diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/CMakeLists.txt | 1 | ||||
-rw-r--r-- | indra/llrender/llcubemap.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llcubemaparray.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llfontfreetype.cpp | 10 | ||||
-rw-r--r-- | indra/llrender/llfontfreetypesvg.cpp | 12 | ||||
-rw-r--r-- | indra/llrender/llfontfreetypesvg.h | 6 | ||||
-rw-r--r-- | indra/llrender/llgl.cpp | 63 | ||||
-rw-r--r-- | indra/llrender/llglheaders.h | 44 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 45 | ||||
-rw-r--r-- | indra/llrender/llglstates.h | 2 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 121 | ||||
-rw-r--r-- | indra/llrender/llpostprocess.cpp | 12 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 42 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 1 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 8 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 79 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 2 |
18 files changed, 404 insertions, 50 deletions
diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index ccff7c7a8c..d48b508ddc 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -108,3 +108,4 @@ target_link_libraries(llrender OpenGL::GLU ) +include(LibraryInstall) diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 26e4aaad52..53691bafe2 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -214,7 +214,9 @@ void LLCubeMap::initEnvironmentMap(const std::vector<LLPointer<LLImageRaw> >& ra enableTexture(0); bind(); mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); +#if GL_VERSION_3_2 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); +#endif glGenerateMipmap(GL_TEXTURE_CUBE_MAP); gGL.getTexUnit(0)->disable(); disable(); diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp index 4f5e13765a..4e7fa7316e 100644 --- a/indra/llrender/llcubemaparray.cpp +++ b/indra/llrender/llcubemaparray.cpp @@ -132,8 +132,10 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us U32 mip_resolution = resolution; while (mip_resolution >= 1) { +#if GL_VERSION_4_0 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, format, mip_resolution, mip_resolution, count * 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); +#endif if (!use_mips) { diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp index 6128e03fa7..fa76669258 100644 --- a/indra/llrender/llfontfreetype.cpp +++ b/indra/llrender/llfontfreetype.cpp @@ -52,7 +52,9 @@ #include "llfontbitmapcache.h" #include "llgl.h" -#define ENABLE_OT_SVG_SUPPORT +#if !defined(LL_NO_OTSVG) + #define ENABLE_OT_SVG_SUPPORT +#endif FT_Render_Mode gFontRenderMode = FT_RENDER_MODE_NORMAL; @@ -87,7 +89,7 @@ LLFontManager::LLFontManager() FT_Done_FreeType(gFTLibrary); } -#ifdef ENABLE_OT_SVG_SUPPORT +#if defined(ENABLE_OT_SVG_SUPPORT) SVG_RendererHooks hooks = { LLFontFreeTypeSvgRenderer::OnInit, LLFontFreeTypeSvgRenderer::OnFree, @@ -483,8 +485,8 @@ LLFontGlyphInfo* LLFontFreetype::addGlyph(llwchar wch, EFontGlyphType glyph_type continue; } glyph_index = FT_Get_Char_Index(pair.first->mFTFace, wch); - if (glyph_index) - { + if (glyph_index) + { return addGlyphFromFont(pair.first, wch, glyph_index, glyph_type); } diff --git a/indra/llrender/llfontfreetypesvg.cpp b/indra/llrender/llfontfreetypesvg.cpp index 71f751329e..04825ae8a3 100644 --- a/indra/llrender/llfontfreetypesvg.cpp +++ b/indra/llrender/llfontfreetypesvg.cpp @@ -34,9 +34,17 @@ #endif #define NANOSVG_IMPLEMENTATION +#if __FreeBSD__ +#include <nanosvg.h> +#else #include <nanosvg/nanosvg.h> +#endif #define NANOSVGRAST_IMPLEMENTATION +#if __FreeBSD__ +#include <nanosvgrast.h> +#else #include <nanosvg/nanosvgrast.h> +#endif #if LL_WINDOWS #pragma warning (pop) @@ -80,6 +88,7 @@ void LLFontFreeTypeSvgRenderer::OnDataFinalizer(void* objectp) //static FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, FT_Bool cache, FT_Pointer*) { +#ifndef LL_NO_OTSVG FT_SVG_Document document = static_cast<FT_SVG_Document>(glyph_slot->other); llassert(!glyph_slot->generic.data || !cache || glyph_slot->glyph_index == ((LLSvgRenderData*)glyph_slot->generic.data)->GlyphIndex); @@ -166,6 +175,9 @@ FT_Error LLFontFreeTypeSvgRenderer::OnPresetGlypthSlot(FT_GlyphSlot glyph_slot, } return FT_Err_Ok; +#else + return FT_Err_Unimplemented_Feature; +#endif } // static diff --git a/indra/llrender/llfontfreetypesvg.h b/indra/llrender/llfontfreetypesvg.h index 4170cab273..94b83d5fff 100644 --- a/indra/llrender/llfontfreetypesvg.h +++ b/indra/llrender/llfontfreetypesvg.h @@ -29,7 +29,11 @@ #include <ft2build.h> #include FT_TYPES_H #include FT_MODULE_H -#include FT_OTSVG_H +#ifdef FT_OTSVG_H + #include FT_OTSVG_H +#else + #define LL_NO_OTSVG +#endif // See https://freetype.org/freetype2/docs/reference/ft2-svg_fonts.html class LLFontFreeTypeSvgRenderer diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c5c9d50dee..bd05645b46 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -50,6 +50,10 @@ #include "llglheaders.h" #include "llglslshader.h" +#include "llvertexbuffer.h" +#include "llcontrol.h" +extern LLControlGroup gSavedSettings; + #include "glm/glm.hpp" #include <glm/gtc/matrix_access.hpp> #include "glm/gtc/type_ptr.hpp" @@ -76,7 +80,7 @@ static const std::string HEADLESS_VERSION_STRING("1.0"); llofstream gFailLog; -#if GL_ARB_debug_output +#if GL_ARB_debug_output || GL_KHR_debug #ifndef APIENTRY #define APIENTRY @@ -99,9 +103,9 @@ void APIENTRY gl_debug_callback(GLenum source, }*/ if (gGLManager.mIsDisabled && - severity == GL_DEBUG_SEVERITY_HIGH_ARB && - source == GL_DEBUG_SOURCE_API_ARB && - type == GL_DEBUG_TYPE_ERROR_ARB && + severity == GL_DEBUG_SEVERITY_HIGH && + source == GL_DEBUG_SOURCE_API && + type == GL_DEBUG_TYPE_ERROR && id == GL_INVALID_VALUE) { // Suppress messages about deleting already deleted objects called from LLViewerWindow::stopGL() @@ -161,7 +165,11 @@ void APIENTRY gl_debug_callback(GLenum source, if (ubo != 0) { glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_SIZE, &ubo_size); +#if GL_EXT_buffer_storage + glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE_EXT, &ubo_immutable); +#else glGetBufferParameteriv(GL_UNIFORM_BUFFER, GL_BUFFER_IMMUTABLE_STORAGE, &ubo_immutable); +#endif } // No needs to halt when is called from LLViewerWindow::stopGL() @@ -215,8 +223,6 @@ LLMatrix4 gGLObliqueProjectionInverse; std::list<LLGLUpdate*> LLGLUpdate::sGLQ; -#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS - #if LL_WINDOWS // WGL_ARB_create_context PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; @@ -236,7 +242,7 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; -#endif +/* // GL_VERSION_1_2 //PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; @@ -982,6 +988,7 @@ PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount = nullpt PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount = nullptr; PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp = nullptr; +*/ #endif LLGLManager gGLManager; @@ -1136,6 +1143,7 @@ bool LLGLManager::initGL() #endif } +#if GL_VERSION_1_3 if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) { //use texture compression glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); @@ -1144,6 +1152,7 @@ bool LLGLManager::initGL() { //GL version is < 3.0, always disable texture compression LLImageGL::sCompressTextures = false; } +#endif // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. @@ -1160,7 +1169,7 @@ bool LLGLManager::initGL() mIsNVIDIA = true; } else if (mGLVendor.find("INTEL") != std::string::npos -#if LL_LINUX +#if LL_LINUX || __FreeBSD__ // The Mesa-based drivers put this in the Renderer string, // not the Vendor string. || mGLRenderer.find("INTEL") != std::string::npos @@ -1254,10 +1263,12 @@ bool LLGLManager::initGL() } glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits); +#if GL_VERSION_3_2 glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples); glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples); glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); +#endif glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize); @@ -1267,11 +1278,23 @@ bool LLGLManager::initGL() if (mGLVersion >= 4.59f) { - glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy); + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &mMaxAnisotropy); } initGLStates(); + U32 MPVBufferOptiMode = gSavedSettings.getU32("MPVBufferOptiMode"); + if (MPVBufferOptiMode == 0) + { + if(mIsApple) MPVBufferOptiMode = 2; + else MPVBufferOptiMode = 1; + gSavedSettings.setU32("MPVBufferOptiMode",MPVBufferOptiMode); + } + LLVertexBuffer::sMappingMode = MPVBufferOptiMode; + //LLRender::sMappingMode = MPVBufferOptiMode; + + LL_INFOS() << "milo init sMappingMode " << MPVBufferOptiMode << LL_ENDL; + return true; } @@ -1388,6 +1411,7 @@ void LLGLManager::asLLSD(LLSD& info) info["is_ati"] = mIsAMD; // note, do not rename is_ati to is_amd without coordinating with DW info["is_nvidia"] = mIsNVIDIA; info["is_intel"] = mIsIntel; + info["is_apple"] = mIsApple; info["gl_renderer"] = mGLRenderer; } @@ -1407,6 +1431,9 @@ void LLGLManager::shutdownGL() void LLGLManager::initExtensions() { +#if LL_LINUX + glh_init_extensions(""); +#endif #if LL_DARWIN GLint num_extensions = 0; std::string all_extensions{""}; @@ -1437,10 +1464,10 @@ void LLGLManager::initExtensions() mInited = true; -#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS +/* +#if LL_WINDOWS LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; -#if LL_WINDOWS // WGL_AMD_gpu_association wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); @@ -1458,8 +1485,6 @@ void LLGLManager::initExtensions() // WGL_ARB_create_context wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); -#endif - // Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded @@ -2277,6 +2302,7 @@ void LLGLManager::initExtensions() glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); #endif +*/ } void