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-rw-r--r--indra/llrender/llgl.cpp16
-rw-r--r--indra/llrender/llshadermgr.cpp3
-rw-r--r--indra/llrender/llshadermgr.h1
3 files changed, 1 insertions, 19 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 9dfe5ef9ff..8bb83d4250 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1018,8 +1018,6 @@ bool LLGLManager::initGL()
LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL;
}
- stop_glerror();
-
#if 0 && LL_WINDOWS
if (!glGetStringi)
{
@@ -1055,8 +1053,6 @@ bool LLGLManager::initGL()
}
#endif
- stop_glerror();
-
// Extract video card strings and convert to upper case to
// work around driver-to-driver variation in capitalization.
mGLVendor = ll_safe_string((const char *)glGetString(GL_VENDOR));
@@ -1128,10 +1124,8 @@ bool LLGLManager::initGL()
mGLVendorShort = "MISC";
}
- stop_glerror();
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions();
- stop_glerror();
S32 old_vram = mVRAM;
mVRAM = 0;
@@ -1192,29 +1186,19 @@ bool LLGLManager::initGL()
mVRAM = old_vram;
}
- stop_glerror();
-
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mNumTextureImageUnits);
- stop_glerror();
glGetIntegerv(GL_MAX_COLOR_TEXTURE_SAMPLES, &mMaxColorTextureSamples);
- stop_glerror();
glGetIntegerv(GL_MAX_DEPTH_TEXTURE_SAMPLES, &mMaxDepthTextureSamples);
- stop_glerror();
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
- stop_glerror();
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
- stop_glerror();
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
- stop_glerror();
if (mGLVersion >= 4.59f)
{
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &mMaxAnisotropy);
- stop_glerror();
}
initGLStates();
- stop_glerror();
return true;
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index ee8ac359c7..44b8ea164b 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1320,9 +1320,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("depth_cutoff");
mReservedUniforms.push_back("norm_cutoff");
mReservedUniforms.push_back("shadow_target_width");
- mReservedUniforms.push_back("view_dir"); // DEFERRED_VIEW_DIR
- llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_VIEW_DIR+1);
+ llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH+1);
mReservedUniforms.push_back("tc_scale");
mReservedUniforms.push_back("rcp_screen_res");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 90a8c2853c..f6abfe9027 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -157,7 +157,6 @@ public:
DEFERRED_DEPTH_CUTOFF, // "depth_cutoff"
DEFERRED_NORM_CUTOFF, // "norm_cutoff"
DEFERRED_SHADOW_TARGET_WIDTH, // "shadow_target_width"
- DEFERRED_VIEW_DIR, // "view_dir"
FXAA_TC_SCALE, // "tc_scale"
FXAA_RCP_SCREEN_RES, // "rcp_screen_res"