diff options
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llgl.cpp | 5 | ||||
-rw-r--r-- | indra/llrender/llgl.h | 16 | ||||
-rw-r--r-- | indra/llrender/llglslshader.cpp | 98 | ||||
-rw-r--r-- | indra/llrender/llglslshader.h | 41 | ||||
-rw-r--r-- | indra/llrender/llgltexture.cpp | 7 | ||||
-rw-r--r-- | indra/llrender/llgltexture.h | 5 | ||||
-rw-r--r-- | indra/llrender/llrender.cpp | 32 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.cpp | 27 | ||||
-rw-r--r-- | indra/llrender/llrendertarget.h | 3 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.cpp | 96 | ||||
-rw-r--r-- | indra/llrender/llshadermgr.h | 41 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 245 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 16 |
13 files changed, 484 insertions, 148 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 7b9d24c1e9..7959b3bb57 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1238,6 +1238,11 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_INTEGER_SAMPLES, &mMaxIntegerSamples); glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &mMaxUniformBlockSize); + + // sanity clamp max uniform block size to 64k just in case + // there's some implementation that reports a crazy value + mMaxUniformBlockSize = llmin(mMaxUniformBlockSize, 65536); if (mGLVersion >= 4.59f) { diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index c9130545c1..909dad2e85 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -87,6 +87,7 @@ public: S32 mGLMaxIndexRange; S32 mGLMaxTextureSize; F32 mMaxAnisotropy = 0.f; + S32 mMaxUniformBlockSize = 0; // GL 4.x capabilities bool mHasCubeMapArray = false; @@ -152,13 +153,18 @@ void assert_glerror(); void clear_glerror(); -//#if LL_DEBUG + # define stop_glerror() assert_glerror() # define llglassertok() assert_glerror() -//#else -//# define stop_glerror() -//# define llglassertok() -//#endif + +// stop_glerror is still needed on OS X but has performance implications +// use macro below to conditionally add stop_glerror to non-release builds +// on OS X +#if LL_DARWIN && !LL_RELEASE_FOR_DOWNLOAD +#define STOP_GLERROR stop_glerror() +#else +#define STOP_GLERROR +#endif #define llglassertok_always() assert_glerror() diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2caeb1c431..e47c842228 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -381,10 +381,7 @@ void LLGLSLShader::unloadInternal() stop_glerror(); } -bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, - std::vector<LLStaticHashedString>* uniforms, - U32 varying_count, - const char** varyings) +bool LLGLSLShader::createShader() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -454,11 +451,11 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, // Map attributes and uniforms if (success) { - success = mapAttributes(attributes); + success = mapAttributes(); } if (success) { - success = mapUniforms(uniforms); + success = mapUniforms(); } if (!success) { @@ -469,7 +466,7 @@ bool LLGLSLShader::createShader(std::vector<LLStaticHashedString>* attributes, { LL_SHADER_LOADING_WARNS() << "Failed to link using shader level " << mShaderLevel << " trying again using shader level " << (mShaderLevel - 1) << LL_ENDL; mShaderLevel--; - return createShader(attributes, uniforms); + return createShader(); } else { @@ -602,7 +599,7 @@ void LLGLSLShader::attachObjects(GLuint* objects, S32 count) } } -bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attributes) +bool LLGLSLShader::mapAttributes() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -621,11 +618,10 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib } mAttribute.clear(); - U32 numAttributes = (attributes == NULL) ? 0U : static_cast<U32>(attributes->size()); #if LL_RELEASE_WITH_DEBUG_INFO - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, { -1, NULL }); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), { -1, NULL }); #else - mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size() + numAttributes, -1); + mAttribute.resize(LLShaderMgr::instance()->mReservedAttribs.size(), -1); #endif if (res) @@ -649,19 +645,6 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; } } - if (attributes != NULL) - { - for (U32 i = 0; i < numAttributes; i++) - { - const char* name = (*attributes)[i].String().c_str(); - S32 index = glGetAttribLocation(mProgramObject, name); - if (index != -1) - { - mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index; - LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL; - } - } - } return true; } @@ -669,7 +652,7 @@ bool LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString>* attrib return false; } -void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* uniforms) +void LLGLSLShader::mapUniform(GLint index) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -756,21 +739,6 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString>* u return; } } - - if (uniforms != NULL) - { - for (U32 i = 0; i < uniforms->size(); i++) - { - if ((mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].String() == name)) - { - //found it - mUniform[i + LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i + LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); - return; - } - } - } } } @@ -830,7 +798,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint return -1; } -bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) +bool LLGLSLShader::mapUniforms() { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; @@ -843,9 +811,8 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) mTexture.clear(); mValue.clear(); //initialize arrays - U32 numUniforms = (uniforms == NULL) ? 