rotate_quat(LLQuaternion& rotation) @@ -2303,12 +2329,14 @@ void log_glerror() error = glGetError(); while (LL_UNLIKELY(error)) { +#if GLU_VERSION_1_1 GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { LL_WARNS() << "GL Error: " << error << " GL Error String: " << gl_error_msg << LL_ENDL ; } else +#endif // GLU_VERSION_1_1 { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. @@ -2327,6 +2355,7 @@ void do_assert_glerror() if (LL_UNLIKELY(error)) { quit = true; +#if GLU_VERSION_1_1 GLubyte const * gl_error_msg = gluErrorString(error); if (NULL != gl_error_msg) { @@ -2339,6 +2368,7 @@ void do_assert_glerror() } } else +#endif // GLU_VERSION_1_1 { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. @@ -2413,8 +2443,10 @@ void LLGLState::initClass() // sStateMap[GL_TEXTURE_2D] = GL_TRUE; //make sure multisample defaults to disabled +#if GL_EXT_multisample || GL_EXT_multisampled_compatibility sStateMap[GL_MULTISAMPLE] = GL_FALSE; glDisable(GL_MULTISAMPLE); +#endif } //static @@ -2429,6 +2461,7 @@ void LLGLState::restoreGL() void LLGLState::resetTextureStates() { gGL.flush(); +#if GL_VERSION_1_3 GLint maxTextureUnits; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); @@ -2438,6 +2471,7 @@ void LLGLState::resetTextureStates() glClientActiveTexture(GL_TEXTURE0+j); j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } +#endif } void LLGLState::dumpStates() @@ -2587,6 +2621,7 @@ void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor { return; } + LL_INFOS() << "GL: " << version << LL_ENDL; version_string->assign(version); @@ -2962,5 +2997,3 @@ extern "C" __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; } #endif - - diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 3d4dc5e698..a2685376cd 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -27,7 +27,7 @@ #ifndef LL_LLGLHEADERS_H #define LL_LLGLHEADERS_H -#if LL_MESA +#if LL_MESA || LL_LINUX || __FreeBSD__ //---------------------------------------------------------------------------- // MESA headers // quotes so we get libraries/.../GL/ version @@ -41,6 +41,22 @@ # include "GL/glh_extensions.h" # undef __APPLE__ +#elif LL_LINUX +#define GL_GLEXT_PROTOTYPES +#define GLX_GLEXT_PROTOTYPES + +#include "GL/gl.h" +#include "GL/glext.h" +#include "GL/glu.h" + +// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly +# define __APPLE__ +# include "GL/glh_extensions.h" +# undef __APPLE__ + +# include "GL/glx.h" +# include "GL/glxext.h" + #elif LL_WINDOWS //---------------------------------------------------------------------------- // LL_WINDOWS @@ -823,10 +839,14 @@ extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; #define GL_EXT_separate_specular_color 1 #define GL_GLEXT_PROTOTYPES -#include "GL/glext.h" +#include <OpenGL/glext.h> + +#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED +#include <OpenGL/gl3.h> #include "GL/glh_extensions.h" +#if 0 // These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem. // Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. #include <AvailabilityMacros.h> @@ -1028,6 +1048,26 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif #include <OpenGL/gl.h> +#endif // 0 + +#elif LL_LINUX + +#define GL_GLEXT_PROTOTYPES +#define GLX_GLEXT_PROTOTYPES + +#include "GL/gl.h" +#include "GL/glu.h" +#include "GL/glext.h" +#include "GL/glx.h" + +// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly +# define __APPLE__ +# include "GL/glh_extensions.h" +# undef __APPLE__ + +// #include <X11/Xlib.h> +// #include <X11/Xutil.h> +#include "GL/glh_extensions.h" #endif // LL_MESA / LL_WINDOWS / LL_DARWIN diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 6ba5463acd..9fb916acfe 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -255,12 +255,18 @@ void LLGLSLShader::placeProfileQuery(bool for_runtime) glGenQueries(1, &mPrimitivesQuery); } - glBeginQuery(GL_TIME_ELAPSED, mTimerQuery); +#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query + glBeginQuery(GL_TIME_ELAPSED_EXT, mTimerQuery); +#endif if (!for_runtime) { +#if GL_VERSION_1_5 glBeginQuery(GL_SAMPLES_PASSED, mSamplesQuery); +#endif +#if GL_VERSION_3_0 glBeginQuery(GL_PRIMITIVES_GENERATED, mPrimitivesQuery); +#endif } } } @@ -271,19 +277,30 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read) { if (!mProfilePending) { - glEndQuery(GL_TIME_ELAPSED); +#if GL_EXT_timer_query || GL_EXT_disjoint_timer_query + glEndQuery(GL_TIME_ELAPSED_EXT); +#endif if (!for_runtime) { +#if GL_VERSION_1_5 glEndQuery(GL_SAMPLES_PASSED); +#endif +#if GL_VERSION_3_0 glEndQuery(GL_PRIMITIVES_GENERATED); +#endif } mProfilePending = for_runtime; } if (mProfilePending && for_runtime && !force_read) { +#if GL_ARB_timer_query GLuint64 result = 0; glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result); +#else + GLuint result = 0; + glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT_AVAILABLE, &result); +#endif if (result != GL_TRUE) { @@ -291,18 +308,31 @@ bool