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-rw-r--r--indra/llrender/llrendertarget.cpp9
-rw-r--r--indra/llrender/llrendertarget.h9
2 files changed, 16 insertions, 2 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 38bc5ff331..c72f8fa2ba 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -51,6 +51,7 @@ void check_framebuffer_status()
}
bool LLRenderTarget::sUseFBO = false;
+bool LLRenderTarget::sClearOnInvalidate = false;
U32 LLRenderTarget::sCurFBO = 0;
@@ -473,6 +474,13 @@ void LLRenderTarget::clear(U32 mask_in)
}
}
+void LLRenderTarget::invalidate(U32 mask_in)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ if (!sClearOnInvalidate) { return; }
+ clear(mask_in);
+}
+
U32 LLRenderTarget::getTexture(U32 attachment) const
{
if (attachment >= mTex.size())
@@ -584,7 +592,6 @@ void LLRenderTarget::swapFBORefs(LLRenderTarget& other)
llassert(!other.isBoundInStack());
// Must be same type
- llassert(sUseFBO == other.sUseFBO);
llassert(mResX == other.mResX);
llassert(mResY == other.mResY);
llassert(mInternalFormat == other.mInternalFormat);
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index cd3290cf66..f066534cf4 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -63,6 +63,7 @@ class LLRenderTarget
public:
// Whether or not to use FBO implementation
static bool sUseFBO;
+ static bool sClearOnInvalidate;
static U32 sBytesAllocated;
static U32 sCurFBO;
static U32 sCurResX;
@@ -128,11 +129,17 @@ public:
// Asserts that this target is not currently bound in the stack
void bindTarget();
- //clear render targer, clears depth buffer if present,
+ //clear render target, clears depth buffer if present,
//uses scissor rect if in copy-to-texture mode
// asserts that this target is currently bound
void clear(U32 mask = 0xFFFFFFFF);
+ //same as clear, except may be a no-op depending on configuration
+ //useful to indicate the buffer is about to be overwritten and we
+ //don't care about its previous contents
+ //depending on the GPU, one may be more expensive than the other
+ void invalidate(U32 mask = 0xFFFFFFFF);
+
//get applied viewport
void getViewport(S32* viewport);