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-rw-r--r--indra/llrender/llcubemap.cpp14
-rw-r--r--indra/llrender/llgl.cpp111
-rw-r--r--indra/llrender/llgl.h12
-rw-r--r--indra/llrender/llglslshader.cpp12
-rw-r--r--indra/llrender/llglslshader.h3
-rw-r--r--indra/llrender/llpostprocess.cpp22
-rw-r--r--indra/llrender/llrender.cpp338
-rw-r--r--indra/llrender/llrender.h42
-rw-r--r--indra/llrender/llrendersphere.cpp97
-rw-r--r--indra/llrender/llrendersphere.h5
-rw-r--r--indra/llrender/llshadermgr.cpp18
-rw-r--r--indra/llrender/llvertexbuffer.cpp476
-rw-r--r--indra/llrender/llvertexbuffer.h13
13 files changed, 851 insertions, 312 deletions
diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp
index 1b10354c22..5eb29efbfa 100644
--- a/indra/llrender/llcubemap.cpp
+++ b/indra/llrender/llcubemap.cpp
@@ -273,10 +273,10 @@ void LLCubeMap::setMatrix(S32 stage)
LLMatrix4 trans(mat3);
trans.transpose();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
- glLoadMatrixf((F32 *)trans.mMatrix);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.pushMatrix();
+ gGL.loadMatrix((F32 *)trans.mMatrix);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
/*if (stage > 0)
{
@@ -292,9 +292,9 @@ void LLCubeMap::restoreMatrix()
{
gGL.getTexUnit(mMatrixStage)->activate();
}
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_TEXTURE);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
/*if (mMatrixStage > 0)
{
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 4e3cfb9c8a..1667afe179 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -582,6 +582,8 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
}
+ //HACK always disable texture multisample, use FXAA instead
+ mHasTextureMultisample = FALSE;
#if LL_WINDOWS
if (mIsATI)
{ //using multisample textures on ATI results in black screen for some reason
@@ -1193,7 +1195,7 @@ void rotate_quat(LLQuaternion& rotation)
{
F32 angle_radians, x, y, z;
rotation.getAngleAxis(&angle_radians, &x, &y, &z);
- glRotatef(angle_radians * RAD_TO_DEG, x, y, z);
+ gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z);
}
void flush_glerror()
@@ -1329,8 +1331,6 @@ void LLGLState::initClass()
sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE;
glDisable(GL_MULTISAMPLE_ARB);
-
- glEnableClientState(GL_VERTEX_ARRAY);
}
//static
@@ -1604,7 +1604,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
{
- if (!gDebugGL)
+ if (!gDebugGL || LLGLSLShader::sNoFixedFunction)
{
return;
}
@@ -1661,7 +1661,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
};
- for (S32 j = 0; j < 4; j++)
+ for (S32 j = 1; j < 4; j++)
{
if (glIsEnabled(value[j]))
{
@@ -1875,79 +1875,6 @@ void LLGLManager::initGLStates()
////////////////////////////////////////////////////////////////////////////////
-void enable_vertex_weighting(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights
-#endif
-}
-
-void disable_vertex_weighting(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights
-#endif
-}
-
-void enable_binormals(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0)
- {
- glEnableVertexAttribArrayARB(index); // binormals
- }
-#endif
-}
-
-void disable_binormals(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0)
- {
- glDisableVertexAttribArrayARB(index); // binormals
- }
-#endif
-}
-
-
-void enable_cloth_weights(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glEnableVertexAttribArrayARB(index);
-#endif
-}
-
-void disable_cloth_weights(const S32 index)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glDisableVertexAttribArrayARB(index);
-#endif
-}
-
-void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights);
- stop_glerror();
-#endif
-}
-
-void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights);
- stop_glerror();
-#endif
-}
-
-void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals)
-{
-#if GL_ARB_vertex_program
- if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals);
- stop_glerror();
-#endif
-}
-
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific )
{
// GL_VERSION returns a null-terminated string with the format:
@@ -2060,20 +1987,20 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
glh::matrix4f suffix;
suffix.set_row(2, cplane);
glh::matrix4f newP = suffix * P;
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(newP.m);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(newP.m);
gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
LLGLUserClipPlane::~LLGLUserClipPlane()
{
if (mApply)
{
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
}
@@ -2263,16 +2190,16 @@ LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer)
P.element(2, i) = P.element(3, i) * depth;
}
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadMatrixf(P.m);
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadMatrix(P.m);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
