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-rw-r--r--indra/llrender/llgl.cpp5
-rw-r--r--indra/llrender/llgl.h16
-rw-r--r--indra/llrender/llglslshader.cpp98
-rw-r--r--indra/llrender/llglslshader.h41
-rw-r--r--indra/llrender/llgltexture.cpp7
-rw-r--r--indra/llrender/llgltexture.h5
-rw-r--r--indra/llrender/llrender.cpp32
-rw-r--r--indra/llrender/llrendertarget.cpp27
-rw-r--r--indra/llrender/llrendertarget.h3
-rw-r--r--indra/llrender/llshadermgr.cpp96
-rw-r--r--indra/llrender/llshadermgr.h41
-rw-r--r--indra/llrender/llvertexbuffer.cpp245
-rw-r--r--indra/llrender/llvertexbuffer.h16
13 files changed, 484 insertions, 148 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 7b9d24c1e9..7959b3bb57 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1238,6 +1238,11 @@ bool LLGLManager::initGL()
glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples);
glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords);
glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples);
+ glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize);
+
+ // sanity clamp max uniform block size to 64k just in case
+ // there's some implementation that reports a crazy value
+ mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536);
if (mGLVersion >= 4.59f)
{
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index c9130545c1..909dad2e85 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -87,6 +87,7 @@ public:
S32 mGLMaxIndexRange;
S32 mGLMaxTextureSize;
F32 mMaxAnisotropy = 0.f;
+ S32 mMaxUniformBlockSize = 0;
// GL 4.x capabilities
bool mHasCubeMapArray = false;
@@ -152,13 +153,18 @@ void assert_glerror();
void clear_glerror();
-//#if LL_DEBUG
+
# define stop_glerror() assert_glerror()
# define llglassertok() assert_glerror()
-//#else
-//# define stop_glerror()
-//# define llglassertok()
-//#endif
+
+// stop_glerror is still needed on OS X but has performance implications
+// use macro below to conditionally add stop_glerror to non-release builds
+// on OS X
+#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD
+#define STOP_GLERROR stop_glerror()
+#else
+#define STOP_GLERROR
+#endif
#define llglassertok_always() assert_glerror()
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index 2caeb1c431..e47c842228 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -381,10 +381,7 @@ void LLGLSLShader::unloadInternal()
stop_glerror();
}
-bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
- std::vector<LLStaticHashedString>* uniforms,
- U32 varying_count,
- const char** varyings)
+bool LLGLSLShader::createShader()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -454,11 +451,11 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
// Map attributes and uniforms
if (success)
{
- success = mapAttributes(attributes);
+ success = mapAttributes();
}
if (success)
{
- success = mapUniforms(uniforms);
+ success = mapUniforms();
}
if (!success)
{
@@ -469,7 +466,7 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes,
{
LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL;
mShaderLevel--;
- return createShader(attributes, uniforms);
+ return createShader();
}
else
{
@@ -602,7 +599,7 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count)
}
}
-bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes)
+bool LLGLSLShader::mapAttributes()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -621,11 +618,10 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
}
mAttribute.clear();
- U32 numAttributes = (attributes == NULL) ? 0U : static_cast<U32>(attributes->size());
#if LL_RELEASE_WITH_DEBUG_INFO
- mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL });
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), { -1, NULL });
#else
- mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1);
+ mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), -1);
#endif
if (res)
@@ -649,19 +645,6 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
- if (attributes != NULL)
- {
- for (U32 i = 0; i < numAttributes; i++)
- {
- const char* name = (*attributes)[i].String().c_str();
- S32 index = glGetAttribLocation(mProgramObject, name);
- if (index != -1)
- {
- mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
- LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
- }
- }
- }
return true;
}
@@ -669,7 +652,7 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib
return false;
}
-void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms)
+void LLGLSLShader::mapUniform(GLint index)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -756,21 +739,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u
return;
}
}
-
- if (uniforms != NULL)
- {
- for (U32 i = 0; i < uniforms->size(); i++)
- {
- if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1)
- && ((*uniforms)[i].String() == name))
- {
- //found it
- mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location;
- mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size);
- return;
- }
- }
- }
}
}
@@ -830,7 +798,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint
return -1;
}
-bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
+bool LLGLSLShader::mapUniforms()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER;
@@ -843,9 +811,8 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
mTexture.clear();
mValue.clear();
//initialize arrays
- U32 numUniforms = (uniforms == NULL) ? 0U : static_cast<U32>(uniforms->size());
- mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
- mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mUniform.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1);
+ mTexture.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1);
bind();
@@ -946,26 +913,26 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff)
{
- mapUniform(diffuseMap, uniforms);
+ mapUniform(diffuseMap);
skip_index.insert(diffuseMap);
if (-1 != specularMap) {
- mapUniform(specularMap, uniforms);
+ mapUniform(specularMap);
skip_index.insert(specularMap);
}
if (-1 != bumpMap) {
- mapUniform(bumpMap, uniforms);
+ mapUniform(bumpMap);
skip_index.insert(bumpMap);
}
if (-1 != environmentMap) {
- mapUniform(environmentMap, uniforms);
+ mapUniform(environmentMap);
skip_index.insert(environmentMap);
}
if (-1 != reflectionMap) {
- mapUniform(reflectionMap, uniforms);
+ mapUniform(reflectionMap);
skip_index.insert(reflectionMap);
}
}
@@ -979,21 +946,29 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms)
if (skip_index.end() != skip_index.find(i)) continue;
//........................................................................................
