diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llimagegl.cpp | 66 | ||||
-rw-r--r-- | indra/llrender/llimagegl.h | 10 |
2 files changed, 61 insertions, 15 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 1e9b9f642e..4b4f071171 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1215,9 +1215,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) { //GL_ALPHA is deprecated, convert to RGBA use_scratch = true; - scratch = new U32[width * height]; - U32 pixel_count = (U32)(width * height); + scratch = new U32[pixel_count]; for (U32 i = 0; i < pixel_count; i++) { U8* pix = (U8*)&scratch[i]; @@ -1232,9 +1231,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA use_scratch = true; - scratch = new U32[width * height]; - U32 pixel_count = (U32)(width * height); + scratch = new U32[pixel_count]; for (U32 i = 0; i < pixel_count; i++) { U8 lum = ((U8*)pixels)[i * 2 + 0]; @@ -1252,9 +1250,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB use_scratch = true; - scratch = new U32[width * height]; - U32 pixel_count = (U32)(width * height); + scratch = new U32[pixel_count]; for (U32 i = 0; i < pixel_count; i++) { U8 lum = ((U8*)pixels)[i]; @@ -1314,10 +1311,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt } stop_glerror(); - if (use_scratch) - { - delete[] scratch; - } + if (scratch) delete[] scratch; } //create an empty GL texture: just create a texture name @@ -1471,7 +1465,49 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S return createGLTexture(discard_level, rawdata, FALSE, usename); } -BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) +// Create a new GL name and allocate tex storage (unitialized) for it +// Used to break resource contention stall in background media tex updates +void LLImageGL::allocNewTexName() +{ + LL_PROFILE_ZONE_SCOPED; + if (on_main_thread()) return; // Should only be called on bg update thread + if (!mGLTextureCreated) return; + if (0 != mNewTexName) return; // only 1 rename in flight at a time + + generateTextures(1, &mNewTexName); // create new GL name + + mHasMipMaps = false; // Media textures aren't mipped + mMipLevels = 0; + // Set state to match current + gGL.getTexUnit(0)->bind(this, false, false, mNewTexName); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_WIDTH, mWidth); + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_HEIGHT, mHeight); + gGL.getTexUnit(0)->setHasMipMaps(mHasMipMaps); + gGL.getTexUnit(0)->setTextureAddressMode(mAddressMode); + gGL.getTexUnit(0)->setTextureFilteringOption(mFilterOption); + + setManualImage(mTarget, 0, mFormatInternal, mWidth, mHeight, mFormatPrimary, mFormatType, + (GLvoid *) nullptr, mAllowCompression); + + gGL.getTexUnit(0)->unbind(mBindTarget); + + mLastBindTime = sLastFrameTime; +} + +// Delete no-longer-needed GL tex name (on main thread) +void LLImageGL::swapTexName() +{ + if (mNewTexName) + { + deleteTextures(1, &mTexName); + mTexName = mNewTexName; + mNewTexName = 0; + } +} + +BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 usename /* = 0 */) { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; checkActiveThread(); @@ -1715,6 +1751,14 @@ void LLImageGL::destroyGLTexture() mTexName = 0; mGLTextureCreated = FALSE ; } + + // clean up any in-flight name change + if (0 != mNewTexName) + { + // Memory is transient, not tracked by sGlobalTextuerMemory + LLImageGL::deleteTextures(1, &mNewTexName); + mNewTexName = 0; + } } //force to invalidate the gl texture, most likely a sculpty texture diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index d6f4b13a51..f311170823 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -109,15 +109,17 @@ public: static void setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels, bool allow_compression = true); BOOL createGLTexture() ; - BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, - S32 category = sMaxCategories-1); + BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename = 0, BOOL to_create = TRUE, S32 category = sMaxCategories-1); BOOL createGLTexture(S32 discard_level, const U8* data, BOOL data_hasmips = FALSE, S32 usename = 0); - void setImage(const LLImageRaw* imageraw); + void setImage(const LLImageRaw* imageraw); BOOL setImage(const U8* data_in, BOOL data_hasmips = FALSE, S32 usename = 0); BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, BOOL force_fast_update = FALSE); BOOL setSubImageFromFrameBuffer(S32 fb_x, S32 fb_y, S32 x_pos, S32 y_pos, S32 width, S32 height); - + + void allocNewTexName(); + void swapTexName(); + // Read back a raw image for this discard level, if it exists BOOL readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compressed_ok) const; void destroyGLTexture(); |