LLGLSquashToFarClip::~LLGLSquashToFarClip()
{
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
}
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index d736133f3f..495e523c31 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -252,7 +252,7 @@ public:
static void dumpStates();
static void checkStates(const std::string& msg = "");
static void checkTextureChannels(const std::string& msg = "");
- static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001);
+ static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0);
protected:
static boost::unordered_map<LLGLenum, LLGLboolean> sStateMap;
@@ -419,15 +419,7 @@ extern LLMatrix4 gGLObliqueProjectionInverse;
#include "llglstates.h"
void init_glstates();
-void enable_vertex_weighting(const S32 index);
-void disable_vertex_weighting(const S32 index);
-void enable_binormals(const S32 index);
-void disable_binormals(const S32 index);
-void enable_cloth_weights(const S32 index);
-void disable_cloth_weights(const S32 index);
-void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights);
-void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights);
-void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals);
+
void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific );
extern BOOL gClothRipple;
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index f51d83abe4..95ce227171 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -31,6 +31,7 @@
#include "llshadermgr.h"
#include "llfile.h"
#include "llrender.h"
+#include "llvertexbuffer.h"
#if LL_DARWIN
#include "OpenGL/OpenGL.h"
@@ -75,6 +76,10 @@ hasAlphaMask(false)
LLGLSLShader::LLGLSLShader()
: mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE)
{
+ for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i)
+ {
+ mMatHash[i] = 0xFFFFFFFF;
+ }
}
void LLGLSLShader::unload()
@@ -116,10 +121,12 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
// Create program
mProgramObject = glCreateProgramObjectARB();
+#if !LL_DARWIN
if (gGLManager.mGLVersion < 3.1f)
{ //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support)
mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1);
}
+#endif // !LL_DARWIN
//compile new source
vector< pair<string,GLenum> >::iterator fileIter = mShaderFiles.begin();
@@ -386,6 +393,7 @@ void LLGLSLShader::bind()
gGL.flush();
if (gGLManager.mHasShaderObjects)
{
+ LLVertexBuffer::unbind();
glUseProgramObjectARB(mProgramObject);
sCurBoundShader = mProgramObject;
sCurBoundShaderPtr = this;
@@ -411,6 +419,7 @@ void LLGLSLShader::unbind()
stop_glerror();
}
}
+ LLVertexBuffer::unbind();
glUseProgramObjectARB(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
@@ -420,6 +429,7 @@ void LLGLSLShader::unbind()
void LLGLSLShader::bindNoShader(void)
{
+ LLVertexBuffer::unbind();
glUseProgramObjectARB(0);
sCurBoundShader = 0;
sCurBoundShaderPtr = NULL;
@@ -930,7 +940,9 @@ void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v
std::map<GLint, LLVector4>::iterator iter = mValue.find(location);
if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1)
{
+ stop_glerror();
glUniform4fvARB(location, count, v);
+ stop_glerror();
mValue[location] = vec;
}
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 558ea66b50..c1765e2701 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -117,7 +117,6 @@ public:
GLint getAttribLocation(U32 attrib);
GLint mapUniformTextureChannel(GLint location, GLenum type);
-
//enable/disable texture channel for specified uniform
//if given texture uniform is active in the shader,
//the corresponding channel will be active upon return
@@ -132,6 +131,8 @@ public:
// Unbinds any previously bound shader by explicitly binding no shader.
static void bindNoShader(void);
+ U32 mMatHash[LLRender::NUM_MATRIX_MODES];
+
GLhandleARB mProgramObject;
std::vector<GLint> mAttribute; //lookup table of attribute enum to attribute channel
std::vector<GLint> mUniform; //lookup table of uniform enum to uniform location
diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp
index d76b2d9004..c0045c8044 100644
--- a/indra/llrender/llpostprocess.cpp
+++ b/indra/llrender/llpostprocess.cpp
@@ -466,21 +466,21 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT
void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height)
{
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f );
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
}
void LLPostProcess::viewPerspective(void)
{
- glMatrixMode( GL_PROJECTION );
- glPopMatrix();
- glMatrixMode( GL_MODELVIEW );
- glPopMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
}
void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height)
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index edcc47aa14..359e6fd560 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -951,6 +951,15 @@ LLRender::LLRender()
