diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llglheaders.h | 5 | ||||
-rw-r--r-- | indra/llrender/llglstates.h | 5 | ||||
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llimagegl.cpp | 19 | ||||
-rwxr-xr-x[-rw-r--r--] | indra/llrender/llimagegl.h | 2 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 13 | ||||
-rw-r--r-- | indra/llrender/llrender.h | 1 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 36 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 8 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 2 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 5 |
10 files changed, 75 insertions, 21 deletions
diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index a0727b8686..509de51f4d 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -993,7 +993,12 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); } #endif +#if __MAC_OS_X_VERSION_MAX_ALLOWED <= 1070 +#include <OpenGL/gl.h> +#else #include <AGL/gl.h> +#endif + #endif // LL_MESA / LL_WINDOWS / LL_DARWIN diff --git a/indra/llrender/llglstates.h b/indra/llrender/llglstates.h index e26aead676..0e2c3bcb44 100644 --- a/indra/llrender/llglstates.h +++ b/indra/llrender/llglstates.h @@ -59,7 +59,6 @@ protected: LLGLEnable mColorMaterial; LLGLDisable mAlphaTest, mBlend, mCullFace, mDither, mFog, mLineSmooth, mLineStipple, mNormalize, mPolygonSmooth, - mTextureGenQ, mTextureGenR, mTextureGenS, mTextureGenT, mGLMultisample; public: LLGLSDefault() @@ -76,10 +75,6 @@ public: mLineStipple(GL_LINE_STIPPLE), mNormalize(GL_NORMALIZE), mPolygonSmooth(GL_POLYGON_SMOOTH), - mTextureGenQ(GL_TEXTURE_GEN_Q), - mTextureGenR(GL_TEXTURE_GEN_R), - mTextureGenS(GL_TEXTURE_GEN_S), - mTextureGenT(GL_TEXTURE_GEN_T), mGLMultisample(GL_MULTISAMPLE_ARB) { } }; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 659d3ca409..a4d7872ec2 100644..100755 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -237,9 +237,11 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat) //---------------------------------------------------------------------------- +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_STATS("Image Stats"); // static void LLImageGL::updateStats(F32 current_time) { + LLFastTimer t(FTM_IMAGE_UPDATE_STATS); sLastFrameTime = current_time; sBoundTextureMemoryInBytes = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; @@ -476,7 +478,7 @@ bool LLImageGL::checkSize(S32 width, S32 height) return check_power_of_two(width) && check_power_of_two(height); } -void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents) +void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level) { if (width != mWidth || height != mHeight || ncomponents != mComponents) { @@ -509,6 +511,11 @@ void LLImageGL::setSize(S32 width, S32 height, S32 ncomponents) width >>= 1; height >>= 1; } + + if(discard_level > 0) + { + mMaxDiscardLevel = llmax(mMaxDiscardLevel, (S8)discard_level); + } } else { @@ -858,14 +865,13 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } - discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - + // Actual image width/height = raw image width/height * 2^discard_level S32 w = raw_image->getWidth() << discard_level; S32 h = raw_image->getHeight() << discard_level; // setSize may call destroyGLTexture if the size does not match - setSize(w, h, raw_image->getComponents()); + setSize(w, h, raw_image->getComponents(), discard_level); if( !mHasExplicitFormat ) { @@ -1262,8 +1268,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S llassert(mCurrentDiscardLevel >= 0); discard_level = mCurrentDiscardLevel; } - discard_level = llclamp(discard_level, 0, (S32)mMaxDiscardLevel); - + // Actual image width/height = raw image width/height * 2^discard_level S32 raw_w = imageraw->getWidth() ; S32 raw_h = imageraw->getHeight() ; @@ -1271,7 +1276,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S S32 h = raw_h << discard_level; // setSize may call destroyGLTexture if the size does not match - setSize(w, h, imageraw->getComponents()); + setSize(w, h, imageraw->getComponents(), discard_level); if( !mHasExplicitFormat ) { diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index e118c28c1b..cf3c484c79 100644..100755 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -100,7 +100,7 @@ protected: public: virtual void dump(); // debugging info to llinfos - void setSize(S32 width, S32 height, S32 ncomponents); + void setSize(S32 width, S32 