- mapUniform(i, uniforms);
+ mapUniform(i);
}
//........................................................................................................................................
- if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
- { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
- static const GLuint BLOCKBINDING = 1; //picked by us
- //Get the index, similar to a uniform location
- GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes");
+ // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl).
+ // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf
+ const char* ubo_names[] =
+ {
+ "ReflectionProbes", // UB_REFLECTION_PROBES
+ "GLTFJoints", // UB_GLTF_JOINTS
+ };
+
+ llassert(LL_ARRAY_SIZE(ubo_names) == NUM_UNIFORM_BLOCKS);
+
+ for (U32 i = 0; i < NUM_UNIFORM_BLOCKS; ++i)
+ {
+ GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, ubo_names[i]);
if (UBOBlockIndex != GL_INVALID_INDEX)
{
- //Set this index to a binding index
- glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING);
+ glUniformBlockBinding(mProgramObject, UBOBlockIndex, i);
}
}
+
unbind();
LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
@@ -1049,6 +1024,13 @@ void LLGLSLShader::bind()
}
}
+void LLGLSLShader::bind(U8 variant)
+{
+ llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
+ llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
+ mGLTFVariants[variant].bind();
+}
+
void LLGLSLShader::bind(bool rigged)
{
if (rigged)
@@ -1190,6 +1172,8 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex
LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL;
return -1;
}
+
+
S32 index = mTexture[uniform];
if (index != -1)
{
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 698da92877..3b4224cbfd 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -44,18 +44,20 @@ public:
bool hasTransport = false; // implies no lighting (it's possible to have neither though)
bool hasSkinning = false;
bool hasObjectSkinning = false;
+ bool mGLTF = false;
bool hasAtmospherics = false;
bool hasGamma = false;
bool hasShadows = false;
bool hasAmbientOcclusion = false;
bool hasSrgb = false;
- bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl
bool isDeferred = false;
bool hasScreenSpaceReflections = false;
bool disableTextureIndex = false;
bool hasAlphaMask = false;
bool hasReflectionProbes = false;
bool attachNothing = false;
+ bool hasHeroProbes = false;
+ bool isPBRTerrain = false;
};
// ============= Structure for caching shader uniforms ===============
@@ -144,6 +146,14 @@ public:
SG_COUNT
} eGroup;
+ enum UniformBlock : GLuint
+ {
+ UB_REFLECTION_PROBES,
+ UB_GLTF_JOINTS,
+ NUM_UNIFORM_BLOCKS
+ };
+
+
static std::set<LLGLSLShader*> sInstances;
static bool sProfileEnabled;
@@ -174,17 +184,14 @@ public:
// If force_read is true, will force an immediate readback (severe performance penalty)
bool readProfileQuery(bool for_runtime = false, bool force_read = false);
- bool createShader(std::vector<LLStaticHashedString>* attributes,
- std::vector<LLStaticHashedString>* uniforms,
- U32 varying_count = 0,
- const char** varyings = NULL);
+ bool createShader();
bool attachFragmentObject(std::string object);
bool attachVertexObject(std::string object);
void attachObject(GLuint object);
void attachObjects(GLuint* objects = NULL, S32 count = 0);
- bool mapAttributes(const std::vector<LLStaticHashedString>* attributes);
- bool mapUniforms(const std::vector<LLStaticHashedString>*);
- void mapUniform(GLint index, const std::vector<LLStaticHashedString>*);
+ bool mapAttributes();
+ bool mapUniforms();
+ void mapUniform(GLint index);
void uniform1i(U32 index, GLint i);
void uniform1f(U32 index, GLfloat v);
void fastUniform1f(U32 index, GLfloat v);
@@ -317,6 +324,24 @@ public:
// this pointer should be set to whichever shader represents this shader's rigged variant
LLGLSLShader* mRiggedVariant = nullptr;
+ // variants for use by GLTF renderer
+ // bit 0 = alpha mode blend (1) or opaque (0)
+ // bit 1 = rigged (1) or static (0)
+ // bit 2 = unlit (1) or lit (0)
+ struct GLTFVariant
+ {
+ constexpr static U8 ALPHA_BLEND = 1;
+ constexpr static U8 RIGGED = 2;
+ constexpr static U8 UNLIT = 4;
+ };
+
+ constexpr static U8 NUM_GLTF_VARIANTS = 8;
+
+ std::vector<LLGLSLShader> mGLTFVariants;
+
+ //helper to bind GLTF variant
+ void bind(U8 variant);
+
// hacky flag used for optimization in LLDrawPoolAlpha
bool mCanBindFast = false;
diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp
index 15d9bcc4eb..e614f45986 100644
--- a/indra/llrender/llgltexture.cpp
+++ b/indra/llrender/llgltexture.cpp
@@ -49,6 +49,10 @@ LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps)
mUseMipMaps = usemipmaps ;
// Create an empty image of the specified size and width
mGLTexturep = new LLImageGL(raw, usemipmaps) ;
+ mFullWidth = mGLTexturep->getWidth();
+ mFullHeight = mGLTexturep->getHeight();
+ mComponents = mGLTexturep->getComponents();
+ setTexelsPerImage();
}
LLGLTexture::~LLGLTexture()
@@ -95,7 +99,8 @@ void LLGLTexture::setBoostLevel(S32 level)
mBoostLevel = level ;
if(mBoostLevel != LLGLTexture::BOOST_NONE
&& mBoostLevel != LLGLTexture::BOOST_ICON
- && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL)
+ && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL
+ && mBoostLevel != LLGLTexture::BOOST_TERRAIN)
{
setNoDelete() ;
}
diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h
index c942008874..0901243f8f 100644
--- a/indra/llrender/llgltexture.h
+++ b/indra/llrender/llgltexture.h
@@ -42,7 +42,7 @@ class LLGLTexture : public LLTexture
public:
enum
{
- MAX_IMAGE_SIZE_DEFAULT = 1024,
+ MAX_IMAGE_SIZE_DEFAULT = 2048,
INVALID_DISCARD_LEVEL = 0x7fff
};
@@ -52,10 +52,11 @@ public:
BOOST_AVATAR ,
BOOST_AVATAR_BAKED ,
BOOST_SCULPTED ,
+ BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead.
