diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglslshader.cpp | 62 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 10 | ||||
-rw-r--r-- | indra/llrender/llgltexture.cpp | 328 | ||||
-rw-r--r-- | indra/llrender/llgltexture.h | 254 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 2618 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 176 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 1856 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 50 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 634 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 276 |
10 files changed, 3132 insertions, 3132 deletions
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index be5ad08fbe..28b5bc7495 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -422,27 +422,27 @@ BOOL LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, mUsingBinaryProgram = LLShaderMgr::instance()->loadCachedProgramBinary(this); - if (!mUsingBinaryProgram) - { + if (!mUsingBinaryProgram) + { #if DEBUG_SHADER_INCLUDES - fprintf(stderr, "--- %s ---\n", mName.c_str()); + fprintf(stderr, "--- %s ---\n", mName.c_str()); #endif // DEBUG_SHADER_INCLUDES //compile new source - vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin(); - for (; fileIter != mShaderFiles.end(); fileIter++) - { - GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); - LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; - if (shaderhandle) - { - attachObject(shaderhandle); - } - else - { - success = FALSE; - } - } + vector< pair<string, GLenum> >::iterator fileIter = mShaderFiles.begin(); + for (; fileIter != mShaderFiles.end(); fileIter++) + { + GLuint shaderhandle = LLShaderMgr::instance()->loadShaderFile((*fileIter).first, mShaderLevel, (*fileIter).second, &mDefines, mFeatures.mIndexedTextureChannels); + LL_DEBUGS("ShaderLoading") << "SHADER FILE: " << (*fileIter).first << " mShaderLevel=" << mShaderLevel << LL_ENDL; + if (shaderhandle) + { + attachObject(shaderhandle); + } + else + { + success = FALSE; + } + } } // Attach existing objects @@ -606,19 +606,19 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - BOOL res = TRUE; - if (!mUsingBinaryProgram) - { - //before linking, make sure reserved attributes always have consistent locations - for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) - { - const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); - glBindAttribLocation(mProgramObject, i, (const GLchar*)name); - } + BOOL res = TRUE; + if (!mUsingBinaryProgram) + { + //before linking, make sure reserved attributes always have consistent locations + for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) + { + const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); + glBindAttribLocation(mProgramObject, i, (const GLchar*)name); + } - //link the program - res = link(); - } + //link the program + res = link(); + } mAttribute.clear(); U32 numAttributes = (attributes == NULL) ? 0 : attributes->size(); @@ -1184,14 +1184,14 @@ S32 LLGLSLShader::getTextureChannel(S32 uniform) const S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; - + if (uniform < 0 || uniform >= (S32)mTexture.size()) { LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL; return -1; } - + S32 index = mTexture[uniform]; if (index != -1) { diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index ed0f27d143..d7741c51bb 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -234,7 +234,7 @@ public: void addConstant(const LLGLSLShader::eShaderConsts shader_const); //enable/disable texture channel for specified uniform - //if given texture uniform is active in the shader, + //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); @@ -256,7 +256,7 @@ public: void bind(); //helper to conditionally bind mRiggedVariant instead of this void bind(bool rigged); - + bool isComplete() const { return mProgramObject != 0; } LLUUID hash(); @@ -330,11 +330,11 @@ private: }; //UI shader (declared here so llui_libtest will link properly) -extern LLGLSLShader gUIProgram; +extern LLGLSLShader gUIProgram; //output vec4(color.rgb,color.a*tex0[tc0].a) -extern LLGLSLShader gSolidColorProgram; +extern LLGLSLShader gSolidColorProgram; //Alpha mask shader (declared here so llappearance can access properly) -extern LLGLSLShader gAlphaMaskProgram; +extern LLGLSLShader gAlphaMaskProgram; #ifdef LL_PROFILER_ENABLE_RENDER_DOC #define LL_SET_SHADER_LABEL(shader) shader.setLabel(#shader) diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index a590a8e745..be4fc85985 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llgltexture.cpp * @brief Opengl texture implementation * * $LicenseInfo:firstyear=2000&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -29,366 +29,366 @@ LLGLTexture::LLGLTexture(BOOL usemipmaps) { - init(); - mUseMipMaps = usemipmaps; + init(); + mUseMipMaps = usemipmaps; } LLGLTexture::LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) { - init(); - mFullWidth = width ; - mFullHeight = height ; - mUseMipMaps = usemipmaps; - mComponents = components ; - setTexelsPerImage(); + init(); + mFullWidth = width ; + mFullHeight = height ; + mUseMipMaps = usemipmaps; + mComponents = components ; + setTexelsPerImage(); } LLGLTexture::LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) { - init(); - mUseMipMaps = usemipmaps ; - // Create an empty image of the specified size and width - mGLTexturep = new LLImageGL(raw, usemipmaps) ; + init(); + mUseMipMaps = usemipmaps ; + // Create an empty image of the specified size and width + mGLTexturep = new LLImageGL(raw, usemipmaps) ; } LLGLTexture::~LLGLTexture() { - cleanup(); + cleanup(); } void LLGLTexture::init() { - mBoostLevel = LLGLTexture::BOOST_NONE; + mBoostLevel = LLGLTexture::BOOST_NONE; - mFullWidth = 0; - mFullHeight = 0; - mTexelsPerImage = 0 ; - mUseMipMaps = FALSE ; - mComponents = 0 ; + mFullWidth = 0; + mFullHeight = 0; + mTexelsPerImage = 0 ; + mUseMipMaps = FALSE ; + mComponents = 0 ; - mTextureState = NO_DELETE ; - mDontDiscard = FALSE; - mNeedsGLTexture = FALSE ; + mTextureState = NO_DELETE ; + mDontDiscard = FALSE; + mNeedsGLTexture = FALSE ; } void LLGLTexture::cleanup() { - if(mGLTexturep) - { - mGLTexturep->cleanup(); - } + if(mGLTexturep) + { + mGLTexturep->cleanup(); + } } // virtual void LLGLTexture::dump() { - if(mGLTexturep) - { - mGLTexturep->dump(); - } + if(mGLTexturep) + { + mGLTexturep->dump(); + } } void LLGLTexture::setBoostLevel(S32 level) { - if(mBoostLevel != level) - { - mBoostLevel = level ; - if(mBoostLevel != LLGLTexture::BOOST_NONE - && mBoostLevel != LLGLTexture::BOOST_ICON + if(mBoostLevel != level) + { + mBoostLevel = level ; + if(mBoostLevel != LLGLTexture::BOOST_NONE + && mBoostLevel != LLGLTexture::BOOST_ICON && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL && mBoostLevel != LLGLTexture::BOOST_TERRAIN) - { - setNoDelete() ; - } - } + { + setNoDelete() ; + } + } } void LLGLTexture::forceActive() { - mTextureState = ACTIVE ; + mTextureState = ACTIVE ; } -void LLGLTexture::setActive() -{ - if(mTextureState != NO_DELETE) - { - mTextureState = ACTIVE ; - } +void LLGLTexture::setActive() +{ + if(mTextureState != NO_DELETE) + { + mTextureState = ACTIVE ; + } } //set the texture to stay in memory -void LLGLTexture::setNoDelete() -{ - mTextureState = NO_DELETE ; +void LLGLTexture::setNoDelete() +{ + mTextureState = NO_DELETE ; } -void LLGLTexture::generateGLTexture() -{ - if(mGLTexturep.isNull()) - { - mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ; - } +void LLGLTexture::generateGLTexture() +{ + if(mGLTexturep.isNull()) + { + mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ; + } } LLImageGL* LLGLTexture::getGLTexture() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep ; + return mGLTexturep ; } -BOOL LLGLTexture::createGLTexture() +BOOL LLGLTexture::createGLTexture() { - if(mGLTexturep.isNull()) - { - generateGLTexture() ; - } + if(mGLTexturep.isNull()) + { + generateGLTexture() ; + } - return mGLTexturep->createGLTexture() ; + return mGLTexturep->createGLTexture() ; } BOOL LLGLTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category, bool defer_copy, LLGLuint* tex_name) { - llassert(mGLTexturep.notNull()); + llassert(mGLTexturep.notNull()); - BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ; + BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category, defer_copy, tex_name) ; - if(ret) - { - mFullWidth = mGLTexturep->getCurrentWidth() ; - mFullHeight = mGLTexturep->getCurrentHeight() ; - mComponents = mGLTexturep->getComponents() ; - setTexelsPerImage(); - } + if(ret) + { + mFullWidth = mGLTexturep->getCurrentWidth() ; + mFullHeight = mGLTexturep->getCurrentHeight() ; + mComponents = mGLTexturep->getComponents() ; + setTexelsPerImage(); + } - return ret ; + return ret ; } void LLGLTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes) { - llassert(mGLTexturep.notNull()) ; - - mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ; + llassert(mGLTexturep.notNull()) ; + + mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ; } void LLGLTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode) { - llassert(mGLTexturep.notNull()) ; - mGLTexturep->setAddressMode(mode) ; + llassert(mGLTexturep.notNull()) ; + mGLTexturep->setAddressMode(mode) ; } void LLGLTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option) { - llassert(mGLTexturep.notNull()) ; - mGLTexturep->setFilteringOption(option) ; + llassert(mGLTexturep.notNull()) ; + mGLTexturep->setFilteringOption(option) ; } //virtual -S32 LLGLTexture::getWidth(S32 discard_level) const +S32 LLGLTexture::getWidth(S32 discard_level) const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getWidth(discard_level) ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getWidth(discard_level) ; } //virtual -S32 LLGLTexture::getHeight(S32 discard_level) const +S32 LLGLTexture::getHeight(S32 discard_level) const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getHeight(discard_level) ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getHeight(discard_level) ; } S32 LLGLTexture::getMaxDiscardLevel() const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getMaxDiscardLevel() ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getMaxDiscardLevel() ; } S32 LLGLTexture::getDiscardLevel() const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getDiscardLevel() ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getDiscardLevel() ; } -S8 LLGLTexture::getComponents() const -{ - llassert(mGLTexturep.notNull()) ; - - return mGLTexturep->getComponents() ; +S8 LLGLTexture::getComponents() const +{ + llassert(mGLTexturep.notNull()) ; + + return mGLTexturep->getComponents() ; } -LLGLuint LLGLTexture::getTexName() const -{ - llassert(mGLTexturep.notNull()) ; +LLGLuint LLGLTexture::getTexName() const +{ + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTexName() ; + return mGLTexturep->getTexName() ; } -BOOL LLGLTexture::hasGLTexture() const +BOOL LLGLTexture::hasGLTexture() const { - if(mGLTexturep.notNull()) - { - return mGLTexturep->getHasGLTexture() ; - } - return FALSE ; + if(mGLTexturep.notNull()) + { + return mGLTexturep->getHasGLTexture() ; + } + return FALSE ; } BOOL LLGLTexture::getBoundRecently() const { - if(mGLTexturep.notNull()) - { - return mGLTexturep->getBoundRecently() ; - } - return FALSE ; + if(mGLTexturep.notNull()) + { + return mGLTexturep->getBoundRecently() ; + } + return FALSE ; } LLTexUnit::eTextureType LLGLTexture::getTarget(void) const { - llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTarget() ; + llassert(mGLTexturep.notNull()) ; + return mGLTexturep->getTarget() ; } BOOL LLGLTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ; + return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, 0, use_name) ; } BOOL LLGLTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ; + return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, 0, use_name) ; } void LLGLTexture::setGLTextureCreated (bool initialized) { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - mGLTexturep->setGLTextureCreated (initialized) ; + mGLTexturep->setGLTextureCreated (initialized) ; } -void LLGLTexture::setCategory(S32 category) +void LLGLTexture::setCategory(S32 category) { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - mGLTexturep->setCategory(category) ; + mGLTexturep->setCategory(category) ; } void LLGLTexture::setTexName(LLGLuint texName) { llassert(mGLTexturep.notNull()); - return mGLTexturep->setTexName(texName); + return mGLTexturep->setTexName(texName); } void LLGLTexture::setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target) { llassert(mGLTexturep.notNull()); - return mGLTexturep->setTarget(target, bind_target); + return mGLTexturep->setTarget(target, bind_target); } LLTexUnit::eTextureAddressMode LLGLTexture::getAddressMode(void) const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getAddressMode() ; + return mGLTexturep->getAddressMode() ; } S32Bytes LLGLTexture::getTextureMemory() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->mTextureMemory ; + return mGLTexturep->mTextureMemory ; } LLGLenum LLGLTexture::getPrimaryFormat() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getPrimaryFormat() ; + return mGLTexturep->getPrimaryFormat() ; } BOOL LLGLTexture::getIsAlphaMask() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getIsAlphaMask() ; + return mGLTexturep->getIsAlphaMask() ; } BOOL LLGLTexture::getMask(const LLVector2 &tc) { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getMask(tc) ; + return mGLTexturep->getMask(tc) ; } F32 LLGLTexture::getTimePassedSinceLastBound() { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTimePassedSinceLastBound() ; + return mGLTexturep->getTimePassedSinceLastBound() ; } -BOOL LLGLTexture::getMissed() const +BOOL LLGLTexture::getMissed() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getMissed() ; + return mGLTexturep->getMissed() ; } BOOL LLGLTexture::isJustBound() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->isJustBound() ; + return mGLTexturep->isJustBound() ; } void LLGLTexture::forceUpdateBindStats(void) const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->forceUpdateBindStats() ; + return mGLTexturep->forceUpdateBindStats() ; } U32 LLGLTexture::getTexelsInAtlas() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTexelsInAtlas() ; + return mGLTexturep->getTexelsInAtlas() ; } U32 LLGLTexture::getTexelsInGLTexture() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getTexelsInGLTexture() ; + return mGLTexturep->getTexelsInGLTexture() ; } BOOL LLGLTexture::isGLTextureCreated() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->isGLTextureCreated() ; + return mGLTexturep->isGLTextureCreated() ; } S32 LLGLTexture::getDiscardLevelInAtlas() const { - llassert(mGLTexturep.notNull()) ; + llassert(mGLTexturep.notNull()) ; - return mGLTexturep->getDiscardLevelInAtlas() ; + return mGLTexturep->getDiscardLevelInAtlas() ; } -void LLGLTexture::destroyGLTexture() +void LLGLTexture::destroyGLTexture() { - if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture()) - { - mGLTexturep->destroyGLTexture() ; - mTextureState = DELETED ; - } + if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture()) + { + mGLTexturep->destroyGLTexture() ; + mTextureState = DELETED ; + } } void LLGLTexture::setTexelsPerImage() { - U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT)); - U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT)); - mTexelsPerImage = (U32)fullwidth * fullheight; + U32 fullwidth = llmin(mFullWidth,U32(MAX_IMAGE_SIZE_DEFAULT)); + U32 fullheight = llmin(mFullHeight,U32(MAX_IMAGE_SIZE_DEFAULT)); + mTexelsPerImage = (U32)fullwidth * fullheight; } static LLUUID sStubUUID; diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index fa6faa2583..f5bef0e291 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -1,25 +1,25 @@ -/** +/** * @file llgltexture.h * @brief Object for managing opengl textures * * $LicenseInfo:firstyear=2012&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -40,87 +40,87 @@ class LLImageRaw; class LLGLTexture : public LLTexture { public: - enum - { - MAX_IMAGE_SIZE_DEFAULT = 2048, - INVALID_DISCARD_LEVEL = 0x7fff - }; - - enum EBoostLevel - { - BOOST_NONE = 0, - BOOST_AVATAR , + enum + { + MAX_IMAGE_SIZE_DEFAULT = 2048, + INVALID_DISCARD_LEVEL = 0x7fff + }; + + enum EBoostLevel + { + BOOST_NONE = 0, + BOOST_AVATAR , BOOST_AVATAR_BAKED , - BOOST_SCULPTED , + BOOST_SCULPTED , BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead. - - BOOST_HIGH = 10, - BOOST_BUMP , + + BOOST_HIGH = 10, + BOOST_BUMP , BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug - BOOST_SELECTED , - BOOST_AVATAR_BAKED_SELF , - BOOST_AVATAR_SELF , // needed for baking avatar - BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay. - BOOST_HUD , - BOOST_ICON , - BOOST_THUMBNAIL , - BOOST_UI , - BOOST_PREVIEW , - BOOST_MAP , - BOOST_MAP_VISIBLE , - BOOST_MAX_LEVEL, - - //other texture Categories - LOCAL = BOOST_MAX_LEVEL, - AVATAR_SCRATCH_TEX, - DYNAMIC_TEX, - MEDIA, - ATLAS, - OTHER, - MAX_GL_IMAGE_CATEGORY - }; - - typedef enum - { - DELETED = 0, //removed from memory - DELETION_CANDIDATE, //ready to be removed from memory - INACTIVE, //not be used for the last certain period (i.e., 30 seconds). - ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds). - NO_DELETE = 99 //stay in memory, can not be removed. - } LLGLTextureState; + BOOST_SELECTED , + BOOST_AVATAR_BAKED_SELF , + BOOST_AVATAR_SELF , // needed for baking avatar + BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay. + BOOST_HUD , + BOOST_ICON , + BOOST_THUMBNAIL , + BOOST_UI , + BOOST_PREVIEW , + BOOST_MAP , + BOOST_MAP_VISIBLE , + BOOST_MAX_LEVEL, + + //other texture Categories + LOCAL = BOOST_MAX_LEVEL, + AVATAR_SCRATCH_TEX, + DYNAMIC_TEX, + MEDIA, + ATLAS, + OTHER, + MAX_GL_IMAGE_CATEGORY + }; + + typedef enum + { + DELETED = 0, //removed from memory + DELETION_CANDIDATE, //ready to be removed from memory + INACTIVE, //not be used for the last certain period (i.e., 30 seconds). + ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds). + NO_DELETE = 99 //stay in memory, can not be removed. + } LLGLTextureState; protected: - virtual ~LLGLTexture(); - LOG_CLASS(LLGLTexture); + virtual ~LLGLTexture(); + LOG_CLASS(LLGLTexture); public: - LLGLTexture(BOOL usemipmaps = TRUE); - LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ; - LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; + LLGLTexture(BOOL usemipmaps = TRUE); + LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ; + LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ; + + virtual void dump(); // debug info to LL_INFOS() - virtual void dump(); // debug info to LL_INFOS() + virtual const LLUUID& getID() const; - virtual const LLUUID& getID() const; + void setBoostLevel(S32 level); + S32 getBoostLevel() { return mBoostLevel; } - void setBoostLevel(S32 level); - S32 getBoostLevel() { return mBoostLevel; } + S32 getFullWidth() const { return mFullWidth; } + S32 getFullHeight() const { return mFullHeight; } - S32 getFullWidth() const { return mFullWidth; } - S32 getFullHeight() const { return mFullHeight; } + void generateGLTexture() ; + void destroyGLTexture() ; - void generateGLTexture() ; - void destroyGLTexture() ; + //--------------------------------------------------------------------------------------------- + //functions to access LLImageGL + //--------------------------------------------------------------------------------------------- + /*virtual*/S32 getWidth(S32 discard_level = -1) const; + /*virtual*/S32 getHeight(S32 discard_level = -1) const; - //--------------------------------------------------------------------------------------------- - //functions to access LLImageGL - //--------------------------------------------------------------------------------------------- - /*virtual*/S32 getWidth(S32 discard_level = -1) const; - /*virtual*/S32 getHeight(S32 discard_level = -1) const; + BOOL hasGLTexture() const ; + LLGLuint getTexName() const ; + BOOL createGLTexture() ; - BOOL hasGLTexture() const ; - LLGLuint getTexName() const ; - BOOL createGLTexture() ; - // Create a GL Texture from an image raw // discard_level - mip level, 0 for highest resultion mip // imageraw - the image to copy from @@ -131,74 +131,74 @@ public: // tex_name - if not null, will be set to the GL name of the texture created BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER, bool defer_copy = false, LLGLuint* tex_name = nullptr); - void setFilteringOption(LLTexUnit::eTextureFilterOptions option); - void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); - void setAddressMode(LLTexUnit::eTextureAddressMode mode); - BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); - BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); - void setGLTextureCreated (bool initialized); - void setCategory(S32 category) ; + void setFilteringOption(LLTexUnit::eTextureFilterOptions option); + void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE); + void setAddressMode(LLTexUnit::eTextureAddressMode mode); + BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); + BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, LLGLuint use_name = 0); + void setGLTextureCreated (bool initialized); + void setCategory(S32 category) ; void setTexName(LLGLuint); // for forcing w/ externally created textures only void setTarget(const LLGLenum target, const LLTexUnit::eTextureType bind_target); - LLTexUnit::eTextureAddressMode getAddressMode(void) const ; - S32 getMaxDiscardLevel() const; - S32 getDiscardLevel() const; - S8 getComponents() const; - BOOL getBoundRecently() const; - S32Bytes getTextureMemory() const ; - LLGLenum getPrimaryFormat() const; - BOOL getIsAlphaMask() const ; - LLTexUnit::eTextureType getTarget(void) const ; - BOOL getMask(const LLVector2 &tc); - F32 getTimePassedSinceLastBound(); - BOOL getMissed() const ; - BOOL isJustBound()const ; - void forceUpdateBindStats(void) const; - - U32 getTexelsInAtlas() const ; - U32 getTexelsInGLTexture() const ; - BOOL isGLTextureCreated() const ; - S32 getDiscardLevelInAtlas() const ; - LLGLTextureState getTextureState() const { return mTextureState; } - - //--------------------------------------------------------------------------------------------- - //end of functions to access LLImageGL - //--------------------------------------------------------------------------------------------- - - //----------------- - /*virtual*/ void setActive() ; - void forceActive() ; - void setNoDelete() ; - void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; } - BOOL getDontDiscard() const { return mDontDiscard; } - //----------------- + LLTexUnit::eTextureAddressMode getAddressMode(void) const ; + S32 getMaxDiscardLevel() const; + S32 getDiscardLevel() const; + S8 getComponents() const; + BOOL getBoundRecently() const; + S32Bytes getTextureMemory() const ; + LLGLenum getPrimaryFormat() const; + BOOL getIsAlphaMask() const ; + LLTexUnit::eTextureType getTarget(void) const ; + BOOL getMask(const LLVector2 &tc); + F32 getTimePassedSinceLastBound(); + BOOL getMissed() const ; + BOOL isJustBound()const ; + void forceUpdateBindStats(void) const; + + U32 getTexelsInAtlas() const ; + U32 getTexelsInGLTexture() const ; + BOOL isGLTextureCreated() const ; + S32 getDiscardLevelInAtlas() const ; + LLGLTextureState getTextureState() const { return mTextureState; } + + //--------------------------------------------------------------------------------------------- + //end of functions to access LLImageGL + //--------------------------------------------------------------------------------------------- + + //----------------- + /*virtual*/ void setActive() ; + void forceActive() ; + void setNoDelete() ; + void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; } + BOOL getDontDiscard() const { return mDontDiscard; } + //----------------- private: - void cleanup(); - void init(); + void cleanup(); + void init(); protected: - void setTexelsPerImage(); + void setTexelsPerImage(); public: - /*virtual*/ LLImageGL* getGLTexture() const ; + /*virtual*/ LLImageGL* getGLTexture() const ; protected: - S32 mBoostLevel; // enum describing priority level - U32 mFullWidth; - U32 mFullHeight; - BOOL mUseMipMaps; - S8 mComponents; - U32 mTexelsPerImage; // Texels per image. - mutable S8 mNeedsGLTexture; - - //GL texture - LLPointer<LLImageGL> mGLTexturep ; - S8 mDontDiscard; // Keep full res version of this image (for UI, etc) + S32 mBoostLevel; // enum describing priority level + U32 mFullWidth; + U32 mFullHeight; + BOOL mUseMipMaps; + S8 mComponents; + U32 mTexelsPerImage; // Texels per image. + mutable S8 mNeedsGLTexture; + + //GL texture + LLPointer<LLImageGL> mGLTexturep ; + S8 mDontDiscard; // Keep full res version of this image (for UI, etc) protected: - LLGLTextureState mTextureState ; + LLGLTextureState mTextureState ; }; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 358b35f36b..b92c9363fc 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1,25 +1,25 @@ - /** + /** * @file llrender.cpp * @brief LLRender implementation * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -51,8 +51,8 @@ extern void APIENTRY gl_debug_callback(GLenum source, thread_local LLRender gGL; // Handy copies of last good GL matrices -F32 gGLModelView[16]; -F32 gGLLastModelView[16]; +F32 gGLModelView[16]; +F32 gGLLastModelView[16]; F32 gGLLastProjection[16]; F32 gGLProjection[16]; @@ -60,7 +60,7 @@ F32 gGLProjection[16]; F32 gGLDeltaModelView[16]; F32 gGLInverseDeltaModelView[16]; -S32 gGLViewport[4]; +S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; @@ -80,113 +80,113 @@ static std::unordered_map<U64, LLVBCache> sVBCache; static const GLenum sGLTextureType[] = { - GL_TEXTURE_2D, - GL_TEXTURE_RECTANGLE, - GL_TEXTURE_CUBE_MAP, + GL_TEXTURE_2D, + GL_TEXTURE_RECTANGLE, + GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, - GL_TEXTURE_2D_MULTISAMPLE, + GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_3D }; static const GLint sGLAddressMode[] = -{ - GL_REPEAT, - GL_MIRRORED_REPEAT, - GL_CLAMP_TO_EDGE +{ + GL_REPEAT, + GL_MIRRORED_REPEAT, + GL_CLAMP_TO_EDGE }; const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0; static const GLenum sGLBlendFactor[] = { - GL_ONE, - GL_ZERO, - GL_DST_COLOR, - GL_SRC_COLOR, - GL_ONE_MINUS_DST_COLOR, - GL_ONE_MINUS_SRC_COLOR, - GL_DST_ALPHA, - GL_SRC_ALPHA, - GL_ONE_MINUS_DST_ALPHA, - GL_ONE_MINUS_SRC_ALPHA, - - GL_ZERO // 'BF_UNDEF' + GL_ONE, + GL_ZERO, + GL_DST_COLOR, + GL_SRC_COLOR, + GL_ONE_MINUS_DST_COLOR, + GL_ONE_MINUS_SRC_COLOR, + GL_DST_ALPHA, + GL_SRC_ALPHA, + GL_ONE_MINUS_DST_ALPHA, + GL_ONE_MINUS_SRC_ALPHA, + + GL_ZERO // 'BF_UNDEF' }; LLTexUnit::LLTexUnit(S32 index) - : mCurrTexType(TT_NONE), + : mCurrTexType(TT_NONE), mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR), - mHasMipMaps(false), - mIndex(index) + mHasMipMaps(false), + mIndex(index) { - llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS); + llassert_always(index < (S32)LL_NUM_TEXTURE_LAYERS); } //static U32 LLTexUnit::getInternalType(eTextureType type) { - return sGLTextureType[type]; + return sGLTextureType[type]; } void LLTexUnit::refreshState(void) { - // We set dirty to true so that the tex unit knows to ignore caching - // and we reset the cached tex unit state + // We set dirty to true so that the tex unit knows to ignore caching + // and we reset the cached tex unit state - gGL.flush(); - - glActiveTexture(GL_TEXTURE0 + mIndex); + gGL.flush(); - if (mCurrTexType != TT_NONE) - { - glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); - } - else - { - glBindTexture(GL_TEXTURE_2D, 0); - } + glActiveTexture(GL_TEXTURE0 + mIndex); + + if (mCurrTexType != TT_NONE) + { + glBindTexture(sGLTextureType[mCurrTexType], mCurrTexture); + } + else + { + glBindTexture(GL_TEXTURE_2D, 0); + } setTextureColorSpace(mTexColorSpace); } void LLTexUnit::activate(void) { - if (mIndex < 0) return; + if (mIndex < 0) return; - if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) - { - gGL.flush(); - glActiveTexture(GL_TEXTURE0 + mIndex); - gGL.mCurrTextureUnitIndex = mIndex; - } + if ((S32)gGL.mCurrTextureUnitIndex != mIndex || gGL.mDirty) + { + gGL.flush(); + glActiveTexture(GL_TEXTURE0 + mIndex); + gGL.mCurrTextureUnitIndex = mIndex; + } } void LLTexUnit::enable(eTextureType type) { - if (mIndex < 0) return; + if (mIndex < 0) return; - if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) - { - activate(); - if (mCurrTexType != TT_NONE && !gGL.mDirty) - { - disable(); // Force a disable of a previous texture type if it's enabled. - } - mCurrTexType = type; + if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) + { + activate(); + if (mCurrTexType != TT_NONE && !gGL.mDirty) + { + disable(); // Force a disable of a previous texture type if it's enabled. + } + mCurrTexType = type; - gGL.flush(); - } + gGL.flush(); + } } void LLTexUnit::disable(void) { - if (mIndex < 0) return; + if (mIndex < 0) return; - if (mCurrTexType != TT_NONE) - { - unbind(mCurrTexType); - mCurrTexType = TT_NONE; - } + if (mCurrTexType != TT_NONE) + { + unbind(mCurrTexType); + mCurrTexType = TT_NONE; + } } void LLTexUnit::bindFast(LLTexture* texture) @@ -211,231 +211,231 @@ void LLTexUnit::bindFast(LLTexture* texture) bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - stop_glerror(); - if (mIndex >= 0) - { - gGL.flush(); - - LLImageGL* gl_tex = NULL ; - - if (texture != NULL && (gl_tex = texture->getGLTexture())) - { - if (gl_tex->getTexName()) //if texture exists - { - //in audit, replace the selected texture by the default one. - if ((mCurrTexture != gl_tex->getTexName()) || forceBind) - { - activate(); - enable(gl_tex->getTarget()); - mCurrTexture = gl_tex->getTexName(); - glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); - if(gl_tex->updateBindStats()) - { - texture->setActive() ; - texture->updateBindStatsForTester() ; - } - mHasMipMaps = gl_tex->mHasMipMaps; - if (gl_tex->mTexOptionsDirty) - { - gl_tex->mTexOptionsDirty = false; - setTextureAddressMode(gl_tex->mAddressMode); - setTextureFilteringOption(gl_tex->mFilterOption); + stop_glerror(); + if (mIndex >= 0) + { + gGL.flush(); + + LLImageGL* gl_tex = NULL ; + + if (texture != NULL && (gl_tex = texture->getGLTexture())) + { + if (gl_tex->getTexName()) //if texture exists + { + //in audit, replace the selected texture by the default one. + if ((mCurrTexture != gl_tex->getTexName()) || forceBind) + { + activate(); + enable(gl_tex->getTarget()); + mCurrTexture = gl_tex->getTexName(); + glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture); + if(gl_tex->updateBindStats()) + { + texture->setActive() ; + texture->updateBindStatsForTester() ; + } + mHasMipMaps = gl_tex->mHasMipMaps; + if (gl_tex->mTexOptionsDirty) + { + gl_tex->mTexOptionsDirty = false; + setTextureAddressMode(gl_tex->mAddressMode); + setTextureFilteringOption(gl_tex->mFilterOption); } setTextureColorSpace(mTexColorSpace); - } - } - else - { - //if deleted, will re-generate it immediately - texture->forceImmediateUpdate() ; - - gl_tex->forceUpdateBindStats() ; - return texture->bindDefaultImage(mIndex); - } - } - else - { - if (texture) - { - LL_DEBUGS() << "NULL LLTexUnit::bind GL image" << LL_ENDL; - } - else - { - LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL; - } - return false; - } - } - else - { // mIndex < 0 - return false; - } - - return true; + } + } + else + { + //if deleted, will re-generate it immediately + texture->forceImmediateUpdate() ; + + gl_tex->forceUpdateBindStats() ; + return texture->bindDefaultImage(mIndex); + } + } + else + { + if (texture) + { + LL_DEBUGS() << "NULL LLTexUnit::bind GL image" << LL_ENDL; + } + else + { + LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL; + } + return false; + } + } + else + { // mIndex < 0 + return false; + } + + return true; } bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind, S32 usename) { - stop_glerror(); - if (mIndex < 0) return false; + stop_glerror(); + if (mIndex < 0) return false; U32 texname = usename ? usename : texture->getTexName(); - if(!texture) - { - LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL; - return false; - } - - if(!texname) - { - if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName()) - { - return bind(LLImageGL::sDefaultGLTexture) ; - } - stop_glerror(); - return false ; - } - - if ((mCurrTexture != texname) || forceBind) - { - gGL.flush(); - stop_glerror(); - activate(); - stop_glerror(); - enable(texture->getTarget()); - stop_glerror(); - mCurrTexture = texname; - glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); - stop_glerror(); + if(!texture) + { + LL_DEBUGS() << "NULL LLTexUnit::bind texture" << LL_ENDL; + return false; + } + + if(!texname) + { + if(LLImageGL::sDefaultGLTexture && LLImageGL::sDefaultGLTexture->getTexName()) + { + return bind(LLImageGL::sDefaultGLTexture) ; + } + stop_glerror(); + return false ; + } + + if ((mCurrTexture != texname) || forceBind) + { + gGL.flush(); + stop_glerror(); + activate(); + stop_glerror(); + enable(texture->getTarget()); + stop_glerror(); + mCurrTexture = texname; + glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); + stop_glerror(); texture->updateBindStats(); - mHasMipMaps = texture->mHasMipMaps; - if (texture->mTexOptionsDirty) - { - stop_glerror(); - texture->mTexOptionsDirty = false; - setTextureAddressMode(texture->mAddressMode); - setTextureFilteringOption(texture->mFilterOption); - stop_glerror(); - } + mHasMipMaps = texture->mHasMipMaps; + if (texture->mTexOptionsDirty) + { + stop_glerror(); + texture->mTexOptionsDirty = false; + setTextureAddressMode(texture->mAddressMode); + setTextureFilteringOption(texture->mFilterOption); + stop_glerror(); + } setTextureColorSpace(mTexColorSpace); - } + } - stop_glerror(); + stop_glerror(); - return true; + return true; } bool LLTexUnit::bind(LLCubeMap* cubeMap) { - if (mIndex < 0) return false; + if (mIndex < 0) return false; - gGL.flush(); + gGL.flush(); - if (cubeMap == NULL) - { - LL_WARNS() << "NULL LLTexUnit::bind cubemap" << LL_ENDL; - return false; - } + if (cubeMap == NULL) + { + LL_WARNS() << "NULL LLTexUnit::bind cubemap" << LL_ENDL; + return false; + } - if (mCurrTexture != cubeMap->mImages[0]->getTexName()) - { - if (LLCubeMap::sUseCubeMaps) - { - activate(); - enable(LLTexUnit::TT_CUBE_MAP); + if (mCurrTexture != cubeMap->mImages[0]->getTexName()) + { + if (LLCubeMap::sUseCubeMaps) + { + activate(); + enable(LLTexUnit::TT_CUBE_MAP); mCurrTexture = cubeMap->mImages[0]->getTexName(); - glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture); - mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps; - cubeMap->mImages[0]->updateBindStats(); - if (cubeMap->mImages[0]->mTexOptionsDirty) - { - cubeMap->mImages[0]->mTexOptionsDirty = false; - setTextureAddressMode(cubeMap->mImages[0]->mAddressMode); - setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption); + glBindTexture(GL_TEXTURE_CUBE_MAP, mCurrTexture); + mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps; + cubeMap->mImages[0]->updateBindStats(); + if (cubeMap->mImages[0]->mTexOptionsDirty) + { + cubeMap->mImages[0]->mTexOptionsDirty = false; + setTextureAddressMode(cubeMap->mImages[0]->mAddressMode); + setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption); } setTextureColorSpace(mTexColorSpace); - return true; - } - else - { - LL_WARNS() << "Using cube map without extension!" << LL_ENDL; - return false; - } - } - return true; + return true; + } + else + { + LL_WARNS() << "Using cube map without extension!" << LL_ENDL; + return false; + } + } + return true; } // LLRenderTarget is unavailible on the mapserver since it uses FBOs. bool LLTexUnit::bind(LLRenderTarget* renderTarget, bool bindDepth) { - if (mIndex < 0) return false; + if (mIndex < 0) return false; - gGL.flush(); + gGL.flush(); - if (bindDepth) - { + if (bindDepth) + { llassert(renderTarget->getDepth()); // target MUST have a depth buffer attachment - bindManual(renderTarget->getUsage(), renderTarget->getDepth()); - } - else - { - bindManual(renderTarget->getUsage(), renderTarget->getTexture()); - } + bindManual(renderTarget->getUsage(), renderTarget->getDepth()); + } + else + { + bindManual(renderTarget->getUsage(), renderTarget->getTexture()); + } - return true; + return true; } bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips) { - if (mIndex < 0) - { - return false; - } - - if(mCurrTexture != texture) - { - gGL.flush(); - - activate(); - enable(type); - mCurrTexture = texture; - glBindTexture(sGLTextureType[type], texture); + if (mIndex < 0) + { + return false; + } + + if(mCurrTexture != texture) + { + gGL.flush(); + + activate(); + enable(type); + mCurrTexture = texture; + glBindTexture(sGLTextureType[type], texture); mHasMipMaps = hasMips; setTextureColorSpace(mTexColorSpace); - } - return true; + } + return true; } void LLTexUnit::unbind(eTextureType type) { - stop_glerror(); + stop_glerror(); - if (mIndex < 0) return; + if (mIndex < 0) return; - //always flush and activate for consistency - // some code paths assume unbind always flushes and sets the active texture - gGL.flush(); - activate(); + //always flush and activate for consistency + // some code paths assume unbind always flushes and sets the active texture + gGL.flush(); + activate(); - // Disabled caching of binding state. - if (mCurrTexType == type) - { - mCurrTexture = 0; + // Disabled caching of binding state. + if (mCurrTexType == type) + { + mCurrTexture = 0; // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". mTexColorSpace = TCS_LINEAR; - if (type == LLTexUnit::TT_TEXTURE) - { - glBindTexture(sGLTextureType[type], sWhiteTexture); - } - else - { - glBindTexture(sGLTextureType[type], 0); - } - stop_glerror(); - } + if (type == LLTexUnit::TT_TEXTURE) + { + glBindTexture(sGLTextureType[type], sWhiteTexture); + } + else + { + glBindTexture(sGLTextureType[type], 0); + } + stop_glerror(); + } } void LLTexUnit::unbindFast(eTextureType type) @@ -462,184 +462,184 @@ void LLTexUnit::unbindFast(eTextureType type) void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) { - if (mIndex < 0 || mCurrTexture == 0) return; + if (mIndex < 0 || mCurrTexture == 0) return; - gGL.flush(); + gGL.flush(); - activate(); + activate(); - glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]); - glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]); - if (mCurrTexType == TT_CUBE_MAP) - { - glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); - } + glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]); + glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_T, sGLAddressMode[mode]); + if (mCurrTexType == TT_CUBE_MAP) + { + glTexParameteri (GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, sGLAddressMode[mode]); + } } void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions option) { - if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return; - - gGL.flush(); - - if (option == TFO_POINT) - { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST); - } - else - { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - - if (option >= TFO_TRILINEAR && mHasMipMaps) - { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); - } - else if (option >= TFO_BILINEAR) - { - if (mHasMipMaps) - { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); - } - else - { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - } - else - { - if (mHasMipMaps) - { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); - } - else - { - glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } - } - - if (gGLManager.mGLVersion >= 4.59f) - { - if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC) - { - glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy); - } - else - { - glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f); - } - } + if (mIndex < 0 || mCurrTexture == 0 || mCurrTexType == LLTexUnit::TT_MULTISAMPLE_TEXTURE) return; + + gGL.flush(); + + if (option == TFO_POINT) + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } + else + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + + if (option >= TFO_TRILINEAR && mHasMipMaps) + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } + else if (option >= TFO_BILINEAR) + { + if (mHasMipMaps) + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); + } + else + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_LINEAR); + } + } + else + { + if (mHasMipMaps) + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); + } + else + { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MIN_FILTER, GL_NEAREST); + } + } + + if (gGLManager.mGLVersion >= 4.59f) + { + if (LLImageGL::sGlobalUseAnisotropic && option == TFO_ANISOTROPIC) + { + glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, gGLManager.mMaxAnisotropy); + } + else + { + glTexParameterf(sGLTextureType[mCurrTexType], GL_TEXTURE_MAX_ANISOTROPY, 1.f); + } + } } GLint LLTexUnit::getTextureSource(eTextureBlendSrc src) { - switch(src) - { - // All four cases should return the same value. - case TBS_PREV_COLOR: - case TBS_PREV_ALPHA: - case TBS_ONE_MINUS_PREV_COLOR: - case TBS_ONE_MINUS_PREV_ALPHA: - return GL_PREVIOUS; - - // All four cases should return the same value. - case TBS_TEX_COLOR: - case TBS_TEX_ALPHA: - case TBS_ONE_MINUS_TEX_COLOR: - case TBS_ONE_MINUS_TEX_ALPHA: - return GL_TEXTURE; - - // All four cases should return the same value. - case TBS_VERT_COLOR: - case TBS_VERT_ALPHA: - case TBS_ONE_MINUS_VERT_COLOR: - case TBS_ONE_MINUS_VERT_ALPHA: - return GL_PRIMARY_COLOR; - - // All four cases should return the same value. - case TBS_CONST_COLOR: - case TBS_CONST_ALPHA: - case TBS_ONE_MINUS_CONST_COLOR: - case TBS_ONE_MINUS_CONST_ALPHA: - return GL_CONSTANT; - - default: - LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL; - return GL_PRIMARY_COLOR; - } + switch(src) + { + // All four cases should return the same value. + case TBS_PREV_COLOR: + case TBS_PREV_ALPHA: + case TBS_ONE_MINUS_PREV_COLOR: + case TBS_ONE_MINUS_PREV_ALPHA: + return GL_PREVIOUS; + + // All four cases should return the same value. + case TBS_TEX_COLOR: + case TBS_TEX_ALPHA: + case TBS_ONE_MINUS_TEX_COLOR: + case TBS_ONE_MINUS_TEX_ALPHA: + return GL_TEXTURE; + + // All four cases should return the same value. + case TBS_VERT_COLOR: + case TBS_VERT_ALPHA: + case TBS_ONE_MINUS_VERT_COLOR: + case TBS_ONE_MINUS_VERT_ALPHA: + return GL_PRIMARY_COLOR; + + // All four cases should return the same value. + case TBS_CONST_COLOR: + case TBS_CONST_ALPHA: + case TBS_ONE_MINUS_CONST_COLOR: + case TBS_ONE_MINUS_CONST_ALPHA: + return GL_CONSTANT; + + default: + LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Vertex Color instead." << LL_ENDL; + return GL_PRIMARY_COLOR; + } } GLint LLTexUnit::getTextureSourceType(eTextureBlendSrc src, bool isAlpha) { - switch(src) - { - // All four cases should return the same value. - case TBS_PREV_COLOR: - case TBS_TEX_COLOR: - case TBS_VERT_COLOR: - case TBS_CONST_COLOR: - return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR; - - // All four cases should return the same value. - case TBS_PREV_ALPHA: - case TBS_TEX_ALPHA: - case TBS_VERT_ALPHA: - case TBS_CONST_ALPHA: - return GL_SRC_ALPHA; - - // All four cases should return the same value. - case TBS_ONE_MINUS_PREV_COLOR: - case TBS_ONE_MINUS_TEX_COLOR: - case TBS_ONE_MINUS_VERT_COLOR: - case TBS_ONE_MINUS_CONST_COLOR: - return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR; - - // All four cases should return the same value. - case TBS_ONE_MINUS_PREV_ALPHA: - case TBS_ONE_MINUS_TEX_ALPHA: - case TBS_ONE_MINUS_VERT_ALPHA: - case TBS_ONE_MINUS_CONST_ALPHA: - return GL_ONE_MINUS_SRC_ALPHA; - - default: - LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << LL_ENDL; - return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR; - } + switch(src) + { + // All four cases should return the same value. + case TBS_PREV_COLOR: + case TBS_TEX_COLOR: + case TBS_VERT_COLOR: + case TBS_CONST_COLOR: + return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR; + + // All four cases should return the same value. + case TBS_PREV_ALPHA: + case TBS_TEX_ALPHA: + case TBS_VERT_ALPHA: + case TBS_CONST_ALPHA: + return GL_SRC_ALPHA; + + // All four cases should return the same value. + case TBS_ONE_MINUS_PREV_COLOR: + case TBS_ONE_MINUS_TEX_COLOR: + case TBS_ONE_MINUS_VERT_COLOR: + case TBS_ONE_MINUS_CONST_COLOR: + return (isAlpha) ? GL_ONE_MINUS_SRC_ALPHA : GL_ONE_MINUS_SRC_COLOR; + + // All four cases should return the same value. + case TBS_ONE_MINUS_PREV_ALPHA: + case TBS_ONE_MINUS_TEX_ALPHA: + case TBS_ONE_MINUS_VERT_ALPHA: + case TBS_ONE_MINUS_CONST_ALPHA: + return GL_ONE_MINUS_SRC_ALPHA; + + default: + LL_WARNS() << "Unknown eTextureBlendSrc: " << src << ". Using Source Color or Alpha instead." << LL_ENDL; + return (isAlpha) ? GL_SRC_ALPHA: GL_SRC_COLOR; + } } void LLTexUnit::setColorScale(S32 scale) { - if (mCurrColorScale != scale || gGL.mDirty) - { - mCurrColorScale = scale; - gGL.flush(); - glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale ); - } + if (mCurrColorScale != scale || gGL.mDirty) + { + mCurrColorScale = scale; + gGL.flush(); + glTexEnvi( GL_TEXTURE_ENV, GL_RGB_SCALE, scale ); + } } void LLTexUnit::setAlphaScale(S32 scale) { - if (mCurrAlphaScale != scale || gGL.mDirty) - { - mCurrAlphaScale = scale; - gGL.flush(); - glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale ); - } + if (mCurrAlphaScale != scale || gGL.mDirty) + { + mCurrAlphaScale = scale; + gGL.flush(); + glTexEnvi( GL_TEXTURE_ENV, GL_ALPHA_SCALE, scale ); + } } -// Useful for debugging that you've manually assigned a texture operation to the correct +// Useful for debugging that you've manually assigned a texture operation to the correct // texture unit based on the currently set active texture in opengl. void LLTexUnit::debugTextureUnit(void) { - if (mIndex < 0) return; + if (mIndex < 0) return; - GLint activeTexture; - glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); - if ((GL_TEXTURE0 + mIndex) != activeTexture) - { - U32 set_unit = (activeTexture - GL_TEXTURE0); - LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL; - } + GLint activeTexture; + glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture); + if ((GL_TEXTURE0 + mIndex) != activeTexture) + { + U32 set_unit = (activeTexture - GL_TEXTURE0); + LL_WARNS() << "Incorrect Texture Unit! Expected: " << set_unit << " Actual: " << mIndex << LL_ENDL; + } } void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) @@ -656,46 +656,46 @@ LLLightState::LLLightState(S32 index) mSpotExponent(0.f), mSpotCutoff(180.f) { - if (mIndex == 0) - { - mDiffuse.set(1,1,1,1); + if (mIndex == 0) + { + mDiffuse.set(1,1,1,1); mDiffuseB.set(0,0,0,0); - mSpecular.set(1,1,1,1); - } + mSpecular.set(1,1,1,1); + } mSunIsPrimary = true; - mAmbient.set(0,0,0,1); - mPosition.set(0,0,1,0); - mSpotDirection.set(0,0,-1); + mAmbient.set(0,0,0,1); + mPosition.set(0,0,1,0); + mSpotDirection.set(0,0,-1); } void LLLightState::enable() { - mEnabled = true; + mEnabled = true; } void LLLightState::disable() { - mEnabled = false; + mEnabled = false; } void LLLightState::setDiffuse(const LLColor4& diffuse) { - if (mDiffuse != diffuse) - { - ++gGL.mLightHash; - mDiffuse = diffuse; - } + if (mDiffuse != diffuse) + { + ++gGL.mLightHash; + mDiffuse = diffuse; + } } void LLLightState::setDiffuseB(const LLColor4& diffuse) { if (mDiffuseB != diffuse) - { - ++gGL.mLightHash; - mDiffuseB = diffuse; - } + { + ++gGL.mLightHash; + mDiffuseB = diffuse; + } } void LLLightState::setSunPrimary(bool v) @@ -703,7 +703,7 @@ void LLLightState::setSunPrimary(bool v) if (mSunIsPrimary != v) { ++gGL.mLightHash; - mSunIsPrimary = v; + mSunIsPrimary = v; } } @@ -727,134 +727,134 @@ void LLLightState::setFalloff(F32 v) void LLLightState::setAmbient(const LLColor4& ambient) { - if (mAmbient != ambient) - { - ++gGL.mLightHash; - mAmbient = ambient; - } + if (mAmbient != ambient) + { + ++gGL.mLightHash; + mAmbient = ambient; + } } void LLLightState::setSpecular(const LLColor4& specular) { - if (mSpecular != specular) - { - ++gGL.mLightHash; - mSpecular = specular; - } + if (mSpecular != specular) + { + ++gGL.mLightHash; + mSpecular = specular; + } } void LLLightState::setPosition(const LLVector4& position) { - //always set position because modelview matrix may have changed - ++gGL.mLightHash; - mPosition = position; - //transform position by current modelview matrix - glh::vec4f pos(position.mV); - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_vec(pos); - mPosition.set(pos.v); + //always set position because modelview matrix may have changed + ++gGL.mLightHash; + mPosition = position; + //transform position by current modelview matrix + glh::vec4f pos(position.