0U : static_cast<U32>(uniforms->size()); - mUniform.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); - mTexture.resize(numUniforms + LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mUniform.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); + mTexture.resize(LLShaderMgr::instance()->mReservedUniforms.size(), -1); bind(); @@ -946,26 +913,26 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff) { - mapUniform(diffuseMap, uniforms); + mapUniform(diffuseMap); skip_index.insert(diffuseMap); if (-1 != specularMap) { - mapUniform(specularMap, uniforms); + mapUniform(specularMap); skip_index.insert(specularMap); } if (-1 != bumpMap) { - mapUniform(bumpMap, uniforms); + mapUniform(bumpMap); skip_index.insert(bumpMap); } if (-1 != environmentMap) { - mapUniform(environmentMap, uniforms); + mapUniform(environmentMap); skip_index.insert(environmentMap); } if (-1 != reflectionMap) { - mapUniform(reflectionMap, uniforms); + mapUniform(reflectionMap); skip_index.insert(reflectionMap); } } @@ -979,21 +946,29 @@ bool LLGLSLShader::mapUniforms(const vector<LLStaticHashedString>* uniforms) if (skip_index.end() != skip_index.find(i)) continue; //........................................................................................ - mapUniform(i, uniforms); + mapUniform(i); } //........................................................................................................................................ - if (mFeatures.hasReflectionProbes) // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl). - { // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf - static const GLuint BLOCKBINDING = 1; //picked by us - //Get the index, similar to a uniform location - GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, "ReflectionProbes"); + // Set up block binding, in a way supported by Apple (rather than binding = 1 in .glsl). + // See slide 35 and more of https://docs.huihoo.com/apple/wwdc/2011/session_420__advances_in_opengl_for_mac_os_x_lion.pdf + const char* ubo_names[] = + { + "ReflectionProbes", // UB_REFLECTION_PROBES + "GLTFJoints", // UB_GLTF_JOINTS + }; + + llassert(LL_ARRAY_SIZE(ubo_names) == NUM_UNIFORM_BLOCKS); + + for (U32 i = 0; i < NUM_UNIFORM_BLOCKS; ++i) + { + GLuint UBOBlockIndex = glGetUniformBlockIndex(mProgramObject, ubo_names[i]); if (UBOBlockIndex != GL_INVALID_INDEX) { - //Set this index to a binding index - glUniformBlockBinding(mProgramObject, UBOBlockIndex, BLOCKBINDING); + glUniformBlockBinding(mProgramObject, UBOBlockIndex, i); } } + unbind(); LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL; @@ -1049,6 +1024,13 @@ void LLGLSLShader::bind() } } +void LLGLSLShader::bind(U8 variant) +{ + llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS); + llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS); + mGLTFVariants[variant].bind(); +} + void LLGLSLShader::bind(bool rigged) { if (rigged) @@ -1190,6 +1172,8 @@ S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode, LLTex LL_SHADER_UNIFORM_ERRS() << "Uniform out of range: " << uniform << LL_ENDL; return -1; } + + S32 index = mTexture[uniform]; if (index != -1) { diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 698da92877..3b4224cbfd 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -44,18 +44,20 @@ public: bool hasTransport = false; // implies no lighting (it's possible to have neither though) bool hasSkinning = false; bool hasObjectSkinning = false; + bool mGLTF = false; bool hasAtmospherics = false; bool hasGamma = false; bool hasShadows = false; bool hasAmbientOcclusion = false; bool hasSrgb = false; - bool encodesNormal = false; // include: shaders\class1\environment\encodeNormF.glsl bool isDeferred = false; bool hasScreenSpaceReflections = false; bool disableTextureIndex = false; bool hasAlphaMask = false; bool hasReflectionProbes = false; bool attachNothing = false; + bool hasHeroProbes = false; + bool isPBRTerrain = false; }; // ============= Structure for caching shader uniforms =============== @@ -144,6 +146,14 @@ public: SG_COUNT } eGroup; + enum UniformBlock : GLuint + { + UB_REFLECTION_PROBES, + UB_GLTF_JOINTS, + NUM_UNIFORM_BLOCKS + }; + + static std::set<LLGLSLShader*> sInstances; static bool sProfileEnabled; @@ -174,17 +184,14 @@ public: // If force_read is true, will force an immediate readback (severe performance penalty) bool readProfileQuery(bool for_runtime = false, bool force_read = false); - bool createShader(std::vector<LLStaticHashedString>* attributes, - std::vector<LLStaticHashedString>* uniforms, - U32 varying_count = 0, - const char** varyings = NULL); + bool createShader(); bool attachFragmentObject(std::string object); bool attachVertexObject(std::string object); void attachObject(GLuint object); void attachObjects(GLuint* objects = NULL, S32 count = 0); - bool mapAttributes(const std::vector<LLStaticHashedString>* attributes); - bool mapUniforms(const std::vector<LLStaticHashedString>*); - void mapUniform(GLint index, const std::vector<LLStaticHashedString>*); + bool mapAttributes(); + bool mapUniforms(); + void mapUniform(GLint index); void uniform1i(U32 index, GLint i); void uniform1f(U32 index, GLfloat v); void fastUniform1f(U32 index, GLfloat v); @@ -317,6 +324,24 @@ public: // this pointer should be set to whichever shader represents this shader's rigged variant LLGLSLShader* mRiggedVariant = nullptr; + // variants