BOOST_HIGH = 10,
BOOST_BUMP ,
- BOOST_TERRAIN , // has to be high priority for minimap / low detail
+ BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug
BOOST_SELECTED ,
BOOST_AVATAR_BAKED_SELF ,
BOOST_AVATAR_SELF , // needed for baking avatar
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 7ad03a32a8..51028e5667 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -990,6 +990,7 @@ void LLRender::syncLightState()
void LLRender::syncMatrices()
{
+ STOP_GLERROR;
static const U32 name[] =
{
LLShaderMgr::MODELVIEW_MATRIX,
@@ -1012,8 +1013,6 @@ void LLRender::syncMatrices()
if (shader)
{
- //llassert(shader);
-
bool mvp_done = false;
U32 i = MM_MODELVIEW;
@@ -1134,6 +1133,7 @@ void LLRender::syncMatrices()
syncLightState();
}
}
+ STOP_GLERROR;
}
void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z)
@@ -1585,6 +1585,7 @@ void LLRender::end()
}
void LLRender::flush()
{
+ STOP_GLERROR;
if (mCount > 0)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE;
@@ -1693,6 +1694,9 @@ void LLRender::flush()
vb->setColorData(mColorsp.get());
}
+#if LL_DARWIN
+ vb->unmapBuffer();
+#endif
vb->unbind();
sVBCache[vhash] = { vb , std::chrono::steady_clock::now() };
@@ -2068,10 +2072,6 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f);
}
- else
- {
- glColor3f(r,g,b);
- }
}
void LLRender::diffuseColor3fv(const F32* c)
@@ -2083,10 +2083,6 @@ void LLRender::diffuseColor3fv(const F32* c)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f);
}
- else
- {
- glColor3fv(c);
- }
}
void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
@@ -2098,10 +2094,6 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a);
}
- else
- {
- glColor4f(r,g,b,a);
- }
}
void LLRender::diffuseColor4fv(const F32* c)
@@ -2113,10 +2105,6 @@ void LLRender::diffuseColor4fv(const F32* c)
{
shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c);
}
- else
- {
- glColor4fv(c);
- }
}
void LLRender::diffuseColor4ubv(const U8* c)
@@ -2128,10 +2116,6 @@ void LLRender::diffuseColor4ubv(const U8* c)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f);
}
- else
- {
- glColor4ubv(c);
- }
}
void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
@@ -2143,10 +2127,6 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
}
- else
- {
- glColor4ub(r,g,b,a);
- }
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 1ffaec326b..efdde77a32 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -567,4 +567,31 @@ bool LLRenderTarget::isBoundInStack() const
return cur == this;
}
+void LLRenderTarget::swapFBORefs(LLRenderTarget& other)
+{
+ // Must be initialized
+ llassert(mFBO);
+ llassert(other.mFBO);
+ // Must be unbound
+ // *NOTE: mPreviousRT can be non-null even if this target is unbound - presumably for debugging purposes?
+ llassert(sCurFBO != mFBO);
+ llassert(sCurFBO != other.mFBO);
+ llassert(!isBoundInStack());
+ llassert(!other.isBoundInStack());
+
+ // Must be same type
+ llassert(sUseFBO == other.sUseFBO);
+ llassert(mResX == other.mResX);
+ llassert(mResY == other.mResY);
+ llassert(mInternalFormat == other.mInternalFormat);
+ llassert(mTex.size() == other.mTex.size());
+ llassert(mDepth == other.mDepth);
+ llassert(mUseDepth == other.mUseDepth);
+ llassert(mGenerateMipMaps == other.mGenerateMipMaps);
+ llassert(mMipLevels == other.mMipLevels);
+ llassert(mUsage == other.mUsage);
+
+ std::swap(mFBO, other.mFBO);
+ std::swap(mTex, other.mTex);
+}
diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h
index b5745b5b49..340276a752 100644
--- a/indra/llrender/llrendertarget.h
+++ b/indra/llrender/llrendertarget.h
@@ -169,6 +169,9 @@ public:
static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; }
+ // *HACK
+ void swapFBORefs(LLRenderTarget& other);
+
protected:
U32 mResX;
U32 mResY;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 0f08466c33..c3cb015556 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -44,6 +44,7 @@ using std::make_pair;
using std::string;
LLShaderMgr * LLShaderMgr::sInstance = NULL;
+bool LLShaderMgr::sMirrorsEnabled = false;
LLShaderMgr::LLShaderMgr()
{
@@ -183,7 +184,13 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
// Attach Fragment Shader Features Next
///////////////////////////////////////
-// NOTE order of shader object attaching is VERY IMPORTANT!!!