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_vec(pos); + mPosition.set(pos.v); } void LLLightState::setConstantAttenuation(const F32& atten) { - if (mConstantAtten != atten) - { - mConstantAtten = atten; - ++gGL.mLightHash; - } + if (mConstantAtten != atten) + { + mConstantAtten = atten; + ++gGL.mLightHash; + } } void LLLightState::setLinearAttenuation(const F32& atten) { - if (mLinearAtten != atten) - { - ++gGL.mLightHash; - mLinearAtten = atten; - } + if (mLinearAtten != atten) + { + ++gGL.mLightHash; + mLinearAtten = atten; + } } void LLLightState::setQuadraticAttenuation(const F32& atten) { - if (mQuadraticAtten != atten) - { - ++gGL.mLightHash; - mQuadraticAtten = atten; - } + if (mQuadraticAtten != atten) + { + ++gGL.mLightHash; + mQuadraticAtten = atten; + } } void LLLightState::setSpotExponent(const F32& exponent) { - if (mSpotExponent != exponent) - { - ++gGL.mLightHash; - mSpotExponent = exponent; - } + if (mSpotExponent != exponent) + { + ++gGL.mLightHash; + mSpotExponent = exponent; + } } void LLLightState::setSpotCutoff(const F32& cutoff) { - if (mSpotCutoff != cutoff) - { - ++gGL.mLightHash; - mSpotCutoff = cutoff; - } + if (mSpotCutoff != cutoff) + { + ++gGL.mLightHash; + mSpotCutoff = cutoff; + } } void LLLightState::setSpotDirection(const LLVector3& direction) { - //always set direction because modelview matrix may have changed - ++gGL.mLightHash; - mSpotDirection = direction; - //transform direction by current modelview matrix - glh::vec3f dir(direction.mV); - const glh::matrix4f& mat = gGL.getModelviewMatrix(); - mat.mult_matrix_dir(dir); + //always set direction because modelview matrix may have changed + ++gGL.mLightHash; + mSpotDirection = direction; + //transform direction by current modelview matrix + glh::vec3f dir(direction.mV); + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_dir(dir); - mSpotDirection.set(dir.v); + mSpotDirection.set(dir.v); } LLRender::LLRender() : mDirty(false), mCount(0), - mQuadCycle(0), + mQuadCycle(0), mMode(LLRender::TRIANGLES), mCurrTextureUnitIndex(0) -{ - for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++) - { +{ + for (U32 i = 0; i < LL_NUM_TEXTURE_LAYERS; i++) + { mTexUnits[i].mIndex = i; - } + } - for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i) - { + for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; ++i) + { mLightState[i].mIndex = i; - } + } - for (U32 i = 0; i < 4; i++) - { - mCurrColorMask[i] = true; - } + for (U32 i = 0; i < 4; i++) + { + mCurrColorMask[i] = true; + } - mCurrBlendColorSFactor = BF_UNDEF; - mCurrBlendAlphaSFactor = BF_UNDEF; - mCurrBlendColorDFactor = BF_UNDEF; - mCurrBlendAlphaDFactor = BF_UNDEF; + mCurrBlendColorSFactor = BF_UNDEF; + mCurrBlendAlphaSFactor = BF_UNDEF; + mCurrBlendColorDFactor = BF_UNDEF; + mCurrBlendAlphaDFactor = BF_UNDEF; - mMatrixMode = LLRender::MM_MODELVIEW; - - for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) - { - mMatIdx[i] = 0; - mMatHash[i] = 0; - mCurMatHash[i] = 0xFFFFFFFF; - } + mMatrixMode = LLRender::MM_MODELVIEW; - mLightHash = 0; + for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) + { + mMatIdx[i] = 0; + mMatHash[i] = 0; + mCurMatHash[i] = 0xFFFFFFFF; + } + + mLightHash = 0; } LLRender::~LLRender() { - shutdown(); + shutdown(); } bool LLRender::init(bool needs_vertex_buffer) @@ -923,22 +923,22 @@ void LLRender::shutdown() void LLRender::refreshState(void) { - mDirty = true; + mDirty = true; - U32 active_unit = mCurrTextureUnitIndex; + U32 active_unit = mCurrTextureUnitIndex; - for (U32 i = 0; i < mTexUnits.size(); i++) - { - mTexUnits[i].refreshState(); - } - - mTexUnits[active_unit].activate(); + for (U32 i = 0; i < mTexUnits.size(); i++) + { + mTexUnits[i].refreshState(); + } + + mTexUnits[active_unit].activate(); + + setColorMask(mCurrColorMask[0], mCurrColorMask[1], mCurrColorMask[2], mCurrColorMask[3]); - setColorMask(mCurrColorMask[0], mCurrColorMask[1], mCurrColorMask[2], mCurrColorMask[3]); - flush(); - mDirty = false; + mDirty = false; } void LLRender::syncLightState() @@ -990,36 +990,36 @@ void LLRender::syncLightState() void LLRender::syncMatrices() { - static const U32 name[] = - { - LLShaderMgr::MODELVIEW_MATRIX, - LLShaderMgr::PROJECTION_MATRIX, - LLShaderMgr::TEXTURE_MATRIX0, - LLShaderMgr::TEXTURE_MATRIX1, - LLShaderMgr::TEXTURE_MATRIX2, - LLShaderMgr::TEXTURE_MATRIX3, - }; + static const U32 name[] = + { + LLShaderMgr::MODELVIEW_MATRIX, + LLShaderMgr::PROJECTION_MATRIX, + LLShaderMgr::TEXTURE_MATRIX0, + LLShaderMgr::TEXTURE_MATRIX1, + LLShaderMgr::TEXTURE_MATRIX2, + LLShaderMgr::TEXTURE_MATRIX3, + }; - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - static glh::matrix4f cached_mvp; + static glh::matrix4f cached_mvp; static glh::matrix4f cached_inv_mdv; - static U32 cached_mvp_mdv_hash = 0xFFFFFFFF; - static U32 cached_mvp_proj_hash = 0xFFFFFFFF; - - static glh::matrix4f cached_normal; - static U32 cached_normal_hash = 0xFFFFFFFF; + static U32 cached_mvp_mdv_hash = 0xFFFFFFFF; + static U32 cached_mvp_proj_hash = 0xFFFFFFFF; - if (shader) - { - //llassert(shader); + static glh::matrix4f cached_normal; + static U32 cached_normal_hash = 0xFFFFFFFF; - bool mvp_done = false; + if (shader) + { + //llassert(shader); + + bool mvp_done = false; - U32 i = MM_MODELVIEW; - if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW]) - { //update modelview, normal, and MVP - glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; + U32 i = MM_MODELVIEW; + if (mMatHash[MM_MODELVIEW] != shader->mMatHash[MM_MODELVIEW]) + { //update modelview, normal, and MVP + glh::matrix4f& mat = mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; // if MDV has changed, update the cached inverse as well if (cached_mvp_mdv_hash != mMatHash[MM_MODELVIEW]) @@ -1027,240 +1027,240 @@ void LLRender::syncMatrices() cached_inv_mdv = mat.inverse(); } - shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m); - shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW]; + shader->uniformMatrix4fv(name[MM_MODELVIEW], 1, GL_FALSE, mat.m); + shader->mMatHash[MM_MODELVIEW] = mMatHash[MM_MODELVIEW]; - //update normal matrix - S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX); - if (loc > -1) - { - if (cached_normal_hash != mMatHash[i]) - { - cached_normal = cached_inv_mdv.transpose(); - cached_normal_hash = mMatHash[i]; - } + //update normal matrix + S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX); + if (loc > -1) + { + if (cached_normal_hash != mMatHash[i]) + { + cached_normal = cached_inv_mdv.transpose(); + cached_normal_hash = mMatHash[i]; + } - glh::matrix4f& norm = cached_normal; + glh::matrix4f& norm = cached_normal; - F32 norm_mat[] = - { - norm.m[0], norm.m[1], norm.m[2], - norm.m[4], norm.m[5], norm.m[6], - norm.m[8], norm.m[9], norm.m[10] - }; + F32 norm_mat[] = + { + norm.m[0], norm.m[1], norm.m[2], + norm.m[4], norm.m[5], norm.m[6], + norm.m[8], norm.m[9], norm.m[10] + }; - shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat); - } + shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat); + } if (shader->getUniformLocation(LLShaderMgr::INVERSE_MODELVIEW_MATRIX)) - { - shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m); + { + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_MODELVIEW_MATRIX, 1, GL_FALSE, cached_inv_mdv.m); + } + + //update MVP matrix + mvp_done = true; + loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); + if (loc > -1) + { + U32 proj = MM_PROJECTION; + + if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + cached_mvp = mat; + cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); + cached_mvp_mdv_hash = mMatHash[i]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); } + } - //update MVP matrix - mvp_done = true; - loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); - if (loc > -1) - { - U32 proj = MM_PROJECTION; - - if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) - { - cached_mvp = mat; - cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); - cached_mvp_mdv_hash = mMatHash[i]; - cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; - } - - shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); - } - } - - i = MM_PROJECTION; - if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION]) - { //update projection matrix, normal, and MVP - glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; + i = MM_PROJECTION; + if (mMatHash[MM_PROJECTION] != shader->mMatHash[MM_PROJECTION]) + { //update projection matrix, normal, and MVP + glh::matrix4f& mat = mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; // GZ: This was previously disabled seemingly due to a bug involving the deferred renderer's regular pushing and popping of mats. - // We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially. - // Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future. + // We're reenabling this and cleaning up the code around that - that would've been the appropriate course initially. + // Anything beyond the standard proj and inv proj mats are special cases. Please setup special uniforms accordingly in the future. if (shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX)) { - glh::matrix4f inv_proj = mat.inverse(); - shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + glh::matrix4f inv_proj = mat.inverse(); + shader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); } - // Used by some full screen effects - such as full screen lights, glow, etc. + // Used by some full screen effects - such as full screen lights, glow, etc. if (shader->getUniformLocation(LLShaderMgr::IDENTITY_MATRIX)) { shader->uniformMatrix4fv(LLShaderMgr::IDENTITY_MATRIX, 1, GL_FALSE, glh::matrix4f::identity().m); } - shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m); - shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION]; - - if (!mvp_done) - { - //update MVP matrix - S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); - if (loc > -1) - { - if (cached_mvp_mdv_hash != mMatHash[MM_PROJECTION] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) - { - U32 mdv = MM_MODELVIEW; - cached_mvp = mat; - cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]); - cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW]; - cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; - } - - shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); - } - } - } - - for (i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) - { - if (mMatHash[i] != shader->mMatHash[i]) - { - shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); - shader->mMatHash[i] = mMatHash[i]; - } - } - - - if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting || shader->mFeatures.calculatesAtmospherics) - { //also sync light state - syncLightState(); - } - } + shader->uniformMatrix4fv(name[MM_PROJECTION], 1, GL_FALSE, mat.m); + shader->mMatHash[MM_PROJECTION] = mMatHash[MM_PROJECTION]; + + if (!mvp_done) + { + //update MVP matrix + S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); + if (loc > -1) + { + if (cached_mvp_mdv_hash != mMatHash[MM_PROJECTION] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + U32 mdv = MM_MODELVIEW; + cached_mvp = mat; + cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]); + cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); + } + } + } + + for (i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != shader->mMatHash[i]) + { + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); + shader->mMatHash[i] = mMatHash[i]; + } + } + + + if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting || shader->mFeatures.calculatesAtmospherics) + { //also sync light state + syncLightState(); + } + } } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { - flush(); + flush(); - { - glh::matrix4f trans_mat(1,0,0,x, - 0,1,0,y, - 0,0,1,z, - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); - mMatHash[mMatrixMode]++; - } + { + glh::matrix4f trans_mat(1,0,0,x, + 0,1,0,y, + 0,0,1,z, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { - flush(); - - { - glh::matrix4f scale_mat(x,0,0,0, - 0,y,0,0, - 0,0,z,0, - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); - mMatHash[mMatrixMode]++; - } + flush(); + + { + glh::matrix4f scale_mat(x,0,0,0, + 0,y,0,0, + 0,0,z,0, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar) { - flush(); + flush(); + + { - { + glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), + 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), + 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), + 0,0,0,1); - glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), - 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), - 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z) { - flush(); + flush(); + + { + F32 r = a * DEG_TO_RAD; - { - F32 r = a * DEG_TO_RAD; + F32 c = cosf(r); + F32 s = sinf(r); - F32 c = cosf(r); - F32 s = sinf(r); + F32 ic = 1.f-c; - F32 ic = 1.f-c; + glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, + x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, + x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, + 0,0,0,1); - glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, - x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, - x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, - 0,0,0,1); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::pushMatrix() { - flush(); - - { - if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; - ++mMatIdx[mMatrixMode]; - } - else - { - LL_WARNS() << "Matrix stack overflow." << LL_ENDL; - } - } + flush(); + + { + if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; + ++mMatIdx[mMatrixMode]; + } + else + { + LL_WARNS() << "Matrix stack overflow." << LL_ENDL; + } + } } void LLRender::popMatrix() { - flush(); - { - if (mMatIdx[mMatrixMode] > 0) - { - --mMatIdx[mMatrixMode]; - mMatHash[mMatrixMode]++; - } - else - { - LL_WARNS() << "Matrix stack underflow." << LL_ENDL; - } - } + flush(); + { + if (mMatIdx[mMatrixMode] > 0) + { + --mMatIdx[mMatrixMode]; + mMatHash[mMatrixMode]++; + } + else + { + LL_WARNS() << "Matrix stack underflow." << LL_ENDL; + } + } } void LLRender::loadMatrix(const GLfloat* m) { - flush(); - { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); - mMatHash[mMatrixMode]++; - } + flush(); + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); + mMatHash[mMatrixMode]++; + } } void LLRender::multMatrix(const GLfloat* m) { - flush(); - { - glh::matrix4f mat((GLfloat*) m); - - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); - mMatHash[mMatrixMode]++; - } + flush(); + { + glh::matrix4f mat((GLfloat*) m); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); + mMatHash[mMatrixMode]++; + } } void LLRender::matrixMode(eMatrixMode mode) { - if (mode == MM_TEXTURE) - { + if (mode == MM_TEXTURE) + { U32 tex_index = gGL.getCurrentTexUnitIndex(); // the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering llassert(tex_index <= 3); @@ -1272,360 +1272,360 @@ void LLRender::matrixMode(eMatrixMode mode) LL_WARNS_ONCE() << "Attempted to assign matrix mode out of bounds: " << mode << LL_ENDL; mode = MM_TEXTURE0; } - } + } - mMatrixMode = mode; + mMatrixMode = mode; } LLRender::eMatrixMode LLRender::getMatrixMode() { - if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3) - { //always return MM_TEXTURE if current matrix mode points at any texture matrix - return MM_TEXTURE; - } + if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3) + { //always return MM_TEXTURE if current matrix mode points at any texture matrix + return MM_TEXTURE; + } - return mMatrixMode; + return mMatrixMode; } void LLRender::loadIdentity() { - flush(); + flush(); - { - llassert_always(mMatrixMode < NUM_MATRIX_MODES) ; + { + llassert_always(mMatrixMode < NUM_MATRIX_MODES) ; - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); - mMatHash[mMatrixMode]++; - } + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); + mMatHash[mMatrixMode]++; + } } const glh::matrix4f& LLRender::getModelviewMatrix() { - return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; + return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; } const glh::matrix4f& LLRender::getProjectionMatrix() { - return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; + return mMatrix[MM_PROJECTION][mMatIdx[MM_PROJECTION]]; } void LLRender::translateUI(F32 x, F32 y, F32 z) { - if (mUIOffset.empty()) - { - LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL; - } + if (mUIOffset.empty()) + { + LL_ERRS() << "Need to push a UI translation frame before offsetting" << LL_ENDL; + } - mUIOffset.back().mV[0] += x; - mUIOffset.back().mV[1] += y; - mUIOffset.back().mV[2] += z; + mUIOffset.back().mV[0] += x; + mUIOffset.back().mV[1] += y; + mUIOffset.back().mV[2] += z; } void LLRender::scaleUI(F32 x, F32 y, F32 z) { - if (mUIScale.empty()) - { - LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL; - } + if (mUIScale.empty()) + { + LL_ERRS() << "Need to push a UI transformation frame before scaling." << LL_ENDL; + } - mUIScale.back().scaleVec(LLVector3(x,y,z)); + mUIScale.back().scaleVec(LLVector3(x,y,z)); } void LLRender::pushUIMatrix() { - if (mUIOffset.empty()) - { - mUIOffset.push_back(LLVector3(0,0,0)); - } - else - { - mUIOffset.push_back(mUIOffset.back()); - } - - if (mUIScale.empty()) - { - mUIScale.push_back(LLVector3(1,1,1)); - } - else - { - mUIScale.push_back(mUIScale.back()); - } + if (mUIOffset.empty()) + { + mUIOffset.push_back(LLVector3(0,0,0)); + } + else + { + mUIOffset.push_back(mUIOffset.back()); + } + + if (mUIScale.empty()) + { + mUIScale.push_back(LLVector3(1,1,1)); + } + else + { + mUIScale.push_back(mUIScale.back()); + } } void LLRender::popUIMatrix() { - if (mUIOffset.empty()) - { - LL_ERRS() << "UI offset stack blown." << LL_ENDL; - } - mUIOffset.pop_back(); - mUIScale.pop_back(); + if (mUIOffset.empty()) + { + LL_ERRS() << "UI offset stack blown." << LL_ENDL; + } + mUIOffset.pop_back(); + mUIScale.pop_back(); } LLVector3 LLRender::getUITranslation() { - if (mUIOffset.empty()) - { - return LLVector3(0,0,0); - } - return mUIOffset.back(); + if (mUIOffset.empty()) + { + return LLVector3(0,0,0); + } + return mUIOffset.back(); } LLVector3 LLRender::getUIScale() { - if (mUIScale.empty()) - { - return LLVector3(1,1,1); - } - return mUIScale.back(); + if (mUIScale.empty()) + { + return LLVector3(1,1,1); + } + return mUIScale.back(); } void LLRender::loadUIIdentity() { - if (mUIOffset.empty()) - { - LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL; - } - mUIOffset.back().setVec(0,0,0); - mUIScale.back().setVec(1,1,1); + if (mUIOffset.empty()) + { + LL_ERRS() << "Need to push UI translation frame before clearing offset." << LL_ENDL; + } + mUIOffset.back().setVec(0,0,0); + mUIScale.back().setVec(1,1,1); } void LLRender::setColorMask(bool writeColor, bool writeAlpha) { - setColorMask(writeColor, writeColor, writeColor, writeAlpha); + setColorMask(writeColor, writeColor, writeColor, writeAlpha); } void LLRender::setColorMask(bool writeColorR, bool writeColorG, bool writeColorB, bool writeAlpha) { - flush(); - - if (mCurrColorMask[0] != writeColorR || - mCurrColorMask[1] != writeColorG || - mCurrColorMask[2] != writeColorB || - mCurrColorMask[3] != writeAlpha) - { - mCurrColorMask[0] = writeColorR; - mCurrColorMask[1] = writeColorG; - mCurrColorMask[2] = writeColorB; - mCurrColorMask[3] = writeAlpha; + flush(); - glColorMask(writeColorR ? GL_TRUE : GL_FALSE, - writeColorG ? GL_TRUE : GL_FALSE, - writeColorB ? GL_TRUE : GL_FALSE, - writeAlpha ? GL_TRUE : GL_FALSE); - } + if (mCurrColorMask[0] != writeColorR || + mCurrColorMask[1] != writeColorG || + mCurrColorMask[2] != writeColorB || + mCurrColorMask[3] != writeAlpha) + { + mCurrColorMask[0] = writeColorR; + mCurrColorMask[1] = writeColorG; + mCurrColorMask[2] = writeColorB; + mCurrColorMask[3] = writeAlpha; + + glColorMask(writeColorR ? GL_TRUE : GL_FALSE, + writeColorG ? GL_TRUE : GL_FALSE, + writeColorB ? GL_TRUE : GL_FALSE, + writeAlpha ? GL_TRUE : GL_FALSE); + } } void LLRender::setSceneBlendType(eBlendType type) { - switch (type) - { - case BT_ALPHA: - blendFunc(BF_SOURCE_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA); - break; - case BT_ADD: - blendFunc(BF_ONE, BF_ONE); - break; - case BT_ADD_WITH_ALPHA: - blendFunc(BF_SOURCE_ALPHA, BF_ONE); - break; - case BT_MULT: - blendFunc(BF_DEST_COLOR, BF_ZERO); - break; - case BT_MULT_ALPHA: - blendFunc(BF_DEST_ALPHA, BF_ZERO); - break; - case BT_MULT_X2: - blendFunc(BF_DEST_COLOR, BF_SOURCE_COLOR); - break; - case BT_REPLACE: - blendFunc(BF_ONE, BF_ZERO); - break; - default: - LL_ERRS() << "Unknown Scene Blend Type: " << type << LL_ENDL; - break; - } + switch (type) + { + case BT_ALPHA: + blendFunc(BF_SOURCE_ALPHA, BF_ONE_MINUS_SOURCE_ALPHA); + break; + case BT_ADD: + blendFunc(BF_ONE, BF_ONE); + break; + case BT_ADD_WITH_ALPHA: + blendFunc(BF_SOURCE_ALPHA, BF_ONE); + break; + case BT_MULT: + blendFunc(BF_DEST_COLOR, BF_ZERO); + break; + case BT_MULT_ALPHA: + blendFunc(BF_DEST_ALPHA, BF_ZERO); + break; + case BT_MULT_X2: + blendFunc(BF_DEST_COLOR, BF_SOURCE_COLOR); + break; + case BT_REPLACE: + blendFunc(BF_ONE, BF_ZERO); + break; + default: + LL_ERRS() << "Unknown Scene Blend Type: " << type << LL_ENDL; + break; + } } void LLRender::blendFunc(eBlendFactor sfactor, eBlendFactor dfactor) { - llassert(sfactor < BF_UNDEF); - llassert(dfactor < BF_UNDEF); - if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor || - mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor) - { - mCurrBlendColorSFactor = sfactor; - mCurrBlendAlphaSFactor = sfactor; - mCurrBlendColorDFactor = dfactor; - mCurrBlendAlphaDFactor = dfactor; - flush(); - glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]); - } + llassert(sfactor < BF_UNDEF); + llassert(dfactor < BF_UNDEF); + if (mCurrBlendColorSFactor != sfactor || mCurrBlendColorDFactor != dfactor || + mCurrBlendAlphaSFactor != sfactor || mCurrBlendAlphaDFactor != dfactor) + { + mCurrBlendColorSFactor = sfactor; + mCurrBlendAlphaSFactor = sfactor; + mCurrBlendColorDFactor = dfactor; + mCurrBlendAlphaDFactor = dfactor; + flush(); + glBlendFunc(sGLBlendFactor[sfactor], sGLBlendFactor[dfactor]); + } } void LLRender::blendFunc(eBlendFactor color_sfactor, eBlendFactor color_dfactor, - eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor) -{ - llassert(color_sfactor < BF_UNDEF); - llassert(color_dfactor < BF_UNDEF); - llassert(alpha_sfactor < BF_UNDEF); - llassert(alpha_dfactor < BF_UNDEF); - - if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor || - mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor) - { - mCurrBlendColorSFactor = color_sfactor; - mCurrBlendAlphaSFactor = alpha_sfactor; - mCurrBlendColorDFactor = color_dfactor; - mCurrBlendAlphaDFactor = alpha_dfactor; - flush(); - + eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor) +{ + llassert(color_sfactor < BF_UNDEF); + llassert(color_dfactor < BF_UNDEF); + llassert(alpha_sfactor < BF_UNDEF); + llassert(alpha_dfactor < BF_UNDEF); + + if (mCurrBlendColorSFactor != color_sfactor || mCurrBlendColorDFactor != color_dfactor || + mCurrBlendAlphaSFactor != alpha_sfactor || mCurrBlendAlphaDFactor != alpha_dfactor) + { + mCurrBlendColorSFactor = color_sfactor; + mCurrBlendAlphaSFactor = alpha_sfactor; + mCurrBlendColorDFactor = color_dfactor; + mCurrBlendAlphaDFactor = alpha_dfactor; + flush(); + glBlendFuncSeparate(sGLBlendFactor[color_sfactor], sGLBlendFactor[color_dfactor], sGLBlendFactor[alpha_sfactor], sGLBlendFactor[alpha_dfactor]); - } + } } LLTexUnit* LLRender::getTexUnit(U32 index) { - if (index < mTexUnits.size()) - { - return &mTexUnits[index]; - } - else - { - LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL; - return &mDummyTexUnit; - } + if (index < mTexUnits.size()) + { + return &mTexUnits[index]; + } + else + { + LL_DEBUGS() << "Non-existing texture unit layer requested: " << index << LL_ENDL; + return &mDummyTexUnit; + } } LLLightState* LLRender::getLight(U32 index) { - if (index < mLightState.size()) - { - return &mLightState[index]; - } - - return NULL; + if (index < mLightState.size()) + { + return &mLightState[index]; + } + + return NULL; } void LLRender::setAmbientLightColor(const LLColor4& color) { - LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE - if (color != mAmbientLightColor) - { - ++mLightHash; - mAmbientLightColor = color; - } + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE + if (color != mAmbientLightColor) + { + ++mLightHash; + mAmbientLightColor = color; + } } bool LLRender::verifyTexUnitActive(U32 unitToVerify) { - if (mCurrTextureUnitIndex == unitToVerify) - { - return true; - } - else - { - LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL; - return false; - } + if (mCurrTextureUnitIndex == unitToVerify) + { + return true; + } + else + { + LL_WARNS() << "TexUnit currently active: " << mCurrTextureUnitIndex << " (expecting " << unitToVerify << ")" << LL_ENDL; + return false; + } } void LLRender::clearErrors() { - while (glGetError()) - { - //loop until no more error flags left - } + while (glGetError()) + { + //loop until no more error flags left + } } void LLRender::begin(const GLuint& mode) { - if (mode != mMode) - { - if (mode == LLRender::QUADS) - { - mQuadCycle = 1; - } - - if (mMode == LLRender::QUADS || - mMode == LLRender::LINES || - mMode == LLRender::TRIANGLES || - mMode == LLRender::POINTS) - { - flush(); - } - else if (mCount != 0) - { - LL_ERRS() << "gGL.begin() called redundantly." << LL_ENDL; - } - - mMode = mode; - } + if (mode != mMode) + { + if (mode == LLRender::QUADS) + { + mQuadCycle = 1; + } + + if (mMode == LLRender::QUADS || + mMode == LLRender::LINES || + mMode == LLRender::TRIANGLES || + mMode == LLRender::POINTS) + { + flush(); + } + else if (mCount != 0) + { + LL_ERRS() << "gGL.begin() called redundantly." << LL_ENDL; + } + + mMode = mode; + } } void LLRender::end() -{ - if (mCount == 0) - { - return; - //IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL; - } - - if ((mMode != LLRender::QUADS && - mMode != LLRender::LINES && - mMode != LLRender::TRIANGLES && - mMode != LLRender::POINTS) || - mCount > 2048) - { - flush(); - } +{ + if (mCount == 0) + { + return; + //IMM_ERRS << "GL begin and end called with no vertices specified." << LL_ENDL; + } + + if ((mMode != LLRender::QUADS && + mMode != LLRender::LINES && + mMode != LLRender::TRIANGLES && + mMode != LLRender::POINTS) || + mCount > 2048) + { + flush(); + } } void LLRender::flush() { - if (mCount > 0) - { + if (mCount > 0) + { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; llassert(LLGLSLShader::sCurBoundShaderPtr != nullptr); - if (!mUIOffset.empty()) - { - sUICalls++; - sUIVerts += mCount; - } - - //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) - U32 count = mCount; - - if (mMode == LLRender::QUADS && !sGLCoreProfile) - { - if (mCount%4 != 0) - { - count -= (mCount % 4); - LL_WARNS() << "Incomplete quad requested." << LL_ENDL; - } - } - - if (mMode == LLRender::TRIANGLES) - { - if (mCount%3 != 0) - { - count -= (mCount % 3); - LL_WARNS() << "Incomplete triangle requested." << LL_ENDL; - } - } - - if (mMode == LLRender::LINES) - { - if (mCount%2 != 0) - { - count -= (mCount % 2); - LL_WARNS() << "Incomplete line requested." << LL_ENDL; - } - } - - mCount = 0; + if (!mUIOffset.empty()) + { + sUICalls++; + sUIVerts += mCount; + } + + //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) + U32 count = mCount; + + if (mMode == LLRender::QUADS && !sGLCoreProfile) + { + if (mCount%4 != 0) + { + count -= (mCount % 4); + LL_WARNS() << "Incomplete quad requested." << LL_ENDL; + } + } + + if (mMode == LLRender::TRIANGLES) + { + if (mCount%3 != 0) + { + count -= (mCount % 3); + LL_WARNS() << "Incomplete triangle requested." << LL_ENDL; + } + } + + if (mMode == LLRender::LINES) + { + if (mCount%2 != 0) + { + count -= (mCount % 2); + LL_WARNS() << "Incomplete line requested." << LL_ENDL; + } + } + + mCount = 0; if (mBuffer) { @@ -1649,8 +1649,8 @@ void LLRender::flush() hash.finalize(); } - - + + U64 vhash = hash.digest(); // check the VB cache before making a new vertex buffer @@ -1660,7 +1660,7 @@ void LLRender::flush() // Most of our usage of the "immediate mode" style draw calls is actually // sending the same geometry over and over again. // To leverage this, we maintain a running hash of the vertex stream being - // built up before a flush, and then check that hash against a VB + // built up before a flush, and then check that hash against a VB // cache just before creating a vertex buffer in VRAM std::unordered_map<U64, LLVBCache>::iterator cache = sVBCache.find(vhash); @@ -1739,504 +1739,504 @@ void LLRender::flush() LL_ERRS() << "A flush call from outside main rendering thread" << LL_ENDL; } - - mVerticesp[0] = mVerticesp[count]; - mTexcoordsp[0] = mTexcoordsp[count]; - mColorsp[0] = mColorsp[count]; - - mCount = 0; - } + + mVerticesp[0] = mVerticesp[count]; + mTexcoordsp[0] = mTexcoordsp[count]; + mColorsp[0] = mColorsp[count]; + + mCount = 0; + } } void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) -{ - //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] - if (mCount > 2048) - { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below - switch (mMode) - { - case LLRender::POINTS: flush(); break; - case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; - case LLRender::QUADS: if(mCount%4 == 0) flush(); break; - case LLRender::LINES: if (mCount%2 == 0) flush(); break; - } - } - - if (mCount > 4094) - { - // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; - return; - } - - if (mUIOffset.empty()) - { - mVerticesp[mCount] = LLVector3(x,y,z); - } - else - { - LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); - mVerticesp[mCount] = vert; - } - - if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) - { - mQuadCycle++; - if (mQuadCycle == 4) - { //copy two vertices so fourth quad element will add a triangle - mQuadCycle = 0; - - mCount++; - mVerticesp[mCount] = mVerticesp[mCount-3]; - mColorsp[mCount] = mColorsp[mCount-3]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-3]; - - mCount++; - mVerticesp[mCount] = mVerticesp[mCount-2]; - mColorsp[mCount] = mColorsp[mCount-2]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-2]; - } - } - - mCount++; - mVerticesp[mCount] = mVerticesp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; +{ + //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + if (mCount > 2048) + { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below + switch (mMode) + { + case LLRender::POINTS: flush(); break; + case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; + case LLRender::QUADS: if(mCount%4 == 0) flush(); break; + case LLRender::LINES: if (mCount%2 == 0) flush(); break; + } + } + + if (mCount > 4094) + { + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; + return; + } + + if (mUIOffset.empty()) + { + mVerticesp[mCount] = LLVector3(x,y,z); + } + else + { + LLVector3 vert = (LLVector3(x,y,z)+mUIOffset.back()).scaledVec(mUIScale.back()); + mVerticesp[mCount] = vert; + } + + if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) + { + mQuadCycle++; + if (mQuadCycle == 4) + { //copy two vertices so fourth quad element will add a triangle + mQuadCycle = 0; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-3]; + mColorsp[mCount] = mColorsp[mCount-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-3]; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-2]; + mColorsp[mCount] = mColorsp[mCount-2]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-2]; + } + } + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) { - if (mCount + vert_count > 4094) - { - // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; - return; - } - - if (sGLCoreProfile && mMode == LLRender::QUADS) - { //quads are deprecated, convert to triangle list - S32 i = 0; - - while (i < vert_count) - { - //read first three - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy two - mVerticesp[mCount++] = verts[i-3]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount++] = verts[i-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy last one - mVerticesp[mCount++] = verts[i++]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - } - } - else - { - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - - mCount++; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - } - } - - if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen - mVerticesp[mCount] = mVerticesp[mCount-1]; + if (mCount + vert_count > 4094) + { + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; + return; + } + + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy two + mVerticesp[mCount++] = verts[i-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + + mCount++; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + + if( mCount > 0 ) // ND: Guard against crashes if mCount is zero, yes it can happen + mVerticesp[mCount] = mVerticesp[mCount-1]; } void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count) { - if (mCount + vert_count > 4094) - { - // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; - return; - } - - if (sGLCoreProfile && mMode == LLRender::QUADS) - { //quads are deprecated, convert to triangle list - S32 i = 0; - - while (i < vert_count) - { - //read first three - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy last two - mVerticesp[mCount] = verts[i-3]; - mTexcoordsp[mCount++] = uvs[i-3]; - mColorsp[mCount] = mColorsp[mCount-1]; - - mVerticesp[mCount] = verts[i-1]; - mTexcoordsp[mCount++] = uvs[i-1]; - mColorsp[mCount] = mColorsp[mCount-1]; - - //copy last one - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount++] = uvs[i++]; - mColorsp[mCount] = mColorsp[mCount-1]; - } - } - else - { - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - - mCount++; - mColorsp[mCount] = mColorsp[mCount-1]; - } - } - - if (mCount > 0) - { - mVerticesp[mCount] = mVerticesp[mCount - 1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount - 1]; - } + if (mCount + vert_count > 4094) + { + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; + return; + } + + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount++] = uvs[i-3]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount++] = uvs[i-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + + if (mCount > 0) + { + mVerticesp[mCount] = mVerticesp[mCount - 1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount - 1]; + } } void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U* colors, S32 vert_count) { - if (mCount + vert_count > 4094) - { - // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; - return; - } - - - if (sGLCoreProfile && mMode == LLRender::QUADS) - { //quads are deprecated, convert to triangle list - S32 i = 0; - - while (i < vert_count) - { - //read first three - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - - //copy last two - mVerticesp[mCount] = verts[i-3]; - mTexcoordsp[mCount] = uvs[i-3]; - mColorsp[mCount++] = colors[i-3]; - - mVerticesp[mCount] = verts[i-1]; - mTexcoordsp[mCount] = uvs[i-1]; - mColorsp[mCount++] = colors[i-1]; - - //copy last one - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount++] = colors[i++]; - } - } - else - { - for (S32 i = 0; i < vert_count; i++) - { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount] = colors[i]; - - mCount++; - } - } - - if (mCount > 0) - { - mVerticesp[mCount] = mVerticesp[mCount - 1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount - 1]; - mColorsp[mCount] = mColorsp[mCount - 1]; - } + if (mCount + vert_count > 4094) + { + // LL_WARNS() << "GL immediate mode overflow. Some geometry not drawn." << LL_ENDL; + return; + } + + + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount] = uvs[i-3]; + mColorsp[mCount++] = colors[i-3]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount] = uvs[i-1]; + mColorsp[mCount++] = colors[i-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + } + } + else + { + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; + + mCount++; + } + } + + if (mCount > 0) + { + mVerticesp[mCount] = mVerticesp[mCount - 1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount - 1]; + mColorsp[mCount] = mColorsp[mCount - 1]; + } } void LLRender::vertex2i(const GLint& x, const GLint& y) { - vertex3f((GLfloat) x, (GLfloat) y, 0); + vertex3f((GLfloat) x, (GLfloat) y, 0); } void LLRender::vertex2f(const GLfloat& x, const GLfloat& y) -{ - vertex3f(x,y,0); +{ + vertex3f(x,y,0); } void LLRender::vertex2fv(const GLfloat* v) -{ - vertex3f(v[0], v[1], 0); +{ + vertex3f(v[0], v[1], 0); } void LLRender::vertex3fv(const GLfloat* v) { - vertex3f(v[0], v[1], v[2]); + vertex3f(v[0], v[1], v[2]); } void LLRender::texCoord2f(const GLfloat& x, const GLfloat& y) -{ - mTexcoordsp[mCount] = LLVector2(x,y); +{ + mTexcoordsp[mCount] = LLVector2(x,y); } void LLRender::texCoord2i(const GLint& x, const GLint& y) -{ - texCoord2f((GLfloat) x, (GLfloat) y); +{ + texCoord2f((GLfloat) x, (GLfloat) y); } void LLRender::texCoord2fv(const GLfloat* tc) -{ - texCoord2f(tc[0], tc[1]); +{ + texCoord2f(tc[0], tc[1]); } void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a) { - if (!LLGLSLShader::sCurBoundShaderPtr || LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR) - { - mColorsp[mCount] = LLColor4U(r,g,b,a); - } - else - { //not using shaders or shader reads color from a uniform - diffuseColor4ub(r,g,b,a); - } + if (!LLGLSLShader::sCurBoundShaderPtr || LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR) + { + mColorsp[mCount] = LLColor4U(r,g,b,a); + } + else + { //not using shaders or shader reads color from a uniform + diffuseColor4ub(r,g,b,a); + } } void LLRender::color4ubv(const GLubyte* c) { - color4ub(c[0], c[1], c[2], c[3]); + color4ub(c[0], c[1], c[2], c[3]); } void LLRender::color4f(const GLfloat& r, const GLfloat& g, const GLfloat& b, const GLfloat& a) { - color4ub((GLubyte) (llclamp(r, 0.f, 1.f)*255), - (GLubyte) (llclamp(g, 0.f, 1.f)*255), - (GLubyte) (llclamp(b, 0.f, 1.f)*255), - (GLubyte) (llclamp(a, 0.f, 1.f)*255)); + color4ub((GLubyte) (llclamp(r, 0.f, 1.f)*255), + (GLubyte) (llclamp(g, 0.f, 1.f)*255), + (GLubyte) (llclamp(b, 0.f, 1.f)*255), + (GLubyte) (llclamp(a, 0.f, 1.f)*255)); } void LLRender::color4fv(const GLfloat* c) -{ - color4f(c[0],c[1],c[2],c[3]); +{ + color4f(c[0],c[1],c[2],c[3]); } void LLRender::color3f(const GLfloat& r, const GLfloat& g, const GLfloat& b) -{ - color4f(r,g,b,1); +{ + color4f(r,g,b,1); } void LLRender::color3fv(const GLfloat* c) -{ - color4f(c[0],c[1],c[2],1); +{ + color4f(c[0],c[1],c[2],1); } void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(shader != NULL); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader != NULL); - if (shader) - { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); - } + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); + } } void LLRender::diffuseColor3fv(const F32* c) { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(shader != NULL); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader != NULL); - if (shader) - { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); - } + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); + } } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(shader != NULL); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader != NULL); - if (shader) - { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); - } + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); + } } void LLRender::diffuseColor4fv(const F32* c) { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(shader != NULL); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader != NULL); - if (shader) - { - shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); - } + if (shader) + { + shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); + } } void LLRender::diffuseColor4ubv(const U8* c) { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(shader != NULL); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader != NULL); - if (shader) - { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); - } + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); + } } void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(shader != NULL); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader != NULL); - if (shader) - { - shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); - } + if (shader) + { + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); + } } void LLRender::debugTexUnits(void) { - LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; - std::string active_enabled = "false"; - for (U32 i = 0; i < mTexUnits.size(); i++) - { - if (getTexUnit(i)->mCurrTexType != LLTexUnit::TT_NONE) - { - if (i == mCurrTextureUnitIndex) active_enabled = "true"; - LL_INFOS("TextureUnit") << "TexUnit: " << i << " Enabled" << LL_ENDL; - LL_INFOS("TextureUnit") << "Enabled As: " ; - switch (getTexUnit(i)->mCurrTexType) - { - case LLTexUnit::TT_TEXTURE: - LL_CONT << "Texture 2D"; - break; - case LLTexUnit::TT_RECT_TEXTURE: - LL_CONT << "Texture Rectangle"; - break; - case LLTexUnit::TT_CUBE_MAP: - LL_CONT << "Cube Map"; - break; - default: - LL_CONT << "ARGH!!! NONE!"; - break; - } - LL_CONT << ", Texture Bound: " << getTexUnit(i)->mCurrTexture << LL_ENDL; - } - } - LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL; + LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; + std::string active_enabled = "false"; + for (U32 i = 0; i < mTexUnits.size(); i++) + { + if (getTexUnit(i)->mCurrTexType != LLTexUnit::TT_NONE) + { + if (i == mCurrTextureUnitIndex) active_enabled = "true"; + LL_INFOS("TextureUnit") << "TexUnit: " << i << " Enabled" << LL_ENDL; + LL_INFOS("TextureUnit") << "Enabled As: " ; + switch (getTexUnit(i)->mCurrTexType) + { + case LLTexUnit::TT_TEXTURE: + LL_CONT << "Texture 2D"; + break; + case LLTexUnit::TT_RECT_TEXTURE: + LL_CONT << "Texture Rectangle"; + break; + case LLTexUnit::TT_CUBE_MAP: + LL_CONT << "Cube Map"; + break; + default: + LL_CONT << "ARGH!!! NONE!"; + break; + } + LL_CONT << ", Texture Bound: " << getTexUnit(i)->mCurrTexture << LL_ENDL; + } + } + LL_INFOS("TextureUnit") << "Active TexUnit Enabled : " << active_enabled << LL_ENDL; } glh::matrix4f copy_matrix(F32* src) { - glh::matrix4f ret; - ret.set_value(src); - return ret; + glh::matrix4f ret; + ret.set_value(src); + return ret; } glh::matrix4f get_current_modelview() { - return copy_matrix(gGLModelView); + return copy_matrix(gGLModelView); } glh::matrix4f get_current_projection() { - return copy_matrix(gGLProjection); + return copy_matrix(gGLProjection); } glh::matrix4f get_last_modelview() { - return copy_matrix(gGLLastModelView); + return copy_matrix(gGLLastModelView); } glh::matrix4f get_last_projection() { - return copy_matrix(gGLLastProjection); + return copy_matrix(gGLLastProjection); } void copy_matrix(const glh::matrix4f& src, F32* dst) { - for (U32 i = 0; i < 16; i++) - { - dst[i] = src.m[i]; - } + for (U32 i = 0; i < 16; i++) + { + dst[i] = src.m[i]; + } } void set_current_modelview(const glh::matrix4f& mat) { - copy_matrix(mat, gGLModelView); + copy_matrix(mat, gGLModelView); } void set_current_projection(glh::matrix4f& mat) { - copy_matrix(mat, gGLProjection); + copy_matrix(mat, gGLProjection); } glh::matrix4f gl_ortho(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat znear, GLfloat zfar) { - glh::matrix4f ret( - 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), - 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), - 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), - 0.f, 0.f, 0.f, 1.f); + glh::matrix4f ret( + 2.f/(right-left), 0.f, 0.f, -(right+left)/(right-left), + 0.f, 2.f/(top-bottom), 0.f, -(top+bottom)/(top-bottom), + 0.f, 0.f, -2.f/(zfar-znear), -(zfar+znear)/(zfar-znear), + 0.f, 0.f, 0.f, 1.f); - return ret; + return ret; } glh::matrix4f gl_perspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) { - GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f); + GLfloat f = 1.f/tanf(DEG_TO_RAD*fovy/2.f); - return glh::matrix4f(f/aspect, 0, 0, 0, - 0, f, 0, 0, - 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar), - 0, 0, -1.f, 0); + return glh::matrix4f(f/aspect, 0, 0, 0, + 0, f, 0, 0, + 0, 0, (zFar+zNear)/(zNear-zFar), (2.f*zFar*zNear)/(zNear-zFar), + 0, 0, -1.f, 0); } glh::matrix4f gl_lookat(LLVector3 eye, LLVector3 center, LLVector3 up) { - LLVector3 f = center-eye; - f.normVec(); - up.normVec(); - LLVector3 s = f % up; - LLVector3 u = s % f; - - return glh::matrix4f(s[0], s[1], s[2], 0, - u[0], u[1], u[2], 0, - -f[0], -f[1], -f[2], 0, - 0, 0, 0, 1); - + LLVector3 f = center-eye; + f.normVec(); + up.normVec(); + LLVector3 s = f % up; + LLVector3 u = s % f; + + return glh::matrix4f(s[0], s[1], s[2], 0, + u[0], u[1], u[2], 0, + -f[0], -f[1], -f[2], 0, + 0, 0, 0, 1); + } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index da401572d1..340276a752 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -1,25 +1,25 @@ -/** +/** * @file llrendertarget.h * @brief Off screen render target abstraction. Loose wrapper for GL_EXT_framebuffer_objects. * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -37,56 +37,56 @@ SAMPLE USAGE: - LLRenderTarget target; + LLRenderTarget target; - ... + ... - //allocate a 256x256 RGBA render target with depth buffer - target.allocate(256,256,GL_RGBA,TRUE); + //allocate a 256x256 RGBA render target with depth buffer + target.allocate(256,256,GL_RGBA,TRUE); - //render to contents of offscreen buffer - target.bindTarget(); - target.clear(); - ... <issue drawing commands> ... - target.flush(); + //render to contents of offscreen buffer + target.bindTarget(); + target.clear(); + ... <issue drawing commands> ... + target.flush(); - ... + ... - //use target as a texture - gGL.getTexUnit(INDEX)->bind(&target); - ... <issue drawing commands> ... + //use target as a texture + gGL.getTexUnit(INDEX)->bind(&target); + ... <issue drawing commands> ... */ class LLRenderTarget { public: - //whether or not to use FBO implementation - static bool sUseFBO; - static U32 sBytesAllocated; - static U32 sCurFBO; - static U32 sCurResX; - static U32 sCurResY; + //whether or not to use FBO implementation + static bool sUseFBO; + static U32 sBytesAllocated; + static U32 sCurFBO; + static U32 sCurResX; + static U32 sCurResY; - LLRenderTarget(); - ~LLRenderTarget(); + LLRenderTarget(); + ~LLRenderTarget(); - //allocate resources for rendering - //must be called before use - //multiple calls will release previously allocated resources + //allocate resources for rendering + //must be called before use + //multiple calls will release previously allocated resources // resX - width // resY - height // color_fmt - GL color format (e.g. GL_RGB) // depth - if true, allocate a depth buffer // usage - deprecated, should always be TT_TEXTURE - bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureMipGeneration generateMipMaps = LLTexUnit::TMG_NONE); + bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth = false, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureMipGeneration generateMipMaps = LLTexUnit::TMG_NONE); - //resize existing attachments to use new resolution and color format - // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined - // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded - // DO use for render targets that resize often and aren't likely to ruin someone's day if they break - void resize(U32 resx, U32 resy); + //resize existing attachments to use new resolution and color format + // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined + // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded + // DO use for render targets that resize often and aren't likely to ruin someone's day if they break + void resize(U32 resx, U32 resy); //point this render target at a particular LLImageGL // Intended usage: @@ -96,98 +96,98 @@ public: // < issue GL calls> // target.flush(); // target.releaseColorAttachment(); - // + // // attachment -- LLImageGL to render into // use_name -- optional texture name to target instead of attachment->getTexName() // NOTE: setColorAttachment and releaseColorAttachment cannot be used in conjuction with - // addColorAttachment, allocateDepth, resize, etc. + // addColorAttachment, allocateDepth, resize, etc. void setColorAttachment(LLImageGL* attachment, LLGLuint use_name = 0); // detach from current color attachment void releaseColorAttachment(); - //add color buffer attachment - //limit of 4 color attachments per render target - bool addColorAttachment(U32 color_fmt); + //add color buffer attachment + //limit of 4 color attachments per render target + bool addColorAttachment(U32 color_fmt); - //allocate a depth texture - bool allocateDepth(); + //allocate a depth texture + bool allocateDepth(); - //share depth buffer with provided render target - void shareDepthBuffer(LLRenderTarget& target); + //share depth buffer with provided render target + void shareDepthBuffer(LLRenderTarget& target); - //free any allocated resources - //safe to call redundantly + //free any allocated resources + //safe to call redundantly // asserts that this target is not currently bound or present in the RT stack - void release(); + void release(); - //bind target for rendering - //applies appropriate viewport - // If an LLRenderTarget is currently bound, stores a reference to that LLRenderTarget + //bind target for rendering + //applies appropriate viewport + // If an LLRenderTarget is currently bound, stores a reference to that LLRenderTarget // and restores previous binding on flush() (maintains a stack of Render Targets) // Asserts that this target is not currently bound in the stack - void bindTarget(); + void bindTarget(); - //clear render targer, clears depth buffer if present, - //uses scissor rect if in copy-to-texture mode + //clear render targer, clears depth buffer if present, + //uses scissor rect if in copy-to-texture mode // asserts that this target is currently bound - void clear(U32 mask = 0xFFFFFFFF); - - //get applied viewport - void getViewport(S32* viewport); + void clear(U32 mask = 0xFFFFFFFF); + + //get applied viewport + void getViewport(S32* viewport); - //get X resolution - U32 getWidth() const { return mResX; } + //get X resolution + U32 getWidth() const { return mResX; } - //get Y resolution - U32 getHeight() const { return mResY; } + //get Y resolution + U32 getHeight() const { return mResY; } - LLTexUnit::eTextureType getUsage(void) const { return mUsage; } + LLTexUnit::eTextureType getUsage(void) const { return mUsage; } - U32 getTexture(U32 attachment = 0) const; - U32 getNumTextures() const; + U32 getTexture(U32 attachment = 0) const; + U32 getNumTextures() const; - U32 getDepth(void) const { return mDepth; } + U32 getDepth(void) const { return mDepth; } - void bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options = LLTexUnit::TFO_BILINEAR); + void bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options = LLTexUnit::TFO_BILINEAR); - //flush rendering operations - //must be called when rendering is complete - //should be used 1:1 with bindTarget - // call bindTarget once, do all your rendering, call flush once + //flush rendering operations + //must be called when rendering is complete + //should be used 1:1 with bindTarget + // call bindTarget once, do all your rendering, call flush once // If an LLRenderTarget was bound when bindTarget was called, binds that RenderTarget for rendering (maintains RT stack) // asserts that this target is currently bound - void flush(); + void flush(); - //Returns TRUE if target is ready to be rendered into. - //That is, if the target has been allocated with at least - //one renderable attachment (i.e. color buffer, depth buffer). - bool isComplete() const; + //Returns TRUE if target is ready to be rendered into. + //That is, if the target has been allocated