for use by GLTF renderer + // bit 0 = alpha mode blend (1) or opaque (0) + // bit 1 = rigged (1) or static (0) + // bit 2 = unlit (1) or lit (0) + struct GLTFVariant + { + constexpr static U8 ALPHA_BLEND = 1; + constexpr static U8 RIGGED = 2; + constexpr static U8 UNLIT = 4; + }; + + constexpr static U8 NUM_GLTF_VARIANTS = 8; + + std::vector<LLGLSLShader> mGLTFVariants; + + //helper to bind GLTF variant + void bind(U8 variant); + // hacky flag used for optimization in LLDrawPoolAlpha bool mCanBindFast = false; diff --git a/indra/llrender/llgltexture.cpp b/indra/llrender/llgltexture.cpp index 15d9bcc4eb..e614f45986 100644 --- a/indra/llrender/llgltexture.cpp +++ b/indra/llrender/llgltexture.cpp @@ -49,6 +49,10 @@ LLGLTexture::LLGLTexture(const LLImageRaw* raw, bool usemipmaps) mUseMipMaps = usemipmaps ; // Create an empty image of the specified size and width mGLTexturep = new LLImageGL(raw, usemipmaps) ; + mFullWidth = mGLTexturep->getWidth(); + mFullHeight = mGLTexturep->getHeight(); + mComponents = mGLTexturep->getComponents(); + setTexelsPerImage(); } LLGLTexture::~LLGLTexture() @@ -95,7 +99,8 @@ void LLGLTexture::setBoostLevel(S32 level) mBoostLevel = level ; if(mBoostLevel != LLGLTexture::BOOST_NONE && mBoostLevel != LLGLTexture::BOOST_ICON - && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL) + && mBoostLevel != LLGLTexture::BOOST_THUMBNAIL + && mBoostLevel != LLGLTexture::BOOST_TERRAIN) { setNoDelete() ; } diff --git a/indra/llrender/llgltexture.h b/indra/llrender/llgltexture.h index c942008874..0901243f8f 100644 --- a/indra/llrender/llgltexture.h +++ b/indra/llrender/llgltexture.h @@ -42,7 +42,7 @@ class LLGLTexture : public LLTexture public: enum { - MAX_IMAGE_SIZE_DEFAULT = 1024, + MAX_IMAGE_SIZE_DEFAULT = 2048, INVALID_DISCARD_LEVEL = 0x7fff }; @@ -52,10 +52,11 @@ public: BOOST_AVATAR , BOOST_AVATAR_BAKED , BOOST_SCULPTED , + BOOST_TERRAIN , // Needed for minimap generation for now. Lower than BOOST_HIGH so the texture stats don't get forced, i.e. texture stats are manually managed by minimap/terrain instead. BOOST_HIGH = 10, BOOST_BUMP , - BOOST_TERRAIN , // has to be high priority for minimap / low detail + BOOST_UNUSED_1 , // Placeholder to avoid disrupting habits around texture debug BOOST_SELECTED , BOOST_AVATAR_BAKED_SELF , BOOST_AVATAR_SELF , // needed for baking avatar diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 7ad03a32a8..51028e5667 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -990,6 +990,7 @@ void LLRender::syncLightState() void LLRender::syncMatrices() { + STOP_GLERROR; static const U32 name[] = { LLShaderMgr::MODELVIEW_MATRIX, @@ -1012,8 +1013,6 @@ void LLRender::syncMatrices() if (shader) { - //llassert(shader); - bool mvp_done = false; U32 i = MM_MODELVIEW; @@ -1134,6 +1133,7 @@ void LLRender::syncMatrices() syncLightState(); } } + STOP_GLERROR; } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) @@ -1585,6 +1585,7 @@ void LLRender::end() } void LLRender::flush() { + STOP_GLERROR; if (mCount > 0) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; @@ -1693,6 +1694,9 @@ void LLRender::flush() vb->setColorData(mColorsp.get()); } +#if LL_DARWIN + vb->unmapBuffer(); +#endif vb->unbind(); sVBCache[vhash] = { vb , std::chrono::steady_clock::now() }; @@ -2068,10 +2072,6 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); } - else - { - glColor3f(r,g,b); - } } void LLRender::diffuseColor3fv(const F32* c) @@ -2083,10 +2083,6 @@ void LLRender::diffuseColor3fv(const F32* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); } - else - { - glColor3fv(c); - } } void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) @@ -2098,10 +2094,6 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); } - else - { - glColor4f(r,g,b,a); - } } void LLRender::diffuseColor4fv(const F32* c) @@ -2113,10 +2105,6 @@ void LLRender::diffuseColor4fv(const F32* c) { shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); } - else - { - glColor4fv(c); - } } void LLRender::diffuseColor4ubv(const U8* c) @@ -2128,10 +2116,6 @@ void LLRender::diffuseColor4ubv(const U8* c) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } - else - { - glColor4ubv(c); - } } void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) @@ -2143,10 +2127,6 @@ void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a) { shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f); } - else - { - glColor4ub(r,g,b,a); - } } diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 1ffaec326b..efdde77a32 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -567,4 +567,31 @@ bool LLRenderTarget::isBoundInStack() const return cur == this; } +void LLRenderTarget::swapFBORefs(LLRenderTarget& other) +{ + // Must be initialized + llassert(mFBO); + llassert(other.mFBO); + // Must be unbound + // *NOTE: mPreviousRT can be non-null even if this target is unbound - presumably for debugging purposes? + llassert(sCurFBO != mFBO); + llassert(sCurFBO != other.mFBO); + llassert(!isBoundInStack()); + llassert(!other.isBoundInStack()); + + // Must be same type + llassert(sUseFBO == other.sUseFBO); + llassert(mResX == other.mResX); + llassert(mResY == other.mResY); + llassert(mInternalFormat == other.mInternalFormat); + llassert(mTex.size() == other.mTex.size()); + llassert(mDepth == other.mDepth); + llassert(mUseDepth == other.mUseDepth); + llassert(mGenerateMipMaps == other.mGenerateMipMaps); + llassert(mMipLevels == other.mMipLevels); + llassert(mUsage == other.mUsage); + + std::swap(mFBO, other.mFBO); + std::swap(mTex, other.mTex); +} diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index b5745b5b49..340276a752 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -169,6 +169,9 @@ public: static LLRenderTarget* getCurrentBoundTarget() { return sBoundTarget; } + // *HACK + void swapFBORefs(LLRenderTarget& other); + protected: U32 mResX; U32 mResY; diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0f08466c33..c3cb015556 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -44,6 +44,7 @@ using std::make_pair; using std::string; LLShaderMgr * LLShaderMgr::sInstance = NULL; +bool LLShaderMgr::sMirrorsEnabled = false; LLShaderMgr::LLShaderMgr() { @@ -183,7 +184,13 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // Attach Fragment Shader Features Next /////////////////////////////////////// -// NOTE order of shader object attaching is VERY IMPORTANT!!! + // NOTE order of shader object attaching is VERY IMPORTANT!!! + + if (!shader->attachFragmentObject("deferred/globalF.glsl")) + { + return false; + } + if (features->hasSrgb || features->hasAtmospherics || features->calculatesAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("environment/srgbF.glsl")) @@ -257,14 +264,6 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } - if (features->encodesNormal) - { - if (!shader->attachFragmentObject("environment/encodeNormF.glsl")) - { - return false; - } - } - if (features->hasAtmospherics || features->isDeferred) { if (!shader->attachFragmentObject("windlight/atmosphericsFuncs.glsl")) { @@ -277,6 +276,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->isPBRTerrain) + { + if (!shader->attachFragmentObject("deferred/pbrterrainUtilF.glsl")) + { + return false; + } + } + // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->hasAtmospherics) { @@ -321,7 +328,7 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return false; } } - shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels, 1); } } @@ -572,21 +579,38 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev } else { - //set version to 1.40 - shader_code_text[shader_code_count++] = strdup("#version 140\n"); - //some implementations of GLSL 1.30 require integer precision be explicitly declared - extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); - extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + if (type == GL_GEOMETRY_SHADER) + { + //set version to 1.50 + shader_code_text[shader_code_count++] = strdup("#version 150\n"); + //some implementations of GLSL 1.30 require integer precision be explicitly declared + extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); + extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + } + else + { + //set version to 1.40 + shader_code_text[shader_code_count++] = strdup("#version 140\n"); + //some implementations of GLSL 1.30 require integer precision be explicitly declared + extra_code_text[extra_code_count++] = strdup("precision mediump int;\n"); + extra_code_text[extra_code_count++] = strdup("precision highp float;\n"); + } } extra_code_text[extra_code_count++] = strdup("#define FXAA_GLSL_130 1\n"); } + if (sMirrorsEnabled) + { + extra_code_text[extra_code_count++] = strdup("#define HERO_PROBES 1\n"); + } + // Use alpha float to store bit flags // See: C++: addDeferredAttachment(), shader: frag_data[2] extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_SKIP_ATMOS 0.0 \n"); // atmo kill extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_ATMOS 0.34\n"); // bit 0 extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_PBR 0.67\n"); // bit 1 + extra_code_text[extra_code_count++] = strdup("#define GBUFFER_FLAG_HAS_HDRI 1.0\n"); // bit 2 extra_code_text[extra_code_count++] = strdup("#define GET_GBUFFER_FLAG(flag) (abs(norm.w-flag)< 0.1)\n"); if (defines) @@ -1133,6 +1157,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("joint"); mReservedAttribs.push_back("texture_index"); //matrix state @@ -1155,7 +1180,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("texture_metallic_roughness_transform"); // (GLTF) mReservedUniforms.push_back("texture_emissive_transform"); // (GLTF) - llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_EMISSIVE_TRANSFORM+1); + mReservedUniforms.push_back("terrain_texture_transforms"); // (GLTF) + + llassert(mReservedUniforms.size() == LLShaderMgr::TERRAIN_TEXTURE_TRANSFORMS +1); mReservedUniforms.push_back("viewport"); @@ -1192,10 +1219,16 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("emissiveColor"); mReservedUniforms.push_back("metallicFactor"); mReservedUniforms.push_back("roughnessFactor"); + mReservedUniforms.push_back("mirror_flag"); + mReservedUniforms.push_back("clipPlane"); + mReservedUniforms.push_back("clipSign"); mReservedUniforms.push_back("diffuseMap"); mReservedUniforms.push_back("altDiffuseMap"); mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("metallicRoughnessMap"); + mReservedUniforms.push_back("normalMap"); + mReservedUniforms.push_back("occlusionMap"); mReservedUniforms.push_back("emissiveMap"); mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("bumpMap2"); @@ -1204,9 +1237,9 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sceneDepth"); mReservedUniforms.push_back("reflectionProbes"); mReservedUniforms.push_back("irradianceProbes"); + mReservedUniforms.push_back("heroProbes"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); - mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); mReservedUniforms.push_back("sunlight_color"); mReservedUniforms.push_back("ambient_color"); @@ -1318,7 +1351,6 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); - mReservedUniforms.push_back("normalMap"); mReservedUniforms.push_back("positionMap"); mReservedUniforms.push_back("diffuseRect"); mReservedUniforms.push_back("specularRect"); @@ -1331,7 +1363,6 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("bloomMap"); mReservedUniforms.push_back("projectionMap"); mReservedUniforms.push_back("norm_mat"); - mReservedUniforms.push_back("texture_gamma"); mReservedUniforms.push_back("specular_color"); mReservedUniforms.push_back("env_intensity"); @@ -1374,8 +1405,32 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("detail_1"); mReservedUniforms.push_back("detail_2"); mReservedUniforms.push_back("detail_3"); + mReservedUniforms.push_back("alpha_ramp"); + mReservedUniforms.push_back("detail_0_base_color"); + mReservedUniforms.push_back("detail_1_base_color"); + mReservedUniforms.push_back("detail_2_base_color"); + mReservedUniforms.push_back("detail_3_base_color"); + mReservedUniforms.push_back("detail_0_normal"); + mReservedUniforms.push_back("detail_1_normal"); + mReservedUniforms.push_back("detail_2_normal"); + mReservedUniforms.push_back("detail_3_normal"); + mReservedUniforms.push_back("detail_0_metallic_roughness"); + mReservedUniforms.push_back("detail_1_metallic_roughness"); + mReservedUniforms.push_back("detail_2_metallic_roughness"); + mReservedUniforms.push_back("detail_3_metallic_roughness"); + mReservedUniforms.push_back("detail_0_emissive"); + mReservedUniforms.push_back("detail_1_emissive"); + mReservedUniforms.push_back("detail_2_emissive"); + mReservedUniforms.push_back("detail_3_emissive"); + + mReservedUniforms.push_back("baseColorFactors"); + mReservedUniforms.push_back("metallicFactors"); + mReservedUniforms.push_back("roughnessFactors"); + mReservedUniforms.push_back("emissiveColors"); + mReservedUniforms.push_back("minimum_alphas"); + mReservedUniforms.push_back("origin"); mReservedUniforms.push_back("display_gamma"); @@ -1397,6 +1452,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloud_variance"); mReservedUniforms.push_back("reflection_probe_ambiance"); mReservedUniforms.push_back("max_probe_lod"); + mReservedUniforms.push_back("probe_strength"); mReservedUniforms.push_back("sh_input_r"); mReservedUniforms.push_back("sh_input_g"); @@ -1407,6 +1463,8 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("sun_up_factor"); mReservedUniforms.push_back("moonlight_color"); + mReservedUniforms.push_back("debug_normal_draw_length"); + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); std::set<std::string> dupe_check; diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 7d34132203..53e3d010db 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -58,6 +58,8 @@ public: TEXTURE_METALLIC_ROUGHNESS_TRANSFORM, // "texture_metallic_roughness_transform" (GLTF) TEXTURE_EMISSIVE_TRANSFORM, // "texture_emissive_transform" (GLTF) + TERRAIN_TEXTURE_TRANSFORMS, // "terrain_texture_transforms" (GLTF) + VIEWPORT, // "viewport" LIGHT_POSITION, // "light_position" LIGHT_DIRECTION, // "light_direction" @@ -85,9 +87,15 @@ public: EMISSIVE_COLOR, // "emissiveColor" METALLIC_FACTOR, // "metallicFactor" ROUGHNESS_FACTOR, // "roughnessFactor" + MIRROR_FLAG, // "mirror_flag" + CLIP_PLANE, // "clipPlane" + CLIP_SIGN, // "clipSign" DIFFUSE_MAP, // "diffuseMap" ALTERNATE_DIFFUSE_MAP, // "altDiffuseMap" SPECULAR_MAP, // "specularMap" + METALLIC_ROUGHNESS_MAP, // "metallicRoughnessMap" + NORMAL_MAP, // "normalMap" + OCCLUSION_MAP, // "occlusionMap" EMISSIVE_MAP, // "emissiveMap" BUMP_MAP, // "bumpMap" BUMP_MAP2, // "bumpMap2" @@ -96,9 +104,9 @@ public: SCENE_DEPTH, // "sceneDepth" REFLECTION_PROBES, // "reflectionProbes" IRRADIANCE_PROBES, // "irradianceProbes" + HERO_PROBE, // "heroProbes" CLOUD_NOISE_MAP, // "cloud_noise_texture" CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" - FULLBRIGHT, // "fullbright" LIGHTNORM, // "lightnorm" SUNLIGHT_COLOR, // "sunlight_color" AMBIENT, // "ambient_color" @@ -196,7 +204,6 @@ public: DEFERRED_SHADOW3, // "shadowMap3" DEFERRED_SHADOW4, // "shadowMap4" DEFERRED_SHADOW5, // "shadowMap5" - DEFERRED_NORMAL, // "normalMap" DEFERRED_POSITION, // "positionMap" DEFERRED_DIFFUSE, // "diffuseRect" DEFERRED_SPECULAR, // "specularRect" @@ -209,7 +216,6 @@ public: DEFERRED_BLOOM, // "bloomMap" DEFERRED_PROJECTION, // "projectionMap" DEFERRED_NORM_MATRIX, // "norm_mat" - TEXTURE_GAMMA, // "texture_gamma" SPECULAR_COLOR, // "specular_color" ENVIRONMENT_INTENSITY, // "env_intensity" @@ -251,8 +257,32 @@ public: TERRAIN_DETAIL1, // "detail_1" TERRAIN_DETAIL2, // "detail_2" TERRAIN_DETAIL3, // "detail_3" + TERRAIN_ALPHARAMP, // "alpha_ramp" + TERRAIN_DETAIL0_BASE_COLOR, // "detail_0_base_color" (GLTF) + TERRAIN_DETAIL1_BASE_COLOR, // "detail_1_base_color" (GLTF) + TERRAIN_DETAIL2_BASE_COLOR, // "detail_2_base_color" (GLTF) + TERRAIN_DETAIL3_BASE_COLOR, // "detail_3_base_color" (GLTF) + TERRAIN_DETAIL0_NORMAL, // "detail_0_normal" (GLTF) + TERRAIN_DETAIL1_NORMAL, // "detail_1_normal" (GLTF) + TERRAIN_DETAIL2_NORMAL, // "detail_2_normal" (GLTF) + TERRAIN_DETAIL3_NORMAL, // "detail_3_normal" (GLTF) + TERRAIN_DETAIL0_METALLIC_ROUGHNESS, // "detail_0_metallic_roughness" (GLTF) + TERRAIN_DETAIL1_METALLIC_ROUGHNESS, // "detail_1_metallic_roughness" (GLTF) + TERRAIN_DETAIL2_METALLIC_ROUGHNESS, // "detail_2_metallic_roughness" (GLTF) + TERRAIN_DETAIL3_METALLIC_ROUGHNESS, // "detail_3_metallic_roughness" (GLTF) + TERRAIN_DETAIL0_EMISSIVE, // "detail_0_emissive" (GLTF) + TERRAIN_DETAIL1_EMISSIVE, // "detail_1_emissive" (GLTF) + TERRAIN_DETAIL2_EMISSIVE, // "detail_2_emissive" (GLTF) + TERRAIN_DETAIL3_EMISSIVE, // "detail_3_emissive" (GLTF) + + TERRAIN_BASE_COLOR_FACTORS, // "baseColorFactors" (GLTF) + TERRAIN_METALLIC_FACTORS, // "metallicFactors" (GLTF) + TERRAIN_ROUGHNESS_FACTORS, // "roughnessFactors" (GLTF) + TERRAIN_EMISSIVE_COLORS, // "emissiveColors" (GLTF) + TERRAIN_MINIMUM_ALPHAS, // "minimum_alphas" (GLTF) + SHINY_ORIGIN, // "origin" DISPLAY_GAMMA, // "display_gamma" @@ -279,6 +309,7 @@ public: REFLECTION_PROBE_AMBIANCE, // "reflection_probe_ambiance" REFLECTION_PROBE_MAX_LOD, // "max_probe_lod" + REFLECTION_PROBE_STRENGTH, // "probe_strength" SH_INPUT_L1R, // "sh_input_r" SH_INPUT_L1G, // "sh_input_g" SH_INPUT_L1B, // "sh_input_b" @@ -287,6 +318,9 @@ public: WATER_EDGE_FACTOR, // "water_edge" SUN_UP_FACTOR, // "sun_up_factor" MOONLIGHT_COLOR, // "moonlight_color" + + DEBUG_NORMAL_DRAW_LENGTH, // "debug_normal_draw_length" + END_RESERVED_UNIFORMS } eGLSLReservedUniforms; // clang-format on @@ -336,6 +370,7 @@ public: bool mShaderCacheInitialized = false; bool mShaderCacheEnabled = false; std::string mShaderCacheDir; + static bool sMirrorsEnabled; protected: diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4efd2ce887..5bace72ffd 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -290,6 +290,62 @@ static GLuint gen_buffer() #define ANALYZE_VBO_POOL 0 +#if LL_DARWIN + +// experimental -- disable VBO pooling on OS X and use glMapBuffer +class LLVBOPool +{ +public: + U64 mAllocated = 0; + + U64 getVramBytesUsed() + { + return mAllocated; + } + + void allocate(GLenum type, U32 size, GLuint& name, U8*& data) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + STOP_GLERROR; + llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); + llassert(name == 0); // non zero name indicates a gl name that wasn't freed + llassert(data == nullptr); // non null data indicates a buffer that wasn't freed + llassert(size >= 2); // any buffer size smaller than a single index is nonsensical + + mAllocated += size; + + { //allocate a new buffer + LL_PROFILE_GPU_ZONE("vbo alloc"); + // ON OS X, we don't allocate a VBO until the last possible moment + // in unmapBuffer + data = (U8*) ll_aligned_malloc_16(size); + STOP_GLERROR; + } + } + + void free(GLenum type, U32 size, GLuint name, U8* data) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; + llassert(type == GL_ARRAY_BUFFER || type == GL_ELEMENT_ARRAY_BUFFER); + llassert(size >= 2); + + if (data) + { + ll_aligned_free_16(data); + } + + mAllocated -= size; + STOP_GLERROR; + if (name) + { + glDeleteBuffers(1, &name); + } + STOP_GLERROR; + } +}; + +#else + class LLVBOPool { public: @@ -509,9 +565,8 @@ public: mIBOPool.clear(); mVBOPool.clear(); } - - }; +#endif static LLVBOPool* sVBOPool = nullptr; @@ -545,6 +600,7 @@ const U32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(U64), // TYPE_JOINT, sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; @@ -562,6 +618,7 @@ static const std::string vb_type_name[] = "TYPE_WEIGHT", "TYPE_WEIGHT4", "TYPE_CLOTHWEIGHT", + "TYPE_JOINT" "TYPE_TEXTURE_INDEX", "TYPE_MAX", "TYPE_INDEX", @@ -629,6 +686,8 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto LL_PROFILE_ZONE_SCOPED_CATEGORY_VERTEX; llassert(LLGLSLShader::sCurBoundShaderPtr != NULL); + STOP_GLERROR; + gGL.syncMatrices(); U32 mask = LLVertexBuffer::MAP_VERTEX; @@ -657,7 +716,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto U16 idx = indicesp[i]; gGL.vertex3fv(pos[idx].getF32ptr()); } -} + } gGL.end(); gGL.flush(); } @@ -685,6 +744,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of } { +#if 0 // not a reliable test for VBOs that are not backed by a CPU buffer U16* idx = (U16*) mMappedIndexData+indices_offset; for (U32 i = 0; i < count; ++i) { @@ -722,6 +782,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of } } } +#endif } return true; @@ -739,8 +800,10 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); - glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - (GLvoid*) (indices_offset * sizeof(U16))); + STOP_GLERROR; + glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType, + (GLvoid*) (indices_offset * (size_t) mIndicesStride)); + STOP_GLERROR; } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const @@ -756,7 +819,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); + STOP_GLERROR; glDrawArrays(sGLMode[mode], first, count); + STOP_GLERROR; } //static @@ -779,9 +844,10 @@ void LLVertexBuffer::initClass(LLWindow* window) //static void LLVertexBuffer::unbind() { + STOP_GLERROR; glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - + STOP_GLERROR; sGLRenderBuffer = 0; sGLRenderIndices = 0; } @@ -1034,8 +1100,7 @@ bool LLVertexBuffer::updateNumIndices(U32 nindices) bool LLVertexBuffer::allocateBuffer(U32 nverts, U32 nindices) { - if (nverts < 0 || nindices < 0 || - nverts > 65536) + if (nverts < 0 || nindices < 0) { LL_ERRS() << "Bad vertex buffer allocation: " << nverts << " : " << nindices << LL_ENDL; } @@ -1078,6 +1143,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde count = mNumVerts - index; } +#if !LL_DARWIN U32 start = mOffsets[type] + sTypeSize[type] * index; U32 end = start + sTypeSize[type] * count-1; @@ -1098,7 +1164,7 @@ U8* LLVertexBuffer::mapVertexBuffer(LLVertexBuffer::AttributeType type, U32 inde //didn't expand an existing region, make