+ // NOTE order of shader object attaching is VERY IMPORTANT!!!
+
+ if (!shader->attachFragmentObject("deferred/globalF.glsl"))
+ {
+ return false;
+ }
+
if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("environment/srgbF.glsl"))
@@ -257,14 +264,6 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
- if (features->encodesNormal)
- {
- if (!shader->attachFragmentObject("environment/encodeNormF.glsl"))
- {
- return false;
- }
- }
-
if (features->hasAtmospherics || features->isDeferred)
{
if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) {
@@ -277,6 +276,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->isPBRTerrain)
+ {
+ if (!shader->attachFragmentObject("deferred/pbrterrainUtilF.glsl"))
+ {
+ return false;
+ }
+ }
+
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->hasAtmospherics)
{
@@ -321,7 +328,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return false;
}
}
- shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1);
+ shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1);
}
}
@@ -572,21 +579,38 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
else
{
- //set version to 1.40
- shader_code_text[shader_code_count++] = strdup("#version 140\n");
- //some implementations of GLSL 1.30 require integer precision be explicitly declared
- extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
- extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ if (type == GL_GEOMETRY_SHADER)
+ {
+ //set version to 1.50
+ shader_code_text[shader_code_count++] = strdup("#version 150\n");
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
+ extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ }
+ else
+ {
+ //set version to 1.40
+ shader_code_text[shader_code_count++] = strdup("#version 140\n");
+ //some implementations of GLSL 1.30 require integer precision be explicitly declared
+ extra_code_text[extra_code_count++] = strdup("precision mediump int;\n");
+ extra_code_text[extra_code_count++] = strdup("precision highp float;\n");
+ }
}
extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n");
}
+ if (sMirrorsEnabled)
+ {
+ extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n");
+ }
+
// Use alpha float to store bit flags
// See: C++: addDeferredAttachment(), shader: frag_data[2]
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0
extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1
+ extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2
extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n");
if (defines)
@@ -1133,6 +1157,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedAttribs.push_back("weight");
mReservedAttribs.push_back("weight4");
mReservedAttribs.push_back("clothing");
+ mReservedAttribs.push_back("joint");
mReservedAttribs.push_back("texture_index");
//matrix state
@@ -1155,7 +1180,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF)
mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF)
- llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1);
+ mReservedUniforms.push_back("terrain_texture_transforms"); // (GLTF)
+
+ llassert(mReservedUniforms.size() == LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS +1);
mReservedUniforms.push_back("viewport");
@@ -1192,10 +1219,16 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("emissiveColor");
mReservedUniforms.push_back("metallicFactor");
mReservedUniforms.push_back("roughnessFactor");
+ mReservedUniforms.push_back("mirror_flag");
+ mReservedUniforms.push_back("clipPlane");
+ mReservedUniforms.push_back("clipSign");
mReservedUniforms.push_back("diffuseMap");
mReservedUniforms.push_back("altDiffuseMap");
mReservedUniforms.push_back("specularMap");
+ mReservedUniforms.push_back("metallicRoughnessMap");
+ mReservedUniforms.push_back("normalMap");
+ mReservedUniforms.push_back("occlusionMap");
mReservedUniforms.push_back("emissiveMap");
mReservedUniforms.push_back("bumpMap");
mReservedUniforms.push_back("bumpMap2");
@@ -1204,9 +1237,9 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sceneDepth");
mReservedUniforms.push_back("reflectionProbes");
mReservedUniforms.push_back("irradianceProbes");
+ mReservedUniforms.push_back("heroProbes");
mReservedUniforms.push_back("cloud_noise_texture");
mReservedUniforms.push_back("cloud_noise_texture_next");
- mReservedUniforms.push_back("fullbright");
mReservedUniforms.push_back("lightnorm");
mReservedUniforms.push_back("sunlight_color");
mReservedUniforms.push_back("ambient_color");
@@ -1318,7 +1351,6 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1);
- mReservedUniforms.push_back("normalMap");
mReservedUniforms.push_back("positionMap");
mReservedUniforms.push_back("diffuseRect");
mReservedUniforms.push_back("specularRect");
@@ -1331,7 +1363,6 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("bloomMap");
mReservedUniforms.push_back("projectionMap");
mReservedUniforms.push_back("norm_mat");
