diff options
Diffstat (limited to 'indra/llrender')
-rwxr-xr-x | indra/llrender/llfontgl.cpp | 1 | ||||
-rwxr-xr-x | indra/llrender/llfontregistry.cpp | 24 | ||||
-rwxr-xr-x | indra/llrender/llfontregistry.h | 5 | ||||
-rwxr-xr-x | indra/llrender/llglheaders.h | 4 | ||||
-rw-r--r-- | indra/llrender/llimagegl.cpp | 21 | ||||
-rwxr-xr-x | indra/llrender/llimagegl.h | 7 | ||||
-rwxr-xr-x | indra/llrender/llrender.cpp | 5 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.cpp | 247 | ||||
-rw-r--r-- | indra/llrender/llrender2dutils.h | 5 | ||||
-rwxr-xr-x | indra/llrender/lltexture.h | 2 | ||||
-rwxr-xr-x | indra/llrender/llvertexbuffer.cpp | 2 |
11 files changed, 180 insertions, 143 deletions
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index c4f36cabd0..a646a0d35a 100755 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -29,6 +29,7 @@ #include "llfontgl.h" // Linden library includes +#include "llfasttimer.h" #include "llfontfreetype.h" #include "llfontbitmapcache.h" #include "llfontregistry.h" diff --git a/indra/llrender/llfontregistry.cpp b/indra/llrender/llfontregistry.cpp index f5ca8d5b04..77aa3fcd2c 100755 --- a/indra/llrender/llfontregistry.cpp +++ b/indra/llrender/llfontregistry.cpp @@ -34,13 +34,15 @@ #include "llcontrol.h" #include "lldir.h" #include "llwindow.h" +#include "llxmlnode.h" extern LLControlGroup gSavedSettings; using std::string; using std::map; -bool fontDescInitFromXML(LLXMLNodePtr node, LLFontDescriptor& desc); +bool font_desc_init_from_xml(LLXMLNodePtr node, LLFontDescriptor& desc); +bool init_from_xml(LLFontRegistry* registry, LLXMLNodePtr node); LLFontDescriptor::LLFontDescriptor(): mStyle(0) @@ -207,7 +209,7 @@ bool LLFontRegistry::parseFontInfo(const std::string& xml_filename) if (root->hasName("fonts")) { // Expect a collection of children consisting of "font" or "font_size" entries - bool init_succ = initFromXML(root); + bool init_succ = init_from_xml(this, root); success = success || init_succ; } } @@ -230,7 +232,7 @@ std::string currentOsName() #endif } -bool fontDescInitFromXML(LLXMLNodePtr node, LLFontDescriptor& desc) +bool font_desc_init_from_xml(LLXMLNodePtr node, LLFontDescriptor& desc) { if (node->hasName("font")) { @@ -263,14 +265,14 @@ bool fontDescInitFromXML(LLXMLNodePtr node, LLFontDescriptor& desc) { if (child_name == currentOsName()) { - fontDescInitFromXML(child, desc); + font_desc_init_from_xml(child, desc); } } } return true; } -bool LLFontRegistry::initFromXML(LLXMLNodePtr node) +bool init_from_xml(LLFontRegistry* registry, LLXMLNodePtr node) { LLXMLNodePtr child; @@ -281,17 +283,17 @@ bool LLFontRegistry::initFromXML(LLXMLNodePtr node) if (child->hasName("font")) { LLFontDescriptor desc; - bool font_succ = fontDescInitFromXML(child, desc); + bool font_succ = font_desc_init_from_xml(child, desc); LLFontDescriptor norm_desc = desc.normalize(); if (font_succ) { // if this is the first time we've seen this font name, // create a new template map entry for it. - const LLFontDescriptor *match_desc = getMatchingFontDesc(desc); + const LLFontDescriptor *match_desc = registry->getMatchingFontDesc(desc); if (match_desc == NULL) { // Create a new entry (with no corresponding font). - mFontMap[norm_desc] = NULL; + registry->mFontMap[norm_desc] = NULL; } // otherwise, find the existing entry and combine data. else @@ -306,8 +308,8 @@ bool LLFontRegistry::initFromXML(LLXMLNodePtr node) desc.getFileNames().end()); LLFontDescriptor new_desc = *match_desc; new_desc.getFileNames() = match_file_names; - mFontMap.erase(*match_desc); - mFontMap[new_desc] = NULL; + registry->mFontMap.erase(*match_desc); + registry->mFontMap[new_desc] = NULL; } } } @@ -318,7 +320,7 @@ bool LLFontRegistry::initFromXML(LLXMLNodePtr node) if (child->getAttributeString("name",size_name) && child->getAttributeF32("size",size_value)) { - mFontSizes[size_name] = size_value; + registry->mFontSizes[size_name] = size_value; } } diff --git a/indra/llrender/llfontregistry.h b/indra/llrender/llfontregistry.h index 059248fbbd..177eb6c8a5 100755 --- a/indra/llrender/llfontregistry.h +++ b/indra/llrender/llfontregistry.h @@ -28,7 +28,7 @@ #ifndef LL_LLFONTREGISTRY_H #define LL_LLFONTREGISTRY_H -#include "llxmlnode.h" +#include "llpointer.h" class LLFontGL; @@ -65,6 +65,7 @@ private: class LLFontRegistry { public: + friend bool init_from_xml(LLFontRegistry*, LLPointer<class LLXMLNode>); // create_gl_textures - set to false for test apps with no OpenGL window, // such as llui_libtest LLFontRegistry(bool create_gl_textures); @@ -72,7 +73,6 @@ public: // Load standard font info from XML file(s). bool parseFontInfo(const std::string& xml_filename); - bool initFromXML(LLXMLNodePtr node); // Clear cached glyphs for all fonts. void reset(); @@ -94,6 +94,7 @@ public: const string_vec_t& getUltimateFallbackList() const; private: + LLFontRegistry(const LLFontRegistry& other); // no-copy LLFontGL *createFont(const LLFontDescriptor& desc); typedef std::map<LLFontDescriptor,LLFontGL*> font_reg_map_t; typedef std::map<std::string,F32> font_size_map_t; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 509de51f4d..c9ce0d5588 100755 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -540,9 +540,7 @@ extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange; // LL_WINDOWS // windows gl headers depend on things like APIENTRY, so include windows. -#define WIN32_LEAN_AND_MEAN -#include <winsock2.h> -#include <windows.h> +#include "llwin32headerslean.h" //---------------------------------------------------------------------------- #include <GL/gl.h> diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 5c171d372c..2c3fcfcec1 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -32,6 +32,7 @@ #include "llimagegl.h" #include "llerror.h" +#include "llfasttimer.h" #include "llimage.h" #include "llmath.h" @@ -50,9 +51,9 @@ U32 wpo2(U32 i); U32 LLImageGL::sUniqueCount = 0; U32 LLImageGL::sBindCount = 0; -S32 LLImageGL::sGlobalTextureMemoryInBytes = 0; -S32 LLImageGL::sBoundTextureMemoryInBytes = 0; -S32 LLImageGL::sCurBoundTextureMemory = 0; +LLUnit<LLUnits::Bytes, S32> LLImageGL::sGlobalTextureMemory = 0; +LLUnit<LLUnits::Bytes, S32> LLImageGL::sBoundTextureMemory = 0; +LLUnit<LLUnits::Bytes, S32> LLImageGL::sCurBoundTextureMemory = 0; S32 LLImageGL::sCount = 0; LLImageGL::dead_texturelist_t LLImageGL::sDeadTextureList[LLTexUnit::TT_NONE]; U32 LLImageGL::sCurTexName = 1; @@ -247,7 +248,7 @@ void LLImageGL::updateStats(F32 current_time) { LLFastTimer t(FTM_IMAGE_UPDATE_STATS); sLastFrameTime = current_time; - sBoundTextureMemoryInBytes = sCurBoundTextureMemory; + sBoundTextureMemory = sCurBoundTextureMemory; sCurBoundTextureMemory = 0; } @@ -255,7 +256,7 @@ void LLImageGL::updateStats(F32 current_time) S32 LLImageGL::updateBoundTexMem(const S32 mem, const S32 ncomponents, S32 category) { LLImageGL::sCurBoundTextureMemory += mem ; - return LLImageGL::sCurBoundTextureMemory; + return LLImageGL::sCurBoundTextureMemory.value(); } //---------------------------------------------------------------------------- @@ -624,7 +625,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { is_compressed = true; } - + if (mUseMipMaps) @@ -1142,7 +1143,7 @@ void LLImageGL::deleteTextures(LLTexUnit::eTextureType type, U32 format, S32 mip sDeadTextureList[type][format].push_back(textures[i]); } } - } + } break; } } @@ -1440,7 +1441,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ if (old_name != 0) { - sGlobalTextureMemoryInBytes -= mTextureMemory; + sGlobalTextureMemory -= mTextureMemory; LLImageGL::deleteTextures(mBindTarget, mFormatInternal, mMipLevels, 1, &old_name); @@ -1448,7 +1449,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ } mTextureMemory = getMipBytes(discard_level); - sGlobalTextureMemoryInBytes += mTextureMemory; + sGlobalTextureMemory += mTextureMemory; mTexelsInGLTexture = getWidth() * getHeight() ; // mark this as bound at this point, so we don't throw it out immediately @@ -1607,7 +1608,7 @@ void LLImageGL::destroyGLTexture() { if(mTextureMemory) { - sGlobalTextureMemoryInBytes -= mTextureMemory; + sGlobalTextureMemory -= mTextureMemory; mTextureMemory = 0; } diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index 57a052b258..2b568e5e0f 100755 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -34,6 +34,7 @@ #include "llpointer.h" #include "llrefcount.h" #include "v2math.h" +#include "llunit.h" #include "llrender.h" class LLTextureAtlas ; @@ -245,9 +246,9 @@ public: static F32 sLastFrameTime; // Global memory statistics - static S32 sGlobalTextureMemoryInBytes; // Tracks main memory texmem - static S32 sBoundTextureMemoryInBytes; // Tracks bound texmem for last completed frame - static S32 sCurBoundTextureMemory; // Tracks bound texmem for current frame + static LLUnit<LLUnits::Bytes, S32> sGlobalTextureMemory; // Tracks main memory texmem + static LLUnit<LLUnits::Bytes, S32> sBoundTextureMemory; // Tracks bound texmem for last completed frame + static LLUnit<LLUnits::Bytes, S32> sCurBoundTextureMemory; // Tracks bound texmem for current frame static U32 sBindCount; // Tracks number of texture binds for current frame static U32 sUniqueCount; // Tracks number of unique texture binds for current frame static BOOL sGlobalUseAnisotropic; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c60eb8d9d9..918f5585a8 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -245,6 +245,11 @@ bool LLTexUnit::bind(LLTexture* texture, bool for_rendering, bool forceBind) return texture->bindDefaultImage(mIndex); } + if(texture->isActiveFetching()) //in debug + { + return texture->bindDebugImage(mIndex); + } + //in audit, replace the selected texture by the default one. if ((mCurrTexture != gl_tex->getTexName()) || forceBind) { diff --git a/indra/llrender/llrender2dutils.cpp b/indra/llrender/llrender2dutils.cpp index d3cfbaf03a..9d23a64e4c 100644 --- a/indra/llrender/llrender2dutils.cpp +++ b/indra/llrender/llrender2dutils.cpp @@ -35,6 +35,7 @@ #include "llrect.h" #include "llgl.h" #include "lltexture.h" +#include "llfasttimer.h" // Project includes #include "llrender2dutils.h" @@ -353,6 +354,11 @@ void gl_draw_image( S32 x, S32 y, LLTexture* image, const LLColor4& color, const gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), 0.f, image, color, uv_rect ); } +void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color, const LLRectf& uv_rect)
+{
+ gl_draw_scaled_rotated_image(x, y, width, height, 0.f, NULL, color, uv_rect, target);
+}
+ void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) { if (NULL == image) @@ -639,99 +645,111 @@ void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LL gl_draw_scaled_rotated_image( x, y, image->getWidth(0), image->getHeight(0), degrees, image, color, uv_rect ); } -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect) -{ - if (NULL == image) - { - llwarns << "image == NULL; aborting function" << llendl; - return; - } - - LLGLSUIDefault gls_ui; - - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - if (degrees == 0.f) - { - const S32 NUM_VERTICES = 4; // 9 quads - LLVector2 uv[NUM_VERTICES]; - LLVector3 pos[NUM_VERTICES]; - - gGL.begin(LLRender::QUADS); - { - LLVector3 ui_scale = gGL.getUIScale(); - LLVector3 ui_translation = gGL.getUITranslation(); - ui_translation.mV[VX] += x; - ui_translation.mV[VY] += y; - ui_translation.scaleVec(ui_scale); - S32 