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-rw-r--r--indra/llrender/llimagegl.cpp4
-rw-r--r--indra/llrender/llrendertarget.cpp2
2 files changed, 6 insertions, 0 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index f2da859e23..89dd68da76 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -812,6 +812,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32
if (LLRender::sGLCoreProfile)
{
+ LL_PROFILE_GPU_ZONE("generate mip map");
glGenerateMipmap(mTarget);
}
stop_glerror();
@@ -1519,6 +1520,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
// Call with void data, vmem is allocated but unitialized
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ LL_PROFILE_GPU_ZONE("createGLTexture");
checkActiveThread();
bool main_thread = on_main_thread();
@@ -1736,6 +1738,8 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name)
syncTexName(new_tex_name);
unref();
});
+
+ LL_PROFILER_GPU_COLLECT;
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 85c2a48279..85d6209964 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -513,6 +513,7 @@ void LLRenderTarget::bindTarget()
void LLRenderTarget::clear(U32 mask_in)
{
+ LL_PROFILE_GPU_ZONE("clear");
U32 mask = GL_COLOR_BUFFER_BIT;
if (mUseDepth)
{
@@ -677,6 +678,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
}
{
+ LL_PROFILE_GPU_ZONE("copyContentsToFramebuffer");
GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE;
LLGLDepthTest depth(write_depth, write_depth);