height, S32 ncomponents, S32 discard_level = -1); void setComponents(S32 ncomponents) { mComponents = (S8)ncomponents ;} void setAllowCompression(bool allow) { mAllowCompression = allow; } diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 348c1eb1b7..4597d06260 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -648,7 +648,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT gGL.flush(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); } - + // We want an early out, because this function does a LOT of stuff. if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2)) || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty) @@ -1437,6 +1437,17 @@ void LLRender::matrixMode(U32 mode) mMatrixMode = mode; } +U32 LLRender::getMatrixMode() +{ + if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3) + { //always return MM_TEXTURE if current matrix mode points at any texture matrix + return MM_TEXTURE; + } + + return mMatrixMode; +} + + void LLRender::loadIdentity() { flush(); diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index fa5f7f311d..78a310e525 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -346,6 +346,7 @@ public: void loadIdentity(); void multMatrix(const GLfloat* m); void matrixMode(U32 mode); + U32 getMatrixMode(); const glh::matrix4f& getModelviewMatrix(); const glh::matrix4f& getProjectionMatrix(); diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 99f0da330c..cc5c232380 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -69,6 +69,42 @@ LLRenderTarget::~LLRenderTarget() release(); } +void LLRenderTarget::resize(U32 resx, U32 resy, U32 color_fmt) +{ + //for accounting, get the number of pixels added/subtracted + S32 pix_diff = (resx*resy)-(mResX*mResY); + + mResX = resx; + mResY = resy; + + for (U32 i = 0; i < mTex.size(); ++i) + { //resize color attachments + gGL.getTexUnit(0)->bindManual(mUsage, mTex[i]); + LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL, false); + sBytesAllocated += pix_diff*4; + } + + if (mDepth) + { //resize depth attachment + if (mStencil) + { + //use render buffers where stencil buffers are in play + glBindRenderbuffer(GL_RENDERBUFFER, mDepth); + glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mResX, mResY); + glBindRenderbuffer(GL_RENDERBUFFER, 0); + } + else + { + gGL.getTexUnit(0)->bindManual(mUsage, mDepth); + U32 internal_type = LLTexUnit::getInternalType(mUsage); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false); + } + + sBytesAllocated += pix_diff*4; + } +} + + bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { stop_glerror(); diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index 8360458840..e1a51304f1 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -57,8 +57,6 @@ */ -class LLMultisampleBuffer; - class LLRenderTarget { public: @@ -74,6 +72,12 @@ public: //multiple calls will release previously allocated resources bool allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage = LLTexUnit::TT_TEXTURE, bool use_fbo = false, S32 samples = 0); + //resize existing attachments to use new resolution and color format + // CAUTION: if the GL runs out of memory attempting to resize, this render target will be undefined + // DO NOT use for screen space buffers or for scratch space for an image that might be uploaded + // DO use for render targets that resize often and aren't likely to ruin someone's day if they break + void resize(U32 resx, U32 resy, U32 color_fmt); + //add color buffer attachment //limit of 4 color attachments per render target bool addColorAttachment(U32 color_fmt); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index a9248d4d73..b6a9a6b653 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -643,7 +643,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); - + if (major_version > 1 || minor_version >= 40) { //GLSL 1.40 replaces texture2DRect et al with texture text[count++] = strdup("#define texture2DRect texture\n"); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 80752231d7..eadef93c89 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -38,10 +38,6 @@ #include "llglslshader.h" #include "llmemory.h" -#if LL_DARWIN -#define LL_VBO_POOLING 1 -#else -#endif //Next Highest Power Of Two //helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 U32 nhpo2(U32 v) @@ -294,6 +290,7 @@ void LLVBOPool::seedPool() } + void LLVBOPool::cleanup() { U32 size = LL_VBO_BLOCK_SIZE; |