a new one mMappedVertexRegions.push_back({ start, end }); } - +#endif return mMappedData+mOffsets[type]+sTypeSize[type]*index; } @@ -1112,6 +1178,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) count = mNumIndices-index; } +#if !LL_DARWIN U32 start = sizeof(U16) * index; U32 end = start + sizeof(U16) * count-1; @@ -1132,17 +1199,26 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) //didn't expand an existing region, make a new one mMappedIndexRegions.push_back({ start, end }); } +#endif return mMappedIndexData + sizeof(U16)*index; } // flush the given byte range -// target -- "targret" parameter for glBufferSubData +// target -- "target" parameter for glBufferSubData // start -- first byte to copy // end -- last byte to copy (NOT last byte + 1) -// data -- mMappedData or mMappedIndexData -static void flush_vbo(GLenum target, U32 start, U32 end, void* data) -{ +// data -- data to be flushed +// dst -- mMappedData or mMappedIndexData +static void flush_vbo(GLenum target, U32 start, U32 end, void* data, U8* dst) +{ +#if LL_DARWIN + LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("vb memcpy"); + STOP_GLERROR; + // copy into mapped buffer + memcpy(dst+start, data, end-start+1); +#else + // skip mapped data and stream to GPU via glBufferSubData if (end != 0) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("glBufferSubData"); @@ -1161,10 +1237,12 @@ static void flush_vbo(GLenum target, U32 start, U32 end, void* data) glBufferSubData(target, i, size, (U8*) data + (i-start)); } } +#endif } void LLVertexBuffer::unmapBuffer() { + STOP_GLERROR; struct SortMappedRegion { bool operator()(const MappedRegion& lhs, const MappedRegion& rhs) @@ -1173,9 +1251,51 @@ void LLVertexBuffer::unmapBuffer() } }; +#if LL_DARWIN + STOP_GLERROR; + if (mMappedData) + { + if (mGLBuffer) + { + glDeleteBuffers(1, &mGLBuffer); + } + mGLBuffer = gen_buffer(); + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + glBufferData(GL_ARRAY_BUFFER, mSize, mMappedData, GL_STATIC_DRAW); + } + else if (mGLBuffer != sGLRenderBuffer) + { + glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + } + STOP_GLERROR; + + if (mMappedIndexData) + { + if (mGLIndices) + { + glDeleteBuffers(1, &mGLIndices); + } + + mGLIndices = gen_buffer(); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); + sGLRenderIndices = mGLIndices; + + glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndicesSize, mMappedIndexData, GL_STATIC_DRAW); + } + else if (mGLIndices != sGLRenderIndices) + { + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); + sGLRenderIndices = mGLIndices; + } + STOP_GLERROR; +#else + if (!mMappedVertexRegions.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_VERTEX("unmapBuffer - vertex"); + if (sGLRenderBuffer != mGLBuffer) { glBindBuffer(GL_ARRAY_BUFFER, mGLBuffer); @@ -1196,14 +1316,13 @@ void LLVertexBuffer::unmapBuffer() } else { - flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start); + flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); start = region.mStart; end = region.mEnd; } } - flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start); - + flush_vbo(GL_ARRAY_BUFFER, start, end, (U8*)mMappedData + start, mMappedData); mMappedVertexRegions.clear(); } @@ -1230,16 +1349,16 @@ void LLVertexBuffer::unmapBuffer() } else { - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start); + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); start = region.mStart; end = region.mEnd; } } - flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start); - + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, start, end, (U8*)mMappedIndexData + start, mMappedIndexData); mMappedIndexRegions.clear(); } +#endif } //---------------------------------------------------------------------------- @@ -1299,6 +1418,8 @@ bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index, } bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count) { + llassert(mIndicesStride == 2); // cannot access 32-bit indices with U16 strider + llassert(mIndicesType == GL_UNSIGNED_SHORT); return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) @@ -1317,6 +1438,10 @@ bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector3>& strider, U32 index, { return VertexBufferStrider<LLVector3,TYPE_NORMAL>::get(*this, strider, index, count); } +bool LLVertexBuffer::getNormalStrider(LLStrider<LLVector4a>& strider, U32 index, S32 count) +{ + return VertexBufferStrider<LLVector4a, TYPE_NORMAL>::get(*this, strider, index, count); +} bool LLVertexBuffer::getTangentStrider(LLStrider<LLVector3>& strider, U32 index, S32 count) { return VertexBufferStrider<LLVector3,TYPE_TANGENT>::get(*this, strider, index, count); @@ -1354,6 +1479,13 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider<LLVector4>& strider, U32 in // Set for rendering void LLVertexBuffer::setBuffer() { + STOP_GLERROR; +#if LL_DARWIN + if (!mGLBuffer) + { // OS X doesn't allocate a buffer until we call unmapBuffer + return; + } +#endif // no data may be pending llassert(mMappedVertexRegions.empty()); llassert(mMappedIndexRegions.empty()); @@ -1386,12 +1518,15 @@ void LLVertexBuffer::setBuffer() glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mGLIndices); sGLRenderIndices = mGLIndices; } + + STOP_GLERROR; } // virtual (default) void LLVertexBuffer::setupVertexBuffer() { + STOP_GLERROR; U8* base = nullptr; U32 data_mask = LLGLSLShader::sCurBoundShaderPtr->mAttributeMask; @@ -1463,6 +1598,12 @@ void