diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 201 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 9 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 10 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 53 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 11 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 5 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 1 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 13 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 4 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 135 |
10 files changed, 381 insertions, 61 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index f39e88f483..69675e322a 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -45,10 +45,13 @@ #include "llrender.h" #include "llerror.h" +#include "llerrorcontrol.h" #include "llquaternion.h" #include "llmath.h" #include "m4math.h" #include "llstring.h" +#include "llmemtype.h" +#include "llstacktrace.h" #include "llglheaders.h" @@ -56,9 +59,49 @@ //#define GL_STATE_VERIFY #endif + +BOOL gDebugSession = FALSE; BOOL gDebugGL = FALSE; BOOL gClothRipple = FALSE; BOOL gNoRender = FALSE; + +std::ofstream gFailLog; + +void ll_init_fail_log(std::string filename) +{ + gFailLog.open(filename.c_str()); +} + + +void ll_fail(std::string msg) +{ + + if (gDebugSession) + { + std::vector<std::string> lines; + + gFailLog << LLError::utcTime() << " " << msg << std::endl; + + gFailLog << "Stack Trace:" << std::endl; + + ll_get_stack_trace(lines); + + for(size_t i = 0; i < lines.size(); ++i) + { + gFailLog << lines[i] << std::endl; + } + + gFailLog << "End of Stack Trace." << std::endl << std::endl; + + gFailLog.flush(); + } +}; + +void ll_close_fail_log() +{ + gFailLog.close(); +} + LLMatrix4 gGLObliqueProjectionInverse; #define LL_GL_NAME_POOLING 0 @@ -594,6 +637,7 @@ void LLGLManager::initExtensions() mHasShaderObjects = FALSE; mHasVertexShader = FALSE; mHasFragmentShader = FALSE; + mHasTextureRectangle = FALSE; #else // LL_MESA_HEADLESS mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); mHasMipMapGeneration = glh_init_extensions("GL_SGIS_generate_mipmap"); @@ -610,6 +654,7 @@ void LLGLManager::initExtensions() && ExtensionExists("GL_EXT_packed_depth_stencil", gGLHExts.mSysExts); mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts); mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); + mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif @@ -683,6 +728,7 @@ void LLGLManager::initExtensions() if (strchr(blacklist,'q')) mHasFramebufferObject = FALSE;//S if (strchr(blacklist,'r')) mHasDrawBuffers = FALSE;//S if (strchr(blacklist,'s')) mHasFramebufferMultisample = FALSE; + if (strchr(blacklist,'t')) mHasTextureRectangle = FALSE; } #endif // LL_LINUX || LL_SOLARIS @@ -969,6 +1015,7 @@ void assert_glerror() { return; } + if (!gGLManager.mInited) { LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; @@ -986,12 +1033,22 @@ void assert_glerror() { LL_WARNS("RenderState") << "GL Error:" << error<< LL_ENDL; LL_WARNS("RenderState") << "GL Error String:" << gl_error_msg << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "GL Error:" << gl_error_msg << std::endl; + } } else { // gluErrorString returns NULL for some extensions' error codes. // you'll probably have to grep for the number in glext.h. LL_WARNS("RenderState") << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "GL Error: UNKNOWN 0x" << std::hex << error << std::dec << std::endl; + } } error = glGetError(); #endif @@ -999,7 +1056,14 @@ void assert_glerror() if (quit) { - llerrs << "One or more unhandled GL errors." << llendl; + if (gDebugSession) + { + ll_fail("assert_glerror failed"); + } + else + { + llerrs << "One or more unhandled GL errors." << llendl; + } } } @@ -1085,9 +1149,19 @@ void LLGLState::checkStates(const std::string& msg) glGetIntegerv(GL_BLEND_SRC, &src); glGetIntegerv(GL_BLEND_DST, &dst); + BOOL error = FALSE; + if (src != GL_SRC_ALPHA || dst != GL_ONE_MINUS_SRC_ALPHA) { - LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << std::endl; + error = TRUE; + } + else + { + LL_GL_ERRS << "Blend function corrupted: " << std::hex << src << " " << std::hex << dst << " " << msg << std::dec << LL_ENDL; + } } for (std::map<LLGLenum, LLGLboolean>::iterator iter = sStateMap.begin(); @@ -1099,10 +1173,22 @@ void LLGLState::checkStates(const std::string& msg) if(cur_state != gl_state) { dumpStates(); - LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL; + if (gDebugSession) + { + gFailLog << llformat("LLGLState error. State: 0x%04x",state) << std::endl; + error = TRUE; + } + else + { + LL_GL_ERRS << llformat("LLGLState error. State: 0x%04x",state) << LL_ENDL; + } } } + if (error) + { + ll_fail("LLGLState::checkStates failed."); + } stop_glerror(); } @@ -1113,9 +1199,12 @@ void LLGLState::checkTextureChannels(const std::string& msg) return; } + stop_glerror(); + GLint activeTexture; glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &activeTexture); - + stop_glerror(); + BOOL error = FALSE; if (activeTexture == GL_TEXTURE0_ARB) @@ -1123,15 +1212,22 @@ void LLGLState::checkTextureChannels(const std::string& msg) GLint tex_env_mode = 0; glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &tex_env_mode); + stop_glerror(); + if (tex_env_mode != GL_MODULATE) { error = TRUE; LL_WARNS("RenderState") << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL_TEXTURE_ENV_MODE invalid: " << std::hex << tex_env_mode << std::dec << std::endl; + } } } - GLint maxTextureUnits; + GLint maxTextureUnits = 0; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); + stop_glerror(); static const char* label[] = { @@ -1167,30 +1263,48 @@ void LLGLState::checkTextureChannels(const std::string& msg) { gGL.getTexUnit(i)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB+i); - + stop_glerror(); glGetIntegerv(GL_TEXTURE_STACK_DEPTH, &stackDepth); + stop_glerror(); if (stackDepth != 1) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix stack corrupted." << LL_ENDL; + + if (gDebugSession) + { + gFailLog << "Texture matrix stack corrupted." << std::endl; + } } glGetFloatv(GL_TEXTURE_MATRIX, (GLfloat*) matrix.mMatrix); + stop_glerror(); if (matrix != identity) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix in channel " << i << " corrupt." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture matrix in channel " << i << " corrupt." << std::endl; + } } - for (S32 j = (i == 0 ? 1 : 0); j < 9; j++) + + for (S32 j = (i == 0 ? 1 : 0); + j < (gGLManager.mHasTextureRectangle ? 9 : 8); j++) { if (glIsEnabled(value[j])) { error = TRUE; LL_WARNS("RenderState") << "Texture channel " << i << " still has " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture channel " << i << " still has " << label[j] << " enabled." << std::endl; + } } + stop_glerror(); } glh::matrix4f mat; @@ -1198,20 +1312,33 @@ void LLGLState::checkTextureChannels(const std::string& msg) identity.identity(); glGetFloatv(GL_TEXTURE_MATRIX, mat.m); + stop_glerror(); if (mat != identity) { error = TRUE; LL_WARNS("RenderState") << "Texture matrix " << i << " is not identity." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "Texture matrix " << i << " is not identity." << std::endl; + } } } gGL.getTexUnit(0)->activate(); glClientActiveTextureARB(GL_TEXTURE0_ARB); + stop_glerror(); if (error) { - LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; + if (gDebugSession) + { + ll_fail("LLGLState::checkTextureChannels failed."); + } + else + { + LL_GL_ERRS << "GL texture state corruption detected. " << msg << LL_ENDL; + } } } @@ -1231,6 +1358,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Client active texture corrupted: " << active_texture << llendl; + if (gDebugSession) + { + gFailLog << "Client active texture corrupted: " << active_texture << std::endl; + } error = TRUE; } @@ -1238,6 +1369,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Active texture corrupted: " << active_texture << llendl; + if (gDebugSession) + { + gFailLog << "Active texture corrupted: " << active_texture << std::endl; + } error = TRUE; } @@ -1274,6 +1409,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has " << label[j] << " enabled." << std::endl; + } } } else @@ -1282,6 +1421,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL does not have " << label[j] << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL does not have " << label[j] << " enabled." << std::endl; + } } } } @@ -1294,6 +1437,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; + } } } else @@ -1302,6 +1449,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL does not have GL_TEXTURE_COORD_ARRAY enabled on channel 1." << std::endl; + } } } @@ -1311,6 +1462,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has GL_TEXTURE_2D enabled on channel 1." << std::endl; + } } } else @@ -1319,6 +1474,10 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL does not have GL_TEXTURE_2D enabled on channel 1." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL does not have GL_TEXTURE_2D enabled on channel 1." << std::endl; + } } } @@ -1337,13 +1496,24 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { error = TRUE; LL_WARNS("RenderState") << "GL still has vertex attrib array " << i << " enabled." << LL_ENDL; + if (gDebugSession) + { + gFailLog << "GL still has vertex attrib array " << i << " enabled." << std::endl; + } } } } if (error) { - LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; + if (gDebugSession) + { + ll_fail("LLGLState::checkClientArrays failed."); + } + else + { + LL_GL_ERRS << "GL client array corruption detected. " << msg << LL_ENDL; + } } } @@ -1394,7 +1564,17 @@ LLGLState::~LLGLState() { if (gDebugGL) { - llassert_always(sStateMap[mState] == glIsEnabled(mState)); + if (!gDebugSession) + { + llassert_always(sStateMap[mState] == glIsEnabled(mState)); + } + else + { + if (sStateMap[mState] != glIsEnabled(mState)) + { + ll_fail("GL enabled state does not match expected"); + } + } } if (mIsEnabled != mWasEnabled) @@ -1706,6 +1886,7 @@ void LLGLNamePool::release(GLuint name) //static void LLGLNamePool::upkeepPools() { + LLMemType mt(LLMemType::MTYPE_UPKEEP_POOLS); for (pool_list_t::iterator iter = sInstances.begin(); iter != sInstances.end(); ++iter) { LLGLNamePool* pool = *iter; diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 00ff1e2f53..34dd982259 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -50,9 +50,17 @@ #include "glh/glh_linear.h" extern BOOL gDebugGL; +extern BOOL gDebugSession; +extern std::ofstream gFailLog; #define LL_GL_ERRS LL_ERRS("RenderState") +void ll_init_fail_log(std::string filename); + +void ll_fail(std::string msg); + +void ll_close_fail_log(); + class LLSD; // Manage GL extensions... @@ -88,6 +96,7 @@ public: BOOL mHasOcclusionQuery; BOOL mHasPointParameters; BOOL mHasDrawBuffers; + BOOL mHasTextureRectangle; // Other extensions. BOOL mHasAnisotropic; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 9e34144658..830617063b 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -408,7 +408,15 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) { if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) { - llerrs << "Texture channel " << index << " texture type corrupted." << llendl; + if (gDebugSession) + { + gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl; + ll_fail("LLGLSLShader::disableTexture failed"); + } + else + { + llerrs << "Texture channel " << index << " texture type corrupted." << llendl; + } } gGL.getTexUnit(index)->disable(); } diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index cdf626e16f..e1231eeeb4 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -54,8 +54,8 @@ LLGLuint LLImageGL::sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS] = { 0 }; U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; -S32 LLImageGL::sGlobalTextureMemory = 0; -S32 LLImageGL::sBoundTextureMemory = 0; +S32 LLImageGL::sGlobalTextureMemoryInBytes = 0; +S32 LLImageGL::sBoundTextureMemoryInBytes = 0; S32 LLImageGL::sCurBoundTextureMemory = 0; S32 LLImageGL::sCount = 0; @@ -63,6 +63,7 @@ BOOL LLImageGL::sGlobalUseAnisotropic = FALSE; F32 LLImageGL::sLastFrameTime = 0.f; std::set<LLImageGL*> LLImageGL::sImageList; + //************************************************************************************** //below are functions for debug use //do not delete them even though they are not currently being used. @@ -87,9 +88,18 @@ void LLImageGL::checkTexSize() const { GLint texname; glGetIntegerv(GL_TEXTURE_BINDING_2D, &texname); + BOOL error = FALSE; if (texname != mTexName) { - llerrs << "Invalid texture bound!" << llendl; + error = TRUE; + if (gDebugSession) + { + gFailLog << "Invalid texture bound!" << std::endl; + } + else + { + llerrs << "Invalid texture bound!" << llendl; + } } stop_glerror() ; LLGLint x = 0, y = 0 ; @@ -102,7 +112,20 @@ void LLImageGL::checkTexSize() const } if(x != (mWidth >> mCurrentDiscardLevel) || y != (mHeight >> mCurrentDiscardLevel)) { - llerrs << "wrong texture size and discard level!" << llendl ; + error = TRUE; + if (gDebugSession) + { + gFailLog << "wrong texture size and discard level!" << std::endl; + } + else + { + llerrs << "wrong texture size and discard level!" << llendl ; + } + } + + if (error) + { + ll_fail("LLImageGL::checkTexSize failed."); } } } @@ -174,7 +197,7 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) void LLImageGL::updateStats(F32 current_time) { sLastFrameTime = current_time; - sBoundTextureMemory = sCurBoundTextureMemory; + sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; } @@ -453,10 +476,20 @@ void LLImageGL::updateBindStats(void) const sUniqueCount++; updateBoundTexMem(mTextureMemory); mLastBindTime = sLastFrameTime; + + if(LLFastTimer::sMetricLog) + { + updateTestStats() ; + } } } } +//virtual +void LLImageGL::updateTestStats(void) const +{ +} + //virtual bool LLImageGL::bindError(const S32 stage) const { @@ -680,7 +713,6 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } else { -// LLFastTimer t2(LLFastTimer::FTM_TEMP5); S32 w = getWidth(); S32 h = getHeight(); if (is_compressed) @@ -1013,13 +1045,13 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ if (old_name != 0) { - sGlobalTextureMemory -= mTextureMemory; + sGlobalTextureMemoryInBytes -= mTextureMemory; LLImageGL::deleteTextures(1, &old_name); stop_glerror(); } mTextureMemory = getMipBytes(discard_level); - sGlobalTextureMemory += mTextureMemory; + sGlobalTextureMemoryInBytes += mTextureMemory; setActive() ; // mark this as bound at this point, so we don't throw it out immediately @@ -1096,7 +1128,7 @@ BOOL LLImageGL::isValidForSculpt(S32 discard_level, S32 image_width, S32 image_h return glwidth >= image_width && glheight >= image_height && (GL_RGB8 == glcomponents || GL_RGBA8 == glcomponents) ; } -BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) +BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const { llpushcallstacks ; if (discard_level < 0) @@ -1220,7 +1252,7 @@ void LLImageGL::destroyGLTexture() } } - sGlobalTextureMemory -= mTextureMemory; + sGlobalTextureMemoryInBytes -= mTextureMemory; mTextureMemory = 0; LLImageGL::deleteTextures(1, &mTexName); @@ -1377,7 +1409,6 @@ void LLImageGL::analyzeAlpha(const void* data_in, S32 w, S32 h) stride = 4; break; default: - llwarns << "Cannot analyze alpha of image with primary format " << std::hex << mFormatPrimary << std::dec << llendl; return; } diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 53b0b70cae..1775ae7de9 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -43,6 +43,9 @@ #include "llrender.h" +#define BYTES_TO_MEGA_BYTES(x) ((x) >> 20) +#define MEGA_BYTES_TO_BYTES(x) ((x) << 20) + //============================================================================ class LLImageGL : public LLRefCount @@ -55,6 +58,7 @@ public: static S32 dataFormatComponents(S32 dataformat); void updateBindStats(void) const; + virtual void updateTestStats(void) const; // needs to be called every frame static void updateStats(F32 current_time); @@ -108,7 +112,7 @@ public: BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); BOOL setDiscardLevel(S32 discard_level); // Read back a raw image for this discard level, if it exists - BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok); + BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); @@ -239,12 +243,13 @@ public: static LLGLuint sCurrentBoundTextures[MAX_GL_TEXTURE_UNITS]; // Currently bound texture ID // Global memory statistics - static S32 sGlobalTextureMemory; // Tracks main memory texmem - static S32 sBoundTextureMemory; // Tracks bound texmem for last completed frame + static S32 sGlobalTextureMemoryInBytes; // Tracks main memory texmem + static S32 sBoundTextureMemoryInBytes; // Tracks bound texmem for last completed frame static S32 sCurBoundTextureMemory; // Tracks bound texmem for current frame static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static BOOL sGlobalUseAnisotropic; + #if DEBUG_MISS BOOL mMissed; // Missed on last bind? BOOL getMissed() const { return mMissed; }; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 6bb217a9c2..d3a230b37b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -189,7 +189,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool forceBind) llwarns << "NULL LLTexUnit::bind texture" << llendl; return false; } - + if (!texture->getTexName()) //if texture does not exist { //if deleted, will re-generate it immediately @@ -785,6 +785,9 @@ void LLRender::setSceneBlendType(eBlendType type) case BT_MULT: glBlendFunc(GL_DST_COLOR, GL_ZERO); break; + case BT_MULT_ALPHA: + glBlendFunc(GL_DST_ALPHA, GL_ZERO); + break; case BT_MULT_X2: glBlendFunc(GL_DST_COLOR, GL_SRC_COLOR); break; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 5b52fa1a52..31083d8286 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -252,6 +252,7 @@ public: BT_ADD, BT_ADD_WITH_ALPHA, // Additive blend modulated by the fragment's alpha. BT_MULT, + BT_MULT_ALPHA, BT_MULT_X2, BT_REPLACE } eBlendType; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index b7f31779ca..dc052851ca 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -36,6 +36,9 @@ #include "llrender.h" #include "llgl.h" +LLRenderTarget* LLRenderTarget::sBoundTarget = NULL; + + void check_framebuffer_status() { @@ -46,11 +49,9 @@ void check_framebuffer_status() { case GL_FRAMEBUFFER_COMPLETE_EXT: break; - case GL_FRAMEBUFFER_UNSUPPORTED_EXT: - llerrs << "WTF?" << llendl; - break; default: - llerrs << "WTF?" << llendl; + ll_fail("check_framebuffer_status failed"); + break; } } } @@ -273,6 +274,7 @@ void LLRenderTarget::release() } mSampleBuffer = NULL; + sBoundTarget = NULL; } void LLRenderTarget::bindTarget() @@ -311,6 +313,7 @@ void LLRenderTarget::bindTarget() } glViewport(0, 0, mResX, mResY); + sBoundTarget = this; } // static @@ -320,6 +323,7 @@ void LLRenderTarget::unbindTarget() { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); } + sBoundTarget = NULL; } void LLRenderTarget::clear(U32 mask_in) @@ -532,6 +536,7 @@ void LLMultisampleBuffer::bindTarget(LLRenderTarget* ref) glViewport(0, 0, mResX, mResY); + sBoundTarget = this; } void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth, BOOL stencil, LLTexUnit::eTextureType usage, BOOL use_fbo ) diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index d5d809b791..98b608f834 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -140,6 +140,8 @@ public: //one renderable attachment (i.e. color buffer, depth buffer). BOOL isComplete() const; + static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } + protected: friend class LLMultisampleBuffer; U32 mResX; @@ -153,6 +155,8 @@ protected: LLTexUnit::eTextureType mUsage; U32 mSamples; LLMultisampleBuffer* mSampleBuffer; + + static LLRenderTarget* sBoundTarget; }; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index fc2a6954c3..db4189dfea 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -116,6 +116,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) GL_COLOR_ARRAY, }; + BOOL error = FALSE; for (U32 i = 0; i < 4; ++i) { if (sLastMask & mask[i]) @@ -128,7 +129,15 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) { //needs to be enabled, make sure it was (DEBUG TEMPORARY) if (i > 0 && !glIsEnabled(array[i])) { - llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + } + else + { + llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + } } } } @@ -140,11 +149,24 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } else if (gDebugGL && glIsEnabled(array[i])) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - llerrs << "Bad client state! " << array[i] << " enabled." << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; + } + else + { + llerrs << "Bad client state! " << array[i] << " enabled." << llendl; + } } } } + if (error) + { + ll_fail("LLVertexBuffer::setupClientArrays failed"); + } + U32 map_tc[] = { MAP_TEXCOORD1, @@ -314,7 +336,7 @@ void LLVertexBuffer::unbind() //static void LLVertexBuffer::cleanupClass() { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); unbind(); clientCopy(); // deletes GL buffers } @@ -341,7 +363,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mResized(FALSE), mDynamicSize(FALSE) { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); if (!sEnableVBOs) { mUsage = 0 ; @@ -378,7 +400,7 @@ S32 LLVertexBuffer::calcStride(const U32& typemask, S32* offsets) //virtual LLVertexBuffer::~LLVertexBuffer() { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR); destroyGLBuffer(); destroyGLIndices(); sCount--; @@ -458,8 +480,8 @@ void LLVertexBuffer::releaseIndices() void LLVertexBuffer::createGLBuffer() { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); - + LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES); + U32 size = getSize(); if (mGLBuffer) { @@ -490,7 +512,7 @@ void LLVertexBuffer::createGLBuffer() void LLVertexBuffer::createGLIndices() { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES); U32 size = getIndicesSize(); if (mGLIndices) @@ -522,7 +544,7 @@ void LLVertexBuffer::createGLIndices() void LLVertexBuffer::destroyGLBuffer() { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_BUFFER); if (mGLBuffer) { if (useVBOs()) @@ -549,7 +571,7 @@ void LLVertexBuffer::destroyGLBuffer() void LLVertexBuffer::destroyGLIndices() { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTROY_INDICES); if (mGLIndices) { if (useVBOs()) @@ -576,7 +598,7 @@ void LLVertexBuffer::destroyGLIndices() void