mCurrBlendAlphaSFactor = BF_UNDEF;
mCurrBlendColorDFactor = BF_UNDEF;
mCurrBlendAlphaDFactor = BF_UNDEF;
+
+ mMatrixMode = LLRender::MM_MODELVIEW;
+
+ for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
+ {
+ mMatIdx[i] = 0;
+ mMatHash[i] = 0;
+ mCurMatHash[i] = 0xFFFFFFFF;
+ }
}
LLRender::~LLRender()
@@ -1007,28 +1016,262 @@ void LLRender::refreshState(void)
mDirty = false;
}
+void LLRender::syncMatrices()
+{
+ stop_glerror();
+
+ GLenum mode[] =
+ {
+ GL_MODELVIEW,
+ GL_PROJECTION,
+ GL_TEXTURE,
+ GL_TEXTURE,
+ GL_TEXTURE,
+ GL_TEXTURE,
+ };
+
+ std::string name[] =
+ {
+ "modelview_matrix",
+ "projection_matrix",
+ "texture_matrix0",
+ "texture_matrix1",
+ "texture_matrix2",
+ "texture_matrix3",
+ };
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
+ {
+
+ llassert(shader);
+
+ bool do_normal = false;
+ bool do_mvp = false;
+
+ for (U32 i = 0; i < NUM_MATRIX_MODES; ++i)
+ {
+ if (mMatHash[i] != shader->mMatHash[i])
+ {
+ shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m);
+ shader->mMatHash[i] = mMatHash[i];
+
+ if (i == MM_MODELVIEW)
+ {
+ do_normal = true;
+ do_mvp = true;
+ }
+ else if (i == MM_PROJECTION)
+ {
+ do_mvp = true;
+ }
+ }
+ }
+
+ if (do_normal)
+ {
+ S32 loc = shader->getUniformLocation("normal_matrix");
+ if (loc > -1)
+ {
+ U32 i = MM_MODELVIEW;
+
+ glh::matrix4f norm = mMatrix[i][mMatIdx[i]].inverse().transpose();
+
+ F32 norm_mat[] =
+ {
+ norm.m[0], norm.m[1], norm.m[2],
+ norm.m[4], norm.m[5], norm.m[6],
+ norm.m[8], norm.m[9], norm.m[10]
+ };
+
+ shader->uniformMatrix3fv("normal_matrix", 1, GL_FALSE, norm_mat);
+ }
+ }
+
+ if (do_mvp)
+ {
+ S32 loc = shader->getUniformLocation("modelview_projection_matrix");
+ if (loc > -1)
+ {
+ U32 mv = MM_MODELVIEW;
+ U32 proj = MM_PROJECTION;
+
+ glh::matrix4f mvp = mMatrix[mv][mMatIdx[mv]];
+ mvp.mult_left(mMatrix[proj][mMatIdx[proj]]);
+
+ shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, mvp.m);
+ }
+ }
+ }
+ else
+ {
+ for (U32 i = 0; i < 2; ++i)
+ {
+ if (mMatHash[i] != mCurMatHash[i])
+ {
+ glMatrixMode(mode[i]);
+ glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
+ mCurMatHash[i] = mMatHash[i];
+ }
+ }
+
+ for (U32 i = 2; i < NUM_MATRIX_MODES; ++i)
+ {
+ if (mMatHash[i] != mCurMatHash[i])
+ {
+ gGL.getTexUnit(i-2)->activate();
+ glMatrixMode(mode[i]);
+ glLoadMatrixf(mMatrix[i][mMatIdx[i]].m);
+ mCurMatHash[i] = mMatHash[i];
+ }
+ }
+ }
+
+ stop_glerror();
+}
+
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
flush();
- glTranslatef(x,y,z);
+
+ glh::matrix4f trans_mat(1,0,0,x,
+ 0,1,0,y,
+ 0,0,1,z,
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat);
+ mMatHash[mMatrixMode]++;
}
void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
flush();
- glScalef(x,y,z);
+
+ glh::matrix4f scale_mat(x,0,0,0,
+ 0,y,0,0,
+ 0,0,z,0,
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat);
+ mMatHash[mMatrixMode]++;
+}
+
+void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar)
+{
+ flush();
+
+ glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left),
+ 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom),
+ 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear),
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat);
+ mMatHash[mMatrixMode]++;
+}
+
+void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z)
+{
+ flush();
+
+ F32 r = a * DEG_TO_RAD;
+
+ F32 c = cosf(r);
+ F32 s = sinf(r);
+
+ F32 ic = 1.f-c;
+
+ glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0,
+ x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0,
+ x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0,
+ 0,0,0,1);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat);
+ mMatHash[mMatrixMode]++;
}
void LLRender::pushMatrix()
{
flush();
- glPushMatrix();
+
+ if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1)
+ {
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]];
+ ++mMatIdx[mMatrixMode];
+ }
+ else
+ {
+ llwarns << "Matrix stack overflow." << llendl;
+ }
}
void LLRender::popMatrix()
{
flush();
- glPopMatrix();
+ if (mMatIdx[mMatrixMode] > 0)
+ {
+ --mMatIdx[mMatrixMode];
+ mMatHash[mMatrixMode]++;
+ }
+ else
+ {
+ llwarns << "Matrix stack underflow." << llendl;
+ }
+}
+
+void LLRender::loadMatrix(const GLfloat* m)
+{
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m);
+ mMatHash[mMatrixMode]++;
+}
+
+void LLRender::loadMatrix(const GLdouble* dm)
+{
+ F32 m[16];
+ for (U32 i = 0; i < 16; i++)
+ {
+ m[i] = (F32) dm[i];
+ }
+
+ loadMatrix(m);
+}
+
+void LLRender::multMatrix(const GLfloat* m)
+{
+ flush();
+
+ glh::matrix4f mat((GLfloat*) m);
+
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat);
+ mMatHash[mMatrixMode]++;
+}
+
+void LLRender::matrixMode(U32 mode)
+{
+ if (mode == MM_TEXTURE)
+ {
+ mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex();
+ }
+
+ llassert(mode < NUM_MATRIX_MODES);