LLGLSLShader::readProfileQuery(bool for_runtime, bool force_read) } } +#if GL_ARB_timer_query GLuint64 time_elapsed = 0; glGetQueryObjectui64v(mTimerQuery, GL_QUERY_RESULT, &time_elapsed); +#else + GLuint time_elapsed = 0; + glGetQueryObjectuiv(mTimerQuery, GL_QUERY_RESULT, &time_elapsed); +#endif mTimeElapsed += time_elapsed; mProfilePending = false; if (!for_runtime) { +#if GL_ARB_timer_query GLuint64 samples_passed = 0; glGetQueryObjectui64v(mSamplesQuery, GL_QUERY_RESULT, &samples_passed); GLuint64 primitives_generated = 0; glGetQueryObjectui64v(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated); +#else + GLuint samples_passed = 0; + glGetQueryObjectuiv(mSamplesQuery, GL_QUERY_RESULT, &samples_passed); + + GLuint primitives_generated = 0; + glGetQueryObjectuiv(mPrimitivesQuery, GL_QUERY_RESULT, &primitives_generated); +#endif sTotalTimeElapsed += time_elapsed; sTotalSamplesDrawn += samples_passed; @@ -721,10 +751,14 @@ void LLGLSLShader::mapUniform(GLint index) case GL_FLOAT_VEC2: size *= 2; break; case GL_FLOAT_VEC3: size *= 3; break; case GL_FLOAT_VEC4: size *= 4; break; +#if GL_VERSION_1_1 case GL_DOUBLE: size *= 2; break; +#if GL_VERSION_4_0 case GL_DOUBLE_VEC2: size *= 2; break; case GL_DOUBLE_VEC3: size *= 6; break; case GL_DOUBLE_VEC4: size *= 8; break; +#endif // GL_VERSION_4_0 +#endif // GL_VERSION_1_1 case GL_INT_VEC2: size *= 2; break; case GL_INT_VEC3: size *= 3; break; case GL_INT_VEC4: size *= 4; break; @@ -743,6 +777,7 @@ void LLGLSLShader::mapUniform(GLint index) case GL_FLOAT_MAT3x4: size *= 12; break; case GL_FLOAT_MAT4x2: size *= 8; break; case GL_FLOAT_MAT4x3: size *= 12; break; +#if GL_VERSION_4_0 case GL_DOUBLE_MAT2: size *= 8; break; case GL_DOUBLE_MAT3: size *= 18; break; case GL_DOUBLE_MAT4: size *= 32; break; @@ -752,6 +787,7 @@ void LLGLSLShader::mapUniform(GLint index) case GL_DOUBLE_MAT3x4: size *= 24; break; case GL_DOUBLE_MAT4x2: size *= 16; break; case GL_DOUBLE_MAT4x3: size *= 24; break; +#endif // GL_VERSION_4_0 } mTotalUniformSize += size; } @@ -815,7 +851,10 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - if ((type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) || + if ( +#if GL_VERSION_2_0 + (type >= GL_SAMPLER_1D && type <= GL_SAMPLER_2D_RECT_SHADOW) || +#endif type == GL_SAMPLER_2D_MULTISAMPLE || type == GL_SAMPLER_CUBE_MAP_ARRAY) { //this here is a texture diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index 9bb980d7ad..68d4df8e90 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -166,6 +166,7 @@ public: //---------------------------------------------------------------------------- +#if GL_VERSION_1_1 class LLGLSSpecular { public: @@ -190,6 +191,7 @@ public: } } }; +#endif //---------------------------------------------------------------------------- diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index abbf90bf59..61ac160b50 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -281,28 +281,46 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) { switch (dataformat) { +#if GL_VERSION_3_0 case GL_COMPRESSED_RED: return 8; +#endif case GL_COMPRESSED_RG: return 16; +#if GL_VERSION_1_3 case GL_COMPRESSED_RGB: return 24; +#endif +#if GL_VERSION_2_1 case GL_COMPRESSED_SRGB: return 32; +#endif +#if GL_VERSION_1_3 case GL_COMPRESSED_RGBA: return 32; +#endif +#if GL_VERSION_2_1 case GL_COMPRESSED_SRGB_ALPHA: return 32; +#endif +#if GL_VERSION_1_3 case GL_COMPRESSED_LUMINANCE: return 8; case GL_COMPRESSED_LUMINANCE_ALPHA: return 16; case GL_COMPRESSED_ALPHA: return 8; +#endif +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8; +#endif +#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8; +#endif case GL_LUMINANCE: return 8; case GL_LUMINANCE8: return 8; case GL_ALPHA: return 8; case GL_ALPHA8: return 8; case GL_RED: return 8; case GL_R8: return 8; +#if GL_VERSION_1_1 case GL_COLOR_INDEX: return 8; +#endif case GL_LUMINANCE_ALPHA: return 16; case GL_LUMINANCE8_ALPHA8: return 16; case GL_RG: return 16; @@ -312,8 +330,10 @@ S32 LLImageGL::dataFormatBits(S32 dataformat) case GL_RGB8: return 24; case GL_RGBA: return 32; case GL_RGBA8: return 32; +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: return 32; case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac +#endif case GL_DEPTH_COMPONENT: return 24; case GL_DEPTH_COMPONENT24: return 24; case GL_R16F: return 16; @@ -335,6 +355,8 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) { switch (dataformat) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \ + || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: @@ -344,6 +366,7 @@ S64 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height) if (width < 4) width = 4; if (height < 4) height = 4; break; +#endif default: break; } @@ -357,23 +380,31 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) { switch (dataformat) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4; - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4; +#endif +#if GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3; + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4; case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4; +#endif case GL_LUMINANCE: return 1; case GL_ALPHA: return 1; case GL_RED: return 1; +#if GL_VERSION_1_1 case GL_COLOR_INDEX: return 1; +#endif case GL_LUMINANCE_ALPHA: return 2; case GL_RG: return 2; case GL_RGB: return 3; case GL_SRGB: return 3; case GL_RGBA: return 4; +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: return 4; case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac +#endif default: LL_ERRS() << "LLImageGL::Unknown format: " << std::hex << dataformat << std::dec << LL_ENDL; return 0; @@ -773,11 +804,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 } else { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, gl_level, mFormatInternal, w, h, mFormatPrimary, GL_UNSIGNED_BYTE, (GLvoid*)data_in, mAllowCompression); if (gl_level == 0) @@ -786,11 +819,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 } updatePickMask(w, h, data_in); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif stop_glerror(); } @@ -803,11 +838,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 { stop_glerror(); { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif S32 w = getWidth(mCurrentDiscardLevel); S32 h = getHeight(mCurrentDiscardLevel); @@ -817,10 +854,12 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 //use legacy mipmap generation mode (note: making this condional can cause rendering issues) // -- but making it not conditional triggers deprecation warnings when core profile is enabled // (some rendering issues while core profile is enabled are acceptable at this point in time) +#if GL_VERSION_1_4 if (!LLRender::sGLCoreProfile) { glTexParameteri(mTarget, GL_GENERATE_MIPMAP, GL_TRUE); } +#endif LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, @@ -831,11 +870,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 updatePickMask(w, h, data_in); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif if (LLRender::sGLCoreProfile) { @@ -920,11 +961,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 llassert(w > 0 && h > 0 && cur_mip_data); (void)cur_mip_data; { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, m, mFormatInternal, w, h, mFormatPrimary, mFormatType, cur_mip_data, mAllowCompression); if (m == 0) @@ -937,11 +980,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 updatePickMask(w, h, cur_mip_data); } +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif } if (prev_mip_data && prev_mip_data != data_in) { @@ -976,11 +1021,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 } else { +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif LLImageGL::setManualImage(mTarget, 0, mFormatInternal, w, h, mFormatPrimary, mFormatType, (GLvoid *)data_in, mAllowCompression); @@ -990,11 +1037,13 @@ bool LLImageGL::setImage(const U8* data_in, bool data_hasmips /* = false */, S32 stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif } } @@ -1010,7 +1059,9 @@ U32 type_width_from_pixtype(U32 pixtype) { case GL_UNSIGNED_BYTE: case GL_BYTE: +#if GL_VERSION_1_2 case GL_UNSIGNED_INT_8_8_8_8_REV: +#endif type_width = 1; break; case GL_UNSIGNED_SHORT: @@ -1157,11 +1208,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 glPixelStorei(GL_UNPACK_ROW_LENGTH, data_width); stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); stop_glerror(); } +#endif const U8* sub_datap = datap + (y_pos * data_width + x_pos) * getComponents(); // Update the GL texture @@ -1185,11 +1238,13 @@ bool LLImageGL::setSubImage(const U8* datap, S32 data_width, S32 data_height, S3 gGL.getTexUnit(0)->disable(); stop_glerror(); +#if GL_VERSION_1_1 if(mFormatSwapBytes) { glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); stop_glerror(); } +#endif glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); stop_glerror(); @@ -1433,31 +1488,51 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt break; case GL_RGB: case GL_RGB8: +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_RGB; +#endif break; case GL_SRGB: case GL_SRGB8: +#if GL_VERSION_2_1 intformat = GL_COMPRESSED_SRGB; +#endif break; case GL_RGBA: case GL_RGBA8: +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_RGBA; +#endif break; - case GL_SRGB_ALPHA: case GL_SRGB8_ALPHA8: +#if GL_VERSION_2_1 + case GL_SRGB_ALPHA: intformat = GL_COMPRESSED_SRGB_ALPHA; +#endif break; case GL_LUMINANCE: +#if GL_VERSION_1_1 case GL_LUMINANCE8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_LUMINANCE; +#endif break; case GL_LUMINANCE_ALPHA: +#if GL_VERSION_1_1 case GL_LUMINANCE8_ALPHA8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_LUMINANCE_ALPHA; +#endif break; case GL_ALPHA: +#if GL_VERSION_1_1 case GL_ALPHA8: +#endif +#if GL_VERSION_1_3 intformat = GL_COMPRESSED_ALPHA; +#endif break; default: LL_WARNS() << "Could not compress format: " << std::hex << intformat << std::dec << LL_ENDL; @@ -1591,13 +1666,21 @@ bool LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { case 1: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8; +#else + mFormatInternal = GL_LUMINANCE; +#endif mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; case 2: // Use luminance alpha (for fonts) +#if GL_VERSION_1_1 mFormatInternal = GL_LUMINANCE8_ALPHA8; +#else + mFormatInternal = GL_LUMINANCE_ALPHA; +#endif mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; @@ -1879,6 +1962,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre LLImageDataLock lock(imageraw); +#if GL_VERSION_1_3 if (is_compressed) { LLGLint glbytes; @@ -1905,6 +1989,7 @@ bool LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre glGetTexImage(GL_TEXTURE_2D, gl_discard, mFormatPrimary, mFormatType, (GLvoid*)(imageraw->getData())); //stop_glerror(); } +#endif // GL_VERSION_1_3 //----------------------------------------------------------------------------------------------- if((error = glGetError()) != GL_NO_ERROR) @@ -1993,11 +2078,13 @@ bool LLImageGL::getIsResident(bool test_now) { if (test_now) { +#if GL_VERSION_1_1 if (mTexName != 0) { glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident); } else +#endif { mIsResident = false; } @@ -2127,12 +2214,16 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() mIsMask = false; return; //no alpha channel. case GL_RGBA: +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: +#endif mAlphaStride = 4; break; +#if GL_EXT_bgra case GL_BGRA_EXT: mAlphaStride = 4; break; +#endif default: break; } @@ -2142,6 +2233,7 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() { mAlphaOffset = mAlphaStride - 1 ; } +#if GL_VERSION_1_2 else if(is_little_endian()) { if (mFormatType == GL_UNSIGNED_INT_8_8_8_8) @@ -2164,10 +2256,15 @@ void LLImageGL::calcAlphaChannelOffsetAndStride() mAlphaOffset = 0 ; } } +#endif // GL_VERSION_1_2 if( mAlphaStride < 1 || //unsupported format - mAlphaOffset < 0 || //unsupported type - (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE)) //unknown situation + mAlphaOffset < 0 //unsupported type +#if GL_EXT_bgra + || + (mFormatPrimary == GL_BGRA_EXT && mFormatType != GL_UNSIGNED_BYTE) //unknown situation +#endif + ) { LL_WARNS() << "Cannot analyze alpha for image with format type " << std::hex << mFormatType << std::dec << LL_ENDL; @@ -2316,6 +2413,8 @@ bool LLImageGL::isCompressed() bool is_compressed = false; switch (mFormatPrimary) { +#if GL_EXT_texture_compression_s3tc || GL_EXT_texture_compression_dxt1 \ + || GL_EXT_texture_sRGB || GL_EXT_texture_compression_s3tc_srgb case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: @@ -2324,6 +2423,7 @@ bool LLImageGL::isCompressed() case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: is_compressed = true; break; +#endif default: break; } @@ -2340,7 +2440,10 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in) if (mFormatType != GL_UNSIGNED_BYTE || ((mFormatPrimary != GL_RGBA) - && (mFormatPrimary != GL_SRGB_ALPHA))) +#if GL_VERSION_2_1 + && (mFormatPrimary != GL_SRGB_ALPHA) +#endif + )) { //cannot generate a pick mask for this texture freePickMask(); @@ -2527,7 +2630,9 @@ bool LLImageGL::scaleDown(S32 desired_discard) sScratchPBOSize = (U32)size; } +#if GL_VERSION_1_3 glGetTexImage(mTarget, mip, mFormatPrimary, mFormatType, nullptr); +#endif free_tex_image(mTexName); diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index eef7193c92..2e70c6953d 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -296,8 +296,10 @@ void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog) void LLPostProcess::doEffects(void) { /// Save GL State +#if GL_VERSION_1_1 glPushAttrib(GL_ALL_ATTRIB_BITS); glPushClientAttrib(GL_ALL_ATTRIB_BITS); +#endif /// Copy the screen buffer to the render texture { @@ -322,15 +324,19 @@ void LLPostProcess::doEffects(void) viewPerspective(); /// Reset GL State +#if GL_VERSION_1_1 glPopClientAttrib(); glPopAttrib(); +#endif checkError(); } void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture); +#if GL_VERSION_3_1 glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0); +#endif } void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) @@ -371,8 +377,10 @@ void LLPostProcess::createTexture(LLPointer<LLImageGL>& texture, unsigned int wi if(texture->createGLTexture()) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); +#if GL_VERSION_3_1 glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); +#endif gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); } @@ -406,18 +414,22 @@ bool LLPostProcess::checkError(void) while (glErr != GL_NO_ERROR) { // shaderErrorLog << (const char *) gluErrorString(glErr) << std::endl; +#if GLU_VERSION_1_1 char const * err_str_raw = (const char *) gluErrorString(glErr); if(err_str_raw == NULL) { +#endif std::ostringstream err_builder; err_builder << "unknown error number " << glErr; mShaderErrorString = err_builder.str(); +#if GLU_VERSION_1_1 } else { mShaderErrorString = err_str_raw; } +#endif retCode = true; glErr = glGetError(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c8a9fb4893..2c75a177f7 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -51,6 +51,8 @@ extern void APIENTRY gl_debug_callback(GLenum source, thread_local LLRender gGL; +const U32 BATCH_SIZE = 16334; + // Handy copies of last good GL matrices F32 gGLModelView[16]; F32 gGLLastModelView[16]; @@ -67,7 +69,7 @@ S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; -bool LLRender::sGLCoreProfile = false; +bool LLRender::sGLCoreProfile = true; bool LLRender::sNsightDebugSupport = false; LLVector2 LLRender::sUIGLScaleFactor = LLVector2(1.f, 1.f); @@ -83,10 +85,16 @@ static thread_local std::list<LLVertexBufferData> *sBufferDataList = nullptr; static const GLenum sGLTextureType[] = { GL_TEXTURE_2D, +#if GL_VERSION_3_1 GL_TEXTURE_RECTANGLE, +#endif GL_TEXTURE_CUBE_MAP, +#if GL_VERSION_4_0 GL_TEXTURE_CUBE_MAP_ARRAY, +#endif +#if GL_VERSION_3_2 GL_TEXTURE_2D_MULTISAMPLE, +#endif GL_TEXTURE_3D }; @@ -514,17 +522,18 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio { if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC) { - glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy); + glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, gGLManager.mMaxAnisotropy); } else { - glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f); + glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.f); } } } GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) { +#if GL_VERSION_1_3 switch(src) { // All four cases should return the same value. @@ -539,8 +548,10 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) case TBS_TEX_ALPHA: case TBS_ONE_MINUS_TEX_COLOR: case TBS_ONE_MINUS_TEX_ALPHA: +#endif return GL_TEXTURE; +#if GL_VERSION_1_3 // All four cases should return the same value. case TBS_VERT_COLOR: case TBS_VERT_ALPHA: @@ -559,6 +570,7 @@ GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL; return GL_PRIMARY_COLOR; } +#endif } GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) @@ -605,7 +617,9 @@ void LLTexUnit::setColorScale(S32 scale) { mCurrColorScale = scale; gGL.flush(); +#if GL_VERSION_1_1 glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale ); +#endif } } @@ -615,7 +629,9 @@ void LLTexUnit::setAlphaScale(S32 scale) { mCurrAlphaScale = scale; gGL.flush(); +#if GL_VERSION_1_1 glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale ); +#endif } } @@ -867,7 +883,9 @@ bool LLRender::init(bool needs_vertex_buffer) glCullFace(GL_BACK); // necessary for reflection maps +#if GL_VERSION_3_2 glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); +#endif #if LL_WINDOWS if (glGenVertexArrays == nullptr) @@ -894,7 +912,7 @@ void LLRender::initVertexBuffer() llassert_always(mBuffer.isNull()); stop_glerror(); mBuffer = new LLVertexBuffer(immediate_mask); - mBuffer->allocateBuffer(4096, 0); + mBuffer->allocateBuffer(BATCH_SIZE, 0); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoord0Strider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); @@ -1557,7 +1575,7 @@ void LLRender::end() if ((mMode != LLRender::LINES && mMode != LLRender::TRIANGLES && mMode != LLRender::POINTS) || - mCount > 2048) + mCount > (BATCH_SIZE / 2)) { flush(); } @@ -1730,9 +1748,7 @@ LLVertexBuffer* LLRender::genBuffer(U32 attribute_mask, S32 count) vb->setColorData(mColorsp.get()); } -#if LL_DARWIN - vb->unmapBuffer(); -#endif + if (LLVertexBuffer::sMappingMode == 3) vb->unmapBuffer(); vb->unbind(); return vb; @@ -1756,7 +1772,7 @@ void LLRender::resetStriders(S32 count) void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] - if (mCount > 2048) + if (mCount > BATCH_SIZE / 2) { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below switch (mMode) { @@ -1766,7 +1782,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) } } - if (mCount > 4094) + if (mCount > BATCH_SIZE - 2) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; @@ -1790,7 +1806,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) { - if (mCount + vert_count > 4094) + if (mCount + vert_count > BATCH_SIZE - 2) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; @@ -1811,7 +1827,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, S32 vert_count) void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 vert_count) { - if (mCount + vert_count > 4094) + if (mCount + vert_count > BATCH_SIZE - 2) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; @@ -1835,7 +1851,7 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, S32 void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) { - if (mCount + vert_count > 4094) + if (mCount + vert_count > BATCH_SIZE - 2) { // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; return; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index fc7c5ccc18..e31db7bdf2 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -34,6 +34,7 @@ //#include "linden_common.h" +#include <array> #include "v2math.h" #include "v3math.h" #include "v4coloru.h" diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index 5b08c29d64..9144ce6d62 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -1802,10 +1802,12 @@ void LLRender2D::setLineWidth(F32 width) // If outside the allowed range, glLineWidth fails with "invalid value". // On Darwin, the range is [1, 1]. static GLfloat range[2]{0.0}; +#if GL_VERSION_1_2 if (range[1] == 0) { glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, range); } +#endif width *= lerp(LLRender::sUIGLScaleFactor.mV[VX], LLRender::sUIGLScaleFactor.mV[VY], 0.5f); glLineWidth(llclamp(width, range[0], range[1])); } diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 38bc5ff331..180b8677ee 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -429,7 +429,8 @@ void LLRenderTarget::bindTarget() if (mTex.empty()) { //no color buffer to draw to - glDrawBuffer(GL_NONE); + GLenum buffers[] = {GL_NONE}; + glDrawBuffers(0, buffers); glReadBuffer(GL_NONE); } else @@ -499,7 +500,9 @@ void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilt { case GL_SRGB: case GL_SRGB8: +#if GL_VERSION_2_1 case GL_SRGB_ALPHA: +#endif case GL_SRGB8_ALPHA8: isSRGB = true; break; @@ -542,7 +545,8 @@ void LLRenderTarget::flush() sCurResX = gGLViewport[2]; sCurResY = gGLViewport[3]; glReadBuffer(GL_BACK); - glDrawBuffer(GL_BACK); + GLenum drawbuffers[] = {GL_BACK}; + glDrawBuffers(1, drawbuffers); } } diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 6f4828397a..f881a12770 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -386,6 +386,9 @@ class LLDefaultVBOPool final : public LLVBOPool { public: typedef std::chrono::steady_clock::time_point Time; + + U32 mMappingMode; + struct Entry { U8* mData; @@ -395,6 +398,7 @@ public: ~LLDefaultVBOPool() override { + if(mMappingMode == 3) return; clear(); } @@ -413,7 +417,8 @@ public: U64 getVramBytesUsed() override { - return mAllocated + mReserved; + if(mMappingMode == 3) return mAllocated; + else return mAllocated + mReserved; } // increase the size to some common value (e.g. a power of two) to increase hit rate @@ -435,6 +440,20 @@ public: llassert(data == nullptr); // non null data indicates a buffer that wasn't freed llassert(size >= 2); // any buffer size smaller than a single index is nonsensical + if(mMappingMode == 3) + { + mAllocated += size; + + { //allocate a new buffer + LL_PROFILE_GPU_ZONE("vbo alloc"); + // ON OS X, we don't allocate a VBO until the last possible moment + // in unmapBuffer + data = (U8*) ll_aligned_malloc_16(size); + //STOP_GLERROR; + } + return; + } + mDistributed += size; adjustSize(size); mAllocated += size; @@ -488,6 +507,25 @@ public: LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); llassert(size >= 2); + + if(mMappingMode == 3) + { + if (data) + { + ll_aligned_free_16(data); + } + + mAllocated -= size; + //STOP_GLERROR; + if (name) + { + glDeleteBuffers(1, &name); + } + //STOP_GLERROR; + + return; + } + llassert(name != 0); llassert(data != nullptr); @@ -658,6 +696,7 @@ U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; U32 LLVertexBuffer::sVertexCount = 0; +U32 LLVertexBuffer::sMappingMode = 0; //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = @@ -1335,7 +1374,35 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) // dst -- mMappedData or mMappedIndexData void LLVertexBuffer::flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst) { - if (gGLManager.mIsApple) + if(sMappingMode == 2) + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb glMapBufferRange"); + if (end == 0) return; + U32 buffer_size = end-start+1; + U8 * mptr = (U8*) glMapBufferRange( target, start, end-start+1, GL_MAP_WRITE_BIT); + + if (mptr) + { + std::memcpy(mptr, (U8*) data, buffer_size); + if(!glUnmapBuffer(target)) LL_WARNS() << "glUnmapBuffer() failed" << LL_ENDL; + } + else LL_WARNS() << "glMapBufferRange() returned NULL" << LL_ENDL; + return; + } + + if(sMappingMode == 3) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy"); + //STOP_GLERROR; + // copy into mapped buffer + memcpy(dst+start, data, end-start+1); + return; + } + + llassert(target == GL_ARRAY_BUFFER ? sGLRenderBuffer == mGLBuffer : sGLRenderIndices == mGLIndices); + + // skip mapped data and stream to GPU via glBufferSubData + if (end != 0) { // on OS X, flush_vbo doesn't actually write to the GL buffer, so be sure to call // _mapBuffer to tag the buffer for flushing to GL @@ -1631,6 +1698,14 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in // Set for rendering void LLVertexBuffer::setBuffer() { + if(sMappingMode == 3) + { + if (!mGLBuffer) + { + return; + } + } + STOP_GLERROR; if (mMapped) diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index d4c6fbaf18..487b510d2e 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -337,6 +337,8 @@ public: static U32 sGLRenderIndices; static U32 sLastMask; static U32 sVertexCount; + + static U32 sMappingMode; }; #ifdef LL_PROFILER_ENABLE_RENDER_DOC |