index = 0; - S32 scaled_width = llround(width * ui_scale.mV[VX]); - S32 scaled_height = llround(height * ui_scale.mV[VY]); - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); - index++; - - uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); - pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); - index++; - - gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); - } - gGL.end(); - } - else - { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - - gGL.translateUI(offset_x, offset_y, 0.f); - - LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - - gGL.getTexUnit(0)->bind(image, true); - - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - LLVector3 v; - - v = LLVector3(offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(-offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - - v = LLVector3(offset_x, -offset_y, 0.f) * quat; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); - } - gGL.end(); - gGL.popUIMatrix(); - } -} - +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color, const LLRectf& uv_rect, LLRenderTarget* target)
+{
+ if (!image && !target)
+ {
+ llwarns << "image == NULL; aborting function" << llendl;
+ return;
+ }
+
+ LLGLSUIDefault gls_ui;
+
+ if(image != NULL)
+ {
+ gGL.getTexUnit(0)->bind(image, true);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(target);
+ }
+
+ gGL.color4fv(color.mV);
+
+ if (degrees == 0.f)
+ {
+ const S32 NUM_VERTICES = 4; // 9 quads
+ LLVector2 uv[NUM_VERTICES];
+ LLVector3 pos[NUM_VERTICES];
+
+ gGL.begin(LLRender::QUADS);
+ {
+ LLVector3 ui_scale = gGL.getUIScale();
+ LLVector3 ui_translation = gGL.getUITranslation();
+ ui_translation.mV[VX] += x;
+ ui_translation.mV[VY] += y;
+ ui_translation.scaleVec(ui_scale);
+ S32 index = 0;
+ S32 scaled_width = llround(width * ui_scale.mV[VX]);
+ S32 scaled_height = llround(height * ui_scale.mV[VY]);
+
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f);
+ index++;
+
+ gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
+ }
+ gGL.end();
+ }
+ else
+ {
+ gGL.pushUIMatrix();
+ gGL.translateUI((F32)x, (F32)y, 0.f);
+
+ F32 offset_x = F32(width/2);
+ F32 offset_y = F32(height/2);
+
+ gGL.translateUI(offset_x, offset_y, 0.f);
+
+ LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD);
+
+ if(image != NULL)
+ {
+ gGL.getTexUnit(0)->bind(image, true);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(target);
+ }
+
+ gGL.color4fv(color.mV);
+
+ gGL.begin(LLRender::QUADS);
+ {
+ LLVector3 v;
+
+ v = LLVector3(offset_x, offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+
+ v = LLVector3(-offset_x, offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+
+ v = LLVector3(-offset_x, -offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+
+ v = LLVector3(offset_x, -offset_y, 0.f) * quat;
+ gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
+ gGL.vertex2f(v.mV[0], v.mV[1] );
+ }
+ gGL.end();
+ gGL.popUIMatrix();
+ }
+}
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase ) { @@ -1044,6 +1062,8 @@ void gl_rect_2d_simple( S32 width, S32 height ) gGL.end(); } +static LLFastTimer::DeclareTimer FTM_RENDER_SEGMENTED_RECT ("Render segmented rectangle"); + void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, @@ -1053,6 +1073,8 @@ void gl_segmented_rect_2d_tex(const S32 left, const S32 border_size, const U32 edges) { + LLFastTimer _(FTM_RENDER_SEGMENTED_RECT); + S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1202,18 +1224,19 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popUIMatrix(); } -//FIXME: rewrite to use scissor? -void gl_segmented_rect_2d_fragment_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, - const S32 texture_width, - const S32 texture_height, - const S32 