+ mMatrixMode = mode;
+}
+
+void LLRender::multMatrix(const GLdouble* dm)
+{
+ F32 m[16];
+ for (U32 i = 0; i < 16; i++)
+ {
+ m[i] = (F32) dm[i];
+ }
+
+ multMatrix(m);
+}
+
+void LLRender::loadIdentity()
+{
+ mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity();
+ mMatHash[mMatrixMode]++;
}
void LLRender::translateUI(F32 x, F32 y, F32 z)
@@ -1421,12 +1664,16 @@ void LLRender::flush()
}
}
+ //store mCount in a local variable to avoid re-entrance (drawArrays may call flush)
+ U32 count = mCount;
+ mCount = 0;
+
mBuffer->setBuffer(immediate_mask);
- mBuffer->drawArrays(mMode, 0, mCount);
+ mBuffer->drawArrays(mMode, 0, count);
- mVerticesp[0] = mVerticesp[mCount];
- mTexcoordsp[0] = mTexcoordsp[mCount];
- mColorsp[0] = mColorsp[mCount];
+ mVerticesp[0] = mVerticesp[count];
+ mTexcoordsp[0] = mTexcoordsp[count];
+ mColorsp[0] = mColorsp[count];
mCount = 0;
}
}
@@ -1586,6 +1833,81 @@ void LLRender::color3fv(const GLfloat* c)
color4f(c[0],c[1],c[2],1);
}
+void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f("color", r,g,b,1.f);
+ }
+ else
+ {
+ glColor3f(r,g,b);
+ }
+}
+
+void LLRender::diffuseColor3fv(const F32* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f("color", c[0], c[1], c[2], 1.f);
+ }
+ else
+ {
+ glColor3fv(c);
+ }
+}
+
+void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f("color", r,g,b,a);
+ }
+ else
+ {
+ glColor4f(r,g,b,a);
+ }
+}
+
+void LLRender::diffuseColor4fv(const F32* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4fv("color", 1, c);
+ }
+ else
+ {
+ glColor4fv(c);
+ }
+}
+
+void LLRender::diffuseColor4ubv(const U8* c)
+{
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
+ if (shader)
+ {
+ shader->uniform4f("color", c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f);
+ }
+ else
+ {
+ glColor4ubv(c);
+ }
+}
+
void LLRender::debugTexUnits(void)
{
LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL;
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h
index 8f7ee30d87..465c16f0de 100644
--- a/indra/llrender/llrender.h
+++ b/indra/llrender/llrender.h
@@ -41,6 +41,8 @@
#include "llstrider.h"
#include "llpointer.h"
#include "llglheaders.h"
+#include "llmatrix4a.h"
+#include "glh/glh_linear.h"
class LLVertexBuffer;
class LLCubeMap;
@@ -48,6 +50,8 @@ class LLImageGL;
class LLRenderTarget;
class LLTexture ;
+#define LL_MATRIX_STACK_DEPTH 32
+
class LLTexUnit
{
friend class LLRender;
@@ -308,6 +312,18 @@ public:
BF_UNDEF
} eBlendFactor;
+ typedef enum
+ {
+ MM_MODELVIEW = 0,
+ MM_PROJECTION,
+ MM_TEXTURE0,
+ MM_TEXTURE1,
+ MM_TEXTURE2,
+ MM_TEXTURE3,
+ NUM_MATRIX_MODES,
+ MM_TEXTURE
+ } eMatrixMode;
+
LLRender();
~LLRender();
void init() ;
@@ -319,8 +335,19 @@ public:
void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z);
+ void rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z);
+ void ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar);
+
void pushMatrix();
void popMatrix();
+ void loadMatrix(const GLfloat* m);
+ void loadMatrix(const GLdouble* m);
+ void loadIdentity();
+ void multMatrix(const GLfloat* m);
+ void multMatrix(const GLdouble* m);
+ void matrixMode(U32 mode);
+
+ void syncMatrices();
void translateUI(F32 x, F32 y, F32 z);
void scaleUI(F32 x, F32 y, F32 z);
@@ -351,6 +378,12 @@ public:
void color3fv(const GLfloat* c);
void color4ubv(const GLubyte* c);
+ void diffuseColor3f(F32 r, F32 g, F32 b);
+ void diffuseColor3fv(const F32* c);
+ void diffuseColor4f(F32 r, F32 g, F32 b, F32 a);
+ void diffuseColor4fv(const F32* c);
+ void diffuseColor4ubv(const U8* c);
+
void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);
void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count);
@@ -391,7 +424,14 @@ public:
static U32 sUIVerts;
private:
- bool mDirty;
+ U32 mMatrixMode;
+ U32 mMatIdx[NUM_MATRIX_MODES];
+ U32 mMatHash[NUM_MATRIX_MODES];
+ glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH];
+
+ U32 mCurMatHash[NUM_MATRIX_MODES];
+
+ bool mDirty;
U32 mCount;
U32 mMode;
U32 mCurrTextureUnitIndex;
diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp
index a5cd70445f..e7e07a1ab2 100644
--- a/indra/llrender/llrendersphere.cpp
+++ b/indra/llrender/llrendersphere.cpp
@@ -35,106 +35,11 @@
#include "llglheaders.h"
-GLUquadricObj *gQuadObj2 = NULL;
LLRenderSphere gSphere;
-void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks);
-
-void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks)
-{
- if (!gQuadObj2)
- {
- gQuadObj2 = gluNewQuadric();
- if (!gQuadObj2)
- {
- llwarns << "drawSolidSphere couldn't allocate quadric" << llendl;
- return;
- }
- }
-
- gluQuadricDrawStyle(gQuadObj2, GLU_FILL);
- gluQuadricNormals(gQuadObj2, GLU_SMOOTH);
- // If we ever changed/used the texture or orientation state
- // of quadObj, we'd need to change it to the defaults here
- // with gluQuadricTexture and/or gluQuadricOrientation.