with at least + //one renderable attachment (i.e. color buffer, depth buffer). + bool isComplete() const; // Returns true if this RenderTarget is bound somewhere in the stack bool isBoundInStack() const; - static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } + static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } - // *HACK - void swapFBORefs(LLRenderTarget& other); + // *HACK + void swapFBORefs(LLRenderTarget& other); protected: - U32 mResX; - U32 mResY; - std::vector<U32> mTex; - std::vector<U32> mInternalFormat; - U32 mFBO; + U32 mResX; + U32 mResY; + std::vector<U32> mTex; + std::vector<U32> mInternalFormat; + U32 mFBO; LLRenderTarget* mPreviousRT = nullptr; U32 mDepth; bool mUseDepth; - LLTexUnit::eTextureMipGeneration mGenerateMipMaps; - U32 mMipLevels; + LLTexUnit::eTextureMipGeneration mGenerateMipMaps; + U32 mMipLevels; + + LLTexUnit::eTextureType mUsage; - LLTexUnit::eTextureType mUsage; - - static LLRenderTarget* sBoundTarget; + static LLRenderTarget* sBoundTarget; }; #endif diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 636e13719a..0f3716bc18 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llshadermgr.cpp * @brief Shader manager implementation. * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -58,90 +58,90 @@ LLShaderMgr::~LLShaderMgr() // static LLShaderMgr * LLShaderMgr::instance() { - if(NULL == sInstance) - { - LL_ERRS("Shaders") << "LLShaderMgr should already have been instantiated by the application!" << LL_ENDL; - } + if(NULL == sInstance) + { + LL_ERRS("Shaders") << "LLShaderMgr should already have been instantiated by the application!" << LL_ENDL; + } - return sInstance; + return sInstance; } BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { - llassert_always(shader != NULL); - LLShaderFeatures *features = & shader->mFeatures; - - if (features->attachNothing) - { - return TRUE; - } - ////////////////////////////////////// - // Attach Vertex Shader Features First - ////////////////////////////////////// - - // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->calculatesAtmospherics) - { - if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) - { - return FALSE; - } - } - - if (features->calculatesLighting || features->calculatesAtmospherics) - { - if (!shader->attachVertexObject("windlight/atmosphericsHelpersV.glsl")) - { - return FALSE; - } - } - - if (features->calculatesLighting) - { - if (features->isSpecular) - { + llassert_always(shader != NULL); + LLShaderFeatures *features = & shader->mFeatures; + + if (features->attachNothing) + { + return TRUE; + } + ////////////////////////////////////// + // Attach Vertex Shader Features First + ////////////////////////////////////// + + // NOTE order of shader object attaching is VERY IMPORTANT!!! + if (features->calculatesAtmospherics) + { + if (!shader->attachVertexObject("windlight/atmosphericsVarsV.glsl")) + { + return FALSE; + } + } + + if (features->calculatesLighting || features->calculatesAtmospherics) + { + if (!shader->attachVertexObject("windlight/atmosphericsHelpersV.glsl")) + { + return FALSE; + } + } + + if (features->calculatesLighting) + { + if (features->isSpecular) + { if (!shader->attachVertexObject("lighting/lightFuncSpecularV.glsl")) - { - return FALSE; - } - - if (!features->isAlphaLighting) - { + { + return FALSE; + } + + if (!features->isAlphaLighting) + { if (!shader->attachVertexObject("lighting/sumLightsSpecularV.glsl")) - { - return FALSE; - } - } - + { + return FALSE; + } + } + if (!shader->attachVertexObject("lighting/lightSpecularV.glsl")) - { - return FALSE; - } - } - else - { + { + return FALSE; + } + } + else + { if (!shader->attachVertexObject("lighting/lightFuncV.glsl")) - { - return FALSE; - } - - if (!features->isAlphaLighting) - { + { + return FALSE; + } + + if (!features->isAlphaLighting) + { if (!shader->attachVertexObject("lighting/sumLightsV.glsl")) - { - return FALSE; - } - } - + { + return FALSE; + } + } + if (!shader->attachVertexObject("lighting/lightV.glsl")) - { - return FALSE; - } - } - } - - // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->calculatesAtmospherics) + { + return FALSE; + } + } + } + + // NOTE order of shader object attaching is VERY IMPORTANT!!! + if (features->calculatesAtmospherics) { if (!shader->attachVertexObject("environment/srgbF.glsl")) // NOTE -- "F" suffix is superfluous here, there is nothing fragment specific in srgbF { @@ -153,39 +153,39 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } if (!shader->attachVertexObject("windlight/atmosphericsV.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } - if (features->hasSkinning) - { + if (features->hasSkinning) + { if (!shader->attachVertexObject("avatar/avatarSkinV.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } - if (features->hasObjectSkinning) - { + if (features->hasObjectSkinning) + { shader->mRiggedVariant = shader; if (!shader->attachVertexObject("avatar/objectSkinV.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } if (!shader->attachVertexObject("deferred/textureUtilV.glsl")) { return FALSE; } - - /////////////////////////////////////// - // Attach Fragment Shader Features Next - /////////////////////////////////////// + + /////////////////////////////////////// + // Attach Fragment Shader Features Next + /////////////////////////////////////// // NOTE order of shader object attaching is VERY IMPORTANT!!! - + if (!shader->attachFragmentObject("deferred/globalF.glsl")) { return FALSE; @@ -199,46 +199,46 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if(features->calculatesAtmospherics || features->hasGamma || features->isDeferred) - { - if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) - { - return FALSE; - } - } + if(features->calculatesAtmospherics || features->hasGamma || features->isDeferred) + { + if (!shader->attachFragmentObject("windlight/atmosphericsVarsF.glsl")) + { + return FALSE; + } + } if (features->calculatesLighting || features->calculatesAtmospherics) - { + { if (!shader->attachFragmentObject("windlight/atmosphericsHelpersF.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } // we want this BEFORE shadows and AO because those facilities use pos/norm access if (features->isDeferred || features->hasReflectionProbes) - { + { if (!shader->attachFragmentObject("deferred/deferredUtil.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } - if (features->hasScreenSpaceReflections || features->hasReflectionProbes) - { + if (features->hasScreenSpaceReflections || features->hasReflectionProbes) + { if (!shader->attachFragmentObject("deferred/screenSpaceReflUtil.glsl")) { return FALSE; } - } + } if (features->hasShadows) - { + { if (!shader->attachFragmentObject("deferred/shadowUtil.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } if (features->hasReflectionProbes) { @@ -249,33 +249,33 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } if (features->hasAmbientOcclusion) - { + { if (!shader->attachFragmentObject("deferred/aoUtil.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } - if (features->hasGamma || features->isDeferred) - { + if (features->hasGamma || features->isDeferred) + { if (!shader->attachFragmentObject("windlight/gammaF.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } - if (features->hasAtmospherics || features->isDeferred) + if (features->hasAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { return FALSE; } if (!shader->attachFragmentObject("windlight/atmosphericsF.glsl")) - { - return FALSE; - } - } - + { + return FALSE; + } + } + if (features->isPBRTerrain) { if (!shader->attachFragmentObject("deferred/pbrterrainUtilF.glsl")) @@ -283,71 +283,71 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - - // NOTE order of shader object attaching is VERY IMPORTANT!!! - if (features->hasAtmospherics) - { + + // NOTE order of shader object attaching is VERY IMPORTANT!!! + if (features->hasAtmospherics) + { if (!shader->attachFragmentObject("environment/waterFogF.glsl")) - { - return FALSE; - } - } - - if (features->hasLighting) - { - if (features->disableTextureIndex) - { - if (features->hasAlphaMask) - { + { + return FALSE; + } + } + + if (features->hasLighting) + { + if (features->disableTextureIndex) + { + if (features->hasAlphaMask) + { if (!shader->attachFragmentObject("lighting/lightAlphaMaskNonIndexedF.glsl")) - { - return FALSE; - } - } - else - { + { + return FALSE; + } + } + else + { if (!shader->attachFragmentObject("lighting/lightNonIndexedF.glsl")) - { - return FALSE; - } - } - } - else - { - if (features->hasAlphaMask) - { + { + return FALSE; + } + } + } + else + { + if (features->hasAlphaMask) + { if (!shader->attachFragmentObject("lighting/lightAlphaMaskF.glsl")) - { - return FALSE; - } - } - else - { + { + return FALSE; + } + } + else + { if (!shader->attachFragmentObject("lighting/lightF.glsl")) - { - return FALSE; - } - } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1); - } - } - - if (features->mIndexedTextureChannels <= 1) - { - if (!shader->attachVertexObject("objects/nonindexedTextureV.glsl")) - { - return FALSE; - } - } - else - { + { + return FALSE; + } + } + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1); + } + } + + if (features->mIndexedTextureChannels <= 1) + { + if (!shader->attachVertexObject("objects/nonindexedTextureV.glsl")) + { + return FALSE; + } + } + else + { if (!shader->attachVertexObject("objects/indexedTextureV.glsl")) - { - return FALSE; - } - } + { + return FALSE; + } + } - return TRUE; + return TRUE; } //============================================================================ @@ -355,20 +355,20 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) static std::string get_shader_log(GLuint ret) { - std::string res; - - //get log length - GLint length; + std::string res; + + //get log length + GLint length; glGetShaderiv(ret, GL_INFO_LOG_LENGTH, &length); - if (length > 0) - { - //the log could be any size, so allocate appropriately - GLchar* log = new GLchar[length]; + if (length > 0) + { + //the log could be any size, so allocate appropriately + GLchar* log = new GLchar[length]; glGetShaderInfoLog(ret, length, &length, log); - res = std::string((char *)log); - delete[] log; - } - return res; + res = std::string((char *)log); + delete[] log; + } + return res; } static std::string get_program_log(GLuint ret) @@ -376,7 +376,7 @@ static std::string get_program_log(GLuint ret) LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; std::string res; - //get log length + //get log length GLint length; glGetProgramiv(ret, GL_INFO_LOG_LENGTH, &length); if (length > 0) @@ -408,16 +408,16 @@ static std::string get_object_log(GLuint ret) //dump shader source for debugging void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text) { - char num_str[16]; // U32 = max 10 digits + char num_str[16]; // U32 = max 10 digits - LL_SHADER_LOADING_WARNS() << "\n"; + LL_SHADER_LOADING_WARNS() << "\n"; - for (U32 i = 0; i < shader_code_count; i++) - { - snprintf(num_str, sizeof(num_str), "%4d: ", i+1); - std::string line_number(num_str); - LL_CONT << line_number << shader_code_text[i]; - } + for (U32 i = 0; i < shader_code_count; i++) + { + snprintf(num_str, sizeof(num_str), "%4d: ", i+1); + std::string line_number(num_str); + LL_CONT << line_number << shader_code_text[i]; + } LL_CONT << LL_ENDL; } @@ -431,11 +431,11 @@ void LLShaderMgr::dumpObjectLog(GLuint ret, BOOL warns, const std::string& filen fname = "unknown shader file"; } - if (log.length() > 0) - { + if (log.length() > 0) + { LL_SHADER_LOADING_WARNS() << "Shader loading from " << fname << LL_ENDL; LL_SHADER_LOADING_WARNS() << "\n" << log << LL_ENDL; - } + } } GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines, S32 texture_index_channels) @@ -449,25 +449,25 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } #endif - GLenum error = GL_NO_ERROR; + GLenum error = GL_NO_ERROR; + + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << " for file: " << filename << LL_ENDL; + } - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_SHADER_LOADING_WARNS() << "GL ERROR entering loadShaderFile(): " << error << " for file: " << filename << LL_ENDL; - } - - if (filename.empty()) - { - return 0; - } + if (filename.empty()) + { + return 0; + } - //read in from file - LLFILE* file = NULL; + //read in from file + LLFILE* file = NULL; - S32 try_gpu_class = shader_level; - S32 gpu_class; + S32 try_gpu_class = shader_level; + S32 gpu_class; std::string open_file_name; @@ -492,7 +492,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev { //find the most relevant file for (gpu_class = try_gpu_class; gpu_class > 0; gpu_class--) - { //search from the current gpu class down to class 1 to find the most relevant shader + { //search from the current gpu class down to class 1 to find the most relevant shader std::stringstream fname; fname << getShaderDirPrefix(); fname << gpu_class << "/" << filename; @@ -513,7 +513,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev */ LL_DEBUGS("ShaderLoading") << "Looking in " << open_file_name << LL_ENDL; - file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */ + file = LLFile::fopen(open_file_name, "r"); /* Flawfinder: ignore */ if (file) { LL_DEBUGS("ShaderLoading") << "Loading file: " << open_file_name << " (Want class " << gpu_class << ")" << LL_ENDL; @@ -521,31 +521,31 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } } } - - if (file == NULL) - { - LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; - return 0; - } - //we can't have any lines longer than 1024 characters - //or any shaders longer than 4096 lines... deal - DaveP + if (file == NULL) + { + LL_WARNS("ShaderLoading") << "GLSL Shader file not found: " << open_file_name << LL_ENDL; + return 0; + } + + //we can't have any lines longer than 1024 characters + //or any shaders longer than 4096 lines... deal - DaveP GLchar buff[1024]; GLchar *extra_code_text[1024]; GLchar *shader_code_text[4096 + LL_ARRAY_SIZE(extra_code_text)] = { NULL }; GLuint extra_code_count = 0, shader_code_count = 0; BOOST_STATIC_ASSERT(LL_ARRAY_SIZE(extra_code_text) < LL_ARRAY_SIZE(shader_code_text)); - - - S32 major_version = gGLManager.mGLSLVersionMajor; - S32 minor_version = gGLManager.mGLSLVersionMinor; - - if (major_version == 1 && minor_version < 30) - { + + + S32 major_version = gGLManager.mGLSLVersionMajor; + S32 minor_version = gGLManager.mGLSLVersionMinor; + + if (major_version == 1 && minor_version < 30) + { llassert(false); // GL 3.1 or later required - } - else - { + } + else + { if (major_version >= 4) { //set version to 400 or 420 @@ -561,24 +561,24 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev else if (major_version == 3) { if (minor_version < 10) - { - shader_code_text[shader_code_count++] = strdup("#version 300\n"); - } - else if (minor_version <= 19) - { - shader_code_text[shader_code_count++] = strdup("#version 310\n"); - } - else if (minor_version <= 29) - { - shader_code_text[shader_code_count++] = strdup("#version 320\n"); - } + { + shader_code_text[shader_code_count++] = strdup("#version 300\n"); + } + else if (minor_version <= 19) + { + shader_code_text[shader_code_count++] = strdup("#version 310\n"); + } + else if (minor_version <= 29) + { + shader_code_text[shader_code_count++] = strdup("#version 320\n"); + } else { shader_code_text[shader_code_count++] = strdup("#version 330\n"); } } - else - { + else + { if (type == GL_GEOMETRY_SHADER) { //set version to 1.50 @@ -595,10 +595,10 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); } - } + } - extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); - } + extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); + } if (sMirrorsEnabled) { @@ -613,125 +613,125 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2 extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); - if (defines) - { - for (auto iter = defines->begin(); iter != defines->end(); ++iter) - { - std::string define = "#define " + iter->first + " " + iter->second + "\n"; - extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str()); - } - } - - if( gGLManager.mIsAMD ) - { - extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" ); - } - - if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER) - { - //use specified number of texture channels for indexed texture rendering - - /* prepend shader code that looks like this: - - uniform sampler2D tex0; - uniform sampler2D tex1; - uniform sampler2D tex2; - . - . - . - uniform sampler2D texN; - - flat in int vary_texture_index; - - vec4 ret = vec4(1,0,1,1); - - vec4 diffuseLookup(vec2 texcoord) - { - switch (vary_texture_index) - { - case 0: ret = texture(tex0, texcoord); break; - case 1: ret = texture(tex1, texcoord); break; - case 2: ret = texture(tex2, texcoord); break; - . - . - . - case N: return texture(texN, texcoord); break; - } - - return ret; - } - */ - - extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP\n"); - - //uniform declartion - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string decl = llformat("uniform sampler2D tex%d;\n", i); - extra_code_text[extra_code_count++] = strdup(decl.c_str()); - } - - if (texture_index_channels > 1) - { - extra_code_text[extra_code_count++] = strdup("flat in int vary_texture_index;\n"); - } - - extra_code_text[extra_code_count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); - extra_code_text[extra_code_count++] = strdup("{\n"); - - - if (texture_index_channels == 1) - { //don't use flow control, that's silly - extra_code_text[extra_code_count++] = strdup("return texture(tex0, texcoord);\n"); - extra_code_text[extra_code_count++] = strdup("}\n"); - } - else if (major_version > 1 || minor_version >= 30) - { //switches are supported in GLSL 1.30 and later - if (gGLManager.mIsNVIDIA) - { //switches are unreliable on some NVIDIA drivers - for (U32 i = 0; i < texture_index_channels; ++i) - { - std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i); - extra_code_text[extra_code_count++] = strdup(if_string.c_str()); - } - extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n"); - extra_code_text[extra_code_count++] = strdup("}\n"); - } - else - { - extra_code_text[extra_code_count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); - extra_code_text[extra_code_count++] = strdup("\tswitch (vary_texture_index)\n"); - extra_code_text[extra_code_count++] = strdup("\t{\n"); - - //switch body - for (S32 i = 0; i < texture_index_channels; ++i) - { - std::string case_str = llformat("\t\tcase %d: return texture(tex%d, texcoord);\n", i, i); - extra_code_text[extra_code_count++] = strdup(case_str.c_str()); - } - - extra_code_text[extra_code_count++] = strdup("\t}\n"); - extra_code_text[extra_code_count++] = strdup("\treturn ret;\n"); - extra_code_text[extra_code_count++] = strdup("}\n"); - } - } - else - { //should never get here. Indexed texture rendering requires GLSL 1.30 or later - // (for passing integers between vertex and fragment shaders) - LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL; - } - } - - //copy file into memory - enum { - flag_write_to_out_of_extra_block_area = 0x01 - , flag_extra_block_marker_was_found = 0x02 - }; - - unsigned char flags = flag_write_to_out_of_extra_block_area; - - GLuint out_of_extra_block_counter = 0, start_shader_code = shader_code_count, file_lines_count = 0; - + if (defines) + { + for (auto iter = defines->begin(); iter != defines->end(); ++iter) + { + std::string define = "#define " + iter->first + " " + iter->second + "\n"; + extra_code_text[extra_code_count++] = (GLchar *) strdup(define.c_str()); + } + } + + if( gGLManager.mIsAMD ) + { + extra_code_text[extra_code_count++] = strdup( "#define IS_AMD_CARD 1\n" ); + } + + if (texture_index_channels > 0 && type == GL_FRAGMENT_SHADER) + { + //use specified number of texture channels for indexed texture rendering + + /* prepend shader code that looks like this: + + uniform sampler2D tex0; + uniform sampler2D tex1; + uniform sampler2D tex2; + . + . + . + uniform sampler2D texN; + + flat in int vary_texture_index; + + vec4 ret = vec4(1,0,1,1); + + vec4 diffuseLookup(vec2 texcoord) + { + switch (vary_texture_index) + { + case 0: ret = texture(tex0, texcoord); break; + case 1: ret = texture(tex1, texcoord); break; + case 2: ret = texture(tex2, texcoord); break; + . + . + . + case N: return texture(texN, texcoord); break; + } + + return ret; + } + */ + + extra_code_text[extra_code_count++] = strdup("#define HAS_DIFFUSE_LOOKUP\n"); + + //uniform declartion + for (S32 i = 0; i < texture_index_channels; ++i) + { + std::string decl = llformat("uniform sampler2D tex%d;\n", i); + extra_code_text[extra_code_count++] = strdup(decl.c_str()); + } + + if (texture_index_channels > 1) + { + extra_code_text[extra_code_count++] = strdup("flat in int vary_texture_index;\n"); + } + + extra_code_text[extra_code_count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); + extra_code_text[extra_code_count++] = strdup("{\n"); + + + if (texture_index_channels == 1) + { //don't use flow control, that's silly + extra_code_text[extra_code_count++] = strdup("return texture(tex0, texcoord);\n"); + extra_code_text[extra_code_count++] = strdup("}\n"); + } + else if (major_version > 1 || minor_version >= 30) + { //switches are supported in GLSL 1.30 and later + if (gGLManager.mIsNVIDIA) + { //switches are unreliable on some NVIDIA drivers + for (U32 i = 0; i < texture_index_channels; ++i) + { + std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i); + extra_code_text[extra_code_count++] = strdup(if_string.c_str()); + } + extra_code_text[extra_code_count++] = strdup("\treturn vec4(1,0,1,1);\n"); + extra_code_text[extra_code_count++] = strdup("}\n"); + } + else + { + extra_code_text[extra_code_count++] = strdup("\tvec4 ret = vec4(1,0,1,1);\n"); + extra_code_text[extra_code_count++] = strdup("\tswitch (vary_texture_index)\n"); + extra_code_text[extra_code_count++] = strdup("\t{\n"); + + //switch body + for (S32 i = 0; i < texture_index_channels; ++i) + { + std::string case_str = llformat("\t\tcase %d: return texture(tex%d, texcoord);\n", i, i); + extra_code_text[extra_code_count++] = strdup(case_str.c_str()); + } + + extra_code_text[extra_code_count++] = strdup("\t}\n"); + extra_code_text[extra_code_count++] = strdup("\treturn ret;\n"); + extra_code_text[extra_code_count++] = strdup("}\n"); + } + } + else + { //should never get here. Indexed texture rendering requires GLSL 1.30 or later + // (for passing integers between vertex and fragment shaders) + LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL; + } + } + + //copy file into memory + enum { + flag_write_to_out_of_extra_block_area = 0x01 + , flag_extra_block_marker_was_found = 0x02 + }; + + unsigned char flags = flag_write_to_out_of_extra_block_area; + + GLuint out_of_extra_block_counter = 0, start_shader_code = shader_code_count, file_lines_count = 0; + #define TOUCH_SHADERS 0 #if TOUCH_SHADERS @@ -739,13 +739,13 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev bool touched = false; #endif - while(NULL != fgets((char *)buff, 1024, file) - && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text))) - { - file_lines_count++; + while(NULL != fgets((char *)buff, 1024, file) + && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text))) + { + file_lines_count++; + + bool extra_block_area_found = NULL != strstr((const char*)buff, "[EXTRA_CODE_HERE]"); - bool extra_block_area_found = NULL != strstr((const char*)buff, "[EXTRA_CODE_HERE]"); - #if TOUCH_SHADERS if (NULL != strstr((const char*)buff, marker)) { @@ -753,67 +753,67 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } #endif - if(extra_block_area_found && !(flag_extra_block_marker_was_found & flags)) - { - if(!(flag_write_to_out_of_extra_block_area & flags)) - { - //shift - for(GLuint to = start_shader_code, from = extra_code_count + start_shader_code; - from < shader_code_count; ++to, ++from) - { - shader_code_text[to] = shader_code_text[from]; - } - - shader_code_count -= extra_code_count; - } - - //copy extra code - for(GLuint n = 0; n < extra_code_count - && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)); ++n) - { - shader_code_text[shader_code_count++] = extra_code_text[n]; - } - - extra_code_count = 0; - - flags &= ~flag_write_to_out_of_extra_block_area; - flags |= flag_extra_block_marker_was_found; - } + if(extra_block_area_found && !(flag_extra_block_marker_was_found & flags)) + { + if(!(flag_write_to_out_of_extra_block_area & flags)) + { + //shift + for(GLuint to = start_shader_code, from = extra_code_count + start_shader_code; + from < shader_code_count; ++to, ++from) + { + shader_code_text[to] = shader_code_text[from]; + } + + shader_code_count -= extra_code_count; + } + + //copy extra code + for(GLuint n = 0; n < extra_code_count + && shader_code_count < (LL_ARRAY_SIZE(shader_code_text) - LL_ARRAY_SIZE(extra_code_text)); ++n) + { + shader_code_text[shader_code_count++] = extra_code_text[n]; + } + + extra_code_count = 0; + + flags &= ~flag_write_to_out_of_extra_block_area; + flags |= flag_extra_block_marker_was_found; + } else { shader_code_text[shader_code_count] = (GLchar *)strdup((char *)buff); - + if(flag_write_to_out_of_extra_block_area & flags) { shader_code_text[extra_code_count + start_shader_code + out_of_extra_block_counter] = shader_code_text[shader_code_count]; out_of_extra_block_counter++; - + if(out_of_extra_block_counter == extra_code_count) { shader_code_count += extra_code_count; flags &= ~flag_write_to_out_of_extra_block_area; } } - + ++shader_code_count; - } - } //while - - if(!