- mReservedUniforms.push_back("texture_gamma");
mReservedUniforms.push_back("specular_color");
mReservedUniforms.push_back("env_intensity");
@@ -1374,8 +1405,32 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("detail_1");
mReservedUniforms.push_back("detail_2");
mReservedUniforms.push_back("detail_3");
+
mReservedUniforms.push_back("alpha_ramp");
+ mReservedUniforms.push_back("detail_0_base_color");
+ mReservedUniforms.push_back("detail_1_base_color");
+ mReservedUniforms.push_back("detail_2_base_color");
+ mReservedUniforms.push_back("detail_3_base_color");
+ mReservedUniforms.push_back("detail_0_normal");
+ mReservedUniforms.push_back("detail_1_normal");
+ mReservedUniforms.push_back("detail_2_normal");
+ mReservedUniforms.push_back("detail_3_normal");
+ mReservedUniforms.push_back("detail_0_metallic_roughness");
+ mReservedUniforms.push_back("detail_1_metallic_roughness");
+ mReservedUniforms.push_back("detail_2_metallic_roughness");
+ mReservedUniforms.push_back("detail_3_metallic_roughness");
+ mReservedUniforms.push_back("detail_0_emissive");
+ mReservedUniforms.push_back("detail_1_emissive");
+ mReservedUniforms.push_back("detail_2_emissive");
+ mReservedUniforms.push_back("detail_3_emissive");
+
+ mReservedUniforms.push_back("baseColorFactors");
+ mReservedUniforms.push_back("metallicFactors");
+ mReservedUniforms.push_back("roughnessFactors");
+ mReservedUniforms.push_back("emissiveColors");
+ mReservedUniforms.push_back("minimum_alphas");
+
mReservedUniforms.push_back("origin");
mReservedUniforms.push_back("display_gamma");
@@ -1397,6 +1452,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("cloud_variance");
mReservedUniforms.push_back("reflection_probe_ambiance");
mReservedUniforms.push_back("max_probe_lod");
+ mReservedUniforms.push_back("probe_strength");
mReservedUniforms.push_back("sh_input_r");
mReservedUniforms.push_back("sh_input_g");
@@ -1407,6 +1463,8 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("sun_up_factor");
mReservedUniforms.push_back("moonlight_color");
+ mReservedUniforms.push_back("debug_normal_draw_length");
+
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
std::set<std::string> dupe_check;
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 7d34132203..53e3d010db 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -58,6 +58,8 @@ public:
TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF)
TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF)
+ TERRAIN_TEXTURE_TRANSFORMS, // "terrain_texture_transforms" (GLTF)
+
VIEWPORT, // "viewport"
LIGHT_POSITION, // "light_position"
LIGHT_DIRECTION, // "light_direction"
@@ -85,9 +87,15 @@ public:
EMISSIVE_COLOR, // "emissiveColor"
METALLIC_FACTOR, // "metallicFactor"
ROUGHNESS_FACTOR, // "roughnessFactor"
+ MIRROR_FLAG, // "mirror_flag"
+ CLIP_PLANE, // "clipPlane"
+ CLIP_SIGN, // "clipSign"
DIFFUSE_MAP, // "diffuseMap"
ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap"
SPECULAR_MAP, // "specularMap"
+ METALLIC_ROUGHNESS_MAP, // "metallicRoughnessMap"
+ NORMAL_MAP, // "normalMap"
+ OCCLUSION_MAP, // "occlusionMap"
EMISSIVE_MAP, // "emissiveMap"
BUMP_MAP, // "bumpMap"
BUMP_MAP2, // "bumpMap2"
@@ -96,9 +104,9 @@ public:
SCENE_DEPTH, // "sceneDepth"
REFLECTION_PROBES, // "reflectionProbes"
IRRADIANCE_PROBES, // "irradianceProbes"
+ HERO_PROBE, // "heroProbes"
CLOUD_NOISE_MAP, // "cloud_noise_texture"
CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next"
- FULLBRIGHT, // "fullbright"
LIGHTNORM, // "lightnorm"
SUNLIGHT_COLOR, // "sunlight_color"
AMBIENT, // "ambient_color"
@@ -196,7 +204,6 @@ public:
DEFERRED_SHADOW3, // "shadowMap3"
DEFERRED_SHADOW4, // "shadowMap4"
DEFERRED_SHADOW5, // "shadowMap5"
- DEFERRED_NORMAL, // "normalMap"
DEFERRED_POSITION, // "positionMap"
DEFERRED_DIFFUSE, // "diffuseRect"
DEFERRED_SPECULAR, // "specularRect"
@@ -209,7 +216,6 @@ public:
DEFERRED_BLOOM, // "bloomMap"
DEFERRED_PROJECTION, // "projectionMap"
DEFERRED_NORM_MATRIX, // "norm_mat"
- TEXTURE_GAMMA, // "texture_gamma"
SPECULAR_COLOR, // "specular_color"
ENVIRONMENT_INTENSITY, // "env_intensity"
@@ -251,8 +257,32 @@ public:
TERRAIN_DETAIL1, // "detail_1"
TERRAIN_DETAIL2, // "detail_2"
TERRAIN_DETAIL3, // "detail_3"
+
TERRAIN_ALPHARAMP, // "alpha_ramp"
+ TERRAIN_DETAIL0_BASE_COLOR, // "detail_0_base_color" (GLTF)
+ TERRAIN_DETAIL1_BASE_COLOR, // "detail_1_base_color" (GLTF)
+ TERRAIN_DETAIL2_BASE_COLOR, // "detail_2_base_color" (GLTF)
+ TERRAIN_DETAIL3_BASE_COLOR, // "detail_3_base_color" (GLTF)
+ TERRAIN_DETAIL0_NORMAL, // "detail_0_normal" (GLTF)
+ TERRAIN_DETAIL1_NORMAL, // "detail_1_normal" (GLTF)
+ TERRAIN_DETAIL2_NORMAL, // "detail_2_normal" (GLTF)
+ TERRAIN_DETAIL3_NORMAL, // "detail_3_normal" (GLTF)
+ TERRAIN_DETAIL0_METALLIC_ROUGHNESS, // "detail_0_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL1_METALLIC_ROUGHNESS, // "detail_1_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL2_METALLIC_ROUGHNESS, // "detail_2_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL3_METALLIC_ROUGHNESS, // "detail_3_metallic_roughness" (GLTF)