- gluQuadricTexture(gQuadObj2, GL_TRUE);
- gluSphere(gQuadObj2, radius, slices, stacks);
-}
-
-
-// A couple thoughts on sphere drawing:
-// 1) You need more slices than stacks, but little less than 2:1
-// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother
-void LLRenderSphere::prerender()
-{
- // Create a series of display lists for different LODs
- mDList[0] = glGenLists(1);
- glNewList(mDList[0], GL_COMPILE);
- drawSolidSphere(1.0, 30, 20);
- glEndList();
-
- mDList[1] = glGenLists(1);
- glNewList(mDList[1], GL_COMPILE);
- drawSolidSphere(1.0, 20, 15);
- glEndList();
-
- mDList[2] = glGenLists(1);
- glNewList(mDList[2], GL_COMPILE);
- drawSolidSphere(1.0, 12, 8);
- glEndList();
-
- mDList[3] = glGenLists(1);
- glNewList(mDList[3], GL_COMPILE);
- drawSolidSphere(1.0, 8, 5);
- glEndList();
-}
-
-void LLRenderSphere::cleanupGL()
-{
- for (S32 detail = 0; detail < 4; detail++)
- {
- glDeleteLists(mDList[detail], 1);
- mDList[detail] = 0;
- }
-
- if (gQuadObj2)
- {
- gluDeleteQuadric(gQuadObj2);
- gQuadObj2 = NULL;
- }
-}
-
-// Constants here are empirically derived from my eyeballs, JNC
-//
-// The toughest adjustment is the cutoff for the lowest LOD
-// Maybe we should have more LODs at the low end?
-void LLRenderSphere::render(F32 pixel_area)
-{
- S32 level_of_detail;
-
- if (pixel_area > 10000.f)
- {
- level_of_detail = 0;
- }
- else if (pixel_area > 800.f)
- {
- level_of_detail = 1;
- }
- else if (pixel_area > 100.f)
- {
- level_of_detail = 2;
- }
- else
- {
- level_of_detail = 3;
- }
- glCallList(mDList[level_of_detail]);
-}
-
-
void LLRenderSphere::render()
{
- glCallList(mDList[0]);
+ renderGGL();
}
inline LLVector3 polar_to_cart(F32 latitude, F32 longitude)
diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h
index 96a6bec80c..f8e9e86e7f 100644
--- a/indra/llrender/llrendersphere.h
+++ b/indra/llrender/llrendersphere.h
@@ -40,11 +40,6 @@ void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine
class LLRenderSphere
{
public:
- LLGLuint mDList[5];
-
- void prerender();
- void cleanupGL();
- void render(F32 pixel_area); // of a box of size 1.0 at that position
void render(); // render at highest LOD
void renderGGL(); // render using LLRender
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 986c1f2774..db3d7becd9 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -531,9 +531,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
//we can't have any lines longer than 1024 characters
- //or any shaders longer than 1024 lines... deal - DaveP
+ //or any shaders longer than 4096 lines... deal - DaveP
GLcharARB buff[1024];
- GLcharARB* text[1024];
+ GLcharARB* text[4096];
GLuint count = 0;
if (gGLManager.mGLVersion < 2.1f)
@@ -544,10 +544,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
{
//set version to 1.20
text[count++] = strdup("#version 120\n");
+ text[count++] = strdup("#define FXAA_GLSL_120 1\n");
+ text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n");
}
else
{ //set version to 1.30
text[count++] = strdup("#version 130\n");
+ text[count++] = strdup("#define FXAA_GLSL_130 1\n");
}
//copy preprocessor definitions into buffer
@@ -649,7 +652,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
//copy file into memory
- while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(buff) )
+ while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) )
{
text[count++] = (GLcharARB *)strdup((char *)buff);
}
@@ -704,14 +707,23 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL;
dumpObjectLog(ret);
+#if LL_WINDOWS
std::stringstream ostr;
//dump shader source for debugging
for (GLuint i = 0; i < count; i++)
{
ostr << i << ": " << text[i];
+
+ if (i % 128 == 0)
+ { //dump every 128 lines
+ LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
+ ostr = std::stringstream();
+ }
+
}
LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
+#endif // LL_WINDOWS
ret = 0;
}
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 8fd1193780..090da765ac 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -63,11 +63,8 @@ U32 LLVertexBuffer::sAllocatedBytes = 0;
BOOL LLVertexBuffer::sMapped = FALSE;
BOOL LLVertexBuffer::sUseStreamDraw = TRUE;
BOOL LLVertexBuffer::sPreferStreamDraw = FALSE;
-S32 LLVertexBuffer::sWeight4Loc = -1;
-
std::vector<U32> LLVertexBuffer::sDeleteList;
-
const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
class LLGLSyncFence : public LLGLFence
@@ -131,6 +128,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(LLVector2), // TYPE_TEXCOORD2,
sizeof(LLVector2), // TYPE_TEXCOORD3,
sizeof(LLColor4U), // TYPE_COLOR,
+ sizeof(U8), // TYPE_EMISSIVE
sizeof(LLVector4), // TYPE_BINORMAL,
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
@@ -149,6 +147,7 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
GL_LINE_LOOP,
};
+
//static