LLVertexBuffer::updateNumVerts(S32 nverts) { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_VERTS); if (nverts >= 65535) { @@ -605,7 +627,7 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) void LLVertexBuffer::updateNumIndices(S32 nindices) { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_UPDATE_INDICES); mRequestedNumIndices = nindices; if (!mDynamicSize) { @@ -626,7 +648,7 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); updateNumVerts(nverts); updateNumIndices(nindices); @@ -649,7 +671,7 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) mRequestedNumVerts = newnverts; mRequestedNumIndices = newnindices; - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER); mDynamicSize = TRUE; if (mUsage == GL_STATIC_DRAW_ARB) { //always delete/allocate static buffers on resize @@ -778,7 +800,7 @@ BOOL LLVertexBuffer::useVBOs() const // Map for data access U8* LLVertexBuffer::mapBuffer(S32 access) { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); if (mFinal) { llerrs << "LLVertexBuffer::mapBuffer() called on a finalized buffer." << llendl; @@ -790,13 +812,19 @@ U8* LLVertexBuffer::mapBuffer(S32 access) if (!mLocked && useVBOs()) { - setBuffer(0); - mLocked = TRUE; - stop_glerror(); - mMappedData = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - stop_glerror(); - mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); - stop_glerror(); + { + LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); + setBuffer(0); + mLocked = TRUE; + stop_glerror(); + mMappedData = (U8*) glMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + stop_glerror(); + } + { + LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); + mMappedIndexData = (U8*) glMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB); + stop_glerror(); + } if (!mMappedData) { @@ -839,7 +867,7 @@ U8* LLVertexBuffer::mapBuffer(S32 access) void LLVertexBuffer::unmapBuffer() { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); if (mMappedData || mMappedIndexData) { if (useVBOs() && mLocked) @@ -961,7 +989,7 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, S32 in void LLVertexBuffer::setStride(S32 type, S32 new_stride) { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_STRIDE); if (mNumVerts) { llerrs << "LLVertexBuffer::setOffset called with mNumVerts = " << mNumVerts << llendl; @@ -983,7 +1011,7 @@ void LLVertexBuffer::setStride(S32 type, S32 new_stride) // Set for rendering void LLVertexBuffer::setBuffer(U32 data_mask) { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... BOOL setup = (sLastMask != data_mask); @@ -1015,19 +1043,36 @@ void LLVertexBuffer::setBuffer(U32 data_mask) sIBOActive = TRUE; } + BOOL error = FALSE; if (gDebugGL) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL vertex buffer bound: " << buff << std::endl; + } + else + { + llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + } } glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL index buffer bound: " << buff << std::endl; + } + else + { + llerrs << "Invalid GL index buffer bound: " << buff << llendl; + } } } @@ -1039,13 +1084,29 @@ void LLVertexBuffer::setBuffer(U32 data_mask) glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLBuffer) { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL vertex buffer bound: " << std::endl; + } + else + { + llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; + } } glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); if ((GLuint)buff != mGLIndices) { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Invalid GL index buffer bound: "<< std::endl; + } + else + { + llerrs << "Invalid GL index buffer bound: " << buff << llendl; + } } } @@ -1067,10 +1128,22 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (data_mask != 0) { - llerrs << "Buffer set for rendering before being filled after resize." << llendl; + if (gDebugSession) + { + error = TRUE; + gFailLog << "Buffer set for rendering before being filled after resize." << std::endl; + } + else + { + llerrs << "Buffer set for rendering before being filled after resize." << llendl; + } } } + if (error) + { + ll_fail("LLVertexBuffer::mapBuffer failed"); + } unmapBuffer(); } else @@ -1121,7 +1194,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask) // virtual (default) void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { - LLMemType mt(LLMemType::MTYPE_VERTEX_DATA); + LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); stop_glerror(); U8* base = useVBOs() ? NULL : mMappedData; S32 stride = mStride; |