+ TERRAIN_DETAIL0_EMISSIVE, // "detail_0_emissive" (GLTF)
+ TERRAIN_DETAIL1_EMISSIVE, // "detail_1_emissive" (GLTF)
+ TERRAIN_DETAIL2_EMISSIVE, // "detail_2_emissive" (GLTF)
+ TERRAIN_DETAIL3_EMISSIVE, // "detail_3_emissive" (GLTF)
+
+ TERRAIN_BASE_COLOR_FACTORS, // "baseColorFactors" (GLTF)
+ TERRAIN_METALLIC_FACTORS, // "metallicFactors" (GLTF)
+ TERRAIN_ROUGHNESS_FACTORS, // "roughnessFactors" (GLTF)
+ TERRAIN_EMISSIVE_COLORS, // "emissiveColors" (GLTF)
+ TERRAIN_MINIMUM_ALPHAS, // "minimum_alphas" (GLTF)
+
SHINY_ORIGIN, // "origin"
DISPLAY_GAMMA, // "display_gamma"
@@ -279,6 +309,7 @@ public:
REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance"
REFLECTION_PROBE_MAX_LOD, // "max_probe_lod"
+ REFLECTION_PROBE_STRENGTH, // "probe_strength"
SH_INPUT_L1R, // "sh_input_r"
SH_INPUT_L1G, // "sh_input_g"
SH_INPUT_L1B, // "sh_input_b"
@@ -287,6 +318,9 @@ public:
WATER_EDGE_FACTOR, // "water_edge"
SUN_UP_FACTOR, // "sun_up_factor"
MOONLIGHT_COLOR, // "moonlight_color"
+
+ DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length"
+
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
// clang-format on
@@ -336,6 +370,7 @@ public:
bool mShaderCacheInitialized = false;
bool mShaderCacheEnabled = false;
std::string mShaderCacheDir;
+ static bool sMirrorsEnabled;
protected:
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 4efd2ce887..5bace72ffd 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -290,6 +290,62 @@ static GLuint gen_buffer()
#define ANALYZE_VBO_POOL 0
+#if LL_DARWIN
+
+// experimental -- disable VBO pooling on OS X and use glMapBuffer
+class LLVBOPool
+{
+public:
+ U64 mAllocated = 0;
+
+ U64 getVramBytesUsed()
+ {
+ return mAllocated;
+ }
+
+ void allocate(GLenum type, U32 size, GLuint& name, U8*& data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ STOP_GLERROR;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(name == 0); // non zero name indicates a gl name that wasn't freed
+ llassert(data == nullptr); // non null data indicates a buffer that wasn't freed
+ llassert(size >= 2); // any buffer size smaller than a single index is nonsensical
+
+ mAllocated += size;
+
+ { //allocate a new buffer
+ LL_PROFILE_GPU_ZONE("vbo alloc");
+ // ON OS X, we don't allocate a VBO until the last possible moment
+ // in unmapBuffer
+ data = (U8*) ll_aligned_malloc_16(size);
+ STOP_GLERROR;
+ }
+ }
+
+ void free(GLenum type, U32 size, GLuint name, U8* data)
+ {
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
+ llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER);
+ llassert(size >= 2);
+
+ if (data)
+ {
+ ll_aligned_free_16(data);
+ }
+
+ mAllocated -= size;
+ STOP_GLERROR;
+ if (name)
+ {
+ glDeleteBuffers(1, &name);
+ }
+ STOP_GLERROR;
+ }
+};
+
+#else
+
class LLVBOPool
{
public:
@@ -509,9 +565,8 @@ public:
mIBOPool.clear();
mVBOPool.clear();
}
-
-
};
+#endif
static LLVBOPool* sVBOPool = nullptr;
@@ -545,6 +600,7 @@ const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
+ sizeof(U64), // TYPE_JOINT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
};
@@ -562,6 +618,7 @@ static const std::string vb_type_name[] =
"TYPE_WEIGHT",
"TYPE_WEIGHT4",
"TYPE_CLOTHWEIGHT",
+ "TYPE_JOINT"
"TYPE_TEXTURE_INDEX",
"TYPE_MAX",
"TYPE_INDEX",
@@ -629,6 +686,8 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX;
llassert(LLGLSLShader::sCurBoundShaderPtr != NULL);
+ STOP_GLERROR;
+
gGL.syncMatrices();
U32 mask = LLVertexBuffer::MAP_VERTEX;
@@ -657,7 +716,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
U16 idx = indicesp[i];
gGL.vertex3fv(pos[idx].getF32ptr());
}
-}
+ }
gGL.end();
gGL.flush();
}
@@ -685,6 +744,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
{
+#if 0 // not a reliable test for VBOs that are not backed by a CPU buffer
U16* idx = (U16*) mMappedIndexData+indices_offset;
for (U32 i = 0; i < count; ++i)
{
@@ -722,6 +782,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
}
}
}
+#endif
}
return true;
@@ -739,8 +800,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
llassert(mGLBuffer == sGLRenderBuffer);
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
- glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
- (GLvoid*) (indices_offset * sizeof(U16)));
+ STOP_GLERROR;
+ glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType,
+ (GLvoid*) (indices_offset * (size_t) mIndicesStride));
+ STOP_GLERROR;
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
@@ -756,7 +819,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
llassert(mGLIndices == sGLRenderIndices);
gGL.syncMatrices();
+ STOP_GLERROR;
glDrawArrays(sGLMode[mode], first, count);
+ STOP_GLERROR;
}
//static
@@ -779,9 +844,10 @@ void LLVertexBuffer::initClass(LLWindow* window)
//static
void LLVertexBuffer::unbind()
{
+ STOP_GLERROR;