void LLVertexBuffer::setupClientArrays(U32 data_mask)
{
@@ -157,36 +156,79 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl;
}*/
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
if (sLastMask != data_mask)
{
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+ static LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr;
+ llassert(sLastMask == 0 || last_shader == shader);
+ last_shader = shader;
+
U32 mask[] =
{
MAP_VERTEX,
MAP_NORMAL,
MAP_TEXCOORD0,
MAP_COLOR,
+ MAP_EMISSIVE,
+ MAP_WEIGHT,
+ MAP_WEIGHT4,
+ MAP_BINORMAL,
+ MAP_CLOTHWEIGHT,
};
+ U32 type[] =
+ {
+ TYPE_VERTEX,
+ TYPE_NORMAL,
+ TYPE_TEXCOORD0,
+ TYPE_COLOR,
+ TYPE_EMISSIVE,
+ TYPE_WEIGHT,
+ TYPE_WEIGHT4,
+ TYPE_BINORMAL,
+ TYPE_CLOTHWEIGHT,
+ };
+
GLenum array[] =
{
GL_VERTEX_ARRAY,
GL_NORMAL_ARRAY,
GL_TEXTURE_COORD_ARRAY,
GL_COLOR_ARRAY,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0,
};
BOOL error = FALSE;
- for (U32 i = 0; i < 4; ++i)
+ for (U32 i = 0; i < 9; ++i)
{
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(type[i]);
+ }
+
if (sLastMask & mask[i])
{ //was enabled
- if (!(data_mask & mask[i]) && i > 0)
+ if (!(data_mask & mask[i]))
{ //needs to be disabled
- glDisableClientState(array[i]);
+ if (loc >= 0)
+ {
+ glDisableVertexAttribArrayARB(loc);
+ }
+ else if (!shader)
+ {
+ glDisableClientState(array[i]);
+ }
}
- else if (gDebugGL)
- { //needs to be enabled, make sure it was (DEBUG TEMPORARY)
- if (i > 0 && !glIsEnabled(array[i]))
+ else if (gDebugGL && !shader && array[i])
+ { //needs to be enabled, make sure it was (DEBUG)
+ if (loc < 0 && !glIsEnabled(array[i]))
{
if (gDebugSession)
{
@@ -202,11 +244,18 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
}
else
{ //was disabled
- if (data_mask & mask[i] && i > 0)
+ if (data_mask & mask[i])
{ //needs to be enabled
- glEnableClientState(array[i]);
+ if (loc >= 0)
+ {
+ glEnableVertexAttribArrayARB(loc);
+ }
+ else if (!shader)
+ {
+ glEnableClientState(array[i]);
+ }
}
- else if (gDebugGL && i > 0 && glIsEnabled(array[i]))
+ else if (!shader && array[i] && gDebugGL && glIsEnabled(array[i]))
{ //needs to be disabled, make sure it was (DEBUG TEMPORARY)
if (gDebugSession)
{
@@ -233,62 +282,71 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
MAP_TEXCOORD3
};
+ U32 type_tc[] =
+ {
+ TYPE_TEXCOORD1,
+ TYPE_TEXCOORD2,
+ TYPE_TEXCOORD3
+ };
+
for (U32 i = 0; i < 3; i++)
{
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(type_tc[i]);
+ }
+
if (sLastMask & map_tc[i])
{
if (!(data_mask & map_tc[i]))
- {
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ { //disable
+ if (loc >= 0)
+ {
+ glDisableVertexAttribArrayARB(loc);
+ }
+ else if (!shader)
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
}
else if (data_mask & map_tc[i])
{
- glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ if (loc >= 0)
+ {
+ glEnableVertexAttribArrayARB(loc);
+ }
+ else if (!shader)
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB+i);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
}
- if (sLastMask & MAP_BINORMAL)
+ if (!shader)
{
- if (!(data_mask & MAP_BINORMAL))
+ if (sLastMask & MAP_BINORMAL)
{
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ if (!(data_mask & MAP_BINORMAL))
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
- }
- else if (data_mask & MAP_BINORMAL)
- {
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
- }
-
- if (sLastMask & MAP_WEIGHT4)
- {
- if (sWeight4Loc < 0)
+ else if (data_mask & MAP_BINORMAL)
{
- llerrs << "Weighting disabled but vertex buffer still bound!" << llendl;
- }
-
- if (!(data_mask & MAP_WEIGHT4))
- { //disable 4-component skin weight
- glDisableVertexAttribArrayARB(sWeight4Loc);
- }
- }
- else if (data_mask & MAP_WEIGHT4)
- {
- if (sWeight4Loc >= 0)
- { //enable 4-component skin weight
- glEnableVertexAttribArrayARB(sWeight4Loc);
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
}
-
-
+
sLastMask = data_mask;
}
}
@@ -296,6 +354,9 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask)
//static
void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm)
{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+ gGL.syncMatrices();
+
U32 count = pos.size();
llassert_always(norm.size() >= pos.size());
llassert_always(count > 0) ;
@@ -304,12 +365,75 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector<LLVector3>& pos, con
setupClientArrays(MAP_VERTEX | MAP_NORMAL);
- glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
- glNormalPointer(GL_FLOAT, 0, norm[0].mV);
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
+ {
+ S32 loc = shader->getAttribLocation(LLVertexBuffer::TYPE_VERTEX);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV);
+ }
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_NORMAL);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV);
+ }
+ }
+ else
+ {
+ glVertexPointer(3, GL_FLOAT, 0, pos[0].mV);
