diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 17 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 1 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 7 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 4 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 66 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 39 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 13 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 |
8 files changed, 107 insertions, 42 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 54a41c9d23..c555f556fa 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -999,6 +999,12 @@ void LLGLManager::initExtensions() mHassRGBFramebuffer = ExtensionExists("GL_EXT_framebuffer_sRGB", gGLHExts.mSysExts); #endif +#ifdef GL_EXT_texture_sRGB_decode + mHasTexturesRGBDecode = ExtensionExists("GL_EXT_texture_sRGB_decode", gGLHExts.mSysExts); +#else + mHasTexturesRGBDecode = ExtensionExists("GL_ARB_texture_sRGB_decode", gGLHExts.mSysExts); +#endif + mHasMipMapGeneration = mHasFramebufferObject || mGLVersion >= 1.4f; mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts); @@ -1891,7 +1897,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) GL_TEXTURE_COORD_ARRAY }; - U32 mask[] = + static const U32 mask[] = { //copied from llvertexbuffer.h 0x0001, //MAP_VERTEX, 0x0002, //MAP_NORMAL, @@ -2622,3 +2628,12 @@ LLGLSPipelineBlendSkyBox::LLGLSPipelineBlendSkyBox(bool depth_test, bool depth_w { gGL.setSceneBlendType(LLRender::BT_ALPHA); } + +#if LL_WINDOWS +// Expose desired use of high-performance graphics processor to Optimus driver +extern "C" +{ + _declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001; +} +#endif + diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 362fda5fb1..a7faea7d33 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -118,6 +118,7 @@ public: BOOL mHasDebugOutput; BOOL mHassRGBTexture; BOOL mHassRGBFramebuffer; + BOOL mHasTexturesRGBDecode; // Vendor-specific extensions BOOL mIsATI; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 8f3a56e1cf..f8b5dd0559 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -974,7 +974,7 @@ S32 LLGLSLShader::unbindTexture(S32 uniform, LLTexUnit::eTextureType mode) return uniform; } -S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) +S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) { if (uniform < 0 || uniform >= (S32)mTexture.size()) { @@ -986,11 +986,12 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) { gGL.getTexUnit(index)->activate(); gGL.getTexUnit(index)->enable(mode); + gGL.getTexUnit(index)->setTextureColorSpace(space); } return index; } -S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) +S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTexUnit::eTextureColorSpace space) { if (uniform < 0 || uniform >= (S32)mTexture.size()) { @@ -1000,7 +1001,7 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode) S32 index = mTexture[uniform]; if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE) { - if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode) + if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode && gGL.getTexUnit(index)->getCurrColorSpace() != space) { if (gDebugSession) { diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c1ce3d3aad..974d0ea005 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -153,8 +153,8 @@ public: //if given texture uniform is active in the shader, //the corresponding channel will be active upon return //returns channel texture is enabled in from [0-MAX) - S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); - S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); + S32 enableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); + S32 disableTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); // bindTexture returns the texture unit we've bound the texture to. // You can reuse the return value to unbind a texture when required. diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 2d526a2113..2f1f702d2c 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1370,33 +1370,45 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S if( !mHasExplicitFormat ) { - switch (mComponents) - { - case 1: - // Use luminance alpha (for fonts) - mFormatInternal = GL_LUMINANCE8; - mFormatPrimary = GL_LUMINANCE; - mFormatType = GL_UNSIGNED_BYTE; - break; - case 2: - // Use luminance alpha (for fonts) - mFormatInternal = GL_LUMINANCE8_ALPHA8; - mFormatPrimary = GL_LUMINANCE_ALPHA; - mFormatType = GL_UNSIGNED_BYTE; - break; - case 3: - mFormatInternal = GL_RGB8; - mFormatPrimary = GL_RGB; - mFormatType = GL_UNSIGNED_BYTE; - break; - case 4: - mFormatInternal = GL_RGBA8; - mFormatPrimary = GL_RGBA; - mFormatType = GL_UNSIGNED_BYTE; - break; - default: - LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL; - } + switch (mComponents) + { + case 1: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8; + mFormatPrimary = GL_LUMINANCE; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 2: + // Use luminance alpha (for fonts) + mFormatInternal = GL_LUMINANCE8_ALPHA8; + mFormatPrimary = GL_LUMINANCE_ALPHA; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 3: + if (gGLManager.mHasTexturesRGBDecode) + { + mFormatInternal = GL_SRGB8; + } + else { + mFormatInternal = GL_RGB8; + } + mFormatPrimary = GL_RGB; + mFormatType = GL_UNSIGNED_BYTE; + break; + case 4: + if (gGLManager.mHasTexturesRGBDecode) + { + mFormatInternal = GL_SRGB8_ALPHA8; + } + else { + mFormatInternal = GL_RGBA8; + } + mFormatPrimary = GL_RGBA; + mFormatType = GL_UNSIGNED_BYTE; + break; + default: + LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL; + } calcAlphaChannelOffsetAndStride() ; } diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 2bf7ad9902..5dc61d0e8f 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -105,7 +105,7 @@ LLTexUnit::LLTexUnit(S32 index) mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT), mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR), mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA), - mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), + mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR), mHasMipMaps(false), mIndex(index) { @@ -162,6 +162,8 @@ void LLTexUnit::refreshState(void) setTextureCombiner(mCurrColorOp, mCurrColorSrc1, mCurrColorSrc2, false); setTextureCombiner(mCurrAlphaOp, mCurrAlphaSrc1, mCurrAlphaSrc2, true); } + + setTextureColorSpace(mTexColorSpace); } void LLTexUnit::activate(void) @@ -191,7 +193,6 @@ void LLTexUnit::enable(eTextureType type) stop_glerror(); } mCurrTexType = type; - gGL.flush(); if (!LLGLSLShader::sNoFixedFunction && type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && @@ -219,6 +220,8 @@ void LLTexUnit::disable(void) { glDisable(sGLTextureType[mCurrTexType]); } + + setTextureColorSpace(TCS_LINEAR); mCurrTexType = TT_NONE; } @@ -255,7 +258,8 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) gl_tex->mTexOptionsDirty = false; setTextureAddressMode(gl_tex->mAddressMode); setTextureFilteringOption(gl_tex->mFilterOption); - } + } + setTextureColorSpace(mTexColorSpace); } } else @@ -330,6 +334,7 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) setTextureFilteringOption(texture->mFilterOption); stop_glerror(); } + setTextureColorSpace(mTexColorSpace); } stop_glerror(); @@ -355,7 +360,7 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) { activate(); enable(LLTexUnit::TT_CUBE_MAP); - mCurrTexture = cubeMap->mImages[0]->getTexName(); + mCurrTexture = cubeMap->mImages[0]->getTexName(); glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, mCurrTexture); mHasMipMaps = cubeMap->mImages[0]->mHasMipMaps; cubeMap->mImages[0]->updateBindStats(cubeMap->mImages[0]->mTextureMemory); @@ -364,7 +369,8 @@ bool LLTexUnit::bind(LLCubeMap* cubeMap) cubeMap->mImages[0]->mTexOptionsDirty = false; setTextureAddressMode(cubeMap->mImages[0]->mAddressMode); setTextureFilteringOption(cubeMap->mImages[0]->mFilterOption); - } + } + setTextureColorSpace(mTexColorSpace); return true; } else @@ -415,7 +421,8 @@ bool LLTexUnit::bindManual(eTextureType type, U32 texture, bool hasMips) enable(type); mCurrTexture = texture; glBindTexture(sGLTextureType[type], texture); - mHasMipMaps = hasMips; + mHasMipMaps = hasMips; + setTextureColorSpace(mTexColorSpace); } return true; } @@ -435,6 +442,9 @@ void LLTexUnit::unbind(eTextureType type) if (mCurrTexType == type) { mCurrTexture = 0; + + // Always make sure our texture color space is reset to linear. SRGB sampling should be opt-in in the vast majority of cases. Also prevents color space "popping". + mTexColorSpace = TCS_LINEAR; if (LLGLSLShader::sNoFixedFunction && type == LLTexUnit::TT_TEXTURE) { glBindTexture(sGLTextureType[type], sWhiteTexture); @@ -838,6 +848,23 @@ void LLTexUnit::debugTextureUnit(void) } } +void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) { + mTexColorSpace = space; + if (gGLManager.mHasTexturesRGBDecode) { + + if (space == TCS_SRGB) { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT); + } + else { + glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT); + } + + if (gDebugGL) { + assert_glerror(); + } + } +} + LLLightState::LLLightState(S32 index) : mIndex(index), mEnabled(false), diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index ad9cd11283..41f4fe4017 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -131,6 +131,12 @@ public: TBS_ONE_MINUS_CONST_ALPHA } eTextureBlendSrc; + typedef enum + { + TCS_LINEAR = 0, + TCS_SRGB + } eTextureColorSpace; + LLTexUnit(S32 index); // Refreshes renderer state of the texture unit to the cached values @@ -153,7 +159,7 @@ public: // Binds the LLImageGL to this texture unit // (automatically enables the unit for the LLImageGL's texture type) bool bind(LLImageGL* texture, bool for_rendering = false, bool forceBind = false); - bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false); + bool bind(LLTexture* texture, bool for_rendering = false, bool forceBind = false); // Binds a cubemap to this texture unit // (automatically enables the texture unit for cubemaps) @@ -198,6 +204,10 @@ public: void setHasMipMaps(bool hasMips) { mHasMipMaps = hasMips; } + void setTextureColorSpace(eTextureColorSpace space); + + eTextureColorSpace getCurrColorSpace() { return mTexColorSpace; } + protected: const S32 mIndex; U32 mCurrTexture; @@ -209,6 +219,7 @@ protected: eTextureBlendOp mCurrAlphaOp; eTextureBlendSrc mCurrAlphaSrc1; eTextureBlendSrc mCurrAlphaSrc2; + eTextureColorSpace mTexColorSpace; S32 mCurrColorScale; S32 mCurrAlphaScale; bool mHasMipMaps; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index ec8f05e4ca..4303c3ed11 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -606,8 +606,6 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } } - //LL_SHADER_LOADING_WARNS() << "Loading shader file: " << filename << " class " << shader_level << LL_ENDL; - if (filename.empty()) { return 0; |