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
-
+ STOP_GLERROR;
sGLRenderBuffer = 0;
sGLRenderIndices = 0;
}
@@ -1034,8 +1100,7 @@ bool LLVertexBuffer::updateNumIndices(U32 nindices)
bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices)
{
- if (nverts < 0 || nindices < 0 ||
- nverts > 65536)
+ if (nverts < 0 || nindices < 0)
{
LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL;
}
@@ -1078,6 +1143,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
count = mNumVerts - index;
}
+#if !LL_DARWIN
U32 start = mOffsets[type] + sTypeSize[type] * index;
U32 end = start + sTypeSize[type] * count-1;
@@ -1098,7 +1164,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde
//didn't expand an existing region, make a new one
mMappedVertexRegions.push_back({ start, end });
}
-
+#endif
return mMappedData+mOffsets[type]+sTypeSize[type]*index;
}
@@ -1112,6 +1178,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
count = mNumIndices-index;
}
+#if !LL_DARWIN
U32 start = sizeof(U16) * index;
U32 end = start + sizeof(U16) * count-1;
@@ -1132,17 +1199,26 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count)
//didn't expand an existing region, make a new one
mMappedIndexRegions.push_back({ start, end });
}
+#endif
return mMappedIndexData + sizeof(U16)*index;
}
// flush the given byte range
-// target -- "targret" parameter for glBufferSubData
+// target -- "target" parameter for glBufferSubData
// start -- first byte to copy
// end -- last byte to copy (NOT last byte + 1)
-// data -- mMappedData or mMappedIndexData
-static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
-{
+// data -- data to be flushed
+// dst -- mMappedData or mMappedIndexData
+static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst)
+{
+#if LL_DARWIN
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy");
+ STOP_GLERROR;
+ // copy into mapped buffer
+ memcpy(dst+start, data, end-start+1);
+#else
+ // skip mapped data and stream to GPU via glBufferSubData
if (end != 0)
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData");
@@ -1161,10 +1237,12 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data)
glBufferSubData(target, i, size, (U8*) data + (i-start));
}
}
+#endif
}
void LLVertexBuffer::unmapBuffer()
{
+ STOP_GLERROR;
struct SortMappedRegion
{
bool operator()(const MappedRegion& lhs, const MappedRegion& rhs)
@@ -1173,9 +1251,51 @@ void LLVertexBuffer::unmapBuffer()
}
};
+#if LL_DARWIN
+ STOP_GLERROR;
+ if (mMappedData)
+ {
+ if (mGLBuffer)
+ {
+ glDeleteBuffers(1, &mGLBuffer);
+ }
+ mGLBuffer = gen_buffer();
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW);
+ }
+ else if (mGLBuffer != sGLRenderBuffer)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
+ sGLRenderBuffer = mGLBuffer;
+ }
+ STOP_GLERROR;
+
+ if (mMappedIndexData)
+ {
+ if (mGLIndices)
+ {
+ glDeleteBuffers(1, &mGLIndices);
+ }
+
+ mGLIndices = gen_buffer();
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW);
+ }
+ else if (mGLIndices != sGLRenderIndices)
+ {
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
+ sGLRenderIndices = mGLIndices;
+ }
+ STOP_GLERROR;
+#else
+
if (!mMappedVertexRegions.empty())
{
LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex");
+
if (sGLRenderBuffer != mGLBuffer)
{
glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer);
@@ -1196,14 +1316,13 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start);
-
+ flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData);
mMappedVertexRegions.clear();
}
@@ -1230,16 +1349,16 @@ void LLVertexBuffer::unmapBuffer()
}
else
{
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
start = region.mStart;
end = region.mEnd;
}
}
- flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start);
-
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData);
mMappedIndexRegions.clear();
}
+#endif
}
//----------------------------------------------------------------------------
@@ -1299,6 +1418,8 @@ bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index,
}
bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count)
{
+ llassert(mIndicesStride == 2); // cannot access 32-bit indices with U16 strider
+ llassert(mIndicesType == GL_UNSIGNED_SHORT);
return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count);
}
bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count)
@@ -1317,6 +1438,10 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index,
{
return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count);
}
+bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count)
+{
+ return VertexBufferStrider<LLVector4a, TYPE_NORMAL>::get(*this, strider, index, count);
+}
bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count)
{
return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count);
@@ -1354,6 +1479,13 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in
// Set for rendering
void LLVertexBuffer::setBuffer()
{
+ STOP_GLERROR;