+ glNormalPointer(GL_FLOAT, 0, norm[0].mV);
+ }
glDrawArrays(sGLMode[mode], 0, count);
}
+//static
+void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp)
+{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
+ U32 mask = LLVertexBuffer::MAP_VERTEX;
+ if (tc)
+ {
+ mask = mask | LLVertexBuffer::MAP_TEXCOORD0;
+ }
+
+ unbind();
+
+ setupClientArrays(mask);
+
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ if (shader)
+ {
+ S32 loc = shader->getAttribLocation(LLVertexBuffer::TYPE_VERTEX);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos);
+
+ if (tc)
+ {
+ loc = shader->getAttribLocation(LLVertexBuffer::TYPE_TEXCOORD0);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc);
+ }
+ }
+ }
+ }
+ else
+ {
+ glTexCoordPointer(2, GL_FLOAT, 0, tc);
+ glVertexPointer(3, GL_FLOAT, 16, pos);
+ }
+
+ glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp);
+}
+
void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const
{
if (start >= (U32) mRequestedNumVerts ||
@@ -343,7 +467,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
{
validateRange(start, end, count, indices_offset);
+ gGL.syncMatrices();
+
llassert(mRequestedNumVerts >= 0);
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
if (mGLIndices != sGLRenderIndices)
{
@@ -372,6 +499,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
llassert(mRequestedNumIndices >= 0);
if (indices_offset >= (U32) mRequestedNumIndices ||
indices_offset + count > (U32) mRequestedNumIndices)
@@ -404,6 +535,10 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
{
+ llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL);
+
+ gGL.syncMatrices();
+
llassert(mRequestedNumVerts >= 0);
if (first >= (U32) mRequestedNumVerts ||
first + count > (U32) mRequestedNumVerts)
@@ -1601,6 +1736,10 @@ bool LLVertexBuffer::getColorStrider(LLStrider<LLColor4U>& strider, S32 index, S
{
return VertexBufferStrider<LLColor4U,TYPE_COLOR>::get(*this, strider, index, count, map_range);
}
+bool LLVertexBuffer::getEmissiveStrider(LLStrider<U8>& strider, S32 index, S32 count, bool map_range)
+{
+ return VertexBufferStrider<U8,TYPE_EMISSIVE>::get(*this, strider, index, count, map_range);
+}
bool LLVertexBuffer::getWeightStrider(LLStrider<F32>& strider, S32 index, S32 count, bool map_range)
{
return VertexBufferStrider<F32,TYPE_WEIGHT>::get(*this, strider, index, count, map_range);
@@ -1625,6 +1764,34 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type)
//set up pointers if the data mask is different ...
BOOL setup = (sLastMask != data_mask);
+ if (gDebugGL && data_mask != 0)
+ {
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ if (shader)
+ {
+ U32 required_mask = 0;
+ for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i)
+ {
+ if (shader->getAttribLocation(i) > -1)
+ {
+ U32 required = 1 << i;
+ if ((data_mask & required) == 0)
+ {
+ llwarns << "Missing attribute: " << i << llendl;
+ }
+
+ required_mask |= required;
+
+ }
+ }
+
+ if ((data_mask & required_mask) != required_mask)
+ {
+ llerrs << "Shader consumption mismatches data provision." << llendl;
+ }
+ }
+ }
+
if (useVBOs())
{
if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive))
@@ -1819,66 +1986,223 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
}
+ LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+
+ //assert that fixed function is allowed OR a shader is currently bound
+ llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
+
if (data_mask & MAP_NORMAL)
{
- glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_NORMAL);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ }
+ else if (!shader)
+ {
+ glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
+ }
}
if (data_mask & MAP_TEXCOORD3)
{
- glClientActiveTextureARB(GL_TEXTURE3_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_TEXCOORD3);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ }
+ else if (!shader)
+ {
+ glClientActiveTextureARB(GL_TEXTURE3_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
if (data_mask & MAP_TEXCOORD2)
{
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_TEXCOORD2);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ }
+ else if (!shader)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
if (data_mask & MAP_TEXCOORD1)
{
- glClientActiveTextureARB(GL_TEXTURE1_ARB);
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_TEXCOORD1);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ }
+ else if (!shader)
+ {
+ glClientActiveTextureARB(GL_TEXTURE1_ARB);
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
if (data_mask & MAP_BINORMAL)
{
- glClientActiveTextureARB(GL_TEXTURE2_ARB);
- glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
- glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_BINORMAL);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ }
+ else if (!shader)
+ {
+ glClientActiveTextureARB(GL_TEXTURE2_ARB);
+ glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL]));
+ glClientActiveTextureARB(GL_TEXTURE0_ARB);
+ }
}
if (data_mask & MAP_TEXCOORD0)
{
- glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_TEXCOORD0);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ }
+ else if (!shader)
+ {
+ glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
+ }
}
if (data_mask & MAP_COLOR)
{
- glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_COLOR);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ }
+ else if (!shader)
+ {
+ glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
+ }
+ }
+ if (data_mask & MAP_EMISSIVE)
+ {
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_EMISSIVE);
+ }
+
+ if (loc >= 0)
+ {
+ glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], (void*)(base + mOffsets[TYPE_EMISSIVE]));
+ }
}
-
if (data_mask & MAP_WEIGHT)
{
- glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_WEIGHT);
+ }
+
+ if (loc < 0)
+ { //legacy behavior, some shaders have weight hardcoded to location 1
+ loc = 1;
+ }
+
+ glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT]));
+
}
- if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1)
+ if (data_mask & MAP_WEIGHT4)
{
- glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ if (shader)
+ {
+ S32 loc = shader->getAttribLocation(TYPE_WEIGHT4);
+ if (loc > -1)
+ {
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4]));
+ }
+ }
}
if (data_mask & MAP_CLOTHWEIGHT)
{
- glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
+ S32 loc = -1;
+ if (shader)
+ {
+ loc = shader->getAttribLocation(TYPE_CLOTHWEIGHT);
+ }
+
+ if (loc < 0)
+ { //legacy behavior, some shaders have weight hardcoded to location 4
+ loc = 4;
+ }
+ glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]));
}
if (data_mask & MAP_VERTEX)
{
- if (data_mask & MAP_TEXTURE_INDEX)
+ S32 loc = -1;
+ if (shader)
{
- glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ loc = shader->getAttribLocation(TYPE_VERTEX);
}
- else
+
+ if (loc >= 0)
{
- glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+ glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ else
+ {
+ glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ }
+ else if (!shader)
+ {
+ if (data_mask & MAP_TEXTURE_INDEX)
+ {
+ glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
+ else
+ {
+ glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
+ }
}
}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index 578cec3885..7aa5928524 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -111,8 +111,6 @@ public:
static LLVBOPool sStreamIBOPool;
static LLVBOPool sDynamicIBOPool;
- static S32 sWeight4Loc;
-
static BOOL sUseStreamDraw;
static BOOL sPreferStreamDraw;
@@ -120,6 +118,7 @@ public:
static void cleanupClass();
static void setupClientArrays(U32 data_mask);
static void drawArrays(U32 mode, const std::vector<LLVector3>& pos, const std::vector<LLVector3>& norm);
+ static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp);
static void clientCopy(F64 max_time = 0.005); //copy data from client to GL
static void unbind(); //unbind any bound vertex buffer
@@ -133,6 +132,12 @@ public:
static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices);
+ //WARNING -- when updating these enums you MUST
+ // 1 - update LLVertexBuffer::sTypeSize
+ // 2 - add a strider accessor
+ // 3 - modify LLVertexBuffer::setupVertexBuffer
+ // 4 - modify LLVertexBuffer::setupClientArray
+ // 5 - modify LLViewerShaderMgr::mReservedAttribs
enum {
TYPE_VERTEX,
TYPE_NORMAL,
@@ -141,6 +146,7 @@ public:
TYPE_TEXCOORD2,
TYPE_TEXCOORD3,
TYPE_COLOR,
+ TYPE_EMISSIVE,
// These use VertexAttribPointer and should possibly be made generic
TYPE_BINORMAL,
TYPE_WEIGHT,
@@ -160,6 +166,7 @@ public:
MAP_TEXCOORD2 = (1<<TYPE_TEXCOORD2),
MAP_TEXCOORD3 = (1<<TYPE_TEXCOORD3),
MAP_COLOR = (1<<TYPE_COLOR),
+ MAP_EMISSIVE = (1<<TYPE_EMISSIVE),
// These use VertexAttribPointer and should possibly be made generic
MAP_BINORMAL = (1<<TYPE_BINORMAL),
MAP_WEIGHT = (1<<TYPE_WEIGHT),
@@ -218,10 +225,12 @@ public:
bool getNormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getBinormalStrider(LLStrider<LLVector3>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getColorStrider(LLStrider<LLColor4U>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+ bool getEmissiveStrider(LLStrider<U8>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeightStrider(LLStrider<F32>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getWeight4Strider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, S32 index=0, S32 count = -1, bool map_range = false);
+
BOOL isEmpty() const { return mEmpty; }
BOOL isLocked() const { return mVertexLocked || mIndexLocked; }
S32 getNumVerts() const { return mNumVerts; }