LLVertexBuffer::setupVertexBuffer() void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT4]); glVertexAttribPointer(loc, 4, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } + if (data_mask & MAP_JOINT) + { + AttributeType loc = TYPE_JOINT; + void* ptr = (void*)(base + mOffsets[TYPE_JOINT]); + glVertexAttribIPointer(loc, 4, GL_UNSIGNED_SHORT, LLVertexBuffer::sTypeSize[TYPE_JOINT], ptr); + } if (data_mask & MAP_CLOTHWEIGHT) { AttributeType loc = TYPE_CLOTHWEIGHT; @@ -1481,24 +1622,84 @@ void LLVertexBuffer::setupVertexBuffer() void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); glVertexAttribPointer(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } + STOP_GLERROR; } void LLVertexBuffer::setPositionData(const LLVector4a* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data); +#endif + flush_vbo(GL_ARRAY_BUFFER, 0, sizeof(LLVector4a) * getNumVerts()-1, (U8*) data, mMappedData); } void LLVertexBuffer::setTexCoordData(const LLVector2* data) { +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TEXCOORD0], mOffsets[TYPE_TEXCOORD0] + sTypeSize[TYPE_TEXCOORD0] * getNumVerts() - 1, (U8*)data, mMappedData); } void LLVertexBuffer::setColorData(const LLColor4U* data) { +#if !LL_DARWIN + llassert(sGLRenderBuffer == mGLBuffer); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data, mMappedData); +} + +void LLVertexBuffer::setNormalData(const LLVector4a* data) +{ +#if !LL_DARWIN + llassert(sGLRenderBuffer == mGLBuffer); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data, mMappedData); +} + +void LLVertexBuffer::setTangentData(const LLVector4a* data) +{ +#if !LL_DARWIN + llassert(sGLRenderBuffer == mGLBuffer); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data, mMappedData); +} + +void LLVertexBuffer::setWeight4Data(const LLVector4a* data) +{ +#if !LL_DARWIN + llassert(sGLRenderBuffer == mGLBuffer); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data, mMappedData); +} + +void LLVertexBuffer::setJointData(const U64* data) +{ +#if !LL_DARWIN llassert(sGLRenderBuffer == mGLBuffer); - flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data); +#endif + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_JOINT], mOffsets[TYPE_JOINT] + sTypeSize[TYPE_JOINT] * getNumVerts() - 1, (U8*) data, mMappedData); } +void LLVertexBuffer::setIndexData(const U16* data) +{ +#if !LL_DARWIN + llassert(sGLRenderIndices == mGLIndices); +#endif + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data, mMappedIndexData); +} + +void LLVertexBuffer::setIndexData(const U32* data) +{ +#if !LL_DARWIN + llassert(sGLRenderIndices == mGLIndices); +#endif + if (mIndicesType != GL_UNSIGNED_INT) + { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices + mIndicesType = GL_UNSIGNED_INT; + mIndicesStride = 4; + mNumIndices /= 2; + } + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data, mMappedIndexData); +} diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index a08ec2bb7a..94339191a4 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -110,6 +110,7 @@ public: TYPE_WEIGHT, // "weight" TYPE_WEIGHT4, // "weight4" TYPE_CLOTHWEIGHT, // "clothing" + TYPE_JOINT, // "joint" TYPE_TEXTURE_INDEX, // "texture_index" TYPE_MAX, // TYPE_MAX is the size/boundary marker for attributes that go in the vertex buffer TYPE_INDEX, // TYPE_INDEX is beyond _MAX because it lives in a separate (index) buffer @@ -129,6 +130,7 @@ public: MAP_WEIGHT = (1<<TYPE_WEIGHT), MAP_WEIGHT4 = (1<<TYPE_WEIGHT4), MAP_CLOTHWEIGHT = (1<<TYPE_CLOTHWEIGHT), + MAP_JOINT = (1<<TYPE_JOINT), MAP_TEXTURE_INDEX = (1<<TYPE_TEXTURE_INDEX), }; @@ -180,6 +182,7 @@ public: bool getTexCoord1Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); bool getTexCoord2Strider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); bool getNormalStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); + bool getNormalStrider(LLStrider<LLVector4a>& strider, U32 index = 0, S32 count = -1); bool getTangentStrider(LLStrider<LLVector3>& strider, U32 index=0, S32 count = -1); bool getTangentStrider(LLStrider<LLVector4a>& strider, U32 index=0, S32 count = -1); bool getColorStrider(LLStrider<LLColor4U>& strider, U32 index=0, S32 count = -1); @@ -187,15 +190,16 @@ public: bool getWeightStrider(LLStrider<F32>& strider, U32 index=0, S32 count = -1); bool getWeight4Strider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); - bool getBasecolorTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getNormalTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getMetallicRoughnessTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); - bool getEmissiveTexcoordStrider(LLStrider<LLVector2>& strider, U32 index=0, S32 count = -1); void setPositionData(const LLVector4a* data); + void setNormalData(const LLVector4a* data); + void setTangentData(const LLVector4a* data); + void setWeight4Data(const LLVector4a* data); + void setJointData(const U64* data); void setTexCoordData(const LLVector2* data); void setColorData(const LLColor4U* data); - + void setIndexData(const U16* data); + void setIndexData(const U32* data); U32 getNumVerts() const { return mNumVerts; } U32 getNumIndices() const { return mNumIndices; } @@ -227,6 +231,8 @@ protected: U32 mGLIndices = 0; // GL IBO handle U32 mNumVerts = 0; // Number of vertices allocated U32 mNumIndices = 0; // Number of indices allocated + U32 mIndicesType = GL_UNSIGNED_SHORT; // type of indices in index buffer + U32 mIndicesStride = 2; // size of each index in bytes U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) |