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-rw-r--r--indra/llrender/llcubemaparray.cpp4
-rw-r--r--indra/llrender/llglcommonfunc.cpp5
-rw-r--r--indra/llrender/llrendertarget.cpp6
3 files changed, 11 insertions, 4 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index abb93093e0..a21f7d084e 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -122,7 +122,9 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, BOOL us
bind(0);
- glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGB16F, resolution, resolution, count*6, 0,
+ U32 format = components == 4 ? GL_RGBA12 : GL_RGB10;
+
+ glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, format, resolution, resolution, count*6, 0,
GL_RGB, GL_UNSIGNED_BYTE, nullptr);
mImage->setAddressMode(LLTexUnit::TAM_CLAMP);
diff --git a/indra/llrender/llglcommonfunc.cpp b/indra/llrender/llglcommonfunc.cpp
index e9ec28927f..04d29b9430 100644
--- a/indra/llrender/llglcommonfunc.cpp
+++ b/indra/llrender/llglcommonfunc.cpp
@@ -31,7 +31,8 @@ namespace LLGLCommonFunc
{
void selected_stencil_test()
{
- glStencilFunc(GL_ALWAYS, 2, 0xffff);
- glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ // deprecated
+ //glStencilFunc(GL_ALWAYS, 2, 0xffff);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
}
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 7fcb130ac6..01ccf3d314 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -150,6 +150,7 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo
if (mDepth)
{
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ llassert(!mStencil); // use of stencil buffer is deprecated (performance penalty)
if (mStencil)
{
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
@@ -370,6 +371,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target)
glBindFramebuffer(GL_FRAMEBUFFER, target.mFBO);
stop_glerror();
+ llassert(!mStencil); // deprecated -- performance penalty
if (mStencil)
{
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepth);
@@ -417,6 +419,7 @@ void LLRenderTarget::release()
if (mUseDepth)
{ //detach shared depth buffer
+ llassert(!mStencil); //deprecated, performance penalty
if (mStencil)
{ //attached as a renderbuffer
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
@@ -515,7 +518,8 @@ void LLRenderTarget::clear(U32 mask_in)
U32 mask = GL_COLOR_BUFFER_BIT;
if (mUseDepth)
{
- mask |= GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
+ mask |= GL_DEPTH_BUFFER_BIT; // stencil buffer is deprecated, performance pnealty | GL_STENCIL_BUFFER_BIT;
+
}
if (mFBO)
{