border_size, - const F32 start_fragment, - const F32 end_fragment, - const U32 edges) +void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, + const S32 texture_width, + const S32 texture_height, + const S32 border_size, + const F32 start_fragment, + const F32 end_fragment, + const U32 edges) { + LLFastTimer _(FTM_RENDER_SEGMENTED_RECT); + const S32 left = rect.mLeft; + const S32 right = rect.mRight; + const S32 top = rect.mTop; + const S32 bottom = rect.mBottom; S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1251,9 +1274,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, { if (start_fragment < middle_start) { - u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; + u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; - x_min = (start_fragment / middle_start) * border_width_left; + x_min = (start_fragment / middle_start) * border_width_left; x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; // draw bottom left @@ -1281,7 +1304,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + height_vec - border_height_top).mV); - + // draw top left gGL.texCoord2f(u_min, 1.f - border_uv_scale.mV[VY]); gGL.vertex2fv((x_min + height_vec - border_height_top).mV); @@ -1343,10 +1366,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, if (end_fragment > middle_end) { - u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; - u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; - x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); - x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); + u_min = 1.f - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + u_max = 1.f - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + x_min = width_vec - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_width_right); + x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); // draw bottom right gGL.texCoord2f(u_min, 0.f); @@ -1396,6 +1419,8 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec) { + LLFastTimer _(FTM_RENDER_SEGMENTED_RECT); + gGL.begin(LLRender::QUADS); { // draw bottom left diff --git a/indra/llrender/llrender2dutils.h b/indra/llrender/llrender2dutils.h index 4884422c58..2b8964742b 100644 --- a/indra/llrender/llrender2dutils.h +++ b/indra/llrender/llrender2dutils.h @@ -71,9 +71,10 @@ void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), LLRenderTarget* target = NULL); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); @@ -105,7 +106,7 @@ typedef enum e_rounded_edge void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL); -void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); +void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL); void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec); inline void gl_rect_2d( const LLRect& rect, BOOL filled ) diff --git a/indra/llrender/lltexture.h b/indra/llrender/lltexture.h index 093bac20d1..ff711b8004 100755 --- a/indra/llrender/lltexture.h +++ b/indra/llrender/lltexture.h @@ -57,10 +57,12 @@ public: virtual S8 getType() const = 0 ; virtual void setKnownDrawSize(S32 width, S32 height) = 0 ; virtual bool bindDefaultImage(const S32 stage = 0) = 0 ; + virtual bool bindDebugImage(const S32 stage = 0) = 0; virtual void forceImmediateUpdate() = 0 ; virtual void setActive() = 0 ; virtual S32 getWidth(S32 discard_level = -1) const = 0 ; virtual S32 getHeight(S32 discard_level = -1) const = 0 ; + virtual bool isActiveFetching() = 0; private: //note: do not make this function public. diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4909b43e8a..55a616ef34 100755 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -26,7 +26,7 @@ #include "linden_common.h" -#include <boost/static_assert.hpp> +#include "llfasttimer.h" #include "llsys.h" #include "llvertexbuffer.h" // #include "llrender.h" |