+#if LL_DARWIN
+ if (!mGLBuffer)
+ { // OS X doesn't allocate a buffer until we call unmapBuffer
+ return;
+ }
+#endif
// no data may be pending
llassert(mMappedVertexRegions.empty());
llassert(mMappedIndexRegions.empty());
@@ -1386,12 +1518,15 @@ void LLVertexBuffer::setBuffer()
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices);
sGLRenderIndices = mGLIndices;
}
+
+ STOP_GLERROR;
}
// virtual (default)
void LLVertexBuffer::setupVertexBuffer()
{
+ STOP_GLERROR;
U8* base = nullptr;
U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask;
@@ -1463,6 +1598,12 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]);
glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr);
}
+ if (data_mask & MAP_JOINT)
+ {
+ AttributeType loc = TYPE_JOINT;
+ void* ptr = (void*)(base + mOffsets[TYPE_JOINT]);
+ glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr);
+ }
if (data_mask & MAP_CLOTHWEIGHT)
{
AttributeType loc = TYPE_CLOTHWEIGHT;
@@ -1481,24 +1622,84 @@ void LLVertexBuffer::setupVertexBuffer()
void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]);
glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr);
}
+ STOP_GLERROR;
}
void LLVertexBuffer::setPositionData(const LLVector4a* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData);
}
void LLVertexBuffer::setTexCoordData(const LLVector2* data)
{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData);
}
void LLVertexBuffer::setColorData(const LLColor4U* data)
{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setNormalData(const LLVector4a* data)
+{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setTangentData(const LLVector4a* data)
+{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setWeight4Data(const LLVector4a* data)
+{
+#if !LL_DARWIN
+ llassert(sGLRenderBuffer == mGLBuffer);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData);
+}
+
+void LLVertexBuffer::setJointData(const U64* data)
+{
+#if !LL_DARWIN
llassert(sGLRenderBuffer == mGLBuffer);
- flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data);
+#endif
+ flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData);
}
+void LLVertexBuffer::setIndexData(const U16* data)
+{
+#if !LL_DARWIN
+ llassert(sGLRenderIndices == mGLIndices);
+#endif
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData);
+}
+
+void LLVertexBuffer::setIndexData(const U32* data)
+{
+#if !LL_DARWIN
+ llassert(sGLRenderIndices == mGLIndices);
+#endif
+ if (mIndicesType != GL_UNSIGNED_INT)
+ { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices
+ mIndicesType = GL_UNSIGNED_INT;
+ mIndicesStride = 4;
+ mNumIndices /= 2;
+ }
+ flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData);
+}
diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h
index a08ec2bb7a..94339191a4 100644
--- a/indra/llrender/llvertexbuffer.h
+++ b/indra/llrender/llvertexbuffer.h
@@ -110,6 +110,7 @@ public:
TYPE_WEIGHT, // "weight"
TYPE_WEIGHT4, // "weight4"
TYPE_CLOTHWEIGHT, // "clothing"
+ TYPE_JOINT, // "joint"
TYPE_TEXTURE_INDEX, // "texture_index"
TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer
TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer
@@ -129,6 +130,7 @@ public:
MAP_WEIGHT = (1<<TYPE_WEIGHT),
MAP_WEIGHT4 = (1<<TYPE_WEIGHT4),
MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT),
+ MAP_JOINT = (1<<TYPE_JOINT),
MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX),
};
@@ -180,6 +182,7 @@ public:
bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
+ bool getNormalStrider(LLStrider<LLVector4a>& strider, U32 index = 0, S32 count = -1);
bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1);
bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1);
bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1);
@@ -187,15 +190,16 @@ public:
bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1);
bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1);
- bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
- bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1);
void setPositionData(const LLVector4a* data);
+ void setNormalData(const LLVector4a* data);
+ void setTangentData(const LLVector4a* data);
+ void setWeight4Data(const LLVector4a* data);
+ void setJointData(const U64* data);
void setTexCoordData(const LLVector2* data);
void setColorData(const LLColor4U* data);
-
+ void setIndexData(const U16* data);
+ void setIndexData(const U32* data);
U32 getNumVerts() const { return mNumVerts; }
U32 getNumIndices() const { return mNumIndices; }
@@ -227,6 +231,8 @@ protected:
U32 mGLIndices = 0; // GL IBO handle
U32 mNumVerts = 0; // Number of vertices allocated
U32 mNumIndices = 0; // Number of indices allocated
+ U32 mIndicesType = GL_UNSIGNED_SHORT; // type of indices in index buffer
+ U32 mIndicesStride = 2; // size of each index in bytes
U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute
U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped)