_VERSION_1_3
if (is_compressed)
{
LLGLint glbytes;
@@ -1905,6 +1989,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData()));
//stop_glerror();
}
+#endif // GL_VERSION_1_3
//-----------------------------------------------------------------------------------------------
if((error = glGetError()) != GL_NO_ERROR)
@@ -1993,11 +2078,13 @@ bool LLImageGL::getIsResident(bool test_now)
{
if (test_now)
{
+#if GL_VERSION_1_1
if (mTexName != 0)
{
glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident);
}
else
+#endif
{
mIsResident = false;
}
@@ -2127,12 +2214,16 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mIsMask = false;
return; //no alpha channel.
case GL_RGBA:
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA:
+#endif
mAlphaStride = 4;
break;
+#if GL_EXT_bgra
case GL_BGRA_EXT:
mAlphaStride = 4;
break;
+#endif
default:
break;
}
@@ -2142,6 +2233,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
{
mAlphaOffset = mAlphaStride - 1 ;
}
+#if GL_VERSION_1_2
else if(is_little_endian())
{
if (mFormatType == GL_UNSIGNED_INT_8_8_8_8)
@@ -2164,10 +2256,15 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mAlphaOffset = 0 ;
}
}
+#endif // GL_VERSION_1_2
if( mAlphaStride < 1 || //unsupported format
- mAlphaOffset < 0 || //unsupported type
- (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation
+ mAlphaOffset < 0 //unsupported type
+#if GL_EXT_bgra
+ ||
+ (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE) //unknown situation
+#endif
+ )
{
LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL;
@@ -2316,6 +2413,8 @@ bool LLImageGL::isCompressed()
bool is_compressed = false;
switch (mFormatPrimary)
{
+#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \
+ || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
@@ -2324,6 +2423,7 @@ bool LLImageGL::isCompressed()
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
is_compressed = true;
break;
+#endif
default:
break;
}
@@ -2340,7 +2440,10 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
if (mFormatType != GL_UNSIGNED_BYTE ||
((mFormatPrimary != GL_RGBA)
- && (mFormatPrimary != GL_SRGB_ALPHA)))
+#if GL_VERSION_2_1
+ && (mFormatPrimary != GL_SRGB_ALPHA)
+#endif
+ ))
{
//cannot generate a pick mask for this texture
freePickMask();
@@ -2527,7 +2630,9 @@ bool LLImageGL::scaleDown(S32 desired_discard)
sScratchPBOSize = (U32)size;
}
+#if GL_VERSION_1_3
glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr);
+#endif
free_tex_image(mTexName);
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index eef7193c92..2e70c6953d 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -296,8 +296,10 @@ void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog)
void LLPostProcess::doEffects(void)
{
/// Save GL State
+#if GL_VERSION_1_1
glPushAttrib(GL_ALL_ATTRIB_BITS);
glPushClientAttrib(GL_ALL_ATTRIB_BITS);
+#endif
/// Copy the screen buffer to the render texture
{
@@ -322,15 +324,19 @@ void LLPostProcess::doEffects(void)
viewPerspective();
/// Reset GL State
+#if GL_VERSION_1_1
glPopClientAttrib();
glPopAttrib();
+#endif
checkError();
}
void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height)
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture);
+#if GL_VERSION_3_1
glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0);
+#endif
}
void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type)
@@ -371,8 +377,10 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi
if(texture->createGLTexture())
{
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName());
+#if GL_VERSION_3_1
glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+#endif
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
@@ -406,18 +414,22 @@ bool LLPostProcess::checkError(void)
while (glErr != GL_NO_ERROR)
{
// shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl;
+#if GLU_VERSION_1_1
char const * err_str_raw = (const char *) gluErrorString(glErr);
if(err_str_raw == NULL)
{
+#endif
std::ostringstream err_builder;
err_builder << "unknown error number " << glErr;
mShaderErrorString = err_builder.str();
+#if GLU_VERSION_1_1
}
else
{
mShaderErrorString = err_str_raw;
}
+#endif
retCode = true;
glErr = glGetError();
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index c8a9fb4893..2c75a177f7 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -51,6 +51,8 @@ extern void APIENTRY gl_debug_callback(GLenum source,
thread_local LLRender gGL;
+const U32 BATCH_SIZE = 16334;
+
// Handy copies of last good GL matrices
F32 gGLModelView[16];
F32 gGLLastModelView[16];
@@ -67,7 +69,7 @@ S32 gGLViewport[4];
U32 LLRender::sUICalls = 0;
U32 LLRender::sUIVerts = 0;
U32 LLTexUnit::sWhiteTexture = 0;
-bool LLRender::sGLCoreProfile = false;
+bool LLRender::sGLCoreProfile = true;
bool LLRender::sNsightDebugSupport = false;
LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f);
@@ -83,10 +85,16 @@ static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr;
static const GLenum sGLTextureType[] =
{
GL_TEXTURE_2D,
+#if GL_VERSION_3_1
GL_TEXTURE_RECTANGLE,
+#endif
GL_TEXTURE_CUBE_MAP,
+#if GL_VERSION_4_0
GL_TEXTURE_CUBE_MAP_ARRAY,
+#endif
+#if GL_VERSION_3_2
GL_TEXTURE_2D_MULTISAMPLE,
+#endif
GL_TEXTURE_3D
};
@@ -514,17 +522,18 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio
{
if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC)
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy);
}
else
{
- glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f);
+ glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f);
}
}
}
GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
{
+#if GL_VERSION_1_3
switch(src)
{
// All four cases should return the same value.
@@ -539,8 +548,10 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
case TBS_TEX_ALPHA:
case TBS_ONE_MINUS_TEX_COLOR:
case TBS_ONE_MINUS_TEX_ALPHA:
+#endif
return GL_TEXTURE;
+#if GL_VERSION_1_3
// All four cases should return the same value.
case TBS_VERT_COLOR:
case TBS_VERT_ALPHA:
@@ -559,6 +570,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src)
LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL;
return GL_PRIMARY_COLOR;
}
+#endif
}
GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha)
@@ -605,7 +617,9 @@ void LLTexUnit::setColorScale(S32 scale)
{
mCurrColorScale = scale;
gGL.flush();
+#if GL_VERSION_1_1
glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale );
+#endif
}
}
@@ -615,7 +629,9 @@ void LLTexUnit::setAlphaScale(S32 scale)
{
mCurrAlphaScale = scale;
gGL.flush();
+#if GL_VERSION_1_1
glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale );
+#endif
}
}
@@ -867,7 +883,9 @@ bool LLRender::init(bool needs_vertex_buffer)
glCullFace(GL_BACK);
// necessary for reflection maps
+#if GL_VERSION_3_2
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+#endif
#if LL_WINDOWS
if (glGenVertexArrays == nullptr)
@@ -894,7 +912,7 @@ void LLRender::initVertexBuffer()
llassert_always(mBuffer.isNull());
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask);
- mBuffer->allocateBuffer(4096, 0);
+ mBuffer->allocateBuffer(BATCH_SIZE, 0);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
@@ -1557,7 +1575,7 @@ void LLRender::end()
if ((mMode != LLRender::LINES &&
mMode != LLRender::TRIANGLES &&
mMode != LLRender::POINTS) ||
- mCount > 2048)
+ mCount > (BATCH_SIZE / 2))
{
flush();
}
@@ -1730,9 +1748,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count)
vb->setColorData(mColorsp.get());
}
-#if LL_DARWIN
- vb->unmapBuffer();
-#endif
+ if (LLVertexBuffer::sMappingMode == 3) vb->unmapBuffer();
vb->unbind();
return vb;
@@ -1756,7 +1772,7 @@ void LLRender::resetStriders(S32 count)
void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
- if (mCount > 2048)
+ if (mCount > BATCH_SIZE / 2)
{ //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below
switch (mMode)
{
@@ -1766,7 +1782,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
}
}
- if (mCount > 4094)
+ if (mCount > BATCH_SIZE - 2)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1790,7 +1806,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
{
- if (mCount + vert_count > 4094)
+ if (mCount + vert_count > BATCH_SIZE - 2)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1811,7 +1827,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count)
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count)
{
- if (mCount + vert_count > 4094)
+ if (mCount + vert_count > BATCH_SIZE - 2)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
@@ -1835,7 +1851,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32
void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count)
{
- if (mCount + vert_count > 4094)
+ if (mCount + vert_count > BATCH_SIZE - 2)
{
// LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL;
return;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index fc7c5ccc18..e31db7bdf2 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -34,6 +34,7 @@
//#include "linden_common.h"
+#include <array>
#include "v2math.h"
#include "v3math.h"
#include "v4coloru.h"
diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp
index 5b08c29d64..9144ce6d62 100644
--- a/indra/llrender/llrender2dutils.cpp
+++ b/indra/llrender/llrender2dutils.cpp
@@ -1802,10 +1802,12 @@ void LLRender2D::setLineWidth(F32 width)
// If outside the allowed range, glLineWidth fails with "invalid value".
// On Darwin, the range is [1, 1].
static GLfloat range[2]{0.0};
+#if GL_VERSION_1_2
if (range[1] == 0)
{
glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range);
}
+#endif
width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f);
glLineWidth(llclamp(width, range[0], range[1]));
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 38bc5ff331..180b8677ee 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -429,7 +429,8 @@ void LLRenderTarget::bindTarget()
if (mTex.empty())
{ //no color buffer to draw to
- glDrawBuffer(GL_NONE);
+ GLenum buffers[] = {GL_NONE};
+ glDrawBuffers(0, buffers);
glReadBuffer(GL_NONE);
}
else
@@ -499,7 +500,9 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt
{
case GL_SRGB:
case GL_SRGB8:
+#if GL_VERSION_2_1
case GL_SRGB_ALPHA:
+#endif
case GL_SRGB8_ALPHA8:
isSRGB = true;
break;
@@ -542,7 +545,8 @@ void LLRenderTarget::flush()
sCurResX = gGLViewport[2];
sCurResY = gGLViewport[3];
glReadBuffer(GL_BACK);
- glDrawBuffer(GL_BACK);
+ GLenum drawbuffers[] = {GL_BACK};
+ glDrawBuffers(1, drawbuffers);
}
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 6f4828397a..f881a12770 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -386,6 +386,9 @@ class LLDefaultVBOPool final : public LLVBOPool
{
public:
typedef std::chrono::steady_clock::time_point Time;
+
+ U32 mMappingMode;
+
struct Entry
{
U8* mData;
@@ -395,6 +398,7 @@ public:
~LLDefaultVBOPool() override
{
+ if(mMappingMode == 3) return;
clear();
}
@@ -413,7 +417,8 @@ public:
U64 getVramBytesUsed() override
{
- return mAllocated + mReserved;
+ if(mMappingMode == 3) return mAllocated;
+ else return mAllocated + mReserved;
}
// increase the size to some common value (e.g. a power of two) to increase hit rate
@@ -435,6 +440,20 @@ public:
llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
+ if(mMappingMode == 3)
+ {
+ mAllocated += size;
+
+ { //allocate a new buffer
+ LL_PROFILE_GPU_ZONE("vbo alloc");
+ // ON OS X, we don't allocate a VBO until the last possible moment
+ // in unmapBuffer
+ data = (U8*) ll_aligned_malloc_16(size);
+ //STOP_GLERROR;
+ }
+ return;
+ }
+
mDistributed += size;
adjustSize(size);
mAllocated += size;
@@ -488,6 +507,25 @@ public:
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
llassert(size >= 2);
+
+ if(mMappingMode == 3)
+ {
+ if (data)
+ {
+ ll_aligned_free_16(data);
+ }
+
+ mAllocated -= size;
+ //STOP_GLERROR;
+ if (name)
+ {
+ glDeleteBuffers(1, &name);
+ }
+ //STOP_GLERROR;
+
+ return;
+ }
+
llassert(name != 0);
llassert(data != nullptr);
@@ -658,6 +696,7 @@ U32 LLVertexBuffer::sGLRenderIndices = 0;
U32 LLVertexBuffer::sLastMask = 0;
U32 LLVertexBuffer::sVertexCount = 0;
+U32 LLVertexBuffer::sMappingMode = 0;
//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware
const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
@@ -1335,7 +1374,35 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
// dst -- mMappedData or mMappedIndexData
void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
{
- if (gGLManager.mIsApple)
+ if(sMappingMode == 2)
+ {
+ //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb glMapBufferRange");
+ if (end == 0) return;
+ U32 buffer_size = end-start+1;
+ U8 * mptr = (U8*) glMapBufferRange( target, start, end-start+1, GL_MAP_WRITE_BIT);
+
+ if (mptr)
+ {
+ std::memcpy(mptr, (U8*) data, buffer_size);
+ if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL;
+ }
+ else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL;
+ return;
+ }
+
+ if(sMappingMode == 3)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ //STOP_GLERROR;
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+ return;
+ }
+
+ llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices);
+
+ // skip mapped data and stream to GPU via glBufferSubData
+ if (end != 0)
{
// on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call
// _mapBuffer to tag the buffer for flushing to GL
@@ -1631,6 +1698,14 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
+ if(sMappingMode == 3)
+ {
+ if (!mGLBuffer)
+ {
+ return;
+ }
+ }
+
STOP_GLERROR;
if (mMapped)
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index d4c6fbaf18..487b510d2e 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -337,6 +337,8 @@ public:
static U32 sGLRenderIndices;
static U32 sLastMask;
static U32 sVertexCount;
+
+ static U32 sMappingMode;
};
#ifdef LL_PROFILER_ENABLE_RENDER_DOC