(flag_extra_block_marker_was_found & flags)) - { - for(GLuint n = start_shader_code; n < extra_code_count + start_shader_code; ++n) - { - shader_code_text[n] = extra_code_text[n - start_shader_code]; - } - - if (file_lines_count < extra_code_count) - { - shader_code_count += extra_code_count; - } - - extra_code_count = 0; - } + } + } //while + + if(!(flag_extra_block_marker_was_found & flags)) + { + for(GLuint n = start_shader_code; n < extra_code_count + start_shader_code; ++n) + { + shader_code_text[n] = extra_code_text[n - start_shader_code]; + } + + if (file_lines_count < extra_code_count) + { + shader_code_count += extra_code_count; + } + + extra_code_count = 0; + } #if TOUCH_SHADERS if (!touched) @@ -822,106 +822,106 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } #endif - fclose(file); + fclose(file); - //create shader object + //create shader object GLuint ret = glCreateShader(type); - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL; - if (ret) - { - glDeleteShader(ret); //no longer need handle - ret = 0; - } - } - - //load source - if (ret) - { - glShaderSource(ret, shader_code_count, (const GLchar**)shader_code_text, NULL); - - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL; - glDeleteShader(ret); //no longer need handle - ret = 0; - } - } - - //compile source - if (ret) - { - glCompileShader(ret); - - error = glGetError(); - if (error != GL_NO_ERROR) - { - LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL; - glDeleteShader(ret); //no longer need handle - ret = 0; - } - } - - if (error == GL_NO_ERROR) - { - //check for errors - GLint success = GL_TRUE; + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glCreateShader: " << error << " for file: " << open_file_name << LL_ENDL; + if (ret) + { + glDeleteShader(ret); //no longer need handle + ret = 0; + } + } + + //load source + if (ret) + { + glShaderSource(ret, shader_code_count, (const GLchar**)shader_code_text, NULL); + + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glShaderSource: " << error << " for file: " << open_file_name << LL_ENDL; + glDeleteShader(ret); //no longer need handle + ret = 0; + } + } + + //compile source + if (ret) + { + glCompileShader(ret); + + error = glGetError(); + if (error != GL_NO_ERROR) + { + LL_WARNS("ShaderLoading") << "GL ERROR in glCompileShader: " << error << " for file: " << open_file_name << LL_ENDL; + glDeleteShader(ret); //no longer need handle + ret = 0; + } + } + + if (error == GL_NO_ERROR) + { + //check for errors + GLint success = GL_TRUE; glGetShaderiv(ret, GL_COMPILE_STATUS, &success); - error = glGetError(); - if (error != GL_NO_ERROR || success == GL_FALSE) - { - //an error occured, print log - LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; - dumpObjectLog(ret, TRUE, open_file_name); - dumpShaderSource(shader_code_count, shader_code_text); - glDeleteShader(ret); //no longer need handle - ret = 0; - } - } - else - { - ret = 0; - } - stop_glerror(); - - //free memory - for (GLuint i = 0; i < shader_code_count; i++) - { - free(shader_code_text[i]); - } - - //successfully loaded, save results - if (ret) - { - // Add shader file to map + error = glGetError(); + if (error != GL_NO_ERROR || success == GL_FALSE) + { + //an error occured, print log + LL_WARNS("ShaderLoading") << "GLSL Compilation Error:" << LL_ENDL; + dumpObjectLog(ret, TRUE, open_file_name); + dumpShaderSource(shader_code_count, shader_code_text); + glDeleteShader(ret); //no longer need handle + ret = 0; + } + } + else + { + ret = 0; + } + stop_glerror(); + + //free memory + for (GLuint i = 0; i < shader_code_count; i++) + { + free(shader_code_text[i]); + } + + //successfully loaded, save results + if (ret) + { + // Add shader file to map if (type == GL_VERTEX_SHADER) { mVertexShaderObjects[filename] = ret; } else if (type == GL_FRAGMENT_SHADER) { mFragmentShaderObjects[filename] = ret; } - shader_level = try_gpu_class; - } - else - { - if (shader_level > 1) - { - shader_level--; - return loadShaderFile(filename, shader_level, type, defines, texture_index_channels); - } - LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; - } - return ret; + shader_level = try_gpu_class; + } + else + { + if (shader_level > 1) + { + shader_level--; + return loadShaderFile(filename, shader_level, type, defines, texture_index_channels); + } + LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL; + } + return ret; } BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) { - //check for errors + //check for errors { LL_PROFILE_ZONE_NAMED_CATEGORY_SHADER("glLinkProgram"); glLinkProgram(obj); @@ -941,238 +941,238 @@ BOOL LLShaderMgr::linkProgramObject(GLuint obj, BOOL suppress_errors) } } - std::string log = get_program_log(obj); - LLStringUtil::toLower(log); - if (log.find("software") != std::string::npos) - { - LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL; - success = GL_FALSE; - suppress_errors = FALSE; - } - return success; + std::string log = get_program_log(obj); + LLStringUtil::toLower(log); + if (log.find("software") != std::string::npos) + { + LL_SHADER_LOADING_WARNS() << "GLSL Linker: Running in Software:" << LL_ENDL; + success = GL_FALSE; + suppress_errors = FALSE; + } + return success; } BOOL LLShaderMgr::validateProgramObject(GLuint obj) { - //check program validity against current GL - glValidateProgram(obj); - GLint success = GL_TRUE; + //check program validity against current GL + glValidateProgram(obj); + GLint success = GL_TRUE; glGetProgramiv(obj, GL_LINK_STATUS, &success); - if (success == GL_FALSE) - { - LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL; - dumpObjectLog(obj); - } - else - { - dumpObjectLog(obj, FALSE); - } - - return success; + if (success == GL_FALSE) + { + LL_SHADER_LOADING_WARNS() << "GLSL program not valid: " << LL_ENDL; + dumpObjectLog(obj); + } + else + { + dumpObjectLog(obj, FALSE); + } + + return success; } void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version) { - LL_INFOS() << "Initializing shader cache" << LL_ENDL; - - mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled; - - if(!mShaderCacheEnabled || mShaderCacheInitialized) - return; - - mShaderCacheInitialized = true; - - mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); - LLFile::mkdir(mShaderCacheDir); - - { - std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); - if (gDirUtilp->fileExists(meta_out_path)) - { - LL_INFOS() << "Loading shader cache metadata" << LL_ENDL; - - llifstream instream(meta_out_path); - LLSD in_data; - LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); - instream.close(); - - if (old_cache_version == current_cache_version) - { - for (const auto& data_pair : llsd::inMap(in_data)) - { - ProgramBinaryData binary_info = ProgramBinaryData(); - binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); - binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger(); - binary_info.mLastUsedTime = data_pair.second["last_used"].asReal(); - mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); - } - } - else - { - LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL; - clearShaderCache(); - } - } - } + LL_INFOS() << "Initializing shader cache" << LL_ENDL; + + mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled; + + if(!mShaderCacheEnabled || mShaderCacheInitialized) + return; + + mShaderCacheInitialized = true; + + mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); + LLFile::mkdir(mShaderCacheDir); + + { + std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); + if (gDirUtilp->fileExists(meta_out_path)) + { + LL_INFOS() << "Loading shader cache metadata" << LL_ENDL; + + llifstream instream(meta_out_path); + LLSD in_data; + LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED); + instream.close(); + + if (old_cache_version == current_cache_version) + { + for (const auto& data_pair : llsd::inMap(in_data)) + { + ProgramBinaryData binary_info = ProgramBinaryData(); + binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger(); + binary_info.mBinaryLength = data_pair.second["binary_size"].asInteger(); + binary_info.mLastUsedTime = data_pair.second["last_used"].asReal(); + mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info); + } + } + else + { + LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL; + clearShaderCache(); + } + } + } } void LLShaderMgr::clearShaderCache() { - std::string shader_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); - LL_INFOS() << "Removing shader cache at " << shader_cache << LL_ENDL; - const std::string mask = "*"; - gDirUtilp->deleteFilesInDir(shader_cache, mask); - mShaderBinaryCache.clear(); + std::string shader_cache = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache"); + LL_INFOS() << "Removing shader cache at " << shader_cache << LL_ENDL; + const std::string mask = "*"; + gDirUtilp->deleteFilesInDir(shader_cache, mask); + mShaderBinaryCache.clear(); } void LLShaderMgr::persistShaderCacheMetadata() { - if(!mShaderCacheEnabled) return; - - LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL; - - LLSD out = LLSD::emptyMap(); - - static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days - const F32 current_time = LLTimer::getTotalSeconds(); - for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();) - { - const ProgramBinaryData& shader_metadata = it->second; - if ((shader_metadata.mLastUsedTime + LRU_TIME) < current_time) - { - std::string shader_path = gDirUtilp->add(mShaderCacheDir, it->first.asString() + ".shaderbin"); - LLFile::remove(shader_path); - it = mShaderBinaryCache.erase(it); - } - else - { - LLSD data = LLSD::emptyMap(); - data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat); - data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength); - data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime); - out[it->first.asString()] = data; - ++it; - } - } - - std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); - llofstream outstream(meta_out_path); - LLSDSerialize::toNotation(out, outstream); - outstream.close(); + if(!mShaderCacheEnabled) return; + + LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL; + + LLSD out = LLSD::emptyMap(); + + static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days + const F32 current_time = LLTimer::getTotalSeconds(); + for (auto it = mShaderBinaryCache.begin(); it != mShaderBinaryCache.end();) + { + const ProgramBinaryData& shader_metadata = it->second; + if ((shader_metadata.mLastUsedTime + LRU_TIME) < current_time) + { + std::string shader_path = gDirUtilp->add(mShaderCacheDir, it->first.asString() + ".shaderbin"); + LLFile::remove(shader_path); + it = mShaderBinaryCache.erase(it); + } + else + { + LLSD data = LLSD::emptyMap(); + data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat); + data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength); + data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime); + out[it->first.asString()] = data; + ++it; + } + } + + std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd"); + llofstream outstream(meta_out_path); + LLSDSerialize::toNotation(out, outstream); + outstream.close(); } bool LLShaderMgr::loadCachedProgramBinary(LLGLSLShader* shader) { - if (!mShaderCacheEnabled) return false; - - glProgramParameteri(shader->mProgramObject, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); - - auto binary_iter = mShaderBinaryCache.find(shader->mShaderHash); - if (binary_iter != mShaderBinaryCache.end()) - { - std::string in_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin"); - auto& shader_info = binary_iter->second; - if (shader_info.mBinaryLength > 0) - { - std::vector<U8> in_data; - in_data.resize(shader_info.mBinaryLength); - - LLUniqueFile filep = LLFile::fopen(in_path, "rb"); - if (filep) - { - size_t result = fread(in_data.data(), sizeof(U8), in_data.size(), filep); - filep.close(); - - if (result == in_data.size()) - { - GLenum error = glGetError(); // Clear current error - glProgramBinary(shader->mProgramObject, shader_info.mBinaryFormat, in_data.data(), shader_info.mBinaryLength); - - error = glGetError(); - GLint success = GL_TRUE; - glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success); - if (error == GL_NO_ERROR && success == GL_TRUE) - { - binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds(); - LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL; - return true; - } - } - } - } - //an error occured, normally we would print log but in this case it means the shader needs recompiling. - LL_INFOS() << "Failed to load cached binary for shader: " << shader->mName << " falling back to compilation" << LL_ENDL; - LLFile::remove(in_path); - mShaderBinaryCache.erase(binary_iter); - } - return false; + if (!mShaderCacheEnabled) return false; + + glProgramParameteri(shader->mProgramObject, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE); + + auto binary_iter = mShaderBinaryCache.find(shader->mShaderHash); + if (binary_iter != mShaderBinaryCache.end()) + { + std::string in_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin"); + auto& shader_info = binary_iter->second; + if (shader_info.mBinaryLength > 0) + { + std::vector<U8> in_data; + in_data.resize(shader_info.mBinaryLength); + + LLUniqueFile filep = LLFile::fopen(in_path, "rb"); + if (filep) + { + size_t result = fread(in_data.data(), sizeof(U8), in_data.size(), filep); + filep.close(); + + if (result == in_data.size()) + { + GLenum error = glGetError(); // Clear current error + glProgramBinary(shader->mProgramObject, shader_info.mBinaryFormat, in_data.data(), shader_info.mBinaryLength); + + error = glGetError(); + GLint success = GL_TRUE; + glGetProgramiv(shader->mProgramObject, GL_LINK_STATUS, &success); + if (error == GL_NO_ERROR && success == GL_TRUE) + { + binary_iter->second.mLastUsedTime = LLTimer::getTotalSeconds(); + LL_INFOS() << "Loaded cached binary for shader: " << shader->mName << LL_ENDL; + return true; + } + } + } + } + //an error occured, normally we would print log but in this case it means the shader needs recompiling. + LL_INFOS() << "Failed to load cached binary for shader: " << shader->mName << " falling back to compilation" << LL_ENDL; + LLFile::remove(in_path); + mShaderBinaryCache.erase(binary_iter); + } + return false; } bool LLShaderMgr::saveCachedProgramBinary(LLGLSLShader* shader) { - if (!mShaderCacheEnabled) return true; - - ProgramBinaryData binary_info = ProgramBinaryData(); - glGetProgramiv(shader->mProgramObject, GL_PROGRAM_BINARY_LENGTH, &binary_info.mBinaryLength); - if (binary_info.mBinaryLength > 0) - { - std::vector<U8> program_binary; - program_binary.resize(binary_info.mBinaryLength); - - GLenum error = glGetError(); // Clear current error - glGetProgramBinary(shader->mProgramObject, program_binary.size() * sizeof(U8), nullptr, &binary_info.mBinaryFormat, program_binary.data()); - error = glGetError(); - if (error == GL_NO_ERROR) - { - std::string out_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin"); - LLUniqueFile outfile = LLFile::fopen(out_path, "wb"); - if (outfile) - { - fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); - outfile.close(); - - binary_info.mLastUsedTime = LLTimer::getTotalSeconds(); - - mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info); - return true; - } - } - } - return false; + if (!mShaderCacheEnabled) return true; + + ProgramBinaryData binary_info = ProgramBinaryData(); + glGetProgramiv(shader->mProgramObject, GL_PROGRAM_BINARY_LENGTH, &binary_info.mBinaryLength); + if (binary_info.mBinaryLength > 0) + { + std::vector<U8> program_binary; + program_binary.resize(binary_info.mBinaryLength); + + GLenum error = glGetError(); // Clear current error + glGetProgramBinary(shader->mProgramObject, program_binary.size() * sizeof(U8), nullptr, &binary_info.mBinaryFormat, program_binary.data()); + error = glGetError(); + if (error == GL_NO_ERROR) + { + std::string out_path = gDirUtilp->add(mShaderCacheDir, shader->mShaderHash.asString() + ".shaderbin"); + LLUniqueFile outfile = LLFile::fopen(out_path, "wb"); + if (outfile) + { + fwrite(program_binary.data(), sizeof(U8), program_binary.size(), outfile); + outfile.close(); + + binary_info.mLastUsedTime = LLTimer::getTotalSeconds(); + + mShaderBinaryCache.insert_or_assign(shader->mShaderHash, binary_info); + return true; + } + } + } + return false; } //virtual void LLShaderMgr::initAttribsAndUniforms() { - //MUST match order of enum in LLVertexBuffer.h - mReservedAttribs.push_back("position"); - mReservedAttribs.push_back("normal"); - mReservedAttribs.push_back("texcoord0"); - mReservedAttribs.push_back("texcoord1"); - mReservedAttribs.push_back("texcoord2"); - mReservedAttribs.push_back("texcoord3"); - mReservedAttribs.push_back("diffuse_color"); - mReservedAttribs.push_back("emissive"); - mReservedAttribs.push_back("tangent"); - mReservedAttribs.push_back("weight"); - mReservedAttribs.push_back("weight4"); - mReservedAttribs.push_back("clothing"); - mReservedAttribs.push_back("texture_index"); - - //matrix state - mReservedUniforms.push_back("modelview_matrix"); - mReservedUniforms.push_back("projection_matrix"); - mReservedUniforms.push_back("inv_proj"); - mReservedUniforms.push_back("modelview_projection_matrix"); + //MUST match order of enum in LLVertexBuffer.h + mReservedAttribs.push_back("position"); + mReservedAttribs.push_back("normal"); + mReservedAttribs.push_back("texcoord0"); + mReservedAttribs.push_back("texcoord1"); + mReservedAttribs.push_back("texcoord2"); + mReservedAttribs.push_back("texcoord3"); + mReservedAttribs.push_back("diffuse_color"); + mReservedAttribs.push_back("emissive"); + mReservedAttribs.push_back("tangent"); + mReservedAttribs.push_back("weight"); + mReservedAttribs.push_back("weight4"); + mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("texture_index"); + + //matrix state + mReservedUniforms.push_back("modelview_matrix"); + mReservedUniforms.push_back("projection_matrix"); + mReservedUniforms.push_back("inv_proj"); + mReservedUniforms.push_back("modelview_projection_matrix"); mReservedUniforms.push_back("inv_modelview"); mReservedUniforms.push_back("identity_matrix"); - mReservedUniforms.push_back("normal_matrix"); - mReservedUniforms.push_back("texture_matrix0"); - mReservedUniforms.push_back("texture_matrix1"); - mReservedUniforms.push_back("texture_matrix2"); - mReservedUniforms.push_back("texture_matrix3"); - mReservedUniforms.push_back("object_plane_s"); - mReservedUniforms.push_back("object_plane_t"); + mReservedUniforms.push_back("normal_matrix"); + mReservedUniforms.push_back("texture_matrix0"); + mReservedUniforms.push_back("texture_matrix1"); + mReservedUniforms.push_back("texture_matrix2"); + mReservedUniforms.push_back("texture_matrix3"); + mReservedUniforms.push_back("object_plane_s"); + mReservedUniforms.push_back("object_plane_t"); mReservedUniforms.push_back("texture_base_color_transform"); // (GLTF) mReservedUniforms.push_back("texture_normal_transform"); // (GLTF) @@ -1181,38 +1181,38 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1); - mReservedUniforms.push_back("viewport"); + mReservedUniforms.push_back("viewport"); - mReservedUniforms.push_back("light_position"); - mReservedUniforms.push_back("light_direction"); - mReservedUniforms.push_back("light_attenuation"); + mReservedUniforms.push_back("light_position"); + mReservedUniforms.push_back("light_direction"); + mReservedUniforms.push_back("light_attenuation"); mReservedUniforms.push_back("light_deferred_attenuation"); - mReservedUniforms.push_back("light_diffuse"); - mReservedUniforms.push_back("light_ambient"); - mReservedUniforms.push_back("light_count"); - mReservedUniforms.push_back("light"); - mReservedUniforms.push_back("light_col"); - mReservedUniforms.push_back("far_z"); + mReservedUniforms.push_back("light_diffuse"); + mReservedUniforms.push_back("light_ambient"); + mReservedUniforms.push_back("light_count"); + mReservedUniforms.push_back("light"); + mReservedUniforms.push_back("light_col"); + mReservedUniforms.push_back("far_z"); - llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1); + llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1); //NOTE: MUST match order in eGLSLReservedUniforms - mReservedUniforms.push_back("proj_mat"); - mReservedUniforms.push_back("proj_near"); - mReservedUniforms.push_back("proj_p"); - mReservedUniforms.push_back("proj_n"); - mReservedUniforms.push_back("proj_origin"); - mReservedUniforms.push_back("proj_range"); - mReservedUniforms.push_back("proj_ambiance"); - mReservedUniforms.push_back("proj_shadow_idx"); - mReservedUniforms.push_back("shadow_fade"); - mReservedUniforms.push_back("proj_focus"); - mReservedUniforms.push_back("proj_lod"); - mReservedUniforms.push_back("proj_ambient_lod"); - - llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1); - - mReservedUniforms.push_back("color"); + mReservedUniforms.push_back("proj_mat"); + mReservedUniforms.push_back("proj_near"); + mReservedUniforms.push_back("proj_p"); + mReservedUniforms.push_back("proj_n"); + mReservedUniforms.push_back("proj_origin"); + mReservedUniforms.push_back("proj_range"); + mReservedUniforms.push_back("proj_ambiance"); + mReservedUniforms.push_back("proj_shadow_idx"); + mReservedUniforms.push_back("shadow_fade"); + mReservedUniforms.push_back("proj_focus"); + mReservedUniforms.push_back("proj_lod"); + mReservedUniforms.push_back("proj_ambient_lod"); + + llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1); + + mReservedUniforms.push_back("color"); mReservedUniforms.push_back("emissiveColor"); mReservedUniforms.push_back("metallicFactor"); mReservedUniforms.push_back("roughnessFactor"); @@ -1220,95 +1220,95 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("clipPlane"); mReservedUniforms.push_back("clipSign"); - mReservedUniforms.push_back("diffuseMap"); + mReservedUniforms.push_back("diffuseMap"); mReservedUniforms.push_back("altDiffuseMap"); - mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("specularMap"); mReservedUniforms.push_back("emissiveMap"); - mReservedUniforms.push_back("bumpMap"); + mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("bumpMap2"); - mReservedUniforms.push_back("environmentMap"); + mReservedUniforms.push_back("environmentMap"); mReservedUniforms.push_back("sceneMap"); mReservedUniforms.push_back("sceneDepth"); mReservedUniforms.push_back("reflectionProbes"); mReservedUniforms.push_back("irradianceProbes"); mReservedUniforms.push_back("heroProbes"); - mReservedUniforms.push_back("cloud_noise_texture"); + mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); - mReservedUniforms.push_back("fullbright"); - mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); - mReservedUniforms.push_back("ambient_color"); + mReservedUniforms.push_back("fullbright"); + mReservedUniforms.push_back("lightnorm"); + mReservedUniforms.push_back("sunlight_color"); + mReservedUniforms.push_back("ambient_color"); mReservedUniforms.push_back("sky_hdr_scale"); mReservedUniforms.push_back("sky_sunlight_scale"); mReservedUniforms.push_back("sky_ambient_scale"); - mReservedUniforms.push_back("blue_horizon"); + mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); mReservedUniforms.push_back("haze_horizon"); - mReservedUniforms.push_back("haze_density"); - mReservedUniforms.push_back("cloud_shadow"); - mReservedUniforms.push_back("density_multiplier"); - mReservedUniforms.push_back("distance_multiplier"); - mReservedUniforms.push_back("max_y"); - mReservedUniforms.push_back("glow"); - mReservedUniforms.push_back("cloud_color"); - mReservedUniforms.push_back("cloud_pos_density1"); - mReservedUniforms.push_back("cloud_pos_density2"); - mReservedUniforms.push_back("cloud_scale"); - mReservedUniforms.push_back("gamma"); - mReservedUniforms.push_back("scene_light_strength"); + mReservedUniforms.push_back("haze_density"); + mReservedUniforms.push_back("cloud_shadow"); + mReservedUniforms.push_back("density_multiplier"); + mReservedUniforms.push_back("distance_multiplier"); + mReservedUniforms.push_back("max_y"); + mReservedUniforms.push_back("glow"); + mReservedUniforms.push_back("cloud_color"); + mReservedUniforms.push_back("cloud_pos_density1"); + mReservedUniforms.push_back("cloud_pos_density2"); + mReservedUniforms.push_back("cloud_scale"); + mReservedUniforms.push_back("gamma"); + mReservedUniforms.push_back("scene_light_strength"); - llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1); + llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1); - mReservedUniforms.push_back("center"); - mReservedUniforms.push_back("size"); - mReservedUniforms.push_back("falloff"); + mReservedUniforms.push_back("center"); + mReservedUniforms.push_back("size"); + mReservedUniforms.push_back("falloff"); - mReservedUniforms.push_back("box_center"); - mReservedUniforms.push_back("box_size"); + mReservedUniforms.push_back("box_center"); + mReservedUniforms.push_back("box_size"); - mReservedUniforms.push_back("minLuminance"); - mReservedUniforms.push_back("maxExtractAlpha"); - mReservedUniforms.push_back("lumWeights"); - mReservedUniforms.push_back("warmthWeights"); - mReservedUniforms.push_back("warmthAmount"); - mReservedUniforms.push_back("glowStrength"); - mReservedUniforms.push_back("glowDelta"); - mReservedUniforms.push_back("glowNoiseMap"); + mReservedUniforms.push_back("minLuminance"); + mReservedUniforms.push_back("maxExtractAlpha"); + mReservedUniforms.push_back("lumWeights"); + mReservedUniforms.push_back("warmthWeights"); + mReservedUniforms.push_back("warmthAmount"); + mReservedUniforms.push_back("glowStrength"); + mReservedUniforms.push_back("glowDelta"); + mReservedUniforms.push_back("glowNoiseMap"); - llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_NOISE_MAP+1); + llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_NOISE_MAP+1); - mReservedUniforms.push_back("minimum_alpha"); - mReservedUniforms.push_back("emissive_brightness"); + mReservedUniforms.push_back("minimum_alpha"); + mReservedUniforms.push_back("emissive_brightness"); // Deferred - mReservedUniforms.push_back("shadow_matrix"); - mReservedUniforms.push_back("env_mat"); - mReservedUniforms.push_back("shadow_clip"); - mReservedUniforms.push_back("sun_wash"); - mReservedUniforms.push_back("shadow_noise"); - mReservedUniforms.push_back("blur_size"); - mReservedUniforms.push_back("ssao_radius"); - mReservedUniforms.push_back("ssao_max_radius"); - mReservedUniforms.push_back("ssao_factor"); - mReservedUniforms.push_back("ssao_factor_inv"); - mReservedUniforms.push_back("ssao_effect_mat"); - mReservedUniforms.push_back("screen_res"); - mReservedUniforms.push_back("near_clip"); - mReservedUniforms.push_back("shadow_offset"); - mReservedUniforms.push_back("shadow_bias"); - mReservedUniforms.push_back("spot_shadow_bias"); - mReservedUniforms.push_back("spot_shadow_offset"); - mReservedUniforms.push_back("sun_dir"); + mReservedUniforms.push_back("shadow_matrix"); + mReservedUniforms.push_back("env_mat"); + mReservedUniforms.push_back("shadow_clip"); + mReservedUniforms.push_back("sun_wash"); + mReservedUniforms.push_back("shadow_noise"); + mReservedUniforms.push_back("blur_size"); + mReservedUniforms.push_back("ssao_radius"); + mReservedUniforms.push_back("ssao_max_radius"); + mReservedUniforms.push_back("ssao_factor"); + mReservedUniforms.push_back("ssao_factor_inv"); + mReservedUniforms.push_back("ssao_effect_mat"); + mReservedUniforms.push_back("screen_res"); + mReservedUniforms.push_back("near_clip"); + mReservedUniforms.push_back("shadow_offset"); + mReservedUniforms.push_back("shadow_bias"); + mReservedUniforms.push_back("spot_shadow_bias"); + mReservedUniforms.push_back("spot_shadow_offset"); + mReservedUniforms.push_back("sun_dir"); mReservedUniforms.push_back("moon_dir"); - mReservedUniforms.push_back("shadow_res"); - mReservedUniforms.push_back("proj_shadow_res"); - mReservedUniforms.push_back("depth_cutoff"); - mReservedUniforms.push_back("norm_cutoff"); - mReservedUniforms.push_back("shadow_target_width"); - - llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH + 1); + mReservedUniforms.push_back("shadow_res"); + mReservedUniforms.push_back("proj_shadow_res"); + mReservedUniforms.push_back("depth_cutoff"); + mReservedUniforms.push_back("norm_cutoff"); + mReservedUniforms.push_back("shadow_target_width"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH + 1); mReservedUniforms.push_back("iterationCount"); mReservedUniforms.push_back("rayStep"); @@ -1322,105 +1322,105 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("inv_modelview_delta"); mReservedUniforms.push_back("cube_snapshot"); - mReservedUniforms.push_back("tc_scale"); - mReservedUniforms.push_back("rcp_screen_res"); - mReservedUniforms.push_back("rcp_frame_opt"); - mReservedUniforms.push_back("rcp_frame_opt2"); - - mReservedUniforms.push_back("focal_distance"); - mReservedUniforms.push_back("blur_constant"); - mReservedUniforms.push_back("tan_pixel_angle"); - mReservedUniforms.push_back("magnification"); - mReservedUniforms.push_back("max_cof"); - mReservedUniforms.push_back("res_scale"); - mReservedUniforms.push_back("dof_width"); - mReservedUniforms.push_back("dof_height"); - - mReservedUniforms.push_back("depthMap"); - mReservedUniforms.push_back("shadowMap0"); - mReservedUniforms.push_back("shadowMap1"); - mReservedUniforms.push_back("shadowMap2"); - mReservedUniforms.push_back("shadowMap3"); - mReservedUniforms.push_back("shadowMap4"); - mReservedUniforms.push_back("shadowMap5"); - - llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); - - mReservedUniforms.push_back("normalMap"); - mReservedUniforms.push_back("positionMap"); - mReservedUniforms.push_back("diffuseRect"); - mReservedUniforms.push_back("specularRect"); + mReservedUniforms.push_back("tc_scale"); + mReservedUniforms.push_back("rcp_screen_res"); + mReservedUniforms.push_back("rcp_frame_opt"); + mReservedUniforms.push_back("rcp_frame_opt2"); + + mReservedUniforms.push_back("focal_distance"); + mReservedUniforms.push_back("blur_constant"); + mReservedUniforms.push_back("tan_pixel_angle"); + mReservedUniforms.push_back("magnification"); + mReservedUniforms.push_back("max_cof"); + mReservedUniforms.push_back("res_scale"); + mReservedUniforms.push_back("dof_width"); + mReservedUniforms.push_back("dof_height"); + + mReservedUniforms.push_back("depthMap"); + mReservedUniforms.push_back("shadowMap0"); + mReservedUniforms.push_back("shadowMap1"); + mReservedUniforms.push_back("shadowMap2"); + mReservedUniforms.push_back("shadowMap3"); + mReservedUniforms.push_back("shadowMap4"); + mReservedUniforms.push_back("shadowMap5"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); + + mReservedUniforms.push_back("normalMap"); + mReservedUniforms.push_back("positionMap"); + mReservedUniforms.push_back("diffuseRect"); + mReservedUniforms.push_back("specularRect"); mReservedUniforms.push_back("emissiveRect"); mReservedUniforms.push_back("exposureMap"); mReservedUniforms.push_back("brdfLut"); - mReservedUniforms.push_back("noiseMap"); - mReservedUniforms.push_back("lightFunc"); - mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("bloomMap"); - mReservedUniforms.push_back("projectionMap"); - mReservedUniforms.push_back("norm_mat"); - mReservedUniforms.push_back("texture_gamma"); - - mReservedUniforms.push_back("specular_color"); - mReservedUniforms.push_back("env_intensity"); - - mReservedUniforms.push_back("matrixPalette"); - mReservedUniforms.push_back("translationPalette"); - - mReservedUniforms.push_back("screenTex"); - mReservedUniforms.push_back("screenDepth"); - mReservedUniforms.push_back("refTex"); - mReservedUniforms.push_back("eyeVec"); - mReservedUniforms.push_back("time"); - mReservedUniforms.push_back("waveDir1"); - mReservedUniforms.push_back("waveDir2"); - mReservedUniforms.push_back("lightDir"); - mReservedUniforms.push_back("specular"); - mReservedUniforms.push_back("lightExp"); - mReservedUniforms.push_back("waterFogColor"); + mReservedUniforms.push_back("noiseMap"); + mReservedUniforms.push_back("lightFunc"); + mReservedUniforms.push_back("lightMap"); + mReservedUniforms.push_back("bloomMap"); + mReservedUniforms.push_back("projectionMap"); + mReservedUniforms.push_back("norm_mat"); + mReservedUniforms.push_back("texture_gamma"); + + mReservedUniforms.push_back("specular_color"); + mReservedUniforms.push_back("env_intensity"); + + mReservedUniforms.push_back("matrixPalette"); + mReservedUniforms.push_back("translationPalette"); + + mReservedUniforms.push_back("screenTex"); + mReservedUniforms.push_back("screenDepth"); + mReservedUniforms.push_back("refTex"); + mReservedUniforms.push_back("eyeVec"); + mReservedUniforms.push_back("time"); + mReservedUniforms.push_back("waveDir1"); + mReservedUniforms.push_back("waveDir2"); + mReservedUniforms.push_back("lightDir"); + mReservedUniforms.push_back("specular"); + mReservedUniforms.push_back("lightExp"); + mReservedUniforms.push_back("waterFogColor"); mReservedUniforms.push_back("waterFogColorLinear"); - mReservedUniforms.push_back("waterFogDensity"); - mReservedUniforms.push_back("waterFogKS"); - mReservedUniforms.push_back("refScale"); - mReservedUniforms.push_back("waterHeight"); - mReservedUniforms.push_back("waterPlane"); - mReservedUniforms.push_back("normScale"); - mReservedUniforms.push_back("fresnelScale"); - mReservedUniforms.push_back("fresnelOffset"); - mReservedUniforms.push_back("blurMultiplier"); - mReservedUniforms.push_back("sunAngle"); - mReservedUniforms.push_back("scaledAngle"); - mReservedUniforms.push_back("sunAngle2"); - - mReservedUniforms.push_back("camPosLocal"); - - mReservedUniforms.push_back("gWindDir"); - mReservedUniforms.push_back("gSinWaveParams"); - mReservedUniforms.push_back("gGravity"); - - mReservedUniforms.push_back("detail_0"); - mReservedUniforms.push_back("detail_1"); - mReservedUniforms.push_back("detail_2"); - mReservedUniforms.push_back("detail_3"); - - mReservedUniforms.push_back("alpha_ramp"); - - mReservedUniforms.push_back("detail_0_base_color"); - mReservedUniforms.push_back("detail_1_base_color"); - mReservedUniforms.push_back("detail_2_base_color"); - mReservedUniforms.push_back("detail_3_base_color"); - mReservedUniforms.push_back("detail_0_normal"); - mReservedUniforms.push_back("detail_1_normal"); - mReservedUniforms.push_back("detail_2_normal"); - mReservedUniforms.push_back("detail_3_normal"); - mReservedUniforms.push_back("detail_0_metallic_roughness"); - mReservedUniforms.push_back("detail_1_metallic_roughness"); - mReservedUniforms.push_back("detail_2_metallic_roughness"); - mReservedUniforms.push_back("detail_3_metallic_roughness"); - mReservedUniforms.push_back("detail_0_emissive"); - mReservedUniforms.push_back("detail_1_emissive"); - mReservedUniforms.push_back("detail_2_emissive"); - mReservedUniforms.push_back("detail_3_emissive"); + mReservedUniforms.push_back("waterFogDensity"); + mReservedUniforms.push_back("waterFogKS"); + mReservedUniforms.push_back("refScale"); + mReservedUniforms.push_back("waterHeight"); + mReservedUniforms.push_back("waterPlane"); + mReservedUniforms.push_back("normScale"); + mReservedUniforms.push_back("fresnelScale"); + mReservedUniforms.push_back("fresnelOffset"); + mReservedUniforms.push_back("blurMultiplier"); + mReservedUniforms.push_back("sunAngle"); + mReservedUniforms.push_back("scaledAngle"); + mReservedUniforms.push_back("sunAngle2"); + + mReservedUniforms.push_back("camPosLocal"); + + mReservedUniforms.push_back("gWindDir"); + mReservedUniforms.push_back("gSinWaveParams"); + mReservedUniforms.push_back("gGravity"); + + mReservedUniforms.push_back("detail_0"); + mReservedUniforms.push_back("detail_1"); + mReservedUniforms.push_back("detail_2"); + mReservedUniforms.push_back("detail_3"); + + mReservedUniforms.push_back("alpha_ramp"); + + mReservedUniforms.push_back("detail_0_base_color"); + mReservedUniforms.push_back("detail_1_base_color"); + mReservedUniforms.push_back("detail_2_base_color"); + mReservedUniforms.push_back("detail_3_base_color"); + mReservedUniforms.push_back("detail_0_normal"); + mReservedUniforms.push_back("detail_1_normal"); + mReservedUniforms.push_back("detail_2_normal"); + mReservedUniforms.push_back("detail_3_normal"); + mReservedUniforms.push_back("detail_0_metallic_roughness"); + mReservedUniforms.push_back("detail_1_metallic_roughness"); + mReservedUniforms.push_back("detail_2_metallic_roughness"); + mReservedUniforms.push_back("detail_3_metallic_roughness"); + mReservedUniforms.push_back("detail_0_emissive"); + mReservedUniforms.push_back("detail_1_emissive"); + mReservedUniforms.push_back("detail_2_emissive"); + mReservedUniforms.push_back("detail_3_emissive"); mReservedUniforms.push_back("baseColorFactors"); mReservedUniforms.push_back("metallicFactors"); @@ -1428,8 +1428,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("emissiveColors"); mReservedUniforms.push_back("minimum_alphas"); - mReservedUniforms.push_back("origin"); - mReservedUniforms.push_back("display_gamma"); + mReservedUniforms.push_back("origin"); + mReservedUniforms.push_back("display_gamma"); mReservedUniforms.push_back("inscatter"); mReservedUniforms.push_back("sun_size"); @@ -1462,17 +1462,17 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("debug_normal_draw_length"); - llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); - std::set<std::string> dupe_check; + std::set<std::string> dupe_check; - for (U32 i = 0; i < mReservedUniforms.size(); ++i) - { - if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end()) - { - LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL; - } - dupe_check.insert(mReservedUniforms[i]); - } + for (U32 i = 0; i < mReservedUniforms.size(); ++i) + { + if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end()) + { + LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL; + } + dupe_check.insert(mReservedUniforms[i]); + } } diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index eb13418cd7..8b13e822d5 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -1,25 +1,25 @@ -/** +/** * @file llshadermgr.h * @brief Shader Manager * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -33,8 +33,8 @@ class LLShaderMgr { public: - LLShaderMgr(); - virtual ~LLShaderMgr(); + LLShaderMgr(); + virtual ~LLShaderMgr(); // clang-format off typedef enum @@ -323,23 +323,23 @@ public: } eGLSLReservedUniforms; // clang-format on - // singleton pattern implementation - static LLShaderMgr * instance(); + // singleton pattern implementation + static LLShaderMgr * instance(); - virtual void initAttribsAndUniforms(void); + virtual void initAttribsAndUniforms(void); - BOOL attachShaderFeatures(LLGLSLShader * shader); - void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = ""); + BOOL attachShaderFeatures(LLGLSLShader * shader); + void dumpObjectLog(GLuint ret, BOOL warns = TRUE, const std::string& filename = ""); void dumpShaderSource(U32 shader_code_count, GLchar** shader_code_text); - BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE); - BOOL validateProgramObject(GLuint obj); - GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); + BOOL linkProgramObject(GLuint obj, BOOL suppress_errors = FALSE); + BOOL validateProgramObject(GLuint obj); + GLuint loadShaderFile(const std::string& filename, S32 & shader_level, GLenum type, std::map<std::string, std::string>* defines = NULL, S32 texture_index_channels = -1); - // Implemented in the application to actually point to the shader directory. - virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual + // Implemented in the application to actually point to the shader directory. + virtual std::string getShaderDirPrefix(void) = 0; // Pure Virtual - // Implemented in the application to actually update out of date uniforms for a particular shader - virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual + // Implemented in the application to actually update out of date uniforms for a particular shader + virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version); void clearShaderCache(); @@ -349,14 +349,14 @@ public: bool saveCachedProgramBinary(LLGLSLShader* shader); public: - // Map of shader names to compiled + // Map of shader names to compiled std::map<std::string, GLuint> mVertexShaderObjects; std::map<std::string, GLuint> mFragmentShaderObjects; - //global (reserved slot) shader parameters - std::vector<std::string> mReservedAttribs; + //global (reserved slot) shader parameters + std::vector<std::string> mReservedAttribs; - std::vector<std::string> mReservedUniforms; + std::vector<std::string> mReservedUniforms; struct ProgramBinaryData { @@ -372,8 +372,8 @@ public: protected: - // our parameter manager singleton instance - static LLShaderMgr * sInstance; + // our parameter manager singleton instance + static LLShaderMgr * sInstance; }; //LLShaderMgr diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 1d81c3778b..7caf20f40b 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llvertexbuffer.cpp * @brief LLVertexBuffer implementation * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -41,25 +41,25 @@ //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 U32 nhpo2(U32 v) { - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; + U32 r = 1; + while (r < v) { + r *= 2; + } + return r; } //which power of 2 is i? //assumes i is a power of 2 > 0 U32 wpo2(U32 i) { - llassert(i > 0); - llassert(nhpo2(i) == i); + llassert(i > 0); + llassert(nhpo2(i) == i); - U32 r = 0; + U32 r = 0; - while (i >>= 1) ++r; + while (i >>= 1) ++r; - return r; + return r; } struct CompareMappedRegion @@ -381,7 +381,7 @@ public: Entry& entry = entries.back(); name = entry.mGLName; data = entry.mData; - + entries.pop_back(); if (entries.empty()) { @@ -474,9 +474,9 @@ public: } #if 0 - LL_INFOS() << llformat("(%d/%d)/%d MB (distributed/allocated)/total in VBO Pool. Overhead: %d percent. Hit rate: %d percent", - mDistributed / 1000000, - mAllocated / 1000000, + LL_INFOS() << llformat("(%d/%d)/%d MB (distributed/allocated)/total in VBO Pool. Overhead: %d percent. Hit rate: %d percent", + mDistributed / 1000000, + mAllocated / 1000000, (mAllocated + mReserved) / 1000000, // total bytes ((mAllocated+mReserved-mDistributed)*100)/llmax(mDistributed, (U64) 1), // overhead percent (mHits*100)/llmax(mMisses+mHits, (U32)1)) // hit rate percent @@ -522,7 +522,7 @@ U64 LLVertexBuffer::getBytesAllocated() } //============================================================================ -// +// //static U32 LLVertexBuffer::sGLRenderBuffer = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; @@ -533,50 +533,50 @@ U32 LLVertexBuffer::sVertexCount = 0; //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { - sizeof(LLVector4), // TYPE_VERTEX, - sizeof(LLVector4), // TYPE_NORMAL, - sizeof(LLVector2), // TYPE_TEXCOORD0, - sizeof(LLVector2), // TYPE_TEXCOORD1, - sizeof(LLVector2), // TYPE_TEXCOORD2, - sizeof(LLVector2), // TYPE_TEXCOORD3, - sizeof(LLColor4U), // TYPE_COLOR, - sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently - sizeof(LLVector4), // TYPE_TANGENT, - sizeof(F32), // TYPE_WEIGHT, - sizeof(LLVector4), // TYPE_WEIGHT4, - sizeof(LLVector4), // TYPE_CLOTHWEIGHT, - sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes + sizeof(LLVector4), // TYPE_VERTEX, + sizeof(LLVector4), // TYPE_NORMAL, + sizeof(LLVector2), // TYPE_TEXCOORD0, + sizeof(LLVector2), // TYPE_TEXCOORD1, + sizeof(LLVector2), // TYPE_TEXCOORD2, + sizeof(LLVector2), // TYPE_TEXCOORD3, + sizeof(LLColor4U), // TYPE_COLOR, + sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently + sizeof(LLVector4), // TYPE_TANGENT, + sizeof(F32), // TYPE_WEIGHT, + sizeof(LLVector4), // TYPE_WEIGHT4, + sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; static const std::string vb_type_name[] = { - "TYPE_VERTEX", - "TYPE_NORMAL", - "TYPE_TEXCOORD0", - "TYPE_TEXCOORD1", - "TYPE_TEXCOORD2", - "TYPE_TEXCOORD3", - "TYPE_COLOR", - "TYPE_EMISSIVE", - "TYPE_TANGENT", - "TYPE_WEIGHT", - "TYPE_WEIGHT4", - "TYPE_CLOTHWEIGHT", - "TYPE_TEXTURE_INDEX", - "TYPE_MAX", - "TYPE_INDEX", + "TYPE_VERTEX", + "TYPE_NORMAL", + "TYPE_TEXCOORD0", + "TYPE_TEXCOORD1", + "TYPE_TEXCOORD2", + "TYPE_TEXCOORD3", + "TYPE_COLOR", + "TYPE_EMISSIVE", + "TYPE_TANGENT", + "TYPE_WEIGHT", + "TYPE_WEIGHT4", + "TYPE_CLOTHWEIGHT", + "TYPE_TEXTURE_INDEX", + "TYPE_MAX", + "TYPE_INDEX", }; const U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = { - GL_TRIANGLES, - GL_TRIANGLE_STRIP, - GL_TRIANGLE_FAN, - GL_POINTS, - GL_LINES, - GL_LINE_STRIP, - GL_QUADS, - GL_LINE_LOOP, + GL_TRIANGLES, + GL_TRIANGLE_STRIP, + GL_TRIANGLE_FAN, + GL_POINTS, + GL_LINES, + GL_LINE_STRIP, + GL_QUADS, + GL_LINE_LOOP, }; //static @@ -598,7 +598,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } } else - { //was disabled + { //was disabled if (data_mask & mask) { //needs to be enabled glEnableVertexAttribArray(loc); @@ -627,18 +627,18 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos) void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); + + gGL.syncMatrices(); - gGL.syncMatrices(); + U32 mask = LLVertexBuffer::MAP_VERTEX; + if (tc) + { + mask = mask | LLVertexBuffer::MAP_TEXCOORD0; + } - U32 mask = LLVertexBuffer::MAP_VERTEX; - if (tc) - { - mask = mask | LLVertexBuffer::MAP_TEXCOORD0; - } + unbind(); - unbind(); - gGL.begin(mode); if (tc != nullptr) @@ -672,32 +672,32 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of llassert(start < (U32)mNumVerts); llassert(end < (U32)mNumVerts); - if (start >= (U32) mNumVerts || - end >= (U32) mNumVerts) - { - LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; - } + if (start >= (U32) mNumVerts || + end >= (U32) mNumVerts) + { + LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL; + } - llassert(mNumIndices >= 0); + llassert(mNumIndices >= 0); - if (indices_offset >= (U32) mNumIndices || - indices_offset + count > (U32) mNumIndices) - { - LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; - } + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) + { + LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL; + } - { - U16* idx = (U16*) mMappedIndexData+indices_offset; - for (U32 i = 0; i < count; ++i) - { + { + U16* idx = (U16*) mMappedIndexData+indices_offset; + for (U32 i = 0; i < count; ++i) + { llassert(idx[i] >= start); llassert(idx[i] <= end); - if (idx[i] < start || idx[i] > end) - { - LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; - } - } + if (idx[i] < start || idx[i] > end) + { + LL_ERRS() << "Index out of range: " << idx[i] << " not in [" << start << ", " << end << "]" << LL_ENDL; + } + } LLVector4a* v = (LLVector4a*)mMappedData; @@ -709,29 +709,29 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of } } - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader && shader->mFeatures.mIndexedTextureChannels > 1) + { + LLVector4a* v = (LLVector4a*) mMappedData; - if (shader && shader->mFeatures.mIndexedTextureChannels > 1) - { - LLVector4a* v = (LLVector4a*) mMappedData; - - for (U32 i = start; i < end; i++) - { + for (U32 i = start; i < end; i++) + { U32 idx = (U32) (v[i][3]+0.25f); - if (idx >= shader->mFeatures.mIndexedTextureChannels) - { - LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; - } - } - } - } + if (idx >= shader->mFeatures.mIndexedTextureChannels) + { + LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL; + } + } + } + } return true; } #ifdef LL_PROFILER_ENABLE_RENDER_DOC void LLVertexBuffer::setLabel(const char* label) { - LL_LABEL_OBJECT_GL(GL_BUFFER, mGLBuffer, strlen(label), label); + LL_LABEL_OBJECT_GL(GL_BUFFER, mGLBuffer, strlen(label), label); } #endif @@ -756,7 +756,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const llassert(first + count <= mNumVerts); llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); - + gGL.syncMatrices(); glDrawArrays(sGLMode[mode], first, count); } @@ -778,21 +778,21 @@ void LLVertexBuffer::initClass(LLWindow* window) #endif } -//static +//static void LLVertexBuffer::unbind() { glBindBuffer(GL_ARRAY_BUFFER, 0); - glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - sGLRenderBuffer = 0; - sGLRenderIndices = 0; + sGLRenderBuffer = 0; + sGLRenderIndices = 0; } //static void LLVertexBuffer::cleanupClass() { - unbind(); - + unbind(); + delete sVBOPool; sVBOPool = nullptr; @@ -812,71 +812,71 @@ void LLVertexBuffer::cleanupClass() //---------------------------------------------------------------------------- -LLVertexBuffer::LLVertexBuffer(U32 typemask) -: LLRefCount(), - mTypeMask(typemask) +LLVertexBuffer::LLVertexBuffer(U32 typemask) +: LLRefCount(), + mTypeMask(typemask) { - //zero out offsets - for (U32 i = 0; i < TYPE_MAX; i++) - { - mOffsets[i] = 0; - } + //zero out offsets + for (U32 i = 0; i < TYPE_MAX; i++) + { + mOffsets[i] = 0; + } } //static U32 LLVertexBuffer::calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices) { U32 offset = 0; - for (U32 i=0; i<TYPE_TEXTURE_INDEX; i++) - { - U32 mask = 1<<i; - if (typemask & mask) - { - if (offsets && LLVertexBuffer::sTypeSize[i]) - { - offsets[i] = offset; - offset += LLVertexBuffer::sTypeSize[i]*num_vertices; - offset = (offset + 0xF) & ~0xF; - } - } - } - - offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12; - - return offset; -} - -//static + for (U32 i=0; i<TYPE_TEXTURE_INDEX; i++) + { + U32 mask = 1<<i; + if (typemask & mask) + { + if (offsets && LLVertexBuffer::sTypeSize[i]) + { + offsets[i] = offset; + offset += LLVertexBuffer::sTypeSize[i]*num_vertices; + offset = (offset + 0xF) & ~0xF; + } + } + } + + offsets[TYPE_TEXTURE_INDEX] = offsets[TYPE_VERTEX] + 12; + + return offset; +} + +//static U32 LLVertexBuffer::calcVertexSize(const U32& typemask) { U32 size = 0; - for (U32 i = 0; i < TYPE_TEXTURE_INDEX; i++) - { - U32 mask = 1<<i; - if (typemask & mask) - { - size += LLVertexBuffer::sTypeSize[i]; - } - } + for (U32 i = 0; i < TYPE_TEXTURE_INDEX; i++) + { + U32 mask = 1<<i; + if (typemask & mask) + { + size += LLVertexBuffer::sTypeSize[i]; + } + } - return size; + return size; } // protected, use unref() //virtual LLVertexBuffer::~LLVertexBuffer() { - destroyGLBuffer(); - destroyGLIndices(); - - if (mMappedData) - { - LL_ERRS() << "Failed to clear vertex buffer's vertices" << LL_ENDL; - } - if (mMappedIndexData) - { - LL_ERRS() << "Failed to clear vertex buffer's indices" << LL_ENDL; - } + destroyGLBuffer(); + destroyGLIndices(); + + if (mMappedData) + { + LL_ERRS() << "Failed to clear vertex buffer's vertices" << LL_ENDL; + } + if (mMappedIndexData) + { + LL_ERRS() << "Failed to clear vertex buffer's indices" << LL_ENDL; + } }; //---------------------------------------------------------------------------- @@ -914,54 +914,54 @@ void LLVertexBuffer::genIndices(U32 size) bool LLVertexBuffer::createGLBuffer(U32 size) { - if (mGLBuffer || mMappedData) - { - destroyGLBuffer(); - } + if (mGLBuffer || mMappedData) + { + destroyGLBuffer(); + } - if (size == 0) - { - return true; - } + if (size == 0) + { + return true; + } - bool success = true; + bool success = true; - genBuffer(size); - - if (!mMappedData) - { - success = false; - } - return success; + genBuffer(size); + + if (!mMappedData) + { + success = false; + } + return success; } bool LLVertexBuffer::createGLIndices(U32 size) { - if (mGLIndices) - { - destroyGLIndices(); - } - - if (size == 0) - { - return true; - } + if (mGLIndices) + { + destroyGLIndices(); + } - bool success = true; + if (size == 0) + { + return true; + } + + bool success = true; - genIndices(size); - - if (!mMappedIndexData) - { - success = false; - } - return success; + genIndices(size); + + if (!mMappedIndexData) + { + success = false; + } + return success; } void LLVertexBuffer::destroyGLBuffer() { - if (mGLBuffer || mMappedData) - { + if (mGLBuffer || mMappedData) + { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //llassert(sVBOPool); if (sVBOPool) @@ -972,13 +972,13 @@ void LLVertexBuffer::destroyGLBuffer() mSize = 0; mGLBuffer = 0; mMappedData = nullptr; - } + } } void LLVertexBuffer::destroyGLIndices() { - if (mGLIndices || mMappedIndexData) - { + if (mGLIndices || mMappedIndexData) + { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; //llassert(sVBOPool); if (sVBOPool) @@ -989,22 +989,22 @@ void LLVertexBuffer::destroyGLIndices() mIndicesSize = 0; mGLIndices = 0; mMappedIndexData = nullptr; - } + } } bool LLVertexBuffer::updateNumVerts(U32 nverts) { - llassert(nverts >= 0); + llassert(nverts >= 0); - bool success = true; + bool success = true; - if (nverts > 65536) - { - LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; - nverts = 65536; - } + if (nverts > 65536) + { + LL_WARNS() << "Vertex buffer overflow!" << LL_ENDL; + nverts = 65536; + } - U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); + U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); if (needed_size != mSize) { @@ -1012,42 +1012,42 @@ bool LLVertexBuffer::updateNumVerts(U32 nverts) } llassert(mSize == needed_size); - mNumVerts = nverts; - return success; + mNumVerts = nverts; + return success; } bool LLVertexBuffer::updateNumIndices(U32 nindices) { - llassert(nindices >= 0); + llassert(nindices >= 0); - bool success = true; + bool success = true; - U32 needed_size = sizeof(U16) * nindices; + U32 needed_size = sizeof(U16) * nindices; - if (needed_size != mIndicesSize) - { - success &= createGLIndices(needed_size); - } + if (needed_size != mIndicesSize) + { + success &= createGLIndices(needed_size); + } llassert(mIndicesSize == needed_size); - mNumIndices = nindices; - return success; + mNumIndices = nindices; + return success; } bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices) { - if (nverts < 0 || nindices < 0 || - nverts > 65536) - { - LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; - } + if (nverts < 0 || nindices < 0 || + nverts > 65536) + { + LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; + } + + bool success = true; - bool success = true; + success &= updateNumVerts(nverts); + success &= updateNumIndices(nindices); - success &= updateNumVerts(nverts); - success &= updateNumIndices(nindices); - - return success; + return success; } //---------------------------------------------------------------------------- @@ -1056,17 +1056,17 @@ bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices) // otherwise return false bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end) { - - if (end < region.mStart || - start > region.mEnd) - { //gap exists, do not merge - return false; - } + + if (end < region.mStart || + start > region.mEnd) + { //gap exists, do not merge + return false; + } region.mStart = llmin(region.mStart, start); region.mEnd = llmax(region.mEnd, end); - return true; + return true; } @@ -1074,7 +1074,7 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, U32 start, U32 end) U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - + if (count == -1) { count = mNumVerts - index; @@ -1083,24 +1083,24 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde U32 start = mOffsets[type] + sTypeSize[type] * index; U32 end = start + sTypeSize[type] * count-1; - bool flagged = false; - // flag region as mapped - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - MappedRegion& region = mMappedVertexRegions[i]; + bool flagged = false; + // flag region as mapped + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + MappedRegion& region = mMappedVertexRegions[i]; if (expand_region(region, start, end)) { flagged = true; break; } - } + } - if (!flagged) - { - //didn't expand an existing region, make a new one + if (!flagged) + { + //didn't expand an existing region, make a new one mMappedVertexRegions.push_back({ start, end }); - } - + } + return mMappedData+mOffsets[type]+sTypeSize[type]*index; } @@ -1108,11 +1108,11 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; - - if (count == -1) - { - count = mNumIndices-index; - } + + if (count == -1) + { + count = mNumIndices-index; + } U32 start = sizeof(U16) * index; U32 end = start + sizeof(U16) * count-1; @@ -1175,23 +1175,23 @@ void LLVertexBuffer::unmapBuffer() } }; - if (!mMappedVertexRegions.empty()) - { + if (!mMappedVertexRegions.empty()) + { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); if (sGLRenderBuffer != mGLBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); sGLRenderBuffer = mGLBuffer; } - + U32 start = 0; U32 end = 0; std::sort(mMappedVertexRegions.begin(), mMappedVertexRegions.end(), SortMappedRegion()); - for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) - { - const MappedRegion& region = mMappedVertexRegions[i]; + for (U32 i = 0; i < mMappedVertexRegions.size(); ++i) + { + const MappedRegion& region = mMappedVertexRegions[i]; if (region.mStart == end + 1) { end = region.mEnd; @@ -1202,15 +1202,15 @@ void LLVertexBuffer::unmapBuffer() start = region.mStart; end = region.mEnd; } - } + } flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start); - mMappedVertexRegions.clear(); - } - - if (!mMappedIndexRegions.empty()) - { + mMappedVertexRegions.clear(); + } + + if (!mMappedIndexRegions.empty()) + { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - index"); if (mGLIndices != sGLRenderIndices) @@ -1240,86 +1240,86 @@ void LLVertexBuffer::unmapBuffer() flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start); - mMappedIndexRegions.clear(); - } + mMappedIndexRegions.clear(); + } } //---------------------------------------------------------------------------- template <class T,LLVertexBuffer::AttributeType type> struct VertexBufferStrider { - typedef LLStrider<T> strider_t; - static bool get(LLVertexBuffer& vbo, - strider_t& strider, - S32 index, S32 count) - { - if (type == LLVertexBuffer::TYPE_INDEX) - { - U8* ptr = vbo.mapIndexBuffer(index, count); - - if (ptr == NULL) - { - LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL; - return false; - } - - strider = (T*)ptr; - strider.setStride(0); - return true; - } - else if (vbo.hasDataType(type)) - { + typedef LLStrider<T> strider_t; + static bool get(LLVertexBuffer& vbo, + strider_t& strider, + S32 index, S32 count) + { + if (type == LLVertexBuffer::TYPE_INDEX) + { + U8* ptr = vbo.mapIndexBuffer(index, count); + + if (ptr == NULL) + { + LL_WARNS() << "mapIndexBuffer failed!" << LL_ENDL; + return false; + } + + strider = (T*)ptr; + strider.setStride(0); + return true; + } + else if (vbo.hasDataType(type)) + { U32 stride = LLVertexBuffer::sTypeSize[type]; - U8* ptr = vbo.mapVertexBuffer(type, index, count); - - if (ptr == NULL) - { - LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL; - return false; - } - - strider = (T*)ptr; - strider.setStride(stride); - return true; - } - else - { - LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL; - } - return false; - } + U8* ptr = vbo.mapVertexBuffer(type, index, count); + + if (ptr == NULL) + { + LL_WARNS() << "mapVertexBuffer failed!" << LL_ENDL; + return false; + } + + strider = (T*)ptr; + strider.setStride(stride); + return true; + } + else + { + LL_ERRS() << "VertexBufferStrider could not find valid vertex data." << LL_ENDL; + } + return false; + } }; bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector3,TYPE_VERTEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4a,TYPE_VERTEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count) { llassert(mIndicesStride == 2); // cannot access 32-bit indices with U16 strider llassert(mIndicesType == GL_UNSIGNED_SHORT); - return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count); + return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector2,TYPE_TEXCOORD0>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector2,TYPE_TEXCOORD1>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector2,TYPE_TEXCOORD2>::get(*this, strider, index, count); } bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count); } bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count) { @@ -1327,33 +1327,33 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, U32 index, } bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count); } bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4a,TYPE_TANGENT>::get(*this, strider, index, count); } bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count); + return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count); } bool LLVertexBuffer::getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count); + return VertexBufferStrider<LLColor4U,TYPE_EMISSIVE>::get(*this, strider, index, count); } bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, U32 index, S32 count) { - return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count); + return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count); } bool LLVertexBuffer::getWeight4Strider(LLStrider<LLVector4>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4,TYPE_WEIGHT4>::get(*this, strider, index, count); } bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index, S32 count) { - return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count); + return VertexBufferStrider<LLVector4,TYPE_CLOTHWEIGHT>::get(*this, strider, index, count); } //---------------------------------------------------------------------------- @@ -1373,7 +1373,7 @@ void LLVertexBuffer::setBuffer() // this Vertex Buffer must provide all necessary attributes for currently bound shader llassert_msg((data_mask & mTypeMask) == data_mask, - "Attribute mask mismatch! mTypeMask should be a superset of data_mask. data_mask: 0x" + "Attribute mask mismatch! mTypeMask should be a superset of data_mask. data_mask: 0x" << std::hex << data_mask << " mTypeMask: 0x" << mTypeMask << " Missing: 0x" << (data_mask & ~mTypeMask) << std::dec); if (sGLRenderBuffer != mGLBuffer) @@ -1388,7 +1388,7 @@ void LLVertexBuffer::setBuffer() setupVertexBuffer(); sLastMask = data_mask; } - + if (mGLIndices != sGLRenderIndices) { glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 669d89aabf..b634609929 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -1,25 +1,25 @@ -/** +/** * @file llvertexbuffer.h * @brief LLVertexBuffer wrapper for OpengGL vertex buffer objects * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -51,51 +51,51 @@ //============================================================================ -// base class +// base class class LLPrivateMemoryPool; class LLVertexBuffer final : public LLRefCount { public: - struct MappedRegion - { + struct MappedRegion + { U32 mStart; U32 mEnd; - }; + }; - LLVertexBuffer(const LLVertexBuffer& rhs) - { - *this = rhs; - } + LLVertexBuffer(const LLVertexBuffer& rhs) + { + *this = rhs; + } - const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) - { - LL_ERRS() << "Illegal operation!" << LL_ENDL; - return *this; - } + const LLVertexBuffer& operator=(const LLVertexBuffer& rhs) + { + LL_ERRS() << "Illegal operation!" << LL_ENDL; + return *this; + } - static void initClass(LLWindow* window); - static void cleanupClass(); - static void setupClientArrays(U32 data_mask); - static void drawArrays(U32 mode, const std::vector<LLVector3>& pos); - static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp); + static void initClass(LLWindow* window); + static void cleanupClass(); + static void setupClientArrays(U32 data_mask); + static void drawArrays(U32 mode, const std::vector<LLVector3>& pos); + static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, U32 num_indices, const U16* indicesp); - static void unbind(); //unbind any bound vertex buffer + static void unbind(); //unbind any bound vertex buffer - //get the size of a vertex with the given typemask - static U32 calcVertexSize(const U32& typemask); + //get the size of a vertex with the given typemask + static U32 calcVertexSize(const U32& typemask); - //get the size of a buffer with the given typemask and vertex count - //fill offsets with the offset of each vertex component array into the buffer - // indexed by the following enum - static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices); + //get the size of a buffer with the given typemask and vertex count + //fill offsets with the offset of each vertex component array into the buffer + // indexed by the following enum + static U32 calcOffsets(const U32& typemask, U32* offsets, U32 num_vertices); - //WARNING -- when updating these enums you MUST - // 1 - update LLVertexBuffer::sTypeSize + //WARNING -- when updating these enums you MUST + // 1 - update LLVertexBuffer::sTypeSize // 2 - update LLVertexBuffer::vb_type_name - // 3 - add a strider accessor - // 4 - modify LLVertexBuffer::setupVertexBuffer - // 6 - modify LLViewerShaderMgr::mReservedAttribs - + // 3 - add a strider accessor + // 4 - modify LLVertexBuffer::setupVertexBuffer + // 6 - modify LLViewerShaderMgr::mReservedAttribs + // clang-format off enum AttributeType { // Shader attribute name, set in LLShaderMgr::initAttribsAndUniforms() TYPE_VERTEX = 0, // "position" @@ -112,83 +112,83 @@ public: TYPE_CLOTHWEIGHT, // "clothing" TYPE_TEXTURE_INDEX, // "texture_index" TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer - TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer + TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer }; // clang-format on enum { - MAP_VERTEX = (1<<TYPE_VERTEX), - MAP_NORMAL = (1<<TYPE_NORMAL), - MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0), - MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1), - MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2), - MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3), - MAP_COLOR = (1<<TYPE_COLOR), - MAP_EMISSIVE = (1<<TYPE_EMISSIVE), - MAP_TANGENT = (1<<TYPE_TANGENT), - MAP_WEIGHT = (1<<TYPE_WEIGHT), - MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), - MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), - MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX), - }; - + MAP_VERTEX = (1<<TYPE_VERTEX), + MAP_NORMAL = (1<<TYPE_NORMAL), + MAP_TEXCOORD0 = (1<<TYPE_TEXCOORD0), + MAP_TEXCOORD1 = (1<<TYPE_TEXCOORD1), + MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2), + MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3), + MAP_COLOR = (1<<TYPE_COLOR), + MAP_EMISSIVE = (1<<TYPE_EMISSIVE), + MAP_TANGENT = (1<<TYPE_TANGENT), + MAP_WEIGHT = (1<<TYPE_WEIGHT), + MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), + MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), + MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX), + }; + protected: - friend class LLRender; + friend class LLRender; - ~LLVertexBuffer(); // use unref() + ~LLVertexBuffer(); // use unref() - void setupVertexBuffer(); + void setupVertexBuffer(); - void genBuffer(U32 size); - void genIndices(U32 size); - bool createGLBuffer(U32 size); - bool createGLIndices(U32 size); - void destroyGLBuffer(); - void destroyGLIndices(); - bool updateNumVerts(U32 nverts); - bool updateNumIndices(U32 nindices); + void genBuffer(U32 size); + void genIndices(U32 size); + bool createGLBuffer(U32 size); + bool createGLIndices(U32 size); + void destroyGLBuffer(); + void destroyGLIndices(); + bool updateNumVerts(U32 nverts); + bool updateNumIndices(U32 nindices); public: - LLVertexBuffer(U32 typemask); - + LLVertexBuffer(U32 typemask); + // allocate buffer - bool allocateBuffer(U32 nverts, U32 nindices); + bool allocateBuffer(U32 nverts, U32 nindices); - // map for data access (see also getFooStrider below) - U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1); - U8* mapIndexBuffer(U32 index, S32 count = -1); - void unmapBuffer(); + // map for data access (see also getFooStrider below) + U8* mapVertexBuffer(AttributeType type, U32 index, S32 count = -1); + U8* mapIndexBuffer(U32 index, S32 count = -1); + void unmapBuffer(); - // set for rendering + // set for rendering // assumes (and will assert on) the following: // - this buffer has no pending unampBuffer call // - a shader is currently bound // - This buffer has sufficient attributes within it to satisfy the needs of the currently bound shader - void setBuffer(); - - // Only call each getVertexPointer, etc, once before calling unmapBuffer() - // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() - // example: - // vb->getVertexBuffer(verts); - // vb->getNormalStrider(norms); - // setVertsNorms(verts, norms); - // vb->unmapBuffer(); - bool getVertexStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); - bool getVertexStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); - bool getIndexStrider(LLStrider<U16>& strider, U32 index=0, S32 count = -1); - bool getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); - bool getNormalStrider(LLStrider<LLVector4a>& strider, U32 index = 0, S32 count = -1); - bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); - bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); - bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); - bool getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); - bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1); - bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); - bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); - + void setBuffer(); + + // Only call each getVertexPointer, etc, once before calling unmapBuffer() + // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() + // example: + // vb->getVertexBuffer(verts); + // vb->getNormalStrider(norms); + // setVertsNorms(verts, norms); + // vb->unmapBuffer(); + bool getVertexStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getVertexStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); + bool getIndexStrider(LLStrider<U16>& strider, U32 index=0, S32 count = -1); + bool getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); + bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getNormalStrider(LLStrider<LLVector4a>& strider, U32 index = 0, S32 count = -1); + bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); + bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); + bool getEmissiveStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); + bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1); + bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); + bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); + void setPositionData(const LLVector4a* data); void setNormalData(const LLVector4a* data); void setTangentData(const LLVector4a* data); @@ -198,75 +198,75 @@ public: void setIndexData(const U16* data); void setIndexData(const U32* data); - U32 getNumVerts() const { return mNumVerts; } - U32 getNumIndices() const { return mNumIndices; } - - U32 getTypeMask() const { return mTypeMask; } - bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); } + U32 getNumVerts() const { return mNumVerts; } + U32 getNumIndices() const { return mNumIndices; } + + U32 getTypeMask() const { return mTypeMask; } + bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); } U32 getSize() const { return mSize; } - U32 getIndicesSize() const { return mIndicesSize; } - U8* getMappedData() const { return mMappedData; } - U8* getMappedIndices() const { return mMappedIndexData; } - U32 getOffset(AttributeType type) const { return mOffsets[type]; } - + U32 getIndicesSize() const { return mIndicesSize; } + U8* getMappedData() const { return mMappedData; } + U8* getMappedIndices() const { return mMappedIndexData; } + U32 getOffset(AttributeType type) const { return mOffsets[type]; } + // these functions assume (and assert on) the current VBO being bound // Detailed error checking can be enabled by setting gDebugGL to true - void draw(U32 mode, U32 count, U32 indices_offset) const; - void drawArrays(U32 mode, U32 offset, U32 count) const; + void draw(U32 mode, U32 count, U32 indices_offset) const; + void drawArrays(U32 mode, U32 offset, U32 count) const; void drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const; - //for debugging, validate data in given range is valid - bool validateRange(U32 start, U32 end, U32 count, U32 offset) const; + //for debugging, validate data in given range is valid + bool validateRange(U32 start, U32 end, U32 count, U32 offset) const; + + #ifdef LL_PROFILER_ENABLE_RENDER_DOC + void setLabel(const char* label); + #endif - #ifdef LL_PROFILER_ENABLE_RENDER_DOC - void setLabel(const char* label); - #endif - -protected: - U32 mGLBuffer = 0; // GL VBO handle - U32 mGLIndices = 0; // GL IBO handle - U32 mNumVerts = 0; // Number of vertices allocated - U32 mNumIndices = 0; // Number of indices allocated +protected: + U32 mGLBuffer = 0; // GL VBO handle + U32 mGLIndices = 0; // GL IBO handle + U32 mNumVerts = 0; // Number of vertices allocated + U32 mNumIndices = 0; // Number of indices allocated U32 mIndicesType = GL_UNSIGNED_SHORT; // type of indices in index buffer U32 mIndicesStride = 2; // size of each index in bytes - U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute + U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute + + U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) + U8* mMappedIndexData = nullptr; // pointer to currently mapped indices (NULL if unmapped) - U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) - U8* mMappedIndexData = nullptr; // pointer to currently mapped indices (NULL if unmapped) + U32 mTypeMask = 0; // bitmask of present vertex attributes - U32 mTypeMask = 0; // bitmask of present vertex attributes - - U32 mSize = 0; // size in bytes of mMappedData - U32 mIndicesSize = 0; // size in bytes of mMappedIndexData + U32 mSize = 0; // size in bytes of mMappedData + U32 mIndicesSize = 0; // size in bytes of mMappedIndexData - std::vector<MappedRegion> mMappedVertexRegions; // list of mMappedData byte ranges that must be sent to GL - std::vector<MappedRegion> mMappedIndexRegions; // list of mMappedIndexData byte ranges that must be sent to GL + std::vector<MappedRegion> mMappedVertexRegions; // list of mMappedData byte ranges that must be sent to GL + std::vector<MappedRegion> mMappedIndexRegions; // list of mMappedIndexData byte ranges that must be sent to GL private: // DEPRECATED - // These function signatures are deprecated, but for some reason + // These function signatures are deprecated, but for some reason // there are classes in an external package that depend on LLVertexBuffer - + // TODO: move these classes into viewer repository friend class LLNavShapeVBOManager; friend class LLNavMeshVBOManager; - + LLVertexBuffer(U32 typemask, U32 usage) : LLVertexBuffer(typemask) {} - bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); } + bool allocateBuffer(S32 nverts, S32 nindices, BOOL create) { return allocateBuffer(nverts, nindices); } public: static U64 getBytesAllocated(); - static const U32 sTypeSize[TYPE_MAX]; - static const U32 sGLMode[LLRender::NUM_MODES]; - static U32 sGLRenderBuffer; - static U32 sGLRenderIndices; - static U32 sLastMask; - static U32 sVertexCount; + static const U32 sTypeSize[TYPE_MAX]; + static const U32 sGLMode[LLRender::NUM_MODES]; + static U32 sGLRenderBuffer; + static U32 sGLRenderIndices; + static U32 sLastMask; + static U32 sVertexCount; }; #ifdef LL_PROFILER_ENABLE_RENDER_DOC |